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{{distinguish|[[Fire Works]], a [[microgame]] in [[WarioWare: Get It Together!]]|end=}}
[[File:Fireworks.gif|frame|Fireworks from ''[[Super Mario Bros.]]'']]
[[File:Fireworks.gif|frame|Fireworks from ''[[Super Mario Bros.]]'']]
{{quote|I'd better see some fireworks when I level up! Woo-hoo!|Mario|Fortune Street}}
{{quote|I'd better see some fireworks when I level up! Woo-hoo!|Mario|Fortune Street}}
'''Fireworks''', also known as a '''Fireworks Show''' in ''[[Super Mario Bros. Deluxe]]'', are explosives that can be found in many ''[[Mario (franchise)|Mario]]'' games dating back to ''[[Super Mario Bros.]]''
'''Fireworks''', also known as a '''Fireworks Show''' in ''[[Super Mario Bros. Deluxe]]'', are explosives that can be found in many ''[[Super Mario (franchise)|Super Mario]]'' games dating back to ''[[Super Mario Bros.]]''
 
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros.''====
====''Super Mario Bros.''====
At the end of every level in ''[[Super Mario Bros.]]'', with the exception of a castle level, fireworks go off when [[Mario]] or [[Luigi]] enters the tiny castle if the last number in the timer when hitting the [[Goal Pole|flagpole]] is a 1, 3, or 6; the number of fireworks is equal to the last digit of the timer. Each explosion awards the player with 500 [[point]]s.
At the end of every level in ''[[Super Mario Bros.]]'', with the exception of a castle level, fireworks go off when [[Mario]] or [[Luigi]] enters the [[fortress]] if the last number in the timer when hitting the [[Goal Pole|flagpole]] is a 1, 3, or 6; the number of fireworks is equal to the last digit of the timer. Each explosion awards the player with 500 [[point]]s.


====''Super Mario Bros.: The Lost Levels''====
====''Super Mario Bros.: The Lost Levels''====
Fireworks appear at the end of a level of ''[[Super Mario Bros.: The Lost Levels]]'' if the last digit of the [[coin]] count and the timer match – three for an odd number and six for an even number (if coins%10 = timer%10, 3((timer–1)%2)+3 fireworks appear). As with the game's predecessor, each firework is worth 500 points.
Fireworks appear at the end of a level of ''[[Super Mario Bros.: The Lost Levels]]'' if the last digit of the [[coin]] count and the timer match – three for an odd number and six for an even number (if coins%10 = timer%10, 3((timer–1)%2)+3 fireworks appear). As with the game's predecessor, each firework is worth 500 points.
====''Super Mario World''====
In ''[[Super Mario World]]'', fireworks are seen in the end of the game after [[Mario]] rescues [[Princess Peach]]. Four fireworks shoot from the background, the last being heart-shaped.


====''Super Mario Bros. Deluxe''====
====''Super Mario Bros. Deluxe''====
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====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:NSMB Fireworks.png|left|thumb|200px|Fireworks in ''New Super Mario Bros.'']]
[[File:NSMB Fireworks.png|left|thumb|200px|Fireworks in ''New Super Mario Bros.'']]
In ''[[New Super Mario Bros.]]'', fireworks are once again a fairly common feature. When the remaining time ends in double digits, fireworks go off behind the castle, with 11 setting off one firework, 22 setting off two, and so on (if (timer%100)%11 = 0, (timer%100)/11 fireworks appear). The "Level Clear" theme from ''Super Mario Bros.'' is played instead of the normal one, and a [[Mega Mushroom]] house appears if the timer ends in 77, 88, or 99, a [[Extra life|1-Up]] house for 66, 55, or 44, and an item house for 33, 22, or 11 – though each can only be used once. Fireworks are worth 4,000 points each.
In ''[[New Super Mario Bros.]]'', fireworks are once again a fairly common feature. When the remaining time ends in identical double-digits, fireworks go off behind the castle, with 11 setting off one firework, 22 setting off two, and so on (if (timer%100)%11 = 0, (timer%100)/11 fireworks appear). The "Level Clear" theme from ''Super Mario Bros.'' is played instead of the normal one, and a [[Mega Mushroom]] house appears if the timer ends in 77, 88, or 99, a [[Extra life|1-Up]] house for 66, 55, or 44, and an item house for 33, 22, or 11 – though each can only be used once. Fireworks are worth 4,000 points each.


Fireworks also appear when a [[Kab-omb]] explodes due to a fireball or [[Volcanic debris]].
Fireworks also appear when a [[Kab-omb]] explodes due to a fireball or [[Volcanic debris]].


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
In ''[[New Super Mario Bros. Wii]]'', fireworks are triggered differently depending on if the game is being played in single-player or multiplayer. In single-player, Mario has to successfully bring a red-capped [[Toad (species)|Toad]] to the flagpole. The last digit of the remaining time determines how many fireworks are set off (timer%10 fireworks appear). In multiplayer, all players must reach the flagpole when the last two digits of the timer are the same, though two zeros at the end will give nothing (as in ''New Super Mario Bros.'') In both modes, a Toad House appears at the beginning of the world if any fireworks appear. The type of Toad House that appears is indicated by the pattern of the last firework, which is determined by the number of fireworks set off. The last firework is a [[1-Up Mushroom]] and a [[1-up Blast|Green]] Toad House appears if 1 or 2 exploded, a [[Mushroom]] and a [[Power-up Panels|Red]] Toad House if 3, 4, 5 or 6 exploded, a [[Super Star]] and a [[Super Star|Yellow]] Toad House if 9 exploded. Fireworks are worth no points in this game.
In ''[[New Super Mario Bros. Wii]]'', fireworks are triggered differently depending on if the game is being played in single-player or multiplayer mode. In single-player mode, Mario has to successfully bring a red-capped [[Toad (species)|Toad]] to the [[Goal Pole|pole]]. The last digit of the remaining time determines how many fireworks are set off (timer%10 fireworks appear). In multiplayer, all players (or all players not in [[bubble]]s) must reach the pole when the last two digits of the timer are the same, though two zeros at the end will give nothing (as in ''New Super Mario Bros.''). In both modes, a Toad House appears at the beginning of the world if any fireworks appear. The type of Toad House that appears is indicated by the pattern of the last firework, which is determined by the number of fireworks set off. If one or two fireworks exploded, the last one is a [[1-Up Mushroom]] and a [[1-up Blast|Green Toad House]] appears. If three, four, five, or six fireworks exploded, the last one is a [[Mushroom]] and a [[Power-up Panels|Red Toad House]] appears. If nine fireworks exploded, the last one is a [[Super Star]] and a Yellow Toad House appears. Fireworks are worth no points in this game.
 
====''Super Mario Galaxy 2''====
[[File:CakeSMG2.png|thumb|200px|Fireworks going off during one of the credits scenes in ''Super Mario Galaxy 2'']]
In ''[[Super Mario Galaxy 2]]'', fireworks appear at the end of the credits. During the last scene of the credits, the gang decides to watch the fireworks while [[Princess Peach]] bakes a cake for [[Mario]] and [[Yoshi]] for saving the galaxy and defeating [[Bowser]].


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
Like in previous installments, the fireworks in ''[[New Super Mario Bros. 2]]'' go off if the player grabs the Goal Pole when the last two digits are double; however, this time it is also affected by which world Mario is situated in; 11 for [[World 1 (New Super Mario Bros. 2)|World 1]], 22 for [[World 2 (New Super Mario Bros. 2)|World 2]], 33 for [[World 3 (New Super Mario Bros. 2)|World 3]], 44 for [[World 4 (New Super Mario Bros. 2)|World 4]], 55 for [[World 5 (New Super Mario Bros. 2)|World 5]], 66 for [[World 6 (New Super Mario Bros. 2)|World 6]], 77 for [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]], 88 for [[World Flower (New Super Mario Bros. 2)|World Flower]], and 99 for [[World Star (New Super Mario Bros. 2)|World Star]]. Doing so unlocks the respective world's [[Rainbow Course|rainbow course]].
Like in previous installments, the fireworks in ''[[New Super Mario Bros. 2]]'' go off if the player grabs the [[Goal Pole]] when the last two digits are double; however, this time it is also affected by which world Mario is situated in; 11 for [[World 1 (New Super Mario Bros. 2)|World 1]], 22 for [[World 2 (New Super Mario Bros. 2)|World 2]], 33 for [[World 3 (New Super Mario Bros. 2)|World 3]], 44 for [[World 4 (New Super Mario Bros. 2)|World 4]], 55 for [[World 5 (New Super Mario Bros. 2)|World 5]], 66 for [[World 6 (New Super Mario Bros. 2)|World 6]], 77 for [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]], 88 for [[World Flower (New Super Mario Bros. 2)|World Flower]], and 99 for [[World Star (New Super Mario Bros. 2)|World Star]]. Doing so unlocks the respective world's [[Rainbow Course|rainbow course]].


====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
In ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'' and ''[[New Super Mario Bros. U Deluxe]]'', just as in previous ''New Super Mario Bros.'' installments, fireworks go off if the player grabs the Goal Pole when the last two digits of the timer are a multiple of 11. This does not give any points, but Toad will add an item to the player's inventory as a reward. The item depends on the number on the timer:
In ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'' and ''[[New Super Mario Bros. U Deluxe]]'', just as in previous ''New Super Mario Bros.'' installments, fireworks go off if the player grabs the Goal Pole when the last two digits of the timer are a multiple of 11. This does not give any points, but Toad will add an item to the player's inventory as a reward. The item depends on the number on the timer:
*11, 22, or 33 - [[Super Mushroom]]
*11, 22, or 33 - [[Super Mushroom]]
*44 - [[Fire Flower]]
*44 - [[Fire Flower]]
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====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
Fireworks reappear in the game ''[[Super Mario 3D World]]'', working as they did in ''Super Mario Bros.'', though each firework grants 1000 points, rather than 500. Fireworks also appear in the [[Golden Express]], [[Motley Bossblob]] and [[Hisstocrat|both]] [[Hisstocrat (pink)|Hisstocrat]]s' arenas, and at the end of the final battle against [[Meowser]] in [[The Great Tower of Bowser Land]]. When Meowser is defeated, he'll be blown away and receive his very own firework, which resembles his [[Bowser|normal form's]] head. Fireworks also appear in the game's opening as well as in the ending credits, which resembles the [[Sprixie Princesses]] and various power-ups.
Fireworks reappear in the game ''[[Super Mario 3D World]]'' and [[Super Mario 3D World + Bowser's Fury|its port]], working as they did in ''Super Mario Bros.'', though each firework grants 1000 points, rather than 500; they do not appear when players clear [[Enemy Battles]], [[Captain Toad's Adventures]] courses, or [[The Great Tower of Bowser Land]]. Aesthetic fireworks also appear in the [[Coin Express]], [[Motley Bossblob]], and both [[Hisstocrat]]s' arenas, and at the end of the final battle against [[Meowser]]; when Meowser is defeated, he is blown away and receives his very own firework, which resembles his [[Bowser|normal form]]'s head. Fireworks also appear in the game's opening as well as in the ending credits, which resembles the [[Sprixie Princesses]] and various power-ups.


====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
In ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]'', fireworks appear as a sound effect. When triggered, a colorful line will shoot up and explode. In ''Super Mario Maker 2'', when the player defeats [[Meowser]] in the ''[[Super Mario 3D World]]'' style, fireworks appear.
In ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]'', fireworks appear as a sound effect. When triggered, a colorful line will shoot up and explode. In ''Super Mario Maker 2'', when the player defeats [[Meowser]] in the ''[[Super Mario 3D World]]'' style, fireworks appear.


====''Super Mario Run''====
====''Super Mario Run''====
Fireworks reappear in ''[[Super Mario Run]]'', appearing after tapping a [[List of Kingdom Builder items in Super Mario Run|Fireworks Cannon]], leveling up the castle, and after buying Princess Peach's Cake.
Fireworks reappear in ''[[Super Mario Run]]'', appearing after tapping a [[List of Kingdom Builder items in Super Mario Run|Fireworks Cannon]], leveling up the castle, and after buying Princess Peach's Cake.
====''Super Mario Odyssey''====
In ''[[Super Mario Odyssey]]'', fireworks appear in the background of [[Bowser's Kingdom]] in a few locations, as well as [[A Traditional Festival!]] in the [[Metro Kingdom]]. After Mario defeats [[RoboBrood]], the [[Broodals]] and their robot fly into the air, exploding into fireworks featuring the defeated Broodals' agonized faces.


===''Mario's Time Machine''===
===''Mario's Time Machine''===
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===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
[[File:SMRPG Fireworks.PNG|frame]]
[[File:SMRPG Fireworks.PNG|frame]]
In ''[[Super Mario RPG: Legend of the Seven Stars]]'' Fireworks are an [[item]] obtained from a [[Mole (Super Mario RPG: Legend of the Seven Stars)|Mole Man]] in [[Moleville]] for 500 [[Coin]]s. They can be traded in for the [[Shiny Stone]] in the same town. If Mario purchases one, the fireworks display at the end of the game will be [[Mushroom]]-shaped. Purchasing three yields a [[Fire Flower]], while five or more results in a [[Star]].
{{quote2|A gorgeous firework|Item description|[[Super Mario RPG: Legend of the Seven Stars]]}}
 
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Fireworks are an [[List of items|item]] obtained from a [[Mole (Super Mario RPG)|Mole Man]] in [[Moleville]] for 500 [[Coin]]s. They can be traded in for the [[Shiny Stone]] in the same town. If Mario purchases up to two in the game, the [[parade]]'s fireworks display above the Castle at the end of the game will be [[Mushroom]]-shaped. Purchasing at least three in the game yields a [[Fire Flower]], while at least five results in a [[Star]].
===''Luigi's Mansion'' series===
====''Luigi's Mansion''====
[[File:LMFireworks.png|thumb|200px|Fireworks in ''Luigi's Mansion'']]
In ''[[Luigi's Mansion]]'', when [[Luigi]] completes his training in the [[Training Room (Luigi's Mansion)|Training Room]], fireworks will display equal to the number of [[Ghost]]s captured (capturing one ghost shows one firework, two ghosts shows two fireworks, etc.) and [[Professor E. Gadd]] will congratulate the player.
 
====''Luigi's Mansion: Dark Moon''====
[[File:FireworksLMDM.PNG|thumb|left|200px]]
In [[ScareScraper]] mode of ''[[Luigi's Mansion: Dark Moon]]'', once players reach the top of the ScareScraper, Luigi shoots a boss ghost away and a single firework will explode, followed by the words "You reached the top floor in ____ Mode!"
 
===''Paper Mario'' series===
====''Paper Mario''====
During the ending of ''[[Paper Mario]]'', the procession of parade floats finally ends with [[Mario]] and [[Princess Peach]]. The float stops, and Mario and Peach get off the float to walk over to [[Mario Bros.' House|Mario's House]]. There, they view a display of fireworks as part of the ending screen. The fireworks display continues on and the sequence loops until the game is turned off.
 
====''Paper Mario: Color Splash''====
When Mario and [[Huey]] retrieve a [[Big Paint Star]], the people of [[Prism Island]] will do a dance for recovering it. At the end of the dance, an [[MAX UP Heart|HP-Up Heart]] will appear along with some fireworks. The fireworks also appear at the end of the game, when peace is restored to Prism Island. One of the fireworks hits the [[airship]] that [[Bowser]] and the [[Koopalings]] are on, causing it to fall out of the sky.


===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
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Multiple instances of fireworks appear in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]. When the game starts, fireworks go off during the opening cutscene at Princess Peach's Castle. Fireworks are also seen going off in the mural inside the [[Border Bro]]s' castle after clearing [[Border Jump]], referencing ''Super Mario Bros.'' At the end of the credits, fireworks go off in the night sky after the [[Toad Express]] lands at the castle along with "The End" message.
Multiple instances of fireworks appear in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]. When the game starts, fireworks go off during the opening cutscene at Princess Peach's Castle. Fireworks are also seen going off in the mural inside the [[Border Bro]]s' castle after clearing [[Border Jump]], referencing ''Super Mario Bros.'' At the end of the credits, fireworks go off in the night sky after the [[Toad Express]] lands at the castle along with "The End" message.
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===''Mario Golf'' series===
====''Family Computer Golf: Japan Course''====
Fireworks briefly appear after selecting a game mode on the main menu.
====''Mario Golf: Toadstool Tour''====
[[File:MGTTFireworks.jpg|200px|thumb|left|Fireworks go off in the background of Peach's Castle Grounds]]
In ''[[Mario Golf: Toadstool Tour]]'', fireworks are displayed in the background of the last hole of [[Peach's Castle Grounds]]. They have many colors, and can sometimes distract the player. Fireworks can only be seen in tournament mode, stroke mode, and in Ring Attack, the last mission of Peach's Castle Grounds, "Star Light, Star Bright".
====''Mario Golf: World Tour''====
In ''[[Mario Golf: World Tour]]'', fireworks appear when the [[Mii]] gets a [[birdie]] or better.


===''Mario Baseball'' series===
===''Mario Baseball'' series===
[[File:MSS Night Mario Stadium Fireworks.jpg|thumb|Fireworks going off at Mario Stadium in ''Mario Super Sluggers'']]
[[File:MSS Night Mario Stadium Fireworks.jpg|thumb|Fireworks going off at Mario Stadium in ''Mario Super Sluggers'']]
In the [[Mario Baseball (series)|''Mario Baseball'' series]], fireworks appear at [[Mario Stadium (baseball stadium)|Mario Stadium]] during the night. They also appear in the [[Bob-omb Derby]] minigame where players can create fireworks from the [[Bob-omb]]s using home runs. In the final movie of ''[[Mario Super Sluggers]]'', Mario and his friends watch the fireworks at [[Daisy Cruiser]] and Mario Stadium.
In the [[Mario Baseball (series)|''Mario Baseball'' series]], fireworks appear at [[Mario Stadium (baseball stadium)|Mario Stadium]] during the night. They also appear in the [[Bob-omb Derby]] minigame where players can create fireworks from the [[Bob-omb]]s using home runs. In the fourth and final cinematic of ''[[Mario Super Sluggers]]'', Daisy and others witness a display of fireworks while having desserts and refreshments at the [[Daisy Cruiser]]. The main source of the fireworks comes from Mario Stadium, where Mario and Donkey Kong use their bats to hit Bob-ombs toward the sky to set them off.


===''Mario Party'' series===
===''Mario Party'' series===
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In the ending cutscene of ''[[Mario Party 4]]'', a single firework will be shot into the sky, and explode to create a constellation of the winning character.
In the ending cutscene of ''[[Mario Party 4]]'', a single firework will be shot into the sky, and explode to create a constellation of the winning character.


====''Mario Party 7''====
===''WarioWare'' series===
When a player or a team wins a game on a Party Cruise in ''[[Mario Party 7]]'', they will appear atop [[Peach's Castle]]; fireworks are going off in the background.
====''WarioWare: Touched!''====
 
====''Mario Party 8''====
After a player cranks their flag to the top of their [[Goal Pole|flagpole]] in the minigame [[Crank to Rank]], fireworks explode behind Peach's Castle in the background. This also occurs in ''[[Mario Party: The Top 100]]''{{'}}s version of the [[minigame]].
 
====''Mario Party: Island Tour''====
Fireworks also appeared in ''[[Mario Party: Island Tour]]''. When a player crosses the finish line in [[Rocket Road]], fireworks will go off for the winner as [[Rosalina]] and the [[Luma]]s appear to congratulate them.
 
===''WarioWare: Touched!''===
In the microgame [[Big Bang (microgame)|Big Bang]] from [[Wario]]'s stage in ''[[WarioWare: Touched!]]'', the objective is to blow up explosives to create fireworks.
In the microgame [[Big Bang (microgame)|Big Bang]] from [[Wario]]'s stage in ''[[WarioWare: Touched!]]'', the objective is to blow up explosives to create fireworks.


===''Donkey Kong Jungle Beat''===
====''WarioWare: D.I.Y.''====
[[File:Chest DKJB.png|thumb|Fireworks go off whenever [[Donkey Kong]] gets a [[Crest]] at the [[Sacred Tree]].]]
[[File:WWDIY Fortress.png|thumb|Fireworks going off in the 9-Volt's stage in ''WarioWare: D.I.Y.'']]
In the [[Nintendo GameCube|GameCube]] game ''[[Donkey Kong Jungle Beat]]'' and its ''New Play Control!'' remake, the fireworks made an appearance twice. When Donkey Kong gets a [[Crest]] at the [[Sacred Tree]], there will be fireworks in the background. More fireworks will explode if he collects more Crests. Another appearance of the fireworks is at the end of the game when Donkey Kong defeats [[Cactus King]] and [[Ghastly King]].
In the [[9-Volt]]'s stage in ''[[WarioWare: D.I.Y.]]'', after clearing the boss stage, 9-Volt goes to the fortress, like Mario when he cleared a level in ''Super Mario Bros.'' Of course, if the player touch the fortress, the 9-Volt's flag appears along with fireworks.
 
===''Mario Kart'' series===
[[File:MK8MarioKartStadium1.png|thumb|Fireworks going off at Mario Kart Stadium in ''Mario Kart 8'']]
====''Mario Kart Wii''====
In ''[[Mario Kart Wii]]'', fireworks appear in the Award Ceremony, coming in five colors: red, blue, green, pink, and yellow. They are first shown when the racers park by Peach's Castle at [[Mario Circuit (Wii)|Mario Circuit]].
 
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
In ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', fireworks appear in the background of [[Mario Kart Stadium]], [[Sherbet Land (GCN)|GCN Sherbet Land]] and in [[Rainbow Road (N64)|N64 Rainbow Road]], the latter having fireworks in the shape of some of the characters and some stamps from ''[[Super Mario 3D World]]''.
 
====''Mario Kart Tour''====
In ''[[Mario Kart Tour]]'', fireworks appear in [[Vancouver Velocity 2]] and [[3DS Shy Guy Bazaar]].
 
===''Yoshi's New Island''===
In ''[[Yoshi's New Island]]'', fireworks appear at the ending.


===''Super Smash Bros. for Nintendo 3DS / Wii U''===
===''Super Smash Bros. for Nintendo 3DS / Wii U''===
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====''Donkey Kong Country'' animated series====
====''Donkey Kong Country'' animated series====
[[File:Kongo Bongo Festival fireworks.png|thumb|The fireworks at the end of "The Kongo Bongo Festival of Lights"]]
[[File:Kongo Bongo Festival fireworks.png|thumb|The fireworks at the end of "The Kongo Bongo Festival of Lights"]]
In the [[Donkey Kong Country (television series)|''Donkey Kong Country'' television series]], fireworks first appeared in the episode "[[Speed (episode)|Speed]]." At the end of the episode, [[Donkey Kong]] and [[Candy Kong]] watch fireworks blowing together at DK's House.


In the Christmas-themed episode "[[The Kongo Bongo Festival of Lights]]," the fireworks make an appearance twice. The first time is when the [[Kremlings]] see it during the day, and at the end of the episode in which the [[Kong]]s get to watch at the end of the festival.
In the Christmas-themed episode "[[The Kongo Bongo Festival of Lights]]," the fireworks make an appearance twice. They first appear when the [[Kremlings]] see them during the day, and they appear again at the end of the episode when the [[Kong]]s watch them at the end of the festival.
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==Gallery==
<gallery>
SMRPG NS Star Fireworks.jpg|Star-shaped fireworks in ''Super Mario RPG'' (Nintendo Switch)
</gallery>


==Names in other languages==
==Names in other languages==
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|JapR=Hanabi
|JapR=Hanabi
|JapM=Fireworks
|JapM=Fireworks
|Spa=Fuegos Artificiales
|SpaM=Fireworks
|ChiS=烟花
|ChiS=烟花
|ChiSR=Yānhuā
|ChiSR=Yānhuā
|ChiSM=Fireworks
|ChiSM=Fireworks
|ChiT=煙花<ref>[https://www.nintendo.com.hk/nsmb/index.htm Official Chinese website for ''New Super Mario Bros. Wii'']. Retrieved March 11, 2020</ref>
|ChiT=煙花<ref>{{cite|url=www.nintendo.com.hk/nsmb/index.htm|title=Official Chinese website for ''New Super Mario Bros. Wii''|accessdate=March 11, 2020}}</ref>
|ChiTR=Yānhuā
|ChiTR=Yānhuā
|ChiTM=Fireworks
|ChiTM=Fireworks
|Ita=Fuochi d'artificio
|Dut=Vuurwerk
|ItaM=Fireworks (litt. "artificial fires")
|DutM=Fireworks
|Fre=Feux d'artifice
|FreM=Fireworks
|Ger=Feuerwerksrakete
|GerM=Firework rocket
|Ita=Fuochi d'artificio<br>Fuochi artificiali <small>(''Super Mario RPG'')</small>
|ItaM=Fireworks (lit. "artificial fires")
|Kor=불꽃
|KorR=Bulkkoch
|KorM=Fireworks
|Spa=Fuegos Artificiales
|SpaM=Fireworks
}}
}}


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{{SMBS}}
{{SMBS}}
{{MTM}}
{{MTM}}
{{Super Mario RPG}}
{{SMRPG}}
[[Category:Explosives]]
[[Category:Explosives]]
[[Category:Donkey Kong Country (television series)]]
[[Category:Donkey Kong Country (television series)]]
[[Category:Luigi's Mansion]]
[[Category:Luigi's Mansion: Dark Moon]]
[[Category:Mario Golf: Toadstool Tour]]
[[Category:Mario Party 3]]
[[Category:Mario Party 3]]
[[Category:Mario Party 7]]
[[Category:Mario Superstar Baseball]]
[[Category:Mario Superstar Baseball]]
[[Category:Mario Super Sluggers]]
[[Category:Mario Super Sluggers]]

Latest revision as of 15:06, March 24, 2024

Not to be confused with Fire Works, a microgame in WarioWare: Get It Together!
Fireworks
Fireworks from Super Mario Bros.
“I'd better see some fireworks when I level up! Woo-hoo!”
Mario, Fortune Street

Fireworks, also known as a Fireworks Show in Super Mario Bros. Deluxe, are explosives that can be found in many Super Mario games dating back to Super Mario Bros.

History[edit]

Super Mario series[edit]

Super Mario Bros.[edit]

At the end of every level in Super Mario Bros., with the exception of a castle level, fireworks go off when Mario or Luigi enters the fortress if the last number in the timer when hitting the flagpole is a 1, 3, or 6; the number of fireworks is equal to the last digit of the timer. Each explosion awards the player with 500 points.

Super Mario Bros.: The Lost Levels[edit]

Fireworks appear at the end of a level of Super Mario Bros.: The Lost Levels if the last digit of the coin count and the timer match – three for an odd number and six for an even number (if coins%10 = timer%10, 3((timer–1)%2)+3 fireworks appear). As with the game's predecessor, each firework is worth 500 points.

Super Mario Bros. Deluxe[edit]

Album Book Artwork
Fireworks in Super Mario Bros. Deluxe

In Super Mario Bros. Deluxe, fireworks operate exactly as in Super Mario Bros. When the player beats the game after triggering fireworks at least once, a picture of Mario making a "peace sign" in front of a castle with fireworks in its background is unlocked.

New Super Mario Bros.[edit]

Fireworks in New Super Mario Bros.
Fireworks in New Super Mario Bros.

In New Super Mario Bros., fireworks are once again a fairly common feature. When the remaining time ends in identical double-digits, fireworks go off behind the castle, with 11 setting off one firework, 22 setting off two, and so on (if (timer%100)%11 = 0, (timer%100)/11 fireworks appear). The "Level Clear" theme from Super Mario Bros. is played instead of the normal one, and a Mega Mushroom house appears if the timer ends in 77, 88, or 99, a 1-Up house for 66, 55, or 44, and an item house for 33, 22, or 11 – though each can only be used once. Fireworks are worth 4,000 points each.

Fireworks also appear when a Kab-omb explodes due to a fireball or Volcanic debris.

New Super Mario Bros. Wii[edit]

In New Super Mario Bros. Wii, fireworks are triggered differently depending on if the game is being played in single-player or multiplayer mode. In single-player mode, Mario has to successfully bring a red-capped Toad to the pole. The last digit of the remaining time determines how many fireworks are set off (timer%10 fireworks appear). In multiplayer, all players (or all players not in bubbles) must reach the pole when the last two digits of the timer are the same, though two zeros at the end will give nothing (as in New Super Mario Bros.). In both modes, a Toad House appears at the beginning of the world if any fireworks appear. The type of Toad House that appears is indicated by the pattern of the last firework, which is determined by the number of fireworks set off. If one or two fireworks exploded, the last one is a 1-Up Mushroom and a Green Toad House appears. If three, four, five, or six fireworks exploded, the last one is a Mushroom and a Red Toad House appears. If nine fireworks exploded, the last one is a Super Star and a Yellow Toad House appears. Fireworks are worth no points in this game.

New Super Mario Bros. 2[edit]

Like in previous installments, the fireworks in New Super Mario Bros. 2 go off if the player grabs the Goal Pole when the last two digits are double; however, this time it is also affected by which world Mario is situated in; 11 for World 1, 22 for World 2, 33 for World 3, 44 for World 4, 55 for World 5, 66 for World 6, 77 for World Mushroom, 88 for World Flower, and 99 for World Star. Doing so unlocks the respective world's rainbow course.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

In New Super Mario Bros. U, New Super Luigi U and New Super Mario Bros. U Deluxe, just as in previous New Super Mario Bros. installments, fireworks go off if the player grabs the Goal Pole when the last two digits of the timer are a multiple of 11. This does not give any points, but Toad will add an item to the player's inventory as a reward. The item depends on the number on the timer:

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Fireworks reappear in the game Super Mario 3D World and its port, working as they did in Super Mario Bros., though each firework grants 1000 points, rather than 500; they do not appear when players clear Enemy Battles, Captain Toad's Adventures courses, or The Great Tower of Bowser Land. Aesthetic fireworks also appear in the Coin Express, Motley Bossblob, and both Hisstocrats' arenas, and at the end of the final battle against Meowser; when Meowser is defeated, he is blown away and receives his very own firework, which resembles his normal form's head. Fireworks also appear in the game's opening as well as in the ending credits, which resembles the Sprixie Princesses and various power-ups.

Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2[edit]

In Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2, fireworks appear as a sound effect. When triggered, a colorful line will shoot up and explode. In Super Mario Maker 2, when the player defeats Meowser in the Super Mario 3D World style, fireworks appear.

Super Mario Run[edit]

Fireworks reappear in Super Mario Run, appearing after tapping a Fireworks Cannon, leveling up the castle, and after buying Princess Peach's Cake.

Mario's Time Machine[edit]

SNES (left) and PC (right)
SNES (left) and PC (right)
SNES (left) and PC (right)

In the Super Nintendo Entertainment System and the PC releases Mario's Time Machine, Mario receives a Firework from an old sage at Cambuluc in 1292 after traveling back in time to return a Print Block to Marco Polo. As the sage is listing the various innovations of China that the Western world have yet to discover, including coal, paper, spectacles, curative herbs, and spices, he ends his list with fireworks, and then gives one to Mario. Mario can then bring it to Kublai Khan, who wants to brood until Mario finds him some sort of distraction. Kublai thanks Mario for the gift, saying that it can fill the loneliness in his heart now that Marco Polo is leaving to go back to Italy.

Super Mario RPG: Legend of the Seven Stars[edit]

SMRPG Fireworks.PNG
“A gorgeous firework”
Item description, Super Mario RPG: Legend of the Seven Stars

In Super Mario RPG: Legend of the Seven Stars, Fireworks are an item obtained from a Mole Man in Moleville for 500 Coins. They can be traded in for the Shiny Stone in the same town. If Mario purchases up to two in the game, the parade's fireworks display above the Castle at the end of the game will be Mushroom-shaped. Purchasing at least three in the game yields a Fire Flower, while at least five results in a Star.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

The game's ending image after finishing the credits.
Fireworks going off at the end of the credits in Mario & Luigi: Superstar Saga + Bowser's Minions

Multiple instances of fireworks appear in Mario & Luigi: Superstar Saga and its 3DS remake. When the game starts, fireworks go off during the opening cutscene at Princess Peach's Castle. Fireworks are also seen going off in the mural inside the Border Bros' castle after clearing Border Jump, referencing Super Mario Bros. At the end of the credits, fireworks go off in the night sky after the Toad Express lands at the castle along with "The End" message.

Mario Baseball series[edit]

Mario Super Sluggers
Fireworks going off at Mario Stadium in Mario Super Sluggers

In the Mario Baseball series, fireworks appear at Mario Stadium during the night. They also appear in the Bob-omb Derby minigame where players can create fireworks from the Bob-ombs using home runs. In the fourth and final cinematic of Mario Super Sluggers, Daisy and others witness a display of fireworks while having desserts and refreshments at the Daisy Cruiser. The main source of the fireworks comes from Mario Stadium, where Mario and Donkey Kong use their bats to hit Bob-ombs toward the sky to set them off.

Mario Party series[edit]

Mario Party 3[edit]

Fireworks frequently display in Mario Party 3. At the end of a Battle Royale or Duel, the winner of the game will be rewarded with fireworks the shape of the character's head. At the end of Story Mode, the Millennium Star will shoot regular fireworks for the character. Finally, at the beginning of the Staff Roll, fireworks in the shape of the winning character's head will briefly be seen again.

Mario Party 4[edit]

In the ending cutscene of Mario Party 4, a single firework will be shot into the sky, and explode to create a constellation of the winning character.

WarioWare series[edit]

WarioWare: Touched![edit]

In the microgame Big Bang from Wario's stage in WarioWare: Touched!, the objective is to blow up explosives to create fireworks.

WarioWare: D.I.Y.[edit]

A fortress-like in the 9-Volt's stage (with his flag and fireworks)
Fireworks going off in the 9-Volt's stage in WarioWare: D.I.Y.

In the 9-Volt's stage in WarioWare: D.I.Y., after clearing the boss stage, 9-Volt goes to the fortress, like Mario when he cleared a level in Super Mario Bros. Of course, if the player touch the fortress, the 9-Volt's flag appears along with fireworks.

Super Smash Bros. for Nintendo 3DS / Wii U[edit]

In Super Smash Bros. for Nintendo 3DS / Wii U, whenever a player completes Classic or All-Star mode, then a trophy of that character will appear along with fireworks. The second time this appears is at the end of the staff credits, which shows a picture of a character or a blank or partially or mostly revealed image, depending on the clear percentage. More fireworks would appear if the clear percentage is at 100%. The rest of the revealed image can be seen if the clear percentage is at 90% or higher in the Wii U version.

Television series[edit]

The Adventures of Super Mario Bros. 3[edit]

In The Adventures of Super Mario Bros. 3, fireworks appear only in the episode "Crimes R Us." When King Koopa tries to open the two sacks, it turns out that the first one has the captured Koopalings, and that the second one contains a big Bob-omb, which explodes, blowing up part of the Doom Ship and creating fireworks for Mario, Luigi, and Crime Wave Clyde to see.

Donkey Kong Country animated series[edit]

The Kongo Bongo Festival of Lights
The fireworks at the end of "The Kongo Bongo Festival of Lights"

In the Christmas-themed episode "The Kongo Bongo Festival of Lights," the fireworks make an appearance twice. They first appear when the Kremlings see them during the day, and they appear again at the end of the episode when the Kongs watch them at the end of the festival.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 花火
Hanabi
Fireworks

Chinese (simplified) 烟花
Yānhuā
Fireworks

Chinese (traditional) 煙花[1]
Yānhuā
Fireworks

Dutch Vuurwerk
Fireworks
French Feux d'artifice
Fireworks
German Feuerwerksrakete
Firework rocket
Italian Fuochi d'artificio
Fuochi artificiali (Super Mario RPG)
Fireworks (lit. "artificial fires")
Korean 불꽃
Bulkkoch
Fireworks

Spanish Fuegos Artificiales
Fireworks

References[edit]