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|developer=[[Rare Ltd.|Rareware]]
|developer=[[Rare Ltd.|Rareware]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''SNES:'''<br>{{release|USA|November 20, 1995|Japan|November 21, 1995|Europe|December 1995<ref>''Nintendo Magazine System'' (UK) #39, page 14.</ref>}}'''Virtual Console (Wii):'''<br>{{release|Europe|May 16, 2007|Australia|May 16, 2007|USA|May 21, 2007|Japan|October 23, 2007|South Korea|November 25, 2008}}'''Virtual Console (Wii U):'''<br>{{release|Europe|October 23, 2014|Australia|October 24, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{release|Europe|March 24, 2016|Australia|March 25, 2016|Japan|April 6, 2016<ref>Nintendo. (April 6, 2016). [https://www.nintendo.co.jp/titles/50010000039975 スーパードンキーコング2 ディクシー&ディディー]. ''Nintendo''. Retrieved April 6, 2016.</ref>|USA|April 14, 2016}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|September 23, 2020<ref>Nintendo 公式チャンネル (September 16, 2020). [https://youtu.be/oA805kDEI_g ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年9月]</nowiki>]. ''YouTube''. Retrieved September 16, 2020.</ref>|USA|September 23, 2020<ref>Nintendo (September 16, 2020). [https://youtu.be/OaeBtDePLk0 NES & Super NES - September Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved September 16, 2020.</ref>|Europe|September 23, 2020<ref>@NintendoEurope (September 16, 2020). [https://twitter.com/NintendoEurope/status/1306148368729726976?s=20 ''"#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive on 23/09 for #NintendoSwitchOnline members!"''] ''Twitter''. Retrieved September 16, 2020.</ref>|Australia|September 23, 2020<ref>@NintendoAUNZ (September 19, 2020). [https://twitter.com/NintendoAUNZ/status/1307182633403719682?s=20 ''"#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive in the evening on 23/09 for #NintendoSwitchOnline members!"''] ''Twitter''. Retrieved September 19, 2020.</ref>|HK|September 23, 2020<ref>Nintendo. [https://www.nintendo.com.hk/hardware/switch/onlineservice/fc/ Family Computer & Super Famicom - Nintendo Switch Online] ''Nintendo HK''. Retrieved September 24, 2020.</ref>|South Korea|September 23, 2020<ref>Nintendo. [https://www.nintendo.co.kr/switch/onlineservice/fc/ NES & Super NES - Nintendo Switch Online (Shown in Copyrights)] ''Nintendo Korea''. Retrieved September 25, 2020.</ref>}}
|release='''SNES:'''<br>{{release|Japan|November 21, 1995|USA|December 4, 1995<ref>{{cite|url=archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20077a%20%28December%201995%29/page/n285/mode/1up|title=''Electronic Gaming Monthly'' Number 77 store advertisement|date=December 1995}}</ref>|Europe|December 14, 1995<ref>[https://www.polygon.com/game/donkey-kong-country-2-diddy-s-kong-quest/9844 ''Donkey Kong Country 2: Diddy's Kong Quest'']. ''Polygon''. Retrieved May 10, 2023.</ref>{{better source}}|South Korea|1995<ref>{{cite|author= Dentifritz|date=|url=http://scanlines16.com/collection/super-donkey-kong-2-kor/|publisher=Scanlines16.com|title=Super Donkey Kong 2 (KOR)|language=French|archive=https://archive.ph/cPm9W|accessdate=June 6, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{release|Europe|May 16, 2007|Australia|May 16, 2007|USA|May 21, 2007|Japan|October 23, 2007|South Korea|November 25, 2008}}'''Virtual Console (Wii U):'''<br>{{release|Europe|October 23, 2014|Australia|October 24, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{release|Europe|March 24, 2016|Australia|March 25, 2016|Japan|April 6, 2016<ref>{{cite|author=Nintendo|date=April 6, 2016|url=www.nintendo.co.jp/titles/50010000039975|title=スーパードンキーコング2 ディクシー&ディディー|publisher=Nintendo|language=ja|accessdate=June 5, 2024}}</ref>|USA|April 14, 2016}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|September 23, 2020<ref>{{cite|author=Nintendo 公式チャンネル|language=ja|date=September 16, 2020|url=youtu.be/oA805kDEI_g|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年9月]</nowiki>|publisher=YouTube|accessdate=June 5, 2024}}</ref>|USA|September 23, 2020<ref>{{cite|author=Nintendo of America|date=September 16, 2020|url=youtu.be/OaeBtDePLk0|title=NES & Super NES - September Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=June 5, 2024|language=en-us}}</ref>|Europe|September 23, 2020<ref>{{cite|language=en-gb|author=@NintendoEurope|date=September 16, 2020|url=x.com/NintendoEurope/status/1306148368729726976?s=20|title=#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive on 23/09 for #NintendoSwitchOnline members!|publisher=X|accessdate=June 5, 2024}}</ref>|Australia|September 23, 2020<ref>{{cite|language=en-au|author=@NintendoAUNZ|date=September 19, 2020|url=x.com/NintendoAUNZ/status/1307182633403719682?s=20|title=#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive in the evening on 23/09 for #NintendoSwitchOnline members!|publisher=X|accessdate=June 5, 2024}}</ref>|HK|September 23, 2020<ref>{{cite|author=Nintendo|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer & Super Famicom - Nintendo Switch Online|language=zh-hant|publisher=Nintendo HK|accessdate=June 5, 2024}}</ref>|South Korea|September 23, 2020<ref>{{cite|author=Nintendo|url=www.nintendo.co.kr/switch/onlineservice/fc|language=ko|title=NES & Super NES - Nintendo Switch Online (Shown in Copyrights)|publisher=Nintendo Korea|accessdate=June 5, 2024}}</ref>}}
|genre=[[Genre#Platform|Platformer]], adventure
|genre=[[Genre#Platform games|Platformer]], adventure
|modes=Single-player, multiplayer
|modes=Single player, multiplayer
|ratings={{ratings|esrb=K-A}}{{ratings|esrb=E|pegi=3|cero=A}}
|ratings={{ratings|esrb=K-A}}{{ratings|esrb=E|pegi=3|cero=A}}
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|media={{media|snes=1|wiidl=1|wiiudl=1|3dsdl=1|switchdl=1}}
|format={{format|snes=1|wiidl=1|wiiudl=1|3dsdl=1|switchdl=1}}
|input={{input|snes=1|classic=1|wiigcn=1|wiiuclassic=1|wiiupro=1|3ds=1|joy-con=1|switchpro=1|switchsnes=1}}
|input={{input|snes=1|classic=1|wiigcn=1|wiiuclassic=1|wiiupro=1|3ds=1|joy-con=1|switchpro=1|switchsnes=1}}
}}
}}
'''''Donkey Kong Country 2: Diddy's Kong Quest''''' is the second installment in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series released in 1995. It was developed by [[Rare, Ltd.|Rareware]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is a sequel and direct follow-up of ''[[Donkey Kong Country]]''; the game stars [[Diddy Kong]], as he and his girlfriend, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the [[Kremling Krew]]. A sequel to ''Donkey Kong Country 2: Diddy's Kong Quest'' was released in 1996, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
'''''Donkey Kong Country 2: Diddy's Kong Quest''''' is a 1995 platform game that was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is the second installment in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. It is a sequel and direct follow-up to ''[[Donkey Kong Country]]''. The subtitle was originally ''Diddy Kong's Quest'',<ref>{{cite|date=July 1995|publisher=Nintendo of America|language=en-us|title=''Nintendo Power'' #74|page=108}}</ref> but it was later changed to ''Diddy's Kong Quest'', the latter two words being a portmanteau of "[[Kong]]" and "conquest." The game stars [[Diddy Kong]], as he and his girlfriend, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the [[Kremling Krew]]. A sequel and direct follow-up to ''Donkey Kong Country 2: Diddy's Kong Quest'' was released in 1996, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''


In 2004, a [[Donkey Kong Country 2 (Game Boy Advance)|remake]] of the game was made for the [[Game Boy Advance]]. It features several differences, including the addition of [[photograph]]s and extra [[DK Coin|Cranky's Video Game Hero Coin]]s. It omits the ''Diddy's Kong Quest'' subtitle, thus the game is simply known as '''''Donkey Kong Country 2'''''.
In 2004, [[Donkey Kong Country 2 (Game Boy Advance)|a remake]] of the game was made for the [[Game Boy Advance]]. It features several differences, including the addition of [[photograph]]s and extra [[DK Coin|Cranky's Video Game Hero Coin]]s. It omits the ''Diddy's Kong Quest'' subtitle, thus the game is simply known as '''''Donkey Kong Country 2'''''.


In 2007, the original version was re-released on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 2'' and the other two original ''Donkey Kong Country'' games were delisted from the Wii Virtual Console,<ref>[https://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/ Nintendo removing all ''Donkey Kong Country'' games from Virtual Console - Gimme Gimme Games]</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 2: Diddy's Kong Quest'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in March/April 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on September 23, 2020.
In 2007, the original version was rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 2'' and the other two original ''Donkey Kong Country'' games were delisted from the Wii Virtual Console,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20151206044400/http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console|title=Nintendo removing all Donkey Kong Country games from Virtual Console|author=Femmel, Kevin|date=November 16, 2012|publisher=Gimme Gimme Games|accessdate=June 5, 2024|language=en}}</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia; in Japan on November 26, 2014; and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 2: Diddy's Kong Quest'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in March/April 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on September 23, 2020.
 
''Donkey Kong Country 2: Diddy's Kong Quest'' is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar [[Game Boy]] title was released a year later, in 1996, ''[[Donkey Kong Land 2]]''.


''Donkey Kong Country 2: Diddy's Kong Quest'' is the sixth best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar [[Game Boy]] title was released a year later, in 1996, ''[[Donkey Kong Land 2]]''.
==Story==
==Story==
{{Quote|Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!|Cranky Kong}}
{{quote|Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!|Cranky Kong}}
Some time after the events of ''Donkey Kong Country'', [[Donkey Kong]] is relaxing at a beach, sitting on a chair while drinking a banana milkshake. [[Funky Kong]] is busy surfing waves among the seagulls. [[Cranky Kong]] walks up to Donkey Kong and hits him on the head with his cane. Cranky asks Donkey Kong why he is sitting around if he's a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "[[Donkey Kong (game)|whisking off maidens and throwing barrels seven days a week]]". Donkey Kong asks Cranky to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.
Some time after the events of ''Donkey Kong Country'', [[Donkey Kong]] is relaxing at a beach, sitting on a chair while drinking a banana milkshake. [[Funky Kong]] is busy surfing waves among the seagulls. [[Cranky Kong]] walks up to Donkey Kong and hits him on the head with his cane. He asks Donkey Kong why he is sitting around if he is a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "[[Donkey Kong (game)|whisking off maidens and throwing barrels seven days a week]]". Donkey Kong tells him to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.


At night, [[Diddy Kong]] and his girlfriend, [[Dixie Kong]], are worried because Donkey Kong has not returned. They go to the beach to investigate, and the [[Kong]]s find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:
At night, [[Diddy Kong]] and his girlfriend, [[Dixie Kong]], are worried because Donkey Kong has not returned. They go to the beach to investigate, and the [[Kong]]s find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:
Line 29: Line 30:
:''Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool''
:''Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool''


Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. Thus, it's up to Diddy to save Donkey, and alongside Dixie, who insisted on joining him, starts his journey.
Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. After Dixie insist that she will accompany Diddy, the two begin their journey.


The two Kongs travel through [[Crocodile Isle]], the hometown of the [[Kremling]]s. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard [[Gangplank Galleon (world)|Gangplank Galleon]], a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, [[Crocodile Cauldron]], then the swampy [[Krem Quay]], then the abandoned amusement park [[Krazy Kremland]], and a spooky woods, [[Gloomy Gulch]]. Diddy and Dixie eventually reach the end of the sixth world, [[K. Rool's Keep]], where they find Donkey Kong tied up in a chamber. Just as they celebrate, Donkey Kong is pulled up into K. Rool's personal airship, [[The Flying Krock]].
The two Kongs travel through [[Crocodile Isle]], the hometown of the [[Kremling]]s. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard [[Gangplank Galleon (world)|Gangplank Galleon]], a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, [[Crocodile Cauldron]], then the swampy [[Krem Quay]], then the abandoned amusement park [[Krazy Kremland]], and a spooky woods, [[Gloomy Gulch]]. Diddy and Dixie eventually reach the end of the sixth world, [[K. Rool's Keep]], where they find Donkey Kong tied up in a chamber. Just as they celebrate, Donkey Kong is pulled up into K. Rool's personal airship, [[The Flying Krock]].
Line 53: Line 54:
[[File:DKC2 SNES hidden modes.png|thumb|left|256px|The mode selection and its two hidden modes: "Sound Test" and "Cheats"]]
[[File:DKC2 SNES hidden modes.png|thumb|left|256px|The mode selection and its two hidden modes: "Sound Test" and "Cheats"]]
When starting a new file, the player has the option to choose between one or two player modes. The original Super Nintendo version has two hidden modes which can be accessed by pressing Down on the {{button|SNES|Pad}} a number of times.
When starting a new file, the player has the option to choose between one or two player modes. The original Super Nintendo version has two hidden modes which can be accessed by pressing Down on the {{button|SNES|Pad}} a number of times.
{|class="wikitable dktable-brown"width=65%
{{content description|dk=yes|wikitable=yes|sortable=yes
|-
|image1=[[File:DKC2 1-player icon.png]]
!Icon
|name1='''One Player'''
!Title
|description1=The single player mode where the player controls both Diddy and Dixie.
!Description
|image2=[[File:DKC2 2-player team icon.png]]
|-
|name2='''TWO Player Team'''
|[[File:DKC2 1-player icon.png]]
|description2=Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong.
|'''One Player'''
|image3=[[File:DKC2 2-player contest icon.png]]
|The single player mode: the player controls both Diddy and Dixie.
|name3='''TWO Player Contest'''
|-
|description3=Two players compete to finish the most levels. Like "TWO Player Team", the first player controls Diddy while the second player is Dixie.
|[[File:DKC2 2-player team icon.png]]
|image4=[[File:DKC2 music test icon.png]]
|'''TWO Player Team'''
|name4='''Music Test'''
|Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong.
|description4=A hidden mode where the player can listen to the game's background themes. The player can reveal and access the mode by pressing Down five times from "TWO Player Contest."
|-
|image5=[[File:DKC2 cheat mode icon.png]]
|[[File:DKC2 2-player contest icon.png]]
|name5='''Cheat Mode'''
|'''TWO Player Contest'''
|description5=A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing Down another five times from "Music Test."
|Two players compete to finish the most levels. Like "TWO Player Team", the first player controls Diddy while the second player is Dixie.
}}
|-
|[[File:DKC2 music test icon.png]]
|'''Music Test'''
|A hidden mode where the player can listen to the game's background themes. The player can reveal and access the mode by pressing Down five times from "TWO Player Contest".
|-
|[[File:DKC2 cheat mode icon.png]]
|'''Cheat Mode'''
|A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing Down another five times from "Music Test".
|}
{{br|left}}
{{br|left}}


==Characters==
==Characters==
===Kong Klan===
===Kong Klan===
Diddy and Dixie are assisted by four members of the [[Kong Family|Kong Klan]], two of whom return from ''Donkey Kong Country'' and two who debut in the game.
Diddy and Dixie are assisted by four members of the [[Kong|Kong Klan]], two of whom return from ''Donkey Kong Country'' and two who debut in the game.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk" width=100%
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
|-
|-
!width=12%|Image
{{content description|dk=yes
!width=10%|Name
|image1=[[File:Diddy DKC sprite.png]]
!Description
|name1=[[Diddy Kong]]
|-
|description1=Diddy Kong returns from ''[[Donkey Kong Country]]'' as the main character of ''Donkey Kong Country 2''. He retains his fast speed, strength, cartwheeling, high jumping, and agility. When he hits an [[End of Level Target]], Diddy performs on his boombox.
|align="center"|[[File:Diddy DKC sprite.png]]
|image2=[[File:Dixie Kong DKC2 sprite.png]]
|style="text-align:center"|[[Diddy Kong]]
|name2=[[Dixie Kong]]
|Diddy Kong returns from ''[[Donkey Kong Country]]'' as the main character of ''Donkey Kong Country 2''. He retains his fast speed, strength, cartwheeling, high jumping, and agility. When he hits an [[End of Level Target]], Diddy performs on his boombox.
|description2=Dixie is the girlfriend and sidekick of Diddy, and she is characterized as confident and brave. Dixie is noted for her [[Helicopter Spin]] ability, which allows her to glide in midair. If Dixie hits an End of Level Target hard enough, she performs on an electric guitar.
|-
}}
|align="center"|[[File:Dixie Kong DKC2 sprite.png]]
|style="text-align:center"|[[Dixie Kong]]
|Dixie is the girlfriend and sidekick of Diddy, and she is characterized as confident and brave. Dixie is noted for her [[Helicopter Spin]] ability, which allows her to glide in midair. If Dixie hits an End of Level Target hard enough, she performs on an electric guitar.
|-
|-
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting'''
|-
|-
!width=12%|Image
{{content description|dk=yes
!width=10%|Name
|image1=[[File:Cranky Kong DKC2 sprite.png]]
!Description
|name1=[[Cranky Kong]]
|-
|description1=Cranky Kong is the host of the [[Monkey Museum]], the successor to his [[Cranky's Cabin|cabin]] from ''Donkey Kong Country''. Cranky provides level hints to the Kongs at a fee.
|align="center"|[[File:Cranky Kong DKC2 sprite.png]]
|image2=[[File:DK DKC2 sprite.png]]
|style="text-align:center"|[[Cranky Kong]]
|name2=[[Donkey Kong]]
|Cranky Kong is the host of the [[Monkey Museum]], the successor to his [[Cranky's Cabin|cabin]] from ''Donkey Kong Country''. Cranky provides level hints to the Kongs at a fee.
|description2=Donkey Kong is the titular character of the ''Donkey Kong'' franchise. In the game's backstory, Donkey Kong was kidnapped and held ransom by Kaptain K. Rool and the Kremlings, who demanded the Kongs give the Banana Hoard to them. Diddy and Dixie go on an adventure to rescue Donkey Kong.
|-
|image3=[[File:Funky Kong DKC2 sprite.png]]
|align="center"|[[File:DK DKC2 sprite.png]]
|name3=[[Funky Kong]]
|style="text-align:center"|[[Donkey Kong]]
|description3=Funky Kong operates a flight rental service, [[Funky's Flights II]], which is the successor to [[Funky's Flights]] from the previous game. He leases the [[Biplane Barrel]] to Diddy and Dixie, allowing them to travel back to worlds they have previously visited.
|Donkey Kong is the titular character of the ''Donkey Kong'' franchise. In the game's backstory, Donkey Kong was kidnapped and held ransom by Kaptain K. Rool and the Kremlings, who demanded the Kongs give the Banana Hoard to them. Diddy and Dixie go on an adventure to rescue Donkey Kong.
|image4=[[File:Swanky Kong DKC2 sprite.png]]
|-
|name4=[[Swanky Kong]]
|align="center"|[[File:Funky Kong DKC2 sprite.png]]
|description4=Swanky debuts in the game and is the host of a game show, [[Swanky's Bonus Bonanza]]. In it, Swanky gives three questions to Diddy and Dixie. If they answer all three correctly, Swanky rewards them with [[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s.
|style="text-align:center"|[[Funky Kong]]
|image5=[[File:Wrinkly Kong DKC2 sprite.png]]
|Funky Kong operates a flight rental service, [[Funky's Flights II]], which is the successor to [[Funky's Flights]] from the previous game. He leases the [[Biplane Barrel]] to Diddy and Dixie, allowing them to travel back to worlds they have previously visited.
|name5=[[Wrinkly Kong]]
|-
|description5=Wrinkly Kong debuts in the game and is the wife of Cranky Kong. She operates a [[Kong Kollege]] in nearly every world, and like her husband, Wrinkly provides hints and information to the Kongs. She also has a crucial role of allowing the Kongs to save their game progress.
|align="center"|[[File:Swanky Kong DKC2 sprite.png]]
}}
|style="text-align:center"|[[Swanky Kong]]
|Swanky debuts in the game and is the host of a game show, [[Swanky's Bonus Bonanza]]. In it, Swanky gives three questions to Diddy and Dixie. If they answer all three correctly, Swanky rewards them with [[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s.
|-
|align="center"|[[File:Wrinkly Kong DKC2 sprite.png]]
|style="text-align:center"|[[Wrinkly Kong]]
|Wrinkly Kong debuts in the game and is the wife of Cranky Kong. She operates a [[Kong Kollege]] in nearly every world, and like her husband, Wrinkly provides hints and information to the Kongs. She also has a crucial role of allowing the Kongs to save their game progress.
|}
|}


===Animal Buddies===
===Animal Buddies===
[[Animal Friends|Animal Buddies]] are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find [[Bonus Barrel]]s, [[DK Coin|Cranky's Video Game Hero Coin]]s, [[Banana Coin]], and other collectible items. There are a total of seven Animal Buddies, one of which has two variations. Diddy and Dixie can only transform into or ride five of the Animal Buddies. Animal Buddies have a larger role than in ''[[Donkey Kong Country]]'', because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a [[super move]], where they build up energy before unleashing a powerful attack.
[[Animal Friends|Animal Buddies]] are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find [[Bonus Barrel]]s, [[DK Coin|Cranky's Video Game Hero Coin]]s, [[Banana Coin]], and other collectible items. There are a total of seven Animal Buddies, one of which has two variations. Diddy and Dixie can only transform into or ride five of the Animal Buddies. Animal Buddies have a larger role than in ''[[Donkey Kong Country]]'', because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a [[super move]], where they build up energy before unleashing a powerful attack.
{|class="wikitable dktable-brown"width=100%
{{content appearances|dk=yes|wikitable=yes|sortable=yes
|-
|image1=[[File:Clapper DKC2 sprite.png]]
!width=12% |Image
|name1=[[Clapper]]
!width=10% |Name
|description1=Clapper is a seal with the ability to cool or freeze water temporarily. Diddy and Dixie can get Clapper to cool the water when they jump on him. In Lava Lagoon, Clapper cools the boiling liquid into water, allowing the Kongs to swim through the water. In Clapper's Cavern, Clapper freezes the water to solid ice, allowing the Kongs to move past the [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] below.
!Description
|firstlevel1=[[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]]
!width=7% |First level appearance
|lastlevel1=[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
!width=7% |Last level appearance
|image2=[[File:Enguarde DKC sprite.png]]
|-
|name2=[[Enguarde]]
|align="center"|[[File:Clapper DKC2 sprite.png]]
|description2=Enguarde the swordfish, who first appeared in ''Donkey Kong Country'', is an Animal Friend who appears in underwater levels. With his sharp bill, Enguarde can defeat most underwater enemies. The game introduces the [[super move|Superstab]], which allows Enguarde to break open some walls.
|style="text-align:center"|[[Clapper]]
|firstlevel2=[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|Clapper is a seal with the ability to cool or freeze water temporarily. Diddy and Dixie can get Clapper to cool the water when they jump on him. In Lava Lagoon, Clapper cools the boiling liquid into water, allowing the Kongs to swim through the water. In Clapper's Cavern, Clapper freezes the water to solid ice, allowing the Kongs to move past the [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] below.
|lastlevel2=[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]]
|image3=[[File:Glimmer DKC2 sprite.png]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|name3=[[Glimmer]]
|-
|description3=Glimmer the angler fish only appears in a single level, Glimmer's Galleon, where his flashlight guides the Kongs through the dark area. He is the only moving Animal Friend that is unaffected by enemies and stage hazards, and the only one that the Kongs cannot ride.
|align="center"|[[File:Enguarde DKC sprite.png]]
|firstlevel3=[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]
|style="text-align:center"|[[Enguarde]]
|lastlevel3=[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]
|Enguarde the swordfish, who first appeared in ''Donkey Kong Country'', is an Animal Friend who appears in underwater levels. With his sharp bill, Enguarde can defeat most underwater enemies. The game introduces the [[super move|Superstab]], which allows Enguarde to break open some walls.
|image4=[[File:Rambi DKC2 sprite.png]]
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|name4=[[Rambi]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|description4=Rambi the rhino is an Animal Friend returning from ''Donkey Kong Country''. He is a powerful ally, capable of defeating most enemies with its horn. Rambi's [[super move|Supercharge]] ability, which is introduced in this game, allows him to charge fast into enemies and break some walls leading into a Bonus Level.
|-
|firstlevel4=[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|align="center"|[[File:Glimmer DKC2 sprite.png]]
|lastlevel4=[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|style="text-align:center"|[[Glimmer]]
|image5=[[File:Rattly DKC2 sprite.png]]
|Glimmer the angler fish only appears in a single level, Glimmer's Galleon, where his flashlight guides the Kongs through the dark area. He is the only moving Animal Friend that is unaffected by enemies and stage hazards, and the only one that the Kongs cannot ride.  
|name5=[[Rattly]]
|colspan=2, align="center"|[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]
|description5=Rattly has a similar role to [[Winky]] from the previous game, as he has the ability to perform very high jumps. With this ability, Rattly can reach higher areas and items and [[Bonus Barrel]]s that the Kongs cannot reach themselves. With his [[super move|Superjump]] ability, Rattly can charge up and then perform an even higher jump.  
|-
|firstlevel5=[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]
|align="center"|[[File:Rambi DKC2 sprite.png]]
|lastlevel5=[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|style="text-align:center"|[[Rambi]]
|image6=[[File:Squawks DKC2 sprite.png]] [[File:Quawks DKC2 sprite.png]]
|Rambi the rhino is an Animal Friend returning from ''Donkey Kong Country''. He is a powerful ally, capable of defeating most enemies with its horn. Rambi's [[super move|Supercharge]] ability, which is introduced in this game, allows him to charge fast into enemies and break some walls leading into a Bonus Level.
|name6=[[Squawks]]
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|description6=Squawks is a green parrot who flies the Kongs to higher areas. He can shoot eggs from his mouth, allowing him to defeat stronger enemies like [[Zinger]]s. [[Quawks|An indigo relative of Squawks]] appears in the level [[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]], and unlike Squawks, he can neither spit eggs nor flap higher. This relative only slowly descends down the hive and around the Zingers.
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|firstlevel6=[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]
|-
|lastlevel6=[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[File:Rattly DKC2 sprite.png]]
|image7=[[File:Squitter DKC2 sprite.png]]
|style="text-align:center"|[[Rattly]]
|name7=[[Squitter]]
|Rattly has a similar role to [[Winky]] from the previous game, as he has the ability to perform very high jumps. With this ability, Rattly can reach higher areas and items and [[Bonus Barrel]]s that the Kongs cannot reach themselves. With his [[super move|Superjump]] ability, Rattly can charge up and then perform an even higher jump.  
|description7=Squitter the spider can shoot web projectiles to attack other enemies as well as create temporary web platforms for moving across gaps and going up to higher areas. Unlike the other Animal Friends, Squitter gets injured if he touches an enemy.
|align="center"|[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]
|firstlevel7=[[Hot-Head Hop]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|lastlevel7=[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
}}
|align="center"|[[File:Squawks DKC2 sprite.png]]
|rowspan=2, style="text-align:center"|[[Squawks]]
|Squawks is a green parrot who flies the Kongs to higher areas. He can shoot eggs from his mouth, allowing him to defeat stronger enemies like [[Zinger]]s.
|align="center"|[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|align="center"|[[File:Quawks DKC2 sprite.png]]
|[[Quawks|An indigo relative of Squawks]] appears in the level Parrot Chute Panic, and unlike Squawks, he can neither spit eggs nor flap higher. He only slowly descends down the hive and around the Zingers.
|colspan=2, align="center"|[[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]]
|-
|align="center"|[[File:Squitter DKC2 sprite.png]]
|style="text-align:center"|[[Squitter]]
|Squitter the spider can shoot web projectiles to attack other enemies as well as create temporary web platforms for moving across gaps and going up to higher areas. Unlike the other Animal Friends, Squitter gets injured if he touches an enemy.
|align="center"|[[Hot-Head Hop]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|}


===Cranky's Video Game Heroes===
===Cranky's Video Game Heroes===
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.
{|class="wikitable dktable-brown"width=100%
{{content description|dk=yes|wikitable=yes|sortable=yes
|-
|image1=[[File:Mario DKC2 sprite.png]]
!width=12%|Image
|name1=[[Mario]]
!width=10%|Name
|description1=Mario is the default champion, with 39 of the 40 coins.
!Description
|image2=[[File:Yoshi DKC2 sprite.png]]
|-
|name2=[[Yoshi]]
|align="center"|[[File:Mario DKC2 sprite.png]]
|description2=Yoshi is the default runner-up, with 29 coins.
|style="text-align:center"|[[Mario]]
|image3=[[File:Link DKC2 sprite.png]]
|Mario is the default champion, with 39 of the 40 coins.
|name3=[[Link]]
|-
|description3=Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.
|align="center"|[[File:Yoshi DKC2 sprite.png]]
}}
|style="text-align:center"|[[Yoshi]]
|Yoshi is the default runner-up, with 29 coins.
|-
|align="center"|[[File:Link DKC2 sprite.png]]
|style="text-align:center"|[[Link]]
|Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.
|}


===Enemies===
===Enemies===
{{quote2|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 31.</ref>}}
{{quote|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=31|author=Nintendo}}</ref>}}
The game features a handful of enemies, many of whom are [[Kremling]]s. Most of them first appear in ''Donkey Kong Country 2: Diddy's Kong Quest'', though a few of them return from ''Donkey Kong Country''.
The game features a handful of enemies, many of whom are [[Kremling]]s. Most of them first appear in ''Donkey Kong Country 2: Diddy's Kong Quest'', though a few of them return from ''Donkey Kong Country''.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Lazy Landlubbers'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Lazy Landlubbers'''
|-
|-
!width=12%|Image
{{content appearances|dk=yes
!width=10%|Name
|image1=[[File:Cat O 9 Tails DKC2.png]]
!Description
|name1=[[Cat O' 9 Tails]]
!width=7%|First level appearance
|description1=Cat O' 9 Tails are blue cats with many tails. They attack by rapidly spinning around while following the Kongs. Cat O' 9 Tails eventually get dizzy from spinning, which allows the Kongs to defeat them by jumping on them. Sometimes, as it spins, the Cat O' 9 Tails catches the Kongs into its tails and throws them upward.
!width=7%|Last level appearance
|firstlevel1=[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]
|-
|lastlevel1=[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|align="center"|[[File:Cat O 9 Tails DKC2.png]]
|image2=[[File:Click Clack DKC2.png]]
|style="text-align:center"|[[Cat O' 9 Tails]]
|name2=[[Click-Clack]]
|Cat O' 9 Tails are blue cats with many tails. They attack by rapidly spinning around while following the Kongs. Cat O' 9 Tails eventually get dizzy from spinning, which allows the Kongs to defeat them by jumping on them. Sometimes, as it spins, the Cat O' 9 Tails catches the Kongs into its tails and throws them upward.
|description2=Click-Clacks are large beetle enemies who move around back and forth. The Kongs can defeat a Click-Clack by jumping on it twice; the first jumps flips over a Click-Clack, allowing the Kongs to pick it up and throw it. Click-Clacks can instantly be defeated if the Kongs roll into it or throw an object at it.
|align="center"|[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]
|firstlevel2=[[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|lastlevel2=[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|-
|image3=[[File:Flitter DKC2.png]]
|align="center"|[[File:Click Clack DKC2.png]]
|name3=[[Flitter]]
|style="text-align:center"|[[Click-Clack]]
|description3=Flitters are large blue dragonflies appearing in midair. Some move back and forth whereas some others stay in one spot. Flitters are often used by the Kongs to get across gaps.
|Click-Clacks are large beetle enemies who move around back and forth. The Kongs can defeat a Click-Clack by jumping on it twice; the first jumps flips over a Click-Clack, allowing the Kongs to pick it up and throw it. Click-Clacks can instantly be defeated if the Kongs roll into it or throw an object at it.
|firstlevel3=[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]
|align="center"|[[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]
|lastlevel3=[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|image4=[[File:Mini Necky DKC2.png]] [[File:DKC2 Mini Necky ghost.png]]
|-
|name4=[[Mini-Necky]]
|align="center"|[[File:Flitter DKC2.png]]
|description4=Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from ''Donkey Kong Country'', the other being Zingers.
|style="text-align:center"|[[Flitter]]
|firstlevel4=[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]
|Flitters are large blue dragonflies appearing in midair. Some move back and forth whereas some others stay in one spot. Flitters are often used by the Kongs to get across gaps.
|lastlevel4=[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]
|image5=[[File:Neek DKC2.png]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|name5=[[Neek]]
|-
|description5=Neeks are one of the weakest enemies, along with Klomps. They simply move around the ground and attempt to hit the Kongs. These enemies can be defeated from any attack.
|align="center"|[[File:Mini Necky DKC2.png]] [[File:DKC2 Mini Necky ghost.png]]
|firstlevel5=[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|style="text-align:center"|[[Mini-Necky]]
|lastlevel5=[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from ''Donkey Kong Country'', the other being Zingers.
|image6=[[File:Screech DKC2.png]]
|align="center"|[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]
|name6=[[Screech (Donkey Kong Country 2: Diddy's Kong Quest)|Screech]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|description6=Screech is Kaptain K. Rool's pet parrot and a mini-boss whom [[Squawks]] races in the second half of Screech's sprint.
|-
|firstlevel6=[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|align="center"|[[File:Neek DKC2.png]]
|lastlevel6=[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|style="text-align:center"|[[Neek]]
|image7=[[File:Spiny DKC2.png]]
|Neeks are one of the weakest enemies, along with Klomps. They simply move around the ground and attempt to hit the Kongs. These enemies can be defeated from any attack.
|name7=[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|description7=Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack.
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|firstlevel7=[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]
|-
|lastlevel7=[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|align="center"|[[File:Screech DKC2.png]]
|image8=[[File:Zinger DKC2 yellow.png]] [[File:Zinger DKC2 red.png]]
|style="text-align:center"|[[Screech]]
|name8=[[Zinger]]
|Screech is Kaptain K. Rool's pet parrot and a mini-boss whom [[Squawks]] races in the second half of Screech's sprint.
|description8=Zingers are large wasps and airborne enemies. They either remain in one spot or move back and forth. There are yellow and red Zingers; the yellow ones can only be defeated by an Animal Friend or a thrown object, while red ones can only be defeated by a TNT Barrel.
|colspan=2, align="center"|[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|firstlevel8=[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]
|-
|lastlevel8=[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[File:Spiny DKC2.png]]
}}
|style="text-align:center"|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack.
|align="center"|[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|-
|align="center"|[[File:Zinger DKC2 yellow.png]] [[File:Zinger DKC2 red.png]]
|style="text-align:center"|[[Zinger]]
|Zingers are large wasps and airborne enemies. They either remain in one spot or move back and forth. There are yellow and red Zingers; the yellow ones cannot be defeated by the Kongs alone, only with an Animal Friend or by throwing an object at it, while red ones can only be defeated by a TNT Barrel.
|align="center"|[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Submerged Seadogs'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Submerged Seadogs'''
|-
|-
!width=12%|Image
{{content appearances|dk=yes
!width=10%|Name
|image1=[[File:Flotsam DKC2 blue.png]] [[File:Flotsam DKC2 green.png]]
!Description
|name1=[[Flotsam]]
!width=7%|First level appearance
|description1=Flotsams are underwater stingray enemies who swim around in the water. Like the other underwater enemies, they can only be defeated by Enguarde. There are both blue and green Flotsams: the blue ones continue moving in a single direction while the green ones move around from left to right.
!width=7%|Last level appearance
|firstlevel1=[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|-
|lastlevel1=[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[File:Flotsam DKC2 blue.png]] [[File:Flotsam DKC2 green.png]]
|image2=[[File:Lockjaw DKC2.png]]
|style="text-align:center"|[[Flotsam]]
|name2=[[Lockjaw]]
|Flotsams are stingrays and underwater enemies who swim around in the water. Like the other underwater enemies, they can only be defeated by Enguarde. There are both blue and green Flotsams: the blue ones continue moving in a single direction while the green ones move around from left to right.
|description2=Lockjaws are piranha fish who try and bite the Kongs when they approach them. Like most other underwater enemies, Lockjaws can only be defeated by Enguarde.
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|firstlevel2=[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|lastlevel2=[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|image3=[[File:DKC2 Puftup swollen brown.png]] [[File:DKC2 Puftup swollen blue.png]] [[File:DKC2 Puftup swollen green.png]]
|align="center"|[[File:Lockjaw DKC2.png]]
|name3=[[Puftup]]
|style="text-align:center"|[[Lockjaw]]
|description3=Puftups are spiky, underwater pufferfish enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions.
|Lockjaws are piranha fish who try and bite the Kongs when they approach them. Like most other underwater enemies, Lockjaws can only be defeated by Enguarde.
|firstlevel3=[[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]]
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|lastlevel3=[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|image4=[[File:Shuri DKC2.png]] [[File:DKC2 Shuri pink.png]]
|-
|name4=[[Shuri]]
|align="center"|[[File:DKC2 Puftup swollen brown.png]] [[File:DKC2 Puftup swollen blue.png]] [[File:DKC2 Puftup swollen green.png]]
|description4=Shuries are underwater starfish enemies. Their name is a reference to shuriken, as when the Kongs approach a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde.
|style="text-align:center"|[[Puftup]]
|firstlevel4=[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|They are spiky pufferfish and underwater enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions.
|lastlevel4=[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]]
|image5=[[File:Snapjaw DKC2 sprite.png]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|name5=[[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]
|-
|description5=Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw. They patrol the water below the Kongs and bite them if they fall in.
|align="center"|[[File:Shuri DKC2.png]] [[File:DKC2 Shuri pink.png]]
|firstlevel5=[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]]
|style="text-align:center"|[[Shuri]]
|lastlevel5=[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|Shuries are starfish and underwater enemies. Their name is a pun on shuriken, as when the Kongs approch a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde.
}}
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|align="center"|[[File:Snapjaw DKC2 sprite.png]]
|style="text-align:center"|[[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]
|Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw. They only appear in two levels, Slime Climb and Clapper's Cavern. In both levels, a Snapjaw patrols the water below the Kongs, and bites them if they fall in.
|align="center"|[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kuthroats'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kuthroats'''
|-
|-
!width=12%|Image
{{content appearances|dk=yes
!width=10%|Name
|image1=[[File:Kaboing DKC2 gray.png]] [[File:Kaboing DKC2 green.png]]
!Description
|name1=[[Kaboing]]
!width=7%|First level appearance
|description1=Kaboings are a type of Kremling with two peg legs. They can only move by bouncing around: some Kaboings only bounce in place while some jump forward. There are green and gray Kaboings, and the former can jump farther than the latter. The Kongs can defeat Kaboings by jumping on their head.
!width=7%|Last level appearance
|firstlevel1=[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]
|-
|lastlevel1=[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[File:Kaboing DKC2 gray.png]] [[File:Kaboing DKC2 green.png]]
|image2=[[File:Kaboom DKC2.png]]
|style="text-align:center"|[[Kaboing]]
|name2=[[Kaboom]]
|Kaboings are a type of Kremling with two peg legs. They can only move by bouncing around: some Kaboings only bounce in place while some jump forward. There are green and gray Kaboings, and the former can jump farther than the latter. The Kongs can defeat Kaboings by jumping on their head.
|description2=Kabooms are red Kremlings who disguise themselves as a [[TNT Barrel]], like how Klobbers disguise themselves as a [[barrel]]. Kabooms hide in their TNT Barrel, and if the Kongs approach one, it jumps out and attempts to run into them. The Kongs can defeat Kabooms by jumping on them and then throwing them like a TNT Barrel.
|align="center"|[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]
|firstlevel2=[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|lastlevel2=[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|-
|image3=[[File:Kackle DKC2 blue.png]]
|align="center"|[[File:Kaboom DKC2.png]]
|name3=[[Kackle]]
|style="text-align:center"|[[Kaboom]]
|description3=Kackles are large, skeletal Kremlings who only appear in [[Haunted Hall]]. There are four Kackles, each of whom chases the Kongs throughout segments of the level. When the Kongs are chased by a Kackle, a time limit appears on top of the screen, and if it hits zero, the Kackle attacks the Kongs. Diddy and Dixie must run into Plus Barrels, which increase the timer and thus prevent the Kackle from attacking the Kongs, and avoid the Minus Barrels, which reduce the timer.
|Kabooms are red Kremlings who disguise themselves as a [[TNT Barrel]], like how Klobbers disguise themselves as a [[barrel]]. Kabooms hide in their TNT Barrel, and if the Kongs approaches one, it jumps out and attempts to run into them. The Kongs can defeat Kabooms by jumping on them and then throwing them like a TNT Barrel.
|firstlevel3=[[Haunted Hall]]
|align="center"|[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]
|lastlevel3=[[Haunted Hall]]
|align="center"|[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|image4=[[File:Kannon DKC2 enemy.png]] [[File:DKC2 Kannon vertical.png]]
|-
|name4=[[Kannon]]
|align="center"|[[File:Kackle DKC2 blue.png]]
|description4=Kannons are [[Klump]]s dressed up in pirate gear. They wield a cannon that shoots [[Cannonball|kannonball]]s at the Kongs, though sometimes it shoots out [[barrel]]s, which the Kongs can bounce on to cross large gaps.
|style="text-align:center"|[[Kackle]]
|firstlevel4=[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]
|Kackles are large, skeletal Kremlings who only appear in [[Haunted Hall]]. There are four Kackles, each of whom chases the Kongs throughout segments of the level. When the Kongs are chased by a Kackle, a time limit appears on top of the screen, and if it hits zero, the Kackle attacks the Kongs. Diddy and Dixie must run into Plus Barrels, which increase the timer and thus prevent the Kackle from attacking the Kongs, and avoid the Minus Barrels, which reduce the timer.
|lastlevel4=[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|colspan=2, align="center"|[[Haunted Hall]]
|image5=[[File:Klampon DKC2.png]]
|-
|name5=[[Klampon]]
|align="center"|[[File:Kannon DKC2 enemy.png]] [[File:DKC2 Kannon vertical.png]]
|description5=Klampons are crocodilian enemies with large jaws, like [[Klaptrap]]s from ''Donkey Kong Country''. They attack by biting Diddy and Dixie.
|style="text-align:center"|[[Kannon]]
|firstlevel5=[[Hot-Head Hop]]
|Kannons are [[Klump]]s dressed up in pirate gear. They wield a cannon that shoots [[kannonball]]s at the Kongs, though sometimes it shoots out [[barrel]]s, which the Kongs can bounce on to cross large gaps.
|lastlevel5=[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]
|image6=[[File:Klank DKC2 blue.png]] [[File:DKC2 Klank orange.png]] [[File:DKC2 Klank pink.png]] [[File:DKC2 Klank yellow.png]] [[File:DKC2 Klank green.png]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|name6=[[Klank]]
|-
|description6=Klanks are a type of Kremling who ride on [[Roller Coaster]]s. They only appear in two levels: Target Terror and Rickety Race. In the former level, Klanks attack Diddy and Dixie by throwing barrels at them, and in the latter level, the Kongs must race past several Klanks until reaching the end of the level.
|align="center"|[[File:Klampon DKC2.png]]
|firstlevel6=[[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]]
|style="text-align:center"|[[Klampon]]
|lastlevel6=[[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]]
|Klampons are crocodilian enemies with large jaws, like [[Klaptrap]]s from ''Donkey Kong Country''. They attack by biting Diddy and Dixie.
|image7=[[File:Klinger DKC2.png]]
|align="center"|[[Hot-Head Hop]]
|name7=[[Klinger]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|description7=Klingers are Kremlings found on ropes, chains, and pond reeds, which they climb up and slide down repeatedly.
|-
|firstlevel7=[[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]
|align="center"|[[File:Klank DKC2 blue.png]] [[File:DKC2 Klank orange.png]] [[File:DKC2 Klank pink.png]] [[File:DKC2 Klank yellow.png]] [[File:DKC2 Klank green.png]]
|lastlevel7=[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|style="text-align:center"|[[Klank]]
|image8=[[File:Kloak DKC2.png]]
|Klanks are a type of Kremling who ride on [[Roller Coaster]]s. They only appear in two levels: Target Terror and Rickety Race. In the former level, Klanks attack Diddy and Dixie by throwing barrels at them, and in the latter level, the Kongs must race past several Klanks until reaching the end of the level.
|name8=[[Kloak]]
|align="center"|[[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]]
|description8=A ghostly Kremling capable of floating in midair. Kloaks pull out random enemies, objects, and items from the air and throw them at the Kongs.
|align="center"|[[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]]
|firstlevel8=[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]]
|-
|lastlevel8=[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|align="center"|[[File:Klinger DKC2.png]]
|image9=[[File:Klobber DKC2 green.png]] [[File:Klobber DKC2 yellow.png]] [[File:Klobber DKC2 gray.png]]
|style="text-align:center"|[[Klinger]]
|name9=[[Klobber]]
|Klingers are found on ropes, chains, and pond reeds, which they climb up and slide down repeatedly.
|description9=Klobbers are enemies who wear and hide inside a barrel as a disguise. When the Kongs approach a Klobber, it gets up and starts running after the Kongs. Klobbers attempt to push the Kongs into a pit. They have two other variants: yellow Klobbers, who cause the Kongs to drop a Banana Bunch from each hit, and black Klobbers, who make them drop a Red Balloon with each hit. The Kongs can quickly regain their dropped items before they disappear.
|align="center"|[[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]
|firstlevel9=[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|align="center"|[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|lastlevel9=[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|-
|image10=[[File:Klomp DKC2.png]]
|align="center"|[[File:Kloak DKC2.png]]
|name10=[[Klomp]]
|style="text-align:center"|[[Kloak]]
|description10=Klomps are Kremlings with a peg leg. These enemies slowly move back and forth, and the Kongs can easily defeat them with any attack.
|A ghostly Kremling capable of floating in midair. Kloaks pull out random enemies, objects, and items from the air and throw them at the Kongs.
|firstlevel10=[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|align="center"|[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]]
|lastlevel10=[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]
|align="center"|[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|image11=[[File:Klubba DKC2 sprite.png]]
|-
|name11=[[Klubba]]
|align="center"|[[File:Klobber DKC2 green.png]] [[File:Klobber DKC2 yellow.png]] [[File:Klobber DKC2 gray.png]]
|description11=Klubba is a large Kremling who operates a tollbooth, [[Klubba's Kiosk]], in nearly every world. He prevents others from entering the Lost World, but Diddy and Dixie can pay 15 [[Kremkoin]]s to Klubba from each of his kiosks to access the Lost World from that location and unlock one of its levels. Klubba wields a cudgel, and if the Kongs decide to fight him, Klubba whacks them out using his cudgel.
|style="text-align:center"|[[Klobber]]
|firstlevel11=[[Klubba's Kiosk]]
|Klobbers are enemies who wear and hide inside a barrel as a disguise. When the Kongs approach a Klobber, it gets up and starts running after the Kongs. Klobbers attempt to push the Kongs into a pit. They have two other variants: yellow Klobbers, who cause the Kongs to drop a Banana Bunch from each hit, and black Klobbers, who make them drop a Red Balloon with each hit. The Kongs can quickly regain their dropped items before they disappear.
|lastlevel11=[[Klubba's Kiosk]]
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|image12=[[File:Krockhead DKC2 green.png]] [[File:Krockhead DKC2 red.png]]
|align="center"|[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|name12=[[Krockhead]]
|-
|description12=Krockheads are crocodile heads submerged in swamp water and the lava, hence their name. They are used as platforms by Diddy and Dixie to safely cross over. Some Krockheads repeatedly emerge then sink below, meaning that Diddy and Dixie must quickly jump from them. Green Krockheads are used as standard platforms while the brown ones spring the Kongs into the air.
|align="center"|[[File:Klomp DKC2.png]]
|firstlevel12=[[Hot-Head Hop]]
|style="text-align:center"|[[Klomp]]
|lastlevel12=[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]
|Klomps are Kremlings with a peg leg. These enemies slowly move back and forth, and the Kongs can easily defeat them with any attack.
|image13=[[File:Krook DKC2.png]]
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|name13=[[Krook]]
|align="center"|[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]
|description13=Krooks are Kremlings wearing a trenchcoat and have two hooks for its hands. They attack by throwing a hook like a boomerang at the Kongs. They can be defeated by a cartwheel or jump attack, though some are out of range and can only be avoided.
|-
|firstlevel13=[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]
|align=center|[[File:Klubba DKC2 sprite.png]]
|lastlevel13=[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|style="text-align:center"|[[Klubba]]
|image14=[[File:Kruncha DKC2 blue.png]] [[File:Kruncha DKC2 red.png]] [[File:Kruncha DKC2 pink.png]]
|Klubba is a large Kremling who operates a tollbooth, [[Klubba's Kiosk]], in nearly every world. He prevents others from entering the Lost World, but Diddy and Dixie can pay 15 [[Kremkoin]]s to Klubba from each of his kiosks to access the Lost World from that location and unlock one of its levels. Klubba wields a cudgel, and if the Kongs decide to fight him, Kudgel whacks them out using his cudgel.
|name14=[[Kruncha]]
|colspan=2, align="center"|[[Klubba's Kiosk]]
|description14=Krunchas are strong, muscular Kremlings. It is invulnerable to jump attacks, and if Diddy and Dixie attempt it, the Kruncha turns bright red and moves around the area. They can be defeated if an object, such as a [[barrel]], is thrown at them, or by [[team up]] attack. They have a more uncommon pink variant, which appears in Castle Crush and Clapper's Cavern.
|-
|firstlevel14=[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]
|align="center"|[[File:Krockhead DKC2 green.png]] [[File:Krockhead DKC2 red.png]]
|lastlevel14=[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|style="text-align:center"|[[Krockhead]]
|image15=[[File:Kutlass DKC2 yellow.png]] [[File:Kutlass DKC2 green.png]]
|Krockheads are, as their name suggests, crocodile heads submerged in swamp water and the lava. They are used as platforms by Diddy and Dixie to safely cross over. Some Krockheads repeatedly emerge then sink below, meaning that Diddy and Dixie must quickly jump from them. Green Krockheads are used as standard platforms while the brown ones spring the Kongs into the air.
|name15=[[Kutlass]]
|align="center"|[[Hot-Head Hop]]
|description15=Kutlasses are short Kremlings who wield two large swords. If the Kongs approach a Kutlass, it chases them and attempts to slash them with their swords. If the Kutlass misses, the Kongs have a brief moment to jump on them before the Kutlass pulls its swords back up. There are yellow and green varieties, the latter of whom picks up its swords faster after attacking with them.
|align="center"|[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]
|firstlevel15=[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]]
|-
|lastlevel15=[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|align="center"|[[File:Krook DKC2.png]]
}}
|style="text-align:center"|[[Krook]]
|Krooks are Kremlings wearing a trenchcoat and have two hooks for its hands. They attack by throwing a hook like a boomerang at the Kongs. They can be defeated by a cartwheel or jump attack, though some are out of range and must only be avoided.
|align="center"|[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|-
|align="center"|[[File:Kruncha DKC2 blue.png]] [[File:Kruncha DKC2 red.png]] [[File:Kruncha DKC2 pink.png]]
|style="text-align:center"|[[Kruncha]]
|Krunchas are strong, muscular Kremlings. It is invulnerable to jump attacks, and if Diddy and Dixie attempt it, the Kruncha turns bright red and moves around the area. They can be defeated if an object, such as a [[barrel]], is thrown at them, or by [[team up]] attack. They have a more uncommon pink variant, which appears in Castle Crush and Clapper's Cavern.
|align="center"|[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|-
|align="center"|[[File:Kutlass DKC2 yellow.png]] [[File:Kutlass DKC2 green.png]]
|style="text-align:center"|[[Kutlass]]
|Kutlasses are short Kremlings who wield two large swords. If the Kongs approach a Kutlass, it chases them and attempts to slash them with their swords. If the Kutlass misses, the Kongs have a brief moment to jump on them before the Kutlass pulls its swords back up. There are yellow and green varieties, the latter of whom picks up its swords faster after attacking with them.
|align="center"|[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|}
|}


===Barnacled Bosses===
===Barnacled Bosses===
Like ''Donkey Kong Country'', a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from ''Donkey Kong Country'' where every boss stage took place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'.
Like ''Donkey Kong Country'', a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from ''Donkey Kong Country'' where every boss stage took place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'.
{|class="wikitable dktable-brown"width=100%
{{content appearances|dk=yes|wikitable=yes|sortable=yes
|-
|image1=[[File:Krow DKC2.png]] [[File:Kreepy Krow DKC2.png]]
!width=12%|Image
|name1=[[Krow]]
!width=10%|Name
|description1=Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, [[Kreepy Krow|Krow's ghost]] appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again.
!Description
|firstlevel1=[[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|Krow's Nest]]
!width=7%|First level appearance
|lastlevel1=[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
!width=7%|Last level appearance
|image2=[[File:DKC2 Kleever arm.png]] [[File:Kleever DKC2.png]]
|-
|name2=[[Kleever]]
|align="center"|[[File:Krow DKC2.png]] [[File:Kreepy Krow DKC2.png]]
|description2=Kleever is the second boss and is a giant sword who appears at the end of [[Crocodile Cauldron]]. It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a [[Cannonball|kannonball]] at it. After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs. After taking six hits, Kleever is defeated, as it breaks apart into pieces.
|style="text-align:center"|[[Krow]]
|firstlevel2=[[Kleever's Kiln]]
|Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, [[Kreepy Krow|Krow's ghost]] appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again.
|lastlevel2=[[Kleever's Kiln]]
|align="center"|[[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|Krow's Nest]]
|image3=[[File:Kudgel DKC2.png]]
|align="center"|[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
|name3=[[Kudgel]]
|-
|description3=Kudgel is the third boss, found at the end of [[Krem Quay]]. He is a large muscular Kremling who heavily resembles [[Klubba]], except Kudgel has gray skin. Kudgel wields a large spiked club for a weapon against Diddy and Dixie. He also has the ability to jump high and causes the ground to shake from landing. The Kongs must throw a TNT Barrel to attack Kudgel, who gets defeated after taking six hits.
|align="center"|[[File:DKC2 Kleever arm.png]] [[File:Kleever DKC2.png]]
|firstlevel3=[[Kudgel's Kontest]]
|style="text-align:center"|[[Kleever]]
|lastlevel3=[[Kudgel's Kontest]]
|Kleever is the second boss and is a giant sword who appears at the end of [[Crocodile Cauldron]]. It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a [[kannonball]] at it. After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs. After taking six hits, Kleever is defeated, as it breaks apart into pieces.
|image4=[[File:King Zing DKC2.png]] [[File:DKC2 King Zing mad.png]]
|colspan=2 align="center"|[[Kleever's Kiln]]
|name4=[[King Zing]]
|-
|description4=King Zing is a large [[Zinger]] and the fourth boss, located at the end of [[Krazy Kremland]]. He constantly moves around his beehive, and is fought by [[Squawks]]. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state.
|align="center"|[[File:Kudgel DKC2.png]]
|firstlevel4=[[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]]
|style="text-align:center"|[[Kudgel]]
|lastlevel4=[[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]]
|Kudgel is the third boss, found at the end of [[Krem Quay]]. He is a large muscular Kremling who heavily resembles [[Klubba]], except Kudgel has gray skin. Kudgel wields a large spiked club for a weapon against Diddy and Dixie. He also has the ability to jump high and causes the ground to shake from landing. The Kongs must throw a TNT Barrel to attack Kudgel, who gets defeated after taking six hits.
|image5=[[File:Kaptain K Rool DKC2.png]]
|colspan=2 align="center"|[[Kudgel's Kontest]]
|name5=[[King K. Rool|Kaptain K. Rool]]
|-
|description5=Kaptain K. Rool is the pirate alias of [[King K. Rool]]. He is the main villain and the final boss. Kaptain K. Rool is first encountered at [[The Flying Krock]] and later at the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. In the first battle, at [[K. Rool Duel]], Kaptain K. Rool wields a blunderbuss, which he uses to shoot kannonballs and gases at the Kongs. He also dashes from one side of the arena to the other, attempting to hit Diddy and Dixie. The Kongs can attack Kaptain K. Rool by throwing a kannonball into his blunderbuss. If they do this nine times, Kaptain K. Rool is defeated. In the second battle, at [[Krocodile Kore]], Kaptain K. Rool shoots numerous objects out from his blunderbuss. The last object he shoots out is a barrel containing a kannonball. Unlike the first battle, K. Rool is defeated instantly when the Kongs throw the kannonball into his blunderbuss.
|align="center"|[[File:King Zing DKC2.png]] [[File:DKC2 King Zing mad.png]]
|firstlevel5=[[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]
|style="text-align:center"|[[King Zing]]
|lastlevel5=[[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]]
|King Zing is a large [[Zinger]] and the fourth boss, located at the end of [[Krazy Kremland]]. He constantly moves around his beehive, and is fought by [[Squawks]]. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state.
}}
|align="center"|[[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]]
|align="center"|[[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]]
|-
|align="center"|[[File:Kaptain K Rool DKC2.png]]
|style="text-align:center"|[[King K. Rool|Kaptain K. Rool]]
|Kaptain K. Rool is the pirate alias of [[King K. Rool]]. He is the main villain and the final boss. Kaptain K. Rool is first encountered at [[The Flying Krock]] and later at the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. In the first battle, at [[K. Rool Duel]], Kaptain K. Rool wields a blunderbuss, which he uses to shoot kannonballs and gases at the Kongs. He also dashes from one side of the arena to the other, attempting to hit Diddy and Dixie. The Kongs can attack Kaptain K. Rool by throwing a kannonball into his blunderbuss. If they do this nine times, Kaptain K. Rool is defeated. In the second battle, at [[Krocodile Kore]], Kaptain K. Rool shoots numerous objects out from his blunderbuss. The last object he shoots out is a barrel containing a kannonball. Unlike the first battle, K. Rool is defeated instantly when the Kongs throw the kannonball into his blunderbuss.
|align="center"|[[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]
|align="center"|[[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]]
|}


==Items==
==Items==
{{quote2|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' manual, page 17</ref>}}
{{quote|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|author=Nintendo|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=17}}</ref>}}
A variety of items and objects appear throughout the levels, and they each have a unique purpose.
A variety of items and objects appear throughout the levels, and they each have a unique purpose.
{|class="wikitable dktable-brown"width=100%
{{content description|dk=yes|wikitable=yes|sortable=yes
|-
|image1=[[File:Banana DKC SNES.png]]
!width=15% |Image
|name1=[[Banana]]s
!width=10% |Name
|description1=Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they get an extra life. Sometimes a trail of bananas may lead to a hidden item or path.
!Description
|image2=[[File:Banana Bunch DKC SNES.png]]
|-
|name2=[[Banana Bunch]]es
|align="center"|[[File:Banana DKC SNES.png]]
|description2=Like normal bananas, Banana Bunches are scattered all over Crocodile Isle. They reward ten bananas to the player, and it allows them to obtain 100 bananas quicker.
|style="text-align:center"|[[Banana]]s
|image3=[[File:Banana Coin.png]]
|Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they get an extra life. Sometimes a trail of bananas may lead to a hidden item or path.  
|name3=[[Banana Coin]]s
|-
|description3=Banana Bunch Coins are the currency that Diddy and Dixie use on Crocodile Isle to pay for the supporting Kongs' services. There are several of them in every level, and a few of them appear in a boss level.
|align="center"|[[File:Banana Bunch DKC SNES.png]]
|image4=[[File:DK Coin sprite.png]]
|style="text-align:center"|[[Banana Bunch]]es
|name4=[[DK Coin|Cranky's Video Game Hero Coin]]s
|Like normal bananas, Banana Bunches are scattered all over Crocodile Isle. They reward ten bananas to the player, and it allows them to obtain 100 bananas quicker.
|description4=Cranky's Video Game Hero Coins are large golden coins bearing the DK symbol. They were hidden by Cranky Kong in every level. There are 40 to collect. After beating [[King K. Rool|Kaptain K. Rool]], Cranky tallies up how many the Kongs have collected and ranks Diddy accordingly as a part of Cranky's "Video Game Hero" contest.
|-
|image5=[[File:Red Extra Life Balloon DKC2.png]] [[File:Green Extra Life Balloon DKC2.png]] [[File:Blue Extra Life Balloon DKC2.png]]
|align="center"|[[File:Banana Coin.png]]
|name5=[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|style="text-align:center"|[[Banana Coin]]s
|description5=Extra Life Balloons come in three varieties: [[Red Balloon]]s, [[Green Balloon]]s, and [[Blue Balloon]]s, and each type respectively rewards one, two, or three lives.
|Banana Bunch Coins are the currency that Diddy and Dixie use on Crocodile Isle to pay for the supporting Kongs' services. There are several of them in every level, and a few of them appear in a boss level.
|image6=[[File:Letter K.png]] [[File:Letter O.png]] [[File:Letter N.png]] [[File:Letter G.png]]
|-
|name6=[[KONG Letters]]
|align="center"|[[File:DK Coin sprite.png]]
|description6=These are a series of four individual gold tokens, each being a letter of "Kong": 'K', 'O', 'N', and 'G'. These letters are scattered at different parts of the level. Diddy and Dixie can optionally collect all of them for an extra life.
|style="text-align:center"|[[DK Coin|Cranky's Video Game Hero Coin]]s
|image7=[[File:Kremkoin.png]]
|Cranky's Video Game Hero Coins are large golden coins bearing the DK symbol. They were hidden by Cranky Kong in every level. There are 40 to collect. After beating [[King K. Rool|Kaptain K. Rool]], Cranky tallies up how many the Kongs have collected and ranks Diddy accordingly as a part of Cranky's "Video Game Hero" contest.
|name7=[[Kremkoin]]s
|-
|description7=A Kremkoin appears at the end of every Bonus Level challenge when Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] levels.
|align="center"|[[File:Red Extra Life Balloon DKC2.png]] [[File:Green Extra Life Balloon DKC2.png]] [[File:Blue Extra Life Balloon DKC2.png]]
|image8=[[File:DKC2 Letter.png]]
|style="text-align:center"|[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|name8=[[Letter]]
|Extra Life Balloons come in three varieties: [[Red Balloon]]s, [[Green Balloon]]s, and [[Blue Balloon]]s, and each type respectively rewards one, two, or three lives.
|description8=[[King K. Rool|Kaptain K. Rool]]'s ransom note, obtainable from his cabin once at the beginning of [[Pirate Panic]].
|-
|image9=[[File:Star DKC3.png]]
|align="center"|[[File:Letter K.png]] [[File:Letter O.png]] [[File:Letter N.png]] [[File:Letter G.png]]
|name9=[[Star (Donkey Kong franchise)|Star]]s
|style="text-align:center"|[[KONG Letters]]
|description9=Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
|These are a series of four individual gold tokens, each being a letter of "Kong": 'K', 'O', 'N', and 'G'. These letters are scattered at different parts of the level. Diddy and Dixie can optionally collect all of them for an extra life.
}}
|-
|align="center"|[[File:Kremkoin.png]]
|style="text-align:center"|[[Kremkoin]]s
|A Kremkoin appears at the end of every Bonus Level challenge when Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] levels.
|-
|align="center"|[[File:DKC2 Letter.png]]
|style="text-align:center"|[[Letter]]
|[[King K. Rool|Kaptain K. Rool]]'s ransom note, obtainable from his cabin once at the beginning of [[Pirate Panic]].
|-
|align="center"|[[File:Star DKC3.png]]
|style="text-align:center"|[[Star (Donkey Kong Country series)|Star]]s
|Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
|}


==Objects==
==Objects==
===Mechanisms===
===Mechanisms===
{|class="wikitable dktable-brown"width=100%
{{content description|dk=yes|wikitable=yes|sortable=yes
|-
|image1=[[File:EnguardeCrateDKC2.png]] [[File:Rambi Crate DKC2.png]] [[File:RattlyCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]]
!width=16% |Image
|name1=[[Animal crate]]s
!width=10% |Name
|description1=These objects contain a certain [[Animal Friend]] whose silhouette appears on the crate. By jumping on an animal crate, Diddy and Dixie can free the Animal Friend, mount it, and continue with it in the level.
!Description
|image2=[[File:DKC2 Bramble.png]] [[File:DKC2 Brambles brown.png]] [[File:DKC2 Brambles orange.png]]
|-
|name2=[[Bramble]]s
|align="center"|[[File:EnguardeCrateDKC2.png]] [[File:Rambi Crate DKC2.png]] [[File:RattlyCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]]
|description2=Huge, thorny vines that hurt the Kongs when touched.
|style="text-align:center"|[[Animal crate]]s
|image3=[[File:Crate DKC2.png]]
|These objects contain a certain [[Animal Friend]] whose silhouette appears on the crate. By jumping on an animal crate, Diddy and Dixie can free the Animal Friend, mount it, and continue with it in the level.
|name3=[[Crate]]s
|-
|description3=Like [[barrel]]s, crates are objects that the Kongs can carry and throw, except they are more fragile because they always break if thrown at something.
|align="center"|[[File:DKC2 Bramble.png]] [[File:DKC2 Brambles brown.png]] [[File:DKC2 Brambles orange.png]]
|image4=[[File:DKC2 Egg Squawks.png]] [[File:Krow Egg DKC2.png]]
|style="text-align:center"|[[Bramble]]s
|name4=[[Egg]]s
|Huge thorny vines that hurt to touch.
|description4=Projectiles used by [[Squawks]] and [[Krow]], as well as against the latter.
|-
|image5=[[File:End of Level Target.png]]
|align="center"|[[File:Crate DKC2.png]]
|name5=[[End of Level Target]]
|style="text-align:center"|[[Crate]]s
|description5={{wp|High striker}}-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include [[banana]]s, [[Banana Bunch]]es, [[Banana Coin]]s, or a [[Red Balloon]]. The letter G or a [[DK Coin|Cranky's Video Game Hero Coin]] rarely appear on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a [[Barrel Cannon|Barrel Kannon]].
|Like [[barrel]]s, crates are objects that the Kongs can carry and throw, except they are more fragile because they always break if thrown at something.
|image6=[[File:DKC2 Fireball.png]]
|-
|name6=[[Fireball (obstacle)|Fireball]]s
|align="center"|[[File:DKC2 Egg Squawks.png]] [[File:Krow Egg DKC2.png]]
|description6=Burning spheres launched by [[Kleever]].
|style="text-align:center"|[[Egg]]s
|image7=[[File:DKC2 Honey.png]]
|Projectiles used by [[Squawks]] and [[Krow]], as well as against the latter.
|name7=[[Honey]]
|-
|description7=A sticky substance that prevents the Kongs from walking on the floor. Despite this, honey allows Diddy and Dixie to jump up walls.
|align="center"|[[File:End of Level Target.png]]
|image8=[[File:Hook DKC2 SNES sprite.png]] [[File:DKC2 Hook enemy.png]]
|style="text-align:center"|[[End of Level Target]]
|name8=[[Hook]]
|These are {{wp|high striker}}-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include [[banana]]s, [[Banana Bunch]]es, [[Banana Coin]]s, or a [[Red Balloon]]. The letter G or a [[DK Coin|Cranky's Video Game Hero Coin]] rarely appear on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a [[Barrel Cannon|Barrel Kannon]].
|description8=Grabbable objects that can be hung from and jumped from. Harmful ones are thrown by [[Krook]]s.
|-
|image9=[[File:Hot Air Balloon.png]]
|align="center"|[[File:DKC2 Fireball.png]]
|name9=[[Hot Air Balloon]]
|style="text-align:center"|[[Fireball (obstacle)|Fireball]]s
|description9=Floating platforms that lift when caught in steam jets.
|Burning spheres launched by [[Kleever]].
|image10=[[File:CannonSprite-DKC2.png]]
|-
|name10=[[Cannon|Kannon]]s
|align="center"|[[File:DKC2 Honey.png]]
|description10=Kannons fire Diddy and Dixie to a [[Bonus Level]] when a [[Cannonball|Kannonball]] is loaded inside.
|style="text-align:center"|[[Honey]]
|image11=[[File:Kannonball.png]]
|A sticky substance that prevents walking on the floor, but allows jumping up walls.
|name11=[[Cannonball|Kannonball]]s
|-
|description11=Kannonballs are an object that appear in some levels. For reach level it  the Kongs must carry it all the way into a nearby [[Cannon|kannon]], causing it to glow and fire Diddy and Dixie to a [[Bonus Level]]. Kannonballs appear in some "Destroy Them All!" Bonus Level challenges, as objects which can be thrown at other enemies, and is used during the boss fight against [[Kleever]].
|align="center"|[[File:Hook DKC2 SNES sprite.png]] [[File:DKC2 Hook enemy.png]]
|image12=[[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Rambi-DKC2.png]] [[File:NoAnimalSign-Rattly-DKC2.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]]
|style="text-align:center"|[[Hook]]
|name12=[[No Animal Sign]]s
|Grabbable objects that can be hung from and jumped from. Damaging ones are thrown by [[Krook]]s.
|description12=Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
|-
|image13=[[File:Roller Coaster DKC2 sprite.png]]
|align="center"|[[File:Hot Air Balloon.png]]
|name13=[[Roller Coaster]]s
|style="text-align:center"|[[Hot Air Balloon]]
|description13=Rickety, skull-shaped amusement park vehicles that must be carefully ridden to avoid falling from the track.
|Floating platforms that lift when caught in steam jets.
|image14=[[File:Rope DKC2 sprite.png]]
|-
|name14=[[Rope]]s
|align="center"|[[File:CannonSprite-DKC2.png]]
|description14=Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other) and take different appearances depending on the location, including normal ropes, giant ''{{wp|typha}}'' plants, vines, and chains. A notable type are the [[Rope (ghost)|phantom rope]]s who repeatedly vanish and reappear.
|style="text-align:center"|[[Kannon (cannon)|Kannon]]s
|image15=[[File:DKC2 Smoke blue.png]] [[File:DKC2 Smoke red.png]] [[File:DKC2 Smoke purple.png]]
|Kannons fire Diddy and Dixie to a [[Bonus Level]] when a [[Kannonball]] is loaded inside.
|name15=Smoke
|-
|description15=Multicolored, skull-patterned gases shot from [[King K. Rool|Kaptain K. Rool]]'s [[blunderbuss]], with varying effects: blue smoke freezes the Kongs, red smoke slows them down, and purple smoke inverts left and right on the player's controls.
|align="center"|[[File:Kannonball.png]]
|image16=[[File:DKC2 Cannonball spiked.png]]
|style="text-align:center"|[[Kannonball]]s
|name16=[[Spike Ball]]s
|Kannonballs are an object that appear in some levels. For reach level it  the Kongs must carry it all the way into a nearby [[Kannon (cannon)|kannon]], causing it to glow and fire Diddy and Dixie to a [[Bonus Level]]. Kannonballs appear in some "Destroy Them All!" Bonus Level challenges, as objects which can be thrown at other enemies, and is used during the boss fight against [[Kleever]].
|description16=Kannonballs with retractable spikes shot from Kaptain K. Rool's blunderbuss as his main attack.
|-
|image17=[[File:DKC2 Spike Trap 1.png]] [[File:DKC2 Spike Trap 2.png]]
|align="center"|[[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Rambi-DKC2.png]] [[File:NoAnimalSign-Rattly-DKC2.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]]
|name17=[[Spike Trap]]s
|style="text-align:center"|[[No Animal Sign]]s
|description17=Clusters of wooden spikes found in the jungles of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].
|Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
|image18=[[File:DKC2 Stinger.png]]
|-
|name18=Stinger
|align="center"|[[File:Roller Coaster DKC2 sprite.png]]
|description18=Spikes shot in several directions at once by exploding [[Puftup]]s as well as the large [[King Zing]] three times after every second successful attack against him.
|style="text-align:center"|[[Roller Coaster]]s
|image19=[[File:DKC2 Tire.png]]
|Rickety skull-shaped amusement park vehicles that must be carefully ridden to avoid falling from the track.
|name19=[[Tire (object)|Tire]]s
|-
|description19=Enormous rolling objects that can be bounced on.
|align="center"|[[File:Rope DKC2 sprite.png]]
|image20=[[File:Treasure Chest DKC2.png]]
|style="text-align:center"|[[Rope (species)|Rope]]s
|name20=[[Treasure chest#Donkey Kong Country series|Treasure chest]]s
|Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other) and take different appearances depending on the location, including normal ropes, giant ''{{wp|typha}}'' plants, vines, and chains. A notable type are the [[Rope (species)|phantom rope]]s who repeatedly vanish and reappear.
|description20=Treasure chests are another object that the Kongs can carry and throw. If the Kongs hit a number of enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground.
|-
|image21=[[File:DKC2 Web projectile.png]] [[File:DKC2 Web preplatform.png]] [[File:DKC2 Web platform.png]]
|align="center"|[[File:DKC2 Smoke blue.png]] [[File:DKC2 Smoke red.png]] [[File:DKC2 Smoke purple.png]]
|name21=Webs
|style="text-align:center"|Smoke
|description21=[[Squitter]] can create these as temporary platforms or projectiles.
|Multicolored, skull-patterned gases shot from [[King K. Rool|Kaptain K. Rool]]'s [[blunderbuss]], with varying effects: blue smoke freezes the Kongs, red smoke slows them down, and purple smoke inverts left and right on the player's controls.
|image22=[[File:DKC2 Wind 1.png]] [[File:DKC2 Wind 2.png]]
|-
|name22=[[Wind]]
|align="center"|[[File:DKC2 Cannonball spiked.png]]
|description22=Pushes the player in various directions.
|style="text-align:center"|[[Spike Ball]]s
}}
|Kannonballs with retractable spikes shot from Kaptain K. Rool's blunderbuss as his main attack.
|-
|align="center"|[[File:DKC2 Spike Trap 1.png]] [[File:DKC2 Spike Trap 2.png]]
|style="text-align:center"|[[Spike Trap]]s
|Clusters of wooden spikes found in the jungles of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].
|-
|align="center"|[[File:DKC2 Stinger.png]]
|style="text-align:center"|Stinger
|Spikes shot in several directions at once by exploding [[Puftup]]s as well as the large [[King Zing]] three times after every second successful attack against him.
|-
|align="center"|[[File:DKC2 Tire.png]]
|style="text-align:center"|[[Tire (object)|Tire]]s
|Enormous rolling objects that can be bounced on.
|-
|align="center"|[[File:Treasure Chest DKC2.png]]
|style="text-align:center"|[[Treasure chest#Donkey Kong Country series|Treasure chest]]s
|Treasure chests are another object that the Kongs can carry and throw. If the Kongs hit a number of enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground.
|-
|align="center"|[[File:DKC2 Web projectile.png]] [[File:DKC2 Web preplatform.png]] [[File:DKC2 Web platform.png]]
|style="text-align:center"|Webs
|[[Squitter]] can create these as temporary platforms or projectiles.
|-
|align="center"|[[File:DKC2 Wind 1.png]]
|style="text-align:center"|[[Wind]]
|Pushes the player in various directions.
|}


===Barrels===
===Barrels===
[[Barrel]]s are prominent objects throughout the ''Donkey Kong'' franchise. Multiple variants of these objects exist, many which are featured in ''Donkey Kong Country 2''.
[[Barrel]]s are prominent objects throughout the ''Donkey Kong'' franchise. Multiple variants of these objects exist, many which are featured in ''Donkey Kong Country 2''.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
|-
|-
!width=15% |Image
{{content description|dk=yes
!width=10% |Name
|image1=[[File:DKC2 Barrel.png]] [[File:DKC2-3 barrel roll.png]]
!Description
|name1=[[Barrel]]s
|description1=Normal Barrels appear in most levels and are objects that the Kongs can throw into other enemies. When Diddy or Dixie throw a barrel, it rolls on the ground and breaks when it hits a wall. Barrels, along with other carriable objects, can be used to defeat normal [[Zinger]]s.
|image2=[[File:DK Barrel.png]]
|name2=[[DK Barrel]]s
|description2=If either Diddy or Dixie is missing, the other Kong can break a DK Barrel to free them. If both Kongs are present, the DK Barrels do not release anything. Regardless, it can be used like a normal barrel.
|image3=[[File:TNT Barrel.png]]
|name3=[[TNT Barrel]]s
|description3=TNT Barrels are explosive barrels and are stronger than normal barrels. If the Kongs throw a TNT Barrel at a fragile wall, they can blast it away and create an opening. TNT Barrels can also be used to instantly defeat red Zingers.
}}
|-
|-
|align="center"|[[File:DKC2 Barrel.png]] [[File:DKC2-3 barrel roll.png]]
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
|style="text-align:center"|[[Barrel]]s
|Normal Barrels appear in most levels and are objects that the Kongs can throw into other enemies. When Diddy or Dixie throw a barrel, it rolls on the ground and breaks when it hits a wall. Barrels, along with other carriable objects, can be used to defeat normal [[Zinger]]s.
|-
|-
|align="center"|[[File:DK Barrel.png]]
{{content description|dk=yes
|style="text-align:center"|[[DK Barrel]]s  
|image1=[[File:Enguarde Barrel sprite.png]] [[File:Rambi Barrel sprite.png]] [[File:Rattly Barrel sprite.png]] [[File:Squawks Barrel sprite.png]] [[File:Squitter Barrel sprite.png]]
|If either Diddy or Dixie is missing, the other Kong can break a DK Barrel to free them. If both Kongs are present, the DK Barrels do not release anything. Regardless, it can be used like a normal barrel.
|name1=[[Animal Barrel]]
|description1=If Diddy and Dixie jump into an Animal Barrel, they transform into the pictured Animal Friend, either [[Enguarde]], [[Rambi]], [[Rattly]], [[Squawks]], or [[Squitter]]. They are similar to animal crates by allowing the player to control an Animal Friend.
|image2=[[File:Barrel Cannon.png]]
|name2=[[Arrow Barrel]]s
|description2=Arrow Barrels automatically launch the Kongs out in the direction they point, never turning.
|image3=[[File:Barrel Cannon DKC2 sprite.png]]
|name3=[[Barrel Cannon|Barrel Kannon]]s
|description3=Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel was facing. Some Barrel Kannons spin in circles while others only move between a few directions. Some Barrel Kannons and their variants give the Kongs slight control of the direction they move in upon being blasted out.
|image4=[[File:Biplane Barrel.png]]
|name4=[[Biplane Barrel]]
|description4=The Biplane Barrel is a vehicle at [[Funky's Flights II]] that can take Diddy and Dixie back to a world that they have previously visited. It is the successor of the [[Jumbo Barrel]] in ''Donkey Kong Country''. The Kongs must pay two [[Banana Coin]]s to Funky Kong when they first use the Biplane Barrel, but it subsequently becomes free of charge.
|image5=[[File:Blast Barrel DKC2 sprite.png]]
|name5=[[Blast Barrel]]s
|description5=Blast Barrels automatically blast the Kongs in a direction not specified before launching.
|image6=[[File:Bonus Barrel.png]]
|name6=[[Bonus Barrel]]s
|description6=Bonus Barrels warp the Kongs into a [[Bonus Level]] challenge, where they must complete a task for a [[Kremkoin]]. Bonus Barrels are very common and usually appear either once or twice in every level, though a few levels feature three Bonus Barrels.
|image7=[[File:Diddy Barrel.png]] [[File:Dixie Barrel.png]]
|name7=[[Diddy & Dixie Barrels]]
|description7=Diddy & Dixie Barrels are a type of Barrel Kannon that only pictured Kong (either Diddy or Dixie) can enter if they are in lead.
|image8=[[File:Golden Barrel.png]]
|name8=[[Golden Barrel]]
|description8=The Golden Barrel is a unique barrel that only appears in [[Klubba's Kiosk]]. In a world, when the Kongs pay 15 Kremkoins to Klubba, he allows them to enter the Golden Barrel. The Golden Barrel warps Diddy and Dixie to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], from which they can access one of its levels from each Klubba's Kiosk.
|image9=[[File:Rotatable Barrel.png]]
|name9=[[Spinner Barrel|Rotatable Barrel]]s
|description9=Rotatable Barrels are a type of Barrel Kannon that the player can rotate in any direction. They have a countdown timer on them, and the Kongs are automatically fired out when it reaches zero.
|image10=[[File:Steerable Barrel.png]]
|name10=[[Steerable Barrel]]s
|description10=Steerable Barrels only appear in the level, [[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]. They are similar to Rotatable Barrels except that the Kongs move the barrel around instead of rotating it. When the time limit reaches zero, the Kongs are blasted out of the barrel.
|image11=[[File:Barrel Cannon DKC2 sprite.png]]
|name11=[[Warp Barrel]]s
|description11=Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
}}
|-
|-
|align="center"|[[File:TNT Barrel.png]]
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
|style="text-align:center"|[[TNT Barrel]]s
|TNT Barrels are explosive barrels and are stronger than normal barrels. If the Kongs throw a TNT Barrel at a fragile wall, they can blast it away and create an opening. TNT Barrels can also be used to instantly defeat red Zingers.
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
{{content description|dk=yes
|-style="background:#bb8855;"
|image1=[[File:Check Barrel DKC2.png]] [[File:X Barrel DKC2.png]]
!width=12%|Image
|name1=[[Check and X Barrels]]
!width=10%|Name
|description1=Only appearing in [[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]], the Check and X Barrels control whether the roller coaster's gates are passable.
!Description
|image2=[[File:Invincibility Barrel.png]]
|-
|name2=[[Invincibility Barrel|Exclamation Point Barrel]]s
|align="center"|[[File:Enguarde Barrel sprite.png]] [[File:Rambi Barrel sprite.png]] [[File:Rattly Barrel sprite.png]] [[File:Squawks Barrel sprite.png]] [[File:Squitter Barrel sprite.png]]
|description2=Exclamation Point Barrels act like a [[Super Star]] from the ''[[Super Mario (series)|Super Mario]]'' series, as they grant temporary invincibility to the Kongs. While in this state, Diddy and Dixie flash in a white color, allowing them to defeat most enemies they touch and to walk over spiky surfaces.
|style="text-align:center"|[[Animal Barrel]]
|image3=[[File:Krockhead Barrel.png]]
|If Diddy and Dixie jump into an Animal Barrel, they transform into the pictured Animal Friend, either [[Enguarde]], [[Rambi]], [[Rattly]], [[Squawks]], or [[Squitter]]. They are similar to animal crates by allowing the player to control an Animal Friend.
|name3=[[Krockhead Barrel]]s
|-
|description3=Krockhead Barrels are rare barrels that can only be found around the swamp levels of [[Krem Quay]]. When hit, they summon [[Krockhead]]s from the swampy water to be used as platforms.
|align="center"|[[File:Barrel Cannon.png]]
|image4=[[File:Plus Barrel.png]] [[File:Minus Barrel.png]]
|style="text-align:center"|[[Arrow Barrel]]s
|name4=[[Plus and Minus Barrels]]
|Arrow Barrels automatically launch the Kongs out in the direction they point, never turning.
|description4=Plus and Minus Barrels only appear in the level [[Haunted Hall]], and are respectively used to increase and decrease the timer. If the timer runs out, [[Kackle]] injures the Kongs. A single Plus Barrel appears in an earlier level, [[Rickety Race]], and it has a different role of speeding up the [[Roller Coaster]] just as it hits into it. In one Bonus Level, the Plus Barrel causes the Roller Coaster go backwards.
|-
|image5=[[File:Star Barrel.png]]
|align="center"|[[File:Barrel Cannon DKC2 sprite.png]]
|name5=[[Star Barrel]]s
|style="text-align:center"|[[Barrel Cannon|Barrel Kannon]]s
|description5=Star Barrels appear halfway through every level, and the Kongs can activate one by jumping at it. Therefore, if the Kongs lose a life and re-enter the level, they can continue from the Star Barrel.
|Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel was facing. Some Barrel Kannons spin in circles while others only move between a few directions. Some Barrel Kannons and their variants give the Kongs slight control of the direction they move in upon being blasted out.
}}
|-
|align="center"|[[File:Biplane Barrel.png]]
|style="text-align:center"|[[Biplane Barrel]]
|The Biplane Barrel is a vehicle at [[Funky's Flights II]] that can take Diddy and Dixie back to a world that they have previously visited. It is the successor of the [[Jumbo Barrel]] in ''Donkey Kong Country''. The Kongs must pay two [[Banana Coin]]s to Funky Kong when they first use the Biplane Barrel, but it subsequently becomes free of charge.
|-
|align="center"|[[File:Blast Barrel DKC2 sprite.png]]
|style="text-align:center"|[[Blast Barrel]]s
|Blast Barrels automatically blast the Kongs in a direction not specified before launching.
|-
|align="center"|[[File:Bonus Barrel.png]]
|style="text-align:center"|[[Bonus Barrel]]s
|Bonus Barrels warp the Kongs into a [[Bonus Level]] challenge, where they must complete a task for a [[Kremkoin]]. Bonus Barrels are very common and usually appear either once or twice in every level, though a few levels feature three Bonus Barrels.
|-
|align="center"|[[File:Diddy Barrel.png]] [[File:Dixie Barrel.png]]
|style="text-align:center"|[[Diddy & Dixie Barrels]]
|Diddy & Dixie Barrels are a type of Barrel Kannon that only pictured Kong (either Diddy or Dixie) can enter if they are in lead.
|-
|align="center"|[[File:Golden Barrel.png]]
|style="text-align:center"|[[Golden Barrel]]
|The Golden Barrel is a unique barrel that only appears in [[Klubba's Kiosk]]. In a world, when the Kongs pay 15 Kremkoins to Klubba, he allows them to enter the Golden Barrel. The Golden Barrel warps Diddy and Dixie to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], from which they can access one of its levels from each Klubba's Kiosk.
|-
|align="center"|[[File:Rotatable Barrel.png]]
|style="text-align:center"|[[Rolling Barrel|Rotatable Barrel]]s
|Rotatable Barrels are a type of Barrel Kannon that the player can rotate in any direction. They have a countdown timer on them, and the Kongs are automatically fired out when it reaches zero.
|-
|align="center"|[[File:Steerable Barrel.png]]
|style="text-align:center"|[[Steerable Barrel]]s
|Steerable Barrels only appear in the level, [[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]. They are similar to Rotatable Barrels except that the Kongs move the barrel around instead of rotating it. When the time limit reaches zero, the Kongs are blasted out of the barrel.
|-
|align="center"|[[File:Barrel Cannon DKC2 sprite.png]]
|style="text-align:center"|[[Warp Barrel]]s
|Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
|-style="background:#bb8855;"
!width=12%|Image
!width=10%|Name
!Description
|-
|align="center"|[[File:Check Barrel DKC2.png]] [[File:X Barrel DKC2.png]]
|style="text-align:center"|[[Check and X Barrels]]
|Only appearing in [[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]], the Check and X Barrels control whether the roller coaster's gates are passable.
|-
|align="center"|[[File:Invincibility Barrel.png]]
|style="text-align:center"|[[Invincibility Barrel|Exclamation Point Barrel]]s
|Exclamation Point Barrels act like a [[Super Star]] from the ''[[Super Mario (series)|Super Mario]]'' series, as they grant temporary invincibility to the Kongs. While in this state, Diddy and Dixie flash in a white color, allowing them to defeat most enemies they touch and to walk over spiky surfaces.
|-
|align="center"|[[File:Krockhead Barrel.png]]
|style="text-align:center"|[[Krockhead Barrel]]s
|Krockhead Barrels are rare barrels that can only be found around the swamp levels of [[Krem Quay]]. When hit, they summon [[Krockhead]]s from the swampy water to be used as platforms.
|-
|align="center"|[[File:Plus Barrel.png]] [[File:Minus Barrel.png]]
|style="text-align:center"|[[Plus and Minus Barrels]]
|Plus and Minus Barrels only appear in the level [[Haunted Hall]], and are respectively used to increase and decrease the timer. If the timer runs out, [[Kackle]] injures the Kongs. A single Plus Barrel appears in an earlier level, [[Rickety Race]], and it has a different role of speeding up the [[Roller Coaster]] just as it hits into it. In one Bonus Level, the Plus Barrel causes the Roller Coaster go backwards.
|-
|align="center"|[[File:Star Barrel.png]]
|style="text-align:center"|[[Star Barrel]]s
|Star Barrels appear halfway through every level, and the Kongs can activate one by jumping at it. Therefore, if the Kongs lose a life and re-enter the level, they can continue from the Star Barrel.
|}
|}


==Supporting locations==
==Supporting locations==
There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds.
There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds.
{|class="wikitable dktable-brown"width=100%
{{content description|dk=yes|wikitable=yes|sortable=yes
|-
|image1=[[File:Funkys Flights II DKC2.png]]
!Name
|name1=[[Funky's Flights II]]
!Description
|description1=Diddy and Dixie can lease Funky Kong's [[Biplane Barrel]] to travel to worlds that they have previously visited.
|-
|image2=[[File:Swankys Bonus Bonanza DKC2.png]]
|align=center|[[File:Funkys Flights II DKC2.png]]<br>'''[[Funky's Flights II]]'''
|name2=[[Swanky's Bonus Bonanza]]
|Diddy and Dixie can lease Funky Kong's [[Biplane Barrel]] to travel to worlds that they have previously visited.
|description2=An optional quiz mini-game hosted by [[Swanky Kong]]. Diddy and Dixie have to correctly answer three questions, each being trivia related to the game, to win [[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s. After completing a challenge, the Kongs cannot replay it.
|-
|image3=[[File:Kong Kollege DKC2.png]]
|align=center|[[File:Swankys Bonus Bonanza DKC2.png]]<br>'''[[Swanky's Bonus Bonanza]]'''
|name3=[[Kong Kollege]]
|An optional quiz mini-game hosted by [[Swanky Kong]]. Diddy and Dixie have to correctly answer three questions, each being trivia related to the game, to win [[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s. After completing a challenge, the Kongs cannot replay it.
|description3=An establishment run by [[Wrinkly Kong]] where Diddy and Dixie can save their game (in each world, the first save is free but is subsequently priced at two Banana Coins) or purchase level hints.
|-
|image4=[[File:Monkey Museum DKC2.png]]
|align=center|[[File:Kong Kollege DKC2.png]]<br>'''[[Kong Kollege]]'''
|name4=[[Monkey Museum]]
|An establishment run by [[Wrinkly Kong]] where Diddy and Dixie can save their game (in each world, the first save is free but is subsequently priced at two Banana Coins) or purchase level hints.
|description4=Here, [[Cranky Kong]] gives vague hints of where the Kongs can find secrets within levels; like Kong Kollege, some advice is free while others cost Banana Coins.
|-
|image5=[[File:Klubbas Kiosk DKC2.png]]
|align=center|[[File:Monkey Museum DKC2.png]]<br>'''[[Monkey Museum]]'''
|name5=[[Klubba's Kiosk]]
|Here, [[Cranky Kong]] gives vague hints of where the Kongs can find secrets within levels; like Kong Kollege, some advice is free while others cost Banana Coins.
|description5=A tollbooth operated by [[Klubba]] to guard others from entering the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. However, at each location, Klubba allows Diddy and Dixie to enter a level of the Lost World if they pay fifteen [[Kremkoin]]s to him.
|-
}}
|align=center|[[File:Klubbas Kiosk DKC2.png]]<br>'''[[Klubba's Kiosk]]'''
|A tollbooth operated by [[Klubba]] to guard others from entering the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. However, at each location, Klubba allows Diddy and Dixie to enter a level of the Lost World if they pay fifteen [[Kremkoin]]s to him.
|}


==Levels==
==Levels==
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!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|Gangplank Galleon (world)|white|Gangplank Galleon}}
!colspan=5 style="background:#BB8855"|{{color-link|white|Gangplank Galleon (world)|Gangplank Galleon}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|6||BOSS LEVEL: [[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|Krow's Nest]]||0||Ship mast||Boss Bossanova
|6||BOSS LEVEL: [[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|Krow's Nest]]||0||Ship mast||Boss Bossanova
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|Crocodile Cauldron|white}}
!colspan=5 style="background:#BB8855"|{{color-link|white|Crocodile Cauldron}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|12||BOSS LEVEL: [[Kleever's Kiln]]||0||Lava||Boss Bossanova
|12||BOSS LEVEL: [[Kleever's Kiln]]||0||Lava||Boss Bossanova
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|Krem Quay|white}}
!colspan=5 style="background:#BB8855"|{{color-link|white|Krem Quay}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|rowspan=2|14||rowspan=2|[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]||rowspan=2|2||Ship hold||Lockjaw's Saga
|rowspan=2|14||rowspan=2|[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]||rowspan=2|2||Ship hold||Lockjaw's Saga
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||Ship deck||Snakey Chantey
||Ship deck||Snakey Chantey<br>Klomp's Romp (GBA version)
|-
|-
|15||[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]]||1||Swamp||Bayou Boogie
|15||[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]]||1||Swamp||Bayou Boogie
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|19||BOSS LEVEL: [[Kudgel's Kontest]]||0||Swamp||Boss Bossanova
|19||BOSS LEVEL: [[Kudgel's Kontest]]||0||Swamp||Boss Bossanova
|-style=background:#FFF8DC
|-style=background:#FFF8DC
!colspan=5 style="background:#BB8855"|{{color-link|Krazy Kremland|white}}
!colspan=5 style="background:#BB8855"|{{color-link|white|Krazy Kremland}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|26||BOSS LEVEL: [[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]]||0||Hive||Boss Bossanova
|26||BOSS LEVEL: [[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]]||0||Hive||Boss Bossanova
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|Gloomy Gulch|white}}
!colspan=5 style="background:#BB8855"|{{color-link|white|Gloomy Gulch}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|32||BOSS LEVEL: [[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]||0||Ship mast||Boss Bossanova
|32||BOSS LEVEL: [[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]||0||Ship mast||Boss Bossanova
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|K. Rool's Keep|white}}
!colspan=5 style="background:#BB8855"|{{color-link|white|K. Rool's Keep}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|39||BOSS LEVEL: [[Stronghold Showdown]]||0||Castle||False Triumph?
|39||BOSS LEVEL: [[Stronghold Showdown]]||0||Castle||False Triumph?
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|The Flying Krock|white}}
!colspan=5 style="background:#BB8855"|{{color-link|white|The Flying Krock}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|41||BOSS LEVEL: [[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]||0||Gunship||Crocodile Cacophony
|41||BOSS LEVEL: [[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]||0||Gunship||Crocodile Cacophony
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|white|Lost World}}
!colspan=5 style="background:#BB8855"|{{color-link|white|Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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==Cheats==
==Cheats==
In the original version, when the player starts a new file, they can press Down numerous times to navigate down to the hidden Cheat Mode option. While highlighting the option, the player can press a combination of buttons to enter one of two [[cheat code|cheat]]s:
In the original version, when the player starts a new file, they can press Down ten times to navigate down to the hidden Cheat Mode option (after five presses, the hidden Music Test will appear). While highlighting the option, the player can press a combination of buttons to enter one of two [[cheat code|cheat]]s:
*One cheat removes all the DK Barrels. It is activated by entering: B, A, Right, Right, A, Left, A, X
*One cheat removes all the DK Barrels. It is activated by entering: B, A, Right, Right, A, Left, A, X
*One cheat causes the Kongs to start with 50 lives. It is activated by entering: Y, A, Select, A, Down, Left, A, Down  
*One cheat causes the Kongs to start with 50 lives. It is activated by entering: Y, A, Select, A, Down, Left, A, Down


==Differences in other versions==
==Differences in other versions==
In addition to regional differences, there are two main revisions of the SNES release.<ref>https://dkcspeedruns.com/Version_Differences#Donkey_Kong_Country_2</ref><ref>http://www.dkc-atlas.com/forum/viewtopic.php?t=151&f=7</ref> Changes from the first version:
In addition to regional differences, there are two main revisions of the SNES release. Changes from the first version:
;V1.1
;V1.1
*[[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|Jungle Jinx]] and [[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]] both have their bonus areas' color schemes swapped from the previous version.
*[[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|Jungle Jinx]] and [[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]] both have their bonus areas' color schemes swapped from the previous version.
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===Castle Crush glitch===
===Castle Crush glitch===
{{Damage|1}}
{{Damage|1}}
'''Note:''' This glitch only works in the SNES and [[Wii U]] versions.
'''Note:''' This glitch only works in the SNES, [[Wii U]] and [[Nintendo Switch]] versions.


[[File:Castle Crush Glitch.png|thumb|right|Two examples of the glitch's effects.]]
[[File:Castle Crush Glitch.png|thumb|Two examples of the glitch's effects.]]
To perform this glitch, the player must enter [[Castle Crush]] with [[Diddy Kong]] as the lead character ([[Dixie Kong|Dixie]] is optional, but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break, but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.<ref>[https://www.youtube.com/watch?v=1D95R9h7Jqw YouTube]; one of the top comments also explains some of the technical aspects of the glitch</ref> Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby [[Animal Barrel|Rambi Barrel]]. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to  either turn into a screen-sized glitchy mess, an incorrectly-colored [[Klubba]] with no hammer, which stands in place, or a fully-black [[Kleever]], which moves slowly to the side while spinning. In all three of these cases, the game typically will softlock shortly thereafter.
To perform this glitch, the player must enter [[Castle Crush]] with [[Diddy Kong]] as the lead character ([[Dixie Kong|Dixie]] is optional, but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break, but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.<ref>{{cite|url=www.youtube.com/watch?v=heWmjDYGnco|title=Castle Crush Glitch on Switch compilation|publisher=YouTube|date=March 7, 2021|language=en|author=Crash Catalogue|accessdate=June 5, 2024}}</ref> Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby [[Animal Barrel|Rambi Barrel]]. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to  either turn into a screen-sized glitchy mess, an incorrectly-colored [[Klubba]] with no hammer, which stands in place, or a fully-black [[Kleever]], which moves slowly to the side while spinning. In all three of these cases, the game typically will softlock shortly thereafter.


==Quotes==
==Quotes==
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==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' - The overall game's plot was similar to that of ''Donkey Kong Jr.'', where Donkey Kong was abducted by an old foe (Mario in the case of ''Donkey Kong Jr.'', and K. Rool in ''Donkey Kong Country 2''), with the main protagonist (the eponymous character in ''Jr.'', Diddy and Dixie in ''Donkey Kong Country 2'') having to travel from their home to the main villain's home to save Donkey Kong.
*''[[Super Mario Bros.]]'' - The instruction booklet's description of the [[Plus and Minus Barrels|Minus Barrel]] jokingly states that it will send the player to the [[Minus World]].
*''[[Super Mario Bros.]]'' - The instruction booklet's description of the [[Plus and Minus Barrels|Minus Barrel]] jokingly states that it will send the player to the [[Minus World]].
*''[[Super Mario (series)|Super Mario]]'' series - Mario makes an appearance as a video game hero as first place or second place depending on the number of [[DK Coin|Cranky's Video Game Hero Coin]]s obtained. Yoshi also appears in second or third place depending on the number of coins obtained.
*''[[Super Mario (franchise)|Super Mario]]'' franchise - Mario makes an appearance as a video game hero as first place or second place depending on the number of [[DK Coin|Cranky's Video Game Hero Coin]]s obtained. Yoshi also appears in second or third place depending on the number of coins obtained.
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series - At [[Cranky's Video Game Heroes]], Link can be seen in third place or ranked out.
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series - At [[Cranky's Video Game Heroes]], Link can be seen in third place or ranked out.
*''{{wp|Sonic the Hedgehog}}'' series - Sonic's discarded shoes is seen among the "No Hopers" pile in the original SNES game.
*''{{wp|Sonic the Hedgehog}}'' series - [[Sonic|Sonic the Hedgehog]]'s discarded shoes is seen among the "No Hopers" pile in the original SNES game.
*''{{wp|Killer Instinct (1994 video game)|Killer Instinct}}'' - A ''Killer Instinct'' arcade cabinet and a poster of Chief Thunder can be seen in Cranky's [[Monkey Museum]].
*''{{wp|Killer Instinct (1994 video game)|Killer Instinct}}'' - A ''Killer Instinct'' arcade cabinet and a poster of Chief Thunder can be seen in Cranky's [[Monkey Museum]].
*''{{wp|Earthworm Jim}}'' series - Earthworm Jim's discarded blaster is seen among the "No Hopers" pile in the original SNES game.
*''{{wp|Earthworm Jim}}'' series - Earthworm Jim's discarded blaster is seen among the "No Hopers" pile in the original SNES game.
*''[[Donkey Kong Country]]'' - This game is a sequel and follow-up to ''Donkey Kong Country''. Some graphics, notably for Diddy Kong and several items and objects, are reused from this game. The reason the Kongs do not swap the banana hoard for Donkey Kong is because they had just tried hard to get them back in this game. Also a stuffed Winky is found in the game. Additionally, Cranky states that ''Donkey Kong Country 2'' will never be as good as ''Donkey Kong Country'', and then says that it was "rubbish". The sound effect Steel Barrels play can be heard in Kannon's Klaim, and when Kleever is hit by a cannonball. [[Steel Keg]]s cameo in the "ship hold" level type's scenery.


==References in later games==
==References in later games==
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' - This game is a follow-up to ''Donkey Kong Country 2''. Wrinkly mentions how she had given up working in a school, which was her occupation during ''Donkey Kong Country 2''. Also, many of the item sound effects and graphics in ''Donkey Kong Country 2'' are used again in this game. In the Game Boy Advance version, Swanky looks the same as he did in ''Donkey Kong Country 2''.
*''[[Donkey Kong 64]]'' - Paintings of Kaptain K. Rool hang in sunken ships in this game.
*''[[Donkey Kong Land 2]]'' - A direct semi-sequel to ''Donkey Kong Country 2'', in which most of the level names and bosses remained the same.
*''[[Donkey Kong 64]]'' - [[Banana Coin|Banana Bunch Coin]]s, which debuted in ''Donkey Kong Country 2'', make a return. Paintings of Kaptain K. Rool hang in sunken ships in this game.
*''[[DK: Jungle Climber]]'' - Funky's Theme in this game is a cover of the theme Funky the Main Monkey.
*''[[DK: Jungle Climber]]'' - Funky's Theme in this game is a cover of the theme Funky the Main Monkey.
*''[[WarioWare: D.I.Y. Showcase]]'' - The [[microgame]] [[DK Country]] is based on the game.  
*''[[WarioWare: D.I.Y. Showcase]]'' - The [[microgame]] [[DK Country]] is based on the game.  
*''[[Donkey Kong Country Returns]]'' - Ship levels and volcanic levels make a return as well as [[Banana Coin]]s.
*''[[Donkey Kong Country: Tropical Freeze]]'' - A bramble level returns, and is named [[Bramble Scramble (Donkey Kong Country: Tropical Freeze)|Bramble Scramble]] after the one in ''Donkey Kong Country 2''.
*''[[Donkey Kong Country: Tropical Freeze]]'' - The enemies in this game are vikings known as Snomads, but since vikings are a type of pirate, that could be a reference to ''Donkey Kong Country 2''. Also, Dixie Kong returns as a playable character, and her gumball gun and air guitar idle animation (as well as playing a real guitar during the ending) are reminiscent of her blowing bubble gum idle animation and victory animation, respectively, from ''Donkey Kong Country 2''. A bramble level returns, and is named Bramble Scramble after the one in ''Donkey Kong Country 2''.
*''[[Super Smash Bros. Ultimate]]'' - In this game, one of King K. Rool's attacks involves him using his blunderbuss and he also wears his pirate hat when using the move. Kaptain K. Rool also appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in this game, using his artwork from ''Donkey Kong Country 2: Diddy's Kong Quest''. In King K. Rool's announce trailer "The Rivals", Donkey Kong's and Diddy Kong's eyes comically bulge out in horror when they witness King K. Rool knock away [[List_of_fighters_debuting_in_Super_Smash_Bros._Brawl#King_Dedede|King Dedede]] (who had posed as King K. Rool as a prank), referencing their reactions when about to face a boss in ''Donkey Kong Country 2'' (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).
*''[[Super Smash Bros. Ultimate]]'' - In this game, one of King K. Rool's attacks involves him using his blunderbuss and he also wears his pirate hat when using the move. Kaptain K. Rool also appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in this game, using his artwork from ''Donkey Kong Country 2: Diddy's Kong Quest''. In King K. Rool's announce trailer "The Rivals", Donkey Kong's and Diddy Kong's eyes comically bulge out in horror when they witness King K. Rool knock away King Dedede (who had posed as King K. Rool as a prank), referencing their reactions when about to face a boss in ''Donkey Kong Country 2'' (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).


==Development==
==Development==
Even before the first ''[[Donkey Kong Country]]'' turned out to be a blockbuster success, the game's development team already had plans for a sequel.<ref name="RetroGamer">Rory Milne (July 2018), "The Making Of ''Donkey Kong Country 2''". ''Retro Gamer Magazine Issue 181 (p. 65 to 68)''. Retrieved September 27, 2020</ref> The team focused first on the game's environments; the game's setting was informed by [[Gregg Mayles]] life-long obsession with pirates and the fact that the first ''Donkey Kong Country'' had already featured most stock platforming level archetypes. While some ideas from its predecessor were carried over, all of the levels in ''Donkey Kong Country 2'' were brand new.<ref name="RetroGamer"></ref> Replacing Donkey Kong with the new character Dixie Kong came from a desire to take risk and surprise players.<ref name="RetroGamer"></ref>
Even before the first ''[[Donkey Kong Country]]'' turned out to be a blockbuster success, the game's development team already had plans for a sequel.<ref name="RetroGamer">{{cite|author=Milne, Rory|date=July 2018|title="The Making Of ''Donkey Kong Country 2''" - ''Retro Gamer Magazine Issue 181|accessdate=May 17, 2018|page=65 to 68}}</ref> The team focused first on the game's environments; the game's setting was informed by [[Gregg Mayles]]' life-long obsession with pirates and the fact that the first ''Donkey Kong Country'' had already featured most stock platforming level archetypes. While some ideas from its predecessor were carried over, all of the levels in ''Donkey Kong Country 2'' were brand new.<ref name="RetroGamer"/> Replacing Donkey Kong with the new character Dixie Kong came from a desire to take risk and surprise players.<ref name="RetroGamer"/>


Speaking of the game's level design, Mayles explained that ''Donkey Kong Country 2'' went with a more exploration-based structure as ''"If we had made it speed runs again then there wouldn't have been much scope for us to go anywhere different with it"'' and to make the game more different from its predecessor.<ref name="RetroGamer"></ref> Secret collectables and the Lost World were included to give the game more intrigue and extend its replay value. [[Nintendo]] was less involved in ''Donkey Kong Country 2''{{'}}s development, which Gregg Mayles chalked up to the success of the first game.<ref name="RetroGamer"></ref>
Speaking of the game's level design, Mayles explained that ''Donkey Kong Country 2'' went with a more exploration-based structure as ''"If we had made it speed runs again then there wouldn't have been much scope for us to go anywhere different with it"'' and to make the game more different from its predecessor.<ref name="RetroGamer"/> Secret collectables and the Lost World were included to give the game more intrigue and extend its replay value. [[Nintendo]] was less involved in ''Donkey Kong Country 2''{{'}}s development, which Gregg Mayles chalked up to the success of the first game.<ref name="RetroGamer"/>


==Pre-release and unused content==
==Pre-release and unused content==
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==Reception==
==Reception==
''Donkey Kong Country 2: Diddy's Kong Quest'' received widespread critical acclaim, considered by critics to be among the best titles on the Wii's Virtual Console.
''Donkey Kong Country 2: Diddy's Kong Quest'' received widespread critical acclaim, considered by critics to be among the best titles on the Wii's Virtual Console.
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパードンキーコング{{hover|2|ツー}} ディクシー{{hover|&|アンド}}ディディー
|Jap=スーパードンキーコング2 ディクシー&ディディー
|JapR=Sūpā Donkī Kongu Tsū Dikushī ando Didī
|JapR=Sūpā Donkī Kongu Tsū Dikushī ando Didī
|JapM=Super Donkey Kong 2: Dixie & Diddy
|JapM=Super Donkey Kong 2: Dixie & Diddy
Line 1,045: Line 893:
==Trivia==
==Trivia==
<!--There wasn't really a Virtual Boy port of the game planned, check the Virtual Boy page for details-->
<!--There wasn't really a Virtual Boy port of the game planned, check the Virtual Boy page for details-->
*The game was placed 33rd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref>
*The game was placed 33rd in the 100th issue of ''Nintendo Power''{{'}}s "100 best Nintendo games of all time" in 1997.{{page needed}}
*The subtitle was originally "Diddy Kong's Quest",<ref>''Nintendo Power'' #74, page 108.</ref> but was later changed to "Diddy's Kong Quest", which is a pun on "conquest".
*This is the only game in the original ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' trilogy where the players start with four lives by default. The other two games have the players start with five lives by default.
*This is the only game in the original ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' trilogy where the players start with four lives by default. The other two games have the players start with five lives by default.
*The game over screen is also used in error and anti-piracy screens in-game. This also occurs in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''.
*The game over screen is also used in error and anti-piracy screens in-game. This also occurs in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
*An arcade game manufacturer named Sunwise made a Japan-only slot machine game based on the Japanese version of ''Donkey Kong Country 2: Diddy's Kong Quest'' called ''[[Swanky no Bonus Slot]]'' (which translates to "Swanky's Bonus Slots"). The game would play a music piece while the wheels would spin.<ref>[https://www.nicovideo.jp/watch/sm19706599]</ref>
*An arcade game manufacturer named Sunwise made a Japan-only slot machine game based on the Japanese version of ''Donkey Kong Country 2: Diddy's Kong Quest'' called ''[[Swanky no Bonus Slot]]'' (which translates to "Swanky's Bonus Slots"). The game would play a music piece while the wheels would spin.<ref>{{cite|author=kodomoyo|url=www.nicovideo.jp/watch/sm19706599|title=【メダルゲーム】―スワンキーのボーナススロット ①―【すゎ~ん】|publisher=Niconico Video|date=December 29, 2012|accessdate=June 5, 2024}}</ref>


==References==
==References==
Line 1,055: Line 902:


==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
*[https://www.nintendo.co.jp/n02/shvc/p_adnj/index.html Nintendo of Japan webpage]
*[https://www.nintendo.co.jp/n02/shvc/p_adnj/index.html Nintendo of Japan webpage]
*[https://web.archive.org/web/19980205061901/http://www.nintendo.com/snes/dkc2/index.html Nintendo of America webpage]
*[https://web.archive.org/web/19980205061901/http://www.nintendo.com/snes/dkc2/index.html Nintendo of America webpage]

Latest revision as of 15:54, June 6, 2024

This article is about the original SNES game. For the Game Boy Advance remake, see Donkey Kong Country 2 (Game Boy Advance).
Donkey Kong Country 2: Diddy's Kong Quest
North American box art for Donkey Kong Country 2: Diddy's Kong Quest
For alternate box art, see the game's gallery.
Developer Rareware
Publisher Nintendo
Platform(s) Super Nintendo Entertainment System, Virtual Console (Wii, Wii U, New Nintendo 3DS), Super Nintendo Entertainment System - Nintendo Switch Online
Release date SNES:
Japan November 21, 1995
USA December 4, 1995[1]
Europe December 14, 1995[2][better source needed]
South Korea 1995[3]
Virtual Console (Wii):
Europe May 16, 2007
Australia May 16, 2007
USA May 21, 2007
Japan October 23, 2007
South Korea November 25, 2008
Virtual Console (Wii U):
Europe October 23, 2014
Australia October 24, 2014
Japan November 26, 2014
USA February 26, 2015
Virtual Console (New 3DS):
Europe March 24, 2016
Australia March 25, 2016
Japan April 6, 2016[4]
USA April 14, 2016
Super Nintendo Entertainment System - Nintendo Switch Online:
Japan September 23, 2020[5]
USA September 23, 2020[6]
Europe September 23, 2020[7]
Australia September 23, 2020[8]
HK September 23, 2020[9]
South Korea September 23, 2020[10]
Genre Platformer, adventure
Rating(s)
ESRB:K-A - Kids to Adults
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
Mode(s) Single player, multiplayer
Format
Super NES:
Game Pak
Wii:
Digital download
Wii U:
Digital download
Nintendo Switch:
Digital download
Nintendo 3DS:
Digital download
Input
Super NES:
Wii:
Wii U:
Nintendo Switch:
Nintendo 3DS:

Donkey Kong Country 2: Diddy's Kong Quest is a 1995 platform game that was developed by Rareware and published by Nintendo for the Super Nintendo Entertainment System. It is the second installment in the Donkey Kong Country series. It is a sequel and direct follow-up to Donkey Kong Country. The subtitle was originally Diddy Kong's Quest,[11] but it was later changed to Diddy's Kong Quest, the latter two words being a portmanteau of "Kong" and "conquest." The game stars Diddy Kong, as he and his girlfriend, Dixie Kong, make their way through Crocodile Isle to save Donkey Kong from the Kremling Krew. A sequel and direct follow-up to Donkey Kong Country 2: Diddy's Kong Quest was released in 1996, Donkey Kong Country 3: Dixie Kong's Double Trouble!

In 2004, a remake of the game was made for the Game Boy Advance. It features several differences, including the addition of photographs and extra Cranky's Video Game Hero Coins. It omits the Diddy's Kong Quest subtitle, thus the game is simply known as Donkey Kong Country 2.

In 2007, the original version was rereleased on the Wii's Virtual Console. On November 25, 2012, for reasons unknown, Donkey Kong Country 2 and the other two original Donkey Kong Country games were delisted from the Wii Virtual Console,[12] but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the Wii U's Virtual Console in Europe and Australia; in Japan on November 26, 2014; and in the United States and Canada on February 26, 2015. For handhelds, Donkey Kong Country 2: Diddy's Kong Quest was ported exclusively to the New Nintendo 3DS's Virtual Console in March/April 2016. It was made available on Super Nintendo Entertainment System - Nintendo Switch Online for the Nintendo Switch on September 23, 2020.

Donkey Kong Country 2: Diddy's Kong Quest is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar Game Boy title was released a year later, in 1996, Donkey Kong Land 2.

StoryEdit

“Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!”
Cranky Kong

Some time after the events of Donkey Kong Country, Donkey Kong is relaxing at a beach, sitting on a chair while drinking a banana milkshake. Funky Kong is busy surfing waves among the seagulls. Cranky Kong walks up to Donkey Kong and hits him on the head with his cane. He asks Donkey Kong why he is sitting around if he is a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "whisking off maidens and throwing barrels seven days a week". Donkey Kong tells him to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.

At night, Diddy Kong and his girlfriend, Dixie Kong, are worried because Donkey Kong has not returned. They go to the beach to investigate, and the Kongs find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:

Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool

Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the bananas, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. After Dixie insist that she will accompany Diddy, the two begin their journey.

The two Kongs travel through Crocodile Isle, the hometown of the Kremlings. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard Gangplank Galleon, a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, Crocodile Cauldron, then the swampy Krem Quay, then the abandoned amusement park Krazy Kremland, and a spooky woods, Gloomy Gulch. Diddy and Dixie eventually reach the end of the sixth world, K. Rool's Keep, where they find Donkey Kong tied up in a chamber. Just as they celebrate, Donkey Kong is pulled up into K. Rool's personal airship, The Flying Krock.

Aboard the giant airship, Diddy and Dixie find Donkey Kong tied up, and they battle Kaptain K. Rool. Donkey Kong eventually breaks free from his ropes, and he uppercuts K. Rool out of the roof. Kaptain K. Rool falls all the way down Crocodile Isle and into the surrounding water, where he is seemingly eaten up by sharks.

During their adventures, Diddy and Dixie can also enter the Lost World by paying a Kremkoin fee to Klubba at his kiosk. The Kongs eventually enter Crocodile Isle's power source, Krocodile Kore, where they re-encounter Kaptain K. Rool. After a short battle, K. Rool's blunderbuss explodes, which propels him into the energy geyser powering Crocodile Isle. This blocks the power flow, which then destroys Crocodile Isle.

From a cliff, Donkey Kong, Diddy, and Dixie watch as Crocodile Isle explodes while sinking into the ocean. Just before the isle sinks, K. Rool escapes on a boat, laughing as he sails off into the horizon.

GameplayEdit

AbilitiesEdit

 
The Kongs use the team up move.

Donkey Kong Country 2: Diddy's Kong Quest is a 2D platformer like its predecessor, Donkey Kong Country. The player controls Diddy Kong and Dixie Kong, whose basic abilities include jumping, climbing, and swimming. The Kongs usually jump to cross gaps and grab airborne items. Either Kong can perform a mid-air jump if they cartwheel or spin off a nearby ledge, often necessary for reaching secret areas or collectibles. Like Donkey Kong Country, Diddy can perform a cartwheel attack and still retains his agility (he can jump, climb, run, and swim a bit faster than Dixie). Dixie's equivalent to the cartwheel attack is the Helicopter Spin, where she spins into an enemy. Dixie has the advantage of also being able to perform the ability in mid-air, where she whirls her ponytail to glide to nearby areas or to cross some large gaps. There are more enemies that Diddy and Dixie can defeat by their respective cartwheel or spin attack, rather than a jump attack.

If both Kongs are on screen, they can perform team up, where either Kong piggybacks on the other in front. While this slows Diddy and Dixie's movement, either Kong can be thrown to reach items or higher areas. When a Kong is thrown to a higher platform, the lead Kong automatically moves up there with them.

Diddy holds a carriable object in front of him, which includes barrels, crates, and treasure chests. This way Diddy can defeat an enemy who walks into the object. Dixie holds an object over her head with her ponytail, which defends against foes above her.

The swimming mechanic is similar to earlier Super Mario platformers. The player must hit  , the jump button, to advance upwards into the water. If the player does not press the button, the Kongs slowly sink to the bottom. Pressing   enables them to swim quicker, and   and   controls their ascent and descent.

ModesEdit

 
The mode selection and its two hidden modes: "Sound Test" and "Cheats"

When starting a new file, the player has the option to choose between one or two player modes. The original Super Nintendo version has two hidden modes which can be accessed by pressing Down on the   a number of times.

Image Name Description

  One Player The single player mode where the player controls both Diddy and Dixie.
  TWO Player Team Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong.
  TWO Player Contest Two players compete to finish the most levels. Like "TWO Player Team", the first player controls Diddy while the second player is Dixie.
  Music Test A hidden mode where the player can listen to the game's background themes. The player can reveal and access the mode by pressing Down five times from "TWO Player Contest."
  Cheat Mode A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing Down another five times from "Music Test."

CharactersEdit

Kong KlanEdit

Diddy and Dixie are assisted by four members of the Kong Klan, two of whom return from Donkey Kong Country and two who debut in the game.

Playable
Image Name Description

  Diddy Kong Diddy Kong returns from Donkey Kong Country as the main character of Donkey Kong Country 2. He retains his fast speed, strength, cartwheeling, high jumping, and agility. When he hits an End of Level Target, Diddy performs on his boombox.
  Dixie Kong Dixie is the girlfriend and sidekick of Diddy, and she is characterized as confident and brave. Dixie is noted for her Helicopter Spin ability, which allows her to glide in midair. If Dixie hits an End of Level Target hard enough, she performs on an electric guitar.
Supporting
Image Name Description

  Cranky Kong Cranky Kong is the host of the Monkey Museum, the successor to his cabin from Donkey Kong Country. Cranky provides level hints to the Kongs at a fee.
  Donkey Kong Donkey Kong is the titular character of the Donkey Kong franchise. In the game's backstory, Donkey Kong was kidnapped and held ransom by Kaptain K. Rool and the Kremlings, who demanded the Kongs give the Banana Hoard to them. Diddy and Dixie go on an adventure to rescue Donkey Kong.
  Funky Kong Funky Kong operates a flight rental service, Funky's Flights II, which is the successor to Funky's Flights from the previous game. He leases the Biplane Barrel to Diddy and Dixie, allowing them to travel back to worlds they have previously visited.
  Swanky Kong Swanky debuts in the game and is the host of a game show, Swanky's Bonus Bonanza. In it, Swanky gives three questions to Diddy and Dixie. If they answer all three correctly, Swanky rewards them with Extra Life Balloons.
  Wrinkly Kong Wrinkly Kong debuts in the game and is the wife of Cranky Kong. She operates a Kong Kollege in nearly every world, and like her husband, Wrinkly provides hints and information to the Kongs. She also has a crucial role of allowing the Kongs to save their game progress.

Animal BuddiesEdit

Animal Buddies are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find Bonus Barrels, Cranky's Video Game Hero Coins, Banana Coin, and other collectible items. There are a total of seven Animal Buddies, one of which has two variations. Diddy and Dixie can only transform into or ride five of the Animal Buddies. Animal Buddies have a larger role than in Donkey Kong Country, because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a super move, where they build up energy before unleashing a powerful attack.

Image Name Description First level Last level

  Clapper Clapper is a seal with the ability to cool or freeze water temporarily. Diddy and Dixie can get Clapper to cool the water when they jump on him. In Lava Lagoon, Clapper cools the boiling liquid into water, allowing the Kongs to swim through the water. In Clapper's Cavern, Clapper freezes the water to solid ice, allowing the Kongs to move past the Snapjaw below. Lava Lagoon Clapper's Cavern
  Enguarde Enguarde the swordfish, who first appeared in Donkey Kong Country, is an Animal Friend who appears in underwater levels. With his sharp bill, Enguarde can defeat most underwater enemies. The game introduces the Superstab, which allows Enguarde to break open some walls. Lockjaw's Locker Animal Antics
  Glimmer Glimmer the angler fish only appears in a single level, Glimmer's Galleon, where his flashlight guides the Kongs through the dark area. He is the only moving Animal Friend that is unaffected by enemies and stage hazards, and the only one that the Kongs cannot ride. Glimmer's Galleon Glimmer's Galleon
  Rambi Rambi the rhino is an Animal Friend returning from Donkey Kong Country. He is a powerful ally, capable of defeating most enemies with its horn. Rambi's Supercharge ability, which is introduced in this game, allows him to charge fast into enemies and break some walls leading into a Bonus Level. Pirate Panic Animal Antics
  Rattly Rattly has a similar role to Winky from the previous game, as he has the ability to perform very high jumps. With this ability, Rattly can reach higher areas and items and Bonus Barrels that the Kongs cannot reach themselves. With his Superjump ability, Rattly can charge up and then perform an even higher jump. Topsail Trouble Animal Antics
    Squawks Squawks is a green parrot who flies the Kongs to higher areas. He can shoot eggs from his mouth, allowing him to defeat stronger enemies like Zingers. An indigo relative of Squawks appears in the level Parrot Chute Panic, and unlike Squawks, he can neither spit eggs nor flap higher. This relative only slowly descends down the hive and around the Zingers. Squawks's Shaft Animal Antics
  Squitter Squitter the spider can shoot web projectiles to attack other enemies as well as create temporary web platforms for moving across gaps and going up to higher areas. Unlike the other Animal Friends, Squitter gets injured if he touches an enemy. Hot-Head Hop Animal Antics

Cranky's Video Game HeroesEdit

The Cranky's Video Game Heroes ceremony features three cameos of other game protagonists, each with their own amount of Hero Coins collected.

Image Name Description

  Mario Mario is the default champion, with 39 of the 40 coins.
  Yoshi Yoshi is the default runner-up, with 29 coins.
  Link Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.

EnemiesEdit

“How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!”
Cranky Kong[13]

The game features a handful of enemies, many of whom are Kremlings. Most of them first appear in Donkey Kong Country 2: Diddy's Kong Quest, though a few of them return from Donkey Kong Country.

Lazy Landlubbers
Image Name Description First level Last level

  Cat O' 9 Tails Cat O' 9 Tails are blue cats with many tails. They attack by rapidly spinning around while following the Kongs. Cat O' 9 Tails eventually get dizzy from spinning, which allows the Kongs to defeat them by jumping on them. Sometimes, as it spins, the Cat O' 9 Tails catches the Kongs into its tails and throws them upward. Mudhole Marsh Fiery Furnace
  Click-Clack Click-Clacks are large beetle enemies who move around back and forth. The Kongs can defeat a Click-Clack by jumping on it twice; the first jumps flips over a Click-Clack, allowing the Kongs to pick it up and throw it. Click-Clacks can instantly be defeated if the Kongs roll into it or throw an object at it. Mainbrace Mayhem Clapper's Cavern
  Flitter Flitters are large blue dragonflies appearing in midair. Some move back and forth whereas some others stay in one spot. Flitters are often used by the Kongs to get across gaps. Topsail Trouble Animal Antics
    Mini-Necky Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from Donkey Kong Country, the other being Zingers. Kannon's Klaim Animal Antics
  Neek Neeks are one of the weakest enemies, along with Klomps. They simply move around the ground and attempt to hit the Kongs. These enemies can be defeated from any attack. Pirate Panic Animal Antics
  Screech Screech is Kaptain K. Rool's pet parrot and a mini-boss whom Squawks races in the second half of Screech's sprint. Screech's Sprint Screech's Sprint
  Spiny Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack. Glimmer's Galleon Fiery Furnace
    Zinger Zingers are large wasps and airborne enemies. They either remain in one spot or move back and forth. There are yellow and red Zingers; the yellow ones can only be defeated by an Animal Friend or a thrown object, while red ones can only be defeated by a TNT Barrel. Gangplank Galley Animal Antics
Submerged Seadogs
Image Name Description First level Last level

    Flotsam Flotsams are underwater stingray enemies who swim around in the water. Like the other underwater enemies, they can only be defeated by Enguarde. There are both blue and green Flotsams: the blue ones continue moving in a single direction while the green ones move around from left to right. Lockjaw's Locker Animal Antics
  Lockjaw Lockjaws are piranha fish who try and bite the Kongs when they approach them. Like most other underwater enemies, Lockjaws can only be defeated by Enguarde. Lockjaw's Locker Animal Antics
      Puftup Puftups are spiky, underwater pufferfish enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions. Lava Lagoon Animal Antics
    Shuri Shuries are underwater starfish enemies. Their name is a reference to shuriken, as when the Kongs approach a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde. Lockjaw's Locker Animal Antics
  Snapjaw Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw. They patrol the water below the Kongs and bite them if they fall in. Slime Climb Clapper's Cavern
Kremling Kuthroats
Image Name Description First level Last level

    Kaboing Kaboings are a type of Kremling with two peg legs. They can only move by bouncing around: some Kaboings only bounce in place while some jump forward. There are green and gray Kaboings, and the former can jump farther than the latter. The Kongs can defeat Kaboings by jumping on their head. Gangplank Galley Animal Antics
  Kaboom Kabooms are red Kremlings who disguise themselves as a TNT Barrel, like how Klobbers disguise themselves as a barrel. Kabooms hide in their TNT Barrel, and if the Kongs approach one, it jumps out and attempts to run into them. The Kongs can defeat Kabooms by jumping on them and then throwing them like a TNT Barrel. Ghostly Grove Klobber Karnage
  Kackle Kackles are large, skeletal Kremlings who only appear in Haunted Hall. There are four Kackles, each of whom chases the Kongs throughout segments of the level. When the Kongs are chased by a Kackle, a time limit appears on top of the screen, and if it hits zero, the Kackle attacks the Kongs. Diddy and Dixie must run into Plus Barrels, which increase the timer and thus prevent the Kackle from attacking the Kongs, and avoid the Minus Barrels, which reduce the timer. Haunted Hall Haunted Hall
    Kannon Kannons are Klumps dressed up in pirate gear. They wield a cannon that shoots kannonballs at the Kongs, though sometimes it shoots out barrels, which the Kongs can bounce on to cross large gaps. Kannon's Klaim Animal Antics
  Klampon Klampons are crocodilian enemies with large jaws, like Klaptraps from Donkey Kong Country. They attack by biting Diddy and Dixie. Hot-Head Hop Animal Antics
          Klank Klanks are a type of Kremling who ride on Roller Coasters. They only appear in two levels: Target Terror and Rickety Race. In the former level, Klanks attack Diddy and Dixie by throwing barrels at them, and in the latter level, the Kongs must race past several Klanks until reaching the end of the level. Target Terror Rickety Race
  Klinger Klingers are Kremlings found on ropes, chains, and pond reeds, which they climb up and slide down repeatedly. Mainbrace Mayhem Screech's Sprint
  Kloak A ghostly Kremling capable of floating in midair. Kloaks pull out random enemies, objects, and items from the air and throw them at the Kongs. Barrel Bayou Screech's Sprint
      Klobber Klobbers are enemies who wear and hide inside a barrel as a disguise. When the Kongs approach a Klobber, it gets up and starts running after the Kongs. Klobbers attempt to push the Kongs into a pit. They have two other variants: yellow Klobbers, who cause the Kongs to drop a Banana Bunch from each hit, and black Klobbers, who make them drop a Red Balloon with each hit. The Kongs can quickly regain their dropped items before they disappear. Pirate Panic Klobber Karnage
  Klomp Klomps are Kremlings with a peg leg. These enemies slowly move back and forth, and the Kongs can easily defeat them with any attack. Pirate Panic Ghostly Grove
  Klubba Klubba is a large Kremling who operates a tollbooth, Klubba's Kiosk, in nearly every world. He prevents others from entering the Lost World, but Diddy and Dixie can pay 15 Kremkoins to Klubba from each of his kiosks to access the Lost World from that location and unlock one of its levels. Klubba wields a cudgel, and if the Kongs decide to fight him, Klubba whacks them out using his cudgel. Klubba's Kiosk Klubba's Kiosk
    Krockhead Krockheads are crocodile heads submerged in swamp water and the lava, hence their name. They are used as platforms by Diddy and Dixie to safely cross over. Some Krockheads repeatedly emerge then sink below, meaning that Diddy and Dixie must quickly jump from them. Green Krockheads are used as standard platforms while the brown ones spring the Kongs into the air. Hot-Head Hop Mudhole Marsh
  Krook Krooks are Kremlings wearing a trenchcoat and have two hooks for its hands. They attack by throwing a hook like a boomerang at the Kongs. They can be defeated by a cartwheel or jump attack, though some are out of range and can only be avoided. Squawks's Shaft Fiery Furnace
      Kruncha Krunchas are strong, muscular Kremlings. It is invulnerable to jump attacks, and if Diddy and Dixie attempt it, the Kruncha turns bright red and moves around the area. They can be defeated if an object, such as a barrel, is thrown at them, or by team up attack. They have a more uncommon pink variant, which appears in Castle Crush and Clapper's Cavern. Gangplank Galley Clapper's Cavern
    Kutlass Kutlasses are short Kremlings who wield two large swords. If the Kongs approach a Kutlass, it chases them and attempts to slash them with their swords. If the Kutlass misses, the Kongs have a brief moment to jump on them before the Kutlass pulls its swords back up. There are yellow and green varieties, the latter of whom picks up its swords faster after attacking with them. Krockhead Klamber Fiery Furnace

Barnacled BossesEdit

Like Donkey Kong Country, a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from Donkey Kong Country where every boss stage took place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'.

Image Name Description First level Last level

    Krow Krow is the first boss and is a large vulture who appears at the end of Gangplank Galleon. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, Krow's ghost appears as the fifth boss and is battled at the end of Gloomy Gulch. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again. Krow's Nest Kreepy Krow
    Kleever Kleever is the second boss and is a giant sword who appears at the end of Crocodile Cauldron. It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a kannonball at it. After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs. After taking six hits, Kleever is defeated, as it breaks apart into pieces. Kleever's Kiln Kleever's Kiln
  Kudgel Kudgel is the third boss, found at the end of Krem Quay. He is a large muscular Kremling who heavily resembles Klubba, except Kudgel has gray skin. Kudgel wields a large spiked club for a weapon against Diddy and Dixie. He also has the ability to jump high and causes the ground to shake from landing. The Kongs must throw a TNT Barrel to attack Kudgel, who gets defeated after taking six hits. Kudgel's Kontest Kudgel's Kontest
    King Zing King Zing is a large Zinger and the fourth boss, located at the end of Krazy Kremland. He constantly moves around his beehive, and is fought by Squawks. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state. Rambi Rumble King Zing Sting
  Kaptain K. Rool Kaptain K. Rool is the pirate alias of King K. Rool. He is the main villain and the final boss. Kaptain K. Rool is first encountered at The Flying Krock and later at the Lost World. In the first battle, at K. Rool Duel, Kaptain K. Rool wields a blunderbuss, which he uses to shoot kannonballs and gases at the Kongs. He also dashes from one side of the arena to the other, attempting to hit Diddy and Dixie. The Kongs can attack Kaptain K. Rool by throwing a kannonball into his blunderbuss. If they do this nine times, Kaptain K. Rool is defeated. In the second battle, at Krocodile Kore, Kaptain K. Rool shoots numerous objects out from his blunderbuss. The last object he shoots out is a barrel containing a kannonball. Unlike the first battle, K. Rool is defeated instantly when the Kongs throw the kannonball into his blunderbuss. K. Rool Duel Krocodile Kore

ItemsEdit

“I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!”
Cranky Kong[14]

A variety of items and objects appear throughout the levels, and they each have a unique purpose.

Image Name Description

  Bananas Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they get an extra life. Sometimes a trail of bananas may lead to a hidden item or path.
  Banana Bunches Like normal bananas, Banana Bunches are scattered all over Crocodile Isle. They reward ten bananas to the player, and it allows them to obtain 100 bananas quicker.
  Banana Coins Banana Bunch Coins are the currency that Diddy and Dixie use on Crocodile Isle to pay for the supporting Kongs' services. There are several of them in every level, and a few of them appear in a boss level.
  Cranky's Video Game Hero Coins Cranky's Video Game Hero Coins are large golden coins bearing the DK symbol. They were hidden by Cranky Kong in every level. There are 40 to collect. After beating Kaptain K. Rool, Cranky tallies up how many the Kongs have collected and ranks Diddy accordingly as a part of Cranky's "Video Game Hero" contest.
      Extra Life Balloons Extra Life Balloons come in three varieties: Red Balloons, Green Balloons, and Blue Balloons, and each type respectively rewards one, two, or three lives.
        KONG Letters These are a series of four individual gold tokens, each being a letter of "Kong": 'K', 'O', 'N', and 'G'. These letters are scattered at different parts of the level. Diddy and Dixie can optionally collect all of them for an extra life.
  Kremkoins A Kremkoin appears at the end of every Bonus Level challenge when Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the Lost World levels.
  Letter Kaptain K. Rool's ransom note, obtainable from his cabin once at the beginning of Pirate Panic.
  Stars Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.

ObjectsEdit

MechanismsEdit

Image Name Description

          Animal crates These objects contain a certain Animal Friend whose silhouette appears on the crate. By jumping on an animal crate, Diddy and Dixie can free the Animal Friend, mount it, and continue with it in the level.
      Brambles Huge, thorny vines that hurt the Kongs when touched.
  Crates Like barrels, crates are objects that the Kongs can carry and throw, except they are more fragile because they always break if thrown at something.
    Eggs Projectiles used by Squawks and Krow, as well as against the latter.
  End of Level Target High striker-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include bananas, Banana Bunches, Banana Coins, or a Red Balloon. The letter G or a Cranky's Video Game Hero Coin rarely appear on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a Barrel Kannon.
  Fireballs Burning spheres launched by Kleever.
  Honey A sticky substance that prevents the Kongs from walking on the floor. Despite this, honey allows Diddy and Dixie to jump up walls.
    Hook Grabbable objects that can be hung from and jumped from. Harmful ones are thrown by Krooks.
  Hot Air Balloon Floating platforms that lift when caught in steam jets.
  Kannons Kannons fire Diddy and Dixie to a Bonus Level when a Kannonball is loaded inside.
  Kannonballs Kannonballs are an object that appear in some levels. For reach level it the Kongs must carry it all the way into a nearby kannon, causing it to glow and fire Diddy and Dixie to a Bonus Level. Kannonballs appear in some "Destroy Them All!" Bonus Level challenges, as objects which can be thrown at other enemies, and is used during the boss fight against Kleever.
          No Animal Signs Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
  Roller Coasters Rickety, skull-shaped amusement park vehicles that must be carefully ridden to avoid falling from the track.
  Ropes Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other) and take different appearances depending on the location, including normal ropes, giant typha plants, vines, and chains. A notable type are the phantom ropes who repeatedly vanish and reappear.
      Smoke Multicolored, skull-patterned gases shot from Kaptain K. Rool's blunderbuss, with varying effects: blue smoke freezes the Kongs, red smoke slows them down, and purple smoke inverts left and right on the player's controls.
  Spike Balls Kannonballs with retractable spikes shot from Kaptain K. Rool's blunderbuss as his main attack.
    Spike Traps Clusters of wooden spikes found in the jungles of the Lost World.
  Stinger Spikes shot in several directions at once by exploding Puftups as well as the large King Zing three times after every second successful attack against him.
  Tires Enormous rolling objects that can be bounced on.
  Treasure chests Treasure chests are another object that the Kongs can carry and throw. If the Kongs hit a number of enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground.
      Webs Squitter can create these as temporary platforms or projectiles.
    Wind Pushes the player in various directions.

BarrelsEdit

Barrels are prominent objects throughout the Donkey Kong franchise. Multiple variants of these objects exist, many which are featured in Donkey Kong Country 2.

Throwable barrels
Image Name Description

    Barrels Normal Barrels appear in most levels and are objects that the Kongs can throw into other enemies. When Diddy or Dixie throw a barrel, it rolls on the ground and breaks when it hits a wall. Barrels, along with other carriable objects, can be used to defeat normal Zingers.
  DK Barrels If either Diddy or Dixie is missing, the other Kong can break a DK Barrel to free them. If both Kongs are present, the DK Barrels do not release anything. Regardless, it can be used like a normal barrel.
  TNT Barrels TNT Barrels are explosive barrels and are stronger than normal barrels. If the Kongs throw a TNT Barrel at a fragile wall, they can blast it away and create an opening. TNT Barrels can also be used to instantly defeat red Zingers.
Enterable barrels
Image Name Description

          Animal Barrel If Diddy and Dixie jump into an Animal Barrel, they transform into the pictured Animal Friend, either Enguarde, Rambi, Rattly, Squawks, or Squitter. They are similar to animal crates by allowing the player to control an Animal Friend.
  Arrow Barrels Arrow Barrels automatically launch the Kongs out in the direction they point, never turning.
  Barrel Kannons Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel was facing. Some Barrel Kannons spin in circles while others only move between a few directions. Some Barrel Kannons and their variants give the Kongs slight control of the direction they move in upon being blasted out.
  Biplane Barrel The Biplane Barrel is a vehicle at Funky's Flights II that can take Diddy and Dixie back to a world that they have previously visited. It is the successor of the Jumbo Barrel in Donkey Kong Country. The Kongs must pay two Banana Coins to Funky Kong when they first use the Biplane Barrel, but it subsequently becomes free of charge.
  Blast Barrels Blast Barrels automatically blast the Kongs in a direction not specified before launching.
  Bonus Barrels Bonus Barrels warp the Kongs into a Bonus Level challenge, where they must complete a task for a Kremkoin. Bonus Barrels are very common and usually appear either once or twice in every level, though a few levels feature three Bonus Barrels.
    Diddy & Dixie Barrels Diddy & Dixie Barrels are a type of Barrel Kannon that only pictured Kong (either Diddy or Dixie) can enter if they are in lead.
  Golden Barrel The Golden Barrel is a unique barrel that only appears in Klubba's Kiosk. In a world, when the Kongs pay 15 Kremkoins to Klubba, he allows them to enter the Golden Barrel. The Golden Barrel warps Diddy and Dixie to the Lost World, from which they can access one of its levels from each Klubba's Kiosk.
  Rotatable Barrels Rotatable Barrels are a type of Barrel Kannon that the player can rotate in any direction. They have a countdown timer on them, and the Kongs are automatically fired out when it reaches zero.
  Steerable Barrels Steerable Barrels only appear in the level, Fiery Furnace. They are similar to Rotatable Barrels except that the Kongs move the barrel around instead of rotating it. When the time limit reaches zero, the Kongs are blasted out of the barrel.
  Warp Barrels Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
Triggerable barrels
Image Name Description

    Check and X Barrels Only appearing in Target Terror, the Check and X Barrels control whether the roller coaster's gates are passable.
  Exclamation Point Barrels Exclamation Point Barrels act like a Super Star from the Super Mario series, as they grant temporary invincibility to the Kongs. While in this state, Diddy and Dixie flash in a white color, allowing them to defeat most enemies they touch and to walk over spiky surfaces.
  Krockhead Barrels Krockhead Barrels are rare barrels that can only be found around the swamp levels of Krem Quay. When hit, they summon Krockheads from the swampy water to be used as platforms.
    Plus and Minus Barrels Plus and Minus Barrels only appear in the level Haunted Hall, and are respectively used to increase and decrease the timer. If the timer runs out, Kackle injures the Kongs. A single Plus Barrel appears in an earlier level, Rickety Race, and it has a different role of speeding up the Roller Coaster just as it hits into it. In one Bonus Level, the Plus Barrel causes the Roller Coaster go backwards.
  Star Barrels Star Barrels appear halfway through every level, and the Kongs can activate one by jumping at it. Therefore, if the Kongs lose a life and re-enter the level, they can continue from the Star Barrel.

Supporting locationsEdit

There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds.

Image Name Description

  Funky's Flights II Diddy and Dixie can lease Funky Kong's Biplane Barrel to travel to worlds that they have previously visited.
  Swanky's Bonus Bonanza An optional quiz mini-game hosted by Swanky Kong. Diddy and Dixie have to correctly answer three questions, each being trivia related to the game, to win Extra Life Balloons. After completing a challenge, the Kongs cannot replay it.
  Kong Kollege An establishment run by Wrinkly Kong where Diddy and Dixie can save their game (in each world, the first save is free but is subsequently priced at two Banana Coins) or purchase level hints.
  Monkey Museum Here, Cranky Kong gives vague hints of where the Kongs can find secrets within levels; like Kong Kollege, some advice is free while others cost Banana Coins.
  Klubba's Kiosk A tollbooth operated by Klubba to guard others from entering the Lost World. However, at each location, Klubba allows Diddy and Dixie to enter a level of the Lost World if they pay fifteen Kremkoins to him.

LevelsEdit

Levels and Bonus Areas
Gangplank Galleon
# Level Bonus Areas Type of level Music theme
1 Pirate Panic 2 Ship deck Klomp's Romp
2 Mainbrace Mayhem 3 Ship mast Jib Jig
3 Gangplank Galley 2 Ship deck Klomp's Romp
4 Lockjaw's Locker 1 Ship hold Lockjaw's Saga
5 Topsail Trouble 2 Ship mast Jib Jig
6 BOSS LEVEL: Krow's Nest 0 Ship mast Boss Bossanova
Crocodile Cauldron
# Level Bonus Areas Type of level Music theme
7 Hot-Head Hop 3 Lava Hot Head Bop
8 Kannon's Klaim 3 Mines Kannon's Klaim
9 Lava Lagoon 1 Ship hold Lockjaw's Saga
10 Red-Hot Ride 2 Lava Hot Head Bop
11 Squawks's Shaft 3 Mines Kannon's Klaim
12 BOSS LEVEL: Kleever's Kiln 0 Lava Boss Bossanova
Krem Quay
# Level Bonus Areas Type of level Music theme
13 Barrel Bayou 2 Swamp Bayou Boogie
14 Glimmer's Galleon 2 Ship hold Lockjaw's Saga
Ship deck Snakey Chantey
Klomp's Romp (GBA version)
15 Krockhead Klamber 1 Swamp Bayou Boogie
16 Rattle Battle 3 Ship deck Snakey Chantey
17 Slime Climb 2 Ship mast Jib Jig
18 Bramble Blast 2 Brambles Stickerbush Symphony
19 BOSS LEVEL: Kudgel's Kontest 0 Swamp Boss Bossanova
Krazy Kremland
# Level Bonus Areas Type of level Music theme
20 Hornet Hole 3 Hive Flight Of The Zinger
21 Target Terror 2 Roller coaster Disco Train
22 Bramble Scramble 1 Brambles Stickerbush Symphony
23 Rickety Race 1 Roller coaster Disco Train
24 Mudhole Marsh 2 Swamp Bayou Boogie
25 Rambi Rumble 2 Hive Flight Of The Zinger
Run, Rambi! Run!
26 BOSS LEVEL: King Zing Sting 0 Hive Boss Bossanova
Gloomy Gulch
# Level Bonus Areas Type of level Music theme
27 Ghostly Grove 2 Forest Forest Interlude
28 Haunted Hall 3 Roller coaster Haunted Chase
29 Gusty Glade 2 Forest Forest Interlude
30 Parrot Chute Panic 2 Hive Flight Of The Zinger
31 Web Woods 2 Forest Forest Interlude
32 BOSS LEVEL: Kreepy Krow 0 Ship mast Boss Bossanova
K. Rool's Keep
# Level Bonus Areas Type of level Music theme
33 Arctic Abyss 2 Ice In A Snow-bound Land
34 Windy Well 2 Mines Kannon's Klaim
35 Castle Crush 2 Castle Krook's March
36 Clapper's Cavern 2 Ice In A Snow-bound Land
37 Chain Link Chamber 2 Castle Krook's March
38 Toxic Tower 1 Castle Krook's March
39 BOSS LEVEL: Stronghold Showdown 0 Castle False Triumph?
The Flying Krock
# Level Bonus Areas Type of level Music theme
40 Screech's Sprint 1 Brambles Stickerbush Symphony
Bad Bird Rag
41 BOSS LEVEL: K. Rool Duel 0 Gunship Crocodile Cacophony
Lost World
# Level Bonus Areas Type of level Music theme
42 Jungle Jinx 1 Jungle Primal Rave
43 Black Ice Battle 1 Ice In A Snow-bound Land
44 Klobber Karnage 1 Jungle Primal Rave
45 Fiery Furnace 1 Lava Hot Head Bop
46 Animal Antics 1 Jungle Primal Rave
Ice In A Snow-bound Land
Jungle Primal Rave
Brambles Stickerbush Symphony
Jungle Primal Rave
47 BOSS LEVEL: Krocodile Kore 0 Altar Crocodile Cacophony

CheatsEdit

In the original version, when the player starts a new file, they can press Down ten times to navigate down to the hidden Cheat Mode option (after five presses, the hidden Music Test will appear). While highlighting the option, the player can press a combination of buttons to enter one of two cheats:

  • One cheat removes all the DK Barrels. It is activated by entering: B, A, Right, Right, A, Left, A, X
  • One cheat causes the Kongs to start with 50 lives. It is activated by entering: Y, A, Select, A, Down, Left, A, Down

Differences in other versionsEdit

In addition to regional differences, there are two main revisions of the SNES release. Changes from the first version:

V1.1
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GlitchesEdit

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest glitches

Castle Crush glitchEdit

Warning! Performing this action may corrupt your game's save file.

Note: This glitch only works in the SNES, Wii U and Nintendo Switch versions.

 
Two examples of the glitch's effects.

To perform this glitch, the player must enter Castle Crush with Diddy Kong as the lead character (Dixie is optional, but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break, but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.[15] Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby Rambi Barrel. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to either turn into a screen-sized glitchy mess, an incorrectly-colored Klubba with no hammer, which stands in place, or a fully-black Kleever, which moves slowly to the side while spinning. In all three of these cases, the game typically will softlock shortly thereafter.

QuotesEdit

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest quotes
Wrinkly Kong
  • "All those Kremlings want to do is learn how to fight and squash monkeys!"
  • "Those naughty crocodiles! All they want to learn is how to fight and squash monkeys, Tsk!"
  • "When you see Kaptain K. Rool, can you ask him if he has done his homework?"
  • "Hurry along! School is nearly finished! You need to study a little more if you're going to beat the Kremlings!"
  • "You're looking a little weary dear. Would you like to save your game?"
  • "Good luck, children."
  • "Be careful now, Kongs."
  • "Have you been to see my husband Cranky? He complains a little, but he does know everything about this island."
  • "Goodbye, dearies."
  • "Don't be a stranger now."
  • "Well! Just look at all those sums those Kremlings have done. Disgraceful!"
  • "I hope you're better behaved than those reptiles. Why I even caught one sharpening his sword in class yesterday."

References to other gamesEdit

References in later gamesEdit

  • Donkey Kong 64 - Paintings of Kaptain K. Rool hang in sunken ships in this game.
  • DK: Jungle Climber - Funky's Theme in this game is a cover of the theme Funky the Main Monkey.
  • WarioWare: D.I.Y. Showcase - The microgame DK Country is based on the game.
  • Donkey Kong Country: Tropical Freeze - A bramble level returns, and is named Bramble Scramble after the one in Donkey Kong Country 2.
  • Super Smash Bros. Ultimate - In this game, one of King K. Rool's attacks involves him using his blunderbuss and he also wears his pirate hat when using the move. Kaptain K. Rool also appears as a spirit in this game, using his artwork from Donkey Kong Country 2: Diddy's Kong Quest. In King K. Rool's announce trailer "The Rivals", Donkey Kong's and Diddy Kong's eyes comically bulge out in horror when they witness King K. Rool knock away King Dedede (who had posed as King K. Rool as a prank), referencing their reactions when about to face a boss in Donkey Kong Country 2 (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).

DevelopmentEdit

Even before the first Donkey Kong Country turned out to be a blockbuster success, the game's development team already had plans for a sequel.[16] The team focused first on the game's environments; the game's setting was informed by Gregg Mayles' life-long obsession with pirates and the fact that the first Donkey Kong Country had already featured most stock platforming level archetypes. While some ideas from its predecessor were carried over, all of the levels in Donkey Kong Country 2 were brand new.[16] Replacing Donkey Kong with the new character Dixie Kong came from a desire to take risk and surprise players.[16]

Speaking of the game's level design, Mayles explained that Donkey Kong Country 2 went with a more exploration-based structure as "If we had made it speed runs again then there wouldn't have been much scope for us to go anywhere different with it" and to make the game more different from its predecessor.[16] Secret collectables and the Lost World were included to give the game more intrigue and extend its replay value. Nintendo was less involved in Donkey Kong Country 2's development, which Gregg Mayles chalked up to the success of the first game.[16]

Pre-release and unused contentEdit

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content

Rare Witch Project preview and German strategy guideEdit

 
Mr. X, an earlier version of Kackle. Its artwork originates from a German player's guide.

The Rare Witch Project website once had previews of several upcoming enemies and characters for Donkey Kong Country 2: Diddy's Kong Quest. Among these enemies was a sinister looking character simply dubbed "Mr. X". Mr. X was an early version of the enemy Kackle, a ghostly Kremling that appears in the level Haunted Hall and chases the Kongs throughout the level in the final version of the game. Mr. X was a phantasmagoric white Kremling with red eyes, wearing a large black jacket covered in army medals, he also possessed two small hooks for hands. Despite his status as an unused element, Mr. X somehow managed to be included in the official German player's guide, which cryptically states that he is a character no one has known or has seen.

ReceptionEdit

Donkey Kong Country 2: Diddy's Kong Quest received widespread critical acclaim, considered by critics to be among the best titles on the Wii's Virtual Console.

Reviews
Release Reviewer, Publication Score Comment
Wii Mark Birnbaum, IGN 8.8/10 "If you love action-platformer games then Donkey Kong Country 2 is a no-brainer. There is a strong chance that you've already played it on the SNES or GBA so you'd know how similarly it plays to the original. Consequently, it's easy to recommend spending the 800 Wii points to anyone who has enjoyed the original classic by Rareware. Who doesn't love blasting from barrels and collecting bananas? Surely no normal person."
Wii Frank Provo, GameSpot 9/10 "If you're looking for a diverse platformer that'll take you a while to finish, look no further than Donkey Kong Country 2. It's well worth the 800 Wii points that you'll need to fork over to download it to your Wii."
Wii Damien McFerran, Nintendo Life 9/10 "Donkey Kong Country 2 may prove frustrating for some younger or less dedicated players. For those who enjoy a challenge this is probably one of the best games available on the Virtual Console. PAL users will be pleased to hear as this is a game developed by Rare this game is optimised for 50Hz. That means no real differences between this and it's[sic] NTSC counterpart."
Aggregators
Compiler Platform / Score
GameRankings 89.81%

Nintendo eShop descriptionEdit

Kaptain K. Rool and his cutthroat Kremlings have kidnapped Donkey Kong and are holding him ransom at Crocodile Isle for the banana hoard! Who will brave the seas to save our hairy hero?

Enter Diddy Kong and Dixie Kong, and they're ready to head out and show their stuff! The two small Kongs are each equipped with their own abilities—Diddy Kong's Cartwheel can sprint him across a distance, while Dixie Kong's Helicopter Spin will let her float from high places.

Play solo, against a friend, or together with a friend in eight exciting worlds. During your adventure, meet up with other Kong family members for some fun times or friendly advice. Be on the lookout for animal friends, collectibles, and hidden areas, as they can be very valuable in your adventures!

All aboard, and let's set sail! It's time for Kaptain K. Rool to get knocked off his ship.

StaffEdit

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest staff
Head Programmer
  • C. Sutherland
Assistant Head Programmer
  • M. Wilson
Technical Programmer
  • B. Gunn
Programmer
  • T. Attwood
Characters / Animation
  • S. Mayles
Objects and Additional Characters / Backgrounds
  • M. Stevenson
Backgrounds
  • C. Gage
  • J. Nash
  • A. Smith

GalleryEdit

For this subject's image gallery, see Gallery:Donkey Kong Country 2: Diddy's Kong Quest.

MediaEdit

For a complete list of media for this subject, see List of Donkey Kong Country 2: Diddy's Kong Quest media.
Help:MediaHaving trouble playing?

Names in other languagesEdit

Language Name Meaning
Japanese スーパードンキーコング2 ディクシー&ディディー
Sūpā Donkī Kongu Tsū Dikushī ando Didī
Super Donkey Kong 2: Dixie & Diddy

TriviaEdit

  • The game was placed 33rd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[page number needed]
  • This is the only game in the original Donkey Kong Country trilogy where the players start with four lives by default. The other two games have the players start with five lives by default.
  • The game over screen is also used in error and anti-piracy screens in-game. This also occurs in Donkey Kong Country 3: Dixie Kong's Double Trouble!
  • An arcade game manufacturer named Sunwise made a Japan-only slot machine game based on the Japanese version of Donkey Kong Country 2: Diddy's Kong Quest called Swanky no Bonus Slot (which translates to "Swanky's Bonus Slots"). The game would play a music piece while the wheels would spin.[17]

ReferencesEdit

  1. ^ (December 1995). Electronic Gaming Monthly Number 77 store advertisement.
  2. ^ Donkey Kong Country 2: Diddy's Kong Quest. Polygon. Retrieved May 10, 2023.
  3. ^ Dentifritz. Super Donkey Kong 2 (KOR). Scanlines16.com (French). Retrieved June 6, 2024. (Archived via archive.today.)
  4. ^ Nintendo (April 6, 2016). スーパードンキーコング2 ディクシー&ディディー. Nintendo (Japanese). Retrieved June 5, 2024.
  5. ^ Nintendo 公式チャンネル (September 16, 2020). ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル [2020年9月]. YouTube (Japanese). Retrieved June 5, 2024.
  6. ^ Nintendo of America (September 16, 2020). NES & Super NES - September Game Updates - Nintendo Switch Online. YouTube (American English). Retrieved June 5, 2024.
  7. ^ @NintendoEurope (September 16, 2020). #DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive on 23/09 for #NintendoSwitchOnline members!. X (British English). Retrieved June 5, 2024.
  8. ^ @NintendoAUNZ (September 19, 2020). #DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive in the evening on 23/09 for #NintendoSwitchOnline members!. X (Australian English). Retrieved June 5, 2024.
  9. ^ Nintendo. Family Computer & Super Famicom - Nintendo Switch Online. Nintendo HK (Traditional Chinese). Retrieved June 5, 2024.
  10. ^ Nintendo. NES & Super NES - Nintendo Switch Online (Shown in Copyrights). Nintendo Korea (Korean). Retrieved June 5, 2024.
  11. ^ (July 1995). Nintendo Power #74. Nintendo of America (American English). Page 108.
  12. ^ Femmel, Kevin (November 16, 2012). Nintendo removing all Donkey Kong Country games from Virtual Console. Gimme Gimme Games (English). Archived December 6, 2015, 04:44:00 UTC from the original via Wayback Machine. Retrieved June 5, 2024.
  13. ^ Nintendo (1995). Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 31.
  14. ^ Nintendo (1995). Donkey Kong Country 2: Diddy's Kong Quest manual. Nintendo of America (American English). Page 17.
  15. ^ Crash Catalogue (March 7, 2021). Castle Crush Glitch on Switch compilation. YouTube (English). Retrieved June 5, 2024.
  16. ^ a b c d e Milne, Rory (July 2018). "The Making Of Donkey Kong Country 2" - Retro Gamer Magazine Issue 181. Page 65 to 68. Retrieved May 17, 2018.
  17. ^ kodomoyo (December 29, 2012). 【メダルゲーム】―スワンキーのボーナススロット ①―【すゎ~ん】. Niconico Video. Retrieved June 5, 2024.

External linksEdit