Level 6-3 (Mario vs. Donkey Kong)

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Level
Level 6-3
MVDK 6-3 1.png
World-Level Level 6-3
World Twilight City
Game Mario vs. Donkey Kong
Time limit 120 (first area)
150 (second area)
<< List of levels >>

Level 6-3 is the third level of Twilight City in Mario vs. Donkey Kong. The high score for this level is 27500.

Overview[edit]

The second area

The level opens with a cinematic showing Mario using a Springboard to reach two Robokikkis and uses them to collect a Present.

In the first area, the player has to press the blue Color Switch behind them, which will remove a wall on the right, allowing the Robokikki to move and let the player get through. The player then has to use a Springboard to reach a rope and a Robokikki, and the player needs to hold onto the Robokikki's tail to make it move against its partner on the left rather than moving with. Then the player has to drop down and return to the Color Switches, this time pressing the red one when both of the above Robokikkis are in the center sections of the platform. Performing a Handstand Double Jump off of the small red wall to the right to get onto the platform with the locked door, the player then has to use the two Robokikkis to get over a platform with spikes and reach the Key. With the Key in hand, the player needs to drop down and press the blue Color Switch once more, then use the Springboard again to reach the locked door.

In the second area, the player has to move across a wire, periodically falling and jumping back up to avoid both a laser and a Sparky. Once across, the player has to swing and jump off of another wire to reach a high platform and then move to the left while crouching occasionally to avoid a laser. After using a Springboard to get onto a platform above, the player then has to cross a conveyor while avoiding alternating lasers. Once across, the player has to jump up platforms to reach a Direction Switch and then a blue Color Switch they need to press in that order. Returning to the conveyor and crossing it again, the player then has to use three wires, with the third having a Spark moving across it, to reach the Mini-Mario.

Enemies[edit]

Present locations[edit]

  • Red: In the first area, between the locked door and the spikes.
  • Yellow: In the second area, above the Direction Switch.
  • Blue: In the second area, above a platform on the top-left located above the highest wire.