Super Mario All-Stars + Super Mario World: Difference between revisions

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{{italic title}}
{{italic title}}
{{Infobox
{{game infobox
|image=[[File:SMAS+SMW_Boxart_NA.jpeg|250px]]<br>North American box art
|image=[[File:SMAS SMW.jpg|250px]]<br>European box art
<!--ANY AMERICAN BOX ARTS ARE FAKE. The American release was part of a system bundle and was never released on its own.-->
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Super Nintendo Entertainment System]]
|platforms=[[Super Nintendo Entertainment System]]
|released={{released|USA|December 1994|Europe|1995}}
|release={{release|USA|December 1994|Europe|1995}}
|genre=Platformer
|genre=Platformer
|modes=1-2 players
|modes=Single player, multiplayer (up to two players)
|ratings={{ratings|esrb=K-A}}
|ratings={{ratings|esrb=K-A}}
|media={{media|snes=1}}
|media={{media|snes=1}}
|input={{input|snes=1}}
|input={{input|snes=1}}
}}
}}
'''''Super Mario All-Stars + Super Mario World''''' is a compilation title for the [[Super Nintendo Entertainment System|SNES]]. It includes all the games from ''[[Super Mario All-Stars]]'', as well as ''[[Super Mario World]]''. It was released in December 1994 in North America, 1995 in Europe and was never released in Japan. The game was usually packaged with the console as the Super NES Mario set, in North America the game was available exclusively as such.
'''''Super Mario All-Stars + Super Mario World''''' is a compilation title for the [[Super Nintendo Entertainment System]]. It includes all the games from ''[[Super Mario All-Stars]]'', as well as ''[[Super Mario World]]''. It was released in December 1994 in North America and 1995 in Europe, but it was never released in Japan. The game was usually packaged with the console as the Super NES Mario set, and in North America, the game was available exclusively as such.


The original ''Super Mario All-Stars'' title screen changes somewhat to accompany the additional game. The background and linoleum color changes from blue to orange and blue to pink respectively, ''Super Mario World'' is added to the logo, and [[Birdo]] moves a bit forward, and sits down to make room for [[Yoshi]], who is added in the background, in addition to more minor alterations.
The original ''Super Mario All-Stars'' title screen changes somewhat to accompany the additional game. The background and linoleum color changes from blue to orange and blue to pink respectively, ''Super Mario World'' is added to the logo, and [[Birdo]] is moved slightly forward and sits down to make room for [[Yoshi]], who is added in the background, in addition to [[Princess Peach|Princess Toadstool]]'s crown having its shading fixed and Bowser having his nose shifted sightly. On the game-selection screen, the ''[[Super Mario Bros.: The Lost Levels]]'' cover is now labeled as "Unreleased in the USA" underneath ("Unreleased in Europe" in the European release), with the 1986 release date removed; this is unlike the original in which only advertisements mentioned its Japan-exclusive status.
 
Unlike in the other four games, the controls cannot be switched in ''Super Mario World'' due to the [[Spin Jump]]; as a result, underneath the file menu for ''Super Mario World'', instead of a control configuration option, there is an orange circular icon with Yoshi on it, with text reading "YOSHI!" below it. Selecting a file of the game has him winking at the player.


The European box art of the game has slightly changed to reflect the addition of ''Super Mario World''.
The European box art of the game has slightly changed to reflect the addition of ''Super Mario World''.


==Differences from ''Super Mario World''==
==Differences from ''Super Mario World''==
[[File:SMW-SMASSMW Luigi.png|200px|thumb|left|The differences in Luigi's sprite sets between the original version above and the ''All-Stars'' version below.]]
[[File:SMW-SMASSMW Luigi.png|200px|thumb|left|The differences in Luigi's sprite sets between the original version above and the ''All-Stars'' version below]]
Although there are no huge differences to the game unlike the other games in ''Super Mario All-Stars'', there are a few minor differences, such as the sprites for [[Luigi]] in ''Super Mario World''. In the original game, Luigi's sprite set is identical to [[Mario]]'s, save for the greener color palette in order for the second-player character to be identified as "Luigi". For the ''All-Stars'' edition, Luigi's sprite set was completely revamped in order to for the character to appear different than Mario as he is now taller and thinner, resembling his current appearance, and performs various action poses differently (for instance, Mario slides down slopes on his bottom, but Luigi slides down on his knees). Luigi also spits [[fireball]]s rather than shooting them from his fingers, resembling the attack of a [[Fire Bro]]ther. In his Super form and other power ups, when standing still he keeps his hands relaxed instead of clutching on his overalls. The changes in the sprite designs were purely cosmetic, as Luigi's gameplay performance remains identical to Mario's, unlike the gameplay performance in the later remake ''[[Super Mario World: Super Mario Advance 2]]''.
Although there are no major differences to the North American game, there are a few minor differences, such as the sprites for [[Luigi]] in ''Super Mario World''. In the original game, Luigi's sprite set is identical to [[Mario]]'s, save for being assigned green palette colors. For the ''All-Stars'' version, Luigi's sprite set was remade in order for the character to appear more distinctive, as he is now taller and slimmer than Mario, resembling his ''[[Super Mario Bros. 2]]'' appearance. Luigi performs various action poses differently (for instance, Mario [[slide]]s down slopes on his bottom, but Luigi slides down on his knees). [[Fire Mario|Fire Luigi]] also spits [[fireball]]s rather than shooting them from his hands, resembling the attack of a [[Fire Bro]]ther; this is not repeated in future games. As [[Super Mario (form)|Super Luigi]] and other powered-up forms, when standing still, he keeps his hands relaxed instead of clutching on his overalls. The changes in the sprite designs were purely cosmetic, as Luigi's gameplay performance remains identical to Mario's, unlike the gameplay performance in the later reissue ''[[Super Mario World: Super Mario Advance 2]]''. However, not all of Luigi's sprites were changed; for example, [[crouch|duck]]ing while holding an object or [[dash|run]]ning up walls via a [[Triangular Block]] still shows the original Mario-esque sprite for that respective action. This sprite set was again used in ''[[Super Mario Maker 2]]'', albeit his lower body resembling Mario's. Also, ''Super Mario World'' now has four save files like the rest of the games in ''Super Mario All-Stars'', where the original version had only three, and while on the map screen, the player can press the {{button|snes|select}} button to reveal the option of either continuing the game or quitting; neither option saves the game, unlike in the other games. The game's save feature is identical to the original game's, allowing the player to save only after they complete a [[castle]], [[fortress]], [[Ghost House]], etc. Because of the nature of the file select, the player select screen is now shown after starting the game. While the other games do not allow a change in the number of players after a game is started, ''Super Mario World'' allows the player to change between one and two players even when resuming a saved game, as with the stand-alone version.


Also, ''Super Mario World'' now has four save files similar to the rest of the games in ''Super Mario All-Stars'', where the original version only had three, and while on the map screen, the player can press the select button to reveal the option of either continuing the game or quitting, neither option saves the game, unlike the other games.  The game's save feature is identical to the original game, only allowing the player to save after completing a castle, fortress, ghost house, etc.  The file select is before starting the game, in the same fashion as the other four games, and when the title screen shows, pressing a button simply brings up the number of players selection.  While the other games do not allow a change in the number of players after a game is started, ''Super Mario World'' allows the player to change between one and two players even when resuming a saved game, as with the stand-alone version.
==Glitches==
''Super Mario Bros. 2'' had two glitches introduced, one where the pause screen would appear faster each time it was opened, and another where going through a [[Magical Potion]] door at the same time the potion goes off causes the game to softlock, the latter of which was fixed in the European version.{{ref needed}}


==Gallery==
==Gallery==
<gallery>
<gallery>
SMAS SMW.jpg|European box art
SMAS+SMW in-game logo.png|In-game logo
SNES Box SMAS.jpg|SNES release with SMAS+SMW as a pack-in
Super Mario All-Stars World Title Screen.png|Title screen (North American)
Super Mario All-Stars World Title Screen.png|A screenshot of the title screen
SMAS+SMW Title Screen EU.png|Title screen (European)
SMAS SMW Game selection menu screen.png|Game selection menu screen (''Super Mario World'')
SMAS SMW Game selection menu screen EU.png|Game selection menu screen (European, ''Super Mario World'')
SMASSMW96.png|A ''Super Mario World'' file with all 96 exits found
SMAS SMW YOSHI! icon.png|The "YOSHI!" icon
Levelsend.png|The ending of each of the first [[level]]s excluding ''Super Mario Bros.: The Lost Levels''
SNES Box SMAS.jpg|North American SNES bundle with ''Super Mario All-Stars + Super Mario World'' as a pack-in
SNES Super Mario 5 Stars Pack bundle.jpg|European SNES bundle with the game
SMAS Plus SMW Cartridge.jpg|North American cartridge
</gallery>
</gallery>


==Trivia==
==Trivia==
*Although this game was released in late 1994 and 1995 in North America and Europe respectively, the copyright year still says 1993 on the title screens like the predecessor.
{{NIWA|StrategyWiki=1}}
*Although this game was released in late 1994 and 1995 in North America and Europe, respectively, the copyright year still says "1993" on the title screens like the predecessor.


{{MarioGames}}
{{Super Mario games}}
{{SNES}}
{{SNES}}
[[Category:Super Mario All-Stars|*]]
[[Category:Super Mario All-Stars|*]]
[[Category:Super Mario World|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Super Nintendo Entertainment System Games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Platforming games]]
[[Category:Reissues]]
[[Category:Reissues]]
[[Category:1994 games]]
[[Category:1994 games]]
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[[de:Super Mario All-Stars + Super Mario World]]
[[de:Super Mario All-Stars + Super Mario World]]
[[it:Super Mario All-Stars + Super Mario World]]

Latest revision as of 02:59, March 13, 2024

Super Mario All-Stars + Super Mario World
Super Mario All-Stars + Super Mario World PAL box art
European box art
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Super Nintendo Entertainment System
Release date USA December 1994
Europe 1995
Genre Platformer
Rating(s)
ESRB:K-A - Kids to Adults
Mode(s) Single player, multiplayer (up to two players)
Media
Super NES:
Game Pak
Input
Super NES:

Super Mario All-Stars + Super Mario World is a compilation title for the Super Nintendo Entertainment System. It includes all the games from Super Mario All-Stars, as well as Super Mario World. It was released in December 1994 in North America and 1995 in Europe, but it was never released in Japan. The game was usually packaged with the console as the Super NES Mario set, and in North America, the game was available exclusively as such.

The original Super Mario All-Stars title screen changes somewhat to accompany the additional game. The background and linoleum color changes from blue to orange and blue to pink respectively, Super Mario World is added to the logo, and Birdo is moved slightly forward and sits down to make room for Yoshi, who is added in the background, in addition to Princess Toadstool's crown having its shading fixed and Bowser having his nose shifted sightly. On the game-selection screen, the Super Mario Bros.: The Lost Levels cover is now labeled as "Unreleased in the USA" underneath ("Unreleased in Europe" in the European release), with the 1986 release date removed; this is unlike the original in which only advertisements mentioned its Japan-exclusive status.

Unlike in the other four games, the controls cannot be switched in Super Mario World due to the Spin Jump; as a result, underneath the file menu for Super Mario World, instead of a control configuration option, there is an orange circular icon with Yoshi on it, with text reading "YOSHI!" below it. Selecting a file of the game has him winking at the player.

The European box art of the game has slightly changed to reflect the addition of Super Mario World.

Differences from Super Mario World[edit]

A comparison of some of Luigi's sprites from Super Mario World and Super Mario All-Stars + Super Mario World
The differences in Luigi's sprite sets between the original version above and the All-Stars version below

Although there are no major differences to the North American game, there are a few minor differences, such as the sprites for Luigi in Super Mario World. In the original game, Luigi's sprite set is identical to Mario's, save for being assigned green palette colors. For the All-Stars version, Luigi's sprite set was remade in order for the character to appear more distinctive, as he is now taller and slimmer than Mario, resembling his Super Mario Bros. 2 appearance. Luigi performs various action poses differently (for instance, Mario slides down slopes on his bottom, but Luigi slides down on his knees). Fire Luigi also spits fireballs rather than shooting them from his hands, resembling the attack of a Fire Brother; this is not repeated in future games. As Super Luigi and other powered-up forms, when standing still, he keeps his hands relaxed instead of clutching on his overalls. The changes in the sprite designs were purely cosmetic, as Luigi's gameplay performance remains identical to Mario's, unlike the gameplay performance in the later reissue Super Mario World: Super Mario Advance 2. However, not all of Luigi's sprites were changed; for example, ducking while holding an object or running up walls via a Triangular Block still shows the original Mario-esque sprite for that respective action. This sprite set was again used in Super Mario Maker 2, albeit his lower body resembling Mario's. Also, Super Mario World now has four save files like the rest of the games in Super Mario All-Stars, where the original version had only three, and while on the map screen, the player can press the Select Button button to reveal the option of either continuing the game or quitting; neither option saves the game, unlike in the other games. The game's save feature is identical to the original game's, allowing the player to save only after they complete a castle, fortress, Ghost House, etc. Because of the nature of the file select, the player select screen is now shown after starting the game. While the other games do not allow a change in the number of players after a game is started, Super Mario World allows the player to change between one and two players even when resuming a saved game, as with the stand-alone version.

Glitches[edit]

Super Mario Bros. 2 had two glitches introduced, one where the pause screen would appear faster each time it was opened, and another where going through a Magical Potion door at the same time the potion goes off causes the game to softlock, the latter of which was fixed in the European version.[citation needed]

Gallery[edit]

Trivia[edit]

  • Although this game was released in late 1994 and 1995 in North America and Europe, respectively, the copyright year still says "1993" on the title screens like the predecessor.