List of Super Mario Odyssey music

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Among the lists of Power Moons, capturable enemies and Crazy Cap souvenirs, Super Mario Odyssey also features a "Music List" where players can listen to the game's soundtrack. A song can even be selected to play over the regular background music, except on the world map and certain areas like the New Donk City Hall Auditorium. The list itself is unlocked only after beating the game, although most of the songs don't become available until the player has heard them at least once in the game. Additionally, in certain kingdoms, Jammin' Toad requests a specific song from Mario to play on his headphones, and fulfilling them unlocks two more songs in the list.

The majority of the game's soundtrack was composed by Naoto Kubo, with additional music by Shiho Fujii and Koji Kondo. There are a total of 82 songs in the Music List.

SMO Cap Kingdom Music.png
Cap Kingdom Music
Audio.svg 01 - Bonneton - Plays throughout the Cap Kingdom.






03:49
File infoMedia:OST Bonneton.oga
SMO Cascade Kingdom Music.png
Cascade Kingdom Music
Audio.svg 02 - Fossil Falls - Plays throughout the Cascade Kingdom, and in the first section of the Darker Side.
04:00
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Audio.svg 03 - Fossil Falls (8-Bit) - A NES chiptune-style arrangement of "Fossil Falls" that plays in the 8-bit sections in the Cascade Kingdom.
04:01
File infoMedia:OST Fossil Falls (8-Bit).oga
Audio.svg 04 - Fossil Falls: Dinosaur - Plays while capturing a T-Rex, or being chased by one.
02:15
File infoMedia:OST Fossil Falls - Dinosaur.oga
SMO Sand Kingdom Music.png
Sand Kingdom Music
Audio.svg 05 - Tostarena: Ruins - Plays in Tostarena Ruins in the Sand Kingdom, and in the second section of the Darker Side.
03:45
File infoMedia:OST Tostarena - Ruins.oga
Audio.svg 06 - Tostarena: Ruins (8-Bit) - A NES chiptune-style arrangement of "Tostarena: Ruins" that plays in the 8-bit sections in Tostarena Ruins.
03:45
File infoMedia:OST Tostarena - Ruins (8-Bit).oga
Audio.svg 07 - Tostarena: Night - Plays in the Sand Kingdom at night during the "Hole in the Desert" objective.
03:28
File infoMedia:OST Tostarena - Night.oga
Audio.svg 08 - Tostarena: Night (8-Bit) - A NES chiptune-style arrangement of "Tostarena: Night" that plays in the 8-bit sections in the Sand Kingdom at night.
03:45
File infoMedia:OST Tostarena - Night (8-Bit).oga
Audio.svg 09 - Tostarena: Town - Plays in Tostarena Town after defeating Knucklotec.
03:25
File infoMedia:OST Tostarena - Town.oga
Audio.svg 10 - Tostarena: Jaxi - Plays while riding a Jaxi.
03:28
File infoMedia:OST Tostarena - Jaxi.oga
SMO Wooded Kingdom Music.png
Wooded Kingdom Music
Audio.svg 11 - Steam Gardens - Plays in Iron Road in the Wooded Kingdom, and in the third section of the Darker Side.
04:21
File infoMedia:OST Steam Gardens.oga
Audio.svg 12 - Steam Gardens (8-Bit) - A NES chiptune-style arrangement of "Steam Gardens" that plays in the 8-bit section in the Wooded Kingdom.
03:31
File infoMedia:OST Steam Gardens (8-Bit).oga
Audio.svg 13 - Steam Gardens: Sherm - A variation of "Steam Gardens" that plays while fighting the cannon during the "Path to the Secret Flower Field" objective, or while fighting a Yoofoe, in the Wooded Kingdom.
04:22
File infoMedia:OST Steam Gardens - Sherm.oga
SMO Lake Kingdom Music.png
Lake Kingdom Music
Audio.svg 14 - Lake Lamode 1 - Plays while underwater in the Lake Kingdom.
03:04
File infoMedia:OST Lake Lamode 1.oga
Audio.svg 15 - Lake Lamode 1 (8-Bit) - A NES chiptune-style arrangement of "Lake Lamode 1" that plays in the 8-bit section in the Lake Kingdom.
03:04
File infoMedia:OST Lake Lamode 1 (8-Bit).oga
Audio.svg 16 - Lake Lamode 2 - A variation of "Lake Lamode 1" that plays while on land in the Lake Kingdom.
03:04
File infoMedia:OST Lake Lamode 2.oga
Audio.svg 17 - Lake Lamode: Underwater Passage - Plays in the underwater path leading to the main lake in the Lake Kingdom, as well as in the Underwater Tunnel to the Lighthouse in the Seaside Kingdom.
03:42
File infoMedia:OST Lake Lamode - Underwater Passage.oga
SMO Lost Kingdom Music.png
Lost Kingdom Music
Audio.svg 18 - Forgotten Isle 1 - Plays when Cappy is captured by Klepto in the Lost Kingdom.
02:54
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Audio.svg 19 - Forgotten Isle 2 - Plays throughout the Lost Kingdom, and in the fourth section of the Darker Side.
04:25
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Audio.svg 20 - Forgotten Isle 2 (8-Bit) - A NES chiptune-style arrangement of "Forgotten Isle 2" that plays in the 8-bit section in the Lost Kingdom.
03:06
File infoMedia:OST Forgotten Isle 2 (8-Bit).oga
SMO Metro Kingdom Music.png
Metro Kingdom Music
Audio.svg 21 - New Donk City: Night 1 - Plays in the Metro Kingdom at night during the first half of the "New Donk City's Pest Problem" objective.
02:39
File infoMedia:OST New Donk City - Night 1.oga
Audio.svg 22 - New Donk City: Night 2 - Plays in the Metro Kingdom at night after capturing a Sherm during the "New Donk City's Pest Problem" objective, and in the secret areas containing the "Under Siege" moons in the Metro Kingdom and Dark Side.
03:11
File infoMedia:OST New Donk City - Night 2.oga
Audio.svg 23 - New Donk City: Daytime - Plays throughout the Metro Kingdom during the day.
04:31
File infoMedia:OST New Donk City - Daytime.oga
Audio.svg 24 - New Donk City: Cafe - A piano arrangement of the Super Mario World overworld theme that plays on the boom box near the rooftop pool.
03:56
File infoMedia:OST New Donk City - Cafe.oga
Audio.svg 25 - New Donk City (Band Performance) - The song the band plays in the New Donk City Hall Auditorium. It is a big-band arrangement of the Ground Theme from Super Mario Bros.
03:06
File infoMedia:OST New Donk City (Band Performance).oga
Audio.svg 26 - NDC Festival - A variation of "Jump Up, Super Star!" that plays during the New Donk City Festival and on the main surface of the Darker Side.
04:08
File infoMedia:OST NDC Festival.oga
Audio.svg 27 - NDC Festival (Japanese) - "NDC Festival" with Japanese vocals. Certain boom boxes play this version when Mario hits them with Cappy.
04:08
File infoMedia:OST NDC Festival (Japanese).oga
Audio.svg 28 - NDC Festival (8-Bit) - A NES chiptune-style arrangement of "NDC Festival", albeit without vocals. The player can request this version to be played over the New Donk City Festival to the New Donker at the auditorium; doing so would also replace Pauline's artwork on the billboards with her original sprite from Donkey Kong. It is unlocked after fulfilling all five of Jammin' Toad's requests.
04:09
File infoMedia:OST NDC Festival (8-Bit).oga
SMO Seaside Kingdom Music.png
Seaside Kingdom Music
Audio.svg 29 - Bubblaine - Plays while on land in the Seaside Kingdom.
03:48
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Audio.svg 30 - Bubblaine: Underwater - A variation of "Bubblaine" that plays while underwater in the Seaside Kingdom.
03:48
File infoMedia:OST Bubblaine - Underwater.oga
Audio.svg 31 - Bubblaine (8-Bit) - A NES chiptune-style arrangement of "Bubblaine" that plays in the 8-bit sections in the Seaside Kingdom.
03:48
File infoMedia:OST Bubblaine (8-Bit).oga
SMO Snow Kingdom Music.png
Snow Kingdom Music
Audio.svg 32 - Shiveria: Town - Plays in Shiveria Town in the Snow Kingdom.

03:49
File infoMedia:OST Shiveria - Town.oga
Audio.svg 33 - Shiveria: Race-Course Entrance - Plays in the entrances to the Bound Bowl Grand Prix.


03:49
File infoMedia:OST Shiveria - Race-Course Entrance.oga
SMO Luncheon Kingdom Music.png
Luncheon Kingdom Music
Audio.svg 34 - Mount Volbono - Plays outside of Peronza Plaza in the Luncheon Kingdom, and in the fifth section of the Darker Side.
03:25
File infoMedia:OST Mount Volbono.oga
Audio.svg 35 - Mount Volbono (8-Bit) - A NES chiptune-style arrangement of "Mount Volbono" that plays in the 8-bit sections in the Luncheon Kingdom.
03:25
File infoMedia:OST Mount Volbono (8-Bit).oga
Audio.svg 36: Mount Volbono: Town - Plays in Peronza Plaza in the Luncheon Kingdom.

04:13
File infoMedia:OST Mount Volbono - Town.oga
SMO Bowser's Kingdom Music.png
Bowser's Kingdom Music
Audio.svg 37 - Bowser's Castle 1 - Plays in the courtyards leading up to the Main Courtyard of Bowser's Kingdom, and in the sixth section of the Darker Side.
03:34
File infoMedia:OST Bowser's Castle 1.oga
Audio.svg 38 - Bowser's Castle 1 (8-Bit) - A NES chiptune-style arrangement of "Bowser's Castle 1" that plays in the 8-bit section in Bowser's Kingdom.
03:34
File infoMedia:OST Bowser's Castle 1 (8-Bit).oga
Audio.svg 39 - Bowser's Castle 2 - Plays in Bowser's Castle.

04:10
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SMO Moon Kingdom Music.png
Moon Kingdom Music
Audio.svg 40 - Honeylune Ridge - Plays throughout the Moon Kingdom and the Dark Side, and the 8th and final section of the Darker Side.
03:37
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Audio.svg 41 - Honeylune Ridge (8-Bit) - A NES chiptune-style arrangement of "Honeylune Ridge" that plays in the 8-bit section in the Moon Kingdom.
03:37
File infoMedia:OST Honeylune Ridge (8-Bit).oga
Audio.svg 42 - Honeylune Ridge: Caves - Plays in the Underground Moon Caverns in the Moon Kingdom and the seventh section of the Darker Side.
04:05
File infoMedia:OST Honeylune Ridge - Caves.oga
Audio.svg 43 - Honeylune Ridge: Wedding Hall - Plays in the Wedding Hall in the Moon Kingdom.
03:09
File infoMedia:OST Honeylune Ridge - Wedding Hall.oga
Audio.svg 44 - Honeylune Ridge: Collapse - Plays during the first half of the escape sequence.
03:34
File infoMedia:OST Honeylune Ridge - Collapse.oga
Audio.svg 45 - Honeylune Ridge: Collapse (8-Bit) - A NES chiptune-style arrangement of "Honeylune Ridge: Collapse" that plays in the 8-bit section during the escape sequence.
03:34
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Audio.svg 46 - Honeylune Ridge: Escape - The vocal song "Break Free (Lead the Way)", which plays during the second half of the escape sequence.
04:38
File infoMedia:OST Honeylune Ridge - Escape.oga
Audio.svg 47 - Honeylune Ridge: Escape (Japanese) - "Break Free (Lead the Way)" with Japanese vocals. Certain boom boxes play this version when Mario hits them with Cappy.
04:38
File infoMedia:OST Honeylune Ridge - Escape (Japanese).oga
Audio.svg 48 - Honeylune Ridge: Escape (8-Bit) - A NES chiptune-style arrangement of "Break Free (Lead the Way)", albeit without vocals. It is unlocked after fulfilling at least three of Jammin' Toad's requests.
04:38
File infoMedia:OST Honeylune Ridge - Escape (8-Bit).oga
SMO Mushroom Kingdom Music.png
Mushroom Kingdom Music
Audio.svg 49 - Peach's Castle - An arrangement of "Inside the Castle Walls" from Super Mario 64 that plays inside Peach's Castle in the Mushroom Kingdom.







03:17
File infoMedia:OST Peach's Castle.oga
SMO Battle Music.png
Battle Music
Audio.svg 50 - Broodals Battle - Plays while fighting Topper, Hariet, Spewart or Rango.
03:30
File infoMedia:OST Broodals Battle.oga
Audio.svg 51 - Madame Broode Battle - Plays while fighting Madame Broode in the Cascade Kingdom and Moon Kingdom.
03:44
File infoMedia:OST Madame Broode Battle.oga
Audio.svg 52 - Knucklotec Battle - Plays while fighting Knucklotec in the Sand Kingdom and Mushroom Kingdom.
03:43
File infoMedia:OST Knucklotec Battle.oga
Audio.svg 53 - Torkdrift Battle - Plays while fighting Torkdrift in the Wooded Kingdom and Mushroom Kingdom.
02:53
File infoMedia:OST Torkdrift Battle.oga
Audio.svg 54 - Mechawiggler Battle - Plays while fighting Mechawiggler in the Metro Kingdom and Mushroom Kingdom.
03:03
File infoMedia:OST Mechawiggler Battle.oga
Audio.svg 55 - Mollusque-Lanceur Battle - Plays while fighting Mollusque-Lanceur in the Seaside Kingdom and Mushroom Kingdom.
03:19
File infoMedia:OST Mollusque-Lanceur Battle.oga
Audio.svg 56 - Mollusque-Lanceur Battle (8-Bit) - A NES chiptune-style arrangement of "Mollusque-Lanceur Battle" that plays in the 8-bit sections during the boss fight in the Seaside Kingdom.
03:19
File infoMedia:OST Mollusque-Lanceur Battle (8-Bit).oga
Audio.svg 57 - Cookatiel Battle - Plays while fighting Cookatiel in the Luncheon Kingdom and Mushroom Kingdom.
02:47
File infoMedia:OST Cookatiel Battle.oga
Audio.svg 58 - Ruined Dragon Battle - Plays while fighting the Ruined Dragon in the Ruined Kingdom and Mushroom Kingdom.
03:57
File infoMedia:OST Ruined Dragon Battle.oga
Audio.svg 59 - RoboBrood Battle - Plays while fighting RoboBrood in Bowser's Kingdom and the Dark Side.
00:30
File infoMedia:OST RoboBrood Battle.oga
Audio.svg 60 - Bowser Battle 1 - Plays while fighting Bowser in the Cloud Kingdom.
03:51
File infoMedia:OST Bowser Battle 1.oga
Audio.svg 61 - Bowser Battle 2 - Plays during the final battle with Bowser in the Moon Kingdom.
03:25
File infoMedia:OST Bowser Battle 2.oga
SMO Small World Music.png
Small World Music
Audio.svg 62 - Run, Jump, Throw! 1 - Plays in secret areas.
03:30
File infoMedia:OST Run, Jump, Throw! 1.oga
Audio.svg 63 - Run, Jump, Throw! 2 - Plays in secret areas.
02:52
File infoMedia:OST Run, Jump, Throw! 2.oga
Audio.svg 64 - Run, Jump, Throw! 2 (8-Bit) - A NES chiptune-style arrangement of "Run, Jump, Throw! 2" that plays in the 8-bit sections of certain secret areas.
02:52
File infoMedia:OST Run, Jump, Throw! 2 (8-Bit).oga
Audio.svg 65 - Subterranean 1 - Plays in secret areas. It also plays in the Underground Power Plant in the Metro Kingdom. It is an arrangement of "Space Athletic" from Super Mario Galaxy, which in turn is an arrangement of the Super Mario Bros. underground theme.
02:56
File infoMedia:OST Subterranean 1.oga
Audio.svg 66 - Subterranean 1 (8-Bit) - A NES chiptune-style arrangement of "Subterranean 1" that plays in the 8-bit sections of certain secret areas.
02:56
File infoMedia:OST Subterranean 1 (8-Bit).oga
Audio.svg 67 - Subterranean 2 - Plays in the Jaxi Ruins. It is an arrangement of the Super Mario Bros. underground theme taken from Captain Toad: Treasure Tracker.
02:54
File infoMedia:OST Subterranean 2.oga
Audio.svg 68 - Caves - Plays in Top-Hat Tower, the poison tide, and the secret frog pond in the Cap Kingdom.
02:56
File infoMedia:OST Caves.oga
Audio.svg 69 - Ice - Plays in the Ice Cave and Underground Temple in the Sand Kingdom, and in the four sub-areas of the Snow Kingdom.
03:33
File infoMedia:OST Ice.oga
Audio.svg 70 - Another World - Plays in otherworldly-themed secret areas.
02:52
File infoMedia:OST Another World.oga
Audio.svg 71 - Ruins - Plays in the Inverted Pyramid, Transparent Maze and Bullet Bill Maze in the Sand Kingdom, as well as bonus areas.
03:16
File infoMedia:OST Ruins.oga
Audio.svg 72 - Ruins (8-Bit) - A NES chiptune-style arrangement of "Ruins" that plays in the 8-bit sections of the Inverted Pyramid in the Sand Kingdom.
03:16
File infoMedia:OST Ruins (8-Bit).oga
Audio.svg 73 - Projection Room: Above Ground - The original Ground Theme from Super Mario Bros. that plays in the World 1-1 replica in New Donk City's projection room.
03:05
File infoMedia:OST Projection Room - Above Ground.oga
Audio.svg 74 - Projection Room: Underground - The original Super Mario Bros. underground theme that plays in the bonus room in the World 1-1 replica in New Donk City's projection room.
02:16
File infoMedia:OST Projection Room - Underground.oga
Audio.svg 75 - Above the Clouds - Plays in bonus areas. It is an arrangement of the music heard in the Switch Palaces and Bonus Game in Super Mario World.
02:45
File infoMedia:OST Above the Clouds.oga
SMO Extra Music.png
Extra Music
Audio.svg 76 - Toad Brigade Member - The Toad Brigade's theme from Super Mario Galaxy that plays when talking to Captain Toad.
02:14
File infoMedia:OST Toad Brigade Member.oga
Audio.svg 77 - To the Next Kingdom - Plays on the world map.
01:39
File infoMedia:OST To the Next Kingdom.oga
Audio.svg 78 - Shop - Plays in the Crazy Cap stores.
03:21
File infoMedia:OST Shop.oga
Audio.svg 79 - Race - Plays in racing minigames, such as the Bound Bowl Grand Prix and Koopa Freerunning.
02:42
File infoMedia:OST Race.oga
Audio.svg 80 - RC Car - Plays in the RC Car Challenge minigame in the Metro Kingdom. It is an arrangement of the Mario Circuit theme from Super Mario Kart.
02:55
File infoMedia:OST RC Car.oga
Audio.svg 81 - Spinning Slots - Plays in the slots minigame rooms and certain secret areas. It is an arrangement of the Spade Panel minigame music from Super Mario Bros. 3.
01:04
File infoMedia:OST Spinning Slots.oga
Audio.svg 82 - Climactic Duel! - Plays in the Koopa Trace-Walking and Picture Match minigames.
01:25
File infoMedia:OST Climactic Duel!.oga

See also[edit]