Turning Floor: Difference between revisions

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{{more images}}
{{more images|Sprites/renders of Turning Floors in the 2D games, perhaps in a separate gallery}}
[[File:Rainbow Run.jpg|thumb|[[Toad]] and some [[Skipsqueak]]s run on Turning Floors in ''Super Mario 3D World'']]
[[File:Rainbow Run.jpg|thumb|[[Toad]] and some [[Skipsqueak]]s run on Turning Floors in ''Super Mario 3D World'']]
'''Turning Floors''' are continually moving objects that appear in ''[[Mario (franchise)|Mario]]'' platformers. They are large, semicircular platforms that turn clockwise or counterclockwise, moving anything on them as they do so.
'''Turning Floors''' are continually moving objects that appear in ''[[Super Mario (franchise)|Super Mario]]'' platformers. They are large, circular or semicircular platforms that turn clockwise or counterclockwise, moving anything on them as they do so.
==History==
{{rewrite-expand|include all level appearances in ''New Super Mario Bros. Wii'', ''New Super Mario Bros. U'', and ''New Super Luigi U''}}
===''Mario Kart'' series===
====''Mario Kart DS''====
In ''[[Mario Kart DS]]'', [[Bowser Castle (Mario Kart DS)|Bowser Castle]] has a Turning Floor that periodically changes direction.


==History==
====''Mario Kart 7''====
{{rewrite-expand|reason=include all level appearances in ''New Super Mario Bros. Wii'', ''New Super Mario Bros. U'', and ''New Super Luigi U''}}
Hollow Turning Floors appear in ''[[Mario Kart 7]]''. There is one before the underwater area in [[3DS Bowser's Castle|Bowser's Castle]]; racers can pass through it, or use an alternate path to drive on top. After the start of the third section of [[3DS Rainbow Road|Rainbow Road]], there is a Turning Floor with [[Dash Panel]]s and [[Glide Ramp]]s inside.
===''New Super Mario Bros. Wii''===
 
====''Mario Kart Tour''====
In ''[[Mario Kart Tour]]'', one or more Turning Floors appear on [[3DS Bowser's Castle]] and all its variants, [[3DS Rainbow Road]] as well as its R variant, and [[Yoshi's Island (race course)|Yoshi's Island T]]. The ones on Yoshi's Island T are the same as the ones on 3DS Bowser's Castle.
 
====''Mario Kart 8 Deluxe''====
{{Classic-link|3DS|Rainbow Road}} returns in ''[[Mario Kart 8 Deluxe]]'' as part of the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'', and its Turning Floor also reappears as well.
 
===''Super Mario'' series===
====''New Super Mario Bros. Wii''====
[[File:NSMBW World 8-2 Screenshot.png|thumb|Turning Floors in World 8-2 of ''New Super Mario Bros. Wii'']]
[[File:NSMBW World 8-2 Screenshot.png|thumb|Turning Floors in World 8-2 of ''New Super Mario Bros. Wii'']]
''[[New Super Mario Bros. Wii]]'' features Turning Floors in [[World 1-1 (New Super Mario Bros. Wii)|World 1-1]], [[World 1-6 (New Super Mario Bros. Wii)|World 1-6]], [[World 6-2 (New Super Mario Bros. Wii)|World 6-2]], and [[World 8-2 (New Super Mario Bros. Wii)|World 8-2]]. They appear in various sizes and are partly embedded in the ground or overlapped with other Turning Floors. Often, there are rows of [[coin]]s or [[Hidden Coin|Dash Coins]] that move along with them, and in common instances they also carry enemies such as [[Goomba]]s, [[Paragoomba]]s, [[Hefty Goomba]]s, and [[Spike Ball]]s.
''[[New Super Mario Bros. Wii]]'' features Turning Floors of various sizes in [[World 1-1 (New Super Mario Bros. Wii)|World 1-1]], [[World 1-6 (New Super Mario Bros. Wii)|World 1-6]], [[World 6-2 (New Super Mario Bros. Wii)|World 6-2]], {{world-link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}, and [[World 8-2 (New Super Mario Bros. Wii)|World 8-2]]. They are partly embedded in the ground or overlapped with other Turning Floors. Often, there are rows of [[coin]]s or [[Hidden Coin|Dash Coins]] that move along with them, and in common instances they also carry enemies such as [[Goomba]]s, [[Paragoomba]]s, [[Hefty Goomba]]s, and [[Spike Ball]]s.


===''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''===
Through hacking methods, it is shown that Turning Floors are completely collisionless from the bottom, and that jumping to the center of one of them will warp the player atop it. This feat can be performed in-game in World 1-6.<ref>A+Start. (June 30, 2017). [https://youtube.com/watch?v=ikT4oUcf6zw New Super Mario Bros. Wii Glitches - Son of a Glitch - Episode 74]. ''YouTube''. Retrieved July 28, 2022.</ref>
 
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
Turning Floors reappear in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]'', acting in much the same way as previously. They are encountered in the levels [[Yoshi Hill]] and [[Blooming Lakitus]] in the former, and in [[Rolling Yoshi Hills]] and [[Spinning Sandstones]] in the latter.
Turning Floors reappear in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]'', acting in much the same way as previously. They are encountered in the levels [[Yoshi Hill]] and [[Blooming Lakitus]] in the former, and in [[Rolling Yoshi Hills]] and [[Spinning Sandstones]] in the latter.


Icy Turning Floors also appear in the ''New Super Mario Bros. U'' level [[Prickly Goombas!]] and its ''New Super Luigi U'' counterpart, [[Fire and Ice]].
Icy Turning Floors also appear in the ''New Super Mario Bros. U'' level [[Prickly Goombas!]] and its ''New Super Luigi U'' counterpart, [[Fire and Ice]].


===''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''===
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
In ''[[Super Mario 3D World]]'', Turning Floors are most notably seen in [[Really Rolling Hills]] and its [[World Mushroom (Super Mario 3D World)|World Mushroom]] [[Night Falls on Really Rolling Hills|counterpart]], where [[Skipsqueak]]s and [[Spiny Skipsqueak]]s will run opposite to the direction the Turning Floor is moving, keeping themselves centered on the platform. Other entities, such as [[Galoomba]]s and [[List of items|items]] summoned from the [[Item Storage]], will also move in the direction of the Turning Floor if they remain stationary.  
In ''[[Super Mario 3D World]]'', Turning Floors are most notably seen in [[Really Rolling Hills]] and its [[World Mushroom (Super Mario 3D World)|World Mushroom]] [[Night Falls on Really Rolling Hills|counterpart]], where [[Skipsqueak]]s and [[Spiny Skipsqueak]]s will run opposite to the direction the Turning Floor is moving, keeping themselves centered on the platform. Other entities, such as [[Galoomba]]s and [[list of items|items]] summoned from the [[item storage]], will also move in the direction of the Turning Floor if they remain stationary.  


[[Mario]] and other characters can progress by walking or running in the opposite direction, jumping forwards, or many times simply avoiding the platform altogether. However, fully circular, mandatory Turning Floors appear in [[Rainbow Run]], along with Skipsqueaks. The direction and speed of Turning Floors varies greatly. Skipsqueaks do not appear to change their running speed to account for this, yet still appear on the center of the platform.
[[Mario]] and other characters can progress by walking or running in the opposite direction, jumping forwards, or many times simply avoiding the platform altogether. However, fully circular, mandatory Turning Floors appear in [[Rainbow Run]], along with Skipsqueaks. The direction and speed of Turning Floors varies greatly. Skipsqueaks do not appear to change their running speed to account for this, yet still appear on the center of the platform.
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In the ''Bowser's Fury'' campaign of ''[[Super Mario 3D World + Bowser's Fury]]'', hollow Turning Floors appear in [[Slipskate Slope]], in segmented sections that move left and right. While Skipsqueaks are found on top of these platforms, inside are spikes that Mario must carefully avoid being pushed into while in an [[Ice Skate]].
In the ''Bowser's Fury'' campaign of ''[[Super Mario 3D World + Bowser's Fury]]'', hollow Turning Floors appear in [[Slipskate Slope]], in segmented sections that move left and right. While Skipsqueaks are found on top of these platforms, inside are spikes that Mario must carefully avoid being pushed into while in an [[Ice Skate]].
===''Captain Toad: Treasure Tracker''===
Turning Floors appear in all versions of ''[[Captain Toad: Treasure Tracker]]'', appearing only in the level [[Rolling Inferno]]. They may be colored blue or green, but this is merely an aesthetic change, as their direction of rotation is indicated by chevron arrows imprinted on them. In part due to [[Captain Toad]]'s inability to jump, once the player crosses a Turning Floor, they cannot move against it.
==Names in other languages==
{{foreign names
|Jap=回転足場<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros. Wii."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=149}}</ref>
|JapR=Kaiten Ashiba
|JapM=Rotating Footing <small>(''New Super Mario Bros. Wii'')</small>
|Jap2=回転床<ref>{{cite|author=----|title="New Super Mario Bros. U."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=215}}</ref>
|Jap2R=Kaiten Yuka
|Jap2M=Rotating Floor <small>(''New Super Mario Bros. U'')</small>
}}
==References==
<references/>


{{NSMBW}}
{{NSMBW}}
{{NSMBU}}
{{NSMBU}}
{{SM3DW}}
{{SM3DW}}
[[Category:Bowser's Fury Objects]]
{{CTTT}}
[[Category:New Super Mario Bros. U Objects]]
[[Category:Bowser's Fury objects]]
[[Category:New Super Mario Bros. Wii Objects]]
[[Category:Captain Toad: Treasure Tracker objects]]
[[Category:Super Mario 3D World Objects]]
[[Category:New Super Mario Bros. U objects]]
[[Category:New Super Mario Bros. Wii objects]]
[[Category:Super Mario 3D World objects]]

Latest revision as of 21:22, April 13, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: Sprites/renders of Turning Floors in the 2D games, perhaps in a separate gallery

Rainbow Run in the game Super Mario 3D World
Toad and some Skipsqueaks run on Turning Floors in Super Mario 3D World

Turning Floors are continually moving objects that appear in Super Mario platformers. They are large, circular or semicircular platforms that turn clockwise or counterclockwise, moving anything on them as they do so.

History[edit]

It has been requested that this article be rewritten and expanded to include more information. Reason: include all level appearances in New Super Mario Bros. Wii, New Super Mario Bros. U, and New Super Luigi U

Mario Kart series[edit]

Mario Kart DS[edit]

In Mario Kart DS, Bowser Castle has a Turning Floor that periodically changes direction.

Mario Kart 7[edit]

Hollow Turning Floors appear in Mario Kart 7. There is one before the underwater area in Bowser's Castle; racers can pass through it, or use an alternate path to drive on top. After the start of the third section of Rainbow Road, there is a Turning Floor with Dash Panels and Glide Ramps inside.

Mario Kart Tour[edit]

In Mario Kart Tour, one or more Turning Floors appear on 3DS Bowser's Castle and all its variants, 3DS Rainbow Road as well as its R variant, and Yoshi's Island T. The ones on Yoshi's Island T are the same as the ones on 3DS Bowser's Castle.

Mario Kart 8 Deluxe[edit]

3DS Rainbow Road returns in Mario Kart 8 Deluxe as part of the Booster Course Pass, and its Turning Floor also reappears as well.

Super Mario series[edit]

New Super Mario Bros. Wii[edit]

World 8-2
Turning Floors in World 8-2 of New Super Mario Bros. Wii

New Super Mario Bros. Wii features Turning Floors of various sizes in World 1-1, World 1-6, World 6-2, World 6-Airship, and World 8-2. They are partly embedded in the ground or overlapped with other Turning Floors. Often, there are rows of coins or Dash Coins that move along with them, and in common instances they also carry enemies such as Goombas, Paragoombas, Hefty Goombas, and Spike Balls.

Through hacking methods, it is shown that Turning Floors are completely collisionless from the bottom, and that jumping to the center of one of them will warp the player atop it. This feat can be performed in-game in World 1-6.[1]

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

Turning Floors reappear in New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe, acting in much the same way as previously. They are encountered in the levels Yoshi Hill and Blooming Lakitus in the former, and in Rolling Yoshi Hills and Spinning Sandstones in the latter.

Icy Turning Floors also appear in the New Super Mario Bros. U level Prickly Goombas! and its New Super Luigi U counterpart, Fire and Ice.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

In Super Mario 3D World, Turning Floors are most notably seen in Really Rolling Hills and its World Mushroom counterpart, where Skipsqueaks and Spiny Skipsqueaks will run opposite to the direction the Turning Floor is moving, keeping themselves centered on the platform. Other entities, such as Galoombas and items summoned from the item storage, will also move in the direction of the Turning Floor if they remain stationary.

Mario and other characters can progress by walking or running in the opposite direction, jumping forwards, or many times simply avoiding the platform altogether. However, fully circular, mandatory Turning Floors appear in Rainbow Run, along with Skipsqueaks. The direction and speed of Turning Floors varies greatly. Skipsqueaks do not appear to change their running speed to account for this, yet still appear on the center of the platform.

A very large, circular Turning Floor appears in the twenty-sixth room of Mystery House Marathon, where the character must stay on top of it as it moves to reach the Green Star at the end. Its design appears to be styled after Cookie Cogworks.

In the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury, hollow Turning Floors appear in Slipskate Slope, in segmented sections that move left and right. While Skipsqueaks are found on top of these platforms, inside are spikes that Mario must carefully avoid being pushed into while in an Ice Skate.

Captain Toad: Treasure Tracker[edit]

Turning Floors appear in all versions of Captain Toad: Treasure Tracker, appearing only in the level Rolling Inferno. They may be colored blue or green, but this is merely an aesthetic change, as their direction of rotation is indicated by chevron arrows imprinted on them. In part due to Captain Toad's inability to jump, once the player crosses a Turning Floor, they cannot move against it.

Names in other languages[edit]

Language Name Meaning
Japanese 回転足場[2]
Kaiten Ashiba
回転床[3]
Kaiten Yuka
Rotating Footing (New Super Mario Bros. Wii)

Rotating Floor (New Super Mario Bros. U)

References[edit]

  1. ^ A+Start. (June 30, 2017). New Super Mario Bros. Wii Glitches - Son of a Glitch - Episode 74. YouTube. Retrieved July 28, 2022.
  2. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros. Wii."『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 149.
  3. ^ ---- (2015). "New Super Mario Bros. U."『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 215.