Picross 2: Difference between revisions

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{{italic title}}
{{italic title}}
{{another language}}
{{game infobox
{{Infobox
|image=[[File:MarioPicross2.jpg|250px]]<br>Japanese box art
|image=[[File:MarioPicross2.jpg|250px]]<br>Japanese box art
|developer=[[Jupiter]]
|developer=[[Jupiter]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''[[Game Boy]]'''<br>{{released|Japan|October 19, 1996<ref>http://www.jupiter.co.jp/e/product/game/gb/mariospicross2.html</ref>}}'''[[Virtual Console#Nintendo 3DS|Virtual Console]] ([[Nintendo 3DS|3DS]])'''<br>{{released|Japan|October 24, 2012<ref>https://www.nintendo.co.jp/titles/50010000011047</ref>}}
|release='''Game Boy:'''<br>{{release|Japan|October 19, 1996<ref>http://www.jupiter.co.jp/e/product/game/gb/mariospicross2.html</ref>}}'''Virtual Console (3DS):'''<br>{{release|Japan|October 24, 2012<ref>https://www.nintendo.co.jp/titles/50010000011047</ref>}}
|genre=Puzzle
|genre=Puzzle
|modes=Single player
|modes=Single player
Line 13: Line 12:
|media={{media|gb=1|3dsdl=1}}
|media={{media|gb=1|3dsdl=1}}
}}
}}
'''''Picross 2''''' is a Japan-only game for the [[Game Boy]] and the sequel to ''[[Mario's Picross]]'' and ''[[Mario's Super Picross]]''; it was released in 1996. It keeps most of the same elements of its predecessor, as it deals with a grid and solving puzzles to form images. Both [[Mario]] and [[Wario]] return and each have different sets of puzzles to solve in the game, giving the player a variety in gameplay. This is one of the few games that can be fully enhanced by the [[Super Game Boy]] attachment for the [[Super Nintendo|Super Famicom]], both allowing full color graphics as well as a two player mode; by performing any input on a second controller, a second player is entered in to the game, and players can then solve puzzles cooperatively. In 2012, the game was released on the [[Nintendo 3DS]] [[Virtual Console]] in Japan; it has never been released overseas.
'''''Picross 2''''' is a Japan-only game for the [[Game Boy]] and the sequel to ''[[Mario's Picross]]'' and ''[[Mario's Super Picross]]''; it was released in 1996. It keeps most of the same elements of its predecessor, as it deals with a grid and solving puzzles to form images. Both [[Mario]] and [[Wario]] return and each have different sets of puzzles to solve in the game, giving the player a variety in gameplay. This is one of the few games that can be fully enhanced by the [[Super Game Boy]] attachment for the [[Super Nintendo Entertainment System|Super Famicom]], both allowing full color graphics as well as a two player mode; by performing any input on a second controller, a second player is entered in to the game, and players can then solve puzzles cooperatively. In 2012, the game was released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in Japan; it has never been released overseas.


==Gameplay==
==Gameplay==
[[File:Pi2-gameplay.png|thumb|left|Gameplay of a 15x15 quadrant. Enhanced on Super Game Boy.]]
[[File:Pi2-gameplay.png|thumb|left|Gameplay of a 15x15 quadrant]]
[[wikipedia:Picross|Picross]] is a logic puzzle game in which players solve nonograms to reveal a hidden picture. In order to reveal the picture, number clues are given to show how many squares go in each row or column. For example, a "5" horizontally means that there are 5 consecutive marked squares somewhere in that respective row. If there is more than one number, they all appear in that line in their respective order, but there must be at least one blank square between them. The player can also label squares with an "X" if they believe the square should not be marked. Labeling squares with an "X" serves no purpose in the solution of a puzzle, and is only used to assist the player. Players also have the ability to mark the hint numbers along the sides of the grid at will, preferably as each consecutive group of squares is solved on that line inside the grid. New to Picross 2 are 30x30 puzzles, which are split into 15x15 quadrants. A puzzle is not complete until all quadrants are solved, therefore solving the overall 30x30 puzzle.
{{wp|Picross}} is a logic puzzle game in which players solve nonograms to reveal a hidden picture. In order to reveal the picture, number clues are given to show how many squares go in each row or column. For example, a "5" horizontally means that there are 5 consecutive marked squares somewhere in that respective row. If there is more than one number, they all appear in that line in their respective order, but there must be at least one blank square between them. The player can also label squares with an "X" if they believe the square should not be marked. Labeling squares with an "X" serves no purpose in the solution of a puzzle, and is only used to assist the player. Players also have the ability to mark the hint numbers along the sides of the grid at will, preferably as each consecutive group of squares is solved on that line inside the grid. New to Picross 2 are 30x30 puzzles, which are split into 15x15 quadrants. A puzzle is not complete until all quadrants are solved, therefore solving the overall 30x30 puzzle.


The game features four modes: easy picross, Mario's picross, Wario's picross, and quick picross.  
The game features four modes: easy picross, Mario's picross, Wario's picross, and quick picross.  
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In both easy picross and Mario's picross, the player is given a time limit. In puzzles with time limits, the player is allotted 30 minutes to complete each 15x15 puzzle, and is penalized for time for each wrongly marked square; 2 minutes for the first mistake, 4 minutes for the second, and 8 minutes for each mistake thereafter. At the start of the round, the player has the option to use a hint roulette, which cycles through the grid to completely reveal one row and one column. Once started, the player also has the option to use another hint roulette at the expense of 5 minutes deducted from the timer; this can be used multiple times as long as there is enough time remaining. When the player runs out of time, the game is over and they must restart the puzzle. While easy picross puzzles are completed after finishing a single 15x15 puzzle, Mario's picross features all 30x30 puzzles. After clearing the first stage of Mario's picross, the player is granted access to Wario's picross.
In both easy picross and Mario's picross, the player is given a time limit. In puzzles with time limits, the player is allotted 30 minutes to complete each 15x15 puzzle, and is penalized for time for each wrongly marked square; 2 minutes for the first mistake, 4 minutes for the second, and 8 minutes for each mistake thereafter. At the start of the round, the player has the option to use a hint roulette, which cycles through the grid to completely reveal one row and one column. Once started, the player also has the option to use another hint roulette at the expense of 5 minutes deducted from the timer; this can be used multiple times as long as there is enough time remaining. When the player runs out of time, the game is over and they must restart the puzzle. While easy picross puzzles are completed after finishing a single 15x15 puzzle, Mario's picross features all 30x30 puzzles. After clearing the first stage of Mario's picross, the player is granted access to Wario's picross.


In Wario's picross, the player isn't notified of mistakes or given any hints, making the puzzles harder to solve. The player has the option to enable a time limit, however, disabling the time limit will not unlock the hidden 10th puzzle on every stage. There is an option in the start menu, exclusive to Wario's picross, called "? Start"; a guessing mode where the player halts progress on the puzzle and can make temporary marks on prospective squares, which can sometimes be necessary due to the lack of hints and the complexity of Wario's puzzles. The player can decide at any time if they want to cancel the guessing mode and remove the temporary marks, letting them continue from a state prior to entering this mode. If the player correctly finishes the puzzle while in this mode, the puzzle is completed as normal. As with Mario's picross, Wario's picross also consists of all 30x30 puzzles. After clearing stage 6 in this mode, players are no longer notified if a quadrant has been completed, further increasing the difficulty.
In Wario's picross, the player isn't notified of mistakes or given any hints, making the puzzles harder to solve. The player has the option to enable a time limit, however, disabling the time limit will not unlock the hidden 10th puzzle on every stage. There is an option in the start menu, exclusive to Wario's picross, called "? Start"; a guessing mode where the player halts progress on the puzzle and can make temporary marks on prospective squares, which can sometimes be necessary due to the lack of hints and the complexity of Wario's puzzles. The player can decide at any time if they want to cancel the guessing mode and remove the temporary marks, letting them continue from a state prior to entering this mode. If the player correctly finishes the puzzle while in this mode, the puzzle is completed as normal. As with Mario's picross, Wario's picross also consists of all 30x30 puzzles.


After every three stages in both Mario and Wario's picross, players must solve a quick picross puzzle. In quick picross, players must quickly create kana from multiple 8x8 puzzles to form a sentence and clear the challenge. The amount of kana required ranges from 8-20 and players are allotted only one minute per character. Each quick picross puzzle can also be solved by guessing the sentence or phrase at any point. Quick picross stages are shared between the two characters and have 10 possible solutions each.
After every three stages in both Mario and Wario's picross, players must solve a quick picross puzzle. In quick picross, players must quickly create kana from multiple 8x8 puzzles to form a sentence and clear the challenge. The amount of kana required ranges from 8-20 and players are allotted only one minute per character. Each quick picross puzzle can also be solved by guessing the sentence or phrase at any point. Quick picross stages are shared between the two characters and have 10 possible solutions each.


Mario and Wario both have 10 stages with 10 puzzles each, however, the 10th puzzle of each stage can only be unlocked if the player has not used hints, quit, or timed out on a puzzle in the stage. In stages 1-3, 30 minutes are allotted per quadrant, but from stage 4 onward, 90 minutes are allotted for each puzzle. The puzzles in each stage are also centered around a theme (e.g. stage 4 of Mario's picross features sports themed puzzles). After clearing stage 10, a final stage with a single 60x60 puzzle is unlocked; the puzzle is split into 30x30 quadrants (which themselves are split into 15x15 quadrants) and 30 minutes are allotted per 30x30 quadrant. In total there are 248 puzzles.
Mario and Wario both have 10 stages with 10 puzzles each. The first 8 puzzles in a stage can be played in any order, the 9th puzzle appears after solving the first 8, and the 10th puzzle appears if the first 9 puzzles were solved without giving up or timing out (but hints are allowed). Wario's picross additionally requires that the time limit not be disabled. If any of these occur, then the 10th puzzle for that stage becomes permanently unavailable for that save file. A stage is considered cleared when all of its available puzzles are solved - if the unlock condition for the 10th puzzle was met, then all 10 must be solved. If the unlock condition was failed, then only the first 9 must be solved.
 
In stages 1-3, 30 minutes are allotted per quadrant, but from stage 4 onward, 90 minutes are allotted for each puzzle. From stage 7 onward, players are no longer notified if a quadrant has been completed. The puzzles in each stage are also centered around a theme (e.g. stage 4 of Mario's picross features sports themed puzzles). After clearing stage 10, a final stage with a single 60x60 puzzle is unlocked; the puzzle is split into 30x30 quadrants (which themselves are split into 15x15 quadrants) and 30 minutes are allotted per 30x30 quadrant. In total there are 248 puzzles.
 
===Super Game Boy support===
When this game is played in the Super Game Boy, full color graphics are used, and two-player co-op is available. The co-op is activated as a drop-in once any input is taken from the second controller during a puzzle. Each player has their own cursor, and can independently mark or punch out squares.
 
Special borders are also available. By default, a beige rocky border is used, but other border colors can be chosen by holding a button when pressing start on the title screen:
* Up: Black
* Down: Yellow
* Left: Green
* Right: Red
* A: Beige rocky (default)
* B: Grey rocky
* Select: White


==Puzzles==
==Puzzles==
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! colspan="5" | Stage 3 (Fairy Tales)
! colspan="5" | Stage 3 (Fairy Tales)
|-
|-
| Cinderella || The Little Mermaid || Alice || [[wikipedia:Issun-bōshi|Issun-bōshi]] || [[wikipedia:Kintarō|Kintarō]]
| Cinderella || The Little Mermaid || Alice || {{wp|Issun-bōshi}} || {{wp|Kintarō}}
|-
|-
| Snow White || Peter Pan || [[wikipedia:Urashima_Tarō|Urashima Tarō]] || [[wikipedia:Momotarō|Momotarō]] || Jack and the Beanstalk
| Snow White || Peter Pan || {{wp|Urashima_Tarō|Urashima Tarō}} || {{wp|Momotarō}} || Jack and the Beanstalk
|-
|-
! colspan="5" | Stage 4 (Sports)
! colspan="5" | Stage 4 (Sports)
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| Mischief || Horizontal Bar || Field Trip || Lunch Duty || Graduation Ceremony
| Mischief || Horizontal Bar || Field Trip || Lunch Duty || Graduation Ceremony
|-
|-
| School Infirmary || Visiting Day || Sports Day || Enrollment || Physical Examination
| School Infirmary || Visiting Day || Sports Day || Physical Examination || Enrollment
|-
|-
! colspan="5" | Stage 6 (Entertainment)
! colspan="5" | Stage 6 (Entertainment)
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| Video Game || Fighting || Bug Catching || Crosswalk || Bed wetting
| Video Game || Fighting || Bug Catching || Crosswalk || Bed wetting
|-
|-
| Friendship || Piggyback Ride || Sleeping Scary Dog || [[wikipedia:Shichi-Go-San|Shichi-Go-San]] || Punishment
| Friendship || Piggyback Ride || Sleeping Scary Dog || {{wp|Shichi-Go-San}} || Punishment
|-
|-
! colspan="5" | Stage 8 (Female Occupations)
! colspan="5" | Stage 8 (Female Occupations)
|-
|-
| [[wikipedia:Buyō|Nihon Buyō]] || Bus Tour Guide || Waitress || Daycare Worker || Police Woman
| {{wp|Buyō|Nihon Buyō}} || Bus Tour Guide || Waitress || Daycare Worker || Police Woman
|-
|-
| Idol || Bunny Girl || Supermodel || Nurse || Race Queen
| Idol || Bunny Girl || Supermodel || Nurse || Race Queen
Line 98: Line 111:
| Werewolf || Gorgon || Skeleton || Pegasus || Gargoyle
| Werewolf || Gorgon || Skeleton || Pegasus || Gargoyle
|-
|-
| Vampire || Cerberus || Unicorn || Manticore || Sphinx
| Vampire || Cerberus || Unicorn || Manticore || Golden Mask
|-
|-
! colspan="5" | Final
! colspan="5" | Final
|-
|-
| colspan="5" | Griffin
| colspan="5" | Sphinx
|}
|}


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! colspan="5" | Stage 4 (Around the World)
! colspan="5" | Stage 4 (Around the World)
|-
|-
| {{H:title|First Sunrise|Hatsuhinode}} || Night Sky || [[wikipedia:Gozan_no_Okuribi|Daimonji]] || Summer Sea || London Fog
| {{hover|Hatsuhinode|First Sunrise}} || Night Sky || {{wp|Gozan no Okuribi|Daimonji}} || Summer Sea || London Fog
|-
|-
| Lake Landscape || Alpenhorn || Woman with an Umbrella || Migratory Birds at Dusk || Steam Whistle Farewell
| Lake Landscape || Alpenhorn || Woman with an Umbrella || Migratory Birds at Dusk || Steam Whistle Farewell
Line 151: Line 164:
! colspan="5" | Stage 8 (At the Beach)
! colspan="5" | Stage 8 (At the Beach)
|-
|-
| Baby Sea Turtles || Sand Castle || Trolling || {{H:title|Watermelon Splitting|Suikawari}} || Man of the Sea
| Baby Sea Turtles || Sand Castle || Trolling || {{hover|Suikawari|Watermelon Splitting}} || Man of the Sea
|-
|-
| Water Skiing || Sunbathing || Scuba Diving || Surfer || My foot is stuck in a giant clam!
| Water Skiing || Sunbathing || Scuba Diving || Surfer || My foot is stuck in a giant clam!
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! colspan="5" | Stage 10 (Dinosaurs)
! colspan="5" | Stage 10 (Dinosaurs)
|-
|-
| Stegosaurus || Plesiosaurus || Brachiosaurus || [[wikipedia:Specimens_of_Tyrannosaurus#.22Black_Beauty.22:_RTMP_81.6.1|Black Beauty]] || Pteranodon
| Stegosaurus || Plesiosaurus || Brachiosaurus || {{wp|Specimens of Tyrannosaurus#"Black Beauty": RTMP 81.6.1|Black Beauty}} || Pteranodon
|-
|-
| Triceratops || Pachycephalosaurus || Deinonychus || Parasaurolophus || Survival of the Fittest
| Triceratops || Pachycephalosaurus || Deinonychus || Parasaurolophus || Survival of the Fittest
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! colspan="4" | Quick Picross Vol.2
! colspan="4" | Quick Picross Vol.2
|-
|-
| colspan="2" | ほたるのひかりまどうしのつえ || colspan="2" | いめもあるけばぼうけんきぶん
| colspan="2" | ほたるのひかりまどうしのつえ || colspan="2" | いぬもあるけばぼうけんきぶん
|-
|-
| colspan="2" | ひょうたんからコマンタレブー || colspan="2" | かってかぶとのおすをもらった
| colspan="2" | ひょうたんからコマンタレブー || colspan="2" | かってかぶとのおすをもらった
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| colspan="2" | もしもしかめやまさんは<br>いらっしゃいますか || colspan="2" | やきゅうもすきだけど<br>サッちゃんもすき
| colspan="2" | もしもしかめやまさんは<br>いらっしゃいますか || colspan="2" | やきゅうもすきだけど<br>サッちゃんもすき
|-
|-
| colspan="2" | じんせいらくありゃくもに<br>おどろくこともある || colspan="2" | ゆきのふるよはたのしい<br>ペチゃクチゃ
| colspan="2" | じんせいらくありゃくもに<br>おどろくこともある || colspan="2" | ゆきのふるよはたのしい<br>ペチャクチャ
|-
|-
| colspan="2" | さるもきからおちるのを<br>ニュートンはみた || colspan="2" | かきくえばかねがなくても<br>なんとかなるさ
| colspan="2" | さるもきからおちるのを<br>ニュートンはみた || colspan="2" | かきくえばかねがなくても<br>なんとかなるさ
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==Gallery==
==Gallery==
===Logo===
<gallery>
Picross 2 logo.png|The game's logo
</gallery>
===Artwork===
<gallery>
<gallery>
Mario P2.png|Mario
Mario P2.png|Mario
MariosPicross2Art1.png|Mario
MariosPicross2Art1.png|Mario
MariosPicross2Art2.png|Mario & Wario
MariosPicross2Art2.png|Mario & Wario
MariosPicross2Art3.png|Game logo
P2 Wario Artwork.jpg|Wario
MarioMPr2.PNG|Screenshot
Picross 2 - Wario.png|Wario
</gallery>
</gallery>
===Sprites===
<gallery>
Picross 2 Mario sprite.png|Mario
Picross 2 Mario map sprite.png|Mario
Picross 2 Wario sprite.png|Wario
Picross 2 Wario map sprite.png|Wario
Picross 2 Peach sprite.png|Princess Peach
</gallery>
===Screenshots===
====Title screens====
<gallery>
Picross 2 Title screen.png|Mario (Game Boy)
Picross 2 Title screen 2.png|Mario & Wario (Game Boy)
Picross 2 SGB Title screen.png|Mario (Super Game Boy)
Picross 2 SGB Title screen 2.png|Mario & Wario (Super Game Boy)
</gallery>
====Level completion screens====
<gallery>
Picross 2 Mario Congratulations.png|Mario congratulating the player
Picross 2 Wario Congratulations.png|Wario congratulating the player
</gallery>
====Other====
<gallery>
Picross 2 How to Play.png|How to Play
Picross 2 Mario's Picross map.png|Mario's Picross levels
Picross 2 Wario's Picross map.png|Wario's Picross levels
MarioMPr2.png|Mario's gameplay
</gallery>
==Media==
==Media==
{{main-media}}
{{main-media}}
{{media table
{{media table
|type1=audio
|file1=Pi2 Title.oga
|name1=Pi2 Title
|title1=Title Screen
|pipe1=Title Screen
|length1=0:30
|length1=0:51


|type2=audio
|file2=Pi2 MarioMap1.oga
|name2=Pi2 MarioMap1
|title2=Mario Map BGM 1
|pipe2=Mario Map BGM 1
|length2=0:23
|length2=0:23


|type3=audio
|file3=Pi2 WarioMap1.oga
|name3=Pi2 WarioMap1
|title3=Wario Map BGM 1
|pipe3=Wario Map BGM 1
|length3=0:30
|length3=0:30


|type4=audio
|file4=Pi2 Puzzle2.oga
|name4=Pi2 Puzzle2
|title4=Puzzle BGM 2
|pipe4=Puzzle BGM 2
|length4=0:30
|length4=0:51


|type5=audio
|file5=Pi2 Puzzle3.oga
|name5=Pi2 Puzzle3
|title5=Puzzle BGM 3
|pipe5=Puzzle BGM 3
|length5=0:30
|length5=0:53
}}
}}


Line 265: Line 312:
*[http://www.nintendo.co.jp/n02/dmg/ap2j/index.html Official Website from Nintendo] (Japanese)
*[http://www.nintendo.co.jp/n02/dmg/ap2j/index.html Official Website from Nintendo] (Japanese)
*[http://www.jupiter.co.jp/e/product/game/gb/picross2.html Official Website from Jupiter] (English/Japanese)
*[http://www.jupiter.co.jp/e/product/game/gb/picross2.html Official Website from Jupiter] (English/Japanese)
{{MarioGames}}
{{Super Mario games}}
{{GB}}
{{GB}}
{{VirtualConsole}}
{{Virtual Console}}
[[Category:Picross 2|*]]
[[Category:Picross 2|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Japan Only Games]]
[[Category:Japan-only games]]
[[Category:Puzzle Games]]
[[Category:Puzzle games]]
[[Category:Game Boy Games]]
[[Category:Game Boy games]]
[[Category:1996 games]]
[[Category:1996 games]]
[[Category:Virtual Console Games]]
[[Category:Virtual Console games]]
[[de:Mario's Picross 2]]
[[de:Mario's Picross 2]]

Latest revision as of 03:01, March 13, 2024

Picross 2
MarioPicross2.jpg
Japanese box art
Developer Jupiter
Publisher Nintendo
Platform(s) Game Boy, Virtual Console (Nintendo 3DS)
Release date Game Boy:
Japan October 19, 1996[1]
Virtual Console (3DS):
Japan October 24, 2012[2]
Genre Puzzle
Rating(s)
CERO:A - All ages
Mode(s) Single player
Media
Game Boy:
Game Pak
Nintendo 3DS:
Digital download
Input
Game Boy:
Nintendo 3DS:

Picross 2 is a Japan-only game for the Game Boy and the sequel to Mario's Picross and Mario's Super Picross; it was released in 1996. It keeps most of the same elements of its predecessor, as it deals with a grid and solving puzzles to form images. Both Mario and Wario return and each have different sets of puzzles to solve in the game, giving the player a variety in gameplay. This is one of the few games that can be fully enhanced by the Super Game Boy attachment for the Super Famicom, both allowing full color graphics as well as a two player mode; by performing any input on a second controller, a second player is entered in to the game, and players can then solve puzzles cooperatively. In 2012, the game was released on the Nintendo 3DS's Virtual Console in Japan; it has never been released overseas.

Gameplay[edit]

Gameplay of Picross 2
Gameplay of a 15x15 quadrant

Picross is a logic puzzle game in which players solve nonograms to reveal a hidden picture. In order to reveal the picture, number clues are given to show how many squares go in each row or column. For example, a "5" horizontally means that there are 5 consecutive marked squares somewhere in that respective row. If there is more than one number, they all appear in that line in their respective order, but there must be at least one blank square between them. The player can also label squares with an "X" if they believe the square should not be marked. Labeling squares with an "X" serves no purpose in the solution of a puzzle, and is only used to assist the player. Players also have the ability to mark the hint numbers along the sides of the grid at will, preferably as each consecutive group of squares is solved on that line inside the grid. New to Picross 2 are 30x30 puzzles, which are split into 15x15 quadrants. A puzzle is not complete until all quadrants are solved, therefore solving the overall 30x30 puzzle.

The game features four modes: easy picross, Mario's picross, Wario's picross, and quick picross.

In both easy picross and Mario's picross, the player is given a time limit. In puzzles with time limits, the player is allotted 30 minutes to complete each 15x15 puzzle, and is penalized for time for each wrongly marked square; 2 minutes for the first mistake, 4 minutes for the second, and 8 minutes for each mistake thereafter. At the start of the round, the player has the option to use a hint roulette, which cycles through the grid to completely reveal one row and one column. Once started, the player also has the option to use another hint roulette at the expense of 5 minutes deducted from the timer; this can be used multiple times as long as there is enough time remaining. When the player runs out of time, the game is over and they must restart the puzzle. While easy picross puzzles are completed after finishing a single 15x15 puzzle, Mario's picross features all 30x30 puzzles. After clearing the first stage of Mario's picross, the player is granted access to Wario's picross.

In Wario's picross, the player isn't notified of mistakes or given any hints, making the puzzles harder to solve. The player has the option to enable a time limit, however, disabling the time limit will not unlock the hidden 10th puzzle on every stage. There is an option in the start menu, exclusive to Wario's picross, called "? Start"; a guessing mode where the player halts progress on the puzzle and can make temporary marks on prospective squares, which can sometimes be necessary due to the lack of hints and the complexity of Wario's puzzles. The player can decide at any time if they want to cancel the guessing mode and remove the temporary marks, letting them continue from a state prior to entering this mode. If the player correctly finishes the puzzle while in this mode, the puzzle is completed as normal. As with Mario's picross, Wario's picross also consists of all 30x30 puzzles.

After every three stages in both Mario and Wario's picross, players must solve a quick picross puzzle. In quick picross, players must quickly create kana from multiple 8x8 puzzles to form a sentence and clear the challenge. The amount of kana required ranges from 8-20 and players are allotted only one minute per character. Each quick picross puzzle can also be solved by guessing the sentence or phrase at any point. Quick picross stages are shared between the two characters and have 10 possible solutions each.

Mario and Wario both have 10 stages with 10 puzzles each. The first 8 puzzles in a stage can be played in any order, the 9th puzzle appears after solving the first 8, and the 10th puzzle appears if the first 9 puzzles were solved without giving up or timing out (but hints are allowed). Wario's picross additionally requires that the time limit not be disabled. If any of these occur, then the 10th puzzle for that stage becomes permanently unavailable for that save file. A stage is considered cleared when all of its available puzzles are solved - if the unlock condition for the 10th puzzle was met, then all 10 must be solved. If the unlock condition was failed, then only the first 9 must be solved.

In stages 1-3, 30 minutes are allotted per quadrant, but from stage 4 onward, 90 minutes are allotted for each puzzle. From stage 7 onward, players are no longer notified if a quadrant has been completed. The puzzles in each stage are also centered around a theme (e.g. stage 4 of Mario's picross features sports themed puzzles). After clearing stage 10, a final stage with a single 60x60 puzzle is unlocked; the puzzle is split into 30x30 quadrants (which themselves are split into 15x15 quadrants) and 30 minutes are allotted per 30x30 quadrant. In total there are 248 puzzles.

Super Game Boy support[edit]

When this game is played in the Super Game Boy, full color graphics are used, and two-player co-op is available. The co-op is activated as a drop-in once any input is taken from the second controller during a puzzle. Each player has their own cursor, and can independently mark or punch out squares.

Special borders are also available. By default, a beige rocky border is used, but other border colors can be chosen by holding a button when pressing start on the title screen:

  • Up: Black
  • Down: Yellow
  • Left: Green
  • Right: Red
  • A: Beige rocky (default)
  • B: Grey rocky
  • Select: White

Puzzles[edit]

Easy Picross[edit]

Pick Hammer Coffee Cup Pocket Watch Lion
Lantern Silk Hat Monkey Magnifying Glass Stuffed Toy

Mario's Picross[edit]

Stage 1 (Nature)
Small Bird Hammock Moon and Owl Deer Fairy
Help me Koala Camp Lumberjack Hunter
Stage 2 (Around the House)
Living Room Mirror Studying Laundry News on the Toilet
Bathing Kotatsu Electric Fan Hair Dryer Brushing
Stage 3 (Fairy Tales)
Cinderella The Little Mermaid Alice Issun-bōshi Kintarō
Snow White Peter Pan Urashima Tarō Momotarō Jack and the Beanstalk
Stage 4 (Sports)
Football Pro Wrestling Volleyball Boxing Sumo
Golf Judo Marathon Basketball Home Run
Stage 5 (School)
Mischief Horizontal Bar Field Trip Lunch Duty Graduation Ceremony
School Infirmary Visiting Day Sports Day Physical Examination Enrollment
Stage 6 (Entertainment)
Bungee Jump Entrance Water Slide Cinema Cherry Blossom Viewing
Pachinko Casino Crane Game Karaoke Game Boy
Stage 7 (Childhood)
Video Game Fighting Bug Catching Crosswalk Bed wetting
Friendship Piggyback Ride Sleeping Scary Dog Shichi-Go-San Punishment
Stage 8 (Female Occupations)
Nihon Buyō Bus Tour Guide Waitress Daycare Worker Police Woman
Idol Bunny Girl Supermodel Nurse Race Queen
Stage 9 (Male Occupations)
Pilot Doctor Porter Delivery Man Sailor
Martial Artist Detective Magician Barber Bodybuilder
Stage 10 (Mythology)
Werewolf Gorgon Skeleton Pegasus Gargoyle
Vampire Cerberus Unicorn Manticore Golden Mask
Final
Sphinx

Wario's Picross[edit]

Stage 1 (Around Town)
Bonsai Painting I'm late! Peeping Tom Graffiti
Jinx Drunk Dog Walking Mean Dog Persistent Salesman
Stage 2 (Shopping)
Flea Market Food Sampler Sale Convenience Store Restaurant
Browsing Bar Fast Food Show Window Christmas Sale
Stage 3 (Romance)
First Love Toast Proposal Boat Honeymoon
Tandem Bicycle Marriage Meeting Wedding Steamy Couple What's this kiss mark?!
Stage 4 (Around the World)
Hatsuhinode Night Sky Daimonji Summer Sea London Fog
Lake Landscape Alpenhorn Woman with an Umbrella Migratory Birds at Dusk Steam Whistle Farewell
Stage 5 (Chinese Characters)
Stage 6 (Picross Comic)
Everyone is taller than me Good, a Super Mushroom I'm big!! Easy shot! It didn't work..
Playing Mario's Picross? I can't solve it! I wonder what it is? I got it with 2 minutes left! Hey! Where is everyone?
Stage 7 (Animals)
Gorilla Panda Grizzly Bear Elephant Cheetah
Hippopotamus Kangaroo Tiger Giraffe Rhinoceros
Stage 8 (At the Beach)
Baby Sea Turtles Sand Castle Trolling Suikawari Man of the Sea
Water Skiing Sunbathing Scuba Diving Surfer My foot is stuck in a giant clam!
Stage 9 (Arctic)
Aurora Sperm Whale Flock of Swans Penguin Quinzhee
Dog Sled Snowboarder Skating Skier Santa Claus
Stage 10 (Dinosaurs)
Stegosaurus Plesiosaurus Brachiosaurus Black Beauty Pteranodon
Triceratops Pachycephalosaurus Deinonychus Parasaurolophus Survival of the Fittest
Final
Tyrannosaurus

Quick Picross[edit]

Quick Picross Vol.1
しちにんのさむがりや ふしぎのくにのアリババ
ゆきがふったらゆきだおれ ぼうずにくけりゃけさがため
わがはいはねころんでいる コンドルはとんびじゃない
うまのみみにねんど しょうねんよたいしたもんだ
はなよりダンシングクイーン マリオとワリカン
Quick Picross Vol.2
ほたるのひかりまどうしのつえ いぬもあるけばぼうけんきぶん
ひょうたんからコマンタレブー かってかぶとのおすをもらった
やねのうえのバイオモンスター やみつきたなるのがピクルスだ
にかいからめぐちゃんが
てをふる
なつはサーフィン
ふゆはスキヤキ
キノコといえば
スーパーマーケット
とんでひにいるなつの
おじょうさん
Quick Picross Vol.3
おじいさんはやまに
しばたさんをさがしにいった
マリオとルイージは
いつもなかをたベたのか
もしもしかめやまさんは
いらっしゃいますか
やきゅうもすきだけど
サッちゃんもすき
じんせいらくありゃくもに
おどろくこともある
ゆきのふるよはたのしい
ペチャクチャ
さるもきからおちるのを
ニュートンはみた
かきくえばかねがなくても
なんとかなるさ
ごいけんごかんそうは
ニンテンドウまで
うらのはたけでポチが
なくなくはたらいている

Staff[edit]

Main article: List of Picross 2 staff

Gallery[edit]

[edit]

Artwork[edit]

Sprites[edit]

Screenshots[edit]

Title screens[edit]

Level completion screens[edit]

Other[edit]

Media[edit]

For a complete list of media for this subject, see List of Picross 2 media.
Audio.svg Title Screen
File infoMedia:Pi2 Title.oga
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Audio.svg Mario Map BGM 1
File infoMedia:Pi2 MarioMap1.oga
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Audio.svg Wario Map BGM 1
File infoMedia:Pi2 WarioMap1.oga
0:30
Audio.svg Puzzle BGM 2
File infoMedia:Pi2 Puzzle2.oga
0:30
Audio.svg Puzzle BGM 3
File infoMedia:Pi2 Puzzle3.oga
0:30
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese ピクロス2
Pikurosu 2
Picross 2

References[edit]

External links[edit]