Ghost House Theme

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This article is about the musical theme from New Super Mario Bros. Wii. For the theme from Super Mario World, see Ghost House BGM.
"Ghost House Theme"
"Ghost House Theme" in New Super Mario Bros. Wii
World 3-Ghost House (New Super Mario Bros. Wii)
Composed by:
Unknown
Key A minor
First appearance New Super Mario Bros. Wii (2009)
Latest appearance The Super Mario Bros. Movie (2023)

"Ghost House Theme"[1] is a recurring musical theme introduced in New Super Mario Bros. Wii that is played in Ghost House levels.

Arrangements[edit]

Super Mario series[edit]

New Super Mario Bros. 2[edit]

New Super Mario Bros. 2 provides a new version of the theme which incorporates "Paah" vocals. Two additional variations are present: a version with a woodblock beat played while Mario or Luigi are in their Raccoon/Fox forms and a version with a bell synth arpeggiator played while a Gold Ring is active.

Icon of an audio speaker. New Super Mario Bros. 2 - Ghost House Theme
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New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

The original arrangement from New Super Mario Bros. Wii returns for the same purpose in New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe. Another variation of the theme that includes vocalizations plays while a Baby Yoshi is held.

Super Mario Maker[edit]

In the New Super Mario Bros. U style of Super Mario Maker and Super Mario Maker for Nintendo 3DS, the original theme returns unmodified. As Yoshi is newly available in the Ghost House theme, a version with drum beats has been added. An arrangement of the theme is played when editing courses in this style.

Icon of an audio speaker. Super Mario Maker - Ghost House Theme (Edit)
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Super Mario Run[edit]

In Super Mario Run, an arrangement of "Ghost House Theme" plays in ghost house levels, with another arrangement playing when a Coin Rush is active.

Icon of an audio speaker. Super Mario Run - Ghost House Theme
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Super Mario Maker 2[edit]

Both the original arrangement, the riding Yoshi variation, and the edit theme from Super Mario Maker reappear in Super Mario Maker 2. Nighttime versions of the original and edit themes are also present.

The Super Mario Bros. Movie[edit]

A simplified arrangement of the theme's introduction can be heard in "The Darklands" when the first Dry Bones Luigi encounters reanimates.

Gallery[edit]

List of Super Mario appearances[edit]

Games[edit]

Work System Year Type Title Credits
New Super Mario Bros. Wii Wii 2009 Original 「おばけ屋敷BGM」 (Obake Yashiki BGM)
New Super Mario Bros. 2 Nintendo 3DS 2012 Remix
New Super Mario Bros. U Wii U 2012 Original "Ghost House Theme"[1]
Remix "Ghost House Theme (Baby Yoshi)"[1]
New Super Luigi U Wii U 2013 Original "Ghost House Theme"[1]
Past remix (New Super Mario Bros. U) "Ghost House Theme (Baby Yoshi)"[1]
Puzzle & Dragons: Super Mario Bros. Edition Nintendo 3DS 2015 Original
Super Mario Maker Wii U 2015 Original
Remix
Arrangement
Super Mario Maker for Nintendo 3DS Nintendo 3DS 2016 Original
Past remix (Super Mario Maker)
Past arrangement (Super Mario Maker)
Super Mario Run iOS, Android 2016 Arrangement
New Super Mario Bros. U Deluxe Nintendo Switch 2019 Original "Ghost House Theme"[1]
Past remix (New Super Mario Bros. U) "Ghost House Theme (Baby Yoshi)"[1]
Super Mario Maker 2 Nintendo Switch 2019 Original
Past remix (Super Mario Maker)
Past arrangement (Super Mario Maker)
Arrangement

Film and television[edit]

Work Year Type Title Credits
The Super Mario Bros. Movie 2023 Arrangement "The Darklands"[2] Brian Tyler

Albums[edit]

Work Year Type Title Credits
The 30th Anniversary Super Mario Bros. Music 2015 Original 「おばけ屋敷BGM」 (Obake Yashiki BGM)
The Super Mario Bros. Movie (Original Motion Picture Soundtrack) 2023 Past arrangement (The Super Mario Bros. Movie) "The Darklands" Brian Tyler

Other media[edit]

Work Year Type Title Credits
Nintendo 3DS 20141 Original

1 - Themes were added in update 9.0.0-20 on October 6, 2014

Names in other languages[edit]

Language Name Meaning Notes
Japanese おばけ屋敷BGM[3]
Obake Yashiki BGM
Haunted House BGM

References[edit]