Dizzy Shell: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (add {{BoxTop}})
No edit summary
 
(17 intermediate revisions by 10 users not shown)
Line 1: Line 1:
[[File:Dizzy Shell.png|thumb|250px|'''Dizzy Shell''' being used against two [[Gloomba]]s.]]
{{PM move infobox
'''Dizzy Shell''' is an attack in ''[[Paper Mario]]'' that [[Kooper]] can use once he is at [[Super Rank]]. It consumes four [[Flower Point|FP]]. To increase the chances of the move working, the player must repeatedly press {{button|n64|A}} to fill the gauge. If successful, all enemies on the ground will then become [[dizzy]] and do nothing for one to four turns, depending on the enemy.
|game=[[Paper Mario]]
|image=Dizzy Shell.png
|mastered_by=[[Kooper]]
|rank=Super Rank
|effect=Hits all enemies with his shell, making them dizzy
|target=All grounded enemies
}}
'''Dizzy Shell''' is a move in ''[[Paper Mario]]'' that [[Kooper]] can use once he is at [[Super Rank]]. It consumes four [[Flower Point|FP]] and may inflict [[Dizzy|dizziness]] to the enemies it hits. To increase the chances of the move working, the player must repeatedly press {{button|n64|A}} to fill the gauge. The success rate depends on the individual enemy, and the average of all enemies present dictates how easy or difficult it is to fill the gauge. If maxed out, all non-immune enemies hit will become dizzy and do nothing for the duration of the effect. By default, the dizziness this move inflicts lasts for 3 turns, though certain enemies may have a modifier that shortens or prolongs the effect.  


[[Dark Koopa]]s have a similar move to Kooper's Dizzy Shell, though theirs only affects Mario and not his partner.
[[Dark Koopa]]s have a similar move to Kooper's Dizzy Shell, though theirs only affects Mario and not his partner.


==Names in Other Languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=グルグルコウラ
|Jap=グルグルコウラ
|JapR=Guruguru Kōra
|JapR=Guruguru Kōra
|JapM=Spinning Shell
|JapM=Spinning Shell
|Spa=Concha Mareo
|SpaE=Concha Mareo
|SpaM=
|SpaEM=Dizziness Shell
|Fra=KO Carap
|Fre=KO Carap
|FraM=KO Shell
|FreM=KO Shell
|Ger=Multi-Rempler
|Ger=Multi-Rempler
|GerM=Multi Bump
|GerM=Multi Bump
|Chi=眩晕龟壳
|ChiR=Xuànyūn Guīké
|ChiM=Dizzy Turtle Shell
}}
}}


{{BoxTop}}
{{PM}}
{{PM}}
[[Category:Special Moves]]
[[Category:Paper Mario special moves]]
[[Category:Paper Mario Special Moves]]
[[de:Multi-Rempler]]
[[Category:Paper Mario]]

Latest revision as of 17:58, March 8, 2024

Paper Mario move
Dizzy Shell
Dizzy Shell.png
Mastered by Kooper
Rank Super Rank
Effect Hits all enemies with his shell, making them dizzy
Target All grounded enemies

Dizzy Shell is a move in Paper Mario that Kooper can use once he is at Super Rank. It consumes four FP and may inflict dizziness to the enemies it hits. To increase the chances of the move working, the player must repeatedly press A Button to fill the gauge. The success rate depends on the individual enemy, and the average of all enemies present dictates how easy or difficult it is to fill the gauge. If maxed out, all non-immune enemies hit will become dizzy and do nothing for the duration of the effect. By default, the dizziness this move inflicts lasts for 3 turns, though certain enemies may have a modifier that shortens or prolongs the effect.

Dark Koopas have a similar move to Kooper's Dizzy Shell, though theirs only affects Mario and not his partner.

Names in other languages[edit]

Language Name Meaning
Japanese グルグルコウラ
Guruguru Kōra
Spinning Shell

Chinese 眩晕龟壳
Xuànyūn Guīké
Dizzy Turtle Shell

French KO Carap
KO Shell
German Multi-Rempler
Multi Bump
Spanish (NOE) Concha Mareo
Dizziness Shell