Wire Trap: Difference between revisions

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===''New Play Control! Donkey Kong Jungle Beat''===
===''New Play Control! Donkey Kong Jungle Beat''===
In ''[[New Play Control! Donkey Kong Jungle Beat]]'', Wire Traps{{ref needed}} appear starting in [[Desert Oasis (level)|Desert Oasis]], where they are blue with small eyes. They travel along floating rails of various shapes, with lines containing circular points to end its path. The ones with points on their rails are faster, though most pause before traveling to the other point. Rectangular rails contain more than one on them. They make a technological beeping sound when nearby, similar to the background of [[Mario's Hideout]] from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
In ''[[New Play Control! Donkey Kong Jungle Beat]]'', Wire Traps appear starting in [[Desert Oasis (level)|Desert Oasis]], where they are blue with small eyes. They travel along floating rails of various shapes, with lines containing circular points to end its path. The ones with points on their rails are faster, though most pause before traveling to the other point. Rectangular rails contain more than one on them. They make a technological beeping sound when nearby, similar to the background of [[Mario's Hideout]] from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''


==Gallery==
==Gallery==
Line 32: Line 32:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スパーク<ref>''Perfect Ban Mario Character Daijiten''. [http://imgur.com/a/UvABP#47 Page 96.]</ref><ref>Shogakukan. 「スーパーマリオサンシャイン任天堂公式ガイドブック」 (''Super Mario Sunshine Nintendo Kōshiki Guidebook''). [https://i.imgur.com/cR55rqr.jpg Page 19.]</ref><br>''Supāku''<br>Wire Trap<ref>''Super Mario Sunshine'', internal filename <tt>root/data/scene/bianco2.szs/scene/wiretrap/wire_trap.bmd</tt></ref><br>(internal)<br>スパーキー<ref>[[Media:Mvsdk book ii.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref><br>''Supākī''
|Jap=スパーク<ref>''Perfect Ban Mario Character Daijiten''. [http://imgur.com/a/UvABP#47 Page 96.]</ref><ref>Shogakukan. 「スーパーマリオサンシャイン任天堂公式ガイドブック」 (''Super Mario Sunshine Nintendo Kōshiki Guidebook''). [https://i.imgur.com/cR55rqr.jpg Page 19.]</ref><br>''Supāku''<br>Wire Trap<ref>''Super Mario Sunshine'', internal filename <tt>root/data/scene/bianco2.szs/scene/wiretrap/wire_trap.bmd</tt></ref><br>(internal)<br>スパーキー<ref>[[Media:Mvsdk book ii.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref><br>''Supākī''<br>Biribiri<ref>''New Play Control! Donkey Kong Jungle Beat'' internal filename (<tt>Biribiri</tt>)</ref><br>(internal)
|JapM=Spark (''Donkey Kong'' and ''Super Mario Sunshine'')<br><br>Wire Trap (''Super Mario Sunshine'')<br><br>Sparky (''Mario vs. Donkey Kong'')
|JapM=Spark (''Donkey Kong'' and ''Super Mario Sunshine'')<br><br>Wire Trap (''Super Mario Sunshine'')<br><br>Sparky (''Mario vs. Donkey Kong'')<br><br>An onomatopoeia for electric shocks (''New Play Control! Donkey Kong Jungle Beat'')
|Ger=Spark
|Ger=Spark
|GerM=Spark
|GerM=Spark

Revision as of 11:44, April 28, 2022

Wire Trap
Spiky Ring.png
First appearance Donkey Kong (1994)
Latest appearance Super Mario 3D All-Stars (2020)
Variant of Spark

A Wire Trap[1][2] is a faceless, indestructible type of Spark that moves on wires rather than platforms.

History

Donkey Kong

Wire Trap (compressed)

Wire Traps are introduced in Donkey Kong on the Game Boy, where they are first seen in Stage 1-3 of the Big-City. They travel from the left to right of their wire, disappearing once they reach the end, and spawn at regular intervals. Upon contact, Wire Traps can shock Mario and cause him to lose a life. They resemble a ball with four diagonal needle-like protrusions which constantly emit electricity between them in a pattern resembling that of a Jacob's ladder.

Super Mario Sunshine

In the game Super Mario Sunshine, Wire Traps are found in Bianco Hills and Noki Bay. They are either red or blue in color and resemble spiral-shaped seashells that are covered in spikes. Glowing sparks of electricity emit from their centers as they cling to a wire and move along it by spinning themselves. Red ones are the most common, and normally grow from a funnel on one side, travel to the other, then disappear. However, ones found in Noki Bay instead slowly follow Mario along the rope. Blue Wire Traps, also exclusive to Noki Bay, are bigger and much slower than their red counterparts, and constantly go back and forth between ends of the rope without disappearing. If Mario touches a Wire Trap, he will get burned and may fall off the rope. The player can slightly hinder their progress by spraying water on them with F.L.U.D.D. The only way to avoid them is to jump over them. As they move, they make a low chirping noise, similar to that of a real-life hermit crab.

Super Mario-kun

A Wire Trap appears in Super Mario-kun, where Mario gets shocked by the obstacle.

Mario vs. Donkey Kong

In Mario vs. Donkey Kong, Wire Traps (here known as Sparkies[3]) periodically travel through wires just as they did in the Game Boy Donkey Kong. They are first encountered in Level 6-3 of Twilight City.

New Play Control! Donkey Kong Jungle Beat

In New Play Control! Donkey Kong Jungle Beat, Wire Traps appear starting in Desert Oasis, where they are blue with small eyes. They travel along floating rails of various shapes, with lines containing circular points to end its path. The ones with points on their rails are faster, though most pause before traveling to the other point. Rectangular rails contain more than one on them. They make a technological beeping sound when nearby, similar to the background of Mario's Hideout from Donkey Kong Jr.

Gallery

Names in other languages

Language Name Meaning
Japanese スパーク[4][5]
Supāku
Wire Trap[6]
(internal)
スパーキー[7]
Supākī
Biribiri[8]
(internal)

Spark (Donkey Kong and Super Mario Sunshine)

Wire Trap (Super Mario Sunshine)

Sparky (Mario vs. Donkey Kong)

An onomatopoeia for electric shocks (New Play Control! Donkey Kong Jungle Beat)

German Spark
Spark
Italian Trappole di corda[9]
Sfavillo[10]
Wire Trap
Spark

References

  1. ^ Bogenn, Tim, and Doug Walsh. Super Mario Sunshine BradyGames Official Strategy Guide. Page 7.
  2. ^ Hodgson, David S J, Bryan Stratton, and Stephen Stratton. Super Mario Sunshine Prima's Official Strategy Guide. Page 18.
  3. ^ Mario vs. Donkey Kong, string in ROM (SPARKY_LOOP)
  4. ^ Perfect Ban Mario Character Daijiten. Page 96.
  5. ^ Shogakukan. 「スーパーマリオサンシャイン任天堂公式ガイドブック」 (Super Mario Sunshine Nintendo Kōshiki Guidebook). Page 19.
  6. ^ Super Mario Sunshine, internal filename root/data/scene/bianco2.szs/scene/wiretrap/wire_trap.bmd
  7. ^ Mario vs. Donkey Kong Shogakukan book
  8. ^ New Play Control! Donkey Kong Jungle Beat internal filename (Biribiri)
  9. ^ Italian Super Mario Sunshine PRIMA guide
  10. ^ Super Mario Mangamania; pag. 26