User:EvieMaybe/Sandbox

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Screenshot of Bob-omb Battlefield from Super Mario 64.
Bob-omb Battlefield: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Big Bob-omb on the Summit
Footrace with Koopa the Quick
Shoot to the Island in the Sky
Find the 8 Red Coins
Mario Wings to the Sky
Behind Chain Chomp's Gate
100-Coin Star

proposal draft corner

Overhaul our coverage of music

Artwork of Mario from Mario Paint


This proposal's aim: the implementation and codification of soundtrack pages, track pages, and motif pages.

Soundtrack pages

For a draft of how a soundtrack page could look like, see Wario. I haven't actually drafted this yet sorry

Soundtrack pages aim to replace most of our wiki's articles on individual tracks, such as "Fort Fire Bros.". They serve a dual purpose: covering, analyzing and discussing the game's soundtrack as a whole; a listing and analyzing each individual track. Having tracks share an article allows for analysis of them as a collective whole, rather than spreading information apart into several scattered articles. Structurally, they would be split between two halves:

The first half would consist of the opening paragraph and initial section/s, and it would cover the soundtrack from a broad perspective. This includes:

  • the soundtrack's general style, genre, musical influences and compositional techniques;
  • its usage of motifs or overarching elements;
  • the people involved in the soundtrack, including composers, arrangers and musicians;
  • behind-the-scenes development information.

The rest of the body would then become a list article covering each track as a separate section, including for each:

  • its composition, style, genre, musical influences and compositional techniques, usage of motifs or overarching elements;
  • the people involved, for tracks where we know the specifics; (games such as Virtual Boy Wario Land, which credits only one person under "Music and Sound Effects", would not need to list this)
  • in-game usage, including variations; (see: tracks gaining Yoshi drums in Super Mario World)
  • a 30-second audio sample of what the track sounds like.

Much like galleries, staff pages, and the like, each game would have one soundtrack page, with a title like "Super Mario Bros. soundtrack". Games with shared soundtracks (such as New Super Mario Bros. U and New Super Luigi U) can share a page.

THIS IS SOME NOTES I HAVEN'T ORGANIZED YET

  • Minor variations: of songs can be listed together if it's considered reasonable.
    Example: "Hurry Up" versions, Yoshi drums.
  • Songs reused from other games link to that game's soundtrack page's respective song section, and only need to discuss in-game usage. Composition coverage is reserved for the original.
    Example: Super Mario Bros. Wonder's soundtrack page would only talk about how "The Toad Brigade" is used in Wonder, not about how it sounds. Instead, it would link to Super Mario Galaxy's soundtrack page's section on "The Toad Brigade".
  • Songs with no confirmed name (which is most songs in the franchise, really) can have conjectural names. As with all conjectural names, they should be clearly marked as conjectural, plainly descriptive, and unmistakable for an official title.
  • Sound tests are not the same as soundtracks. Soundtracks are the music itself, sound tests are the menus that let you listen to soundtracks.

Track pages

Of course, some tracks have too much to say to cover as a section, usually tracks with lyrics. For these, a track page can still be created, much like we do for "Jump Up, Super Star!" and "Kong Bananza". The section on the soundtrack page would then contain a brief summary of the track page, as well as a link to it with Template:Main. There is not much to add here, as we already do this; this proposal does not aim to get rid of track pages, only to make them not be the default method of music coverage.

Theme pages

Theme pages are essentially the "recurring theme" articles we already have, just with a more specific scope. Much like soundtrack pages, their structure would be split in two halves.

The first half would consist of the opening paragraph and initial section/s, covering the theme from a general perspective. This includes:

  • the theme's first appearance;
  • its general usage (such as how the "Underground BGM" is also used for broadly dark or moody situations);
  • its composition (genre, influences, specific musical elements used);
  • its broad evolution over time (like how "Invincibility BGM" got its countermelody from Yoshi's Island and it stuck).

Then, the main body would focus on covering the theme's specific apperances:

  • a History section listing every track that uses the theme, with each entry containing:
    • a link back to its section on the track's respective soundtrack page (or individual track page, if they have it), as per this July 2025 proposal;
    • a description of the track's composition, focusing on how it diverges from previous iterations;
    • the track's usage in its respective game;
    • any notes on the track from a historical perspective, if applicable.
  • a table listing every appearance of the theme in chronological order, as per this August 2025 proposal.

To create a page for a theme, I have decided to temporarily stick to our recurring theme guidelines.

THIS IS SOME NOTES I HAVEN'T ORGANIZED YET Particularly divergent variations on a theme can get their own pages.
Example: "Athletic BGM" is a divergent variation of "Ground BGM", with its own usage history.

PAST PROPOSALS:

Standardize usage of symbol characters in article URLs

Background: Recently, we had a proposal about moving an article titled "♥" (yes, just a heart) to "Heart (Yoshi's Story)". It passed, and I voted for it. In my vote, I expressed the feeling of "I think we should have an actual policy about not using symbols in URLs", and people seemed to agree with the sentiment.

Template:Title's primary use case is for titles that are technically impossible to display on the wiki. The main example given in MarioWiki:Naming is that of 1 Iggy's Castle, which can't use a # in its URL because it's a control character. However, it is also used inconsistently to replace characters that are unreasonable to type with standard keyboards, such as The Legend of Zelda x Mario Kart 8 replacing that pesky × sign with a lowercase x. The lack of guidelines regarding this use case leads to arbitrary, contradictory decisions across the wiki, which this proposal seeks to amend.

Below is a table listing every wiki article that either utilizes special characters in its URL, or utilizes Template:Title to replace a special character with a standard one. If Support passes, every link on the second column will be moved to its equivalent on the first column, using Template:Title to display the accurate title. If Oppose passes, the opposite will happen. Either way, the resulting decision will be codified in MarioWiki:Naming.

Titles without special symbols Titles with special symbols
The Legend of Zelda x Mario Kart 8
Animal Crossing x Mario Kart 8
Mercedes-Benz x Mario Kart 8
G-Shock x Super Mario Bros.
The Legend of Zelda × Mario Kart 8
Animal Crossing × Mario Kart 8
Mercedes-Benz × Mario Kart 8
G-Shock × Super Mario Bros.
Special World 1 (Puzzle & Dragons: Super Mario Bros. Edition)
Special World 2 (Puzzle & Dragons: Super Mario Bros. Edition)
Special World 3 (Puzzle & Dragons: Super Mario Bros. Edition)
Special World 4 (Puzzle & Dragons: Super Mario Bros. Edition)
Special World 5 (Puzzle & Dragons: Super Mario Bros. Edition)
Special World 6 (Puzzle & Dragons: Super Mario Bros. Edition)
Special World 7 (Puzzle & Dragons: Super Mario Bros. Edition)
Special World 8 (Puzzle & Dragons: Super Mario Bros. Edition)
★World 1 (Puzzle & Dragons: Super Mario Bros. Edition)
★World 2 (Puzzle & Dragons: Super Mario Bros. Edition)
★World 3 (Puzzle & Dragons: Super Mario Bros. Edition)
★World 4 (Puzzle & Dragons: Super Mario Bros. Edition)
★World 5 (Puzzle & Dragons: Super Mario Bros. Edition)
★World 6 (Puzzle & Dragons: Super Mario Bros. Edition)
★World 7 (Puzzle & Dragons: Super Mario Bros. Edition)
★World 8 (Puzzle & Dragons: Super Mario Bros. Edition)
Toadette's Treasured Courses!
Which of Peach's Powerful Transformations Match Your Personality?
Toadette’s Treasured Courses!a
Which of Peach’s Powerful Transformations Match Your Personality?a
Games With Toads: Mario's Loyal Friends!
Hey everybody! There's a party at Bowser's pad!
Meet Luigi: Mario's Brother and Nervous Hero
Super Mario 3D World + Bowser's Fury - Get Them Goombas!
Games With Toads: Mario’s Loyal Friends!a
Hey everybody! There’s a party at Bowser’s pad!a
Meet Luigi: Mario’s Brother and Nervous Heroa
Super Mario 3D World + Bowser’s Fury – Get Them Goombas!ab
KYON2 KYON²
Le Journal Nintendo No1
Le Journal Nintendo No2
Le Journal Nintendo No3
Le Journal Nintendo No4
Le Journal Nintendo №1
Le Journal Nintendo №2
Le Journal Nintendo №3
Le Journal Nintendo №4
Mario Kart 8 Deluxe - Booster Course Pass Mario Kart 8 Deluxe – Booster Course Passb
Mario, Yoshi, Kirby & More vs !? Mario, Yoshi, Kirby & More vs ⁉️
Viva Rock Viva★Rock
World Star (Super Mario Run)
Star door
World ★ (Super Mario Run)
★ door
Yu Ayasaki's Big Adventure! ♪Yu Ayasaki's Big Adventure!♪

1 - Uses a right single quotation mark () instead of a straight apostrophe (')
2 - Uses an en dash instead of a hyphen -

Support (no symbols)

  1. EvieMaybe (talk) per proposal.

Oppose (yes symbols)

Status quo (maybe symbols)

Comments (symbols?)

Standardize criteria for purely practical article splits

First, some background; the idea for this proposal started with a conversation with RocketLauncher, who is in the process of documenting a particular mechanic related to Bullet Bill's appearance as an item in the Mario Kart series. We both agreed that it would be easier to document if Bullet Bill (item) was a separate article, which gave me the idea for this proposal.

Point A: Many subjects in the Super Mario franchise appear in several roles. Sometimes enemies become items, sometimes they become bosses, sometimes a reocurring location gets a much greater focus in one game, sometimes it becomes a character. Many of these are done for artistic consistency (why design a separate "bomb" item when Bob-ombs already exist?) or to bring back a recurring location (it would be weird if Peach had a castle that wasn't Peach's Castle).

Point B: This wiki (generally, see below) gives each distinct subject one article. Everything that is "Goomba" goes in the Goomba article, and anything that gets split is split from it is because it is not a Goomba, or is a distinct variation of it that counts as a different subject.

Conflict: Sometimes, an appearance of a subject that cannot be delineated as a distinct, separate subject, is hard to properly document because it has to share an article with all the other appearances. Sometimes one section is too large, drowning out the others. Sometimes one section should be larger, but having to share an article with the others prevents it from being expanded. Sometimes both situations happen at once, with a large section that should be even larger, but can't be properly expanded.

Solution: This proposal aims to formalize and normalize the act of splitting part of a subject's information into a separate article, not because it is an ontologically different subject, but purely for ease of reading.

This is not unprecedented for the wiki, although it's primarily done with locations; a previous proposal of mine aimed to do exactly this with RPG locations, and that was based on another proposal targeting sports courts and party game boards. We split Peach's Castle from NSMBU and Mushroom Kingdom from Odyssey. If this proposal passes, it would give these splits backing in the rules, rather than make them a weirdly consistent exception in our coverage.

However, locations are not the only reocurring subject that would benefit from this; to bring it back around, Bullet Bill has been an item in six Mario Kart games, and having to share real estate with the rest of the page makes describing the item's technical information difficult. That's a potential case for splitting. Besides the potential of creating new articles, this proposal could also help iron out some currently controversial or nebulous splits. (I've seen enough discussions over how many subjects there are between Mushroom, Super Mushroom and Dash Mushroom to last me a lifetime)

To avoid treating everything as a case-by-case basis, I've come up with a guideline of when, where and how to split. Here's the criteria I came up with, with some input from other editors in the Super Mario Wiki Discord server:

  • These splits must be done for the sake of readability and practicality. This is the most important, and the basis for my RPG location proposal. Peach's Castle's Super Mario 64 appearance has so much information to discuss that lumping it with the rest of its appearances does not give it enough space to be properly described.
  • A subject's primary role should not be split from its main article. Goomba's Super Mario series history is absolutely large enough to be its own article, but it's also Goomba's debut and main role in the franchise. This separates it from a case like Bullet Bill's, which is primarily an enemy, but sometimes appears as an item.
    • Individual appearances of a subject's main role are fair game, however, else Peach's Castle's Super Mario 64 example (a location appearing as a location) would not be relevant. This covers cases like every Bowser's Castle that is split from Bowser's Castle.
  • A split should not lump several unrelated appearances together. There are many games where Wiggler appears as an individual character instead of as a species, but these appearances are independent of eachother and do not constitute one individual Wiggler (character).
  • The articles must be substantial enough before and after splitting. Kab-omb may have appeared as an item in a golf game once, but that amounts to 50% of its appearances, so creating a Kab-omb (item) page would be unnecessary. Lakitu's Cloud was a map item in Super Mario Bros. 3, but that appearance is easily described in a paragraph or two and does not get in the way of its other appearances, so creating a Lakitu's Cloud (item) page would also be unnecessary.
  • Even if an article meets all the criteria to be split, the split should still be approved via proposal. Different users will have different interpretations of the above guidelines, and whether a given article meets them or not. In these cases, it's better to split the tie via community opinion, rather than attempting to follow the letter of the law.
  • After splitting, the split page must be linked to from the main article. These are still the same subject, just split up for practical purposes. Any readers should be able to access all the information on a given subject from its main article. See Bowser's Castle for many examples of how that would look.

If this proposal passes, the above criteria will be incorporated into MarioWiki:New articles and MarioWiki:Article size, to be referenced in future split proposals.

Proposer: EvieMaybe (talk)
Deadline:

Support the splittening

  1. EvieMaybe (talk) per proposal.

Oppose the splittening

Comment on the splittening

Get rid of game sub-navboxes and replace them with collapsible sections

As we all know, some games feature sub-navboxes (such as Template:SMBW levels) separate from their main navbox (Template:SMBW), for the purpose of splitting off sections that would take up too much space.

The main issue here is that not every link related to a game is in its infobox. You can't access Star Piece from Template:PM, you can't access Wario Dance Company from Template:WWSM, you can't even access World 1-1 from Template:SMB. Compounding this, navboxes are not meant to be linked to, so it's not as simple as just plopping down a link to it in its own row like if it was a subpage in a History section and calling it done. So what to do?

The proposal, as suggested by Waluigi Time in the Discord server, is to incorporate what Template:Humans does, and add collapsible sections for these former sub-navboxes. If the issue is that they take too much space, making them foldable should do the trick!

Support

  1. EvieMaybe (talk) Per proposal.

Oppose

Comments

Trim this down

This article is, in technical terms, a mess. It feels like a wastebasket list, a dumping ground for throwing at least four separate concepts together because the wiki's rules don't allow you to make a full article for them. A solid chunk of these feel like a remnant from when this wiki cared more about documenting Super Mario as a fictional universe, rather than as a franchise; the kind of thinking that goes "Mario mentions Rambo in an episode of the Super Show!, which means Rambo canonically exists in the Mario series". I consider it an overly literalistic approach that leads to giant lists like these, useful to nobody. So here's a proposal, using the new poll format, attempting to trim it down.

I've sorted nearly every entry on this list into categories that are mostly similar in coverage. Each can be voted on individually on whether to trim (the process of which depends on each category) or not.

Offhand satellite characters

This is probably the most egregious part of the article. Most of these are basically just passing mentions that a character has a wife, a boss, a mother, or something. If a character in anything Mario-related had begged for their life saying "Please, I have a wife and children!", we'd have a [character]'s wife and children entry here.

What to do with these? Well, they can easily be covered in the article of whatever character they're related to, or whichever location, episode or whatever they're mentioned in. Goombella mentioning having a mother is not a separate character, it is a (very minor) trait of Goombella herself. This approach is actually already used, partially; Bowser has an entire paragraph dedicated to miscellaneous family members, most of the Super Show characters are already mentioned in the episode summaries and their related character's articles, etc.

This being the biggest category, the list of affected entries is quite dense, so I've put it under this collapsible section.

  • Poppa, from Saturday Supercade
    (merge with Momma (Saturday Supercade))
  • Grandma Mia, from The Super Mario Bros. Super Show!
    (already covered by Grandma Mario and Mario and Luigi's family)
  • Jodie's boss, from The Super Mario Bros. Super Show!
    (already covered by Jodie)
  • King Koopa's great-great grandkoop, from The Super Mario Bros. Super Show!
    (already covered by Bowser § Family)
  • Moldy, from The Super Mario Bros. Super Show!
    (already covered by Toad § Family)
  • Old MacDonald, from The Super Mario Bros. Super Show!
    (already covered by Young McDonald)
  • Poopa La Koopa, from The Super Mario Bros. Super Show!
    (already covered by Bowser § Family)
  • Roxanne's family, from The Super Mario Bros. Super Show!
    (already covered by Roxanne)
  • Tulio's sister, from The Super Mario Bros. Super Show!
    (already covered by Tulio)
  • Uncle Troy, from The Super Mario Bros. Super Show!
    (already covered by Marilyn and Mario and Luigi's family)
  • Curtis and Luke, from Club Mario
    (I cannot find any footage of this, and Club Mario skit coverage is kind of a can of worms, but I guess it'd be merged to Tommy Treehugger???)
  • Aunt Maria, from The Adventures of Super Mario Bros. 3 and the Nintendo Adventure Books
    (already covered by Mario and Luigi's family)
  • The Koopalings' great-grand Koopa-mama, from The Adventures of Super Mario Bros. 3
    (already covered by Bowser § Family)
  • Toad's brother, from The Adventures of Super Mario Bros. 3
    (already covered by Toad § Family)
  • Bowser's father, from Nintendo Comics System
    (already covered by Bowser § Family)
  • Count Morrelli, Duchess Puffball and Queen Shiitake, from Nintendo Adventure Books
    (already covered by their respective shoewear, but should be covered by Princess Peach § Family as well)
  • Genghis Koopa, from Nintendo Adventure Books
    (merge with Bowser § Family)
  • Uncle Harry, from Nintendo Adventure Books
    (already covered by Mario and Luigi's family)
  • Toad's wife, from Nintendo Official Magazine
    (already covered by Toad § Family)
  • Dhalsim's mother, from the German Club Nintendo magazine comics
    (sigh... to merge with Dhalsim)
  • Wario's mother, from Super Mario-kun, Mario Power Tennis, and Wario's Warehouse
    (to merge with Wario)
  • Boy's mother, from Mario is Missing!
    (SIGH... already covered in Paris)
  • Purple Toad's parents, from Super Mario Maker 2 (does not have its own article)
  • Bachelor's girlfriend, from Donkey Kong Country 3 (already covered by Bachelor)
  • Cranky Kong's great grandfather, from Donkey Kong Country 3
    (already covered by Bazaar and Mirror (item), could be added to Cranky Kong)
  • Apefucius, from the Donkey Kong Country cartoon
    ()
  • Bluster Kong's parents, from the Donkey Kong Country cartoon
    ()
  • General Klump and Kaptain Skurvy's parents, from the Donkey Kong Country cartoon
    ()
  • Great Aunt Grouchy, from the Donkey Kong Country cartoon
    ()
  • Great Uncle Spacey, from the Donkey Kong Country cartoon
    ()
  • King K. Rool's family, from the Donkey Kong Country cartoon
    ()
  • Krusha's family, from the Donkey Kong Country cartoon
    ()
  • Denise, from Donkey Kong Planet
    ()
  • Lanky Kong's friend, from the Donkey Kong 64 German website
    ()
  • Kolorado's grandmother, from Paper Mario
    ()
  • Kooper's mother, from Paper Mario
    ()
  • Mort T.'s wife, from Paper Mario
    ()
  • Rowf's wife, from Paper Mario
    ()
  • Billy, Bob, Ronnie and Rotbeak, the crows from Paper Mario: The Thousand-Year Door
    ()
  • Bomberto's wife, from Paper Mario: The Thousand-Year Door
    ()
  • Businessman's wife, from Paper Mario: The Thousand-Year Door
    ()
  • Eve's husband, from Paper Mario: The Thousand-Year Door
    ()
  • Goombella's mother, from Paper Mario: The Thousand-Year Door
    ()
  • Hamma Jamma's father and grandfather, from Paper Mario: The Thousand-Year Door
    ()
  • Kroop's wife, from Paper Mario: The Thousand-Year Door
    ()
  • McGoomba's parents, from Paper Mario: The Thousand-Year Door
    ()
  • Punderton, from Paper Mario: The Thousand-Year Door
    ()
  • The Iron Adonis Twins' mother, from Paper Mario: The Thousand-Year Door
    ()
  • Toce T.'s children, from Paper Mario: The Thousand-Year Door
    ()
  • Footsteps of Meat, from Super Paper Mario
    ()
  • Grand Master Rocky, from Super Paper Mario
    ()
  • Kersti's grandsticker, from Paper Mario: Sticker Star
    ()
  • Museum curator's intern, from Paper Mario: Sticker Star
    ()
  • Mr. Can, from Paper Mario: Color Splash
    ()
  • Uncle Pete, from Paper Mario: The Origami King
    ()
  • Ashley's parents, from WarioWare, Inc.: Mega Microgame$!
    ()
  • Fronk's family, from WarioWare, Inc.: Mega Microgame$!
    ()
  • Kat & Ana's parents, from WarioWare, Inc.: Mega Microgame$!
    ()
  • Mona's parents, from WarioWare, Inc.: Mega Microgame$!
    ()
  • 18-Volt's mother, from Game & Wario
    ()
  • Fluffy, from Wario's Warehouse
    ()
  • Waluigi's pet hamster, from Wario's Warehouse
    ()
  • Kuzzle's grandchildren, from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
    ()
  • Willma's husband, from Mario & Luigi: Brothership
    ()
  • Bowser's grandfather, from Mario Party Advance
    ()
  • Pengwen, from Mario Party Advance
    ()
  • Super Cool Jake's brother and mother, from Yoshi's Woolly World: Adventure Guide
    ()
  • Bowser's sister, from White Knuckle Scorin'
    ()
  • Grandpapa, from the Super Mario Bros. film
    ()

Deadline:

Trim
  1. EvieMaybe (talk) per proposal.
Do not trim

"Lore" characters

This is a broad category for characters whose existence is relevant to a place or character, but never appear on their own. Once again, these can be merged into their related subjects, but they're separated because their existence is a bit more substantial.

  • Leonardo da Vinci Mahoney, Leonardo da Vinci Rooney and Roy Orbisoni Mahoney, from The Super Mario Bros. Super Show!
  • Dark Mage, from Super Mario RPG: Legend of the Seven Stars (Culex)
  • The Tigers, from Diddy Kong Racing
  • Heroes of Buffness, from Mario & Luigi: Dream Team (technically already merged with Mount Pajamaja!)

Deadline:

Trim
  1. EvieMaybe (talk) per proposal.
Do not trim

In-universe fictional characters

Exactly what says on the tin. These can simply be described in the work of fiction they ostentibly belong to, especially considering how few of these there are

  • bevis

Deadline:

Trim
  1. EvieMaybe (talk) per proposal.
Do not trim

Unseen authors

Most of this section is reserved for characters who only exist as writing they've left behind. If said writing has an article, they can be merged to it. If it doesn't, they can be merged to wherever it's found.

  • Diane Flossy, from Flown the Koopa (merge unclear. Flown the Koopa's article is not in a state to merge the info to it, and her book does not have an article; also an indirect pop-culture reference, see below)
  • The Cabin Proprietor and The Cap'n, from Super Mario 64 (to merge with Cool, Cool Mountain and Jolly Roger Bay respectively, where the signs they left are found)
  • "A gossip-loving Toad", from Paper Mario (to merge with Toad Town News)
  • Flight, Sashimie, and Watt's mother, all unseen letter-senders from Paper Mario (merge unclear. could be merged with Lakilester, Sushie and Watt?)
  • Maitre Delish, from Paper Mario: The Thousand-Year Door (to merge with Cookbook)
  • Koopla, Buzzo, and maybe Laki, from Super Paper Mario (to merge with Merlee's Basement)
  • The Toilet King, from Super Paper Mario (to merge with Merlee's Mansion)
  • Thaddeus P. Gradgrind, from Welcome to Greedville (to merge with Welcome to Greedville itself)
  • Craacklie, Prof. Pipe, and Secret Savings Samurai, from Mario & Luigi: Brothership (to merge with Itsi Islet, Inphant Islet, and Liil Islet respectively, where the signs they left are found)
  • C. Parmesan, from Luigi's Mansion (to merge with Study (Luigi's Mansion))
  • C.S. Booois and J.R.R. Spookien, from the Luigi's Mansion microsite (to merge with The Bookshelf; also an indirect pop-culture reference, see below)
  • The Songbird, from Mario + Rabbids Sparks of Hope (to merge with Bury the Hatchet, which covers everything about his existence)

Deadline:

Trim
  1. EvieMaybe (talk) per proposal.
Do not trim

Direct pop-culture references

These shouldn't even be here. These should be in List of references in the Super Mario franchise. Most of these aren't even implied to be non-fictional, if anything they should've been in the list of implied entertainment. I don't know why they are here, but I'm including them in the proposal for completeness.

  • Road Runner (Saturday Supercade)
  • The Addams Family (The Super Mario Bros. Super Show!)
  • Dorothy and the Tin Man (The Super Mario Bros. Super Show!)
  • Pee-wee Herman (The Super Mario Bros. Super Show!)
  • Rambo (The Super Mario Bros. Super Show!)
  • Tippi Turtle (The Super Mario Bros. Super Show!)
  • Big Bird (The Adventures of Super Mario Bros. 3)
  • Indiana Jones (The Adventures of Super Mario Bros. 3)
  • Romeo and Juliet (The Adventures of Super Mario Bros. 3)
  • Woody Woodpecker (The Adventures of Super Mario Bros. 3)
  • Van Helsing (German Club Nintendo magazine comics)
  • Mr. Bean (Donkey Kong Country cartoon)
  • Robin Hood (Donkey Kong Planet)
  • Agent Smith (Welcome to Greedville)
  • David Manning (Welcome to Greedville)

Deadline:

Trim
  1. EvieMaybe (talk) per proposal.
Do not trim

Indirect pop-culture references

These are basically the same as above, but instead of directly mentioning a celebrity or fictional character, their names are parodied or altered, often to make them a bit more Mario-themed. This technically results in the creation of a new character, which makes it a different case than the above.

  • Diane Flossy, from Flown the Koopa (merge unclear, as explained above, as she is also an unseen author)
  • C.S. Booois and J.R.R. Spookien, from the Luigi's Mansion microsite (also unseen authors, see above)

Deadline:

Trim
  1. EvieMaybe (talk) per proposal.
Do not trim

Crossover character references

This is kinda like a direct pop-culture reference, but not exactly. A character from a different IP crosses over with Mario, and references another character from their source material who does not appear in this crossover. This character's existence within the Super Mario franchise is then left as a mere mention, despite them not being an implied character in their source material.

  • Chief Quimby, from Inspector Gadget (The Super Mario Bros. Super Show!)
  • Dr. Claw, from Inspector Gadget (The Super Mario Bros. Super Show!)
  • Globox, from the Rayman series (Mario + Rabbids Sparks of Hope, Rayman in the Phantom Show DLC)
  • Mr. Dark, from the Rayman series (Mario + Rabbids Sparks of Hope, Rayman in the Phantom Show DLC)

Deadline:

Trim
  1. EvieMaybe (talk) per proposal.
Do not trim

Throwaway joke names

Sometimes the implication of a character exists purely for the sake of a quick gag. Again, this is not a character, this is a gag.

  • bevis

Deadline:

Trim
  1. EvieMaybe (talk) per proposal.
Do not trim

List of implied comments

Super Mario Galaxy

Super Mario Galaxy 2

Anton series

Antonball / Antonball Classic (PC)

Comparison of Anton's sprite in Antonball Classic and Mario's sprite in Alleyway.
Comparison of Mario's sprite in Alleyway and Anton's sprite in Antonball Classic.
  • Anton's design is based on Wario.
  • Many of the game's elements are borrowed from Mario Bros., such as floors, Anton's death animation, the game's logo, and many sound effects.
  • The voice calling the game's name in the title screen references the Super Mario Advance series' own title screens.
  • The "Yeah!" voice clip at the end of the game's victory jingle mimics Mario's voice.
  • Anton's sprite is an edit of Mario's sprite from Alleyway.

Punchball Antonball (PC)

Antonball Deluxe (PC/Switch)

Title screen of Antonball Deluxe, displaying Anton's similarity to Wario, as well as the logo
Title screen of Antonball Deluxe, showing Anton (bottom right) and Danton (top right)'s similarity to Wario and Luigi. Also note the logo font's similarity to that of Mario Bros..

Being an enhanced and expanded remake of both Antonball Classic and Punchball Antonball, most references from those games are carried on to Antonball Deluxe.

  • The game takes several more cues from Mario Bros., including many references to the Game Boy Advance version specifically:
    • The game's sound design and compressed voice clips heavily resemble Game Boy Advance Mario Bros's own.
    • "Welcome to Antonball", the game's title theme, is a rearrangement of the title theme from Antonball Classic, with an added initial fanfare and new instrumentation referencing the title theme from the Game Boy Advance version of Mario Bros..
    • The game's round start theme, "On with the Show", is an arranged excerpt of "Spring" from Antonio Vivaldi's The Four Seasons, much like how Mario Bros's own round start theme is an arranged excerpt of Wolfgang Amadeus Mozart's Eine kleine Nachtmusik.
    • The game's borders are stylized to resemble the promotional art of Mario Bros's arcade version.
    • Anton's backflip move is similar to the Crouching High Jump, being performed by jumping while crouching, although it does not need to be charged.
    • Boiler Sewers, the game's first level, references Mario Bros's sewer setting.
    • Snails behave similarly to Freezies, making the floor slippery and being destroyed with one attack instead of being stunned.
    • Thunder Daves function identically to Fireballs.
    • The "Vs. Antonball" mode features throwable trash cans.
  • Besides Mario Bros., Antonball Deluxe also features a few references to the Wario franchise:
    • Anton's design becomes even closer to Wario's. His sprite while clutching resembles Wario's Dash Attack.
    • Anton's laughter is created by consecutively pitching down individual "ha" soundbites, just like Wario's laugh in Wario Land 4.
    • The game's unlockable vinyls reference Wario Land 4's CDs.
    • The Lottery feature references the Capsule Machine from the WarioWare series.
    • Wario and Jimmy T appear as "Special Thanks" in the game's credits.
  • Danton's appearance in this game resembles both Luigi and Waluigi.
  • Antonball mode's bonus stages featuring various characters' faces resembles Alleyway's bonus stages featuring sprites from Super Mario Bros..
  • DLC character "Fixed Gold Evil Baby Paul (Shiny)" references the Mario Kart series' character variants, particularly Baby Mario and Pink Gold Peach.
  • The bongo and drum-only intro in "Jam Jungle Jammin'" references "DK Island Swing". Both tracks play in jungle-themed levels.
  • One of the "Funny" images features the McDonald's Happy Meal Take the Mario Challenge "Mario Throw and Catch" toy, digitally altered to have Anton's beard and color scheme.
  • The "Super Gangston!" vinyl's cover references an edit of a specific render of Mario and F.L.U.D.D. from Super Mario Sunshine, heavily compressed and recolored to match Anton's color scheme.

ANTONBLAST (PC/Switch)

This game takes greater inspiration from the Wario Land series than its predecessor, particularly Wario Land 4 (listed as an inspiration on the game's official Kickstarter page) and Virtual Boy Wario Land. However, it also references other aspects from the Super Mario franchise:

Game mechanics
  • Wario references:
    • Anton's clutch attack from Antonball Deluxe is reworked to function closer to the Dash Attack.
    • Crouching on steep slopes makes Anton roll.
    • The game features several transformations akin to Wario's reactions, triggered by the environment. The Angel transformation functions similarly to Puffy Wario, while the petrified state resembles Frozen Wario.
    • The game's level structure is taken from Wario Land 4, requiring the player to find a Switch-like detonator and return to the level's entrance within a time limit, while Brulo Blocks (functioning similarly to Kaeru Blocks) appear and disappear to alter the return path.
    • The four card suit detonators take the place of jewel piece chests, the Spirit in each level functions like Keyzer, and the cassette tapes work like CDs, complete with unlocking music unrelated to the game's soundtrack.
    • The game's collectible poker chips come in red and blue, with red ones being worth more points, and giant poker chips being even more valuable. This is a similar system to Wario Land 4's gems and diamonds.
    • Much like Virtual Boy Wario Land, levels are built on two parallel planes that can be traversed utilizing Jump Transporter-like springs.
    • Several levels feature optional rooms with a monochromatic red palette and a unique chiptune track, referencing the Virtual Boy.
  • Non-Wario references:
    • The game's earlier demos featured grass that can be pulled to obtain healing beetroots, much like Super Mario Bros. 2's vegetables. Although the feature was removed, the beetroots' animation is still reminiscent of Super Mario Advance's use of sprite rotation.
    • Barrel Cannon-like cement mixers appear in most levels.
    • When collecting a hidden Paul, he will fly away with a similar animation to when collecting a Kong Token in Donkey Kong Land, complete with an almost-identical sound effect.
Enemies and bosses
  • Wario references:
    • Pippos are the game's simplest enemy, are unable to deal damage to Anton, and change color from their default yellow to blue when Anton performs the Ground Pound-like "Antomic Blast" near them. If defeated while blue, they yield better score. This behavior is similar to that of Marumen.
    • Ballbusters, returning from the previous games, are reimagined into a second basic enemy with a pointed weapon, much like Pirate Goom, Mask-Guy, Spearhead, Spear-Mask and Pitchfork. A blue variant appears impaled on the ceiling, dropping when the player walks under it, referencing the behavior of some Pitchforks.
    • Beelzeballs behave identically to Virtual Boy Wario Land's swinging spike balls.
    • The reaching hands in Pinball Mire resemble Mizu no te and Suna kara te from Wario Land 3.
    • A later, larger variant of Ballbuster holds a large pitchfork in front of it, resembling the giant spear man.
    • Tallbuster is a long-bodied boss that pops out of gaps in the ground to attack, similar to Sand Fish.
    • Satan's first phase is inspired by Shake King's boss fight.[1] Both bosses mimic the player character's abilities, and are vulnerable in their rears after charging into a wall and getting stuck.
    • The first phase of Satan's boss theme, "Dance with the Devil ... VS. Satan! (Presto Vivace Reprise)", is inspired by the track that plays in Stage 9-8 of Donkey Kong for the Game Boy.[2]
  • Non-Wario references:
    • Totem enemies that behave identically to Screaming Pillars appear in Cinnamon Springs.
Levels
  • Non-Wario references:
    • A piece of graffiti in Slowroast Sewers references Small Mario's sprite in Super Mario Bros., recolored to match Anton's color scheme.
    • Devilled Gardens features rooms named "Satan's Gusty Gardens" and "Lethal Lava Lagoon".
Spray Can colors
  • Anton's "Warrior Land" palette references Wario's sprite in Wario Land 3, while Annie's equivalent "SS Syrup" palette references Captain Syrup's sprite in Wario Land II's Game Boy Color version.
  • Anton and Annie's "So Retro" palette reference Mario and Luigi's sprites in Super Mario Bros., respectively. The description for Annie's version is "YAHOOOOOOOOO!!!", referencing Mario and Luigi's speech.
  • Anton's "Mom's Dress" palette references Wario's in-game palette in Wario Land 4. Annie's version instead references Princess Shokora's artwork palette.
  • Anton's "Country Monkey" palette references Donkey Kong, with its description referencing Donkey Kong 64's "Oh, banana" voice clip. Annie's version's description instead references Funky Kong.
  • Both descriptions for the "Game Ball Light" palette (based on the Game Boy Light's display) quote the cutscene before Larry's Chillton Hotel in Hotel Mario.

References

  1. ^ Officially confirmed by Tony Grayson on Discord.
  2. ^ Private correspondence with Tony Grayson, composer and studio head of Summitsphere: "Calling it a 'reference' wouldn't be quite right; the Phase 1 Satan track is in part inspired by "Showdown at the Tower" but the goal was never for it to be a wink-nudge to the viewer. Regardless, yes, I'm a big DK94 fan!"