Injured: Difference between revisions

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[[File:Injured.png|right|thumb|125px|[[Parakarry]] and his '''Injured''' status.]]
[[File:Injured.png|right|thumb|125px|[[Parakarry]] and his '''Injured''' status.]]
'''Injured''' is a status affect in ''[[Paper Mario]]''. Only whatever partner [[Mario]] has out can be afflicted with this status. If a partner is the target of an attack, they become Injured for a number of turns equal to the damage they take. Partners may also receive the Injured status by hurting themselves on a spiked, flaming, or similarly dangerous enemy. This status cannot be healed by an item, the partner must wait the specified number of turns. During this time the partner cannot take a turn and they cannot be switched with another partner. This status can be avoided by blocking incoming attacks and using proper attacks against dangerous enemies.
'''Injured''' is a status affect in ''[[Paper Mario]]''. Only whatever partner [[Mario]] has out can be afflicted with this status. If a partner is the target of an attack, they become Injured for a number of turns equal to the damage they take. For example [[Lava Bubble]]s can give Mario's partner this status effect. Partners may also receive the Injured status by hurting themselves on a spiked, flaming, or similarly dangerous enemy. This status cannot be healed by an item, the partner must wait the specified number of turns. During this time the partner cannot take a turn and they cannot be switched with another partner. This status can be avoided by blocking incoming attacks and using proper attacks against dangerous enemies.


This status effect does not exist in the sequel to ''Paper Mario'', ''[[Paper Mario: The Thousand-Year Door]]'', as Mario's partners have [[Heart Point]]s instead.
This status effect does not exist in the sequel to ''Paper Mario'', ''[[Paper Mario: The Thousand-Year Door]]'', as Mario's partners have [[Heart Point]]s instead.

Revision as of 12:35, July 14, 2014

File:Injured.png
Parakarry and his Injured status.

Injured is a status affect in Paper Mario. Only whatever partner Mario has out can be afflicted with this status. If a partner is the target of an attack, they become Injured for a number of turns equal to the damage they take. For example Lava Bubbles can give Mario's partner this status effect. Partners may also receive the Injured status by hurting themselves on a spiked, flaming, or similarly dangerous enemy. This status cannot be healed by an item, the partner must wait the specified number of turns. During this time the partner cannot take a turn and they cannot be switched with another partner. This status can be avoided by blocking incoming attacks and using proper attacks against dangerous enemies.

This status effect does not exist in the sequel to Paper Mario, Paper Mario: The Thousand-Year Door, as Mario's partners have Heart Points instead.