Dizzy Shell: Difference between revisions

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|game=[[Paper Mario]]
|game=[[Paper Mario]]
|image=Dizzy Shell.png
|image=Dizzy Shell.png
|mastered=[[Kooper]] and [[Koops]]
|mastered=[[Kooper]]
|attack=0
|attack=0
|rank=N/A
|rank=Super Rank
|effect=Hits enemies with own shell, making them dizzy
|effect=Hits enemies with own shell, making them dizzy
|range=Multiple ground enemies
|range=Multiple ground enemies

Revision as of 23:59, September 12, 2018

Template:PM Moves Dizzy Shell is an attack in Paper Mario that Kooper can use once he is at Super Rank. It consumes four FP. To increase the chances of the move working, the player must repeatedly press A Button to fill the gauge. If successful, all enemies on the ground will then become dizzy and do nothing for one to four turns, depending on the enemy.

Dark Koopas have a similar move to Kooper's Dizzy Shell, though theirs only affects Mario and not his partner.

Names in other languages

Language Name Meaning
Japanese グルグルコウラ
Guruguru Kōra
Spinning Shell

Chinese 眩晕龟壳
Xuànyūn Guīké
Dizzy Turtle Shell

German Multi-Rempler
Multi Bump
Spanish Concha Mareo