User:Nintendo101/garden: Difference between revisions

 
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=LEG=
==Locations==
[[Shigeru Miyamoto]] considers ''Super Mario Galaxy'' to be the "true" sequel to ''[[Super Mario 64]]'', not ''[[Super Mario Sunshine]]''. Though this was not stated around the time of its release in 2007, it is internally recognized for having directly informed the structure of the following three 3D ''[[Super Mario (series)|Super Mario]]'' games as of 2017, collectively called the course clear-style games.<ref name=switch/> The oldest of these three, ''[[Super Mario Galaxy 2]]'', is a direct sequel and the first one to be released on the same console as its predecessor since ''[[Super Mario Land 2: 6 Golden Coins]]''.{{footnote|main|C}} Building upon the first game's design philosophy, its courses are more linear and reliant on 2D sections. The outer space theming is subdued. Gameplay components like the world map and [[Prankster Comet]]s were greatly simplified. The hub world became a smaller area, and the unique narrative elements of ''Super Mario Galaxy'' were muted. These changes were made to further foster accessibility to a wider audience and reduce dependency on camera controls. This design trend was subsequently expanded upon in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', games that were viewed as adopting more design philosophies from the concurrent ''[[New Super Mario Bros. (series)|New Super Mario Bros.]]'' titles than the hakoniwa principals of prior 3D entries. ''[[Super Mario Odyssey]]'' was the first 3D game to not be explicitly tied to ''Super Mario Galaxy'' since ''Super Mario Sunshine'', but even this title incorporated elements derived from the game. The [[Moon Kingdom]] in particular was created to visually contrast with the lush, vibrant elements of ''Super Mario Galaxy''{{'}}s levels and incorporated explicit callbacks. [[Gravity]] is generally weaker in the lunar kingdoms, making [[jump]]s feel floatier.
===Setting===
*World adventure on Mario's home world, broadly framed similarly to Super Mario Bros. 3
*Kingdoms are sprawling, vast spaces filled with nooks and crannies
*Largest spaces of any Mario game at the time of its release
*The are environmentally diverse, often reflecting their placement on the globe
*Nearly the entirety of the landscape is tangible and interactable
*Break from recent 3D entries; the physical appearance of an object sometimes betray their function
*Each kingdom has unique topography, flora, fauna
*Most of them are home to an NPC that support their own cultures and societies, and this is also reflected in the landscape
*Ruins, buildings are embedded in the landscape
*Three of the kingdoms are on the moon, where gravity is weaker; moon is a prominent, recurring fixture in the sky on the earth kingdoms, and it is the site of the narrative climax
*Many details are exclusively conveyed in the flavor text of the brochure
*compared to works of Jules Vern, and named after Homer's text; components of the game are similar to Journey to the West


Iconography from ''Super Mario Galaxy'' has been incorporated into nearly all space-themed settings throughout subsequent spinoff games, such as in [[Wii Rainbow Road|Rainbow Road]] from ''[[Mario Kart Wii]]'' and [[World 8 (Dr. Mario World)|World 8]] from ''[[Dr. Mario World]]'' ([[List of games by date#2019|2019]]). [[Rosalina]] has become a recurring character in these titles in addition to making reappearances in the mainline games. Rosalina often appears alongside older ''[[Super Mario (franchise)|Super Mario]]'' characters in physical Nintendo advertisements, such as at {{wp|Narita International Airport}}. [[Luma]]s, [[Star Bit]]s, and the [[Toad Brigade]] have also become recurring elements in the franchise. The [[Captain Toad|Toad Brigade Captain]] has appeared in four subsequent mainline games and even starred in a [[Captain Toad: Treasure Tracker|dedicated title]]. For more specific callbacks to ''Super Mario Galaxy'', see [[#References in later media|below]].


This is the last game directed by [[Yoshiaki Koizumi]], who has taken on the role of producer for subsequent ''Super Mario'' projects. From 2013 to 2023, he was the representative director at [[1-UP Studio]], a sister studio to [[Nintendo EAD]], where he helped facilitate the development of ''Captain Toad: Treasure Tracker'', ''Super Mario Odyssey'', and ''[[Super Mario 3D World + Bowser's Fury]]'' ([[List of games by date#2021|2021]]). The level-design director for ''Super Mario Galaxy'', [[Koichi Hayashida]], inherited the role of director for all subsequent course clear-style 3D titles. ''Super Mario Galaxy'' was the last ''Super Mario'' title to see "serious" involvement from Miyamoto until ''[[Super Mario Run]]'' ([[List of games by date#2016|2016]]).
*return of sandbox-style 3D action ''Super Mario'' - aligned with Mario 64 and Sunshine (why though? What made them want to do this again?)
*Game embraces surrealism and artistic realism - devs wanted to surprise the player (like Mario 64 character design principals)


''Super Mario Galaxy'' not the first video game to integrate spherical worlds that pan under the player character's feet, but nearly all games that have integrated the concept after ''Super Mario Galaxy'' are compared to it by professional reviewers and in casual parlance. (Yoshi's Island, Sonic Adventure 2, Ratchet & Clank, and Psychonaughts have some spherical worlds, but it may be needless to list them all. It is more important to remark on examples after the fact of games being compared to it, like Sonic Lost World); note how the concept at large has rarely been attempted.
===Kingdoms===
 
====Overview====
 
*[[Mission]]s are referred to as objectives in this game; they are story-driven scenarios
In-house (conceptual)
*Not all objectives reward the player with a moon; vice versa, the act of locating a moon does not complete the objective
*Last Mario game to see "serious" involvement from Miyamoto until Super Mario Run ([https://www.wired.com/2016/12/miyamoto-interview-2/ ref])
*Indeed, most tokens are not tied to objectives at all
*Last game directed by Yoshiaki Koizumi, who would be given greater roles as producer for other Mario projects, while Galaxy level designer Koichi Hayashida would be given directorial duties for subsequent entries
*completing objectives permanently changes the kingdom; completing all of the objectives of a visited kingdom rids the NPCs of their problem, and physical elements of the landscape improve; some areas and moons only become available after Mario has completed the objectives
*SMG2 would be the last time Nintendo attempted to create a platformer with spherical worlds (have they ever said why?)
*Apparently Odyssey's Photo Mode derived from the developer's attempt to mitigate the complexity of camera controls ([https://geekdad.com/2017/10/super-mario-odyssey-developer-interview/ ref])
*Miyamoto expressed that Nintendo is open to developing a third game (his comments suggest Nintendo continued to pursue design choices that would make 3D games less daunting to 2D-players, hence why SM3DL and SM3DW appeared they way they do, but of note, the author of this work aligns SMG with SM64 and SMS as a sprawling adventure-type game) ([https://www.eurogamer.net/super-mario-galaxy-3-opportunity-as-hardware-technology-gets-better-and-advances ref])
*Folks clearly missed the idea of having a 3D Mario game that felt like an adventure ([https://www.wired.com/2013/11/mario-3d-world/ ref])
 
Industry at large
*Very few studios would attempt making platformers with spherical worlds (I recall some developer somewhere mentioning the technical difficulty with trying to do this)
*When a game does try this or attempts something comparable, it is often referred to as "Galaxy-styled" even though SMG was not the first platform game to attempt this design (Sonic Adventure 2, Ratchet & Clank, Yoshi's Island)
*Low-effort theme park-tie in clearly based on (maybe even directly stole from) Galaxy
*Both Sonic Colors (in a positive sense) and Sonic Lost World (in a negative sense) likened to Galaxy
 
[[Rosalina]] was proposed as a new playable character in the earliest phases of ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' during 2012, explicitly with the desire to replicate the {{wp|Game feel|feel}} of ''Super Mario Galaxy'' in her aerial movements.<ref>[[Masahiro Sakurai|Sakurai, Masahiro]]. "[https://sourcegaming.info/2015/07/04/english-smash4-project-proposal-slides/ Image Transcriptions of Project Proposal for Smash for Wii U/3DS]." ''Source Gaming'', translated by Source Gaming, 4 Jul. 2015. Accessed 28 Apr. 2023.</ref>
 
The game has been cited as a source of inspiration for ''{{wp|Armillo}}'' (2014),<ref>McFerran, Damien. "[https://www.nintendolife.com/news/2013/01/developer_interview_fuzzy_wuzzy_games_talks_armillo_and_developing_for_the_wii_u_eshop Developer Interview: Fuzzy Wuzzy Games Talks Armillo And Developing For The Wii U eShop]." ''Nintendo Life'', 18 Jan. 2013. Accessed 6 Jul. 2023.</ref> ''{{wp|Gears 5}}'' (2019),<ref>Sinclair, Brendan. "[https://www.gamesindustry.biz/rod-fergusson-keynote Making Gears of War click for more than the hardcore]." ''GamesIndustry.biz'', 19 Nov. 2019. Accessed 28 Apr. 2023.</ref> ''{{wp|Solar Ash}}'' (2021),<ref>Wood, Austin. "[https://www.gamesradar.com/solar-ash-lives-up-to-its-dumb-elevator-pitch-of-super-mario-galaxy-meets-shadow-of-the-colossus/ Solar Ash lives up to its "dumb elevator pitch" of Super Mario Galaxy meets Shadow of the Colossus]." ''GamesRadar+'', 15 Sept. 2021. Accessed 28 Apr. 2023.</ref> and ''[[Mario + Rabbids: Sparks of Hope]]'' (2022).<ref>Deschamps, Marc. "[https://comicbook.com/gaming/news/mario-rabbids-sparks-of-hope-david-soliani-interview-nintendo-switch/ Mario + Rabbids Sparks of Hope Director David Soliani Reveals Inspirations, Nintendo's Limits, and More]." ''ComicBook.com'', 27 Oct. 2022. Accessed 28 Apr. 2023.</ref>
 
==Things to read==
*[https://www.esquire.com/lifestyle/a34061623/super-mario-3d-all-stars-super-mario-galaxy-review/ 15 Years Ago, Super Mario Galaxy Made It Cool to Be a Gamer]
*[https://www.redbrick.me/super-mario-galaxy-in-space-no-one-can-hear-you-mamma-mia/ Super Mario Galaxy: In Space No-One Can Hear You Mamma Mia]
*[https://www.gamespot.com/articles/super-mario-galaxy-showed-us-something-the-series-hadnt-before-and-hasnt-since/1100-6509083/ Super Mario Galaxy Showed Us Something The Series Hadn't Before, And Hasn't Since]
*[https://www.vg247.com/15-years-later-super-mario-galaxy-most-stellar-entry 15 years later, Super Mario Galaxy is still the series' most stellar entry]
*[https://screenrant.com/super-mario-galaxy-nintendo-ds-port-fan/ Super Mario Galaxy Coming To Nintendo DS Thanks To Fan Project]
*[https://www.nytimes.com/2007/07/17/technology/17game.html In Battle of Consoles, Nintendo Gains Allies]
*[https://www.wired.com/2007/07/e3-interview-ni/ E3 Interview: Nintendo's Shigeru Miyamoto]
*[https://hexus.net/gaming/news/wii/5607-e3-2006-live-massive-wii-games-hands-on/ E3 – 2006 : LIVE :: Massive Wii games ‘hands on’]
*[https://www.nytimes.com/2007/09/26/technology/26halo.html Halo 3 Arrives, Rewarding Gamers, and Microsoft]
*[https://arstechnica.com/uncategorized/2006/05/6787-2/ Nintendo: Wii play now, but Wii ship later]
*[https://arstechnica.com/gaming/2007/07/one-on-one-with-nintendo-at-e3/ One on one with Nintendo at E3]
*[https://www.ign.com/articles/2005/05/19/e3-2005-shigeru-miyamoto-interview E3 2005: Shigeru Miyamoto Interview]
*[https://www.ign.com/articles/2005/09/16/tgs-2005-hands-on-the-revolution-controller TGS 2005: Hands-on the Revolution Controller]
*[https://www.researchgate.net/profile/Ciara_Cremin2/publication/265284500_Super_Mario_Galaxy_and_the_Videogame_Aesthetic/links/55c1d22608ae4a2aa891fcee/Super-Mario-Galaxy-and-the-Videogame-Aesthetic.pdf Super Mario Galaxy and the Videogame Aesthetic]
*[https://link.springer.com/chapter/10.1057/9781137388155_2 Super Mario Seriality: Nintendo’s Narratives and Audience Targeting within the Video Game Console Industry]
*[https://www.theseus.fi/bitstream/handle/10024/146703/Rukkila_Emmi.pdf?sequence=1&isAllowed=y Redesigning Super Mario : Creating realistic versions of some characters and animations featured in Super Mario franchise]
*[https://www.researchgate.net/profile/Tommy-Thompson-2/publication/280943816_The_Fine_Line_Between_Rehash_and_Sequel_Design_Patterns_of_the_Super_Mario_Series/links/55cdc64e08ae502646a4b741/The-Fine-Line-Between-Rehash-and-Sequel-Design-Patterns-of-the-Super-Mario-Series.pdf The Fine Line Between Rehash and Sequel: Design Patterns of the Super Mario Series]
*[https://mediarep.org/server/api/core/bitstreams/079defb3-eb8a-479a-a212-18fa9f7fac67/content The evolution of the introductory section]
*[https://doi.org/10.1177/1555412015569247 Molecular Mario: The Becoming-Animal of Video Game Compositions]
*[https://doi.org/10.1542/peds.2011-2050 Impact of an Active Video Game on Healthy Children’s Physical Activity]
*[https://citeseerx.ist.psu.edu/document?repid=rep1&type=pdf&doi=7368c530556c734ba499dea0e04944167db6fa56 It's a-me Density!]
*[https://dl.acm.org/doi/pdf/10.5555/1980722.1980743 Super Mario 64: an exercise on freedom and style]
*[https://www.ausgamers.com/games/super-mario-galaxy/review/ AusGamer Review]
*[http://news.bbc.co.uk/2/mobile/programmes/click_online/9159905.stm Is the Japanese gaming industry in crisis?]
*[https://www.smh.com.au/business/nintendo-defies-recession-with-record-profits-20090507-awdo.html Nintendo defies recession with record profits]
*[https://www.blueoceanstrategy.com/teaching-materials/nintendo-wii/ Nintendo Wii: Lessons learned from noncustomers]


==Notes and references==
*Largely unilateral traversal between kingdoms, like World Galaxy Map in SMG2
===Notes===
{{footnote|note|C|While ''[[Yoshi's Island: Super Mario World 2]]'' was released in 1995 on the same console as ''[[Super Mario World]]'', it is not recognized as an entry in the ''[[Super Mario (series)|Super Mario]]'' series.}}


===References===
*kingdoms can be divided into:
<references/>
**large kingdoms that have 100 regional coins
**small kingdoms that have 50 regional coins
**boss kingdoms that have no regional coins, only have 10.5 moons that only appear after the the Moon Rock is struck


=SMO=
====Chart====
==Locations==
===Setting===
===Kingdoms===
<center>
<center>
{|width=65% class="wikitable"
{|width=65% class="wikitable"
!colspan="3"style="background:#FF2400;color:white;"|Kingdoms
!colspan="3"style="background:#FF2400;color:white;"|Kingdoms
|-
|-
|colspan="3"style="background:#9BCE31;color:white;"|[[File:SMO 8bit Odyssey.png|30x30px]]  '''Part 1: <small>following the "Opening Scene"</small>'''
|colspan="3"style="background:#B79819;color:white;"|[[File:SMO 8bit Odyssey.png|30x30px]]  '''Main game'''
|-
|-
!width=16% style="background:#CAE593;"|01. [[Cap Kingdom]] <small>(Bonneton)</small><br>{{chart icon|SMO-totalM}}×31 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalA}}×6 {{chart icon|SMO-totalB}}×1
!width=16% style="background:#D3CA6B;"|01. [[Cap Kingdom]] <small>(Bonneton)</small><br>{{chart icon|SMO-totalM}}×31 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×3 {{chart icon|SMO-totalB}}×1
!colspan="2"width=34% style="background:#CAE593;"|Missions
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Cap Kingdom.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Cap Kingdom.jpg|200x200px]]
|width=17%|{{chart icon|SMO-CappyM}} [[Cappy of the Cap Kingdom]]
|width=17%|{{chart icon|SMO-CappyM}} [[Cappy of the Cap Kingdom]]
|width=17%|{{chart icon|SMO-Moon}} Frog-Jumping Above the Fog
|width=17%|{{chart icon|SMO-CappyM}} [[To the Top of Top-Hat Tower]]
|-
|{{chart icon|SMO-CappyM}} [[The Kingdom Next Door]]
|{{chart icon|SMO-Moon}} Frog-Jumping Above the Fog
|-
|-
|{{chart icon|SMO-Moon}} Frog-Jumping from the Top Deck
|{{chart icon|SMO-Moon}} Frog-Jumping from the Top Deck
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|-
|-
|{{chart icon|SMO-Moon}} Skimming the Poison Tide
|{{chart icon|SMO-Moon}} Skimming the Poison Tide
|{{chart icon|SMO-Moon}} Slipping Through the Poison Tide
|{{chart icon|SMO-Moon}} ''[[List of Power Moons in the Cap Kingdom|Click here for the remaining moons...]]''
|-
|-
|{{chart icon|SMO-Moon}} Push-Block Peril
|colspan="3"align=center|Home of [[Cappy]] and the [[Bonneter]]s. It is dotted with rolling hills and shrouded in fog. Areas are connected by arched bridges. The interior of [[Top-Hat Tower]] is navigable by native [[frog]]s, and contains pools of [[water]] and sinking platforms.<br>'''Unlock criteria:''' begin a new save file (first visit); collect 5 Power Moons in the Cascade Kingdom (revisit)
|{{chart icon|SMO-Moon}} ''[[List of Power Moons in the Cap Kingdom|Click here for the remaining missions...]]''
|-
|-
|colspan="3"align=center|TBW<br>'''Unlock criteria:''' begin a new save file (first visit); collect 5 Power Moons in the Cascade Kingdom (revisit)
!width=16% style="background:#D3CA6B;"|02. [[Cascade Kingdom]] <small>(Fossil Falls)</small><br>{{chart icon|SMO-totalM}}×42 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×6 {{chart icon|SMO-totalB}}×1
|-
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
!width=16% style="background:#CAE593;"|02. [[Cascade Kingdom]] <small>(Fossil Falls)</small><br>{{chart icon|SMO-totalM}}×42 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalA}}×6 {{chart icon|SMO-totalB}}×1
!colspan="2"width=34% style="background:#CAE593;"|Missions
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Cascade Kingdom.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Cascade Kingdom.jpg|200x200px]]
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|-
|-
|{{chart icon|SMO-Moon}} Cascade Kingdom Timer Challenge 1
|{{chart icon|SMO-Moon}} Cascade Kingdom Timer Challenge 1
|{{chart icon|SMO-Moon}} ''[[List of Power Moons in the Cascade Kingdom|Click here for the remaining missions...]]''
|{{chart icon|SMO-Moon}} ''[[List of Power Moons in the Cascade Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|TBW<br>'''Unlock criterion:''' complete "Cappy of the Cap Kingdom"
|colspan="3"align=center|A lush, grassy area surrounded by rapid waterfalls. The ''[[Odyssey]]'' is uncovered in this kingdom. The [[stone wall|stone]]s in Fossil Falls are embedded with fossils, and it is one of the last places in the world where [[dinosaur]]s still live.<br>'''Unlock criterion:''' complete "The Kingdom Next Door"
|-
|-
!width=16% style="background:#CAE593;"|03. [[Sand Kingdom]] <small>(Tostarena)</small><br>{{chart icon|SMO-totalM}}×93 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalA}}×14 {{chart icon|SMO-totalB}}×2
!width=16% style="background:#D3CA6B;"|03. [[Sand Kingdom]] <small>(Tostarena)</small><br>{{chart icon|SMO-totalM}}×93 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×10 {{chart icon|SMO-totalB}}×2
!colspan="2"width=34% style="background:#CAE593;"|Missions
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Sand Kingdom.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Sand Kingdom.jpg|200x200px]]
Line 131: Line 98:
|-
|-
|{{chart icon|SMO-MoonSand}} Secret of the Mural
|{{chart icon|SMO-MoonSand}} Secret of the Mural
|{{chart icon|SMO-MoonSand}} ''[[List of Power Moons in the Sand Kingdom|Click here for the remaining missions...]]''
|{{chart icon|SMO-MoonSand}} ''[[List of Power Moons in the Sand Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|TBW<br>'''Unlock criterion:''' collect 5 Power Moons in the Cascade Kingdom
|colspan="3"align=center|A hot desert turned cold when the [[Binding Band]] was taken. [[Tostarena Town]] is towards the south, and the ancient [[Tostarena Ruins]] occurs near the center. The [[Inverted Pyramid]] floats above the sands, unsealing the frigid [[Underground Temple]] that chilled the desert.<br>'''Unlock criterion:''' collect 5 Power Moons in the Cascade Kingdom
|-
|-
!width=16% style="background:#CAE593;"|04. [[Lake Kingdom]] <small>(Lake Lamode)</small><br>{{chart icon|SMO-totalM}}×44 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalA}}×5 {{chart icon|SMO-totalB}}×1
!width=16% style="background:#D3CA6B;"|04. [[Lake Kingdom]] <small>(Lake Lamode)</small><br>{{chart icon|SMO-totalM}}×44 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×7 {{chart icon|SMO-totalB}}×1
!colspan="2"width=34% style="background:#CAE593;"|Missions
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Lake Kingdom.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Lake Kingdom.jpg|200x200px]]
Line 152: Line 119:
|-
|-
|{{chart icon|SMO-MoonLake}} Lake Gardening: Spiky Passage Seed
|{{chart icon|SMO-MoonLake}} Lake Gardening: Spiky Passage Seed
|{{chart icon|SMO-MoonLake}} ''[[List of Power Moons in the Lake Kingdom|Click here for the remaining missions...]]''
|{{chart icon|SMO-MoonLake}} ''[[List of Power Moons in the Lake Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|TBW<br>'''Unlock criterion:''' collect 16 Power Moons in the Sand Kingdom or Wooded Kingdom
|colspan="3"align=center|Lake Lamode is at the base of a small canyon with glistening walls. The domed [[Water Plaza]] that occurs on the lakebed is home to the [[Lochlady|Lochladies]] and houses the [[Lochlady Dress]] stolen by the [[Broodals]]. Hidden areas are concealed by [[Zipper (Super Mario Odyssey)|zipper]]s.<br>'''Unlock criterion:''' collect 16 Power Moons in the Sand Kingdom or Wooded Kingdom
|-
|-
!width=16% style="background:#CAE593;"|05. [[Wooded Kingdom]] <small>(Steam Gardens)</small><br>{{chart icon|SMO-totalM}}×80 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalA}}×14 {{chart icon|SMO-totalB}}×2
!width=16% style="background:#D3CA6B;"|05. [[Wooded Kingdom]] <small>(Steam Gardens)</small><br>{{chart icon|SMO-totalM}}×80 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×10 {{chart icon|SMO-totalB}}×2
!colspan="2"width=34% style="background:#CAE593;"|Missions
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Wooded Kingdom.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Wooded Kingdom.jpg|200x200px]]
Line 173: Line 140:
|-
|-
|{{chart icon|SMO-MoonWooded}} Thanks for the Charge!
|{{chart icon|SMO-MoonWooded}} Thanks for the Charge!
|{{chart icon|SMO-MoonWooded}} ''[[List of Power Moons in the Wooded Kingdom|Click here for the remaining missions...]]''
|{{chart icon|SMO-MoonWooded}} ''[[List of Power Moons in the Wooded Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|TBW<br>'''Unlock criterion:''' collect 16 Power Moons in the Sand Kingdom or 8 in the Lake Kingdom
|colspan="3"align=center|[[Flower (environmental object)|Flower field]]s and large trees that grow amongst ancient technology. Many platforms are still operable or can be manually shifted. [[Flower Road]]s connect distant areas. The Steam Gardens are insulated from the surrounding mountains by a {{wp|geodesic dome}}, and overhang the dense [[Deep Woods]].<br>'''Unlock criterion:''' collect 16 Power Moons in the Sand Kingdom or 8 in the Lake Kingdom
|-
|-
!width=16% style="background:#CAE593;"|06. [[Cloud Kingdom]] <small>(Nimbus Arena)</small><br>{{chart icon|SMO-totalM}}×9 {{chart icon|SMO-totalA}}×3 {{chart icon|SMO-totalB}}×1
!width=16% style="background:#D3CA6B;"|06. [[Cloud Kingdom]] <small>(Nimbus Arena)</small><br>{{chart icon|SMO-totalM}}×9 {{chart icon|SMO-totalF}}×1 {{chart icon|SMO-totalB}}×1
!colspan="2"width=34% style="background:#CAE593;"|Missions
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO CLOUD.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO CLOUD.jpg|200x200px]]
|{{chart icon|SMO-Bowser}} [[Hat-to-Hat Combat]]
|{{chart icon|SMO-CappyM}} [[Hat-to-Hat Combat]]
|{{chart icon|SMO-Moon}} Picture Match: Basically a Goomba
|{{chart icon|SMO-Moon}} Picture Match: Basically a Goomba
|-
|-
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|{{chart icon|SMO-Moon}} The Sixth Face
|{{chart icon|SMO-Moon}} The Sixth Face
|-
|-
|colspan="3"align=center|TBW<br>'''Unlock criterion:''' collect 8 Power Moons in the Lake Kingdom or 16 in the Wooded Kingdom
|colspan="3"align=center|Nimbus Arena is where [[Mario]] has his first showdown with [[Bowser]]. It was occupied by a [[moon]]-worshipping people long ago, and is apparently the source of the [[Mysterious Cloud]]s found throughout the other kingdoms.<br>'''Unlock criterion:''' collect 8 Power Moons in the Lake Kingdom or 16 in the Wooded Kingdom
|-
|-
|colspan="3"style="background:#C82222;color:white;"|[[File:SMO 8bit Odyssey.png|30x30px]]  '''Part 2: <small>following "A Fall From Grace"</small>'''
!width=16% style="background:#D3CA6B;"|07. [[Lost Kingdom]] <small>(Forgotten Isle)</small><br>{{chart icon|SMO-totalM}}×35 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×4
|-
!colspan="2"width=34% style="background:#D3CA6B;"|Power Moons
!width=16% style="background:#E97B7B;"|07. [[Lost Kingdom]] <small>(Forgotten Isle)</small><br>{{chart icon|SMO-totalM}}×35 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalA}}×3
!colspan="2"width=34% style="background:#E97B7B;"|Missions
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO LOST.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO LOST.jpg|200x200px]]
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|{{chart icon|SMO-Moon}} On the Mountain Road
|{{chart icon|SMO-Moon}} On the Mountain Road
|{{chart icon|SMO-Moon}} ''[[List of Power Moons in the Lost Kingdom|Click here for the remaining missions...]]''
|{{chart icon|SMO-Moon}} ''[[List of Power Moons in the Lost Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|TBW<br>'''Unlock criterion:''' complete "Hat-to-Hat Combat"
|colspan="3"align=center|Tropical islands inhabited by unusual flora and large insects, surrounded by a [[Poison (obstacle)|poisonous sea]]. The ruins here rotate and can be physically shifted. The ''Odyssey'' is grounded here by Bowser's [[airship]].<br>'''Unlock criterion:''' complete "Hat-to-Hat Combat"
|-
|-
!width=16% style="background:#E97B7B;"|08. [[Metro Kingdom]] <small>(New Donk City)</small><br>{{chart icon|SMO-totalM}}×85 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalA}}×16 {{chart icon|SMO-totalB}}×1
!width=16% style="background:#D3CA6B;"|08. [[Metro Kingdom]] <small>(New Donk City)</small><br>{{chart icon|SMO-totalM}}×85 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×10 {{chart icon|SMO-totalB}}×1
!colspan="2"width=34% style="background:#E97B7B;"|Missions
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Metro Kingdom.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Metro Kingdom.jpg|200x200px]]
|{{chart icon|SMO-MoonMMetro}} [[The Scourge on the Skyscraper|New Donk City's Pest Problem]]
|{{chart icon|SMO-MoonMMetro}} [[The Scourge on the Skyscraper]]
|{{chart icon|SMO-MoonMetro}} [[A Fresh Start for the City|Drummer on Board!]]
|{{chart icon|SMO-MoonMetro}} [[A Fresh Start for the City|Drummer on Board!]]
|-
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|-
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|{{chart icon|SMO-MoonMetro}} [[A Fresh Start for the City|Trumpeter on Board!]]
|{{chart icon|SMO-MoonMetro}} [[A Fresh Start for the City|Trumpeter on Board!]]
|{{chart icon|SMO-MoonMetro}} [[A Fresh Start for the City|Powering Up the Station]]
|{{chart icon|SMO-MoonMetro}} [[Powering Up the Station]]
|-
|-
|{{chart icon|SMO-MoonMMetro}} [[A Traditional Festival!]]
|{{chart icon|SMO-MoonMMetro}} [[A Traditional Festival!]]
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|-
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|{{chart icon|SMO-MoonMetro}} Swaying in the Breeze
|{{chart icon|SMO-MoonMetro}} Swaying in the Breeze
|{{chart icon|SMO-MoonMetro}} ''[[List of Power Moons in the Metro Kingdom|Click here for the remaining missions...]]''
|{{chart icon|SMO-MoonMetro}} ''[[List of Power Moons in the Metro Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|TBW<br>'''Unlock criterion:''' collect 10 Power Stars in the Lost Kingdom
|colspan="3"align=center|"The Big Banana" — a concrete jungle from [[Donkey Kong (game)|Mario's past]]. Traversing New Donk City entails vertical platforming between and within skyscrapers. Bouncy [[taxi]]s drive around the streets, and [[New Donker]]s walk the sidewalks. They host the [[Jump-Rope Challenge|Jump-Rope]] and [[RC Car Challenge]]s here. A [[manhole]] blocks access to the [[Underground Power Plant]].<br>'''Unlock criterion:''' collect 10 Power Stars in the Lost Kingdom
|-
|-
!width=16% style="background:#E97B7B;"|09. [[Snow Kingdom]] <small>(Shiveria)</small><br>{{chart icon|SMO-totalM}}×57 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalA}}×10 {{chart icon|SMO-totalB}}×1
!width=16% style="background:#D3CA6B;"|09. [[Snow Kingdom]] <small>(Shiveria)</small><br>{{chart icon|SMO-totalM}}×57 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×4 {{chart icon|SMO-totalB}}×1
!colspan="2"width=34% style="background:#E97B7B;"|Missions
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Snow Kingdom.png|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Snow Kingdom.png|200x200px]]
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|-
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|{{chart icon|SMO-MoonSnow}} Atop a Blustery Arch
|{{chart icon|SMO-MoonSnow}} Atop a Blustery Arch
|{{chart icon|SMO-MoonSnow}} ''[[List of Power Moons in the Snow Kingdom|Click here for the remaining missions...]]''
|{{chart icon|SMO-MoonSnow}} ''[[List of Power Moons in the Snow Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|TBW<br>'''Unlock criterion:''' collect 20 Power Stars in the Metro Kingdom or 10 in the Seaside Kingdom
|colspan="3"align=center|A glacial canyon filled with [[freezing water]]. Blizzards are common here. [[Shiverian]]s have established a town under the ice, where they compete in the [[Bound Bowl Grand Prix]].<br>'''Unlock criterion:''' collect 20 Power Stars in the Metro Kingdom or 10 in the Seaside Kingdom
|-
|-
!width=16% style="background:#E97B7B;"|10. [[Seaside Kingdom]] <small>(Bubblaine)</small><br>{{chart icon|SMO-totalM}}×73 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalA}}×11 {{chart icon|SMO-totalB}}×1
!width=16% style="background:#D3CA6B;"|10. [[Seaside Kingdom]] <small>(Bubblaine)</small><br>{{chart icon|SMO-totalM}}×73 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×10 {{chart icon|SMO-totalB}}×1
!colspan="2"width=34% style="background:#E97B7B;"|Missions
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Seaside Kingdom.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Seaside Kingdom.jpg|200x200px]]
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|-
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|{{chart icon|SMO-MoonSeaside}} Ocean-Bottom Maze: Hidden Room
|{{chart icon|SMO-MoonSeaside}} Ocean-Bottom Maze: Hidden Room
|{{chart icon|SMO-MoonSeaside}} ''[[List of Power Moons in the Seaside Kingdom|Click here for the remaining missions...]]''
|{{chart icon|SMO-MoonSeaside}} ''[[List of Power Moons in the Seaside Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|TBW<br>'''Unlock criterion:''' collect 20 Power Stars in the Metro Kingdom or 10 in the Snow Kingdom
|colspan="3"align=center|Bubblaine is a resort town surrounded by a carbonated sea. The [[Rolling Canyon]] extends deep into the surrounding cliffs. The reefs are cavernous and inhabited by [[Maw-Ray]]s. [[Bubblainian]]s host [[Beach Volleyball (Super Mario Odyssey)|Beach Volleyball]] here.<br>'''Unlock criterion:''' collect 20 Power Stars in the Metro Kingdom or 10 in the Snow Kingdom
|-
|-
!width=16% style="background:#E97B7B;"|11. [[Luncheon Kingdom]] <small>(Mount Volbono)</small><br>{{chart icon|SMO-totalM}}×72 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalA}}×12 {{chart icon|SMO-totalB}}×2
!width=16% style="background:#D3CA6B;"|11. [[Luncheon Kingdom]] <small>(Mount Volbono)</small><br>{{chart icon|SMO-totalM}}×72 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×10 {{chart icon|SMO-totalB}}×2
!colspan="2"width=34% style="background:#E97B7B;"|Missions
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Luncheon Kingdom.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Luncheon Kingdom.jpg|200x200px]]
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|{{chart icon|SMO-MoonLuncheon}} Is This an Ingredient Too?!
|{{chart icon|SMO-MoonLuncheon}} Is This an Ingredient Too?!
|{{chart icon|SMO-MoonLuncheon}} ''[[List of Power Moons in the Luncheon Kingdom|Click here for the remaining missions...]]''
|{{chart icon|SMO-MoonLuncheon}} ''[[List of Power Moons in the Luncheon Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|TBW<br>'''Unlock criterion:''' collect 10 Power Stars in the Snow Kingdom or the Seaside Kingdom
|colspan="3"align=center|Mount Volbono is an active volcano in a [[lava]] sea. Large vegetables sit at the base of the mountain near [[Peronza Plaza]], home of the [[Volbonan]]s. Full traversal necessitates [[Capture|capturing]] a [[Lava Bubble]], as many platforms are separated by lava flows. [[Stupendous Stew]] is cooked at the mountain peak.<br>'''Unlock criterion:''' collect 10 Power Stars in the Snow Kingdom or the Seaside Kingdom
|-
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!width=16% style="background:#E97B7B;"|12. [[Ruined Kingdom]] <small>(Crumbleden)</small><br>{{chart icon|SMO-totalM}}×12 {{chart icon|SMO-totalA}}×3 {{chart icon|SMO-totalB}}×1
!width=16% style="background:#D3CA6B;"|12. [[Ruined Kingdom]] <small>(Crumbleden)</small><br>{{chart icon|SMO-totalM}}×12 {{chart icon|SMO-totalF}}×1 {{chart icon|SMO-totalB}}×1
!colspan="2"width=34% style="background:#E97B7B;"|Missions
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
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|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO RUIN.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO RUIN.jpg|200x200px]]
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|{{chart icon|SMO-Moon}} The Mummy Army's Curse
|{{chart icon|SMO-Moon}} The Mummy Army's Curse
|-
|-
|colspan="3"align=center|TBW<br>'''Unlock criterion:''' collect 18 Power Stars in the Luncheon Kingdom
|colspan="3"align=center|The arena where Mario fights the [[Ruined Dragon]], made up of stone towers that has fallen to ruin. Crumbleden was once a thriving civilization, and is implied to have been abandoned due to an attack from the dragon.<br>'''Unlock criterion:''' collect 18 Power Stars in the Luncheon Kingdom
|-
|-
|colspan="3"style="background:#37BAB4;color:white;"|[[File:SMO 8bit Odyssey.png|30x30px]]  '''Part 3: <small>following "Attack of the Ruined Dragon"</small>'''
!width=16% style="background:#D3CA6B;"|13. [[Bowser's Kingdom]] <small>([[Bowser's Castle]])</small><br>{{chart icon|SMO-totalM}}×64 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×12 {{chart icon|SMO-totalB}}×3
|-
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
!width=16% style="background:#85DBD7;"|13. [[Bowser's Kingdom]] <small>([[Bowser's Castle]])</small><br>{{chart icon|SMO-totalM}}×64 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalA}}×8 {{chart icon|SMO-totalB}}×3
!colspan="2"width=34% style="background:#85DBD7;"|Missions
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO BOWSER.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO BOWSER.jpg|200x200px]]
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|-
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|{{chart icon|SMO-MoonBowser}} Past the Moving Wall
|{{chart icon|SMO-MoonBowser}} Past the Moving Wall
|{{chart icon|SMO-MoonBowser}} ''[[List of Power Moons in Bowser's Kingdom|Click here for the remaining missions...]]''
|{{chart icon|SMO-MoonBowser}} ''[[List of Power Moons in Bowser's Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|TBW<br>'''Unlock criterion:''' complete "Battle with the Lord of Lightning!"
|colspan="3"align=center|Bowser's domain, emulating {{wp|Japanese castle}}s and enshrouded by colorful storm clouds. Sections are separated by [[spark pylon]]s. The castle walls are made of [[soft wall|plaster]] that is penetrable by [[Pokio]]s. Bomb-firing [[turret]]s line narrow walkways, and poison ponds occur near the top of some buildings.<br>'''Unlock criterion:''' complete "Battle with the Lord of Lightning!"
|-
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!width=16% style="background:#85DBD7;"|14. [[Moon Kingdom]] <small>(Honeylune Ridge)</small><br>{{chart icon|SMO-totalM}}×38 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalA}}×5 {{chart icon|SMO-totalB}}×2
!width=16% style="background:#D3CA6B;"|14. [[Moon Kingdom]] <small>(Honeylune Ridge)</small><br>{{chart icon|SMO-totalM}}×38 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×5 {{chart icon|SMO-totalB}}×2
!colspan="2"width=34% style="background:#85DBD7;"|Missions
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO MOON.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO MOON.jpg|200x200px]]
|{{chart icon|SMO-Bowser}} [[Bowser's Moon Wedding]]
|{{chart icon|SMO-CappyM}} [[Bowser's Moon Wedding]]
|{{chart icon|SMO-MoonMoon}} Shining Above the Moon
|{{chart icon|SMO-MoonMoon}} Shining Above the Moon
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|-
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|{{chart icon|SMO-MoonMoon}} Taking Notes: On the Moon's Surface
|{{chart icon|SMO-MoonMoon}} Taking Notes: On the Moon's Surface
|{{chart icon|SMO-MoonMoon}} ''[[List of Power Moons in the Moon Kingdom|Click here for the remaining missions...]]''
|{{chart icon|SMO-MoonMoon}} ''[[List of Power Moons in the Moon Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|TBW<br>'''Unlock criterion:''' collect 8 Power Stars in Bowser's Kingdom
|colspan="3"align=center|The largest kingdom on the moon, where Bowser intends to marry [[Princess Peach]]. [[Gravity]] is weaker on the surface, allowing Mario to jump across wide gaps. It behaves normally in the [[Underground Moon Caverns]], which is filled with magma and obstacle courses.<br>'''Unlock criterion:''' collect 8 Power Stars in Bowser's Kingdom
|-
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|colspan="3"style="background:#FF6E69;color:white;"|[[File:SMO 8bit Odyssey.png|30x30px]] '''Part 5: <small>The Odyssey Continues...</small>'''
|colspan="3"style="background:#6AAAC4;color:white;"|[[File:SMO Asset Sprite Odyssey (Yellow Sail).png|30x30px]] '''The Odyssey Continues...'''
|-
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!width=16% style="background:#FFB1AF;"|15. [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] <small>([[Peach's Castle]])</small><br>{{chart icon|SMO-totalM}}×104 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalA}}×13 {{chart icon|SMO-totalB}}×6
!width=16% style="background:#BDDAE5;"|15. [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] <small>([[Peach's Castle]])</small><br>{{chart icon|SMO-totalM}}×104 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×5 {{chart icon|SMO-totalB}}×6
!colspan="2"width=34% style="background:#FFB1AF;"|Missions
!colspan="2"width=34% style="background:#BDDAE5;"|Power Moons
|-
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|rowspan="5"align=center style="background:#FFFFFF"|[[File:Peach's Castle side view.png|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:Peach's Castle side view.png|200x200px]]
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|{{chart icon|SMO-MoonMushroom}} Mushroom Kingdom Timer Challenge
|{{chart icon|SMO-MoonMushroom}} Mushroom Kingdom Timer Challenge
|{{chart icon|SMO-MoonMushroom}} ''[[List of Power Moons in the Mushroom Kingdom|Click here for the remaining missions...]]''
|{{chart icon|SMO-MoonMushroom}} ''[[List of Power Moons in the Mushroom Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|TBW<br>'''Unlock criterion:''' complete "Bowser's Moon Wedding"
|colspan="3"align=center|The [[Castle Grounds]] around Peach's Castle. Her castle can be entered, where [[Toadette|Archivist Toadette]] records Mario's feats. A [[Courtyard (Peach's Castle)|Courtyard]] can be accessed behind the castle, near the [[Goomba Woods]]. [[Yoshi]] occurs on the roof. The towers across the grounds contain [[painting]]s of the large bosses.<br>'''Unlock criterion:''' complete "Bowser's Moon Wedding"
|-
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!width=16% style="background:#FFB1AF;"|16. [[Dark Side]] <small>(Rabbit Ridge)</small><br>{{chart icon|SMO-totalM}}×26 {{chart icon|SMO-totalA}}×13 {{chart icon|SMO-totalB}}×5
!width=16% style="background:#BDDAE5;"|16. [[Dark Side]] <small>(Rabbit Ridge)</small><br>{{chart icon|SMO-totalM}}×26 {{chart icon|SMO-totalF}}×1 {{chart icon|SMO-totalB}}×5
!colspan="2"width=34% style="background:#FFB1AF;"|Missions
!colspan="2"width=34% style="background:#BDDAE5;"|Objectives and Power Moons
|-
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|rowspan="5"align=center style="background:#FFFFFF"|[[File:DarkSide SMO.png|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:DarkSide SMO.png|200x200px]]
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|{{chart icon|SMO-Moon}} Yoshi Under Siege
|{{chart icon|SMO-Moon}} Yoshi Under Siege
|{{chart icon|SMO-Moon}} ''[[List of Power Moons in the Dark Side|Click here for the remaining missions...]]''
|{{chart icon|SMO-Moon}} ''[[List of Power Moons in the Dark Side|Click here for the remaining moons...]]''
|-
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|colspan="3"align=center|TBW<br>'''Unlock criteria:''' complete "Bowser's Moon Wedding" and accumulate 250 Power Stars
|colspan="3"align=center|Home of the Broodals and white [[rabbit]]s. They can be refought inside the tall, carrot-like cave. [[Hint Art]] is hung on the vegetable-shaped moon rocks.<br>'''Unlock criteria:''' complete "Bowser's Moon Wedding" and accumulate 250 Power Stars
|-
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!width=16% style="background:#FFB1AF;"|17. [[Darker Side]] <small>(Culmina Crater)</small><br>{{chart icon|SMO-totalM}}×3 {{chart icon|SMO-totalA}}×3
!width=16% style="background:#BDDAE5;"|17. [[Darker Side]] <small>(Culmina Crater)</small><br>{{chart icon|SMO-totalM}}×3 {{chart icon|SMO-totalF}}×1
!colspan="2"width=34% style="background:#FFB1AF;"|Mission
!colspan="2"width=34% style="background:#BDDAE5;"|Objective
|-
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|rowspan="1"align=center style="background:#FFFFFF"|[[File:DarkerSide.png|200x200px]]
|rowspan="1"align=center style="background:#FFFFFF"|[[File:DarkerSide.png|200x200px]]
|colspan="2"|{{chart icon|SMO-MoonM}} [[Long Journey's End]]
|colspan="2"|{{chart icon|SMO-MoonM}} [[Long Journey's End]]
|-
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|colspan="3"align=center|TBW<br>'''Unlock criteria:''' complete "Bowser's Moon Wedding" and accumulate 500 Power Stars
|colspan="3"align=center|The farthest reaches of the moon, containing difficult platforming challenges derived from prior kingdoms. Non-playable characters congregate near the entrance to cheer Mario on.<br>'''Unlock criteria:''' complete "Bowser's Moon Wedding" and accumulate 500 Power Stars
|}
|}
</center>
</center>


===2D Areas===
===2D Areas===
(mention [[gravity field]]s.)


===The ''Odyssey''===
===The ''Odyssey''===
{{main|Odyssey}}
{{main|Odyssey}}
The game's main form of transportation that transports the player to the different kingdoms. During the game, a certain number of Power Moons is required to power up the Odyssey, unlocking the next kingdom with the exception of the Cap Kingdom, the Cascade Kingdom, and the Mushroom Kingdom. The Odyssey can be entered by entering a door, by entering an exhaust pipe like a Warp Pipe on the back of the Odyssey, and by ground-pounding a panel on the top of the Odyssey. Inside the Odyssey is a closet where the player can change their clothes, a chair that the player can sit on, and a bed that the player can nap on. The Odyssey can also be decorated on the inside and outside with decorations and souvenirs that can be bought at Crazy Cap locations. The Odyssey also contains a [[Checkpoint Flag]].


===Crazy Cap===
===Crazy Cap===
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===Non-playable characters===
===Non-playable characters===
[[File:SMO Screenshot NPCs.jpg|thumb|250px|Various characters together in the Moon Kingdom. A member from each major community is present.]]
Most of the kingdoms are inhabited by people that are suited to their land's topography. Outside of dialogue, the culture, history, and nature of these people can be reviewed on their respective kingdom's brochure. In the kingdoms ransacked by Bowser, the stolen wedding article is usually a {{wp|national treasure}} and the theft makes the people distressed. Many are forced to attend Bowser's wedding in the [[Moon Kingdom]]. After [[Princess Peach]] is rescued and the wedding articles are returned to their respective lands, many of these people can be found outside of their own kingdom, exploring the world. Generally, if a character is wearing a hat, it cannot be [[capture]]d, but a few species include both hatted and hatless individuals. Unlike enemies, [[Mario]] can [[jump]] on characters without harming them, and the ones wearing hats twirl when struck by [[Cappy]].
''Super Mario Odyssey'' is the first ''[[Super Mario (series)|Super Mario]]'' game to include more than ten different non-playable characters since ''[[Super Mario Galaxy 2]]'' ([[List of games by date#2010|2010]]), and most of them are wholly new. In addition to the characters listed below, an [[8-bit character]] of [[Rosalina]] is in [[Honeylune Ridge]] and [[Rabbit Ridge]]. There are outfits sold at the [[Crazy Cap]] based on [[Waluigi]], [[Diddy Kong]], and [[Wario]]. Several shops and streets in [[New Donk City]] are named after characters from the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series. [[Mr. Game & Watch]] appears on the minigame icons.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400;color:white;"
|-style="background:#FF2400;color:white;"
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|align=center style="background:#FFFFFF"|[[File:SMO Art - Wedding Peach.png|100x100px]]<br>[[Princess Peach]]
|align=center style="background:#FFFFFF"|[[File:SMO Art - Wedding Peach.png|100x100px]]<br>[[Princess Peach]]
|The ruler of the Mushroom Kingdom. She is kidnapped by Bowser, in the hopes that he can pressure her into marriage. The game's story revolves around Mario's quest to stop the marriage and save her. After she is rescued, Mario and Bowser both attempt to {{wp|Marriage proposal|propose}} to her, but they are rejected. She pursues her own worldwide voyage with Tiara during the postgame.
|The ruler of the Mushroom Kingdom. She is kidnapped by [[Bowser]] who aims to {{wp|Forced marriage|force her into marriage}}. The game's story revolves around [[Mario]]'s quest to stop the marriage and save her. The two are [[Princess Peach#Friends and love interests|very close]]. Once rescued, Mario attempts to {{wp|Marriage proposal|propose}} to her himself before being interrupted by Bowser, leading to both being rejected. After returning home, she gifts hats to all of her subjects and pursues her own worldwide voyage with Tiara. She can be found in revisited kingdom, and gives Mario a [[Power Moon]] once spoken to.
|align=center|All kingdoms except the [[Dark Side]] and [[Darker Side]]{{footnote|main|A}}
|align=center|All kingdoms except the [[Dark Side]] and [[Darker Side]]
|-
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Tiara.png|100x100px]]<br>[[Tiara]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Tiara.png|100x100px]]<br>[[Tiara]]
|Cappy's younger sister. She is kidnapped by Bowser and forced to serve as Peach's headdress for their wedding. She develops a bond with Peach while they are captured, and they decide to travel the world together during the postgame.
|[[Cappy]]'s younger sister. She is kidnapped by Bowser and forced to serve as Peach's bridal veil. She develops a bond with Peach while captured, and they decide to travel the world together once rescued.
|align=center|All kingdoms except the [[Dark Side]] and [[Darker Side]]{{footnote|main|A}}
|align=center|All kingdoms except the [[Dark Side]] and [[Darker Side]]
|-
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Bonneter (Male).png|75x75px]][[File:SMO Artwork Bonneter (Female).png|75x75px]]<br>[[Bonneter]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Bonneter (Male).png|75x75px]][[File:SMO Artwork Bonneter (Female).png|75x75px]]<br>[[Bonneter]]s
|Ghost-like hat creatures similar to {{wp|tsukumogami}}. They reside in [[Bonneton]]. Bonneters are shapeshifters and disguise themselves as other people's hats in order to go sightseeing. Their home was ransacked by Bowser and the Broodals as they kidnapped Tiara.
|The dapper people of [[Cap Kingdom|Bonneton]]. Much of their home is ransacked by Bowser while he was looking for an appropriate bridal veil. Bonneters are capable of [[capture|controlling other beings]] and [[Bonneter biologist|at least one]] takes interest in the physiology of other creatures. They can transform into hats and will use this ability to hide on other people's heads. Bonneters are otherwise known for building and living in hat-shaped [[airship]]s. They are similar to {{wp|tsukumogami}}.
|align=center|[[Cap Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|B}}
|align=center|[[Cap Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Frog.png|100x100px]]<br>[[Frog]]s {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Frog.png|100x100px]]<br>[[Frog]]s {{chart icon|SMO-capture}}
|Skittish amphibians native to the Cap Kingdom. They are the first capturable entity encountered in the game.
|Frogs are fast swimmers and capable of reaching great heights by [[jump]]ing. They wear hats as part of their defense strategy, which must be knocked-off to be [[capture]]d. The sole frog found on [[Moon Kingdom|Honeylune Ridge]] was brought to the [[moon]] by the first moonwalkers.
|align=center|[[Cap Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|align=center|[[Cap Kingdom]], [[Moon Kingdom]], [[Darker Side]]
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Hint Toad 2.jpg|100x100px]]<br>[[Hint Toad]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Hint Toad.png|100x100px]]<br>[[Hint Toad]]
|A knowledgeable member of the Toad Brigade. He offers Mario hints on where to find Power Moons in exchange for 50 Yellow Coins by marking their locations on the brochure map. He is always located in close proximity to Uncle amiibo.
|The bespectacled member of the [[Toad Brigade]]. If given 50 [[coin]]s, Hint Toad marks the location of an uncollected [[Power Moon]] on the Travel Map. He is always located near the ''[[Odyssey]]''{{'}}s landing site within a kingdom, in close proximity to Uncle amiibo and Talkatoo.
|align=center|All kingdoms except the [[Darker Side]]
|align=center|All kingdoms except the [[Darker Side]]
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Uncle amiibo.png|100x100px]]<br>[[Uncle amiibo]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Uncle amiibo.png|100x100px]]<br>[[Uncle amiibo]]
|A squat {{wp|mobile robot|tracked robot}}. He can provide Power Moon locations or special costumes when the player scans an [[amiibo]].
|Uncle amiibo is a robot that responds to scanned [[amiibo]]. For most figures, he will send them out into a visited kingdom to track down the location of an uncollected Power Moon. Some instead cause Uncle amiibo to gift him [[Crazy Cap#Luigi Cap|clothing]] based on the figure. Unlike most characters, Uncle amiibo can be stood on like a [[platform]] and does not cower when an [[#enemies and obstalces|enemy]] is nearby. He calls Mario "sport."
|align=center|All kingdoms except the [[Darker Side]]
|align=center|All kingdoms except the [[Darker Side]]
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Talkatoo.png|100x100px]]<br>[[Talkatoo]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Talkatoo.png|100x100px]]<br>[[Talkatoo]]
|A talking parrot. It provides hints about the locations of Power Moons, but only up to three at a time.
|A talking parrot. It provides the names for uncompleted [[mission]]s, but only up to three at a time. Talkatoo squawks in fear when an enemy is nearby and will not provide hints when prompted.
|align=center|All kingdoms except the [[Darker Side]]
|align=center|All kingdoms except the [[Darker Side]]
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Tostarenan (Blue).png|75x75px]][[File:SMO Artwork Tostarenan (Green).png|75x75px]]<br>[[Tostarenan]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Tostarenan (Blue).png|75x75px]][[File:SMO Artwork Tostarenan (Green).png|75x75px]]<br>[[Tostarenan]]s
|Cheerful, music-loving people that look like {{wp|Calavera|candy calaveras}}. They reside in [[Tostarena Town]], a tourist community. Some individuals host the [[Slots]] minigame. The Tostarenans suffer from unnaturally frigid temperatures caused by Bowser and the Broodals when first encountered. They are related to the [[Chincho]] enemies that roam the desert at night.
|The music-loving people of [[Sand Kingdom|Tostarena]]. Bowser indirectly burdens them with a cold snap when he steals their [[Binding Band]]. Tostarenans look like {{wp|calavera}}s and wear sombreros to keep the sun out of their eyes, which they also sell to tourists. Some dance to the rhythm of nearby music, shaking their maracas. [[Slots]] are ran by Tosterenans across several kingdoms. They are related to the [[Chincho]] enemies that roam the desert at night. The [[Desert Wanderer]] is a Tostarenan.
|align=center|[[Cascade Kingdom]],{{footnote|main|C}} [[Sand Kingdom]], [[Metro Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]{{footnote|main|B}}
|align=center|[[Cascade Kingdom]],{{footnote|main|C}} [[Sand Kingdom]], [[Metro Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]{{footnote|main|A}}
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|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Sheep.png|100x100px]]<br>[[Sheep]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Sheep.png|100x100px]]<br>[[Sheep]]
|Sombrero-wearing sheep can be knocked around using Cappy. They appear in various Power Moon challenges, usually requiring Mario to corral them into an enclosure.
|Sheep try to flee when approached. Striking one causes it to bounce into the air and direct it towards a desired direction. Mario occasionally encounters herders that have lost their sheep. They award him a Power Moon for retrieving them all.
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]],{{footnote|main|D}} [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]],{{footnote|main|D}} [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Moe-Eye.png|100x100px]]<br>[[Moe-Eye]]s {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Moe-Eye.png|100x100px]]<br>[[Moe-Eye]]s {{chart icon|SMO-capture}}
|Stone beings that resemble {{wp|moai statue}}s. They have inhabited Tostarena since ancient times. Moe-Eyes do not speak and are timid by nature: They will start to flee if approached. Capturing one allows Mario to see invisible footpaths and platforms in the surrounding area.
|Fleet-footed beings that resemble {{wp|Moai|moai statues}}. They have inhabited Tostarena since ancient times. Moe-Eyes do not speak and are timid by nature. They run away if approached. Pressing {{button|switch|Y}} draws the sunglasses over the eyes of a captured Moe-Eye, allowing Mario to see invisible footpaths and platforms. However, it moves very slowly in this state.
|align=center|[[Sand Kingdom]], [[Moon Kingdom]]
|align=center|[[Sand Kingdom]], [[Moon Kingdom]]
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Sphynx.png|100x100px]]<br>[[Sphynx]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Sphynx.png|100x100px]]<br>[[Sphynx]]
|A large stone statue that looks like the {{wp|Great Sphinx of Giza}}. It hosts quizzes: If its questions are answered correctly, it will grant access to a hidden room that contains a Power Moon. It typically speaks in a dignified tone, but it will snobbishly mock the player if its questions are answered incorrectly.
|The Sphynx is an obstructive figure who gives a quiz when prompted. If all of its questions are answered correctly, it grants Mario access to a hidden room. Typically reserved and posh, the Sphynx becomes progressively snarky as Mario answers questions correctly and will mock him when incorrect. Completing every quiz unlocks the final one of [[Darker Side|Culmina Crater]], in which it is revealed the Sphynx asks questions because it enjoys Mario and Cappy's company.
|align=center|[[Cascade Kingdom]],{{footnote|main|D}} [[Sand Kingdom]], [[Wooded Kingdom]], [[Seaside Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|align=center|[[Cascade Kingdom]],{{footnote|main|D}} [[Sand Kingdom]], [[Wooded Kingdom]], [[Seaside Kingdom]], [[Moon Kingdom]], [[Darker Side]]
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Jaxi.png|100x100px]]<br>[[Jaxi]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Jaxi.png|100x100px]]<br>[[Jaxi]]
|Sphinx-like creatures that run a transportation business in the Sand Kingdom. Once a Jaxi is summoned at a [[Jaxi Stand]], Mario can ride it across the desert dunes and even over [[poison (obstacle)|poisonous ponds]]. Jaxis are very fast and nearly indestructible, but they are very difficult to turn or stop.
|A cat-like beast that can be ridden across Tostarena. It allows Mario to ride it after paying a one-time fee of 30 coins. The Jaxi is very fast and nearly indestructible, but it is difficult to turn or stop. It can run across [[poison (obstacle)|poison]] and send enemies flying. It is implied that the [[Jaxi Statue|statues]] around Tostarena Ruins are Jaxis themselves in an immobile state, and that Jaxis can shift between these states at will.
|align=center|[[Sand Kingdom]]
|align=center|[[Sand Kingdom]]
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|align=center style="background:#FFFFFF"|[[File:SMO Glydon Artwork.png|100x100px]]<br>[[Glydon]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Glydon Artwork.png|100x100px]]<br>[[Glydon]] {{chart icon|SMO-capture}}
|A bespectacled creature that resembles a {{wp|Draco (lizard)|draco lizard}}. He is a world traveler who seeks great heights to glide from. If Glydon is captured, Mario can use him to glide and dive across long distances.
|Glydon is a world traveler similar to a {{wp|Draco (lizard)|draco lizard}}, seeking great heights to glide from. When captured, Glydon can be used like a {{wp|paraglider}} to glide across great distances. Shaking the controller keeps him airborne longer. He does not sink into [[quicksand]].
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Seaside Kingdom]], [[Darker Side]]
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Seaside Kingdom]], [[Darker Side]]
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|align=center style="background:#FFFFFF"|[[File:SandKingdomKoopaSMO.jpg|100x100px]]<br>[[Koopa Troopa|Koopa]]s ([[Trace-Walking]])
|align=center style="background:#FFFFFF"|[[File:SandKingdomKoopaSMO.jpg|100x100px]][[File:SMO Screenshot Koopa (Trace-Walking) 3.jpg|100x100px]]<br>[[Koopa Troopa|Koopa]]s (Trace-Walking)
|Koopa Troopas that host the Trace-Walking minigame. They reward Mario with a Power Moon if he successfully follows the route they lay out.
|Koopas are turtle-like creatures. Some host a game called [[Koopa Trace-Walking|Trace-Walking]]. They reward Mario with a Power Moon if he successfully follows the disappearing route they lay out on the surrounding ground. Each Trace-Walking host is a different color and wears a hat tied to the visited kingdom. Though members of the [[Koopa (species)|Koopa family]], they are harmless and seem to be unaffiliated with Bowser.
|align=center|[[Sand Kingdom]], [[Snow Kingdom]], [[Moon Kingdom]]
|align=center|[[Sand Kingdom]], [[Snow Kingdom]], [[Moon Kingdom]]
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Koopa (Freerunning).png|100x100px]]<br>Koopas ([[Koopa Freerunning|Freerunning]])
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Koopa (Freerunning).png|100x100px]]<br>Koopas ([[Koopa Freerunning|Freerunning]])
|A quartet of Koopa Troopas called the [[Roving Racers]]. They host the Freerunning minigame. If spoken to, the Koopas will challenge Mario to a race. If victorious, he will be awarded a Power Moon. After Mario wins a kingdom's Regular Cup and breaks the kingdom's Moon Rock, the purple Koopa is replaced with a much more challenging gold one for the Master Cup.
|A quartet of Koopas called the [[Roving Racers]] that challenge Mario to a race. If victorious, he is awarded a Power Moon. Each Koopa is a different color and progress through the kingdom differently from one another. After Mario wins a kingdom's Regular Cup and breaks the kingdom's Moon Rock, the purple Koopa is replaced with a much more challenging gold one for the Master Cup.
|align=center|All kingdoms except the [[Dark Side]] and [[Darker Side]]
|align=center|All kingdoms except the [[Dark Side]] and [[Darker Side]]
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Lakitu.png|100x100px]]<br>[[Lakitu]]s {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Lakitu.png|100x100px]]<br>[[Lakitu]]s {{chart icon|SMO-capture}}
|Cloud-riding [[Koopa]]s that have a penchant for fishing. If they are captured, Mario can fish for [[Cheep Cheep]]s and other creatures in bodies of water.
|[[Lakitu's Cloud|Cloud]]-riding Koopas that like fishing. Capturing one allows Mario to fish for [[Cheep Cheep]]s and other creatures in bodies of water.
|align=center|[[Sand Kingdom]], [[Lake Kingdom]], [[Snow Kingdom]], [[Bowser's Kingdom]]
|align=center|[[Sand Kingdom]], [[Lake Kingdom]], [[Snow Kingdom]], [[Bowser's Kingdom]]
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Goombette.png|100x100px]]<br>[[Goombette]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Goombette.png|100x100px]]<br>[[Goombette]]s
|Female [[Goomba]]s that wear {{wp|mushroom hat}}s. They flee and disappear if Mario comes near, but they are affectionate if approached as a captured Goomba. Doing so awards the player a Power Moon.
|Pink [[Goomba]]s in {{wp|mushroom hat}}s. They flee if Mario comes near, but are affectionate if approached as a captured Goomba. Doing so awards the player a Power Moon.
|align=center|[[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|[[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Lochlady (Blue).png|100x100px]]<br>[[Lochlady|Lochladies]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Lochlady (Blue).png|100x100px]]<br>[[Lochlady|Lochladies]]
|Aquatic, level-headed people that resemble mermaids. They are world-renowned fashion designers that live in [[Lake Lamode]]. The [[Lochlady Dress]], one of their {{wp|national treasure}}s, was stolen by Bowser for his wedding. A trio of {{wp|beret}}-wearing Lochladies called the [[Style Sisters]] will give Mario a Power Moon if he wears specific costumes for them.
|{{wp|Merfolk}} that live in [[Lake Kingdom|Lake Lamode]]. They are world-renowned fashion designers. Their treasured [[Lochlady Dress]] is stolen by Bowser. Lochladies are of a gentle nature. Many can be can found swimming underwater. A trio of beret-wearing Lochladies called the [[Style Sisters]] give Mario Power Moons when he wears specific outfits for them.
|align=center|[[Lake Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|B}}
|align=center|[[Lake Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
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|align=center style="background:#FFFFFF"|[[File:SMODorrieModel.png|100x100px]]<br>[[Dorrie]]s
|align=center style="background:#FFFFFF"|[[File:SMODorrieModel.png|100x100px]]<br>[[Dorrie]]s
|Gentle giants that resemble {{wp|plesiosaur}}s. A blue, top hat-wearing individual appears in Lake Lamode, outside Peach's Castle, and on Darker Side. Yellow and purple individuals appear in Bubblaine, where they host their own Crazy Cap shops.
|Gentle giants that resemble {{wp|plesiosaur}}s. In most contexts, Dorries swim with their backs above the water and can be stood on like platforms. Most Dorries are blue, but there are yellow and purple individuals in [[Bubblaine]] that bear the kingdom's Crazy Cap shops. Dorries speak in a distinct language that sounds similar to whale songs.
|align=center|[[Lake Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|[[Lake Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Steam Gardener.png|100x100px]]<br>[[Steam Gardener]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Steam Gardener.png|100x100px]]<br>[[Steam Gardener]]s
|Yellow robots that look like watering cans. They live and maintain the plant life in the [[Steam Gardens]]. They are burdened by [[Torkdrift]], a robot built by Bowser that is harvesting their [[Soirée Bouquet]] for his wedding. There are gray-colored variants that can dispense [[Seed (Super Mario Odyssey)|seed]]s.
|Robots that tend to the [[flower (environmental object)|flowers]] of the [[Wooded Kingdom|Steam Gardens]]. Their [[Soirée Bouquet]]s are harvested by [[Torkdrift]] for Bowser's wedding. Most Steam Gardeners are yellow and spray water, but a few are silver and dispense [[Seed (Super Mario Odyssey)|giant seed]]s when [[Cap Throw|struck]]. Despite being robots, Steam Gardeners are emotive, can function underwater, and are sensitive to the cold. [[Small bird]]s often roost on their heads. They rely on moon-fueld charging stations for energy and their exhaust comes out as harmless water vapor.
|align=center|[[Wooded Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|B}}
|align=center|[[Wooded Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Rabbit.png|100x100px]]<br>[[Rabbit]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Rabbit.png|100x100px]]<br>[[Rabbit]]s
|Top hat-wearing rabbits can be chased by Mario. They run quickly, but they can be slowed down and approached if hit by Cappy. Catching up to them awards the player a Power Moon. The rabbits that live on the [[moon]] do not run away from Mario.
|Rabbits run away from Mario, but they can be slowed down and approached if hit by Cappy. They give Mario a Power Moon if he catches up to them. Only the gray-colored, earthbound rabbits run from Mario. The many white-colored ones of [[Dark Side|Rabbit Ridge]] do not.
|align=center|All kingdoms except the [[Lake Kingdom]] and [[Darker Side]]
|align=center|All kingdoms except the [[Lake Kingdom]] and [[Darker Side]]
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork New Donker (Male).png|100x100px]][[File:SMO Artwork New Donker (Female).png|100x100px]]<br>[[New Donker]]s {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Artwork New Donker (Male).png|100x100px]][[File:SMO Artwork New Donker (Female).png|100x100px]]<br>[[New Donker]]s {{chart icon|SMO-capture}}
|Drably clothed, {{wp|Realism (arts)|artistically realistic}} {{wp|Businessperson|businesspeople}}. They are the residences of [[New Donk City]] and are governed by Mayor Pauline. When first encountered, the New Donkers are burdened by [[Mechawiggler]], who is draining the city's energy. A pair of New Donkers hosts the [[Jump-Rope Challenge]] minigame, and captured individuals allow Mario to play the [[RC Car Challenge]] minigame.
|The denizens of [[New Donk City]]. A [[Mechawiggler]] is draining their city of its power when first encountered, causing a citywide blackout. New Donkers are business-oriented and drably clothed, contributing to the perception that they are too serious. However, New Donkers are kind when spoken to and known to throw festivals. A pair host the [[Jump-Rope Challenge]], and the hatless blonde ones can be captured to play with an [[RC Car]]. The Crazy Cap franchise was established by New Donkers.
|align=center|[[Cascade Kingdom]],{{footnote|main|C}} [[Sand Kingdom]], [[Metro Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]{{footnote|main|B}}
|align=center|[[Cascade Kingdom]],{{footnote|main|C}} [[Sand Kingdom]], [[Metro Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]{{footnote|main|A}}
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|align=center style="background:#FFFFFF"|[[File:SMO Art - Pauline.png|100x100px]]<br>[[Pauline]]
|align=center style="background:#FFFFFF"|[[File:SMO Art - Pauline.png|100x100px]]<br>[[Pauline|Mayor Pauline]]
|The mayor of New Donk City and the lead singer of a band. After the defeat of Mechawiggler, Mario has the option to help reform her band and put on a [[A Traditional Festival!|rooftop concert]] to celebrate the city's liberation from Bowser's minions. As an old friend of Mario's, she alludes to [[Donkey Kong (game)#Story|past trauma]] where she was abducted by [[Donkey Kong|an ape]]. She is the {{wp|Virtual band|singer}} behind the game's theme "[[Jump Up, Super Star!]]"
|The mayor of New Donk City and an old friend of Mario's. After defeating the Mechawiggler, she puts on a [[A Traditional Festival!|rooftop concert]] in commemoration of his heroism. Pauline is passionate about music and is the {{wp|Virtual band|singer}} behind "[[Jump Up, Super Star!]]" She is a popular figure in New Donk City, with her profile etched into the city's [[regional coin]] and likeness displayed around the city. A park is named after her. Women wear a hat designed after her own.<ref>{{cite|quote=Isn't my hat just fabulous?! I model my style after {{chart icon|SMO-Pauline}} Mayor Pauline!|author=[[New Donker]] in the [[Metro Kingdom]]|title=''[[Super Mario Odyssey]]'' by [[Nintendo EPD]]|format=North American Localization|date=2017|publisher=[[Nintendo of America]]}}</ref> During "[[List of Power Moons in the Metro Kingdom|A Request from the Mayor]]", Pauline speaks of her traumatic [[Donkey Kong (game)#Story|encounter]] with [[Donkey Kong]], and how the experience made her who she is today.
|align=center|[[Metro Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|align=center|[[Metro Kingdom]], [[Moon Kingdom]], [[Darker Side]]
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Band.png|100x100px]]<br>[[Band (Super Mario Odyssey)|Band]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Band.png|100x100px]]<br>[[Band (Super Mario Odyssey)|Band]]
|A five-person musical group of New Donkers. The members include Pauline, a bassist, a guitarist, a drummer, and a trumpeter. Mario can reunite the band members after Mechawiggler is defeated. They put on a concert during the New Donk City Festival.
|Mayor Pauline and the four backup musicians recruited by Mario for the New Donk City Festival. These musicians are a bassist, a guitarist, a drummer, and a trumpeter. Each band member awards Mario a Power Star when initially encountered.
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|[[Metro Kingdom]], [[Darker Side]]
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Shiverian Racer.png|100x100px]]<br>[[Shiverian]]s {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Shiverian.png|100x100px]]<br>[[Shiverian]]s
|Spherical, seal-like people that live in [[Shiveria Town]]. They have warm dispositions and enjoy baking. Bowser and the Broodals stole their famous [[Frost-Frosted Cake]] for the wedding. Some Shiverians compete together as [[Shiverian Racer|racer]]s in the [[Bound Bowl Grand Prix]].
|The seal-like people of [[Shiveria]]. Bowser has stolen their famous [[Frost-Frosted Cake]] for his wedding. They have warm dispositions and enjoy baking. Some affectionately refer to Mario as "mustache man." Despite being of a cold-adapted arctic species, Shiverians visit other kingdoms without issue once Peach has been rescued, including Tostarena.
|align=center|[[Snow Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|B}}
|align=center|[[Snow Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Shiverian Racer.png|100x100px]]<br>[[Shiverian Racer]]s {{chart icon|SMO-capture}}
|These Shiverians compete in the [[Bound Bowl Grand Prix]], a race where they bound along a circuit. Most Shiverian Racers are capped, but one self-doubting individual is not and can be captured. This allows Mario to compete in the grand prix. There are six competing Shiverian Racers, each one a different color and speed.
|align=center|[[Sand Kingdom]],{{footnote|main|E}} [[Snow Kingdom]]
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Shiverian Elder.png|100x100px]]<br>[[Shiverian Elder]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Shiverian Elder.png|100x100px]]<br>[[Shiverian Elder]]
|The ruler of the Shiverians, and the only one among them who can bake the Frost-Frosted Cake. He hosts the Bound Bowl Grand Prix.
|The patriarch of Shiveria, and the ultimate judge of the Bound Bowl Grand Prix. He is the one who awards the winner. In Shiverian culture, the Shiverian Elder is the only one permitted to make the Frost-Frosted Cake.
|align=center|[[Snow Kingdom]]
|align=center|[[Snow Kingdom]]
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Bubblainian (Male).png|75x75px]][[File:SMO Artwork Bubblainian (Female).png|75x75px]]<br>[[Bubblainian]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Bubblainian (Male).png|75x75px]][[File:SMO Artwork Bubblainian (Female).png|75x75px]]<br>[[Bubblainian]]s
|Snail-like people found in [[Bubblaine]]. They are known for their carefree nature. When first encountered, the Bubblainians are burdened by [[Mollusque-Lanceur]], who is drinking all of their [[Sparkle Water]]. If approached by an enemy, they will retract into their shells.
|Snail-like people that run a seaside resort in Bubblaine. When first encountered, the boss [[Mollusque-Lanceur]] is drinking all of their [[Sparkle Water]], much to their dismay. Bubblainians are carefree and enjoy relaxation. They retract into their shells when jumped on or approached by an enemy. They can be encountered "breathing" freshwater, and can extend their eyestalks like scopes.
|align=center|[[Seaside Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|B}}
|align=center|[[Seaside Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Coach.png|100x100px]]<br>[[Coach (Super Mario Odyssey)|Coach]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Coach.png|100x100px]]<br>[[Coach (Super Mario Odyssey)|Coach]]
|A bronze-colored Bubblainian. He hosts the [[Beach Volleyball (Super Mario Odyssey)|Beach Volleyball]] minigame.
|The [[Beach Volleyball (Super Mario Odyssey)|Beach Volleyball]] coach of Bubblaine. He encourages Mario to play when he approaches the court, and awards him Power Stars for keeping pace with him. Unlike other Bubblainians, the coach does not retract into his shell when Mario jumps on him, instead serving him like a volleyball. He calls Mario "volley bro."
|align=center|[[Seaside Kingdom]]
|align=center|[[Seaside Kingdom]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMODogModel.png|100x100px]]<br>[[Nintendog|Dog]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Dog.png|100x100px]]<br>[[Nintendog|Dog]]
|A {{wp|fedora}}-wearing {{wp|Shiba Inu|Shibaken}} that plays fetch with Cappy and Mario. It appears in the listed kingdoms only after the regional boss is defeated.
|The dog only appears in a visited kingdom when its boss has been defeated. It leads Mario to [[glowing spot]]s and sniffs out Power Moons for him. It otherwise follows Mario and barks for him if he crosses a barrier that it cannot, such as a body of water. It cannot be harmed by enemies. The dog can play fetch with Mario, catching and returning Cappy after a Cap Throw, and occasionally appears inside the ''Odyssey''. It resembles a {{wp|Shiba Inu}}.
|align=center|[[Sand Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Odyssey]]
|align=center|[[Sand Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], ''[[Odyssey]]''
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Volbonans.png|100x100px]]<br>[[Volbonan]]s {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Volbonans.png|100x100px]]<br>[[Volbonan]]s {{chart icon|SMO-capture}}
|Colorful chefs that resemble dinner forks. They live at the base of [[Mount Volbono]]. Volbonans are experts at cooking [[Stupendous Stew]], which was stolen by Bowser and the Broodals for the wedding reception. Captured Volbonans can be used to catapult Mario to great heights.
|Fork people that live at the base of [[Mount Volbono]]. They are world-renowned for their cooking, which is made out of the giant vegetables, salts, and [[Meat (object)|meats]] that surround the volcano. Their most important dish, the [[Stupendous Stew]], is appropriated by Bowser and monopolized by [[Cookatiel]]. It is the main fixture of their annual Cooking Carnival, during which people from around the world are invited to try their stew. Most Volbonans sleep embedded into walls, suspended above ground. They can be captured in this state, and used to fling Mario across great distances like [[Pole (bollard)|pole]]s. Some actively encourage Mario to do this. Volbonans apparently have ears.<ref>{{cite|quote=That brook is sweet on the ears.|author=[[Volbonan]] in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]|title=''[[Super Mario Odyssey]]'' by [[Nintendo EPD]]|format=North American Localization|date=2017|publisher=[[Nintendo of America]]}}</ref>
|align=center|[[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|B}}
|align=center|[[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Poochy.png|100x100px]]<br>[[Poochy]]
|align=center style="background:#FFFFFF"|[[File:SMO Poochy.png|100x100px]]<br>[[Poochy]]
|A caricatured dog-like creature that cameos in [[Hint Art]]. It physically appears only in Bowser's Kingdom, swimming in a pond of poison.
|A spotted creature from [[Yoshi's Island (location)|Yoshi's Island]]. Poochy largely only appears in [[Hint Art]], pictured near glowing spots. He makes a physical appearance swimming in the poisonous pond of [[Bowser's Castle]]. Fishing him up as a captured Lakitu awards Mario a Power Moon.
|align=center|[[Bowser's Kingdom]]
|align=center|[[Bowser's Kingdom]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Toad Brigade (Captain Toad).png|100x100px]]<br>[[Captain Toad]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Captain Toad.png|100x100px]]<br>[[Captain Toad]]
|The captain of the Toad Brigade. He is hidden away in most kingdoms and will award Mario a Power Moon if found.
|The captain of the Toad Brigade. Captain Toad is traveling the world concurrently with Mario and he can be found in most kingdoms. He is usually hidden and gifts Mario a Power Moon when found.
|align=center|[[Cap Kingdom]], [[Cascade Kingdom]], [[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Snow Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|align=center|[[Cap Kingdom]], [[Cascade Kingdom]], [[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Snow Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Jammin' Toad.jpg|100x100px]][[File:SMO Snapshot Banktoad.jpg|100x100px]][[File:SMO Snapshot Yellow Toad Mailtoad.jpg|100x100px]]<br>[[Toad (species)|Toad]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Toad.png|100x100px]][[File:SMO Artwork Banktoad.png|100x100px]]<br>[[Toad (species)|Toad]]s
|Mushroom-like characters that live in the Mushroom Kingdom. They are ruled by Princess Peach.
|Denizens of the Mushroom Kingdom that come in a variety of colors. Most Toads only appear in other kingdoms after Princess Peach has been rescued. The exception is the Toad Brigade, who makes recurring appearances beforehand. They run a Crazy Cap inside their [[Starshroom]]. Hint Toad, Captain Toad, and Toadette are members of this team. [[Jammin' Toad]] gives Mario a Power Moon if he plays a specific piece from the [[List of Super Mario Odyssey in-game music|Music List]].
|align=center|[[Lost Kingdom]], [[Metro Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]], [[Darker Side]]{{footnote|main|B}}
|align=center|[[Lost Kingdom]], [[Metro Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]], [[Darker Side]]{{footnote|main|A}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Snapshot Toadette.jpg|100x100px]]<br>[[Toadette|Archivist Toadette]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Toadette.png|100x100px]]<br>[[Toadette|Archivist Toadette]]
|A member of the Toad Brigade who keeps records inside Princess Peach's Castle. She awards Mario Power Moons for completing various achievements and reaching certain milestones.
|The newest member of the Toad Brigade. She keeps records of Mario's feats inside [[Peach's Castle]], and enthusiastically gifts him Power Moons for reaching specific milestones. Most of the listed Power Moons in the Mushroom Kingdom are only obtainable from Toadette.
|align=center|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Snapshot Yoshi.jpg|100x100px]]<br>[[Yoshi]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Snapshot Yoshi.jpg|100x100px]]<br>[[Yoshi]] {{chart icon|SMO-capture}}
|An old friend of Mario's. He is a dinosaur-like creature with a long tongue. Capturing him allows Mario to utilize Yoshi's abilities, such as the [[Flutter Jump]] and the ability to eat enemies.
|Yoshi is a [[dinosaur]]-like creature with a long tongue. He is found inside of an [[Yoshi's Egg|egg]] on the roof of Peach's Castle. Capturing him grants Mario access to unique moves such as the [[Flutter Jump]] and the [[Swallow|ability to swallow enemies]]. Unlike most captures, Mario can still perform many of his usual jumping actions as Yoshi. He has a [[Yoshi's House|house]] on the outskirts of Peach's Castle.  
|align=center|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]], [[Darker Side]]
|align=center|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]], [[Darker Side]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO-Luigi Art.png|100x100px]]<br>[[Luigi]]
|align=center style="background:#FFFFFF"|[[File:SMO-Luigi Art.png|100x100px]]<br>[[Luigi]]
|Mario's younger twin brother. He was added to the game after its launch on February 21, 2018, as the host of the minigame [[Balloon World]].
|Mario's younger twin brother and the host of [[Balloon World]]. Luigi initially appears in the Mushroom Kingdom after Princess Peach has been rescued, where he explains the premise of Balloon World when prompted. The more points Mario accumulates in Balloon World, the more balloons show up fastened to Luigi. He responses to his brother in different ways depending on the outfit he is wearing. If Mario is wearing a wedding outfit, Luigi mistakenly believes that he had recently gotten married and expresses dismay that he was not told.
|align=center|[[Cap Kingdom]], [[Cascade Kingdom]], [[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Snow Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|[[Cap Kingdom]], [[Cascade Kingdom]], [[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Snow Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]{{footnote|main|F}}
|}
|}
<references group=note/>
<references group=note/>


==Enemies and obstacles==
==Enemies and obstacles==
Enemy
===New enemies===
#[[Pulse Beam]]
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=13%|Locations
!width=6%|Spoils
|-
|align=center|[[File:Astro-Lanceur Icon SMO.png|100x100px]]<br>[[Astro-Lanceur]]
|Octopus enemies found on the [[moon]]. Astro-Lanceurs float above the surface and fire projectile shells from their siphons. [[Ground Pound|Ground-pounding]] the starburst-shaped symbol on one's helmet defeats it. Astro-Lanceurs have an implicit relationship with [[Mollusque-Lanceur]].
|align=center|[[Moon Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×8
|-
|align=center|[[File:Big Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Big Poison Piranha Plant]]
|[[Big Piranha Plant]]s the spit [[Poison (obstacle)|poison]]. The poison pools on the nearby earth like a puddle, making the immediate area more hazardous. [[Cappy]] clears the poisons when tossed. Throwing him directly at a Big Poison Piranha Plant traps him in its mouth, but weighs its head down, leaving it vulnerable to being [[stomp]]ed.
|align=center|[[Wooded Kingdom]], [[Metro Kingdom]], [[Dark Side]]
|align=center|{{chart icon|SMO-Coin}}×6<br>{{chart icon|SMO-Moon}}×1
|-
|align=center|[[File:SMO Artwork Bitefrost.png|100x100px]]<br>[[Bitefrost]]
|Icy predators that hide underground and snake their way between raised earth. A silhouette of their face appears below the surface and can be tracked. One rises from the earth and snaps its jaw shut if Mario is standing above its silhouette. Only the bite damages Mario; a Bitefrost can otherwise be stood on like a platform. The ones in the Luncheon Kingdom appear pink from having embedded their bodies with salt instead of snow.
|align=center|[[Snow Kingdom]], [[Luncheon Kingdom]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:SMO Broode's Chain Chomp Capture.png|100x100px]]<br>[[Madame Broode|Broode's Chain Chomp]] {{chart icon|SMO-capture}}
|[[Madame Broode]]'s pet, a golden [[Big Chain Chomp]] named Chain Chompikins. It snaps at Mario and pulls Madame Broode forward as it does. She also launches it like a {{wp|yo-yo}} to strike Mario. Capturing Broode's Chain Chomp and pulling it back sends launches it into the boss. This is the only way to damage her.
|align=center|[[Cascade Kingdom]], [[Moon Kingdom]]
|align=center|None
|-
|align=center|[[File:Burrbo Icon SMO.png|100x100px]]<br>[[Burrbo]]
|Colorful chestnut creatures. They pop out of the ground when Mario draws near and lunge towards him. Burrbos damage Mario on contact, but are defeated when struck by Cappy. They usually occur in groups, and endlessly emerge from the earth if Mario is near.
|align=center|[[Cascade Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Bowser's Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]], [[Darker Side]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:SMO Artwork Burrbo (Crumbleden).png|100x100px]]<br>Burrbo ([[Ruined Kingdom|Crumbleden]])
|These Burrbos are embedded into the [[Ruined Dragon]]'s body. They emerge from the top of the dragon's head to defend him from Mario.
|align=center|[[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:Chincho Icon SMO.png|100x100px]]<br>[[Chincho]]
|Undead [[Tostarenan]]s encountered at night and in dimly lit areas. Chinchos emerge from the ground and pursue Mario on sight. If left unattacked, they retreat back into the ground. Failing [[treasure chest]] puzzles causes Chincos to appear. Tossing Cappy at a Chincho briefly stuns it, but it can only be defeated when a stomp. The [[Jaxi]] can defeat hoards of them instantly.
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]], [[Seaside Kingdom]], [[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:Gushen Icon SMO.png|100x100px]]<br>[[Gushen]] {{chart icon|SMO-capture}}
|Small octopuses enveloped in water balls of their own making. Gushens fire projectile streams of water when Mario is near, depleting their reserves. A captured Gushen can use the stream as a projectile to hit distant enemies and objects by pressing {{button|switch|Y}}. This also propels it forward at a great speed. Pressing {{button|switch|B}} brings the Gushen into the air. Spraying water reduces the size of the ball, and ultimately leaves the Gushen sickly and weak. Touching a greater body of water restores the water ball.
|align=center|[[Sand Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:SMO Artwork Komboos.png|100x100px]]<br>[[Komboo]]
|Underwater kelp creatures that rise from the floor of waterbodies. They pursue Mario when he is near. Though defeated when struck by Cappy, Komboos are highly cohesive in most areas and endlessly emerge from the ground, making it easy to be overwhelmed.
|align=center|[[Lake Kingdom]], [[Seaside Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:Magmato Icon SMO.png|100x100px]]<br>[[Magmato]]
|Rolling tomato enemies that home-in on Mario. Striking a Magmato causes it to fall apart into a puddle of molten pulp. A captured [[Lava Bubble]] can swim in these puddles, enabling it to cross large stretches of terrain it normally could not. The puddle otherwise damages Mario on contact.
|align=center|[[Luncheon Kingdom]], [[Darker Side]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:Moonsnake Icon SMO.png|100x100px]]<br>[[Moonsnake]]
|Fixed, geometric axes with arms of rolling rocks. Though moving together as if single bars, the rocks are disconnected from one another, hugging the surface of terrain. The arms of some Moonsnakes are small, while others are long and have a radius that nearly covers the entire area. Both the axis and rocks of a Moonsnake damage Mario when touched. Despite their rocky appearance, Moonsnakes are {{wp|Basal (phylogenetics)|basal}} extraterrestrial lifeforms.
|align=center|[[Seaside Kingdom]], [[Moon Kingdom]], [[Dark Side]], [[Darker Side]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Poison Piranha Plant]] {{chart icon|SMO-capture}}
|[[Piranha Plant]]s that spit poison. Their heads flash purple before firing. The shot poison pools into puddles that makes the immediate area hazardous. Stomping on a Poison Piranha Plant defeats it. One traps Cappy in its mouth if he is thrown at it. Knocking a [[Rock (Super Mario series)|rock]] into a Poison Piranha Plant's mouth beforehand is the only way to capture it. While captured, it can spit poison in any 360° radius from a fixed position.
|align=center|[[Wooded Kingdom]], [[Metro Kingdom]], [[Dark Side]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:Pokio Icon SMO.png|100x100px]]<br>[[Pokio]] {{chart icon|SMO-capture}}
|{{wp|Green pheasant}} enemies with protractible beaks. Mario is damaged if struck by one's beak. Pokios can be lured to [[Coin Block]]s and jab at them, and can shatter rocks with one hit. Pokios wear spiked {{wp|Kasa (hat)|jingasa}} that damage Mario if he tries to jump on them. Hitting one with Cappy knocks the jingasa away, leaving it open to being stomped or captured. A Pkio will reappear on a flat stone in an area where they have all been defeated after a few seconds. A captured Pokio can use its beak to strike enemies, [[block]]s, [[firework bomb]]s, and flames. Jabbing into a [[soft wall]] and flicking the {{button|switch|LeftStick}} launches it upward, allowing Mario to access areas only connected by vertical plaster walls. Shaking the controller makes a captured Pokio [[spin]]. Performing this in the air delays its fall.
|align=center|[[Seaside Kingdom]], [[Bowser's Kingdom]], [[Darker Side]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:Sherm Icon SMO.png|100x100px]]<br>[[Sherm]] {{chart icon|SMO-capture}}
|[[Tank]] enemies that fire damaging bullets. Most wear top hats similar to those of {{wp|Uncle Sam}}. Knocking it away leaves Sherms open to being captured or ground-pounded. A captured Sherm aims its cannon by shifting {{button|switch|rightstick}} and fires with {{button|switch|Y}}. The bullets can defeat enemies, empty blocks, break cages, and destroy rock walls. Maneuvering the Sherm emulates {{wp|tank controls}}. Mario can only damage [[Mechawiggler]]s as a captured Sherm.
|align=center|[[Wooded Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:SMO Artwork Snow Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep|Snow Cheep Cheep]] {{chart icon|SMO-capture}}
|Purple Cheep Cheeps adapted to live in [[freezing water]]. Capturing one is the only way Mario can safely swim in it. They otherwise behave like normal Cheep Cheeps.
|align=center|[[Snow Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:Stairface Ogre Icon SMO.png|100x100px]]<br>[[Stairface Ogre]]
|Large {{wp|oni}}-like beings that carry mallets. Stairface Ogres actively pursue Mario but they cannot move perpendicularly, only side-to-side or up-and-down. If in front of a Stairface Ogre, it swings its mallet down to crush him. Contact instantly defeats Mario. If avoided, the mallet can be climbed like a staircase to reach the top of the Stairface Ogre's head, now exposed. Ground-pounding it defeats the enemy. Stairface Ogres are made of wood and can be ascended as a captured Pokio. Jabbing the glowing hole on its forehead also defeats it.
|align=center|[[Metro Kingdom]], [[Bowser's Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×6
|-
|align=center|[[File:SMO Artwork T-Rex.png|100x100px]]<br>[[T-Rex]] {{chart icon|SMO-capture}}
|Powerful [[dinosaur]]s that have lived into the modern era. Most T-Rexes are encountered sleeping. This is a harmless state, in which Mario can stand on one's body with no ill effect. However, some T-Rexes are awake. Drawing near a patrolling T-Rex causes it to stop and sniff the ground. If Mario does not move away or hide, it turns to face him, roars, and gives chase with snapping jaws. Running into a wall or large obstacle temporarily dazes it and leaves it open to being captured. A captured T-Rex is indestructible and launches other enemies on contact. Holding {{button|switch|Y}} makes the T-Rex dash, and {{button|switch|B}} makes it bite. Unlike all other captures, Cappy can only hold onto a T-Rex for thirty seconds due to its size. Releasing the capture and reclaiming it before the time runs out allows the player to circumvent this limitation.
|align=center|[[Cascade Kingdom]], [[Wooded Kingdom]], [[Metro Kingdom]]
|align=center|None
|-
|align=center|[[File:Trapeetle Icon SMO.png|100x100px]]<br>[[Trapeetle]]
|Iridescent beetles. They emerge from little holes in the ground and walk towards Mario with grasping hands. Trapeetles are largely impervious; the spike on one's abdomen damages Mario and prevents it from being stomped. One grabs onto Cappy if he is tossed at it and uses him to launch itself into Mario, exploding on contact. This can be manipulated to make Trapeetles destroy [[Block (Super Mario Odyssey)|block]]s.
|align=center|[[Lost Kingdom]]
|align=center|None
|-
|align=center|[[File:Tropical Wiggler Icon SMO.png|100x100px]]<br>[[Tropical Wiggler]] {{chart icon|SMO-capture}}
|Concertinaing [[Wiggler]]s in tulip hats. They move in set paths, sometimes stretching over disconnected platforms. The spikes on their body segments damage Mario on contact. Knocking the hat off of one leaves it open to being captured. Holding {{button|switch|y}} and moving {{button|switch|leftstick}} as a captured Tropical Wiggler stretches its body like an {{wp|accordian}}. If the first body segment is on solid ground, letting go of {{button|switch|y}} propels the rest of the body towards it. The reverse is true if over empty space. A Tropical Wiggler's body can destroy [[Brick Block]]s and reach areas otherwise too distant for Mario.
|align=center|[[Lost Kingdom]], [[Moon Kingdom]]
|align=center|None
|-
|align=center|[[File:SMO Artwork Uproot.png|100x100px]][[File:Uproot Icon SMO.png|100x100px]]<br>[[Uproot]] {{chart icon|SMO-capture}}
|Bulbs that walk on a pair of extendable feet-like stalks. Uproots emerge from [[Senobi Generate Point|holes of soil]] with flowerpots covering their bodies. One directs itself towards Mario when he is near, extending themselves into the air to drop onto him. Striking an Uproot with Cappy breaks the pot and leaves it open to being stomped or captured. A captured Uproot extends its stalks when {{button|switch|B}} is held, and can walk around as if on stilts. Letting go of {{button|switch|B}} makes the stalks rapidly recede and the Uproot hop. A captured Uproot can reach tall platforms, break Brick Blocks, and shift [[movable cover]]s. However, the extended stalks are part of the captured Uproot's [[MarioWiki:Glossary#Hitbox|hitbox]], so Mario can be hurt by enemies and projectiles beneath the body. Captured Uproots are necessary in the fight against [[Torkdrift]].
|align=center|[[Wooded Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:Urban Stingby Icon SMO.png|100x100px]]<br>[[Urban Stingby]]
|Mosquito-like [[Stingby|Stingbies]]. They often occur in groups, slowly flying in circles slightly above ground. When Mario is near, an Urban Stingby locks onto and rapidly launches at him with a straight trajectory. It can defeat other enemies in their path, and explodes upon colliding with a wall or obstacle. Urban Stingbies are defeated when stomped or struck by Cappy.
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:Urban Stingby Larva Icon SMO.png|100x100px]]<br>[[Urban Stingby|Urban Stingby Larva]]
|Larval Urban Stingbies sometimes occur in place of adults. They rapidly metamorphosize when Mario is in proximity. The larvae are otherwise nondamaging and slow. They can be knocked away with Cappy, a stomp, or a [[kick]].
|align=center|[[Metro Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:Yoofoe Icon SMO.png|100x100px]]<br>[[Yoofoe]]
|Mysterious flying objects that appear in kingdoms once the regional boss has been defeated. A Yoofoe hovers above ground with spiked bars spinning around its body. It drops [[Goomba]]s and [[Spike Ball|spiked ball]]s from the hatch on its underside. Capturing a Goomba and forming a [[Goomba Tower|tower]] allows Mario to reach its damageable head. It takes two strikes to defeat.
|align=center|[[Wooded Kingdom]], [[Bowser's Kingdom]], [[Darker Side]]
|align=center|{{chart icon|SMO-Moon}}×1<br>{{chart icon|SMO-HeartL}}×1
|}


obstacles
===Returning enemies===
#[[Barrel]]
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
#[[Boulder]] / [[Shell (Super Mario Odyssey)|Shell]] / [[Pepper (object)|Pepper]]
|-style="background:#FF2400;color:white;"
#[[Cannon]]
!width=10%|Name
#[[Fireworks bomb]]
!Description
#[[Freezing water]]
!width=13%|Locations
#[[Oil drum]]
!width=6%|Spoils
#[[Poison]]
|-
#[[Spike Trap]]
|align=center|[[File:Banzai Bill Icon SMO.png|100x100px]]<br>[[Banzai Bill]] {{chart icon|SMO-capture}}
#[[Turret]]
|Large missile. Banzai Bills slowly swerve off their initial trajectory to home-in on [[Mario]]. They are defeated when [[stomp]]ed. Capturing a Banzai Bill enables Mario to cross wide gaps and blast through obstacles with {{button|switch|Y}}. Shaking the controller causes it to accelerate. A captured Banzai Bill eventually flashes red and self-destructs, forcing Mario out of the capture.
#[[Wind]]
|align=center|[[Wooded Kingdom]], [[Snow Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|align=center|{{chart icon|SMO-Coin}}×6
|-
|align=center|[[File:Big Chain Chomp Icon SMO.png|100x100px]]<br>[[Big Chain Chomp]] {{chart icon|SMO-capture}}
|The Big Chain Chomp behaves identically to the normal-sized one. Striking a Chain Chomp with the captured Big Chain Chomp can trigger a chain reaction, where it is flung into another nearby Chain Chomp.
|align=center|[[Cascade Kingdom]]
|align=center|None
|-
|align=center|[[File:Bullet Bill Icon SMO.png|100x100px]]<br>[[Bullet Bill]] {{chart icon|SMO-capture}}
|Missiles fired from [[Bill Blaster]]. Bullet Bills directly target Mario when he is in close proximity. Mario can lure Bullet Bills towards cages and [[block (Super Mario Odyssey)|blocks]] to destroy them. In 2D areas, Bullet Bills maintain straight trajectories. Within the [[Inverted Pyramid]], these Bullet Bills become 3D when they reach the end of the wall-bound 2D area. A captured Bullet Bill can be used to reach distant areas. Shaking the controller causes it to pickup speed, but it detonates sooner. [[Knucklotec|Knucklotec's Fist]]s function just like Bullet Bills when captured.
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:Chain Chomp Icon SMO.png|100x100px]]<br>[[Chain Chomp]] {{chart icon|SMO-capture}}
|Metal enemies with snapping jaws. Chain Chomps are fastened to the ground and lunge towards Mario when near. Jumping on one briefly stuns it, but does not inflict damage. Chain Chomps can only be defeated by a captured T-Rex. A captured Chain Chomp is similar to a {{wp|pullback motor}}. Pulling the Chain Chomp to the farthest extent it can and letting go sends it flying in the opposite direction. This can be used to destroy [[stone wall]]s, strike bull's-eyes, and unseal hidden areas. This action also forces Mario out of the Chain Chomp.
|align=center|[[Cascade Kingdom]]
|align=center|None
|-
|align=center|[[File:Chargin' Chuck Icon SMO.png|100x100px]]<br>[[Chargin' Chuck]] {{chart icon|SMO-capture}}
|Burly [[Koopa (species)|Koopa]]s in football gear. Chargin' Chucks remain still until Mario is near, who they try to charge through. Knocking-off their helmet leaves them vulnerable to a stomp. A captured Chargin' Chuck can bash through obstacles and enemies without flinching or receiving damage.
|align=center|[[Ruined Kingdom]], [[Moon Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×3
|-
|align=center|[[File:Cheep Cheep Icon SMO.png|100x100px]]<br>[[Cheep Cheep]] {{chart icon|SMO-capture}}
|Pudgy red fish. Some swim in circles, while others swim back and forth in set paths. Cheep Cheeps damage Mario on contact. They can be defeated with a ground pound or jump. A captured Cheep Cheep swims faster and is more versatile underwater than Mario, but it flails weakly if brought to land. [[Lakitu]]s fish for Cheep Cheeps, the largest of which hold [[Power Moon]]s. There is a [[Lochlady]] who finds Cheep Cheeps adorable.
|align=center|[[Sand Kingdom]], [[Lake Kingdom]], [[Seaside Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×1<br>{{chart icon|SMO-Moon}}×1
|-
|align=center|[[File:Coin Coffer Icon SMO.png|100x100px]]<br>[[Coin Coffer]] {{chart icon|SMO-capture}}
|Purse-like creatures filled with coins. Coin Coffers are nonconfrontational and usually invisible. One becomes exposed when it is bumped into. Jumping on a Coin Coffer makes it spit out one coin, and jumping on it sequentially makes it spit out as many as eight before being defeated. Ground-pounding one makes it release eight all at once. A captured Coin Coffer can fire coins as projectiles, but this depletes Mario's own coin count. Shaking the controller makes it rapidly fire coins in 360°.
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×8
|-
|align=center|[[File:SMO 8bit Donkey Kong.png|100x100px]]<br>[[Donkey Kong]]
|A great ape that tosses projectile [[barrel]]s down [[girder]]s. He first appears in the final 2D section of the [[A Traditional Festival!|New Donk City Festival]], an area similar to [[25m]]. Donkey Kong is defeated when all four of the [[? Block]]s he is on are struck. Donkey Kong kidnapped [[Pauline|Mayor Pauline]] [[Donkey Kong (game)|many years ago]], something she reflects on during "[[List of Power Moons in the Metro Kingdom|A Request from the Mayor]]".
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|None
|-
|align=center|[[File:Fire Bro Icon SMO.png|100x100px]]<br>[[Fire Bro]] {{chart icon|SMO-capture}}
|Helmeted Koopas that toss fireballs and leap across platforms erratically. Fire Bros are defeated when stomped. Shaking the controller as a captured Fire Bro makes it toss a [[fireball]] that can light [[lantern]]s and defeat enemies. A captured Fire Bro also reaches greater heights than Mario when it jumps.
|align=center|[[Wooded Kingdom]], [[Luncheon Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:Fire Piranha Plant Icon SMO.png|100x100px]]<br>[[Fire Piranha Plant]] {{chart icon|SMO-capture}}
|Carnivorous plants that spit fireballs. Their heads flash orange before firing. A Fire Piranha Plant is defeated when stomped, or when kicked with Cappy trapped in its mouth. Fire Piranha Plants automatically engulf Cappy when he makes contact, and this prevents them from being captured. It only becomes capturable when a [[Rock (Super Mario series)|rock]] is knocked into its mouth first. A captured Fire Piranha Plant spits fireballs in a 360° radius from a fixed position. The fireballs can defeat enemies and light lanterns.
|align=center|[[Lost Kingdom]], [[Metro Kingdom]], [[Luncheon Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:Fuzzy Icon SMO.png|100x100px]]<br>[[Fuzzy]]
|Prickly creatures that move back and forth along dotted [[track]]s. In some areas, these tracks bring Fuzzies from 2D areas into 3D ones. Fuzzies are usually found in groups. They damage Mario on contact.
|align=center|[[Wooded Kingdom]], [[Cloud Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:Goomba Icon SMO.png|100x100px]]<br>[[Goomba]] {{chart icon|SMO-capture}}
|Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas are defeated when stomped. A captured Goomba can stack on top of another one to make a [[Goomba Tower]]. Control is shifted to whichever Goomba is on the bottom. A Goomba Tower can be used to reach high platforms and press [[Goomba button]]s. A captured Goomba also maintains stable footing on ice, and can receive Power Moons from [[Goombette]]s. Most Goombas are members of [[Bowser's Minions|Bowser's army]], but the ones in [[Goomba Woods]] are apparently unaffiliated. [[Yoofoe]] expels Goombas.
|align=center|[[Cascade Kingdom]], [[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Snow Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:Hammer Bro Icon SMO.png|100x100px]]<br>[[Hammer Bro]] {{chart icon|SMO-capture}}
|Helmeted Koopas that toss [[hammer]]s. They otherwise behave like Fire Bros. A captured Hammer Bro can throw hammers to defeat enemies and break [[Cheese|cheese rock]]s. Hammer Bros in the Luncheon Kingdom toss [[frying pan]]s instead of hammers and wear chef hats.
|align=center|[[Cloud Kingdom]], [[Metro Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:Klepto Icon SMO.png|100x100px]]<br>[[Klepto]]
|A condor that steals hats. Klepto kidnaps Cappy when encountered, depriving Mario of his abilities. It flies away from Mario when he draws near, but periodically stops to roost on a [[Ruin|Rising Stone Pillar]]. Mario must ground-pound it to knock Klepto out and save Cappy.
|align=center|[[Lost Kingdom]]
|align=center|{{chart icon|SMO-Cappy}}×1
|-
|align=center|[[File:SMO 8bit Koopa Troopa.png|100x100px]]<br>[[Koopa Troopa|Koopa]] (Green)
|Green-shelled turtle enemies only found in 2D areas. Stomping a Koopa makes it retract into its [[Koopa Shell|shell]], which can be used as a sliding projectile. Green Koopas walk off the sides of platforms. The Koopas that appear in 3D areas are harmless non-playable characters.
|align=center|[[Cascade Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Ruined Kingdom]]
|align=center|{{chart icon|SMO-ShellG}}×1
|-
|align=center|[[File:SMO 8bit Koopa Troopa Red.png|100x100px]]<br>Koopa (Red)
|Red-shelled Koopas turn around when they reach the edge of a platform.
|align=center|[[Cloud Kingdom]], [[Bowser's Kingdom]]
|align=center|{{chart icon|SMO-ShellR}}×1
|-
|align=center|[[File:Lava Bubble Icon SMO.png|100x100px]]<br>[[Lava Bubble]] {{chart icon|SMO-capture}}
|Incandescent drops of [[lava]]. Contact burns Mario. They leap vertically from lava and through [[grated platform|Wire Net Platform]]s. A captured Lava Bubble can traverse through lava and use [[lava cannon]]s. Shaking the controller causes it to horizontally leap through the air, twirling. Making contact with solid ground makes the Lava Bubble disappear and forces Mario out of the capture. A captured Lava Bubble can also light lanterns and is used during the battle with [[Cookatiel]].
|align=center|[[Cloud Kingdom]], [[Lost Kingdom]], [[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|None
|-
|align=center|[[File:Maw-Ray Icon SMO.png|100x100px]]<br>[[Maw-Ray]]
|Giant {{wp|moray eel}} enemies that dwell in underwater caves. They quickly lunge towards Mario when he is near.
|align=center|[[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:Mini Goomba Icon SMO.png|100x100px]]<br>[[Mini Goomba]]
|Little Goombas. Like normal-sized ones, they charge towards Mario when near. Mini Goombas are usually in groups of eight. In story-related objectives, Mini Goombas appear in the overworld before normal Goombas. They otherwise occur underground in [[glowing spot]]s and inside [[crate]]s. They are defeated when stomped by Mario or struck by Cappy.
|align=center|[[Cap Kingdom]], [[Cascade Kingdom]], [[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Bowser's Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:Parabones Icon SMO.png|100x100px]]<br>[[Parabones]] {{chart icon|SMO-capture}}
|Winged [[Dry Bones]]. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomless [[pit]] or lava. A captured Parabones can fly. Rapidly pressing {{button|switch|A}} makes it flap its wings.
|align=center|[[Bowser's Kingdom]], [[Moon Kingdom]]
|align=center|None
|-
|align=center|[[File:Paragoomba Icon SMO.png|100x100px]]<br>[[Paragoomba]] {{chart icon|SMO-capture}}
|Winged Goombas that fly back and forth in set paths. They are defeated when stomped. A captured Paragoomba can fly like a Parabones.
|align=center|[[Cap Kingdom]], [[Wooded Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:Pulse Beam SMO.jpg|100x100px]]<br>[[Pulse Beam]]
|Spiked mechs that discharge shockwaves. Pulse Beams are inert by default, but they discharge when struck by Cappy or another Pulse Beam's shockwave, causing a circular {{wp|feedback|feedback loop}}. This can be used to clear obstacles, but makes an area more dangerous to traverse. Jumping on a Pulse Beam damages Mario.
|align=center|[[Sand Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:Spiny Icon SMO.png|100x100px]]<br>[[Spiny]]
|Squat, spiked Koopas. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like a [[Seed (Super Mario Odyssey)|seed]].
|align=center|[[Cap Kingdom]], [[Cloud Kingdom]], [[Snow Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:Ty-Foo Icon SMO.png|100x100px]]<br>[[Ty-foo]] {{chart icon|SMO-capture}}
|Giant [[Foo]]-like enemies that blow strong [[wind]]s at consistent intervals. The gusts blow enemies, items, Cappy, and Mario himself off of platforms. There are hidden areas in the Snow Kingdom where Ty-foos blow wooden blocks along stretches of ice that can be used as platforms. A captured Ty-foo can blow wind itself with {{button|switch|Y}} and safely float above hazards. Shaking the controller strengthens the power of the wind.
|align=center|[[Cascade Kingdom]], [[Snow Kingdom]]
|align=center|{{chart icon|cross}}
|}
 
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=19%|Locations
|-
|-
|align=center|[[File:SMO Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|Giant cannons that shoot [[Banzai Bill]]s. Within the Wooded Kingdom, there is a Banzai Bill Cannon in a subarea that is triggered when [[Mario]] collects a nearby [[key]].
|align=center|[[Wooded Kingdom]], [[Snow Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|-
|align=center|[[File:SMO 8bit Barrel.png|100x100px]]<br>[[Barrel]]
|Rolling projectiles tossed down [[girder]]s by [[Donkey Kong]]. Contact damages Mario.
|align=center|[[Metro Kingdom]], [[Darker Side]]
|-
|align=center|[[File:SMO Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|Cannons that shoot [[Bullet Bill]]s.
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|-
|align=center|[[File:SMO Screenshot Boulder (Obstacle).jpg|100x100px]]<br>[[Boulder]] / [[Shell (Super Mario Odyssey)|Shell]] / [[Pepper (object)|Pepper]]
|Rolling rocks that damage Mario on contact. They break when they collide with a wall. [[Bowser]] and [[Chargin' Chuck]]s can break them while [[capture]]d. Some boulders release a [[Heart (item)|heart]] when broken. Equivalent obstacles appear in some kingdoms that match the regional topography, such as [[Shell (Super Mario Odyssey)|shell]]s and [[Pepper (object)|pepper]]s.
|align=center|[[Cloud Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|-
|align=center|[[File:SMO Screenshot Freezing Water.jpg|100x100px]]<br>[[Freezing water]]
|[[Water]] so frigid that it gradually depletes Mario's [[Health Meter|life meter]] if he tries to swim through it. The boarder of the screen gradually becomes encroached with ice the longer Mario stays in the water, obscuring the player's view. A captured [[Cheep Cheep|Snow Cheep Cheep]] can swim in freezing water without being damaged.
|align=center|[[Snow Kingdom]]
|-
|align=center|[[File:SMO Screenshot Ice.jpg|100x100px]]<br>Ice
|Ice reduces Mario's traction and causes him to slide. A captured [[Goomba]] remains sure-footed on ice.
|align=center|[[Sand Kingdom]], [[Snow Kingdom]]
|-
|align=center|[[File:SMO Screenshot Lava.jpg|100x100px]]<br>[[Lava]]
|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. A captured [[Lava Bubble]] can swim through lava.
|align=center|[[Lost Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Lava Geyser (Moon Kingdom).jpg|100x100px]]<br>[[Lava Geyser]]
|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, they rise through [[Grated platform|Wire Net Platform]]s. A captured Lava Bubble can utilize Lava Geysers as platforms that brings it to a higher area, similar to [[Sand Geyser]]s.
|align=center|[[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|-
|align=center|[[File:SMO 8bit Oil Drum.png|100x100px]]<br>[[Oil drum]]
|Touching an oil drum damages Mario. They only appear in 2D areas.
|align=center|[[Metro Kingdom]], [[Darker Side]]
|-
|align=center|[[File:SMO Screenshot Poison.jpg|100x100px]]<br>[[Poison (obstacle)|Poison]]
|Touching poison immediately causes Mario to lose a life. The [[Jaxi]] can harmlessly run across it. In a subarea, poison moves in [[poison wave|waves]].
|align=center|[[Cap Kingdom]], [[Sand Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Snow Kingdom]], [[Bowser's Kingdom]]
|-
|align=center|[[File:SMO Screenshot Quicksand.jpg|100x100px]]<br>[[Quicksand]]
|Mario rapidly sinks while on quicksand. [[Jump]]ing keeps him above the surface. In most areas, sinking all the way through quicksand causes Mario to lose a life, but there is a hidden area in [[Tostarena Ruins]] only accessible by sinking through the sand. [[Glydon]] is incapable of sinking through quicksand.
|align=center|[[Sand Kingdom]]
|-
|align=center|[[File:SMO Screenshot Cannon.jpg|100x100px]]<br>[[Rotating defense mechanism]]
|A [[cannon]] above the [[Wooded Kingdom#Secret Flower Field Entrance|Secret Flower Field Entrance]] that fires rolling [[cannonball]]s. A captured [[Sherm]] destroys a the rotating defense mechanism when it strikes each of its four panels with a bullet.
|align=center|[[Wooded Kingdom]]
|-
|align=center|[[File:Spike Trap SMO render.png|100x100px]]<br>[[Spike Trap]]
|Spike Traps generally appear attached to terrain and shifting objects. Their spikes damage Mario on contact. Some Spike Traps protract their spikes in set intervals that can be timed. A captured [[Jizo]] can travel across beds of spikes without being damaged.
|align=center|[[Lake Kingdom]], [[Metro Kingdom]], [[Bowser's Kingdom]]
|-
|align=center|[[File:SMO Screenshot Turret.jpg|100x100px]]<br>[[Turret]]
|Embronzed cannons around [[Bowser's Castle]]. They perpetually launch [[firework bomb]]s that roll along the ground. These bombs can be knocked into breakable objects by a captured [[Pokio]]. Firework bombs otherwise damage Mario on contact.
|align=center|[[Seaside Kingdom]], [[Bowser's Kingdom]]
|-
|align=center|[[File:Wind SMO.jpg|100x100px]]<br>[[Wind]]
|Billows of wind push Mario or carry him into the air, depending on the orientation of its source. Tossing Cappy into a billow carries him a great distance, sometimes into an otherwise unreachable switch. [[Stump|Post]]s seal wind underground in the Snow Kingdom. It is otherwise expelled by [[Ty-foo]]s and [[Wind Blow Tower|blocky tower]]s in set increments.
|align=center|[[Cascade Kingdom]], [[Snow Kingdom]], [[Darker Side]]
|}
 
===Bosses===
[[File:SMO-scrn-Broodals.jpg|thumb|250px|The Broodals aboard their airship, approaching Mario in the Sand Kingdom.]]
There are thirteen bosses in ''Super Mario Odyssey'', most of which release a [[Multi Moon]] upon defeat. The most recurring bosses are the [[Broodals]]. They are subordinates of the wedding planner Madame Broode and help carryout Bowser's wedding plans, often actively pilfering articles of interest on his behalf. They travel across the world on an [[airship]]. A battle against a Broodal emphasizes utilization of throwing moves with [[Cappy]]. He is needed to knock away projectiles, clear hazards, end attacks early, and make the boss open to being [[stomp]]ed. A subsequent battle with the same Broodal is always harder than the last. They are visually similar to the [[Koopalings]],<ref>{{cite|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=73, 147}}</ref> and are narratively comparable to [[Bowser Jr.]] in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. The fact that each of them physically recede into their hats during battle is a potential allusion to a {{wp|Hat-trick (magic trick)|magician's hat-trick}}.
 
Larger bosses, here called "'''{{Conjectural|kingdom bosses}}'''", emphasize a utilization of a [[capture|captured form]] introduced within the same kingdom. For example, the [[Sand Kingdom]] is the first area to include [[Bullet Bill]]s. During the fight with Knucklotec, his fists are capturable and control just like them. [[Mario]] must capture one to punch the boss in the face. For the largest kingdoms, they are usually the second boss battle, following one with a Broodal. Kingdom bosses are aesthetically tied to the regional topography and narratively important to the active conflict.
 
Unlike prior ''[[Super Mario (series)|Super Mario]]'' games that have [[level]]s or [[mission]]s that can be revisited, most of the completed boss battles cannot be repeated once cleared and there are stretches of the game where they are inaccessible. Scenarios where Mario can fight the bosses again are presented after completing "[[Bowser's Moon Wedding]]", and these ones can be replayed by the player innumerably. The Broodals and RoboBrood are fought on the [[Dark Side]] of the [[moon]]. Most of the kingdom bosses can be found sealed inside [[painting]]s in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. They are hung inside towers near [[Peach's Castle]]. Both of these scenarios are comparable to [[Boss Blitz Galaxy]] from ''Super Mario Galaxy 2'' and [[Boss Blitz]] from ''[[Super Mario 3D World]]''. Madame Broode can be battled again in the [[Underground Moon Caverns]]. Upon revisit, a painting appears in the [[Wedding Hall]] that brings Mario to a rematch with Bowser and a chance to replay the end of the main campaign. All of these battles are more challenging than the ones from the main campaign.
 
Most of the bosses have an explicit or implied relationship with the moon. While normal [[rabbit]]s live on Mario's world, Madame Broode and the Broodals are of a "rabbitish" species that live on the Dark Side. They are conceptually derived from the {{wp|moon rabbit}}s of Japanese folklore.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=73, 315}}</ref> Torkdrift looks like a {{wp|flying saucer}} and closely resembles the [[UFO|small UFO]] found on Honeylune Ridge.<ref name=drift>{{cite|author=----|date=2019|title="Wooded Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=149}}</ref> Though described as the {{wp|Dauphin of France|Dauphin of Bubblaine}}, the local [[Bubblainian]]s do not talk about Mollusque-Lanceur as if they recognize him. His resemblance to the [[Astro-Lanceur]]s of Honeylune Ridge suggests he too may come form the moon.<ref>{{cite|author=----|date=2019|title="Moon Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=283}}</ref>
 
Bosses are listed below in the order that they are first encountered within their respective categories.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=19%|Locations
|-
!colspan=3 style="background:#FF7733;"|The Broodals
|-
|align=center|[[File:Topper Artwork SMO.jpg|100x100px]]<br>[[Topper]]
|The leader of the Broodals. Topper wears a stack of top hats during battle. He occasionally lies on the ground and whirl in a circle to strike Mario. Hitting him makes one hat fall off his head and slowly spin across the battlefield as a hazard. Knocking away all of Topper's hats leaves his head exposed and vulnerable to being stomped. Once struck, Topper conjures a flurry of top hats and releases them across the field, pulling himself into one in the process. Striking the one with Topper inside causes all of the hats on the field to disappear, but  they all look identical to one another. The only "tell" is that Topper can be herd mumbling to himself when Mario draws near the hat he is hidden within. Topper is considered a ruthless and relentless figure. In the English localization, he speaks in a {{wp|Brooklyn accent}}.
|align=center|[[Cap Kingdom]], [[Bowser's Kingdom]], [[Dark Side]]
|-
|align=center|[[File:Hariet Artwork SMO.jpg|100x100px]]<br>[[Hariet]]
|Hariet is the "pyrotechnician" of the Broodals. She flings explosive bombs from her braids. The bombs leave pools of [[lava]] after detonating, making the battlefield harder to navigate. Tossing Cappy at a thrown bomb tosses it back at her, knocking off her metal sun hat and leaving her open to a stomp. She recedes into her hat when struck and flies erratically across the battlefield like a UFO, dropping bombs. Striking one of these with Cappy knocks it back into Hariet, ending the onslaught early. Hariet apparently crafted the hat she uses herself,<ref>{{cite|author=----|date=2019|title="Sand Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=119}}</ref> and is considered the most erratic member of the Broodals.
|align=center|[[Sand Kingdom]], [[Bowser's Kingdom]], [[Dark Side]]
|-
|align=center|[[File:Spewart Artwork SMO.jpg|100x100px]]<br>[[Spewart]]
|The heavyset Spewart spins and spews [[Poison (obstacle)|poison]] across the battlefield. Cappy clears it when thrown across it. Unlike his compatriots, striking Spewart does not make him flinch, but it is necessary to knock away his hat and leave him open to a stomp. Once hit, Spewart enters his hat and whirls around the field, leaving poison in his wake.
|align=center|[[Wooded Kingdom]], [[Luncheon Kingdom]], [[Dark Side]]
|-
|align=center|[[File:SMO Artwork Rango.png|100x100px]]<br>[[Rango]]
|Rango is the tallest of the Broodals. He tosses his serrated straw hat like a [[boomerang]]. Striking the hat flips it over, revealing it contains a [[Hat Trampoline]] that can be used to [[spin]] high into the air and strike Rango from above. He is otherwise too tall to stomp on from the ground. Hitting Rango causes him to enter his hat, up to his waist, and tromp around the battlefield in an unpredictable manor. Rango is apparently prone to zoning out. He speaks with a {{wp|Drawl|southern drawl}} in the English localization.
|align=center|[[Lake Kingdom]], [[Snow Kingdom]], [[Dark Side]]
|-
!colspan=3 style="background:#FF7733;"|Kingdom bosses
|-
|align=center|[[File:Madame Broode Artwork SMO.jpg|100x100px]]<br>[[Madame Broode]]
|The true boss of the Broodals, and the architect of Bowser's wedding. Madame Broode is encountered alongside her pet [[Big Chain Chomp|Chain Chomp]], Chain Chompikins. It lunges at Mario, incrementally pulling Madame Broode with it. [[Capture|Capturing]] Broode's Chain Chomp and launching it back at her is the only way to damage her. Madame Broode becomes enraged as the battle progresses and actively launches Chain Chompikins like a {{wp|yo-yo}} to strike Mario.
|align=center|[[Cascade Kingdom]], [[Moon Kingdom]]
|-
|align=center|[[File:SMO Artwork Knucklotec.png|100x100px]]<br>[[Knucklotec]]
|The stone guardian of the [[Binding Band]]. Knucklotec slams his disembodied hands into the battlefield to hit Mario and actively tracks his position. He periodically causes big [[icicle]]s to fall from the ceiling, which leave hexagonal panels of ice on the ground. Tricking Knucklotec into punching a panel stuns his fist and leaves it open to being captured. A captured Knucklotec's fist controls like a Bullet Bill, and is used to punch the boss's face. This is the only way to damage him. In the subsequent fight with Knucklotec, [[Chincho]]s are on the field. Knucklotec was worshiped as a god in ancient Tostarena, and his likeness is depicted throughout the kingdom on stones and ruins.
|align=center|[[Sand Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|-
|align=center|[[File:Torkdrift Artwork SMO.jpg|100x100px]]<br>[[Torkdrift]]
|A mechanical [[Spindrift]] with googly eyes. Mario can only damage the boss as a captured [[Uproot]], striking its three flower-like extensions and glass dome. Only striking the dome truly damages Torkdrift, but it is pointed skyward by default. Striking all of the extensions forces Torkdrift to flip over and leaves its dome open to being struck. Torkdrift overwise discharges circular shockwaves that damage Mario on contact. Bowser created Torkdrift himself,<ref name=drift/> and it collects [[Soirée Bouquet]]s for his wedding.
|align=center|[[Wooded Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|-
|align=center|[[File:SMO Art - Bowser.png|100x100px]]<br>[[Bowser]] {{chart icon|SMO-capture}}
|The fire-breathing king of [[Koopa (species)|Koopa]]s. Mirroring Mario himself, Bowser tosses a top hat to strike him. His is fixed with mechanical punching fists. Striking the hat with Cappy allows Mario to briefly appropriate it and punch back at Bowser like a {{wp|Rock 'Em Sock 'Em Robots|Rock 'Em Sock 'Em Robot}}. This is the only way to damage Bowser. He otherwise leaps across the arena, generating damaging shockwaves on impact, and conjures projectile stones to hurl at Mario. Bowser attempts to strike him with his tail when he is near, and guards by raising his forearms over his face. After defeating him in the Moon Kingdom, Mario must capture him to escape the collapsing underground with [[Princess Peach]]. Capturing Bowser allows Mario to swipe his claws with {{button|switch|Y}} and breathe fire by shaking the controller. Bowser is Mario's perennial enemy, and he considers himself to be a legitimate rival for Peach's affection.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=28, 29, 156, 157, 295}}</ref>
|align=center|[[Cloud Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|-
|align=center|[[File:Mechawiggler Artwork SMO.jpg|100x100px]]<br>[[Mechawiggler]]
|Giant, robotic [[Wiggler]]s that scuttle across the sides of skyscrapers. One discharges balls of energy from its body that home-in towards Mario. He can only strike a Mechawiggler as a captured [[Sherm]], with the goal being to to knock out each of its glowing body segments. Doing so causes the Mechawiggler to eventually vanish and remerge from a portal, aiming to quickly bulldoze through Mario. A Mechawiggler is initially encountered leeching energy from New Donk City and causing a blackout. In the second battle, two Mechawigglers appear.
|align=center|[[Metro Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|-
|align=center|[[File:Mollosque-Lanceur Artwork SMO.jpg|100x100px]]<br>[[Mollusque-Lanceur]]
|The Dauphin of Bubblaine, Brigadier Mollusque-Launceur III. He flies through the air, spitting projectile shells at Mario. Shooting water at Mollusque-Launceur's bulbous head as a captured Gushen is the only way to damage him. Mollusqur-Lauceur rapidly spins once struck, rendering himself temporarily invincible. Mario is damaged when hit by an arm. As the battle progresses, Mollusque-Launceur becomes enraged and secretes a lava-like goop on his head. Mollusque-Launceur is first encountered in the Seaside Kingdom, where he is hoarding [[Sparkle Water]].
|align=center|[[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|-
|align=center|[[File:Cookatiel Artwork SMO.jpg|100x100px]]<br>[[Cookatiel]]
|A big, gluttonous bird that flutters in the air. Cookatiel upchucks projectile vegetables and lava in battle. Mario can only reach and damage him as a captured [[Lava Bubble]], traveling up the stream of lava to get to his strikable head. He is first fought above the giant pot of [[Stupendous Stew]] at the top of [[Mount Volbono]], where he has appropriated the local food.
|align=center|[[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|-
|align=center|[[File:Ruined Dragon Artwork SMO.jpg|100x100px]]<br>[[Ruined Dragon]]
|The Lord of Lightning — an enormous dragon under the control of Bowser. The Ruined Dragon launches wheel-like electrical projectiles that roll across the battlefield. He lays his head on the field after a barrage, exhausted. This grants Mario access to the {{wp|kabuto|kabuto}} staked to the dragon's head by swords. Throwing Cappy at each of the swords makes the kabuto fall away, and grants Mario access to the strikable glowing bump. Ground-pounding it damages the Ruined Dragon. Bowser uses the dragon to down the [[Odyssey]] in Crumbleden. It is implied that an attack from the Ruined Dragon is what lead the kingdom to ruin. Once defeated, the Ruined Dragon rests his head upon the arena, murmuring about being exhausted.
|align=center|[[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|-
|align=center|[[File:Robobrood Artwork SMO.jpg|100x100px]]<br>[[RoboBrood]]
|A giant firework-launching mech controlled by the Broodals. RoboBrood fires [[firework bomb|bomb]]s and other projectile fireworks onto the arena. It walks around with heavy steps that knock-out Mario on contact. Defeating RoboBrood entails striking each one of its four cockpits, launching the Broodal it contained. The easiest way to reach the cockpit is as a captured Pokio, which can ascend RoboBrood's wooden body. After the strike, the RoboBrood runs across the field with energized feet. In the second battle on Rabbit Ridge, [[Hammer Bro]]s appear in place of Pokios.
|align=center|[[Bowser's Kingdom]], [[Dark Side]]
|}


==Items and objects==
==Items and objects==
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|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Power Moon.png|100x100px]]<br>[[Power Moon]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Power Moon.png|100x100px]]<br>[[Power Moon]]s
|TBW
|Objects that power the ''[[Odyssey]]''. Power Moons are scattered throughout the [[Earth|world]], sometimes [[glowing spot|buried]], concealed in objects, or [[Lurker|lurking]] underground. Some are tied to story-specific [[mission|objective]]s that are completed upon being collected. Accumulating Power Moons expand the ''Odyssey''{{'}}s sail and enables it to reach new kingdoms. Glowing [[Moon Rock]]s break apart into these moons once struck. Power Moons are a source of energy throughout the world, and are of implied cultural significance across multiple cultures. It is implied that the [[Power Star]]s of prior games are the same object, just differently shaped.
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Multi Moon.png|100x100px]]<br>[[Multi Moon]]s
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Multi Moon.png|100x100px]]<br>[[Multi Moon]]s
|Gives Mario an extra life.
|Multi Moons represent three Power Moons and are collected from story-related objects. Most of them are held by bosses. In addition to rescuing [[Princess Peach]], Mario needs to collect all Multi Moons in order for Moon Rocks to start glowing.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Moon Shard.png|100x100px]]<br>[[Moon Shard]]s
|align=center style="background:#FFFFFF"|[[File:SMO Moon Shard.png|100x100px]]<br>[[Moon Shard]]s
|TBW
|Moon Shards represent one-fifth of a Power Moon. Collecting all five in an area causes them to merge into a collectible Power Moon.
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Coin.png|100x100px]]<br>[[Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Coin.png|100x100px]]<br>[[Coin]]s
|TBW
|Coins can be used to buy items, Power Moons, and outfits at the [[Crazy Cap]]. They are accepted across all kingdoms. Mario loses ten coins when he loses a [[Extra life|life]], and experiences a [[Game Over]] if he has no coins on hand. In [[Balloon World]], collecting coins extends the [[Time Limit|timer]], and Mario is rewarded a large sum whenever he increases his rank. Coins sometimes occur in [[Coin pile|stack]]s or are [[Hidden Coin|invisible]].
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Hidden Coin]]s
|TBW
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Coin Stack.png|100x100px]]<br>[[Coin Stack]]s
|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Regional Coin (Metro Kingdom).png|100x100px]]<br>[[Regional coin]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Regional Coin (Metro Kingdom).png|100x100px]]<br>[[Regional coin]]s
|TBW
|Purple coins that are only useable in the kingdom they occur in. They are used to purchase souvenirs and outfits in the local Crazy Cap. Unlike normal coins, there is a set amount of regional coins in a kingdom that can only be collected once. Regional coins have different designs depending on the kingdom they are used in.
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Notes.png|100x100px]]<br>[[Note]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Note.png|100x100px]]<br>[[Note]]s
|TBW
|Touching a large note causes a string of small notes to appear in the immediate area for a limited period of time. Collecting all of them rewards Mario with a Power Moon.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Heart.png|100x100px]]<br>[[Heart (item)|Heart]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Heart.png|100x100px]]<br>[[Heart (item)|Heart]]s
|TBW
|Collecting a heart restores one wedge in Mario's [[Health Meter]]. If the Health Meter is full, he receives five coins instead.
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Life-Up Heart.png|100x100px]]<br>[[Life-Up Heart]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Life-Up Heart.png|100x100px]]<br>[[Life-Up Heart]]s
|TBW
|Large hearts that increase Mario's Health Meter from three to six. In Assist Mode, a Life-Up Heart increases Mario's health to nine. If Mario is already under the effect of a Life-Up Heart and is at full health, touching one awards him ten coins.
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Bubble]]s
|align=center style="background:#FFFFFF"|[[File:Bubble SMO.jpg|100x100px]]<br>[[Bubble]]s
|TBW
|Air bubbles appear underwater, released by [[Bubbler (object)|bubbler]]s or [[Checkpoint Flag]]s. Some items are encapsulated by bubbles. In Assist Mode, Mario is protected inside a bubble and returned to safety when he falls near a hazard.
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Key.png|100x100px]]<br>[[Key]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Key.png|100x100px]]<br>[[Key]]s
|TBW
|Collecting a key opens a nearby [[locked panel|Keyhole Pedestal]], releasing a Power Moon.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Seed.png|100x100px]]<br>[[Seed (Super Mario Odyssey)|Seed]]s
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Seed.png|100x100px]]<br>[[Seed (Super Mario Odyssey)|Seed]]s
|TBW
|Acorn-like seeds with yellow {{wp|Calybium and cupule|caps}}. Tossing a seed into a flowerpot causes a sunflower-like plant to grow and release a Power Moon. The seeds are usually scattered across a visited kingdom, distant from their corresponding flowerpots.
|align=center style="background:#FFFFFF"|[[File:SMO Mario Big Seed.jpg|100x100px]]<br>Giant seeds
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Giant Seed.jpg|100x100px]]<br>[[Seed (Super Mario Odyssey)|Giant seed]]s
|TBW
|Large, brown-capped seeds dispensed by silver [[Steam Gardener]]s. A giant seed grows into a [[Beanstalk]] when tossed into an enclosed patch of dirt.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Turnip.png|100x100px]]<br>[[Turnip]]s
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Turnip.png|100x100px]]<br>[[Turnip]]s
|TBW
|Vegetables that can be plucked from the ground. When tossed into [[Stupendous Stew]], Mario is rewarded with coins. The Golden Turnips release Power Moons when thrown in.
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Golden Turnip.png|100x100px]]<br>[[Golden Turnip]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Rock.png|100x100px]]<br>[[Rock (Super Mario series)|Rock]]
|TBW
|Most rocks break when kicked or thrown, releasing coins. Glowing rocks contain Power Moons and require multiple strikes to break. Kicking a rock into the mouth of a [[Fire Piranha Plant]] or [[Poison Piranha Plant]] render them [[Capture|capturable]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Rocket Flower.png|100x100px]]<br>[[Rocket Flower]]s
|Tossing [[Cappy]] at a Rocket Flower fastens it to Mario's back, propelling him with a burst of speed. He is fast enough to ascend slopes. Collecting multiple Rocket Flowers makes him run even faster. They
|align=center style="background:#FFFFFF"|[[File:SMO Hat.png|75x75px]][[File:SMO Umbrella.png|75x75px]][[File:SMO Purse.png|75x75px]]<br>[[Pauline's lost items]]
|align=center style="background:#FFFFFF"|[[File:SMO Hat.png|75x75px]][[File:SMO Umbrella.png|75x75px]][[File:SMO Purse.png|75x75px]]<br>[[Pauline's lost items]]
|TBW
|[[Pauline|Mayor Pauline]]'s original hat, parasol, and handbag. They are hidden in [[Metro Kingdom|New Donk City]]. Each one can be brought to Pauline as a potential birthday present, but the only one she accepts is the handbag.
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Rocket Flower.png|100x100px]]<br>[[Rocket Flower]]s
|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Yoshi Egg.png|100x100px]]<br>[[Yoshi's Egg]]
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Yoshi Egg.png|100x100px]]<br>[[Yoshi's Egg]]
|TBW
|The egg that holds [[Yoshi]]. Striking it releases him. If Yoshi is in a dangerous situation or left uncaptured for a brief period of time, he reseals himself inside the egg. Yoshi's Egg can then be found in the original spot it was located.
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|TBW
|Yoshi's favorite food. He can eat them while captured, which fills up a corresponding fruit meter. Filling the meter completely rewards Mario with a Power Moon. Fruits can only be consumed once.
|-
|align=center style="background:#FFFFFF"|[[File:Mario with Balloon SMO.jpg|100x100px]]<br>Balloons
|The targets of Balloon World. In the Hide It mode, Mario must place his own balloon somewhere within the visited kingdom. During Find It, he must locate the balloon hidden by another player within a limited period of time.
|align=center style="background:#FFFFFF"|[[File:Find Band Members in the Seaside Kingdom SMO.jpg|100x100px]]<br>Instruments
|In the Playing in VR mode, collecting all notes causes a musical instrument to appear in the visited area. It must be carried and returned to the local [[#Non-playable character|non-playable character]] to complete the objective. The recoverable instruments include a grand piano, trombones, microphones, saxophones, and a keyboard.
|}
|}


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|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Art - Goomba Capture.png|100x100px]]<br>[[Capture|Target]]
|align=center style="background:#FFFFFF"|[[File:SMO Art - Goomba Capture.png|100x100px]]<br>[[Capture|Target]]
|align=center style="background:#FFFFFF"|[[File:SMO Art - E3 Char5.png|100x100px]]<br>Captured form
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Splash.png|100x100px]]<br>Captured form
|Definitely touch upon.
|Definitely touch upon.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork 8-Bit Pipe (2D).png|100x100px]]<br>Enter a [[8-Bit Pipe|2D Area]]
|align=center style="background:#FFFFFF"|[[File:SMO 8bit Mario.png|100x100px]]<br>8-Bit Mario
|Maybe counts?
|-
|-
|align=center style="background:#FFFFFF"|[[File:Mario Amiibo Artwork.png|100x100px]]<br>Scan an [[amiibo]] of Mario
|align=center style="background:#FFFFFF"|[[File:Mario Amiibo Artwork.png|100x100px]]<br>Scan an [[amiibo]] of Mario
Line 700: Line 1,051:


===Clothing===
===Clothing===
{{Main|Crazy Cap#Clothing}}
{|width=100% class="wikitable"
|-style="background:#FF2400;color:white;"
!width=12%|Article
!width=15%|Outfit
!In-game description
!Availability
!width=6%|Price
|-style="text-align:center"
|style="background:#FFFFFF"|[[File:SMO Mario Cap.png|75x75px]]<br>[[Mario Cap]]
|rowspan="2" style="background:#FFFFFF"|[[File:SMO Artwork Mario.jpg|100px]]<br>Mario Outfit
|''A red hat that has seen its fair share of adventures.''
|Starting hat
|—
|-style="text-align:center"
|style="background:#FFFFFF"|[[File:SMO Mario Suit.png|75x75px]]<br>Mario Suit
|''This tried-and-true outfit has weathered many adventures.''
|Starting suit
|—
|- style="text-align:center"
|style="background:#FFFFFF"|[[File:SMO Sombrero.png|75x75px]]<br>Sombrero
|rowspan="2" style="background:#FFFFFF"|[[File:SMO Artwork Mario (Sombrero and Poncho).jpg|100px]]<br>Sombrero and Poncho
|''Traditional Tostarenan hat. Keeps the sun out of your eyes and just plain fun to wear.''
| After reaching the [[Sand Kingdom]].
|{{chart icon|SMO-CoinSand}} 5
|- style="text-align:center"
|style="background:#FFFFFF"|[[File:SMO Poncho.png|75x75px]]<br>Poncho
|''Traditional folk dress of the Tostarena region. Keeps the sun off and the breezes on.''
| After reaching the [[Sand Kingdom]].
|{{chart icon|SMO-CoinSand}} 10
|- style="text-align:center"
|style="background:#FFFFFF"|[[File:SMO Explorer Hat.png|75x75px]]<br>Explorer Hat
|rowspan="2" style="background:#FFFFFF"|[[File:SMO Artwork Mario (Explorer Outfit).jpg|100px]]<br>Explorer Outfit
|''Just because the territory is uncharted doesn’t mean your head should be uncovered.''
| After reaching the [[Wooded Kingdom]].
|{{chart icon|SMO-CoinWooded}} 5
|- style="text-align:center"
|style="background:#FFFFFF"|[[File:SMO Explorer Outfit.png|75x75px]]<br>Explorer Outfit
|''Clothes that keep you comfortable even in the deepest heart of the wilderness.''
| After reaching the Wooded Kingdom.
|{{chart icon|SMO-CoinWooded}} 10
|- style="text-align:center"
|style="background:#FFFFFF"|[[File:SMO Mario's Top Hat.png|75x75px]]<br>Mario's Top Hat
|rowspan="2" style="background:#FFFFFF"|[[File:SMO Art - Wedding Mario.png|100px]]<br>Wedding Outfit
| {{anchor|Mario's Top Hat}}''A white silk hat, perfect for the biggest day of one's life.''
| Mario - Wedding (''Super Mario'' series) amiibo or after reaching [[Moon Kingdom]].
|—
|- style="text-align:center"
|style="background:#FFFFFF"|[[File:SMO Mario's Tuxedo.png|75x75px]]<br>Mario's Tuxedo
| {{anchor|Mario's Tuxedo}}''An exquisite coat with tails. WARNING: Do not engage in plumbing while wearing.''
| Mario - Wedding (''Super Mario'' series) amiibo  or after reaching [[Moon Kingdom]].
|—
|}


===Objects===
===Objects===
 
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
Trigger objects
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
#[[Bowser Statue|Bowser statue (gold)]]
|-style="background:#FF2400;color:white;"
#[[Coin ring]]
!width=12%|Name
#[[Goomba button]]
!Description
#[[Ground-Pound Switch]]
|-
#[[Hat Launcher]]
!colspan=3 style="background:#FF7733;"|Trigger objects
#[[Locked panel|Keyhole Pedestal]]
|-
#[[Lever Switch]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Gold Bowser Statue (Left).jpg|100x100px]][[File:SMO Screenshot Gold Bowser Statue (Right).jpg|100x100px]]<br>[[Bowser Statue|Bowser statue (gold)]]
#[[Moon Rock]]
|One of these two Bowser statues is destroyed when its corresponding [[Broodals|Broodal]] is defeated. Destroying both opens the door to the final courtyard of [[Bowser's Castle]]. These statues are representations of [[Bowser]]'s dominion over this land. The one on the left is modeled after {{wp|Raijin}}. The one on the right is modeled after {{wp|Fūjin}}.
#[[P Switch]]
|-
#[[Scarecrow (object)|Scarecrow]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Coin Ring.jpg|100x100px]]<br>[[Coin ring]]
#[[Small crevice]]
|Passing through a coin ring rewards Mario with three [[coin]]s. Their placement sometimes convey the ideal trajectory for Mario to take.
 
|-
 
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Goomba Button.png|100x100px]]<br>[[Goomba button]]
Climbable objects
|Goomba buttons release Power Moons when triggered. One requires a certain number of [[Goomba]]s in a [[capture]]d [[Goomba Tower|tower]] to be pressed.
#[[Wire|Bar]] / Streetlamp
|-
#[[Pole]]
|align=center style="background:#FFFFFF"|[[File:SMO Lost Brochure C.png|100x100px]]<br>[[Ground-Pound Switch]]
#[[Beanstalk]]
|Buttons that trigger nearby changes in the environment when ground-pounded. The starburst symbol on the button also appears on [[Astro-Lanceur]]s, [[Stairface Ogre]]s, and the ''[[Odyssey]]''.
 
|-
 
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Hat Launcher.png|100x100px]]<br>[[Hat Launcher]]
Strikable objects
|Striking a Hat Launcher with Cappy fires him in the direction it is facing and brings him farther than a normal Cap Throw would. Hat Launchers are generally needed to solve puzzles and access distant switches.
#[[8-bit character]]s
|-
#[[Boombox]]
|align=center style="background:#FFFFFF"|[[File:SMO Bowser Brochure C.png|100x100px]]<br>[[Hole (Super Mario Odyssey)|Hole]]
#Cardboard box / Tire / Construction barrel / [[Garbage]] / [[Traffic cone]] / Can
|Indentations in soft walls. Some of them release a Power Moon or item when jabbed by a [[Capture#Pokio|captured Pokio]]'s beak. They apparently were used by archers at some point in the history of [[Bowser's Castle]].
#[[Cheese|Cheese Rock]] (also, there is a rock material that Sherm and Hammer Bro can break - likely equatable to Cheese Rocks)
|-
#[[Glowing spot]]
|align=center style="background:#FFFFFF"|[[File:Locked Panel SMO.jpg|100x100px]]<br>[[Locked panel|Keyhole Pedestal]]
#[[Flower (Spin Throw)]]
|The pedestal breaks open and releases a Power Moon when a nearby [[key]] is collected.
#Fossil
|-
#[[Hat Trampoline]]
|align=center style="background:#FFFFFF"|[[File:Lever Switch SMO.jpg|100x100px]]<br>[[Lever Switch]]
#[[Torch (Super Mario series)|Lantern]]
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. It is pulled when struck by Cappy.
#[[Plaster wall]] / [[Wood]]
|-
#[[Stump|Post]]
|align=center style="background:#FFFFFF"|[[File:Mysterious Cube SMO.jpg|100x100px]]<br>[[Moon Rock]]
#[[Rock (Super Mario series)|Rock]]
|A Moon Rock appears in most of the kingdoms. Once [[Princess Peach]] has been rescued and all [[Multi Moon]]s have been collected, the Moon Rocks begin to glow and shift. Striking one sends it skyward, where it burst into a multitude of new [[Power Moon]]s to collect.
#[[Snow]]
|-
#Spire / Lamppost / Horn / Statue's Tail / Fountain / Parking meter / Fire hydrant / Iron Fence / [[Tail Tree]]
|align=center style="background:#FFFFFF"|[[File:P-Switch SMO.jpg|100x100px]]<br>[[P Switch]]
#[[Sword]]
|Stepping on a P Switch changes an element in the immediate environment.
#[[Poster (object)|Wedding-announcement poster]]
|-
#[[Yellow turnstile]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Scarecrow.png|100x100px]]<br>[[Scarecrow (object)|Scarecrow]]
 
|Striking a scarecrow leaves Mario without Cappy for a brief period of time. In the overworld, striking a scarecrow triggers a brief Timer Challenge with temporary platforms. In some subareas, Mario must navigate an obstacle course-like area without Cappy's abilities.
Capturable objects
|-
#[[Binoculars]]
!colspan=3 style="background:#FF7733;"|Climbable objects
#[[Boulder]]
|-
#[[Bowser Statue|Bowser statue]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Bar.jpg|100x100px]]<br>[[Wire|Bar]]
#[[Cactus]]
|Horizontal bars embedded into the side of terrain. Mario can swing from them to reach distant areas.
#[[Jizo]]
|-
#[[Letter (Super Mario Odyssey)|Letter]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Vine.jpg|100x100px]]<br>[[Beanstalk]]
#[[Manhole]]
|A beanstalk grows when a [[Seed (Super Mario Odyssey)|giant seed]] is thrown into an enclosed patch of dirt. The plant can be clung to like a pole to hidden areas that would otherwise be inaccessible. Growing and climbing a beanstalk is the only way Mario can leave the Deep Woods.
#[[Meat]]
|-
#[[Mini Rocket]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
#[[Picture Match Part]]
|Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|switch|leftstick}}. Pressing {{button|switch|a}} makes Mario jump from whichever face he is on. Poles vary widely in design, length, and shape. Cappy can twirl at the top of most poles, similar to other knob-like structures, and this sometimes produces a coin. Cables are sometimes strung between poles that Mario can ride along as a captured spark pylon. He can destroy poles as a captured T-Rex.
#[[Pole (bollard)|Pole]]
|-
#[[Puzzle Part]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Plaster Wall.jpg|100x100px]]<br>[[Soft wall]]
#[[RC Car]]
|The soft walls of Bowser's Castle can be pierced by a Pokio's beak and used to cross distant areas. They can be made of plaster, [[:File:SMO Screenshot Wood.jpg|wood]], or soft metal. Some moving sections look like [[rotating dial]]s and [[wooden pendulum|swinging pendulum]]s.
#[[Spark pylon]]
|-
#[[Taxi]]
!colspan=3 style="background:#FF7733;"|Strikable objects
#[[Tree]]
|-
#[[Zipper (Super Mario Odyssey)|Zipper]]
|align=center style="background:#FFFFFF"|[[File:SMO 8bit Cat Mario.png|50x50px]][[File:SMO 8bit Cat Peach.png|50x50px]][[File:SMO 8bit Rosalina.png|50x50px]]<br>[[File:SMO 8bit Luigi.png|50x50px]][[File:SMO 8bit Captain Toad.png|50x50px]]<br>[[8-bit character]]s
 
|Animated sprites that are hidden in 3D areas. Striking the ones found on walls causes them to release items. The most recurring sprites are Pixel Cat Marios and 8-bit Cat Peaches, which release 10 coins and a heart, respectively. 8-bit Rosalina only appears on the [[Dark Side]] and [[Darker Side]], releasing 10 coins just like Cat Mario. Pixel Cat Marios are also hidden in bushes on the general overworld. Pixel Luigis appear too, hidden underground. Finding one awards Mario with 200 coins. They were replaced with Pixel Captain Toads for limited period of time.
Transportation objects
|-
#[[8-Bit Pipe]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Boombox.jpg|100x100px]]<br>[[Boombox]]
#Hat door
|Boomboxes play {{wp|Diegetic music|music within their immediate vicinity}}. During the main game, striking one briefly interrupts the music with the sound of [[Bowser]] laughing. After [[Princess Peach]] is rescued, striking a boombox instead makes it play "[[Jump Up, Super Star!]]" with Japanese lyrics.
#[[Lava cannon]]
|-
#[[Moon Pipe]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Flower (Spin Throw).jpg|100x100px]]<br>[[Flower (Spin Throw)]]
#[[Motor scooter]]
|Low-growing flowers that grow in rings. Tossing Cappy causes them to bloom briefly before closing again. Having all of the flowers bloom simultaneously rewards Mario with an item. Because most of these flowers grow in rings, the most effective way to cause concurrent blooming is to have Mario stand in the center and perform a [[Spin Throw]].
#[[The Odyssey|The ''Odyssey'']]
|-
#[[Warp Pipe|Pipe]]
|align=center style="background:#FFFFFF"|[[File:SMO Ruined Brochure C.png|100x100px]]<br>[[Glowing spot]]
#[[Slingshot]]
|In most kingdoms, there are glowing protrusions on the ground that [[Nintendo Switch#Joy-Con|rumble]] under Mario's feet. Ground-pounding one flattens it with the surrounding terrain and forces an item or [[Mini Goomba]]s to the surface. Some glowing spots are more subtle, being flat with the surrounding ground or underneath another object. Glowing spots are what are most often hinted at on Hint Art, and the [[Nintendog|dog]] will Mario to ones nearby. Small birds sometimes congregate around glowing spots.
#[[Painting|Warp hole]]
|-
 
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Hat Trampoline.png|100x100px]]<br>[[Hat Trampoline]]
Blocks and containers
|Hat Trampolines send Mario [[Spin Jump#Super Mario Odyssey|twirling]] into the sky and gently descend. Most of them are closed when encountered, but striking the red flower with Cappy or an attack from Mario causes it to open for a moment.
#[[? Block]]
|-
#[[Hard Block|Block]] (Pokio / Bomb)
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Dispersible Objects.jpg|100x100px]][[File:SMO Screenshot Construction Barrel.jpg|100x100px]]<br>{{Conjectural|Kickable objects}}
#[[Brick Block]]
|Light objects in the environment that are sent flying when [[kick]]ed or struck by Cappy, sometimes rewarding Mario with a coin. Most kingdoms have at least one iteration of this kind of object. Examples include: cardboard boxes, [[tire (object)|tires]], {{wp|construction barrel}}s, garbage bags, a {{wp|Ball (gridiron football)|gridiron football}}, tin cans, [[bean]]s, and small mushrooms. Some of these have unique properties to themselves. For example, carboard boxes are only launched when hit by Cappy. They can be stood on like platforms and flattened with a ground pound. Knocking garbage into a dumpster releases an item, and knocking a bean into Stupendous Stew awards Mario with a coin.
#[[Coin Block]]
|-
#[[Crate]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Lamppost.jpg|100x100px]]<br>[[Knob-like structure]]s
#[[Dumpster]]
|Protrusions in the environment. Striking one with Cappy gets him hooked to the top and swing around it as if it were a {{wp|hatstand}} until the player lets go of {{button|switch|y}}. Doing this often rewards Mario with a coin. If the knob-like structure is glowing, it releases a Power Moon once spun on. Each kingdom has multiple knob-like structures that match the surrounding topography. Examples include: {{wp|Street light|lampposts}}, walkway lights, [[airship]]s, horns, fountains, [[Jaxi Statue]]s, parking meters, fire hydrants, pumpkins, iron fences, spires, and the [[Tail Tree]]. Some structures have secondary behaviors. For example, an iron fence spews fire when Cappy spins on its top. Most climbable trees and poles have dual purposes as knob-like structures. The latter can be found on the [[Starshroom]] and the ''Odyssey''.
#[[Hidden Block]]
|-
#[[Cage|Moon Cage]]
|align=center style="background:#FFFFFF"|[[File:SMO 8bit Koopa Shell.png|100x100px]]<br>[[Koopa Shell]]
#[[Nut (Super Mario Odyssey)|Nut]]
|[[Stomp]]ing on a [[Koopa Troopa|Koopa]] makes it recede into its shell, which can then be sent sliding on contact. A Koopa Shell bounces back when it collides with a wall, which can hurt Mario.
#[[Rock Block]] (Bullet Bill / Banzai Bill? / Trapbeetle)
|-
#[[Empty Block|Steel Block]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Lantern.jpg|100x100px]]<br>[[Lantern]]
#[[Treasure chest]]
|Striking a lantern's flame extinguishes it and sometimes releases an item. Lighting the lanterns around [[Mount Volbono]] is needed to obtain some Power Moons and gain access to certain areas.
 
|-
 
|align=center style="background:#FFFFFF"|[[File:SMO Cap Brochure C.png|100x100px]]<br>[[Stump|Post]]
Platforms
|Ground-pounding a post embeds it into the earth and sometimes releases a coin. Striking one with Cappy pulls it from the ground, and sometimes causes more coins to appear. Dislodging posts sometimes causes more substantial changes in the area.
#[[Crumbling walkway|Falling Platform]]
|-
#[[Floating corn]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Rock (Breakable).jpg|100x100px]][[File:SMO Luncheon Brochure C.png|100x100px]]<br>Rock wall / [[Cheese|Cheese rock]]
#[[Flower Road]]
|These walls are chipped away when struck by a projectile, such as a [[Hammer Bro]]'s [[frying pan]] or a [[Sherm]]'s bullets. The walls sometimes obscure pipes and Power Moons.
#[[Girder]]
|-
#[[Hip Drop Move Lift]]
|align=center style="background:#FFFFFF"|[[File:SMO Garbage.jpg|100x100px]]<br>{{Conjectural|Rockable objects}}
#[[Lava]]
|Objects that rock slightly when struck by Cappy or jumped on, but are not sent flying and fall back into place. Hitting one sometimes releases a coin. Most kingdoms have an iteration of this object that matches the topography. Examples include: potted succulents, construction barriers, [[bin]]s, trashcans, tables, [[barrel]]s, and easels.
#[[Lava Geyser]]
|-
#[[Lift]]
|align=center style="background:#FFFFFF"|[[File:Slots-Metro.jpg|100x100px]]<br>[[Slots]]
#[[Movable cover]]
|A game hosted by [[Tostarenan]]s in several kingdoms. Individual slots cycle between three images of an item. Striking the image projected by a single slot causes it to stop. Getting all slots to stop on the same image rewards Mario with the item.
#[[Mushroom Platform]]
|-
#[[Mysterious Cloud]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Snow.jpg|100x100px]]<br>[[Snow]]
#[[Propeller Pillar]]
|The deep snow in Shiveria is cleared when Cappy is thrown through it. Some snow conceals doors and objects of interest.
#[[Rising Stone Pillar]]
|-
#[[Sand Geyser]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Stone Wall.jpg|100x100px]]<br>[[Stone wall]]
#[[Seesaw]]
|The stone walls in Fossil Falls break apart when struck by a [[Chain Chomp]] or rammed by a [[T-Rex]]. Doing so grants access to other areas or exposes secrets. The [[stone spire]] is held upright by stone walls and collapses when struck by a captured Chain Chomp. Stone walls are embedded with fossils and some are shaped like dinosaur vertebrae.
#[[Spinning saucepan]]
|-
#[[Swing]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Sword.jpg|100x100px]]<br>Sword
#[[Tapering platform]]
|The swords in Crumbelden are buried to the hilt. Like a post, Cappy pulls one from the ground when he is thrown at it, sometimes rewarding Mario with a coin. Some of these swords are used to hold a giant {{wp|kabuto}} to the [[Ruined Dragon]]'s head. Pulling all of the swords causes the kabuto to fall off, exposing the dragon's weak point.
#[[Transparent Platform]]
|-
#[[Trampoline]] / Parasol / [[Mushroom Trampoline|Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Wedding Announcement Poster.png|100x100px]]<br>[[Poster (object)|Wedding announcement poster]]
#[[Vanishing platform]]
|Posters promoting [[Bowser's Moon Wedding]], splayed on the walls of the surrounding area. Striking one makes it fall away and rewards Mario with a coin. The posters advertising the Cooking Carnival in [[Peronza Plaza]] behave the same way.
 
|-
Wildlife
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Yellow Turnstile.jpg|100x100px]]<br>[[Yellow turnstile]]
#[[Butterfly]]
|Yellow turnstiles occur in areas accessed by Moon Pipes. Striking one of its walls makes it rotate 90°.
#[[Penguin]]
|-
#[[Small animal]] (Chipmunk / Rat / Gecko / Crab)
!colspan=3 style="background:#FF7733;"|Capturable objects
#[[Little bird|Small bird]]
|-
#[[Small UFO]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Binoculars.png|100x100px]]<br>[[Binoculars]] {{chart icon|SMO-capture}}
 
|Green, telescopic devices. Capturing one causes the head-like unit to launch into the sky like a rocket and give Mario a distant, adjustable view. Zooming in on certain targets makes a Power Moon appear.
Wedding objects
|-
#[[Binding Band]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Boulder.jpg|100x100px]]<br>[[Boulder]] {{chart icon|SMO-capture}}
#[[Frost-Frosted Cake]]
|A giant rock in the Deep Woods. Capturing the boulder allows Mario to move it, granting access to a hidden alcove.
#[[Soirée Bouquet]]
|-
#[[Stupendous Stew]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Bowser Statue.jpg|100x100px]]<br>[[Bowser Statue|Bowser statue]] {{chart icon|SMO-capture}}
 
|Only one of the stone Bowser statues in the Underground Moon Cavern is capturable. Shifting it exposes a hole containing a Power Moon.
Other objects
|-
#[[Bubbler]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Cactus.png|100x100px]]<br>[[Cactus]] {{chart icon|SMO-capture}}
#[[Checkpoint Flag]]
|Desert plants that damage Mario on contact, leaving needles embedded in his nose. Most cactuses are squat and round. Striking one of them with Cappy knocks it away and releases a coin. Knocking one into another cactus can cause a [[:File:SMO Screencap Cactus.gif|chain reaction]], where the last cactus drops eight coins. Tall cactuses also appear that are only knocked away when struck by the Jaxi. One near the [[Desert Oasis (Super Mario Odyssey)|Desert Oasis]] is covered with small birds and can be captured. Moving it exposes a glowing spot.
#[[Flower (environmental object)|Flower]] / Bush
|-
#[[Gravity field]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Jizo.png|100x100px]]<br>[[Jizo]] {{chart icon|SMO-capture}}
#[[Hint Art]]
|Most Jizo are found near the [[Bowser's Kingdom#Souvenir Shop|Souvenir Shop]]. Mario is invincible as a captured Jizo and resembles his [[Statue Mario|Statue form]] from previous games. It is heavy enough to trigger P Switches, but can only move in short hops.
#[[Jaxi Stand]]
|-
#[[Rankings Board]]
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Letter.png|100x100px]]<br>[[Letter (Super Mario Odyssey)|Letter]] {{chart icon|SMO-capture}}
#[[Slots]]
|Five letter statues appear in [[Metro Kingdom#City Outskirts/Main Street Entrance|Squawks Park]] after Princess Peach has been rescued. Capturing each one and arranging them to spell "M-A-R-I-O" rewards Mario with a Power Moon.
#[[Crazy Cap|Souvenir]]
|-
#[[Crazy Cap|Sticker]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Manhole.jpg|100x100px]]<br>[[Manhole]] {{chart icon|SMO-capture}}
|Some manholes block access to underground areas in New Donk City. Capturing one enables Mario to move it out of the way. The big green manhole blocks access to the [[Underground Power Plant]].
|-
|align=center style="background:#FFFFFF"|[[File:Meat cracked SMO.png|100x100px]]<br>[[Meat (object)|Meat]] {{chart icon|SMO-capture}}
|A piece of meat sits at the top of the [[Luncheon Kingdom#Meat Plateau|Meat Plateau]], encrusted with salt. Capturing it enables Mario to shake the salt off and attract Cookatiel. This is the only capture that can only be captured once. It is not present in subsequent revisits to Mount Volbono.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Mini Rocket.png|100x100px]]<br>[[Mini Rocket]] {{chart icon|SMO-capture}}
|Holding {{button|switch|b}} launches the Mini Rocket and brings Mario to a distant subarea.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Picture Match Part (Goomba) Capture.png|100x100px]][[File:SMO Picture Match Part (Mario) Capture.png|100x100px]]<br>[[Picture Match|Picture Match Part]] {{chart icon|SMO-capture}}
|The capturable puzzle pieces in [[Picture Match]]. The player can rotate and shift the piece before letting go to align with the silhouette. Two puzzles are in the game: one resembles a Goomba, the other Mario.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Pole (Bollard).jpg|100x100px]]<br>[[Pole (bollard)|Pole]] {{chart icon|SMO-capture}}
|Roadside bollards. Capturing one and flicking backward with {{button|switch|leftstick}} flings Mario in the opposite direction. If along the ground, he can maintain momentum and go into another move like the [[roll]]. Poles appear fastened to the side of walls in some areas. Captured [[Volbonan]]s behave similarly.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Puzzle Part (Lake Kingdom).jpg|100x100px]][[File:SMO Screenshot Puzzle Part (Metro Kingdom).jpg|100x100px]]<br>[[Puzzle Part]] {{chart icon|SMO-capture}}
|Puzzle Parts are restricted to 3×3 grids. Capturing one allows Mario to roll it by turning it on its faces. Landing it in the slot adjacent to the grid on the correct face solves the puzzle and rewards Mario with a Power Moon.
|-
|align=center style="background:#FFFFFF"|[[File:SMO RC Car Capture.png|100x100px]]<br>[[RC Car]] {{chart icon|SMO-capture}}
|Toy taxis used in the [[RC Car Challenge]]. Capturing a blonde, hatless [[New Donker]] allows Mario to control an RC Car. The controls match those of a real {{wp|RC car}}, with the {{button|switch|leftstick}} accelerating and the {{button|switch|rightstick}} steering. RC Cars are restricted to toy circuits. Lapping the circuit within a certain amount of time rewards Mario with a Power Moon. This time is recorded by the Rankings Board.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Spark pylon Capture.png|100x100px]]<br>[[Spark pylon]] {{chart icon|SMO-capture}}
|Mario becomes a ball of electric energy when he captures a spark pylon. The ball can travel along powerlines. Shaking the controller increases his speed and causes him to briefly go off course to collect nearby coins.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Taxi.png|100x100px]]<br>[[Taxi]] {{chart icon|SMO-capture}}
|Taxis are driven along the roads in New Donk City and stop if Mario is in their way. Taxis launch Mario into the air like [[Trampoline|Springboard]]s when he jumps on them. One parked taxi is capturable. Propelling it with the {{button|switch|leftstick}} brings Mario to a hidden, stormy area.
|-
|align=center style="background:#FFFFFF"|[[File:Tree SMO.png|100x100px]]<br>[[Tree]] {{chart icon|SMO-capture}}
|In most areas, trees are immobile and can be climbed like poles. The design and species of tree varies by kingdom. A cartoonish tree in the [[Deep Woods]], incongruent with the realistic conifers of the same kingdom, can be captured and moved, exposing a glowing spot. The palm trees in Tostarena have broad fronds that can be stood on like platforms.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Zipper.jpg|100x100px]]<br>[[Zipper (Super Mario Odyssey)|Zipper]] {{chart icon|SMO-capture}}
|Zippers seal hidden alcoves and doorways in the terrain. Capturing one allows Mario to unzip the area. In Lake Lamode, unzipping certain areas makes the wall fall away, but remain useable as a flat platform.
|-
!colspan=3 style="background:#FF7733;"|Transportation objects
|-
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model 8-Bit Pipe.png|100x100px]]<br>[[8-bit pipe]]
|Blocky pipes. Entering one transforms Mario into an [[:File:SMO 8bit Mario.png|8-bit sprite]] and brings him a flat, 2D area on the perpendicular wall. Exiting an 8-bit pipe returns him to normal.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Lava Cannon.png|100x100px]]<br>[[Lava cannon]]
|Lava cannons sit in lava. One launches a captured [[Lava Bubble]] to distant pools, often circumventing solid terrain that Lava Bubbles cannot traverse otherwise.
|-
|align=center style="background:#FFFFFF"|[[File:Moon Pipe SMO.jpg|100x100px]]<br>[[Moon Pipe]]
|Moon Pipes only appear once the Moon Rock of the visited kingdom is struck. They bring Mario to surreal, otherworldly subareas with their own Power Moons to collect.
|-
|align=center style="background:#FFFFFF"|[[File:Motor Scooter SMO render.png|100x100px]]<br>[[Motor scooter]]
|An old-fashioned motor scooter that can be ridden by Mario. Pressing {{button|switch|y}} makes the scooter accelerate, and {{button|switch|b}} makes Mario jump with it. The motor scooter is faster than Mario can be used to avoid speedy hazards. Bringing it to a rooftop [[parking lot]] awards Mario with a Power Moon.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|Entering a pipe brings Mario to a new area. Mario can circumvent the entrance animation with a ground pound or [[roll]].
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Red Door.png|100x100px]]<br>[[Red door]]
|These doors fling open when struck by Cappy. They lead to subareas with Power Moons to collect. There are similar blue doors that only open when a nearby scarecrow is struck.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Hat Catapult.png|100x100px]]<br>[[Slingshot]]
|Striking a slingshot with Cappy flings Mario over distant areas.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Warp Hole.png|100x100px]]<br>[[Painting|Warp hole]]
|A small [[painting]]. It [[warp]]s Mario to the location in the frame, often a kingdom he has yet to visit. There is one hidden in ten of the kingdoms. Large paintings are locked away into towers around [[Peach's Castle]]. These paintings lead to rematches against the kingdom bosses.
|-
!colspan=3 style="background:#FF7733;"|Blocks and containers
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Question Block.png|100x100px]]<br>[[? Block]]
|Floating blocks that contain items. It expels its contents when struck by Mario or Cappy. They become Steel Blocks when their content is exhausted. [[Coin Block|Some ? Blocks]] can be struck in rapid succession to release up to ten coins. Some are [[Hidden Block|hidden]] and become visible when struck or when viewed as a captured Moe-Eye. The ones in New Donk City look like traffic signals and are fastened to poles.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Block (Sand Kingdom).jpg|100x100px]][[File:SMO Screenshot Block (Bowser's Kingdom).jpg|100x100px]]<br>[[Block (Super Mario Odyssey)|Block]]
|Grounded blocks made of stone or metal that cannot be broken by Mario under normal circumstances. Glowing ones contain Power Moons. Only strong enemies like Bullet Bills, Banzai Bills, Sherms, and Stairface Ogres can break these blocks. Pokios can knock [[firework bomb]]s into them to break them. Their design varies by kingdom. In two subareas, the blocks are suspended in the air.
|-
|align=center style="background:#FFFFFF"|[[File:Brick Block SMO.jpg|100x100px]]<br>[[Brick Block]]
|Some Brick Blocks are [[Coin Block]]s that release up to ten coins when struck in rapid succession like ? Blocks. Others are empty and fall apart when struck. Brick Blocks are incorporated into the boss fight with [[Torkdrift]].
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Crate.jpg|100x100px]]<br>[[Crate]]
|Crates sometimes contain items, Power Moons, Mini Goombas, or flocks of small birds. They take two strikes to fully break. Crates are sometimes stacked on top of another.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Dumpster.jpg|100x100px]]<br>[[Dumpster]]
|Knocking garbage into some open dumpsters makes it release a Life-Up Heart or Power Moon. This also closes the lid.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Cage.png|100x100px]]<br>[[Cage|Moon Cage]]
|These cloche-like domes encapsulate Ground-Pound Switches, Moon Pedestals, and Power Moons. They open when a nearby task is completed.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Nut.jpg|100x100px]]<br>[[Nut (Super Mario Odyssey)|Nut]]
|{{wp|Walnut}}-like fruits found throughout the Steam Gardens, rooted to the sides of walls and the ground. Cracking open a nut reveals it contained a Power Moon. Several nuts can only be reached as a captured Uproot.
|-
|align=center style="background:#FFFFFF"|[[File:Steel Block SMO.jpg|100x100px]]<br>[[Empty Block|Steel Block]]
|Blocks that contain nothing and cannot be broken. Coin Blocks and ? Blocks become these when their contents are exhausted.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|Wooden chests contain items and fling open when struck. In some areas, treasure chests need to be open in a specific order to obtain a Power Moon. Failing to do so makes the treasure chests disappear an Chincos emerge from the ground. They reappear once all Chincos are defeated.
|-
!colspan=3 style="background:#FF7733;"|Platforms
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Falling Platform.jpg|100x100px]]<br>[[Crumbling walkway|Falling Platform]]
|Platforms that break once stood on and slowly descend before disappearing. The [[vanishing platform]]s that appear in a Timer Challenge and the giant [[moon platform]]s in the [[Underground Moon Caverns]] function like Falling Platforms.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Floating Corn.jpg|100x100px]]<br>[[Floating corn]]
|Corncobs floating in lava. Standing on one end of floating corn causes it to roll in that direction.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Flower Road.jpg|100x100px]]<br>[[Flower Road]]
|Pressing a P Switch causes a Flower Road to form a nearby bridge across [[pit|bottomless pit]]s. It gradually recedes at the rear and will disappear beneath Mario's feet if he does not keep pace with it.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Moon Moon 37.png|100x100px]]<br>[[Giant Swing (object)|Giant Swing]]
|Pendulous blocks that swing across empty space. They are briefly parallel with the ground at the fullest arch of the swing, allowing them to briefly be stood on.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Girder.jpg|100x100px]]<br>[[Girder]]
|Iron girders extend over bottomless pits and create narrow gaps between which Mario can [[Wall Jump]]. Some girders are hollow and can be entered, while others are [[Swinging Scaffolding]]s suspended by chains. In 2D areas, [[Donkey Kong]] tosses [[barrel]]s down girders.
|-
|align=center style="background:#FFFFFF"|[[File:Hill SMO.png|100x100px]]<br>[[Hill]]
|Metal columns carried by a lava flow. They are pushed deeper into lava as they pass under grating, but rise back up.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Hip Drop Move Lift.jpg|100x100px]]<br>[[Hip Drop Move Lift]]
|A circular lift in the Cloud Kingdom. Ground-pounding its center launches it skyward.
|-
|align=center style="background:#FFFFFF"|[[File:Lift SMO.jpg|100x100px]]<br>[[Lift]]
|Moving platforms. Their design and context for moving are generally informed by the environment. Some are fastened to [[track]]s.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Moon Pedestal.png|100x100px]]<br>[[Moon Pedestal]]
|Moon Pedestals are flush with the ground. Power Moons appear above them, either by completing a nearby task or just inherently in the environment.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Movable Cover.jpg|100x100px]]<br>[[Movable cover]]
|Platforms that can be vertically raised by a captured Uproot.
|-
|align=center style="background:#FFFFFF"|[[File:SMO 8bit Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform]]
|Platforms rising above [[poison (obstacle)|poison]] in a 2D area. They appear in pairs. Standing on one Mushroom Platform causes it to sink under Mario's weight and the other to rise. They return to their original positions when he jumps off.
|-
|align=center style="background:#FFFFFF"|[[File:Cap Cloud SMO.jpg|100x100px]]<br>[[Mysterious Cloud]]
|Striking a Mysterious Cloud with Cappy temporarily transforms it into a broad, cloud platform. It only lasts for a few seconds before returning to its original state.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Propeller Pillar.jpg|100x100px]]<br>[[Propeller Pillar]]
|Rotating ruin platforms on climbable poles in the [[Lost Kingdom|Forgotten Isle]]. They rotate clockwise in set intervals. Similar platforms called [[Gear (Super Mario Odyssey)|Gear]]s appear in the Luncheon Kingdom.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Push-Block.jpg|100x100px]]<br>[[Push-Block]]
|Protrusions that shift in and out of walls.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Rising Stone Pillar.jpg|100x100px]]<br>[[Ruin|Rising Stone Pillar]]
|Stair-like pillar platforms. One's position shifts when the elevated pillar is ground-pounded.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Rotating Platform.jpg|100x100px]]<br>[[Rotating platform]]
|Oblong platforms in the Underground Power Plant. One lights up and rotates around its pivot point for a brief period of time when struck by Cappy. It slows down before stopping completely.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Sand Geysers.jpg|100x100px]]<br>[[Sand Geyser]]
|Sand Geysers rise and fall out of [[quicksand]] around [[Tostarena Ruins]]. A fully risen geyser can be used as a platform. An actively rising Sand Geyser carries Mario to its top, potentially keeping him from sinking into the quicksand.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Seesaw.jpg|100x100px]]<br>[[Seesaw]]
|Lifts that tilt under Mario's weight. They only appear during a Timer Challenge.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Spinning Saucepan.jpg|100x100px]]<br>[[Spinning saucepan]]
|Rotating platforms attached to the side of Mount Volbono. One side of a spinning saucepan is lava, the other solid earth. They rotate in set intervals that can be timed.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Swing.jpg|100x100px]]<br>[[Swing]]
|Lifts that sway back and forth like [[pendulum]]s.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Tapering Platform.jpg|100x100px]]<br>[[Tapering platform]]
|Platforms that submerge in lava in set intervals, then rise back up. Only the center of the platform is consistently above lava.
|-
|align=center style="background:#FFFFFF"|[[File:T Rex trampoline SMO.jpg|100x100px]]<br>[[Trampoline]]
|Trampolines bounce Mario high into the air. Ground-pounding the surface makes him jump higher. There are variants of trampoline in most kingdoms that match the surround environment. Examples include parasols, {{wp|awning}}s, taxis, and [[Mushroom Trampoline|big mushroom]]s.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Transparent Platform 1.jpg|100x100px]][[File:SMO Screenshot Transparent Platform 2.jpg|100x100px]]<br>[[Transparent Platform]]
|Invisible platforms and lifts that can only be seen as a captured [[Moe-Eye]]. Some Transparent Platforms outpace Moe-Eye with drawn shades, necessitating traversal without the platforms being visible.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Wire Net Platform.jpg|100x100px]]<br>[[Grated platform|Wire Net Platform]]
|Chain-link lifts that appear above lava. Some Wire Net Platforms are attached to tracks that bring them through lava directly. Fiery hazards and Lava Bubbles can phase through them.
|-
!colspan=3 style="background:#FF7733;"|Wildlife
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Hawk.jpg|100x100px]]<br>[[Bird (big)|Bird]]
|Hawks found soaring above Tostarena. They carry Power Moons and release them when struck. These birds fly in consistent patterns that can be tracked.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Butterfly.jpg|100x100px]]<br>[[Butterfly]]
|A giant butterfly in the Forgotten Isle that releases a Power Moon when struck. It is potentially an {{wp|Imago|imaginal}} [[Tropical Wiggler]]. Smaller butterflies with more realistic designs appear in other kingdoms.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Penguin.png|100x100px]]<br>[[Penguin]]
|Small birds of Shiveria. They are skittish and take flight when approached. One carries a Power Moon.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Small Animal (Chipmunk).png|100x100px]]<br>[[Small animal]]
|Ground animals that quickly runaway when approached. Doggedly pursuing one eventually makes it disappear, leaving behind a coin. There are four species of small animal: chipmunks, rats, geckos, and [[crab]]s. Which animals appear where depends on the environment of the visited kingdom. No small animals occur in the lunar kingdoms, and crabs are the only ones that occur underwater.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Small Bird (Hat).png|100x100px]]<br>[[Small bird]]
|Little birds that fly away when approached, but may land on Mario's nose when he sleeps. Small birds congregate around objects of interest, some of which are otherwise cryptically hidden. A few carry Power Moons and release them when struck. There is a unique species of small bird found in most of the kingdoms, some of which resemble real-world species such as {{wp|scarlet macaw}}s, {{wp|blue jay}}s, and {{wp|Eurasian tree sparrow}}s. Doves, pigeons, penguins, and [[seagull]]s serve the same role as small birds within their respective kingdoms.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Small UFO.png|100x100px]]<br>[[UFO|Small UFO]]
|The small UFO appears in the Moon Kingdom once its Moon Rock has been struck. It behaves like the earthbound small birds. The small UFO is similar to [[Torkdrift]], but their relationship is not clear.
|-
!colspan=3 style="background:#FF7733;"|Wedding articles
|-
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Binding Band.png|100x100px]]<br>[[Binding Band]]
|An ancient ring beneath the [[Inverted Pyramid]], worn by [[Knucklotec]]. After being stolen by Bowser, the pyramid rises from the dunes and sends the Sand Kingdom into a cold snap. The returned article can be ground-pounded for a Power Moon.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Frost-Frosted Cake.png|100x100px]]<br>[[Frost-Frosted Cake]]
|The traditional reward for the [[Bound Bowl Grand Prix]], baked by the [[Shiverian Elder]]. It appears in the background of the [[Snowline Circuit]] once returned.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Lochlady Dress.jpg|100x100px]]<br>[[Lochlady Dress]]
|The national treasure of Lake Lamode, worn by Princess Peach for most of the game. Its theft leaves the [[Lochlady|Lochladies]] despaired. Once returned, the dress is put back on display. Its mannequin is a glowing knob-like structure that releases a Power Moon.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Soiree Bouquet.jpg|100x100px]]<br>[[Soirée Bouquet]]
|Flowers cultivated by [[Steam Gardener]]s on the [[Sky Garden Tower]] and in the [[Secret Flower Field]]. Most of the flowers are stolen by the [[Broodals]] and [[Torkdrift]] for Bowser's wedding, and they are incorporated into Peach's bouquet. They recolonize these areas once each of their's respective boss is defeated.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Glass Tower Model Souvenir.png|100x100px]]<br>[[Sparkle Water]]
|[[Water]] from the carbonated sea of Bubblaine. [[Mollusque-Lanceur]] inhibits the fountains and keeps locals from using the water. Defeating the boss makes the fountains flow again and the Sparkle Water accessible to everyone again.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Stupendous Stew.jpg|100x100px]]<br>[[Stupendous Stew]]
|The national dish of the Volbonans, served in [[Peronza Plaza]] for the Cooking Carnival. The stew is as hot as lava, burning Mario. Knocking certain vegetables into Stupendous Stew releases coins or moons. It is briefly apprehended by Cookatiel and is served at Bowser's wedding.
|-
!colspan=3 style="background:#FF7733;"|Other objects
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Arrow Sign.jpg|100x100px]]<br>[[Arrow Sign]]
|Signs that direct players towards the intended path of a visited area. Mario usually has the option to deviate from the recommended direction. Arrow Signs spin when struck by Cappy.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Bubbler.jpg|100x100px]]<br>[[Bubbler (object)|Bubbler]]
|Creates air bubbles.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Checkpoint Flag.png|100x100px]]<br>[[Checkpoint Flag]]
|Checkpoint Flags appear in most kingdoms and on the ''Odyssey''. Dying brings the player to the last Checkpoint Flag they touched or hit with Cappy. The player can also warp to any Checkpoint Flag they previously touched or hit with Cappy by selecting it on the map. Touching an underwater Checkpoint Flag or hitting one with Cappy spawns a bubble.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Flower (Mushroom Kingdom).jpg|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush
|Flora that rustles when Mario walks through it or strikes it with Cappy. Disturbed vegetation sometimes discharges items such as [[coin pile|coin stacks]]. The species of flowers and bushes in a kingdom are unique from one another, reflecting each one's unique environment. The bushes in the Cap Kingdom can be flattened with a ground-pound, releasing a coin.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Wooded Kingdom Hint Art.png|100x100px]][[File:SMO Dark Side Hint Art 10.png|100x100px]]<br>[[Hint Art]]
|Artwork that cryptically hints at the locality of a Power Moon. The kingdom depicted in a piece of Hint Art never correlates with kingdom the piece occurs in.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Jaxi Stand.png|100x100px]]<br>[[Jaxi Stand]]
|Jaxi Stands summon the Jaxi when prompted. Cappy can swing on the top of one like a knob-like structures. Jaxi Stands express fear when an enemy is near, suggesting they may be alive.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Ranking Board.png|100x100px]]<br>[[Rankings Board]]
|The Rankings Board tracks the player's World Ranking and Friend Ranking in most [[minigame]]s, namely the [[Jump-Rope Challenge]], [[Beach Volleyball (Super Mario Odyssey)|Beach Volleyball]], RC Car Challenge, [[Bound Bowl Grand Prix]], and [[Koopa Freerunning]]. Mario can view this ranks by prompting it. The Rankings Board tracks Mario's movements when near and can be jumped on like a non-playable character. It appears in every kingdom except for the Dark Side and Darker Side, normally near the green [[Roving Racers|Roving Racer]].
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Paper Lantern.png|100x100px]]<br>[[Crazy Cap|Souvenirs]]
|Souvenirs are sold in [[Crazy Cap]] stores and can only be purchased with [[regional coin]]s. Once purchased, the souvenir appears inside the Odyssey and it a visual indication of progress.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Sticker - Fossil Falls.png|100x100px]]<br>[[Crazy Cap|Stickers]]
|Stickers are also sold in Crazy Cap stores and purchased with regional coins. One is placed on the exterior of the Odyssey when purchased.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Board.jpg|100x100px]]<br>[[Sign|Travel Tip]]
|Signs that contain information on actions. Some are fastened to walls, while others are staked into the ground. Like Arrow Signs, staked Travel Tips spin when struck by Cappy.
|}


==Notes and references==
==Notes and references==
Line 841: Line 1,478:
{{footnote|note|C|Appears here after "A Tourist in the Metro Kingdom!" is completed.}}
{{footnote|note|C|Appears here after "A Tourist in the Metro Kingdom!" is completed.}}
{{footnote|note|D|Only appears here after the kingdom's Moon Rock is shattered.}}
{{footnote|note|D|Only appears here after the kingdom's Moon Rock is shattered.}}
{{footnote|note|E|Only appears here after "Bowser's Moon Wedding" is completed.}}
{{footnote|note|F|Added in [[#Updates|Ver. 1.2.0]] on 21 February, 2018.}}
===References===
<references/>

Latest revision as of 10:31, May 18, 2024

Locations

Setting

  • World adventure on Mario's home world, broadly framed similarly to Super Mario Bros. 3
  • Kingdoms are sprawling, vast spaces filled with nooks and crannies
  • Largest spaces of any Mario game at the time of its release
  • The are environmentally diverse, often reflecting their placement on the globe
  • Nearly the entirety of the landscape is tangible and interactable
  • Break from recent 3D entries; the physical appearance of an object sometimes betray their function
  • Each kingdom has unique topography, flora, fauna
  • Most of them are home to an NPC that support their own cultures and societies, and this is also reflected in the landscape
  • Ruins, buildings are embedded in the landscape
  • Three of the kingdoms are on the moon, where gravity is weaker; moon is a prominent, recurring fixture in the sky on the earth kingdoms, and it is the site of the narrative climax
  • Many details are exclusively conveyed in the flavor text of the brochure
  • compared to works of Jules Vern, and named after Homer's text; components of the game are similar to Journey to the West


  • return of sandbox-style 3D action Super Mario - aligned with Mario 64 and Sunshine (why though? What made them want to do this again?)
  • Game embraces surrealism and artistic realism - devs wanted to surprise the player (like Mario 64 character design principals)

Kingdoms

Overview

  • Missions are referred to as objectives in this game; they are story-driven scenarios
  • Not all objectives reward the player with a moon; vice versa, the act of locating a moon does not complete the objective
  • Indeed, most tokens are not tied to objectives at all
  • completing objectives permanently changes the kingdom; completing all of the objectives of a visited kingdom rids the NPCs of their problem, and physical elements of the landscape improve; some areas and moons only become available after Mario has completed the objectives
  • Largely unilateral traversal between kingdoms, like World Galaxy Map in SMG2
  • kingdoms can be divided into:
    • large kingdoms that have 100 regional coins
    • small kingdoms that have 50 regional coins
    • boss kingdoms that have no regional coins, only have 10.5 moons that only appear after the the Moon Rock is struck

Chart

Kingdoms
  Main game
01. Cap Kingdom (Bonneton)
 ×31  ×50  ×3  ×1
Objectives and Power Moons
    Cappy of the Cap Kingdom   To the Top of Top-Hat Tower
  The Kingdom Next Door   Frog-Jumping Above the Fog
  Frog-Jumping from the Top Deck   Cap Kingdom Timer Challenge 1
  Good Evening, Captain Toad!   Shopping in Bonneton
  Skimming the Poison Tide   Click here for the remaining moons...
Home of Cappy and the Bonneters. It is dotted with rolling hills and shrouded in fog. Areas are connected by arched bridges. The interior of Top-Hat Tower is navigable by native frogs, and contains pools of water and sinking platforms.
Unlock criteria: begin a new save file (first visit); collect 5 Power Moons in the Cascade Kingdom (revisit)
02. Cascade Kingdom (Fossil Falls)
 ×42  ×50  ×6  ×1
Objectives and Power Moons
    Our First Power Moon   Multi Moon Atop the Falls
  Chomp Through the Rocks   Behind the Waterfall
  On Top of the Rubble   Treasure of the Waterfall Basin
  Above a High Cliff   Across the Floating Isles
  Cascade Kingdom Timer Challenge 1   Click here for the remaining moons...
A lush, grassy area surrounded by rapid waterfalls. The Odyssey is uncovered in this kingdom. The stones in Fossil Falls are embedded with fossils, and it is one of the last places in the world where dinosaurs still live.
Unlock criterion: complete "The Kingdom Next Door"
03. Sand Kingdom (Tostarena)
 ×93  ×100  ×10  ×2
Objectives and Power Moons
    Atop the Highest Tower   Moon Shards in the Sand
  Showdown on the Inverted Pyramid   The Hole in the Desert
  Overlooking the Desert Town   Alcove in the Ruins
  On the Leaning Pillar   Hidden Room in the Flowing Sands
  Secret of the Mural   Click here for the remaining moons...
A hot desert turned cold when the Binding Band was taken. Tostarena Town is towards the south, and the ancient Tostarena Ruins occurs near the center. The Inverted Pyramid floats above the sands, unsealing the frigid Underground Temple that chilled the desert.
Unlock criterion: collect 5 Power Moons in the Cascade Kingdom
04. Lake Kingdom (Lake Lamode)
 ×44  ×50  ×7  ×1
Objectives and Power Moons
    Broodals Over the Lake   Dorrie-Back Rider
  Cheep Cheep Crossing   End of the Hidden Passage
  What's in the Box?   On the Lakeshore
  From the Broken Pillar   Treasure in the Spiky Waterway
  Lake Gardening: Spiky Passage Seed   Click here for the remaining moons...
Lake Lamode is at the base of a small canyon with glistening walls. The domed Water Plaza that occurs on the lakebed is home to the Lochladies and houses the Lochlady Dress stolen by the Broodals. Hidden areas are concealed by zippers.
Unlock criterion: collect 16 Power Moons in the Sand Kingdom or Wooded Kingdom
05. Wooded Kingdom (Steam Gardens)
 ×80  ×100  ×10  ×2
Objectives and Power Moons
    Road to Sky Garden   Flower Thieves of Sky Garden
  Path to the Secret Flower Field   Defend the Secret Flower Field!
  Behind the Rock Wall   Back Way Up the Mountain
  Rolling Rock in the Woods   Caught Hopping in the Forest!
  Thanks for the Charge!   Click here for the remaining moons...
Flower fields and large trees that grow amongst ancient technology. Many platforms are still operable or can be manually shifted. Flower Roads connect distant areas. The Steam Gardens are insulated from the surrounding mountains by a geodesic dome, and overhang the dense Deep Woods.
Unlock criterion: collect 16 Power Moons in the Sand Kingdom or 8 in the Lake Kingdom
06. Cloud Kingdom (Nimbus Arena)
 ×9  ×1  ×1
Objectives and Power Moons
    Hat-to-Hat Combat   Picture Match: Basically a Goomba
  Peach in the Cloud Kingdom   Digging in the...Cloud?
  High, High Above the Clouds   Crossing the Cloud Sea
  Taking Notes: Up and Down   Picture Match: A Stellar Goomba!
  King of the Cube!   The Sixth Face
Nimbus Arena is where Mario has his first showdown with Bowser. It was occupied by a moon-worshipping people long ago, and is apparently the source of the Mysterious Clouds found throughout the other kingdoms.
Unlock criterion: collect 8 Power Moons in the Lake Kingdom or 16 in the Wooded Kingdom
07. Lost Kingdom (Forgotten Isle)
 ×35  ×50  ×4
Power Moons
    Atop a Propeller Pillar   Below the Cliff's Edge
  Inside the Stone Cage   On a Tree in the Swamp
  Over the Fuzzies, Above the Swamp   Avoiding Fuzzies Inside the Wall
  Inside the Rising Stone Pillar   Enjoying the View of Forgotten Isle
  On the Mountain Road   Click here for the remaining moons...
Tropical islands inhabited by unusual flora and large insects, surrounded by a poisonous sea. The ruins here rotate and can be physically shifted. The Odyssey is grounded here by Bowser's airship.
Unlock criterion: complete "Hat-to-Hat Combat"
08. Metro Kingdom (New Donk City)
 ×85  ×100  ×10  ×1
Objectives and Power Moons
    The Scourge on the Skyscraper   Drummer on Board!
  Guitarist on Board!   Bassist on Board!
  Trumpeter on Board!   Powering Up the Station
  A Traditional Festival!   Inside an Iron Girder
  Swaying in the Breeze   Click here for the remaining moons...
"The Big Banana" — a concrete jungle from Mario's past. Traversing New Donk City entails vertical platforming between and within skyscrapers. Bouncy taxis drive around the streets, and New Donkers walk the sidewalks. They host the Jump-Rope and RC Car Challenges here. A manhole blocks access to the Underground Power Plant.
Unlock criterion: collect 10 Power Stars in the Lost Kingdom
09. Snow Kingdom (Shiveria)
 ×57  ×50  ×4  ×1
Objectives and Power Moons
    The Icicle Barrier   The Ice Wall Barrier
  The Gusty Barrier   The Snowy Mountain Barrier
  The Bound Bowl Grand Prix   Entrance to Shiveria
  Behind Snowy Mountain   Shining in the Snow in Town
  Atop a Blustery Arch   Click here for the remaining moons...
A glacial canyon filled with freezing water. Blizzards are common here. Shiverians have established a town under the ice, where they compete in the Bound Bowl Grand Prix.
Unlock criterion: collect 20 Power Stars in the Metro Kingdom or 10 in the Seaside Kingdom
10. Seaside Kingdom (Bubblaine)
 ×73  ×100  ×10  ×1
Objectives and Power Moons
    The Stone Pillar Seal   The Lighthouse Seal
  The Hot Spring Seal   The Seal Above the Canyon
  The Glass Is Half Full!   On the Cliff Overlooking the Beach
  Ride the Jetstream   Ocean-Bottom Maze: Treasure
  Ocean-Bottom Maze: Hidden Room   Click here for the remaining moons...
Bubblaine is a resort town surrounded by a carbonated sea. The Rolling Canyon extends deep into the surrounding cliffs. The reefs are cavernous and inhabited by Maw-Rays. Bubblainians host Beach Volleyball here.
Unlock criterion: collect 20 Power Stars in the Metro Kingdom or 10 in the Snow Kingdom
11. Luncheon Kingdom (Mount Volbono)
 ×72  ×100  ×10  ×2
Objectives and Power Moons
    The Broodals Are After Some Cookin'   Under the Cheese Rocks
  Big Pot on the Volcano: Dive In!   Climb Up the Cascading Magma
  Cookatiel Showdown!   Piled on the Salt
  Lurking in the Pillar's Shadow   Atop the Jutting Crag
  Is This an Ingredient Too?!   Click here for the remaining moons...
Mount Volbono is an active volcano in a lava sea. Large vegetables sit at the base of the mountain near Peronza Plaza, home of the Volbonans. Full traversal necessitates capturing a Lava Bubble, as many platforms are separated by lava flows. Stupendous Stew is cooked at the mountain peak.
Unlock criterion: collect 10 Power Stars in the Snow Kingdom or the Seaside Kingdom
12. Ruined Kingdom (Crumbleden)
 ×12  ×1  ×1
Objectives and Power Moons
    Battle with the Lord of Lightning!   In the Ancient Treasure Chest
  Roulette Tower: Climbed   Roulette Tower: Stopped
  Peach in the Ruined Kingdom   Caught on a Big Horn
  Upon the Broken Arch   Rolling Rock on the Battlefield
  Charging Through an Army   The Mummy Army's Curse
The arena where Mario fights the Ruined Dragon, made up of stone towers that has fallen to ruin. Crumbleden was once a thriving civilization, and is implied to have been abandoned due to an attack from the dragon.
Unlock criterion: collect 18 Power Stars in the Luncheon Kingdom
13. Bowser's Kingdom (Bowser's Castle)
 ×64  ×100  ×12  ×3
Objectives and Power Moons
    Infiltrate Bowser's Castle!   Smart Bombing
  Big Broodal Battle   Showdown at Bowser's Castle
  Behind the Big Wall   Treasure Inside the Turret
  From the Side Above the Castle Gate   Sunken Treasure in the Moat
  Past the Moving Wall   Click here for the remaining moons...
Bowser's domain, emulating Japanese castles and enshrouded by colorful storm clouds. Sections are separated by spark pylons. The castle walls are made of plaster that is penetrable by Pokios. Bomb-firing turrets line narrow walkways, and poison ponds occur near the top of some buildings.
Unlock criterion: complete "Battle with the Lord of Lightning!"
14. Moon Kingdom (Honeylune Ridge)
 ×38  ×50  ×5  ×2
Objectives and Power Moons
    Bowser's Moon Wedding   Shining Above the Moon
  Along the Cliff Face   The Tip of a White Spire
  Rolling Rock on the Moon   Caught Hopping on the Moon!
  Cliffside Treasure Chest   Moon Kingdom Timer Challenge 1
  Taking Notes: On the Moon's Surface   Click here for the remaining moons...
The largest kingdom on the moon, where Bowser intends to marry Princess Peach. Gravity is weaker on the surface, allowing Mario to jump across wide gaps. It behaves normally in the Underground Moon Caverns, which is filled with magma and obstacle courses.
Unlock criterion: collect 8 Power Stars in Bowser's Kingdom
  The Odyssey Continues...
15. Mushroom Kingdom (Peach's Castle)
 ×104  ×100  ×5  ×6
Power Moons
    Perched on the Castle Roof   Pops Out of the Tail
  Caught Hopping at Peach's Castle!   Gardening for Toad: Garden Seed
  Gardening for Toad: Field Seed   Gardening for Toad: Pasture Seed
  Gardening for Toad: Lake Seed   Grow a Flower Garden
  Mushroom Kingdom Timer Challenge   Click here for the remaining moons...
The Castle Grounds around Peach's Castle. Her castle can be entered, where Archivist Toadette records Mario's feats. A Courtyard can be accessed behind the castle, near the Goomba Woods. Yoshi occurs on the roof. The towers across the grounds contain paintings of the large bosses.
Unlock criterion: complete "Bowser's Moon Wedding"
16. Dark Side (Rabbit Ridge)
 ×26  ×1  ×5
Objectives and Power Moons
    Arrival at Rabbit Ridge!   Captain Toad on the Dark Side!
  Breakdown Road: Hurry!   Breakdown Road: Final Challenge!
  Invisible Road: Rush!   Invisible Road: Secret!
  Vanishing Road Rush   Vanishing Road Challenge
  Yoshi Under Siege   Click here for the remaining moons...
Home of the Broodals and white rabbits. They can be refought inside the tall, carrot-like cave. Hint Art is hung on the vegetable-shaped moon rocks.
Unlock criteria: complete "Bowser's Moon Wedding" and accumulate 250 Power Stars
17. Darker Side (Culmina Crater)
 ×3  ×1
Objective
    Long Journey's End
The farthest reaches of the moon, containing difficult platforming challenges derived from prior kingdoms. Non-playable characters congregate near the entrance to cheer Mario on.
Unlock criteria: complete "Bowser's Moon Wedding" and accumulate 500 Power Stars

2D Areas

(mention gravity fields.)

The Odyssey

Main article: Odyssey

The game's main form of transportation that transports the player to the different kingdoms. During the game, a certain number of Power Moons is required to power up the Odyssey, unlocking the next kingdom with the exception of the Cap Kingdom, the Cascade Kingdom, and the Mushroom Kingdom. The Odyssey can be entered by entering a door, by entering an exhaust pipe like a Warp Pipe on the back of the Odyssey, and by ground-pounding a panel on the top of the Odyssey. Inside the Odyssey is a closet where the player can change their clothes, a chair that the player can sit on, and a bed that the player can nap on. The Odyssey can also be decorated on the inside and outside with decorations and souvenirs that can be bought at Crazy Cap locations. The Odyssey also contains a Checkpoint Flag.

Crazy Cap

Main article: Crazy Cap

Moon Rocks

Characters

Playable characters

Name Description
 
Mario
The hero of the Mushroom Kingdom and the game's protagonist. Super Mario Odyssey has Mario going on a world voyage to stop the forced marital union between Princess Peach and Bowser. Considered a return to form, Mario's advanced movement options from Super Mario 64 and Super Mario Sunshine return alongside completely new abilities. Many of these involve his new traveling companion, Cappy.
 
Cappy
A white Bonneter that resembles a top hat. He joins Mario on his journey to help rescue his sister Tiara, who was also kidnapped by Bowser. Cappy takes on the form of Mario's cap during the game and can be tossed at characters and objects, allowing Mario to temporarily "capture" their form. In multiplayer, the second player controls Cappy while the first controls Mario directly, somewhat similar to how multiplayer worked with the Co-Star Luma in Super Mario Galaxy 2.

Non-playable characters

 
Various characters together in the Moon Kingdom. A member from each major community is present.

Most of the kingdoms are inhabited by people that are suited to their land's topography. Outside of dialogue, the culture, history, and nature of these people can be reviewed on their respective kingdom's brochure. In the kingdoms ransacked by Bowser, the stolen wedding article is usually a national treasure and the theft makes the people distressed. Many are forced to attend Bowser's wedding in the Moon Kingdom. After Princess Peach is rescued and the wedding articles are returned to their respective lands, many of these people can be found outside of their own kingdom, exploring the world. Generally, if a character is wearing a hat, it cannot be captured, but a few species include both hatted and hatless individuals. Unlike enemies, Mario can jump on characters without harming them, and the ones wearing hats twirl when struck by Cappy.

Super Mario Odyssey is the first Super Mario game to include more than ten different non-playable characters since Super Mario Galaxy 2 (2010), and most of them are wholly new. In addition to the characters listed below, an 8-bit character of Rosalina is in Honeylune Ridge and Rabbit Ridge. There are outfits sold at the Crazy Cap based on Waluigi, Diddy Kong, and Wario. Several shops and streets in New Donk City are named after characters from the Donkey Kong Country series. Mr. Game & Watch appears on the minigame icons.

Name Description Locations
 
Princess Peach
The ruler of the Mushroom Kingdom. She is kidnapped by Bowser who aims to force her into marriage. The game's story revolves around Mario's quest to stop the marriage and save her. The two are very close. Once rescued, Mario attempts to propose to her himself before being interrupted by Bowser, leading to both being rejected. After returning home, she gifts hats to all of her subjects and pursues her own worldwide voyage with Tiara. She can be found in revisited kingdom, and gives Mario a Power Moon once spoken to. All kingdoms except the Dark Side and Darker Side
 
Tiara
Cappy's younger sister. She is kidnapped by Bowser and forced to serve as Peach's bridal veil. She develops a bond with Peach while captured, and they decide to travel the world together once rescued. All kingdoms except the Dark Side and Darker Side
  
Bonneters
The dapper people of Bonneton. Much of their home is ransacked by Bowser while he was looking for an appropriate bridal veil. Bonneters are capable of controlling other beings and at least one takes interest in the physiology of other creatures. They can transform into hats and will use this ability to hide on other people's heads. Bonneters are otherwise known for building and living in hat-shaped airships. They are similar to tsukumogami. Cap Kingdom, Moon Kingdom, Darker SideA
 
Frogs  
Frogs are fast swimmers and capable of reaching great heights by jumping. They wear hats as part of their defense strategy, which must be knocked-off to be captured. The sole frog found on Honeylune Ridge was brought to the moon by the first moonwalkers. Cap Kingdom, Moon Kingdom, Darker Side
 
Hint Toad
The bespectacled member of the Toad Brigade. If given 50 coins, Hint Toad marks the location of an uncollected Power Moon on the Travel Map. He is always located near the Odyssey's landing site within a kingdom, in close proximity to Uncle amiibo and Talkatoo. All kingdoms except the Darker Side
 
Uncle amiibo
Uncle amiibo is a robot that responds to scanned amiibo. For most figures, he will send them out into a visited kingdom to track down the location of an uncollected Power Moon. Some instead cause Uncle amiibo to gift him clothing based on the figure. Unlike most characters, Uncle amiibo can be stood on like a platform and does not cower when an enemy is nearby. He calls Mario "sport." All kingdoms except the Darker Side
 
Talkatoo
A talking parrot. It provides the names for uncompleted missions, but only up to three at a time. Talkatoo squawks in fear when an enemy is nearby and will not provide hints when prompted. All kingdoms except the Darker Side
  
Tostarenans
The music-loving people of Tostarena. Bowser indirectly burdens them with a cold snap when he steals their Binding Band. Tostarenans look like calaveras and wear sombreros to keep the sun out of their eyes, which they also sell to tourists. Some dance to the rhythm of nearby music, shaking their maracas. Slots are ran by Tosterenans across several kingdoms. They are related to the Chincho enemies that roam the desert at night. The Desert Wanderer is a Tostarenan. Cascade Kingdom,C Sand Kingdom, Metro Kingdom, Luncheon Kingdom, Moon Kingdom, Mushroom Kingdom, Darker SideA
 
Sheep
Sheep try to flee when approached. Striking one causes it to bounce into the air and direct it towards a desired direction. Mario occasionally encounters herders that have lost their sheep. They award him a Power Moon for retrieving them all. Sand Kingdom, Wooded Kingdom,D Mushroom Kingdom
 
Moe-Eyes  
Fleet-footed beings that resemble moai statues. They have inhabited Tostarena since ancient times. Moe-Eyes do not speak and are timid by nature. They run away if approached. Pressing   draws the sunglasses over the eyes of a captured Moe-Eye, allowing Mario to see invisible footpaths and platforms. However, it moves very slowly in this state. Sand Kingdom, Moon Kingdom
 
Sphynx
The Sphynx is an obstructive figure who gives a quiz when prompted. If all of its questions are answered correctly, it grants Mario access to a hidden room. Typically reserved and posh, the Sphynx becomes progressively snarky as Mario answers questions correctly and will mock him when incorrect. Completing every quiz unlocks the final one of Culmina Crater, in which it is revealed the Sphynx asks questions because it enjoys Mario and Cappy's company. Cascade Kingdom,D Sand Kingdom, Wooded Kingdom, Seaside Kingdom, Moon Kingdom, Darker Side
 
Jaxi
A cat-like beast that can be ridden across Tostarena. It allows Mario to ride it after paying a one-time fee of 30 coins. The Jaxi is very fast and nearly indestructible, but it is difficult to turn or stop. It can run across poison and send enemies flying. It is implied that the statues around Tostarena Ruins are Jaxis themselves in an immobile state, and that Jaxis can shift between these states at will. Sand Kingdom
 
Glydon  
Glydon is a world traveler similar to a draco lizard, seeking great heights to glide from. When captured, Glydon can be used like a paraglider to glide across great distances. Shaking the controller keeps him airborne longer. He does not sink into quicksand. Sand Kingdom, Wooded Kingdom, Lost Kingdom, Seaside Kingdom, Darker Side
  
Koopas (Trace-Walking)
Koopas are turtle-like creatures. Some host a game called Trace-Walking. They reward Mario with a Power Moon if he successfully follows the disappearing route they lay out on the surrounding ground. Each Trace-Walking host is a different color and wears a hat tied to the visited kingdom. Though members of the Koopa family, they are harmless and seem to be unaffiliated with Bowser. Sand Kingdom, Snow Kingdom, Moon Kingdom
 
Koopas (Freerunning)
A quartet of Koopas called the Roving Racers that challenge Mario to a race. If victorious, he is awarded a Power Moon. Each Koopa is a different color and progress through the kingdom differently from one another. After Mario wins a kingdom's Regular Cup and breaks the kingdom's Moon Rock, the purple Koopa is replaced with a much more challenging gold one for the Master Cup. All kingdoms except the Dark Side and Darker Side
 
Lakitus  
Cloud-riding Koopas that like fishing. Capturing one allows Mario to fish for Cheep Cheeps and other creatures in bodies of water. Sand Kingdom, Lake Kingdom, Snow Kingdom, Bowser's Kingdom
 
Goombettes
Pink Goombas in mushroom hats. They flee if Mario comes near, but are affectionate if approached as a captured Goomba. Doing so awards the player a Power Moon. Sand Kingdom, Lake Kingdom, Wooded Kingdom, Seaside Kingdom, Luncheon Kingdom, Mushroom Kingdom
 
Lochladies
Merfolk that live in Lake Lamode. They are world-renowned fashion designers. Their treasured Lochlady Dress is stolen by Bowser. Lochladies are of a gentle nature. Many can be can found swimming underwater. A trio of beret-wearing Lochladies called the Style Sisters give Mario Power Moons when he wears specific outfits for them. Lake Kingdom, Moon Kingdom, Darker SideA
 
Dorries
Gentle giants that resemble plesiosaurs. In most contexts, Dorries swim with their backs above the water and can be stood on like platforms. Most Dorries are blue, but there are yellow and purple individuals in Bubblaine that bear the kingdom's Crazy Cap shops. Dorries speak in a distinct language that sounds similar to whale songs. Lake Kingdom, Seaside Kingdom, Mushroom Kingdom, Darker Side
 
Steam Gardeners
Robots that tend to the flowers of the Steam Gardens. Their Soirée Bouquets are harvested by Torkdrift for Bowser's wedding. Most Steam Gardeners are yellow and spray water, but a few are silver and dispense giant seeds when struck. Despite being robots, Steam Gardeners are emotive, can function underwater, and are sensitive to the cold. Small birds often roost on their heads. They rely on moon-fueld charging stations for energy and their exhaust comes out as harmless water vapor. Wooded Kingdom, Moon Kingdom, Darker SideA
 
Rabbits
Rabbits run away from Mario, but they can be slowed down and approached if hit by Cappy. They give Mario a Power Moon if he catches up to them. Only the gray-colored, earthbound rabbits run from Mario. The many white-colored ones of Rabbit Ridge do not. All kingdoms except the Lake Kingdom and Darker Side
  
New Donkers  
The denizens of New Donk City. A Mechawiggler is draining their city of its power when first encountered, causing a citywide blackout. New Donkers are business-oriented and drably clothed, contributing to the perception that they are too serious. However, New Donkers are kind when spoken to and known to throw festivals. A pair host the Jump-Rope Challenge, and the hatless blonde ones can be captured to play with an RC Car. The Crazy Cap franchise was established by New Donkers. Cascade Kingdom,C Sand Kingdom, Metro Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom, Darker SideA
 
Mayor Pauline
The mayor of New Donk City and an old friend of Mario's. After defeating the Mechawiggler, she puts on a rooftop concert in commemoration of his heroism. Pauline is passionate about music and is the singer behind "Jump Up, Super Star!" She is a popular figure in New Donk City, with her profile etched into the city's regional coin and likeness displayed around the city. A park is named after her. Women wear a hat designed after her own.[1] During "A Request from the Mayor", Pauline speaks of her traumatic encounter with Donkey Kong, and how the experience made her who she is today. Metro Kingdom, Moon Kingdom, Darker Side
 
Band
Mayor Pauline and the four backup musicians recruited by Mario for the New Donk City Festival. These musicians are a bassist, a guitarist, a drummer, and a trumpeter. Each band member awards Mario a Power Star when initially encountered. Metro Kingdom, Darker Side
 
Shiverians
The seal-like people of Shiveria. Bowser has stolen their famous Frost-Frosted Cake for his wedding. They have warm dispositions and enjoy baking. Some affectionately refer to Mario as "mustache man." Despite being of a cold-adapted arctic species, Shiverians visit other kingdoms without issue once Peach has been rescued, including Tostarena. Snow Kingdom, Moon Kingdom, Darker SideA
 
Shiverian Racers  
These Shiverians compete in the Bound Bowl Grand Prix, a race where they bound along a circuit. Most Shiverian Racers are capped, but one self-doubting individual is not and can be captured. This allows Mario to compete in the grand prix. There are six competing Shiverian Racers, each one a different color and speed. Sand Kingdom,E Snow Kingdom
 
Shiverian Elder
The patriarch of Shiveria, and the ultimate judge of the Bound Bowl Grand Prix. He is the one who awards the winner. In Shiverian culture, the Shiverian Elder is the only one permitted to make the Frost-Frosted Cake. Snow Kingdom
  
Bubblainians
Snail-like people that run a seaside resort in Bubblaine. When first encountered, the boss Mollusque-Lanceur is drinking all of their Sparkle Water, much to their dismay. Bubblainians are carefree and enjoy relaxation. They retract into their shells when jumped on or approached by an enemy. They can be encountered "breathing" freshwater, and can extend their eyestalks like scopes. Seaside Kingdom, Moon Kingdom, Darker SideA
 
Coach
The Beach Volleyball coach of Bubblaine. He encourages Mario to play when he approaches the court, and awards him Power Stars for keeping pace with him. Unlike other Bubblainians, the coach does not retract into his shell when Mario jumps on him, instead serving him like a volleyball. He calls Mario "volley bro." Seaside Kingdom
 
Dog
The dog only appears in a visited kingdom when its boss has been defeated. It leads Mario to glowing spots and sniffs out Power Moons for him. It otherwise follows Mario and barks for him if he crosses a barrier that it cannot, such as a body of water. It cannot be harmed by enemies. The dog can play fetch with Mario, catching and returning Cappy after a Cap Throw, and occasionally appears inside the Odyssey. It resembles a Shiba Inu. Sand Kingdom, Metro Kingdom, Seaside Kingdom, Moon Kingdom, Mushroom Kingdom, Odyssey
 
Volbonans  
Fork people that live at the base of Mount Volbono. They are world-renowned for their cooking, which is made out of the giant vegetables, salts, and meats that surround the volcano. Their most important dish, the Stupendous Stew, is appropriated by Bowser and monopolized by Cookatiel. It is the main fixture of their annual Cooking Carnival, during which people from around the world are invited to try their stew. Most Volbonans sleep embedded into walls, suspended above ground. They can be captured in this state, and used to fling Mario across great distances like poles. Some actively encourage Mario to do this. Volbonans apparently have ears.[2] Luncheon Kingdom, Moon Kingdom, Darker SideA
 
Poochy
A spotted creature from Yoshi's Island. Poochy largely only appears in Hint Art, pictured near glowing spots. He makes a physical appearance swimming in the poisonous pond of Bowser's Castle. Fishing him up as a captured Lakitu awards Mario a Power Moon. Bowser's Kingdom
 
Captain Toad
The captain of the Toad Brigade. Captain Toad is traveling the world concurrently with Mario and he can be found in most kingdoms. He is usually hidden and gifts Mario a Power Moon when found. Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Seaside Kingdom, Snow Kingdom, Luncheon Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side
  
Toads
Denizens of the Mushroom Kingdom that come in a variety of colors. Most Toads only appear in other kingdoms after Princess Peach has been rescued. The exception is the Toad Brigade, who makes recurring appearances beforehand. They run a Crazy Cap inside their Starshroom. Hint Toad, Captain Toad, and Toadette are members of this team. Jammin' Toad gives Mario a Power Moon if he plays a specific piece from the Music List. Lost Kingdom, Metro Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side, Darker SideA
 
Archivist Toadette
The newest member of the Toad Brigade. She keeps records of Mario's feats inside Peach's Castle, and enthusiastically gifts him Power Moons for reaching specific milestones. Most of the listed Power Moons in the Mushroom Kingdom are only obtainable from Toadette. Mushroom Kingdom
 
Yoshi  
Yoshi is a dinosaur-like creature with a long tongue. He is found inside of an egg on the roof of Peach's Castle. Capturing him grants Mario access to unique moves such as the Flutter Jump and the ability to swallow enemies. Unlike most captures, Mario can still perform many of his usual jumping actions as Yoshi. He has a house on the outskirts of Peach's Castle. Mushroom Kingdom, Dark Side, Darker Side
 
Luigi
Mario's younger twin brother and the host of Balloon World. Luigi initially appears in the Mushroom Kingdom after Princess Peach has been rescued, where he explains the premise of Balloon World when prompted. The more points Mario accumulates in Balloon World, the more balloons show up fastened to Luigi. He responses to his brother in different ways depending on the outfit he is wearing. If Mario is wearing a wedding outfit, Luigi mistakenly believes that he had recently gotten married and expresses dismay that he was not told. Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Snow Kingdom, Luncheon Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom KingdomF


Enemies and obstacles

New enemies

Name Description Locations Spoils
 
Astro-Lanceur
Octopus enemies found on the moon. Astro-Lanceurs float above the surface and fire projectile shells from their siphons. Ground-pounding the starburst-shaped symbol on one's helmet defeats it. Astro-Lanceurs have an implicit relationship with Mollusque-Lanceur. Moon Kingdom  ×8
 
Big Poison Piranha Plant
Big Piranha Plants the spit poison. The poison pools on the nearby earth like a puddle, making the immediate area more hazardous. Cappy clears the poisons when tossed. Throwing him directly at a Big Poison Piranha Plant traps him in its mouth, but weighs its head down, leaving it vulnerable to being stomped. Wooded Kingdom, Metro Kingdom, Dark Side  ×6
 ×1
 
Bitefrost
Icy predators that hide underground and snake their way between raised earth. A silhouette of their face appears below the surface and can be tracked. One rises from the earth and snaps its jaw shut if Mario is standing above its silhouette. Only the bite damages Mario; a Bitefrost can otherwise be stood on like a platform. The ones in the Luncheon Kingdom appear pink from having embedded their bodies with salt instead of snow. Snow Kingdom, Luncheon Kingdom  
 
Broode's Chain Chomp  
Madame Broode's pet, a golden Big Chain Chomp named Chain Chompikins. It snaps at Mario and pulls Madame Broode forward as it does. She also launches it like a yo-yo to strike Mario. Capturing Broode's Chain Chomp and pulling it back sends launches it into the boss. This is the only way to damage her. Cascade Kingdom, Moon Kingdom None
 
Burrbo
Colorful chestnut creatures. They pop out of the ground when Mario draws near and lunge towards him. Burrbos damage Mario on contact, but are defeated when struck by Cappy. They usually occur in groups, and endlessly emerge from the earth if Mario is near. Cascade Kingdom, Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom, Dark Side, Darker Side  ×1
 
Burrbo (Crumbleden)
These Burrbos are embedded into the Ruined Dragon's body. They emerge from the top of the dragon's head to defend him from Mario. Ruined Kingdom, Mushroom Kingdom  ×1
 
Chincho
Undead Tostarenans encountered at night and in dimly lit areas. Chinchos emerge from the ground and pursue Mario on sight. If left unattacked, they retreat back into the ground. Failing treasure chest puzzles causes Chincos to appear. Tossing Cappy at a Chincho briefly stuns it, but it can only be defeated when a stomp. The Jaxi can defeat hoards of them instantly. Sand Kingdom, Wooded Kingdom, Seaside Kingdom, Ruined Kingdom, Mushroom Kingdom  ×1
 
Gushen  
Small octopuses enveloped in water balls of their own making. Gushens fire projectile streams of water when Mario is near, depleting their reserves. A captured Gushen can use the stream as a projectile to hit distant enemies and objects by pressing  . This also propels it forward at a great speed. Pressing   brings the Gushen into the air. Spraying water reduces the size of the ball, and ultimately leaves the Gushen sickly and weak. Touching a greater body of water restores the water ball. Sand Kingdom, Seaside Kingdom, Mushroom Kingdom  ×1
 
Komboo
Underwater kelp creatures that rise from the floor of waterbodies. They pursue Mario when he is near. Though defeated when struck by Cappy, Komboos are highly cohesive in most areas and endlessly emerge from the ground, making it easy to be overwhelmed. Lake Kingdom, Seaside Kingdom  ×1
 
Magmato
Rolling tomato enemies that home-in on Mario. Striking a Magmato causes it to fall apart into a puddle of molten pulp. A captured Lava Bubble can swim in these puddles, enabling it to cross large stretches of terrain it normally could not. The puddle otherwise damages Mario on contact. Luncheon Kingdom, Darker Side  ×1
 
Moonsnake
Fixed, geometric axes with arms of rolling rocks. Though moving together as if single bars, the rocks are disconnected from one another, hugging the surface of terrain. The arms of some Moonsnakes are small, while others are long and have a radius that nearly covers the entire area. Both the axis and rocks of a Moonsnake damage Mario when touched. Despite their rocky appearance, Moonsnakes are basal extraterrestrial lifeforms. Seaside Kingdom, Moon Kingdom, Dark Side, Darker Side  
 
Poison Piranha Plant  
Piranha Plants that spit poison. Their heads flash purple before firing. The shot poison pools into puddles that makes the immediate area hazardous. Stomping on a Poison Piranha Plant defeats it. One traps Cappy in its mouth if he is thrown at it. Knocking a rock into a Poison Piranha Plant's mouth beforehand is the only way to capture it. While captured, it can spit poison in any 360° radius from a fixed position. Wooded Kingdom, Metro Kingdom, Dark Side  ×1
 
Pokio  
Green pheasant enemies with protractible beaks. Mario is damaged if struck by one's beak. Pokios can be lured to Coin Blocks and jab at them, and can shatter rocks with one hit. Pokios wear spiked jingasa that damage Mario if he tries to jump on them. Hitting one with Cappy knocks the jingasa away, leaving it open to being stomped or captured. A Pkio will reappear on a flat stone in an area where they have all been defeated after a few seconds. A captured Pokio can use its beak to strike enemies, blocks, firework bombs, and flames. Jabbing into a soft wall and flicking the   launches it upward, allowing Mario to access areas only connected by vertical plaster walls. Shaking the controller makes a captured Pokio spin. Performing this in the air delays its fall. Seaside Kingdom, Bowser's Kingdom, Darker Side  ×1
 
Sherm  
Tank enemies that fire damaging bullets. Most wear top hats similar to those of Uncle Sam. Knocking it away leaves Sherms open to being captured or ground-pounded. A captured Sherm aims its cannon by shifting   and fires with  . The bullets can defeat enemies, empty blocks, break cages, and destroy rock walls. Maneuvering the Sherm emulates tank controls. Mario can only damage Mechawigglers as a captured Sherm. Wooded Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side  ×1
 
Snow Cheep Cheep  
Purple Cheep Cheeps adapted to live in freezing water. Capturing one is the only way Mario can safely swim in it. They otherwise behave like normal Cheep Cheeps. Snow Kingdom  ×1
 
Stairface Ogre
Large oni-like beings that carry mallets. Stairface Ogres actively pursue Mario but they cannot move perpendicularly, only side-to-side or up-and-down. If in front of a Stairface Ogre, it swings its mallet down to crush him. Contact instantly defeats Mario. If avoided, the mallet can be climbed like a staircase to reach the top of the Stairface Ogre's head, now exposed. Ground-pounding it defeats the enemy. Stairface Ogres are made of wood and can be ascended as a captured Pokio. Jabbing the glowing hole on its forehead also defeats it. Metro Kingdom, Bowser's Kingdom  ×6
 
T-Rex  
Powerful dinosaurs that have lived into the modern era. Most T-Rexes are encountered sleeping. This is a harmless state, in which Mario can stand on one's body with no ill effect. However, some T-Rexes are awake. Drawing near a patrolling T-Rex causes it to stop and sniff the ground. If Mario does not move away or hide, it turns to face him, roars, and gives chase with snapping jaws. Running into a wall or large obstacle temporarily dazes it and leaves it open to being captured. A captured T-Rex is indestructible and launches other enemies on contact. Holding   makes the T-Rex dash, and   makes it bite. Unlike all other captures, Cappy can only hold onto a T-Rex for thirty seconds due to its size. Releasing the capture and reclaiming it before the time runs out allows the player to circumvent this limitation. Cascade Kingdom, Wooded Kingdom, Metro Kingdom None
 
Trapeetle
Iridescent beetles. They emerge from little holes in the ground and walk towards Mario with grasping hands. Trapeetles are largely impervious; the spike on one's abdomen damages Mario and prevents it from being stomped. One grabs onto Cappy if he is tossed at it and uses him to launch itself into Mario, exploding on contact. This can be manipulated to make Trapeetles destroy blocks. Lost Kingdom None
 
Tropical Wiggler  
Concertinaing Wigglers in tulip hats. They move in set paths, sometimes stretching over disconnected platforms. The spikes on their body segments damage Mario on contact. Knocking the hat off of one leaves it open to being captured. Holding   and moving   as a captured Tropical Wiggler stretches its body like an accordian. If the first body segment is on solid ground, letting go of   propels the rest of the body towards it. The reverse is true if over empty space. A Tropical Wiggler's body can destroy Brick Blocks and reach areas otherwise too distant for Mario. Lost Kingdom, Moon Kingdom None
  
Uproot  
Bulbs that walk on a pair of extendable feet-like stalks. Uproots emerge from holes of soil with flowerpots covering their bodies. One directs itself towards Mario when he is near, extending themselves into the air to drop onto him. Striking an Uproot with Cappy breaks the pot and leaves it open to being stomped or captured. A captured Uproot extends its stalks when   is held, and can walk around as if on stilts. Letting go of   makes the stalks rapidly recede and the Uproot hop. A captured Uproot can reach tall platforms, break Brick Blocks, and shift movable covers. However, the extended stalks are part of the captured Uproot's hitbox, so Mario can be hurt by enemies and projectiles beneath the body. Captured Uproots are necessary in the fight against Torkdrift. Wooded Kingdom, Seaside Kingdom, Mushroom Kingdom, Darker Side  ×1
 
Urban Stingby
Mosquito-like Stingbies. They often occur in groups, slowly flying in circles slightly above ground. When Mario is near, an Urban Stingby locks onto and rapidly launches at him with a straight trajectory. It can defeat other enemies in their path, and explodes upon colliding with a wall or obstacle. Urban Stingbies are defeated when stomped or struck by Cappy. Metro Kingdom, Darker Side  ×1
 
Urban Stingby Larva
Larval Urban Stingbies sometimes occur in place of adults. They rapidly metamorphosize when Mario is in proximity. The larvae are otherwise nondamaging and slow. They can be knocked away with Cappy, a stomp, or a kick. Metro Kingdom  ×1
 
Yoofoe
Mysterious flying objects that appear in kingdoms once the regional boss has been defeated. A Yoofoe hovers above ground with spiked bars spinning around its body. It drops Goombas and spiked balls from the hatch on its underside. Capturing a Goomba and forming a tower allows Mario to reach its damageable head. It takes two strikes to defeat. Wooded Kingdom, Bowser's Kingdom, Darker Side  ×1
 ×1

Returning enemies

Name Description Locations Spoils
 
Banzai Bill  
Large missile. Banzai Bills slowly swerve off their initial trajectory to home-in on Mario. They are defeated when stomped. Capturing a Banzai Bill enables Mario to cross wide gaps and blast through obstacles with  . Shaking the controller causes it to accelerate. A captured Banzai Bill eventually flashes red and self-destructs, forcing Mario out of the capture. Wooded Kingdom, Snow Kingdom, Moon Kingdom, Dark Side  ×6
 
Big Chain Chomp  
The Big Chain Chomp behaves identically to the normal-sized one. Striking a Chain Chomp with the captured Big Chain Chomp can trigger a chain reaction, where it is flung into another nearby Chain Chomp. Cascade Kingdom None
 
Bullet Bill  
Missiles fired from Bill Blaster. Bullet Bills directly target Mario when he is in close proximity. Mario can lure Bullet Bills towards cages and blocks to destroy them. In 2D areas, Bullet Bills maintain straight trajectories. Within the Inverted Pyramid, these Bullet Bills become 3D when they reach the end of the wall-bound 2D area. A captured Bullet Bill can be used to reach distant areas. Shaking the controller causes it to pickup speed, but it detonates sooner. Knucklotec's Fists function just like Bullet Bills when captured. Sand Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side  ×1
 
Chain Chomp  
Metal enemies with snapping jaws. Chain Chomps are fastened to the ground and lunge towards Mario when near. Jumping on one briefly stuns it, but does not inflict damage. Chain Chomps can only be defeated by a captured T-Rex. A captured Chain Chomp is similar to a pullback motor. Pulling the Chain Chomp to the farthest extent it can and letting go sends it flying in the opposite direction. This can be used to destroy stone walls, strike bull's-eyes, and unseal hidden areas. This action also forces Mario out of the Chain Chomp. Cascade Kingdom None
 
Chargin' Chuck  
Burly Koopas in football gear. Chargin' Chucks remain still until Mario is near, who they try to charge through. Knocking-off their helmet leaves them vulnerable to a stomp. A captured Chargin' Chuck can bash through obstacles and enemies without flinching or receiving damage. Ruined Kingdom, Moon Kingdom  ×3
 
Cheep Cheep  
Pudgy red fish. Some swim in circles, while others swim back and forth in set paths. Cheep Cheeps damage Mario on contact. They can be defeated with a ground pound or jump. A captured Cheep Cheep swims faster and is more versatile underwater than Mario, but it flails weakly if brought to land. Lakitus fish for Cheep Cheeps, the largest of which hold Power Moons. There is a Lochlady who finds Cheep Cheeps adorable. Sand Kingdom, Lake Kingdom, Seaside Kingdom  ×1
 ×1
 
Coin Coffer  
Purse-like creatures filled with coins. Coin Coffers are nonconfrontational and usually invisible. One becomes exposed when it is bumped into. Jumping on a Coin Coffer makes it spit out one coin, and jumping on it sequentially makes it spit out as many as eight before being defeated. Ground-pounding one makes it release eight all at once. A captured Coin Coffer can fire coins as projectiles, but this depletes Mario's own coin count. Shaking the controller makes it rapidly fire coins in 360°. Sand Kingdom, Wooded Kingdom  ×8
 
Donkey Kong
A great ape that tosses projectile barrels down girders. He first appears in the final 2D section of the New Donk City Festival, an area similar to 25m. Donkey Kong is defeated when all four of the ? Blocks he is on are struck. Donkey Kong kidnapped Mayor Pauline many years ago, something she reflects on during "A Request from the Mayor". Metro Kingdom, Darker Side None
 
Fire Bro  
Helmeted Koopas that toss fireballs and leap across platforms erratically. Fire Bros are defeated when stomped. Shaking the controller as a captured Fire Bro makes it toss a fireball that can light lanterns and defeat enemies. A captured Fire Bro also reaches greater heights than Mario when it jumps. Wooded Kingdom, Luncheon Kingdom  ×1
 
Fire Piranha Plant  
Carnivorous plants that spit fireballs. Their heads flash orange before firing. A Fire Piranha Plant is defeated when stomped, or when kicked with Cappy trapped in its mouth. Fire Piranha Plants automatically engulf Cappy when he makes contact, and this prevents them from being captured. It only becomes capturable when a rock is knocked into its mouth first. A captured Fire Piranha Plant spits fireballs in a 360° radius from a fixed position. The fireballs can defeat enemies and light lanterns. Lost Kingdom, Metro Kingdom, Luncheon Kingdom  ×1
 
Fuzzy
Prickly creatures that move back and forth along dotted tracks. In some areas, these tracks bring Fuzzies from 2D areas into 3D ones. Fuzzies are usually found in groups. They damage Mario on contact. Wooded Kingdom, Cloud Kingdom, Lost Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Darker Side  
 
Goomba  
Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas are defeated when stomped. A captured Goomba can stack on top of another one to make a Goomba Tower. Control is shifted to whichever Goomba is on the bottom. A Goomba Tower can be used to reach high platforms and press Goomba buttons. A captured Goomba also maintains stable footing on ice, and can receive Power Moons from Goombettes. Most Goombas are members of Bowser's army, but the ones in Goomba Woods are apparently unaffiliated. Yoofoe expels Goombas. Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom, Mushroom Kingdom, Darker Side  ×1
 
Hammer Bro  
Helmeted Koopas that toss hammers. They otherwise behave like Fire Bros. A captured Hammer Bro can throw hammers to defeat enemies and break cheese rocks. Hammer Bros in the Luncheon Kingdom toss frying pans instead of hammers and wear chef hats. Cloud Kingdom, Metro Kingdom, Luncheon Kingdom, Moon Kingdom, Dark Side  ×1
 
Klepto
A condor that steals hats. Klepto kidnaps Cappy when encountered, depriving Mario of his abilities. It flies away from Mario when he draws near, but periodically stops to roost on a Rising Stone Pillar. Mario must ground-pound it to knock Klepto out and save Cappy. Lost Kingdom  ×1
 
Koopa (Green)
Green-shelled turtle enemies only found in 2D areas. Stomping a Koopa makes it retract into its shell, which can be used as a sliding projectile. Green Koopas walk off the sides of platforms. The Koopas that appear in 3D areas are harmless non-playable characters. Cascade Kingdom, Metro Kingdom, Seaside Kingdom, Ruined Kingdom  ×1
 
Koopa (Red)
Red-shelled Koopas turn around when they reach the edge of a platform. Cloud Kingdom, Bowser's Kingdom  ×1
 
Lava Bubble  
Incandescent drops of lava. Contact burns Mario. They leap vertically from lava and through Wire Net Platforms. A captured Lava Bubble can traverse through lava and use lava cannons. Shaking the controller causes it to horizontally leap through the air, twirling. Making contact with solid ground makes the Lava Bubble disappear and forces Mario out of the capture. A captured Lava Bubble can also light lanterns and is used during the battle with Cookatiel. Cloud Kingdom, Lost Kingdom, Luncheon Kingdom, Mushroom Kingdom, Darker Side None
 
Maw-Ray
Giant moray eel enemies that dwell in underwater caves. They quickly lunge towards Mario when he is near. Seaside Kingdom, Mushroom Kingdom  
 
Mini Goomba
Little Goombas. Like normal-sized ones, they charge towards Mario when near. Mini Goombas are usually in groups of eight. In story-related objectives, Mini Goombas appear in the overworld before normal Goombas. They otherwise occur underground in glowing spots and inside crates. They are defeated when stomped by Mario or struck by Cappy. Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom  ×1
 
Parabones  
Winged Dry Bones. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomless pit or lava. A captured Parabones can fly. Rapidly pressing   makes it flap its wings. Bowser's Kingdom, Moon Kingdom None
 
Paragoomba  
Winged Goombas that fly back and forth in set paths. They are defeated when stomped. A captured Paragoomba can fly like a Parabones. Cap Kingdom, Wooded Kingdom  ×1
 
Pulse Beam
Spiked mechs that discharge shockwaves. Pulse Beams are inert by default, but they discharge when struck by Cappy or another Pulse Beam's shockwave, causing a circular feedback loop. This can be used to clear obstacles, but makes an area more dangerous to traverse. Jumping on a Pulse Beam damages Mario. Sand Kingdom, Seaside Kingdom, Mushroom Kingdom, Darker Side  
 
Spiny
Squat, spiked Koopas. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like a seed. Cap Kingdom, Cloud Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom  ×1
 
Ty-foo  
Giant Foo-like enemies that blow strong winds at consistent intervals. The gusts blow enemies, items, Cappy, and Mario himself off of platforms. There are hidden areas in the Snow Kingdom where Ty-foos blow wooden blocks along stretches of ice that can be used as platforms. A captured Ty-foo can blow wind itself with   and safely float above hazards. Shaking the controller strengthens the power of the wind. Cascade Kingdom, Snow Kingdom  

Obstacles

Name Description Locations
 
Banzai Bill Cannon
Giant cannons that shoot Banzai Bills. Within the Wooded Kingdom, there is a Banzai Bill Cannon in a subarea that is triggered when Mario collects a nearby key. Wooded Kingdom, Snow Kingdom, Moon Kingdom, Dark Side
 
Barrel
Rolling projectiles tossed down girders by Donkey Kong. Contact damages Mario. Metro Kingdom, Darker Side
 
Bill Blaster
Cannons that shoot Bullet Bills. Sand Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side
 
Boulder / Shell / Pepper
Rolling rocks that damage Mario on contact. They break when they collide with a wall. Bowser and Chargin' Chucks can break them while captured. Some boulders release a heart when broken. Equivalent obstacles appear in some kingdoms that match the regional topography, such as shells and peppers. Cloud Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom, Moon Kingdom, Darker Side
 
Freezing water
Water so frigid that it gradually depletes Mario's life meter if he tries to swim through it. The boarder of the screen gradually becomes encroached with ice the longer Mario stays in the water, obscuring the player's view. A captured Snow Cheep Cheep can swim in freezing water without being damaged. Snow Kingdom
 
Ice
Ice reduces Mario's traction and causes him to slide. A captured Goomba remains sure-footed on ice. Sand Kingdom, Snow Kingdom
 
Lava
Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. A captured Lava Bubble can swim through lava. Lost Kingdom, Seaside Kingdom, Luncheon Kingdom, Moon Kingdom, Darker Side
 
Lava Geyser
Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, they rise through Wire Net Platforms. A captured Lava Bubble can utilize Lava Geysers as platforms that brings it to a higher area, similar to Sand Geysers. Luncheon Kingdom, Moon Kingdom, Darker Side
 
Oil drum
Touching an oil drum damages Mario. They only appear in 2D areas. Metro Kingdom, Darker Side
 
Poison
Touching poison immediately causes Mario to lose a life. The Jaxi can harmlessly run across it. In a subarea, poison moves in waves. Cap Kingdom, Sand Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Snow Kingdom, Bowser's Kingdom
 
Quicksand
Mario rapidly sinks while on quicksand. Jumping keeps him above the surface. In most areas, sinking all the way through quicksand causes Mario to lose a life, but there is a hidden area in Tostarena Ruins only accessible by sinking through the sand. Glydon is incapable of sinking through quicksand. Sand Kingdom
 
Rotating defense mechanism
A cannon above the Secret Flower Field Entrance that fires rolling cannonballs. A captured Sherm destroys a the rotating defense mechanism when it strikes each of its four panels with a bullet. Wooded Kingdom
 
Spike Trap
Spike Traps generally appear attached to terrain and shifting objects. Their spikes damage Mario on contact. Some Spike Traps protract their spikes in set intervals that can be timed. A captured Jizo can travel across beds of spikes without being damaged. Lake Kingdom, Metro Kingdom, Bowser's Kingdom
 
Turret
Embronzed cannons around Bowser's Castle. They perpetually launch firework bombs that roll along the ground. These bombs can be knocked into breakable objects by a captured Pokio. Firework bombs otherwise damage Mario on contact. Seaside Kingdom, Bowser's Kingdom
 
Wind
Billows of wind push Mario or carry him into the air, depending on the orientation of its source. Tossing Cappy into a billow carries him a great distance, sometimes into an otherwise unreachable switch. Posts seal wind underground in the Snow Kingdom. It is otherwise expelled by Ty-foos and blocky towers in set increments. Cascade Kingdom, Snow Kingdom, Darker Side

Bosses

 
The Broodals aboard their airship, approaching Mario in the Sand Kingdom.

There are thirteen bosses in Super Mario Odyssey, most of which release a Multi Moon upon defeat. The most recurring bosses are the Broodals. They are subordinates of the wedding planner Madame Broode and help carryout Bowser's wedding plans, often actively pilfering articles of interest on his behalf. They travel across the world on an airship. A battle against a Broodal emphasizes utilization of throwing moves with Cappy. He is needed to knock away projectiles, clear hazards, end attacks early, and make the boss open to being stomped. A subsequent battle with the same Broodal is always harder than the last. They are visually similar to the Koopalings,[3] and are narratively comparable to Bowser Jr. in Super Mario Galaxy and Super Mario Galaxy 2. The fact that each of them physically recede into their hats during battle is a potential allusion to a magician's hat-trick.

Larger bosses, here called "kingdom bosses", emphasize a utilization of a captured form introduced within the same kingdom. For example, the Sand Kingdom is the first area to include Bullet Bills. During the fight with Knucklotec, his fists are capturable and control just like them. Mario must capture one to punch the boss in the face. For the largest kingdoms, they are usually the second boss battle, following one with a Broodal. Kingdom bosses are aesthetically tied to the regional topography and narratively important to the active conflict.

Unlike prior Super Mario games that have levels or missions that can be revisited, most of the completed boss battles cannot be repeated once cleared and there are stretches of the game where they are inaccessible. Scenarios where Mario can fight the bosses again are presented after completing "Bowser's Moon Wedding", and these ones can be replayed by the player innumerably. The Broodals and RoboBrood are fought on the Dark Side of the moon. Most of the kingdom bosses can be found sealed inside paintings in the Mushroom Kingdom. They are hung inside towers near Peach's Castle. Both of these scenarios are comparable to Boss Blitz Galaxy from Super Mario Galaxy 2 and Boss Blitz from Super Mario 3D World. Madame Broode can be battled again in the Underground Moon Caverns. Upon revisit, a painting appears in the Wedding Hall that brings Mario to a rematch with Bowser and a chance to replay the end of the main campaign. All of these battles are more challenging than the ones from the main campaign.

Most of the bosses have an explicit or implied relationship with the moon. While normal rabbits live on Mario's world, Madame Broode and the Broodals are of a "rabbitish" species that live on the Dark Side. They are conceptually derived from the moon rabbits of Japanese folklore.[4] Torkdrift looks like a flying saucer and closely resembles the small UFO found on Honeylune Ridge.[5] Though described as the Dauphin of Bubblaine, the local Bubblainians do not talk about Mollusque-Lanceur as if they recognize him. His resemblance to the Astro-Lanceurs of Honeylune Ridge suggests he too may come form the moon.[6]

Bosses are listed below in the order that they are first encountered within their respective categories.

Name Description Locations
The Broodals
 
Topper
The leader of the Broodals. Topper wears a stack of top hats during battle. He occasionally lies on the ground and whirl in a circle to strike Mario. Hitting him makes one hat fall off his head and slowly spin across the battlefield as a hazard. Knocking away all of Topper's hats leaves his head exposed and vulnerable to being stomped. Once struck, Topper conjures a flurry of top hats and releases them across the field, pulling himself into one in the process. Striking the one with Topper inside causes all of the hats on the field to disappear, but they all look identical to one another. The only "tell" is that Topper can be herd mumbling to himself when Mario draws near the hat he is hidden within. Topper is considered a ruthless and relentless figure. In the English localization, he speaks in a Brooklyn accent. Cap Kingdom, Bowser's Kingdom, Dark Side
 
Hariet
Hariet is the "pyrotechnician" of the Broodals. She flings explosive bombs from her braids. The bombs leave pools of lava after detonating, making the battlefield harder to navigate. Tossing Cappy at a thrown bomb tosses it back at her, knocking off her metal sun hat and leaving her open to a stomp. She recedes into her hat when struck and flies erratically across the battlefield like a UFO, dropping bombs. Striking one of these with Cappy knocks it back into Hariet, ending the onslaught early. Hariet apparently crafted the hat she uses herself,[7] and is considered the most erratic member of the Broodals. Sand Kingdom, Bowser's Kingdom, Dark Side
 
Spewart
The heavyset Spewart spins and spews poison across the battlefield. Cappy clears it when thrown across it. Unlike his compatriots, striking Spewart does not make him flinch, but it is necessary to knock away his hat and leave him open to a stomp. Once hit, Spewart enters his hat and whirls around the field, leaving poison in his wake. Wooded Kingdom, Luncheon Kingdom, Dark Side
 
Rango
Rango is the tallest of the Broodals. He tosses his serrated straw hat like a boomerang. Striking the hat flips it over, revealing it contains a Hat Trampoline that can be used to spin high into the air and strike Rango from above. He is otherwise too tall to stomp on from the ground. Hitting Rango causes him to enter his hat, up to his waist, and tromp around the battlefield in an unpredictable manor. Rango is apparently prone to zoning out. He speaks with a southern drawl in the English localization. Lake Kingdom, Snow Kingdom, Dark Side
Kingdom bosses
 
Madame Broode
The true boss of the Broodals, and the architect of Bowser's wedding. Madame Broode is encountered alongside her pet Chain Chomp, Chain Chompikins. It lunges at Mario, incrementally pulling Madame Broode with it. Capturing Broode's Chain Chomp and launching it back at her is the only way to damage her. Madame Broode becomes enraged as the battle progresses and actively launches Chain Chompikins like a yo-yo to strike Mario. Cascade Kingdom, Moon Kingdom
 
Knucklotec
The stone guardian of the Binding Band. Knucklotec slams his disembodied hands into the battlefield to hit Mario and actively tracks his position. He periodically causes big icicles to fall from the ceiling, which leave hexagonal panels of ice on the ground. Tricking Knucklotec into punching a panel stuns his fist and leaves it open to being captured. A captured Knucklotec's fist controls like a Bullet Bill, and is used to punch the boss's face. This is the only way to damage him. In the subsequent fight with Knucklotec, Chinchos are on the field. Knucklotec was worshiped as a god in ancient Tostarena, and his likeness is depicted throughout the kingdom on stones and ruins. Sand Kingdom, Mushroom Kingdom
 
Torkdrift
A mechanical Spindrift with googly eyes. Mario can only damage the boss as a captured Uproot, striking its three flower-like extensions and glass dome. Only striking the dome truly damages Torkdrift, but it is pointed skyward by default. Striking all of the extensions forces Torkdrift to flip over and leaves its dome open to being struck. Torkdrift overwise discharges circular shockwaves that damage Mario on contact. Bowser created Torkdrift himself,[5] and it collects Soirée Bouquets for his wedding. Wooded Kingdom, Mushroom Kingdom
 
Bowser  
The fire-breathing king of Koopas. Mirroring Mario himself, Bowser tosses a top hat to strike him. His is fixed with mechanical punching fists. Striking the hat with Cappy allows Mario to briefly appropriate it and punch back at Bowser like a Rock 'Em Sock 'Em Robot. This is the only way to damage Bowser. He otherwise leaps across the arena, generating damaging shockwaves on impact, and conjures projectile stones to hurl at Mario. Bowser attempts to strike him with his tail when he is near, and guards by raising his forearms over his face. After defeating him in the Moon Kingdom, Mario must capture him to escape the collapsing underground with Princess Peach. Capturing Bowser allows Mario to swipe his claws with   and breathe fire by shaking the controller. Bowser is Mario's perennial enemy, and he considers himself to be a legitimate rival for Peach's affection.[8] Cloud Kingdom, Moon Kingdom, Darker Side
 
Mechawiggler
Giant, robotic Wigglers that scuttle across the sides of skyscrapers. One discharges balls of energy from its body that home-in towards Mario. He can only strike a Mechawiggler as a captured Sherm, with the goal being to to knock out each of its glowing body segments. Doing so causes the Mechawiggler to eventually vanish and remerge from a portal, aiming to quickly bulldoze through Mario. A Mechawiggler is initially encountered leeching energy from New Donk City and causing a blackout. In the second battle, two Mechawigglers appear. Metro Kingdom, Mushroom Kingdom
 
Mollusque-Lanceur
The Dauphin of Bubblaine, Brigadier Mollusque-Launceur III. He flies through the air, spitting projectile shells at Mario. Shooting water at Mollusque-Launceur's bulbous head as a captured Gushen is the only way to damage him. Mollusqur-Lauceur rapidly spins once struck, rendering himself temporarily invincible. Mario is damaged when hit by an arm. As the battle progresses, Mollusque-Launceur becomes enraged and secretes a lava-like goop on his head. Mollusque-Launceur is first encountered in the Seaside Kingdom, where he is hoarding Sparkle Water. Seaside Kingdom, Mushroom Kingdom
 
Cookatiel
A big, gluttonous bird that flutters in the air. Cookatiel upchucks projectile vegetables and lava in battle. Mario can only reach and damage him as a captured Lava Bubble, traveling up the stream of lava to get to his strikable head. He is first fought above the giant pot of Stupendous Stew at the top of Mount Volbono, where he has appropriated the local food. Luncheon Kingdom, Mushroom Kingdom
 
Ruined Dragon
The Lord of Lightning — an enormous dragon under the control of Bowser. The Ruined Dragon launches wheel-like electrical projectiles that roll across the battlefield. He lays his head on the field after a barrage, exhausted. This grants Mario access to the kabuto staked to the dragon's head by swords. Throwing Cappy at each of the swords makes the kabuto fall away, and grants Mario access to the strikable glowing bump. Ground-pounding it damages the Ruined Dragon. Bowser uses the dragon to down the Odyssey in Crumbleden. It is implied that an attack from the Ruined Dragon is what lead the kingdom to ruin. Once defeated, the Ruined Dragon rests his head upon the arena, murmuring about being exhausted. Ruined Kingdom, Mushroom Kingdom
 
RoboBrood
A giant firework-launching mech controlled by the Broodals. RoboBrood fires bombs and other projectile fireworks onto the arena. It walks around with heavy steps that knock-out Mario on contact. Defeating RoboBrood entails striking each one of its four cockpits, launching the Broodal it contained. The easiest way to reach the cockpit is as a captured Pokio, which can ascend RoboBrood's wooden body. After the strike, the RoboBrood runs across the field with energized feet. In the second battle on Rabbit Ridge, Hammer Bros appear in place of Pokios. Bowser's Kingdom, Dark Side

Items and objects

Items

These are collectibles and wearable objects.

Name Description Name Description
 
Power Moons
Objects that power the Odyssey. Power Moons are scattered throughout the world, sometimes buried, concealed in objects, or lurking underground. Some are tied to story-specific objectives that are completed upon being collected. Accumulating Power Moons expand the Odyssey's sail and enables it to reach new kingdoms. Glowing Moon Rocks break apart into these moons once struck. Power Moons are a source of energy throughout the world, and are of implied cultural significance across multiple cultures. It is implied that the Power Stars of prior games are the same object, just differently shaped.  
Multi Moons
Multi Moons represent three Power Moons and are collected from story-related objects. Most of them are held by bosses. In addition to rescuing Princess Peach, Mario needs to collect all Multi Moons in order for Moon Rocks to start glowing.
 
Moon Shards
Moon Shards represent one-fifth of a Power Moon. Collecting all five in an area causes them to merge into a collectible Power Moon.  
Coins
Coins can be used to buy items, Power Moons, and outfits at the Crazy Cap. They are accepted across all kingdoms. Mario loses ten coins when he loses a life, and experiences a Game Over if he has no coins on hand. In Balloon World, collecting coins extends the timer, and Mario is rewarded a large sum whenever he increases his rank. Coins sometimes occur in stacks or are invisible.
 
Regional coins
Purple coins that are only useable in the kingdom they occur in. They are used to purchase souvenirs and outfits in the local Crazy Cap. Unlike normal coins, there is a set amount of regional coins in a kingdom that can only be collected once. Regional coins have different designs depending on the kingdom they are used in.  
Notes
Touching a large note causes a string of small notes to appear in the immediate area for a limited period of time. Collecting all of them rewards Mario with a Power Moon.
 
Hearts
Collecting a heart restores one wedge in Mario's Health Meter. If the Health Meter is full, he receives five coins instead.  
Life-Up Hearts
Large hearts that increase Mario's Health Meter from three to six. In Assist Mode, a Life-Up Heart increases Mario's health to nine. If Mario is already under the effect of a Life-Up Heart and is at full health, touching one awards him ten coins.
 
Bubbles
Air bubbles appear underwater, released by bubblers or Checkpoint Flags. Some items are encapsulated by bubbles. In Assist Mode, Mario is protected inside a bubble and returned to safety when he falls near a hazard.  
Keys
Collecting a key opens a nearby Keyhole Pedestal, releasing a Power Moon.
 
Seeds
Acorn-like seeds with yellow caps. Tossing a seed into a flowerpot causes a sunflower-like plant to grow and release a Power Moon. The seeds are usually scattered across a visited kingdom, distant from their corresponding flowerpots.  
Giant seeds
Large, brown-capped seeds dispensed by silver Steam Gardeners. A giant seed grows into a Beanstalk when tossed into an enclosed patch of dirt.
 
Turnips
Vegetables that can be plucked from the ground. When tossed into Stupendous Stew, Mario is rewarded with coins. The Golden Turnips release Power Moons when thrown in.  
Rock
Most rocks break when kicked or thrown, releasing coins. Glowing rocks contain Power Moons and require multiple strikes to break. Kicking a rock into the mouth of a Fire Piranha Plant or Poison Piranha Plant render them capturable.
 
Rocket Flowers
Tossing Cappy at a Rocket Flower fastens it to Mario's back, propelling him with a burst of speed. He is fast enough to ascend slopes. Collecting multiple Rocket Flowers makes him run even faster. They    
Pauline's lost items
Mayor Pauline's original hat, parasol, and handbag. They are hidden in New Donk City. Each one can be brought to Pauline as a potential birthday present, but the only one she accepts is the handbag.
 
Yoshi's Egg
The egg that holds Yoshi. Striking it releases him. If Yoshi is in a dangerous situation or left uncaptured for a brief period of time, he reseals himself inside the egg. Yoshi's Egg can then be found in the original spot it was located.  
Fruits
Yoshi's favorite food. He can eat them while captured, which fills up a corresponding fruit meter. Filling the meter completely rewards Mario with a Power Moon. Fruits can only be consumed once.
 
Balloons
The targets of Balloon World. In the Hide It mode, Mario must place his own balloon somewhere within the visited kingdom. During Find It, he must locate the balloon hidden by another player within a limited period of time.  
Instruments
In the Playing in VR mode, collecting all notes causes a musical instrument to appear in the visited area. It must be carried and returned to the local non-playable character to complete the objective. The recoverable instruments include a grand piano, trombones, microphones, saxophones, and a keyboard.

Power-ups

Items(???) that transform Mario's appearance and give him unique abilities.

Power-up / Action Form Description
 
Target
 
Captured form
Definitely touch upon.
 
Scan an amiibo of Mario
 
8-Bit Invincible Mario
Definitely counts.

Clothing

Main article: Crazy Cap § Clothing
Article Outfit In-game description Availability Price
 
Mario Cap
 
Mario Outfit
A red hat that has seen its fair share of adventures. Starting hat
 
Mario Suit
This tried-and-true outfit has weathered many adventures. Starting suit
 
Sombrero
 
Sombrero and Poncho
Traditional Tostarenan hat. Keeps the sun out of your eyes and just plain fun to wear. After reaching the Sand Kingdom.   5
 
Poncho
Traditional folk dress of the Tostarena region. Keeps the sun off and the breezes on. After reaching the Sand Kingdom.   10
 
Explorer Hat
 
Explorer Outfit
Just because the territory is uncharted doesn’t mean your head should be uncovered. After reaching the Wooded Kingdom.   5
 
Explorer Outfit
Clothes that keep you comfortable even in the deepest heart of the wilderness. After reaching the Wooded Kingdom.   10
 
Mario's Top Hat
 
Wedding Outfit
A white silk hat, perfect for the biggest day of one's life. Mario - Wedding (Super Mario series) amiibo or after reaching Moon Kingdom.
 
Mario's Tuxedo
An exquisite coat with tails. WARNING: Do not engage in plumbing while wearing. Mario - Wedding (Super Mario series) amiibo or after reaching Moon Kingdom.

Objects

Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.

Name Description
Trigger objects
  
Bowser statue (gold)
One of these two Bowser statues is destroyed when its corresponding Broodal is defeated. Destroying both opens the door to the final courtyard of Bowser's Castle. These statues are representations of Bowser's dominion over this land. The one on the left is modeled after Raijin. The one on the right is modeled after Fūjin.
 
Coin ring
Passing through a coin ring rewards Mario with three coins. Their placement sometimes convey the ideal trajectory for Mario to take.
 
Goomba button
Goomba buttons release Power Moons when triggered. One requires a certain number of Goombas in a captured tower to be pressed.
 
Ground-Pound Switch
Buttons that trigger nearby changes in the environment when ground-pounded. The starburst symbol on the button also appears on Astro-Lanceurs, Stairface Ogres, and the Odyssey.
 
Hat Launcher
Striking a Hat Launcher with Cappy fires him in the direction it is facing and brings him farther than a normal Cap Throw would. Hat Launchers are generally needed to solve puzzles and access distant switches.
 
Hole
Indentations in soft walls. Some of them release a Power Moon or item when jabbed by a captured Pokio's beak. They apparently were used by archers at some point in the history of Bowser's Castle.
 
Keyhole Pedestal
The pedestal breaks open and releases a Power Moon when a nearby key is collected.
 
Lever Switch
Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. It is pulled when struck by Cappy.
 
Moon Rock
A Moon Rock appears in most of the kingdoms. Once Princess Peach has been rescued and all Multi Moons have been collected, the Moon Rocks begin to glow and shift. Striking one sends it skyward, where it burst into a multitude of new Power Moons to collect.
 
P Switch
Stepping on a P Switch changes an element in the immediate environment.
 
Scarecrow
Striking a scarecrow leaves Mario without Cappy for a brief period of time. In the overworld, striking a scarecrow triggers a brief Timer Challenge with temporary platforms. In some subareas, Mario must navigate an obstacle course-like area without Cappy's abilities.
Climbable objects
 
Bar
Horizontal bars embedded into the side of terrain. Mario can swing from them to reach distant areas.
 
Beanstalk
A beanstalk grows when a giant seed is thrown into an enclosed patch of dirt. The plant can be clung to like a pole to hidden areas that would otherwise be inaccessible. Growing and climbing a beanstalk is the only way Mario can leave the Deep Woods.
 
Pole
Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving  . Pressing   makes Mario jump from whichever face he is on. Poles vary widely in design, length, and shape. Cappy can twirl at the top of most poles, similar to other knob-like structures, and this sometimes produces a coin. Cables are sometimes strung between poles that Mario can ride along as a captured spark pylon. He can destroy poles as a captured T-Rex.
 
Soft wall
The soft walls of Bowser's Castle can be pierced by a Pokio's beak and used to cross distant areas. They can be made of plaster, wood, or soft metal. Some moving sections look like rotating dials and swinging pendulums.
Strikable objects
   
  
8-bit characters
Animated sprites that are hidden in 3D areas. Striking the ones found on walls causes them to release items. The most recurring sprites are Pixel Cat Marios and 8-bit Cat Peaches, which release 10 coins and a heart, respectively. 8-bit Rosalina only appears on the Dark Side and Darker Side, releasing 10 coins just like Cat Mario. Pixel Cat Marios are also hidden in bushes on the general overworld. Pixel Luigis appear too, hidden underground. Finding one awards Mario with 200 coins. They were replaced with Pixel Captain Toads for limited period of time.
 
Boombox
Boomboxes play music within their immediate vicinity. During the main game, striking one briefly interrupts the music with the sound of Bowser laughing. After Princess Peach is rescued, striking a boombox instead makes it play "Jump Up, Super Star!" with Japanese lyrics.
 
Flower (Spin Throw)
Low-growing flowers that grow in rings. Tossing Cappy causes them to bloom briefly before closing again. Having all of the flowers bloom simultaneously rewards Mario with an item. Because most of these flowers grow in rings, the most effective way to cause concurrent blooming is to have Mario stand in the center and perform a Spin Throw.
 
Glowing spot
In most kingdoms, there are glowing protrusions on the ground that rumble under Mario's feet. Ground-pounding one flattens it with the surrounding terrain and forces an item or Mini Goombas to the surface. Some glowing spots are more subtle, being flat with the surrounding ground or underneath another object. Glowing spots are what are most often hinted at on Hint Art, and the dog will Mario to ones nearby. Small birds sometimes congregate around glowing spots.
 
Hat Trampoline
Hat Trampolines send Mario twirling into the sky and gently descend. Most of them are closed when encountered, but striking the red flower with Cappy or an attack from Mario causes it to open for a moment.
  
Kickable objects
Light objects in the environment that are sent flying when kicked or struck by Cappy, sometimes rewarding Mario with a coin. Most kingdoms have at least one iteration of this kind of object. Examples include: cardboard boxes, tires, construction barrels, garbage bags, a gridiron football, tin cans, beans, and small mushrooms. Some of these have unique properties to themselves. For example, carboard boxes are only launched when hit by Cappy. They can be stood on like platforms and flattened with a ground pound. Knocking garbage into a dumpster releases an item, and knocking a bean into Stupendous Stew awards Mario with a coin.
 
Knob-like structures
Protrusions in the environment. Striking one with Cappy gets him hooked to the top and swing around it as if it were a hatstand until the player lets go of  . Doing this often rewards Mario with a coin. If the knob-like structure is glowing, it releases a Power Moon once spun on. Each kingdom has multiple knob-like structures that match the surrounding topography. Examples include: lampposts, walkway lights, airships, horns, fountains, Jaxi Statues, parking meters, fire hydrants, pumpkins, iron fences, spires, and the Tail Tree. Some structures have secondary behaviors. For example, an iron fence spews fire when Cappy spins on its top. Most climbable trees and poles have dual purposes as knob-like structures. The latter can be found on the Starshroom and the Odyssey.
 
Koopa Shell
Stomping on a Koopa makes it recede into its shell, which can then be sent sliding on contact. A Koopa Shell bounces back when it collides with a wall, which can hurt Mario.
 
Lantern
Striking a lantern's flame extinguishes it and sometimes releases an item. Lighting the lanterns around Mount Volbono is needed to obtain some Power Moons and gain access to certain areas.
 
Post
Ground-pounding a post embeds it into the earth and sometimes releases a coin. Striking one with Cappy pulls it from the ground, and sometimes causes more coins to appear. Dislodging posts sometimes causes more substantial changes in the area.
  
Rock wall / Cheese rock
These walls are chipped away when struck by a projectile, such as a Hammer Bro's frying pan or a Sherm's bullets. The walls sometimes obscure pipes and Power Moons.
 
Rockable objects
Objects that rock slightly when struck by Cappy or jumped on, but are not sent flying and fall back into place. Hitting one sometimes releases a coin. Most kingdoms have an iteration of this object that matches the topography. Examples include: potted succulents, construction barriers, bins, trashcans, tables, barrels, and easels.
 
Slots
A game hosted by Tostarenans in several kingdoms. Individual slots cycle between three images of an item. Striking the image projected by a single slot causes it to stop. Getting all slots to stop on the same image rewards Mario with the item.
 
Snow
The deep snow in Shiveria is cleared when Cappy is thrown through it. Some snow conceals doors and objects of interest.
 
Stone wall
The stone walls in Fossil Falls break apart when struck by a Chain Chomp or rammed by a T-Rex. Doing so grants access to other areas or exposes secrets. The stone spire is held upright by stone walls and collapses when struck by a captured Chain Chomp. Stone walls are embedded with fossils and some are shaped like dinosaur vertebrae.
 
Sword
The swords in Crumbelden are buried to the hilt. Like a post, Cappy pulls one from the ground when he is thrown at it, sometimes rewarding Mario with a coin. Some of these swords are used to hold a giant kabuto to the Ruined Dragon's head. Pulling all of the swords causes the kabuto to fall off, exposing the dragon's weak point.
 
Wedding announcement poster
Posters promoting Bowser's Moon Wedding, splayed on the walls of the surrounding area. Striking one makes it fall away and rewards Mario with a coin. The posters advertising the Cooking Carnival in Peronza Plaza behave the same way.
 
Yellow turnstile
Yellow turnstiles occur in areas accessed by Moon Pipes. Striking one of its walls makes it rotate 90°.
Capturable objects
 
Binoculars  
Green, telescopic devices. Capturing one causes the head-like unit to launch into the sky like a rocket and give Mario a distant, adjustable view. Zooming in on certain targets makes a Power Moon appear.
 
Boulder  
A giant rock in the Deep Woods. Capturing the boulder allows Mario to move it, granting access to a hidden alcove.
 
Bowser statue  
Only one of the stone Bowser statues in the Underground Moon Cavern is capturable. Shifting it exposes a hole containing a Power Moon.
 
Cactus  
Desert plants that damage Mario on contact, leaving needles embedded in his nose. Most cactuses are squat and round. Striking one of them with Cappy knocks it away and releases a coin. Knocking one into another cactus can cause a chain reaction, where the last cactus drops eight coins. Tall cactuses also appear that are only knocked away when struck by the Jaxi. One near the Desert Oasis is covered with small birds and can be captured. Moving it exposes a glowing spot.
 
Jizo  
Most Jizo are found near the Souvenir Shop. Mario is invincible as a captured Jizo and resembles his Statue form from previous games. It is heavy enough to trigger P Switches, but can only move in short hops.
 
Letter  
Five letter statues appear in Squawks Park after Princess Peach has been rescued. Capturing each one and arranging them to spell "M-A-R-I-O" rewards Mario with a Power Moon.
 
Manhole  
Some manholes block access to underground areas in New Donk City. Capturing one enables Mario to move it out of the way. The big green manhole blocks access to the Underground Power Plant.
 
Meat  
A piece of meat sits at the top of the Meat Plateau, encrusted with salt. Capturing it enables Mario to shake the salt off and attract Cookatiel. This is the only capture that can only be captured once. It is not present in subsequent revisits to Mount Volbono.
 
Mini Rocket  
Holding   launches the Mini Rocket and brings Mario to a distant subarea.
  
Picture Match Part  
The capturable puzzle pieces in Picture Match. The player can rotate and shift the piece before letting go to align with the silhouette. Two puzzles are in the game: one resembles a Goomba, the other Mario.
 
Pole  
Roadside bollards. Capturing one and flicking backward with   flings Mario in the opposite direction. If along the ground, he can maintain momentum and go into another move like the roll. Poles appear fastened to the side of walls in some areas. Captured Volbonans behave similarly.
  
Puzzle Part  
Puzzle Parts are restricted to 3×3 grids. Capturing one allows Mario to roll it by turning it on its faces. Landing it in the slot adjacent to the grid on the correct face solves the puzzle and rewards Mario with a Power Moon.
 
RC Car  
Toy taxis used in the RC Car Challenge. Capturing a blonde, hatless New Donker allows Mario to control an RC Car. The controls match those of a real RC car, with the   accelerating and the   steering. RC Cars are restricted to toy circuits. Lapping the circuit within a certain amount of time rewards Mario with a Power Moon. This time is recorded by the Rankings Board.
 
Spark pylon  
Mario becomes a ball of electric energy when he captures a spark pylon. The ball can travel along powerlines. Shaking the controller increases his speed and causes him to briefly go off course to collect nearby coins.
 
Taxi  
Taxis are driven along the roads in New Donk City and stop if Mario is in their way. Taxis launch Mario into the air like Springboards when he jumps on them. One parked taxi is capturable. Propelling it with the   brings Mario to a hidden, stormy area.
 
Tree  
In most areas, trees are immobile and can be climbed like poles. The design and species of tree varies by kingdom. A cartoonish tree in the Deep Woods, incongruent with the realistic conifers of the same kingdom, can be captured and moved, exposing a glowing spot. The palm trees in Tostarena have broad fronds that can be stood on like platforms.
 
Zipper  
Zippers seal hidden alcoves and doorways in the terrain. Capturing one allows Mario to unzip the area. In Lake Lamode, unzipping certain areas makes the wall fall away, but remain useable as a flat platform.
Transportation objects
 
8-bit pipe
Blocky pipes. Entering one transforms Mario into an 8-bit sprite and brings him a flat, 2D area on the perpendicular wall. Exiting an 8-bit pipe returns him to normal.
 
Lava cannon
Lava cannons sit in lava. One launches a captured Lava Bubble to distant pools, often circumventing solid terrain that Lava Bubbles cannot traverse otherwise.
 
Moon Pipe
Moon Pipes only appear once the Moon Rock of the visited kingdom is struck. They bring Mario to surreal, otherworldly subareas with their own Power Moons to collect.
 
Motor scooter
An old-fashioned motor scooter that can be ridden by Mario. Pressing   makes the scooter accelerate, and   makes Mario jump with it. The motor scooter is faster than Mario can be used to avoid speedy hazards. Bringing it to a rooftop parking lot awards Mario with a Power Moon.
 
Pipe
Entering a pipe brings Mario to a new area. Mario can circumvent the entrance animation with a ground pound or roll.
 
Red door
These doors fling open when struck by Cappy. They lead to subareas with Power Moons to collect. There are similar blue doors that only open when a nearby scarecrow is struck.
 
Slingshot
Striking a slingshot with Cappy flings Mario over distant areas.
 
Warp hole
A small painting. It warps Mario to the location in the frame, often a kingdom he has yet to visit. There is one hidden in ten of the kingdoms. Large paintings are locked away into towers around Peach's Castle. These paintings lead to rematches against the kingdom bosses.
Blocks and containers
 
? Block
Floating blocks that contain items. It expels its contents when struck by Mario or Cappy. They become Steel Blocks when their content is exhausted. Some ? Blocks can be struck in rapid succession to release up to ten coins. Some are hidden and become visible when struck or when viewed as a captured Moe-Eye. The ones in New Donk City look like traffic signals and are fastened to poles.
  
Block
Grounded blocks made of stone or metal that cannot be broken by Mario under normal circumstances. Glowing ones contain Power Moons. Only strong enemies like Bullet Bills, Banzai Bills, Sherms, and Stairface Ogres can break these blocks. Pokios can knock firework bombs into them to break them. Their design varies by kingdom. In two subareas, the blocks are suspended in the air.
 
Brick Block
Some Brick Blocks are Coin Blocks that release up to ten coins when struck in rapid succession like ? Blocks. Others are empty and fall apart when struck. Brick Blocks are incorporated into the boss fight with Torkdrift.
 
Crate
Crates sometimes contain items, Power Moons, Mini Goombas, or flocks of small birds. They take two strikes to fully break. Crates are sometimes stacked on top of another.
 
Dumpster
Knocking garbage into some open dumpsters makes it release a Life-Up Heart or Power Moon. This also closes the lid.
 
Moon Cage
These cloche-like domes encapsulate Ground-Pound Switches, Moon Pedestals, and Power Moons. They open when a nearby task is completed.
 
Nut
Walnut-like fruits found throughout the Steam Gardens, rooted to the sides of walls and the ground. Cracking open a nut reveals it contained a Power Moon. Several nuts can only be reached as a captured Uproot.
 
Steel Block
Blocks that contain nothing and cannot be broken. Coin Blocks and ? Blocks become these when their contents are exhausted.
 
Treasure chest
Wooden chests contain items and fling open when struck. In some areas, treasure chests need to be open in a specific order to obtain a Power Moon. Failing to do so makes the treasure chests disappear an Chincos emerge from the ground. They reappear once all Chincos are defeated.
Platforms
 
Falling Platform
Platforms that break once stood on and slowly descend before disappearing. The vanishing platforms that appear in a Timer Challenge and the giant moon platforms in the Underground Moon Caverns function like Falling Platforms.
 
Floating corn
Corncobs floating in lava. Standing on one end of floating corn causes it to roll in that direction.
 
Flower Road
Pressing a P Switch causes a Flower Road to form a nearby bridge across bottomless pits. It gradually recedes at the rear and will disappear beneath Mario's feet if he does not keep pace with it.
 
Giant Swing
Pendulous blocks that swing across empty space. They are briefly parallel with the ground at the fullest arch of the swing, allowing them to briefly be stood on.
 
Girder
Iron girders extend over bottomless pits and create narrow gaps between which Mario can Wall Jump. Some girders are hollow and can be entered, while others are Swinging Scaffoldings suspended by chains. In 2D areas, Donkey Kong tosses barrels down girders.
 
Hill
Metal columns carried by a lava flow. They are pushed deeper into lava as they pass under grating, but rise back up.
 
Hip Drop Move Lift
A circular lift in the Cloud Kingdom. Ground-pounding its center launches it skyward.
 
Lift
Moving platforms. Their design and context for moving are generally informed by the environment. Some are fastened to tracks.
 
Moon Pedestal
Moon Pedestals are flush with the ground. Power Moons appear above them, either by completing a nearby task or just inherently in the environment.
 
Movable cover
Platforms that can be vertically raised by a captured Uproot.
 
Mushroom Platform
Platforms rising above poison in a 2D area. They appear in pairs. Standing on one Mushroom Platform causes it to sink under Mario's weight and the other to rise. They return to their original positions when he jumps off.
 
Mysterious Cloud
Striking a Mysterious Cloud with Cappy temporarily transforms it into a broad, cloud platform. It only lasts for a few seconds before returning to its original state.
 
Propeller Pillar
Rotating ruin platforms on climbable poles in the Forgotten Isle. They rotate clockwise in set intervals. Similar platforms called Gears appear in the Luncheon Kingdom.
 
Push-Block
Protrusions that shift in and out of walls.
 
Rising Stone Pillar
Stair-like pillar platforms. One's position shifts when the elevated pillar is ground-pounded.
 
Rotating platform
Oblong platforms in the Underground Power Plant. One lights up and rotates around its pivot point for a brief period of time when struck by Cappy. It slows down before stopping completely.
 
Sand Geyser
Sand Geysers rise and fall out of quicksand around Tostarena Ruins. A fully risen geyser can be used as a platform. An actively rising Sand Geyser carries Mario to its top, potentially keeping him from sinking into the quicksand.
 
Seesaw
Lifts that tilt under Mario's weight. They only appear during a Timer Challenge.
 
Spinning saucepan
Rotating platforms attached to the side of Mount Volbono. One side of a spinning saucepan is lava, the other solid earth. They rotate in set intervals that can be timed.
 
Swing
Lifts that sway back and forth like pendulums.
 
Tapering platform
Platforms that submerge in lava in set intervals, then rise back up. Only the center of the platform is consistently above lava.
 
Trampoline
Trampolines bounce Mario high into the air. Ground-pounding the surface makes him jump higher. There are variants of trampoline in most kingdoms that match the surround environment. Examples include parasols, awnings, taxis, and big mushrooms.
  
Transparent Platform
Invisible platforms and lifts that can only be seen as a captured Moe-Eye. Some Transparent Platforms outpace Moe-Eye with drawn shades, necessitating traversal without the platforms being visible.
 
Wire Net Platform
Chain-link lifts that appear above lava. Some Wire Net Platforms are attached to tracks that bring them through lava directly. Fiery hazards and Lava Bubbles can phase through them.
Wildlife
 
Bird
Hawks found soaring above Tostarena. They carry Power Moons and release them when struck. These birds fly in consistent patterns that can be tracked.
 
Butterfly
A giant butterfly in the Forgotten Isle that releases a Power Moon when struck. It is potentially an imaginal Tropical Wiggler. Smaller butterflies with more realistic designs appear in other kingdoms.
 
Penguin
Small birds of Shiveria. They are skittish and take flight when approached. One carries a Power Moon.
 
Small animal
Ground animals that quickly runaway when approached. Doggedly pursuing one eventually makes it disappear, leaving behind a coin. There are four species of small animal: chipmunks, rats, geckos, and crabs. Which animals appear where depends on the environment of the visited kingdom. No small animals occur in the lunar kingdoms, and crabs are the only ones that occur underwater.
 
Small bird
Little birds that fly away when approached, but may land on Mario's nose when he sleeps. Small birds congregate around objects of interest, some of which are otherwise cryptically hidden. A few carry Power Moons and release them when struck. There is a unique species of small bird found in most of the kingdoms, some of which resemble real-world species such as scarlet macaws, blue jays, and Eurasian tree sparrows. Doves, pigeons, penguins, and seagulls serve the same role as small birds within their respective kingdoms.
 
Small UFO
The small UFO appears in the Moon Kingdom once its Moon Rock has been struck. It behaves like the earthbound small birds. The small UFO is similar to Torkdrift, but their relationship is not clear.
Wedding articles
 
Binding Band
An ancient ring beneath the Inverted Pyramid, worn by Knucklotec. After being stolen by Bowser, the pyramid rises from the dunes and sends the Sand Kingdom into a cold snap. The returned article can be ground-pounded for a Power Moon.
 
Frost-Frosted Cake
The traditional reward for the Bound Bowl Grand Prix, baked by the Shiverian Elder. It appears in the background of the Snowline Circuit once returned.
 
Lochlady Dress
The national treasure of Lake Lamode, worn by Princess Peach for most of the game. Its theft leaves the Lochladies despaired. Once returned, the dress is put back on display. Its mannequin is a glowing knob-like structure that releases a Power Moon.
 
Soirée Bouquet
Flowers cultivated by Steam Gardeners on the Sky Garden Tower and in the Secret Flower Field. Most of the flowers are stolen by the Broodals and Torkdrift for Bowser's wedding, and they are incorporated into Peach's bouquet. They recolonize these areas once each of their's respective boss is defeated.
 
Sparkle Water
Water from the carbonated sea of Bubblaine. Mollusque-Lanceur inhibits the fountains and keeps locals from using the water. Defeating the boss makes the fountains flow again and the Sparkle Water accessible to everyone again.
 
Stupendous Stew
The national dish of the Volbonans, served in Peronza Plaza for the Cooking Carnival. The stew is as hot as lava, burning Mario. Knocking certain vegetables into Stupendous Stew releases coins or moons. It is briefly apprehended by Cookatiel and is served at Bowser's wedding.
Other objects
 
Arrow Sign
Signs that direct players towards the intended path of a visited area. Mario usually has the option to deviate from the recommended direction. Arrow Signs spin when struck by Cappy.
 
Bubbler
Creates air bubbles.
 
Checkpoint Flag
Checkpoint Flags appear in most kingdoms and on the Odyssey. Dying brings the player to the last Checkpoint Flag they touched or hit with Cappy. The player can also warp to any Checkpoint Flag they previously touched or hit with Cappy by selecting it on the map. Touching an underwater Checkpoint Flag or hitting one with Cappy spawns a bubble.
 
Flower / Bush
Flora that rustles when Mario walks through it or strikes it with Cappy. Disturbed vegetation sometimes discharges items such as coin stacks. The species of flowers and bushes in a kingdom are unique from one another, reflecting each one's unique environment. The bushes in the Cap Kingdom can be flattened with a ground-pound, releasing a coin.
  
Hint Art
Artwork that cryptically hints at the locality of a Power Moon. The kingdom depicted in a piece of Hint Art never correlates with kingdom the piece occurs in.
 
Jaxi Stand
Jaxi Stands summon the Jaxi when prompted. Cappy can swing on the top of one like a knob-like structures. Jaxi Stands express fear when an enemy is near, suggesting they may be alive.
 
Rankings Board
The Rankings Board tracks the player's World Ranking and Friend Ranking in most minigames, namely the Jump-Rope Challenge, Beach Volleyball, RC Car Challenge, Bound Bowl Grand Prix, and Koopa Freerunning. Mario can view this ranks by prompting it. The Rankings Board tracks Mario's movements when near and can be jumped on like a non-playable character. It appears in every kingdom except for the Dark Side and Darker Side, normally near the green Roving Racer.
 
Souvenirs
Souvenirs are sold in Crazy Cap stores and can only be purchased with regional coins. Once purchased, the souvenir appears inside the Odyssey and it a visual indication of progress.
 
Stickers
Stickers are also sold in Crazy Cap stores and purchased with regional coins. One is placed on the exterior of the Odyssey when purchased.
 
Travel Tip
Signs that contain information on actions. Some are fastened to walls, while others are staked into the ground. Like Arrow Signs, staked Travel Tips spin when struck by Cappy.

Notes and references

Notes

A - Does not appear until "Bowser's Moon Wedding" is completed and the Toad outside Peach's Castle is spoken to.
B - Starts to appear in most of the kingdoms after completing "Bowser's Moon Wedding".
C - Appears here after "A Tourist in the Metro Kingdom!" is completed.
D - Only appears here after the kingdom's Moon Rock is shattered.
E - Only appears here after "Bowser's Moon Wedding" is completed.
F - Added in Ver. 1.2.0 on 21 February, 2018.

References

  1. ^ "Isn't my hat just fabulous?! I model my style after   Mayor Pauline!" – New Donker in the Metro Kingdom (2017). Super Mario Odyssey by Nintendo EPD (North American Localization). Nintendo of America.
  2. ^ "That brook is sweet on the ears." – Volbonan in the Mushroom Kingdom (2017). Super Mario Odyssey by Nintendo EPD (North American Localization). Nintendo of America.
  3. ^ Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 73, 147.
  4. ^ ---- (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 73, 315.
  5. ^ a b ---- (2019). "Wooded Kingdom". The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 149.
  6. ^ ---- (2019). "Moon Kingdom". The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 283.
  7. ^ ---- (2019). "Sand Kingdom". The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 119.
  8. ^ ---- (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 28, 29, 156, 157, 295.