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For this level, the player needs to lead the Mini-Mario to the top, while running on Conveyors and avoiding Cannonballs. The Cannons will rotate, which will make jumping across gaps and keeping the Mini-Mario safe difficult. At the third Springboard, the player should initially avoid it, using the rope ahead to climb up instead, avoiding the Cannonballs from below. By timing their movements with the Cannons, the player has to move to the right, letting the Mini-Mario use the Springboard to get up. Now having to avoid two pairs of Cannonballs, the player has to jump across three more gaps before they can reach the locked door.