List of badges in Paper Mario: The Thousand-Year Door: Difference between revisions
(clarify some of the badge locations) |
(The location column using commas to separate different copies of the same badge was hard to read. Using bullets instead (hopefully) makes it more readable.) |
||
(79 intermediate revisions by 41 users not shown) | |||
Line 1: | Line 1: | ||
{{italic title|List of badges in ''Paper Mario: The Thousand-Year Door''}} | {{italic title|List of badges in ''Paper Mario: The Thousand-Year Door''}} | ||
There are a total of 85 [[badge]]s in ''[[Paper Mario: The Thousand-Year Door]]''. | {{rewrite|Second-person writing}} | ||
There are a total of 85 different [[badge]]s in ''[[Paper Mario: The Thousand-Year Door]]'' and 86 in the [[Nintendo Switch]] [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]]. | |||
Badges that have a "P" at the end of their names are identical to their non-"P" counterparts, but affect [[Mario]]'s partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario or his partner 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into [[Waluigi]]'s clothes. | |||
{|class= "sortable" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1" | {|class= "sortable" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1" | ||
Line 8: | Line 9: | ||
!data-sort-type="alphabetical"; width="5%"|Badge | !data-sort-type="alphabetical"; width="5%"|Badge | ||
!data-sort-type="number"; width="1%"|BP Needed | !data-sort-type="number"; width="1%"|BP Needed | ||
!class="unsortable" width="20%"| | !class="unsortable" width="20%"|Location(s) | ||
!class="unsortable" width="25%"|Effect | !class="unsortable" width="25%"|Effect | ||
!data-sort-type="number" width="1%"|Type # | !data-sort-type="number" width="1%"|Type # | ||
|- | |- | ||
|data-sort-value="All or Nothing"|[[File: | |data-sort-value="All or Nothing"|[[File:PMTTYD All or Nothing Badge.png]] [[File:All or Nothing PMTTYDNS icon.png|50px]]<br>[[All or Nothing]] | ||
|4 | |4 | ||
|[[Palace of Shadow]] | | | ||
|Mario's jump and hammer attack power will go up by 1 if he successfully executes the | *[[Palace of Shadow]] | ||
*Dropped by [[Dark Craw]]s, [[Arantula]]s | |||
|Mario's jump and hammer attack power will go up by 1 if he successfully executes the [[Action Command]]. If not, the attack will do nothing. | |||
|24 | |24 | ||
|- | |- | ||
|data-sort-value="Attack FX B"|[[File: | |data-sort-value="Attack FX B"|[[File:Attack FX B TTYD.png]] [[File:Attack FX B PMTTYDNS icon.png|50px]]<br>[[Attack FX B (Paper Mario: The Thousand-Year Door)|Attack FX B]] | ||
|0 | |0 | ||
|Hidden chest in [[Hooktail | | | ||
*Hidden chest in [[Hooktail]]'s room (use [[Flurrie]]) after selecting the [[Elusive Badge!]] trouble (not treated as a badge until it is taken to [[Ms. Mowz]]) | |||
|Changes the sound effects of Mario's attacks to a mouse squeak. | |Changes the sound effects of Mario's attacks to a mouse squeak. | ||
|80 | |80 | ||
|- | |- | ||
|data-sort-value="Attack FX G"|[[File: | |data-sort-value="Attack FX G"|[[File:Attack FX G.png]] [[File:Attack FX G PMTTYDNS icon.png|50px]]<br>[[Attack FX G]] | ||
|0 | |0 | ||
|[[Charlieton]] (120 coins) | | | ||
*[[Charlieton]] (120 coins) | |||
|Changes the sound effects of Mario's attacks to a giggle. | |Changes the sound effects of Mario's attacks to a giggle. | ||
|81 | |81 | ||
|- | |- | ||
|data-sort-value="Attack FX P"|[[File: | |data-sort-value="Attack FX P"|[[File:Attack FX P.png]] [[File:Attack FX P PMTTYDNS icon.png|50px]]<br>[[Attack FX P]] | ||
|0 | |0 | ||
|[[Lovely Howz of Badges]] (100 coins after Chapter 6) | | | ||
*[[Lovely Howz of Badges]] (100 coins after Chapter 6) | |||
|Changes the sound effects of Mario's attacks to Bowser roaring. | |Changes the sound effects of Mario's attacks to Bowser roaring. | ||
|82 | |82 | ||
|- | |- | ||
|data-sort-value="Attack FX R"|[[File: | |data-sort-value="Attack FX R"|[[File:Attack FX R.png]] [[File:Attack FX R PMTTYDNS icon.png|50px]]<br>[[Attack FX R]] | ||
|0 | |0 | ||
|[[Hooktail Castle]] | | | ||
*[[Hooktail Castle]] | |||
|Changes the sound effects of Mario's attacks to crickets. Used against [[Hooktail]], it lowers her attack and defense by 1 each per cricket sound made (max 4 times). | |Changes the sound effects of Mario's attacks to crickets. Used against [[Hooktail]], it lowers her attack and defense by 1 each per cricket sound made (max 4 times). | ||
|78 | |78 | ||
|- | |- | ||
|data-sort-value="Attack FX Y"|[[File: | |data-sort-value="Attack FX Y"|[[File:Attack FX Y.png]] [[File:Attack FX Y PMTTYDNS icon.png|50px]]<br>[[Attack FX Y]] | ||
|0 | |0 | ||
|Dazzle (1 Star Piece) | | | ||
*[[Dazzle]] (1 Star Piece) | |||
|Changes the sound effects of Mario's attacks to a dull bell. | |Changes the sound effects of Mario's attacks to a dull bell. | ||
|79 | |79 | ||
|- | |- | ||
|data-sort-value="Bump Attack"|[[File: | |data-sort-value="Bump Attack"|[[File:Bump Attack.png]] [[File:Bump Attack PMTTYDNS icon.png|50px]]<br>[[Bump Attack]] | ||
|5 | |5 | ||
|[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] ( | | | ||
|Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in the Pit of 100 Trials. | *[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] (Floor 80) | ||
|Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in the Glitz Pit and the Pit of 100 Trials. | |||
|77 | |77 | ||
|- | |- | ||
|data-sort-value="Charge"|[[File:Charge. | |data-sort-value="Charge"|[[File:Charge TTYD.png]] [[File:Charge PMTTYDNS icon.png|50px]]<br>[[Charge (badge)|Charge]] | ||
|1 | |1 | ||
|[[The Great Tree]] | | | ||
*[[The Great Tree]] | |||
*Dropped by [[Hyper Goomba]]s, [[Hyper Paragoomba]]s, [[Hyper Cleft]]s | |||
|Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. | |Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. | ||
|15 | |15 | ||
|- | |- | ||
|data-sort-value="Charge"|[[File: | |data-sort-value="Charge"|[[File:Charge P.png]] [[File:Charge P B PMTTYDNS icon.png|50px]]<br>[[Charge P]] | ||
|1 | |1 | ||
|[[Glitz Pit]] storage room | | | ||
*[[Glitz Pit]] storage room | |||
*Dropped by [[Hyper Spiky Goomba]]s, [[Hyper Cleft]]s | |||
|Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. | |Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. | ||
|16 | |16 | ||
|- | |- | ||
|data-sort-value="Chill Out"|[[File: | |data-sort-value="Chill Out"|[[File:Chill Out TTYD.png]] [[File:Chill Out PMTTYDNS icon.png|50px]]<br>[[Chill Out (badge)|Chill Out]] | ||
|1 | |1 | ||
|Dazzle (2 Star Pieces) | | | ||
*Dazzle (2 Star Pieces) | |||
|Prevents enemies from making First Strikes. | |Prevents enemies from making First Strikes. | ||
|75 | |75 | ||
|- | |- | ||
|data-sort-value="Close Call"|[[File: | |data-sort-value="Close Call"|[[File:Close Call TTYD.png]] [[File:Close Call PMTTYDNS icon.png|50px]]<br>[[Close Call (badge)|Close Call]] | ||
|1 | |1 | ||
|[[Petal Meadows]] | | | ||
*[[Petal Meadows]] | |||
*Lovely Howz of Badges (100 coins after Chapter 1) | |||
*Steal{{footnote|main|3}} from all [[Goomba]] types, [[Koopatrol]]s | |||
|When Mario is in Danger (5 or less HP), enemies will occasionally miss when attacking. | |When Mario is in Danger (5 or less HP), enemies will occasionally miss when attacking. | ||
|42 | |42 | ||
|- | |- | ||
|data-sort-value="Close Call P"|[[File: | |data-sort-value="Close Call P"|[[File:Close Call P.png]] [[File:Close Call P PMTTYDNS icon.png|50px]]<br>[[Close Call P]] | ||
|1 | |1 | ||
|[[Riverside Station]] | | | ||
*[[Riverside Station]] | |||
*Lovely Howz of Badges (100 coins after Chapter 1) | |||
*Steal from all [[Goomba]] types, [[Koopatrol]]s | |||
|When Mario's partner has low HP and is in Danger, enemies will occasionally miss when attacking. | |When Mario's partner has low HP and is in Danger, enemies will occasionally miss when attacking. | ||
|43 | |43 | ||
|- | |- | ||
|data-sort-value="Damage Dodge"|[[File: | |data-sort-value="Damage Dodge"|[[File:Damage Dodge.png]] [[File:Damage Dodge PMTTYDNS icon.png|50px]]<br>[[Damage Dodge]] | ||
|2 | |2 | ||
|Rogueport Sewers | | | ||
*Rogueport Sewers | |||
*Lovely Howz of Badges (150 coins after Chapter 4) | |||
*Steal from [[Red Chomp]]s | |||
*Dropped by [[Bob-omb]]s, [[Bulky Bob-omb]]s | |||
|Increases the amount of damage blocked by Mario's [[Guard]] by 1. | |Increases the amount of damage blocked by Mario's [[Guard]] by 1. | ||
|31 | |31 | ||
|- | |- | ||
|data-sort-value="Damage Dodge P"|[[File: | |data-sort-value="Damage Dodge P"|[[File:Damage Dodge P.png]] [[File:Damage Dodge P PMTTYDNS icon.png|50px]]<br>[[Damage Dodge P]] | ||
|2 | |2 | ||
|The Great Tree (in room between [[Jabbi]] rooms, use [[Koops]] to reveal a block to jump on to reveal badge) | | | ||
*The Great Tree (in room between [[Jabbi]] rooms, use [[Koops]] to reveal a block to jump on to reveal badge) | |||
*Lovely Howz of Badges (150 coins after Chapter 5) | |||
*[[Pirate's Grotto]] (sail behind waterfall){{hover|'''*'''|Japanese version only}} | |||
*Steal from [[Red Chomp]]s | |||
*Dropped by [[Bob-omb]]s, [[Bulky Bob-omb]]s | |||
|Increases the amount of damage blocked by the [[Guard]] of Mario's partner by 1. | |Increases the amount of damage blocked by the [[Guard]] of Mario's partner by 1. | ||
|32 | |32 | ||
|- | |- | ||
|data-sort-value="Defend Plus"|[[File: | |data-sort-value="Defend Plus"|[[File:Defend Plus.png]] [[File:Defend Plus PMTTYDNS icon.png|50px]]<br>[[Defend Plus]] | ||
|5 | |5 | ||
|[[Twilight Town]] | | | ||
*[[Twilight Town]] | |||
*Rogueport Sewers | |||
*Steal from [[Chain Chomp]]s, [[Bob-ulk]]s | |||
|Increases Mario's defense by 1. | |Increases Mario's defense by 1. | ||
|33 | |33 | ||
|- | |- | ||
|data-sort-value="Defend Plus P"|[[File: | |data-sort-value="Defend Plus P"|[[File:Defend Plus P.png]] [[File:Defend Plus P PMTTYDNS icon.png|50px]]<br>[[Defend Plus P]] | ||
|5 | |5 | ||
|Rogueport Sewers | | | ||
*Rogueport Sewers | |||
*[[Pirate's Grotto]] (sail behind waterfall){{hover|'''*'''|International version only}} | |||
*Steal from [[Chain Chomp]]s, [[Bob-ulk]]s | |||
|Increases the defense of Mario's partner by 1. | |Increases the defense of Mario's partner by 1. | ||
|34 | |34 | ||
|- | |- | ||
|data-sort-value="Double Dip"|[[File: | |data-sort-value="Double Dip"|[[File:Double Dip.png]] [[File:Double Dip PMTTYDNS icon.png|50px]]<br>[[Double Dip]] | ||
|3 | |3 | ||
|Rogueport (use | | | ||
|Allows Mario to use Double Dip for 4 FP to use two items in one turn. <br | *Rogueport (use Boat Panel behind Trouble Center) | ||
*Pit of 100 Trials (Floor 60) | |||
|Allows Mario to use Double Dip for 4 FP to use two items in one turn. <br>Note: Wearing both Double Dip badges allows Mario to use Triple Dip for 8 FP. | |||
|17 | |17 | ||
|- | |- | ||
|data-sort-value="Double Dip P"|[[File: | |data-sort-value="Double Dip P"|[[File:Double Dip P.png]] [[File:Double Dip P PMTTYDNS icon.png|50px]]<br>[[Double Dip P]] | ||
|3 | |3 | ||
|[[Fahr Outpost]] (invisible block in first area) | | | ||
*[[Fahr Outpost]] (invisible block in first area) | |||
*Pit of 100 Trials (Floor 70) | |||
|Allows Mario's partner to use 2 items in one turn for 4 FP. | |Allows Mario's partner to use 2 items in one turn for 4 FP. | ||
|18 | |18 | ||
|- | |- | ||
|data-sort-value="Double Pain"|[[File: | |data-sort-value="Double Pain"|[[File:Double Pain.png]] [[File:Double Pain PMTTYDNS icon.png|50px]]<br>[[Double Pain]] | ||
|0 | |0 | ||
|Charlieton (36 coins) | | | ||
*Charlieton (36 coins) | |||
|Doubles the damage Mario takes. | |Doubles the damage Mario takes. | ||
|35 | |35 | ||
|- | |- | ||
|data-sort-value="Feeling Fine"|[[File: | |data-sort-value="Feeling Fine"|[[File:Feeling Fine.png]] [[File:Feeling Fine PMTTYDNS icon.png|50px]]<br>[[Feeling Fine]] | ||
|4 | |4 | ||
|[[X-Naut Fortress]] (find Cog and use crane) | | | ||
*[[X-Naut Fortress]] (find Cog and use crane) | |||
|Protects Mario from almost all status ailments (not just the [[Poison (status effect)|poisoning]] and [[Dizzy|dizziness]] ailments, as the description states).{{footnote|main|2}} | |Protects Mario from almost all status ailments (not just the [[Poison (status effect)|poisoning]] and [[Dizzy|dizziness]] ailments, as the description states).{{footnote|main|2}} | ||
|64 | |64 | ||
|- | |- | ||
|data-sort-value="Feeling Fine P"|[[File: | |data-sort-value="Feeling Fine P"|[[File:Feeling Fine P.png]] [[File:Feeling Fine P PMTTYDNS icon.png|50px]]<br>[[Feeling Fine P]] | ||
|4 | |4 | ||
|X-Naut Fortress (find Cog and use crane) | | | ||
*X-Naut Fortress (find Cog and use crane) | |||
|Protects Mario's partner from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).{{footnote|main|2}} | |Protects Mario's partner from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).{{footnote|main|2}} | ||
|65 | |65 | ||
|- | |- | ||
|data-sort-value="Fire Drive"|[[File: | |data-sort-value="Fire Drive"|[[File:Fire Drive.png]] [[File:Fire Drive PMTTYDNS icon.png|50px]]<br>[[Fire Drive]] | ||
|3 | |3 | ||
|Pit of 100 Trials ( | | | ||
*Pit of 100 Trials (Floor 20) | |||
*Lovely Howz of Badges (100 coins after Chapter 5) | |||
*Dropped by [[Koopatrol]]s, all [[Ember]]/[[Lava Bubble|Bubble]] types | |||
|Allows Mario to use Fire Drive, a hammer attack that damages and [[burn]]s all ground and low-hovering enemies, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. As a fire attack, it will heal fiery enemies. | |Allows Mario to use Fire Drive, a hammer attack that damages and [[burn]]s all ground and low-hovering enemies, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. As a fire attack, it will heal fiery enemies. | ||
|14 | |14 | ||
|- | |- | ||
|data-sort-value="First Attack"|[[File: | |data-sort-value="First Attack"|[[File:First Attack.png]] [[File:First Attack PMTTYDNS icon.png|50px]]<br>[[First Attack]] | ||
|1 | |1 (original), 0 (remake) | ||
|Lovely Howz of Badges (100 coins after Chapter 2) | | | ||
|If Mario | *Lovely Howz of Badges (100 coins after Chapter 2) | ||
|If Mario gets a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Does not work in the Glitz Pit and the Pit of 100 Trials. | |||
|76 | |76 | ||
|- | |- | ||
|data-sort-value="Flower Finder"|[[File: | |data-sort-value="Flower Finder"|[[File:Flower Finder.png]] [[File:Flower Finder PMTTYDNS icon.png|50px]]<br>[[Flower Finder]] | ||
|3 | |3 | ||
|Dazzle (6 Star Pieces) | | | ||
*Dazzle (6 Star Pieces) | |||
*Dropped by [[X-Naut PhD]]s | |||
|The player will win more flowers than usual after winning battles. | |The player will win more flowers than usual after winning battles. | ||
|58 | |58 | ||
|- | |- | ||
|data-sort-value="Flower Saver"|[[File: | |data-sort-value="Flower Saver"|[[File:Flower Saver.png]] [[File:Flower Saver PMTTYDNS icon.png|50px]]<br>[[Flower Saver]] | ||
|4 | |4 | ||
|[[Creepy Steeple]] (use Flurrie to | | | ||
*[[Creepy Steeple]] (under Star Statue in the main room, use Flurrie to uncover the area behind the spring) | |||
*Dazzle (10 Star Pieces) | |||
*Dropped by [[Crazee Dayzee]]s, [[Amazy Dayzee]]s | |||
|All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. | |All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. | ||
|51 | |51 | ||
|- | |- | ||
|data-sort-value="Flower Saver P"|[[File: | |data-sort-value="Flower Saver P"|[[File:Flower Saver P.png]] [[File:Flower Saver P PMTTYDNS icon.png|50px]]<br>[[Flower Saver P]] | ||
|4 | |4 | ||
|Rogueport Sewers | | | ||
*Rogueport Sewers | |||
*Dazzle (10 Star Pieces) | |||
*Dropped by [[Crazee Dayzee]]s, [[Amazy Dayzee]]s | |||
|All of Mario's partners' abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. | |All of Mario's partners' abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. | ||
|52 | |52 | ||
|- | |- | ||
|data-sort-value="FP Drain"|[[File: | |data-sort-value="FP Drain"|[[File:FP Drain.png]] [[File:FP Drain PMTTYDNS icon.png|50px]]<br>[[FP Drain]] | ||
|1 | |1 | ||
|Lovely Howz of Badges (100 coins) | | | ||
*Lovely Howz of Badges (100 coins) | |||
*Dropped by [[Flower Fuzzy|Flower Fuzzies]], [[Dark Puff]]s | |||
|Reduces Mario's attack power by 1, but he regains 1 FP every time he hits an enemy. | |Reduces Mario's attack power by 1, but he regains 1 FP every time he hits an enemy. | ||
|56 | |56 | ||
|- | |- | ||
|data-sort-value="FP Plus"|[[File: | |data-sort-value="FP Plus"|[[File:FP Plus.png]] [[File:FP Plus PMTTYDNS icon.png|50px]]<br>[[FP Plus]] | ||
|3 | |3 | ||
|Outside Great Tree | | | ||
*Outside the Great Tree | |||
*Rogueport Sewers | |||
*[[Pianta Parlor]] (100 Piantas after getting Special Card) | |||
*Dropped by [[Poison Pokey|Poison Pokies]], [[Piranha Plant#Paper Mario: The Thousand-Year Door|Pale Piranha]]s, [[Putrid Piranha]]s, [[X-Naut]]s | |||
|Increases Mario's maximum FP by 5 as long as it's equipped. | |Increases Mario's maximum FP by 5 as long as it's equipped. | ||
|21 | |21 | ||
|- | |- | ||
|data-sort-value="Hammer Throw"|[[File: | |data-sort-value="Hammer Throw"|[[File:Hammer Throw TTYD.png]] [[File:Hammer Throw PMTTYDNS icon.png|50px]]<br>[[Hammer Throw (badge)|Hammer Throw]] | ||
|1 | |1 | ||
|[[Twilight Trail]] | | | ||
*[[Twilight Trail]] | |||
*Pianta Parlor (50 Piantas after getting Gold Card) | |||
*Dropped by [[Hammer Bro]]s, all [[Swoop]]er types | |||
|Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. | |Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. | ||
|10 | |10 | ||
|- | |- | ||
|data-sort-value="Hammerman"|[[File:Hammerman. | |data-sort-value="Hammerman"|[[File:Hammerman.png]] [[File:Hammerman PMTTYDNS icon.png|50px]]<br>[[Hammerman]] | ||
|2 | |2 | ||
|Charlieton (180 coins) | | | ||
*Charlieton (180 coins) | |||
*Dropped by [[Dark Bristle]]s, [[Wizzerd]]s | |||
|Boosts the power of all Mario's hammer attacks by 1, but disables Mario's ability to jump in battle. | |Boosts the power of all Mario's hammer attacks by 1, but disables Mario's ability to jump in battle. | ||
|26 | |26 | ||
|- | |- | ||
|data-sort-value="Happy Flower"|[[File: | |data-sort-value="Happy Flower"|[[File:Happy Flower TTYD.png]] [[File:Happy Flower PMTTYDNS icon.png|50px]]<br>[[Happy Flower (badge)|Happy Flower]] | ||
|2 | |2 | ||
|Lovely Howz of Badges (150 coins) | | | ||
*Lovely Howz of Badges (150 coins) | |||
*Dazzle (4 Star Pieces) | |||
*Dropped by [[Koopa Troopa]]s, [[Koopa Paratroopa|Paratroopa]]s, all [[Crazee Dayzee|Dayzee]] types | |||
|Slowly and automatically regain FP in battle. | |Slowly and automatically regain FP in battle. | ||
|50 | |50 | ||
|- | |- | ||
|data-sort-value="Happy Heart"|[[File: | |data-sort-value="Happy Heart"|[[File:Happy Heart.png]] [[File:Happy Heart PMTTYDNS icon.png|50px]]<br>[[Happy Heart]] | ||
|2 | |2 | ||
|Petal Meadows | | | ||
*Petal Meadows | |||
*Dazzle (4 Star Pieces) | |||
*Steal from [[Koopa Troopa]]s, [[Shady Koopa]]s, [[Dark Koopa]]s | |||
|Slowly and automatically regains Mario's HP in battle. | |Slowly and automatically regains Mario's HP in battle. | ||
|48 | |48 | ||
|- | |- | ||
|data-sort-value="Happy Heart P"|[[File: | |data-sort-value="Happy Heart P"|[[File:Happy Heart P.png]] [[File:Happy Heart P PMTTYDNS icon.png|50px]]<br>[[Happy Heart P]] | ||
|2 | |2 | ||
|Rogueport Sewers | | | ||
*Rogueport Sewers | |||
*Dazzle (4 Star Pieces) | |||
*Steal from [[Koopa Paratroopa|Paratroopa]]s, [[Shady Paratroopa]]s | |||
|Slowly and automatically regains Mario's partner's HP in battle. | |Slowly and automatically regains Mario's partner's HP in battle. | ||
|49 | |49 | ||
|- | |- | ||
|data-sort-value="Head Rattle"|[[File: | |data-sort-value="Head Rattle"|[[File:Head Rattle.png]] [[File:Head Rattle PMTTYDNS icon.png|50px]]<br>[[Head Rattle]] | ||
|1 | |1 | ||
|Keelhaul Key | | | ||
*Keelhaul Key | |||
*Lovely Howz of Badges (100 coins after Chapter 4) | |||
*Dropped by [[Fuzzy|Fuzzies]], [[Ruff Puff]]s, [[Bob-omb]]s | |||
|Allows Mario to use Head Rattle, a hammer attack that [[confused|confuses]] the target, for 2 FP. | |Allows Mario to use Head Rattle, a hammer attack that [[confused|confuses]] the target, for 2 FP. | ||
|11 | |11 | ||
|- | |- | ||
|data-sort-value="Heart Finder"|[[File: | |data-sort-value="Heart Finder"|[[File:Heart Finder.png]] [[File:Heart Finder PMTTYDNS icon.png|50px]]<br>[[Heart Finder]] | ||
|3 | |3 | ||
|Dazzle (6 Star Pieces) | | | ||
*Dazzle (6 Star Pieces) | |||
*Dropped by [[Shady Koopa]]s, [[Elite X-Naut]]s | |||
|The player will win more hearts than usual after winning battles. | |The player will win more hearts than usual after winning battles. | ||
|57 | |57 | ||
|- | |- | ||
|data-sort-value="HP Drain"|[[File: | |data-sort-value="HP Drain"|[[File:HP Drain TTYD.png]] [[File:HP Drain badge PMTTYDNS icon.png|50px]]<br>[[HP Drain (badge)|HP Drain]] | ||
|1 | |1 | ||
|Rogueport (use boat panel in harbor) | | | ||
*Rogueport (use boat panel in harbor) | |||
*Dropped by [[Fuzzy|Fuzzies]], [[Green Fuzzy|Green Fuzzies]], [[Swoop]]ers | |||
|Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy. | |Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy. | ||
|54 | |54 | ||
|- | |- | ||
|data-sort-value="HP Drain P"|[[File: | |data-sort-value="HP Drain P"|[[File:HP Drain P.png]] [[File:HP Drain P PMTTYDNS icon.png|50px]]<br>[[HP Drain P]] | ||
|1 | |1 | ||
|[[Poshley Heights]] (in Goldbob's house in secret | | | ||
*[[Poshley Heights]] (in Goldbob's house in secret room accessed using Paper Mode) | |||
*Dropped by [[Swoop]]ers, [[Swoopula]]s | |||
|Reduces Mario's partner's attack power by 1, but they regain 1 HP every time they hit an enemy. | |Reduces Mario's partner's attack power by 1, but they regain 1 HP every time they hit an enemy. | ||
|55 | |55 | ||
|- | |- | ||
|data-sort-value="HP Plus"|[[File: | |data-sort-value="HP Plus"|[[File:HP Plus TTYD.png]] [[File:HP Plus PMTTYDNS icon.png|50px]]<br>[[HP Plus (badge)|HP Plus]] | ||
|3 | |3 | ||
|Hooktail Castle (use Koops under bridge) | | | ||
*Hooktail Castle (use Koops under bridge) | |||
*Riverside Station (use Tube Mode to roll under first step outside) | |||
*Pianta Parlor (100 Piantas after getting Special Card) | |||
*Steal from all [[Gloomba]] types, [[Dark Paratroopa]]s, [[X-Naut]]s | |||
*Dropped by [[Dull Bones]], [[Dry Bones]] | |||
|Increases Mario's maximum HP by 5 as long as it's equipped. | |Increases Mario's maximum HP by 5 as long as it's equipped. | ||
|19 | |19 | ||
|- | |- | ||
|data-sort-value="HP Plus P"|[[File: | |data-sort-value="HP Plus P"|[[File:HP Plus P.png]] [[File:HP Plus P PMTTYDNS icon.png|50px]]<br>[[HP Plus P]] | ||
|6 | |6 | ||
|Glitz Pit storage room | | | ||
*Glitz Pit storage room | |||
*Fahr Outpost | |||
*Pianta Parlor (200 Piantas after getting Silver Card) | |||
*Steal from all [[Gloomba]] types, [[Dark Paratroopa]]s, [[Magikoopa]]s | |||
|Increases the maximum HP of all Mario's partners by 5 as long as it's equipped. | |Increases the maximum HP of all Mario's partners by 5 as long as it's equipped. | ||
|20 | |20 | ||
|- | |- | ||
|data-sort-value="Ice Power"|[[File: | |data-sort-value="Ice Power"|[[File:Ice Power.png]] [[File:Ice Power PMTTYDNS icon.png|50px]]<br>[[Ice Power]] | ||
|1 | |1 | ||
|Keelhaul Key (use Paper Mode on bridge) | | | ||
*Keelhaul Key (use Paper Mode on bridge) | |||
|Allows Mario to safely jump on fire enemies. Also increases Mario's attack and defense versus fire enemies and fire attacks respectively by 1. | |Allows Mario to safely jump on fire enemies. Also increases Mario's attack and defense versus fire enemies and fire attacks respectively by 1. | ||
|60 | |60 | ||
|- | |- | ||
|data-sort-value="Ice Smash"|[[File: | |data-sort-value="Ice Smash"|[[File:Ice Smash.png]] [[File:Ice Smash PMTTYDNS icon.png|50px]]<br>[[Ice Smash]] | ||
|1 | |1 | ||
|Creepy Steeple (in secret room, use Tube Mode near the opening door) | | | ||
*Creepy Steeple (in secret room, use Tube Mode near the opening door) | |||
*Lovely Howz of Badges (75 coins after Chapter 3) | |||
*Dropped by [[Para-Beetle|Parabuzzies]], [[Frost Piranha]]s, [[Ice Puff]]s, [[Poison Puff]]s | |||
|Allows Mario to use Ice Smash, a hammer attack that [[frozen|freezes]] the target, for 3 FP. | |Allows Mario to use Ice Smash, a hammer attack that [[frozen|freezes]] the target, for 3 FP. | ||
|12 | |12 | ||
|- | |- | ||
|data-sort-value="Item Hog"|[[File: | |data-sort-value="Item Hog"|[[File:Item Hog.png]] [[File:Item Hog PMTTYDNS icon.png|50px]]<br>[[Item Hog]] | ||
|3 | |3 | ||
|Dazzle (5 | | | ||
*Dazzle (5 Star Pieces) | |||
*Dropped by [[Dark Koopatrol]]s, [[Dull Bones]], [[Dry Bones]] | |||
|Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously. | |Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously. | ||
|59 | |59 | ||
|- | |- | ||
|data-sort-value="Jumpman"|[[File:Jumpman. | |data-sort-value="Jumpman"|[[File:Jumpman TTYD.png]] [[File:Jumpman PMTTYDNS icon.png|50px]]<br>[[Jumpman (badge)|Jumpman]] | ||
|2 | |2 | ||
|Charlieton (180 coins) | | | ||
*Charlieton (180 coins) | |||
*Dropped by [[Poison Puff]]s, [[Wizzerd]]s | |||
|Boosts the power of all Mario's jump attacks by 1, but disables Mario's ability to hammer in battle. | |Boosts the power of all Mario's jump attacks by 1, but disables Mario's ability to hammer in battle. | ||
|25 | |25 | ||
|- | |- | ||
|data-sort-value="L Emblem"|[[File: | |data-sort-value="L Emblem"|[[File:L Emblem.png]] [[File:L Emblem PMTTYDNS icon.png|50px]]<br>[[L Emblem]] | ||
|0 | |0 | ||
|[[Poshley Sanctum]] (left of Garnet Star, use Spring Jump) | | | ||
*[[Poshley Sanctum]] (left of Garnet Star, use Spring Jump) | |||
|Changes Mario's clothes into [[Luigi]]'s clothes. If combined with the W Emblem, it will change Mario's clothes to [[Waluigi]]'s clothes. | |Changes Mario's clothes into [[Luigi]]'s clothes. If combined with the W Emblem, it will change Mario's clothes to [[Waluigi]]'s clothes. | ||
|83 | |83 | ||
|- | |- | ||
|data-sort-value="Last Stand"|[[File: | |data-sort-value="Last Stand"|[[File:Last Stand.png]] [[File:Last Stand PMTTYDNS icon.png|50px]]<br>[[Last Stand]] | ||
|1 | |1 | ||
|Glitz Pit hallway | | | ||
*Glitz Pit hallway | |||
*Lovely Howz of Badges (50 coins) | |||
*Steal from all [[Hyper Goomba]] types, [[Green Fuzzy|Green Fuzzies]] | |||
|When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. | |When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. | ||
|38 | |38 | ||
|- | |- | ||
|data-sort-value="Last Stand P"|[[File: | |data-sort-value="Last Stand P"|[[File:Last Stand P.png]] [[File:Last Stand P PMTTYDNS icon.png|50px]]<br>[[Last Stand P]] | ||
|1 | |1 | ||
|Hooktail Castle | | | ||
|When Mario's partner's HP gets low and he's in Danger, they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. | *Hooktail Castle | ||
*Lovely Howz of Badges (50 coins) | |||
*Steal from all [[Hyper Goomba]] types, [[Flower Fuzzy|Flower Fuzzies]] | |||
|When Mario's partner's HP gets low and he/she's in Danger, they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. | |||
|39 | |39 | ||
|- | |- | ||
|data-sort-value="Lucky Day"|[[File: | |data-sort-value="Lucky Day"|[[File:Lucky Day.png]] [[File:Lucky Day PMTTYDNS icon.png|50px]]<br>[[Lucky Day]] | ||
|7 | |7 | ||
|Pit of 100 Trials ( | | | ||
*Pit of 100 Trials (Floor 90) | |||
*Match last 3 numbers in [[Happy Lucky Lottery]] | |||
*Dropped by [[Swampire]]s | |||
|Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky. | |Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky. | ||
|46 | |46 | ||
|- | |- | ||
|data-sort-value="Lucky Start"|[[File: | |data-sort-value="Lucky Start"|[[File:PMTTYD_Lucky_Start.png]] [[File:Lucky Start PMTTYDNS icon.png|50px]]<br>[[Lucky Start]] | ||
|4 | |4 | ||
|Creepy Steeple (defeat [[Big Boo | | | ||
*Creepy Steeple (defeat [[Big Boo|Atomic Boo]]) | |||
|Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: [[dodgy|dodginess]], [[electrified|electrification]], HP recovery (+2 per turn), or FP recovery (+2 per turn). | |Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: [[dodgy|dodginess]], [[electrified|electrification]], HP recovery (+2 per turn), or FP recovery (+2 per turn). | ||
|47 | |47 | ||
|- | |- | ||
|data-sort-value="Mega Rush"|[[File: | |data-sort-value="Mega Rush"|[[File:Mega Rush.png]] [[File:Mega Rush PMTTYDNS icon.png|50px]]<br>[[Mega Rush]] | ||
|1 | |1 | ||
|Charlieton (60 coins) | | | ||
*Charlieton (60 coins) | |||
*Steal from [[Hammer Bro]]s., [[Red Magikoopa]]s | |||
|When Mario's HP drops to 1 and he's in [[Peril]], his attack power goes up by 5. | |When Mario's HP drops to 1 and he's in [[Peril]], his attack power goes up by 5. | ||
|40 | |40 | ||
|- | |- | ||
|data-sort-value="Mega Rush P"|[[File: | |data-sort-value="Mega Rush P"|[[File:Mega Rush P.png]] [[File:Mega Rush P PMTTYDNS icon.png|50px]]<br>[[Mega Rush P]] | ||
|1 | |1 | ||
|Petalburg (use Paper Mode to reach Mayor Kroop's sideyard) | | | ||
*Petalburg (use Paper Mode to reach Mayor Kroop's sideyard) | |||
*Steal from [[Hammer Bro]]s., [[Red Magikoopa]]s | |||
|When Mario's partner's HP drops to 1 and they're in [[Peril]], their attack power goes up by 5. | |When Mario's partner's HP drops to 1 and they're in [[Peril]], their attack power goes up by 5. | ||
|41 | |41 | ||
|- | |- | ||
|data-sort-value="Money Money"|[[File: | |data-sort-value="Money Money"|[[File:Money Money.png]] [[File:Money Money PMTTYDNS icon.png|50px]]<br>[[Money Money]] | ||
|5 | |5 | ||
|Pianta Parlor (234 Piantas after getting Platinum Card) | | | ||
*Pianta Parlor (234 Piantas after getting Platinum Card) | |||
*Dropped by [[Dark Boo]]s, all [[Bill Blaster]] types | |||
|Mario wins many more coins from battle than he usually does. Can be stacked, but there is a limit as to how many coins can be in the field at once (based on the presence of other items and pickups). | |Mario wins many more coins from battle than he usually does. Can be stacked, but there is a limit as to how many coins can be in the field at once (based on the presence of other items and pickups). | ||
|67 | |67 | ||
|- | |- | ||
|data-sort-value="Multibounce"|[[File:Multibounce. | |data-sort-value="Multibounce"|[[File:Multibounce.png]] [[File:Multibounce PMTTYDNS icon.png|50px]]<br>[[Multibounce]] | ||
|1 | |1 | ||
|[[Shhwonk Fortress]] | | | ||
*[[Shhwonk Fortress]] | |||
*Pianta Parlor (50 Piantas after getting Silver Card) | |||
*Dropped by [[Paragoomba]]s, [[Paragloomba]]s, [[Dark Paratroopa]]s, [[Para-Beetle|Parabuzzies]], [[Swoopula]]s, [[Swampire]]s | |||
|Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP. | |Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP. | ||
|2 | |2 | ||
|- | |- | ||
|data-sort-value="P-Down, D-Up"|[[File: | |data-sort-value="Nostalgic Tunes"|[[File:Nostalgic Tunes PMTTYDNS icon.png|50px]]<br>[[Nostalgic Tunes]] | ||
|0 | |||
| | |||
*Lovely Howz of Badges (1 coin) | |||
|Changes the background music to the original [[Nintendo GameCube]] tracks. (remake only) | |||
|86 | |||
|- | |||
|data-sort-value="P-Down, D-Up"|[[File:PDown DUp.png]] [[File:P-Down D-Up PMTTYDNS icon.png|50px]]<br>[[P-Down, D-Up]] | |||
|2 | |2 | ||
|[[Pirate's Grotto]] (behind Black Chest) | | | ||
*[[Pirate's Grotto]] (behind Black Chest) | |||
*Steal from [[Dark Craw]]s and [[X-Naut PhD]]s | |||
|Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. The effect is not a boost to Defense, and so overrides piercing attacks. | |Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. The effect is not a boost to Defense, and so overrides piercing attacks. | ||
|29 | |29 | ||
|- | |- | ||
|data-sort-value="P-Down, D-Up P"|[[File: | |data-sort-value="P-Down, D-Up P"|[[File:PDown DUp P.png]] [[File:P-Down D-Up P PMTTYDNS icon.png|50px]]<br>[[P-Down, D-Up P]] | ||
|2 | |2 | ||
|[[Boggly Woods]] (invisible block in | | | ||
*[[Boggly Woods]] (invisible block in Plane Panel area) | |||
*Steal from [[Dark Craw]]s and [[X-Naut PhD]]s | |||
|Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks. | |Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks. | ||
|30 | |30 | ||
|- | |- | ||
|data-sort-value="P-Up, D-Down"|[[File: | |data-sort-value="P-Up, D-Down"|[[File:PUp DDown.png]] [[File:P-Up D-Down PMTTYDNS icon.png|50px]]<br>[[P-Up, D-Down]] | ||
|2 | |2 | ||
|Riverside Station | | | ||
*Riverside Station | |||
*Steal from [[Dark Koopatrol]]s, [[Elite X-Naut]]s | |||
|Raises the damage Mario deals by 1, but also raises the damage he takes by 1. | |Raises the damage Mario deals by 1, but also raises the damage he takes by 1. | ||
|27 | |27 | ||
|- | |- | ||
|data-sort-value="P-Up, D-Down P"|[[File: | |data-sort-value="P-Up, D-Down P"|[[File:PUp DDown P.png]] [[File:P-Up D-Down P PMTTYDNS icon.png|50px]]<br>[[P-Up, D-Down P]] | ||
|2 | |2 | ||
|Palace of Shadow | | | ||
*Palace of Shadow | |||
*Steal from [[Dark Koopatrol]]s, [[Elite X-Naut]]s | |||
|Raises the damage Mario's partners deal by 1, but also raises the damage they take by 1. | |Raises the damage Mario's partners deal by 1, but also raises the damage they take by 1. | ||
|28 | |28 | ||
|- | |- | ||
|data-sort-value="Peekaboo"|[[File:Peekaboo. | |data-sort-value="Peekaboo"|[[File:Peekaboo TTYD.png]] [[File:Peekaboo PMTTYDNS icon.png|50px]]<br>[[Peekaboo (badge)|Peekaboo]] | ||
|2 | |2 | ||
|Dazzle (7 Star Pieces) | | | ||
*Dazzle (7 Star Pieces) | |||
|Allows Mario to see enemies' HP without using Goombella's [[Tattle]] ability. It is also capable of showing the HP of some things which cannot be Tattled (such as the HP of a [[Shell Shield]]). | |Allows Mario to see enemies' HP without using Goombella's [[Tattle]] ability. It is also capable of showing the HP of some things which cannot be Tattled (such as the HP of a [[Shell Shield]]). | ||
|70 | |70 | ||
|- | |- | ||
|data-sort-value="Piercing Blow"|[[File: | |data-sort-value="Piercing Blow"|[[File:Piercing Blow.png]] [[File:Piercing Blow PMTTYDNS icon.png|50px]]<br>[[Piercing Blow]] | ||
|1 | |1 | ||
|Lovely Howz of Badges (75 coins) | | | ||
*Lovely Howz of Badges (75 coins) | |||
*Dropped by [[Spiky Parabuzzy|Spiky Parabuzzies]] (but is not stackable!) | |||
|Allows Mario to use Piercing Blow, a hammer attack that ignores enemies' defense, for 2 FP.{{footnote|main|1}} | |Allows Mario to use Piercing Blow, a hammer attack that ignores enemies' defense, for 2 FP.{{footnote|main|1}} | ||
|9 | |9 | ||
|- | |- | ||
|data-sort-value="Pity Flower"|[[File: | |data-sort-value="Pity Flower"|[[File:Pity Flower.png]] [[File:Pity Flower PMTTYDNS icon.png|50px]]<br>[[Pity Flower]] | ||
|3 | |3 | ||
|Pit of 100 Trials ( | | | ||
*Pit of 100 Trials (Floor 40) | |||
*Dropped by [[Piranha Plant]]s, [[Arantula]]s | |||
|When Mario takes damage, he occasionally recovers 1 FP. The probability is approximately 33% and is determined for each hit of an attack. | |When Mario takes damage, he occasionally recovers 1 FP. The probability is approximately 33% and is determined for each hit of an attack. | ||
|53 | |53 | ||
|- | |- | ||
|data-sort-value="Power Bounce"|[[File: | |data-sort-value="Power Bounce"|[[File:Power Bounce.png]] [[File:Power Bounce PMTTYDNS icon.png|50px]]<br>[[Power Bounce]] | ||
|3 | |3 | ||
|Hooktail Castle | | | ||
|Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the | *Hooktail Castle | ||
|Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the Action Command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses. | |||
|7 | |7 | ||
|- | |- | ||
|data-sort-value="Power Jump"|[[File: | |data-sort-value="Power Jump"|[[File:Power Jump.png]] [[File:Power Jump PMTTYDNS icon.png|50px]]<br>[[Power Jump]] | ||
|1 | |1 | ||
|Lovely Howz of Badges (50 coins) | | | ||
*Lovely Howz of Badges (50 coins) | |||
*Pianta Parlor (34 Piantas after getting Special Card) | |||
*Dropped by [[Goomba]]s, [[Gloomba]]s, [[Buzzy Beetle]]s, [[Spike Top]]s | |||
|Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. | |Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. | ||
|1 | |1 | ||
|- | |- | ||
|data-sort-value="Power Plus"|[[File: | |data-sort-value="Power Plus"|[[File:Power Plus TTYD.png]] [[File:Power Plus PMTTYDNS icon.png|50px]]<br>[[Power Plus (badge)|Power Plus]] | ||
|6 | |6 | ||
|Creepy Steeple (in box in room with parrot) | | | ||
*Creepy Steeple (in box in room with parrot) | |||
*Dazzle (15 star pieces) | |||
*Match all 4 numbers in Happy Lucky Lottery | |||
*Steal from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s | |||
|Increases Mario's attack power by 1. | |Increases Mario's attack power by 1. | ||
|22 | |22 | ||
|- | |- | ||
|data-sort-value="Power Plus P"|[[File: | |data-sort-value="Power Plus P"|[[File:Power Plus P.png]] [[File:Power Plus P PMTTYDNS icon.png|50px]]<br>[[Power Plus P]] | ||
|6 | |6 | ||
|Glitzville (on top of juice bar in chest) | | | ||
*Glitzville (on top of juice bar in chest) | |||
*Dazzle (15 star pieces) | |||
*Steal from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s | |||
|Increases Mario's partner's attack power by 1. | |Increases Mario's partner's attack power by 1. | ||
|23 | |23 | ||
|- | |- | ||
|data-sort-value="Power Rush"|[[File: | |data-sort-value="Power Rush"|[[File:Power Rush.png]] [[File:Power Rush PMTTYDNS icon.png|50px]]<br>[[Power Rush]] | ||
|1 | |1 | ||
|Lovely Howz of Badges (50 coins after Chapter 2) | | | ||
|When Mario's HP is low, and he's in Danger, his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using [[Chet Rippo]] to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99 | *Lovely Howz of Badges (50 coins after Chapter 2) | ||
*Pianta Parlor (34 Piantas after getting Gold Card) | |||
*Steal from [[Koopa Paratroopa|Paratroopa]]s, [[Shady Koopa]]s | |||
|When Mario's HP is low, and he's in Danger, his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using [[Chet Rippo]] to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99. | |||
|36 | |36 | ||
|- | |- | ||
|data-sort-value="Power Rush P"|[[File: | |data-sort-value="Power Rush P"|[[File:Power Rush P.png]] [[File:Power Rush P PMTTYDNS icon.png|50px]]<br>[[Power Rush P]] | ||
|1 | |1 | ||
|Lovely Howz of Badges (50 coins after Chapter 3) Pianta Parlor (34 Piantas after getting Gold Card) | | | ||
*Lovely Howz of Badges (50 coins after Chapter 3) | |||
*Pianta Parlor (34 Piantas after getting Gold Card) | |||
*Steal from [[Koopa Troopa]]s, [[Shady Paratroopa]]s | |||
|When Mario's partner's HP is low, and they're in Danger, their attack power will go up by 2. | |When Mario's partner's HP is low, and they're in Danger, their attack power will go up by 2. | ||
|37 | |37 | ||
|- | |- | ||
|data-sort-value="Power Smash"|[[File: | |data-sort-value="Power Smash"|[[File:Power Smash.png]] [[File:Power Smash PMTTYDNS icon.png|50px]]<br>[[Power Smash]] | ||
|1 | |1 | ||
|Given by Professor Frankly | | | ||
*Given by [[Professor Frankly]] | |||
*Pianta Parlor (34 Piantas after getting Silver Card) | |||
*Dropped by [[Buzzy Beetle]]s, [[Spike Top]]s, all [[Spinia]] types | |||
|Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. | |Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. | ||
|8 | |8 | ||
|- | |- | ||
|data-sort-value="Pretty Lucky"|[[File: | |data-sort-value="Pretty Lucky"|[[File:Pretty Lucky.png]] [[File:Pretty Lucky PMTTYDNS icon.png|50px]]<br>[[Pretty Lucky]] | ||
|2 | |2 | ||
|Rogueport Sewers (hidden block against south wall opposite Puni hole) | | | ||
*Rogueport Sewers (hidden block against south wall opposite Puni hole) | |||
*Dazzle (3 Star Pieces) | |||
*Steal from all [[Spinia]] types, all [[Bandit]] types | |||
|Enemies will occasionally miss Mario when it's equipped. | |Enemies will occasionally miss Mario when it's equipped. | ||
|44 | |44 | ||
|- | |- | ||
|data-sort-value="Pretty Lucky P"|[[File: | |data-sort-value="Pretty Lucky P"|[[File:Pretty Lucky P.png]] [[File:Pretty Lucky P PMTTYDNS icon.png|50px]]<br>[[Pretty Lucky P]] | ||
|2 | |2 | ||
|Lovely Howz of Badges (150 coins after Chapter 2) | | | ||
*Lovely Howz of Badges (150 coins after Chapter 2) | |||
*Steal from all [[Spinia]] types, all [[Bandit]] types | |||
|Enemies will occasionally miss Mario's Partner when it's equipped. | |Enemies will occasionally miss Mario's Partner when it's equipped. | ||
|45 | |45 | ||
|- | |- | ||
|data-sort-value="Quake Hammer"|[[File: | |data-sort-value="Quake Hammer"|[[File:Quake Hammer.png]] [[File:Quake Hammer PMTTYDNS icon.png|50px]]<br>[[Quake Hammer]] | ||
|2 | |2 | ||
|Boggly Woods | | | ||
*Boggly Woods | |||
*Pianta Parlor (67 Piantas after getting Platinum Card) | |||
*Dropped by [[Para-Beetle|Parabuzzies]], [[Spiky Parabuzzy|Spiky Parabuzzies]], [[Cleft]]s, [[Moon Cleft]]s | |||
|Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP. | |Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP. | ||
|13 | |13 | ||
|- | |- | ||
|data-sort-value="Quick Change"|[[File: | |data-sort-value="Quick Change"|[[File:PMTTYD_Quick_Change.png]] [[File:Quick Change PMTTYDNS icon.png|50px]]<br>[[Quick Change]] | ||
|7 | |7 | ||
|Dazzle (8 Star Pieces) | | | ||
*Dazzle (8 Star Pieces) | |||
|Allows Mario or his partner to switch partners in the midst of battle without using up a turn. | |Allows Mario or his partner to switch partners in the midst of battle without using up a turn. | ||
|71 | |71 | ||
|- | |- | ||
|data-sort-value="Refund"|[[File:Refund. | |data-sort-value="Refund"|[[File:PMTTYD_Refund.png]] [[File:Refund PMTTYDNS icon.png|50px]]<br>[[Refund]] | ||
|1 | |1 | ||
|Pianta Parlor (34 Piantas) | | | ||
*Pianta Parlor (34 Piantas) | |||
*Dropped by all [[Bandit]] types | |||
|If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped. | |If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped. | ||
|66 | |66 | ||
|- | |- | ||
|data-sort-value="Return Postage"|[[File: | |data-sort-value="Return Postage"|[[File:Return Postage.png]] [[File:Return Postage PMTTYDNS icon.png|50px]]<br>[[Return Postage]] | ||
|7 | |7 | ||
|Pit of 100 Trials ( | | | ||
*Pit of 100 Trials (Floor 100, obtained by defeating [[Bonetail]]) | |||
|Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down). | |Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down). | ||
|63 | |63 | ||
|- | |- | ||
|data-sort-value="Shrink Stomp"|[[File: | |data-sort-value="Shrink Stomp"|[[File:Shrink Stomp.png]] [[File:Shrink Stomp PMTTYDNS icon.png|50px]]<br>[[Shrink Stomp]] | ||
|1 | |1 | ||
|Lovely Howz of Badges | | | ||
*Lovely Howz of Badges (75 coins after Chapter 3) | |||
*The Great Tree | |||
*Dropped by [[Buzzy Beetle]]s, [[Spike Top]]s, [[X-Naut]]s | |||
|Allows Mario to use Shrink Stomp, a jump attack that can [[Tiny (status effect)|shrink]] the enemy, for 2 FP. | |Allows Mario to use Shrink Stomp, a jump attack that can [[Tiny (status effect)|shrink]] the enemy, for 2 FP. | ||
|3 | |3 | ||
|- | |- | ||
|data-sort-value="Simplifier"|[[File:Simplifier. | |data-sort-value="Simplifier"|[[File:Simplifier.png]] [[File:Simplifier PMTTYDNS icon.png|50px]]<br>[[Simplifier]] | ||
|1 | |1 | ||
|Lovely Howz of Badges (50 coins, | | | ||
|Makes | *Lovely Howz of Badges (50 coins, available at start) | ||
*Lovely Howz of Badges (50 coins after Chapter 6) | |||
|Makes Action Commands easier, but reduces the star power gained from them. Also loosens the timing required to [[guard]] or [[superguard]]. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size. | |||
|73 | |73 | ||
|- | |- | ||
|data-sort-value="Sleepy Stomp"|[[File: | |data-sort-value="Sleepy Stomp"|[[File:Sleepy Stomp.png]] [[File:Sleep Stomp PMTTYDNS icon.png|50px]]<br>[[Sleepy Stomp]] | ||
|1 | |1 | ||
|Lovely Howz of Badges (75 coins after Chapter 1) | | | ||
*Lovely Howz of Badges (75 coins after Chapter 1) | |||
*Pit of 100 Trials (Floor 10) | |||
*Dropped by [[Fuzzy|Fuzzies]], [[Dark Puff]]s, [[Boo]]s | |||
|Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to [[sleep]], for 2 FP. | |Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to [[sleep]], for 2 FP. | ||
|4 | |4 | ||
|- | |- | ||
|data-sort-value="Slow Go"|[[File: | |data-sort-value="Slow Go"|[[File:Slow Go.png]] [[File:Slow Go PMTTYDNS icon.png|50px]]<br>[[Slow Go]] | ||
|0 | |0 | ||
|Charlieton (12 coins) | | | ||
*Charlieton (12 coins) | |||
|Prevents Mario from moving quickly. | |Prevents Mario from moving quickly. | ||
|85 | |85 | ||
|- | |- | ||
|data-sort-value="Soft Stomp"|[[File: | |data-sort-value="Soft Stomp"|[[File:Soft Stomp.png]] [[File:Soft Stomp PMTTYDNS icon.png|50px]]<br>[[Soft Stomp]] | ||
|1 | |1 | ||
|Rogueport Sewers | | | ||
*Rogueport Sewers | |||
*Lovely Howz of Badges (75 coins after Chapter 4) | |||
*Dropped by [[Spiked Goomba|Spiky Goomba]]s, [[Spiky Gloomba]]s, [[Ice Puff]]s | |||
|Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP. | |Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP. | ||
|5 | |5 | ||
|- | |- | ||
|data-sort-value="Spike Shield"|[[File: | |data-sort-value="Spike Shield"|[[File:Spike Shield.png]] [[File:Spike Shield PMTTYDNS icon.png|50px]]<br>[[Spike Shield]] | ||
|3 | |3 | ||
|Rogueport Sewers (need [[Vivian]] to hide when spikes jump out in the room) | | | ||
*Rogueport Sewers (need [[Mini-Yoshi|Yoshi]] to run past (Japanese version only)<ref>SwayNC. (April 28, 2022). [https://youtu.be/wjbFzvHshUo?si=FMMyP7uTBFiWq3yQ&t=8731 Paper Mario: The Thousand-Year Door - 100% speedrun in 7:26:40]. 2:25:31. ''YouTube''. Accessed September 24, 2023).</ref> or [[Vivian]] to hide when spikes jump out in the room) | |||
|Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer [[Bristle]]s. | |Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer [[Bristle]]s. | ||
|61 | |61 | ||
|- | |- | ||
|data-sort-value="Super Appeal"|[[File: | |data-sort-value="Super Appeal"|[[File:Super Appeal.png]] [[File:Super Appeal PMTTYDNS icon.png|50px]]<br>[[Super Appeal]] | ||
|1 | |1 | ||
|Lovely Howz of Badges (50 coins) | | | ||
*Lovely Howz of Badges (50 coins) | |||
*Pianta Parlor (34 Piantas) | |||
*Dropped by all [[Lakitu]] types, [[Magikoopa]]s, all [[Boo]] types | |||
|Gets more star power from the audience when Mario appeals. | |Gets more star power from the audience when Mario appeals. | ||
|68 | |68 | ||
|- | |- | ||
|data-sort-value="Super Appeal P"|[[File: | |data-sort-value="Super Appeal P"|[[File:Super Appeal P.png]] [[File:Super Appeal P PMTTYDNS icon.png|50px]]<br>[[Super Appeal P]] | ||
|1 | |1 | ||
|Lovely Howz of Badges (50 coins after Chapter 5) | | | ||
*Lovely Howz of Badges (50 coins after Chapter 5) | |||
*Flurrie's bedroom | |||
*Dropped by all [[Lakitu]] types, [[Magikoopa]]s, all [[Boo]] types | |||
|Gets more star power from the audience when Mario's partner appeals. | |Gets more star power from the audience when Mario's partner appeals. | ||
|69 | |69 | ||
|- | |- | ||
|data-sort-value="Timing Tutor"|[[File: | |data-sort-value="Timing Tutor"|[[File:Timing Tutor.png]] [[File:Timing Tutor PMTTYDNS icon.png|50px]]<br>[[Timing Tutor]] | ||
|1 | |1 | ||
|Charlieton (120 coins) | | | ||
|Teaches the timing for [[Stylish | *Charlieton (120 coins) | ||
|Teaches the timing for [[Stylish move]]s. An exclamation mark will appear over the character's head when the player should press {{button|gcn|A}}. | |||
|72 | |72 | ||
|- | |- | ||
|data-sort-value="Tornado Jump"|[[File: | |data-sort-value="Tornado Jump"|[[File:Tornado Jump TTYD.png]] [[File:Tornado Jump PMTTYDNS icon.png|50px]]<br>[[Tornado Jump (badge)|Tornado Jump]] | ||
|2 | |2 | ||
|Creepy Steeple | | | ||
*Creepy Steeple | |||
*Pianta Parlor (67 Piantas after getting Gold Card) | |||
*Dropped by all [[Lakitu]] types, [[Ruff Puff]]s | |||
|Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP. | |Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP. | ||
|6 | |6 | ||
|- | |- | ||
|data-sort-value="Unsimplifier"|[[File:Unsimplifier. | |data-sort-value="Unsimplifier"|[[File:Unsimplifier.png]] [[File:Unsimplifier PMTTYDNS icon.png|50px]]<br>[[Unsimplifier]] | ||
|1 | |1 | ||
|Lovely Howz of Badges (50 coins, | | | ||
|Makes | *Lovely Howz of Badges (50 coins, available at start) | ||
*Lovely Howz of Badges (50 coins after Chapter 6) | |||
|Makes Action Commands harder, but increases the star power gained from them. Also restricts the timing required to [[guard]] or [[superguard]]. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped. | |||
|74 | |74 | ||
|- | |- | ||
|data-sort-value="W Emblem"|[[File: | |data-sort-value="W Emblem"|[[File:W Emblem.png]] [[File:W Emblem PMTTYDNS icon.png|50px]]<br>[[W Emblem]] | ||
|0 | |0 | ||
|Charlieton (360 coins) | | | ||
|Changes Mario's clothes into Wario's clothes. If combined with the L emblem, it will change Mario's clothes to Waluigi's clothes. | *Charlieton (360 coins) | ||
|Changes Mario's clothes into [[Wario]]'s clothes. If combined with the L emblem, it will change Mario's clothes to Waluigi's clothes. | |||
|84 | |84 | ||
|- | |- | ||
|data-sort-value="Zap Tap"|[[File: | |data-sort-value="Zap Tap"|[[File:Zap Tap.png]] [[File:Zap Tap PMTTYDNS icon.png|50px]]<br>[[Zap Tap]] | ||
|3 | |3 | ||
|Pit of 100 Trials ( | | | ||
*Pit of 100 Trials (Floor 30) | |||
|Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe Mario's belongings if Mario wears this badge. | |Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe Mario's belongings if Mario wears this badge. | ||
|62 | |62 | ||
Line 528: | Line 727: | ||
{{footnote|note|3|All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true.}} | {{footnote|note|3|All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true.}} | ||
===== | =====Unobtainable badges===== | ||
{{main|List of Paper Mario: The Thousand-Year Door pre-release and unused content# | {{main|List of Paper Mario: The Thousand-Year Door pre-release and unused content#Badges}} | ||
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | {|class= "sortable" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1" | ||
|-style="background: #ABC;" | |-style="background: #ABC;" | ||
!width="10%"|Name of [[Badge]] | !data-sort-type="alphabetical"; width="10%"|Name of [[Badge]] | ||
!width="1%"|Icon | !class="unsortable" width="1%"|Icon | ||
!width="1%"|BP Needed | !data-sort-type="number" width="1%"|BP Needed | ||
!width=" | !class="unsortable" width="88%"|Effect/Description | ||
|- | |- | ||
|All or Nothing P | |All or Nothing P | ||
|[[File: | |[[File:All or Nothing P.png]] | ||
|4 | |4 | ||
|Hit Action Commands, up ally's Attack. Fail, it goes to 0. | |Hit Action Commands, up ally's Attack. Fail, it goes to 0. | ||
|- | |- | ||
| | |FP Drain P | ||
|[[File: | |[[File:FP Drain P.png]] | ||
| | |2 | ||
|Drops ally's | |Drops Mario's ally's Attack by 1 but regain 1 FP per attack. | ||
|- | |- | ||
|Happy Flower P | |Happy Flower P | ||
|[[File: | |[[File:Happy Flower P.png]] | ||
|2 | |2 | ||
|Mario's partner | |Would have likely allowed Mario's partner to occasionally restore 1 FP. | ||
|- | |- | ||
|Lucky Day P | |Lucky Day P | ||
|[[File: | |[[File:Lucky Day P.png]] | ||
|7 | |7 | ||
|When | |When Mario's ally is attacked, make foes miss more often. | ||
|- | |||
|Lucky Start P | |||
|[[File:PMTTYD_Lucky_Start.png]] | |||
|2 | |||
|Has an identical icon to [[Lucky Start]], but affects Mario's partner. | |||
|- | |- | ||
| | |[[Mega Jump]] | ||
|[[File: | |[[File:Mega Jump.png]] | ||
|3 | |3 | ||
| | |Allows Mario to perform a more powerful jump attack that costs 6 FP. | ||
|- | |- | ||
| | |[[Mega Quake]] | ||
|[[File: | |[[File:Mega Quake.png]] | ||
|4 | |4 | ||
| | |Allows Mario to perform a more powerful hammer attack that costs 7 FP. | ||
|- | |- | ||
| | |[[Mega Smash]] | ||
|[[File: | |[[File:Mega Smash.png]] | ||
|1 | |1 | ||
| | |Allows Mario to perform a more powerful hammer attack that costs 6 FP. | ||
|- | |- | ||
|Pity Flower P | |Pity Flower P | ||
|[[File: | |[[File:Pity Flower P.png]] | ||
|3 | |3 | ||
|When Mario's ally | |When Mario's ally takes damage, occasionally recover 1 FP. | ||
|- | |- | ||
|Triple Dip | |[[Triple Dip]] | ||
|[[File: | |[[File:Triple Dip.png]] | ||
|6 | |6 | ||
| | |During battle, become able to use three items in one turn. | ||
|- | |- | ||
|Triple Dip P | |Triple Dip P | ||
|[[File: | |[[File:Triple Dip P.png]] | ||
|6 | |6 | ||
| | |Would have likely allowed Mario's partner to use up to three items in one turn. | ||
|- | |- | ||
| | |Defend Command | ||
|[[File: | |[[File:Invalid Item.png]] | ||
|2 | |2 | ||
| | |Likely an early version of the Defend command that would have required a badge to use. | ||
|- | |- | ||
| | |Defend Command P | ||
|[[File: | |[[File:Invalid Item P.png]] | ||
|2 | |2 | ||
| | |Likely an early version of the Defend command for partners that would have required a badge to use. | ||
|- | |- | ||
| | |Super Charge | ||
|[[File: | |[[File:Super Charge.png]] | ||
|2 | |2 | ||
| | |Allows Mario to use a move called "Super Charge" for 2 FP. Otherwise identical to [[Charge (badge)|Charge]], boosting attack power by 2. | ||
|- | |- | ||
| | |Super Charge P | ||
|[[File: | |[[File:Super Charge P.png]] | ||
|2 | |2 | ||
| | |Allows Mario's partner to use a move called "Super Charge" for 2 FP. Otherwise identical to [[Charge P]], boosting attack power by 2. | ||
|- | |- | ||
| | |Debug Badge | ||
|[[File: | |[[File:Zap Tap.png]] | ||
|1 | |1 | ||
|The icon is identical to the [[Zap Tap]] Badge. When equipped, the game automatically performs the best possible actions relevant to the situation. Examples include superguarding, Perfect | |The icon is identical to the [[Zap Tap]] Badge. When equipped, the game automatically performs the best possible actions relevant to the situation. Examples include superguarding, Perfect Action Commands or Stylish moves, and 100% Run rate. However, this badge fails to work while frozen, asleep or otherwise immobilized. Power Bounce/Multibonk terminates at 9999 bounces. Special moves are unaffected. | ||
|- | |||
|Unknown | |||
|[[File:Unknown Badge TTYD.png]] | |||
|N/A | |||
|Possible early [[Ice Power]] or [[Ice Smash]]. | |||
|- | |- | ||
| | |[[W Emblem]] (early) | ||
|[[File: | |[[File:W Emblem TTYD early.png]] | ||
| | |N/A | ||
| | |An earlier version of the W Emblem, only found in the demo. | ||
|} | |} | ||
==Trivia== | |||
*The Japanese version is missing the number of obtained/total badges in the pause menu's Badges screen. | |||
*The Official Nintendo Player's Guide states on pages 61 and 108 that Damage Dodge P can be found in Pirate's Grotto, which is only true for the Japanese version of the game. | |||
==References== | |||
<references/> | |||
{{PMTTYD}} | {{PMTTYD}} | ||
[[Category:Lists| | [[Category:Lists|badges in Paper Mario: The Thousand-Year Door]] | ||
[[Category:Equipment]] | |||
[[Category: | [[Category:Paper Mario: The Thousand-Year Door items]] | ||
[[Category:Paper Mario: The Thousand-Year Door | |||
[[de:Orden#Paper Mario: Die Legende vom Äonentor 2]] | [[de:Orden#Paper Mario: Die Legende vom Äonentor 2]] | ||
[[it:Lista di tessere in Paper Mario: Il Portale Millenario]] | [[it:Lista di tessere in Paper Mario: Il Portale Millenario]] |
Revision as of 05:00, May 24, 2024
It has been requested that this article be rewritten. Reason: Second-person writing
There are a total of 85 different badges in Paper Mario: The Thousand-Year Door and 86 in the Nintendo Switch remake.
Badges that have a "P" at the end of their names are identical to their non-"P" counterparts, but affect Mario's partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario or his partner 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into Waluigi's clothes.
Badge | BP Needed | Location(s) | Effect | Type # |
---|---|---|---|---|
All or Nothing |
4 |
|
Mario's jump and hammer attack power will go up by 1 if he successfully executes the Action Command. If not, the attack will do nothing. | 24 |
Attack FX B |
0 |
|
Changes the sound effects of Mario's attacks to a mouse squeak. | 80 |
Attack FX G |
0 |
|
Changes the sound effects of Mario's attacks to a giggle. | 81 |
Attack FX P |
0 |
|
Changes the sound effects of Mario's attacks to Bowser roaring. | 82 |
Attack FX R |
0 | Changes the sound effects of Mario's attacks to crickets. Used against Hooktail, it lowers her attack and defense by 1 each per cricket sound made (max 4 times). | 78 | |
Attack FX Y |
0 |
|
Changes the sound effects of Mario's attacks to a dull bell. | 79 |
Bump Attack |
5 |
|
Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in the Glitz Pit and the Pit of 100 Trials. | 77 |
Charge |
1 |
|
Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. | 15 |
Charge P |
1 |
|
Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. | 16 |
Chill Out |
1 |
|
Prevents enemies from making First Strikes. | 75 |
Close Call |
1 |
|
When Mario is in Danger (5 or less HP), enemies will occasionally miss when attacking. | 42 |
Close Call P |
1 |
|
When Mario's partner has low HP and is in Danger, enemies will occasionally miss when attacking. | 43 |
Damage Dodge |
2 |
|
Increases the amount of damage blocked by Mario's Guard by 1. | 31 |
Damage Dodge P |
2 |
|
Increases the amount of damage blocked by the Guard of Mario's partner by 1. | 32 |
Defend Plus |
5 |
|
Increases Mario's defense by 1. | 33 |
Defend Plus P |
5 |
|
Increases the defense of Mario's partner by 1. | 34 |
Double Dip |
3 |
|
Allows Mario to use Double Dip for 4 FP to use two items in one turn. Note: Wearing both Double Dip badges allows Mario to use Triple Dip for 8 FP. |
17 |
Double Dip P |
3 |
|
Allows Mario's partner to use 2 items in one turn for 4 FP. | 18 |
Double Pain |
0 |
|
Doubles the damage Mario takes. | 35 |
Feeling Fine |
4 |
|
Protects Mario from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).2 | 64 |
Feeling Fine P |
4 |
|
Protects Mario's partner from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).2 | 65 |
Fire Drive |
3 |
|
Allows Mario to use Fire Drive, a hammer attack that damages and burns all ground and low-hovering enemies, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. As a fire attack, it will heal fiery enemies. | 14 |
First Attack |
1 (original), 0 (remake) |
|
If Mario gets a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Does not work in the Glitz Pit and the Pit of 100 Trials. | 76 |
Flower Finder |
3 |
|
The player will win more flowers than usual after winning battles. | 58 |
Flower Saver |
4 |
|
All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. | 51 |
Flower Saver P |
4 |
|
All of Mario's partners' abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. | 52 |
FP Drain |
1 |
|
Reduces Mario's attack power by 1, but he regains 1 FP every time he hits an enemy. | 56 |
FP Plus |
3 |
|
Increases Mario's maximum FP by 5 as long as it's equipped. | 21 |
Hammer Throw |
1 |
|
Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. | 10 |
Hammerman |
2 |
|
Boosts the power of all Mario's hammer attacks by 1, but disables Mario's ability to jump in battle. | 26 |
Happy Flower |
2 |
|
Slowly and automatically regain FP in battle. | 50 |
Happy Heart |
2 |
|
Slowly and automatically regains Mario's HP in battle. | 48 |
Happy Heart P |
2 |
|
Slowly and automatically regains Mario's partner's HP in battle. | 49 |
Head Rattle |
1 |
|
Allows Mario to use Head Rattle, a hammer attack that confuses the target, for 2 FP. | 11 |
Heart Finder |
3 |
|
The player will win more hearts than usual after winning battles. | 57 |
HP Drain |
1 |
|
Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy. | 54 |
HP Drain P |
1 |
|
Reduces Mario's partner's attack power by 1, but they regain 1 HP every time they hit an enemy. | 55 |
HP Plus |
3 |
|
Increases Mario's maximum HP by 5 as long as it's equipped. | 19 |
HP Plus P |
6 |
|
Increases the maximum HP of all Mario's partners by 5 as long as it's equipped. | 20 |
Ice Power |
1 |
|
Allows Mario to safely jump on fire enemies. Also increases Mario's attack and defense versus fire enemies and fire attacks respectively by 1. | 60 |
Ice Smash |
1 |
|
Allows Mario to use Ice Smash, a hammer attack that freezes the target, for 3 FP. | 12 |
Item Hog |
3 |
|
Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously. | 59 |
Jumpman |
2 |
|
Boosts the power of all Mario's jump attacks by 1, but disables Mario's ability to hammer in battle. | 25 |
L Emblem |
0 |
|
Changes Mario's clothes into Luigi's clothes. If combined with the W Emblem, it will change Mario's clothes to Waluigi's clothes. | 83 |
Last Stand |
1 |
|
When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. | 38 |
Last Stand P |
1 |
|
When Mario's partner's HP gets low and he/she's in Danger, they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. | 39 |
Lucky Day |
7 |
|
Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky. | 46 |
Lucky Start |
4 |
|
Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: dodginess, electrification, HP recovery (+2 per turn), or FP recovery (+2 per turn). | 47 |
Mega Rush |
1 |
|
When Mario's HP drops to 1 and he's in Peril, his attack power goes up by 5. | 40 |
Mega Rush P |
1 |
|
When Mario's partner's HP drops to 1 and they're in Peril, their attack power goes up by 5. | 41 |
Money Money |
5 |
|
Mario wins many more coins from battle than he usually does. Can be stacked, but there is a limit as to how many coins can be in the field at once (based on the presence of other items and pickups). | 67 |
Multibounce |
1 |
|
Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP. | 2 |
Nostalgic Tunes |
0 |
|
Changes the background music to the original Nintendo GameCube tracks. (remake only) | 86 |
P-Down, D-Up |
2 |
|
Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. The effect is not a boost to Defense, and so overrides piercing attacks. | 29 |
P-Down, D-Up P |
2 |
|
Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks. | 30 |
P-Up, D-Down |
2 |
|
Raises the damage Mario deals by 1, but also raises the damage he takes by 1. | 27 |
P-Up, D-Down P |
2 |
|
Raises the damage Mario's partners deal by 1, but also raises the damage they take by 1. | 28 |
Peekaboo |
2 |
|
Allows Mario to see enemies' HP without using Goombella's Tattle ability. It is also capable of showing the HP of some things which cannot be Tattled (such as the HP of a Shell Shield). | 70 |
Piercing Blow |
1 |
|
Allows Mario to use Piercing Blow, a hammer attack that ignores enemies' defense, for 2 FP.1 | 9 |
Pity Flower |
3 |
|
When Mario takes damage, he occasionally recovers 1 FP. The probability is approximately 33% and is determined for each hit of an attack. | 53 |
Power Bounce |
3 |
|
Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the Action Command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses. | 7 |
Power Jump |
1 |
|
Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. | 1 |
Power Plus |
6 |
|
Increases Mario's attack power by 1. | 22 |
Power Plus P |
6 |
|
Increases Mario's partner's attack power by 1. | 23 |
Power Rush |
1 |
|
When Mario's HP is low, and he's in Danger, his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using Chet Rippo to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99. | 36 |
Power Rush P |
1 |
|
When Mario's partner's HP is low, and they're in Danger, their attack power will go up by 2. | 37 |
Power Smash |
1 |
|
Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. | 8 |
Pretty Lucky |
2 | Enemies will occasionally miss Mario when it's equipped. | 44 | |
Pretty Lucky P |
2 | Enemies will occasionally miss Mario's Partner when it's equipped. | 45 | |
Quake Hammer |
2 |
|
Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP. | 13 |
Quick Change |
7 |
|
Allows Mario or his partner to switch partners in the midst of battle without using up a turn. | 71 |
Refund |
1 |
|
If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped. | 66 |
Return Postage |
7 |
|
Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down). | 63 |
Shrink Stomp |
1 |
|
Allows Mario to use Shrink Stomp, a jump attack that can shrink the enemy, for 2 FP. | 3 |
Simplifier |
1 |
|
Makes Action Commands easier, but reduces the star power gained from them. Also loosens the timing required to guard or superguard. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size. | 73 |
File:Sleep Stomp PMTTYDNS icon.png Sleepy Stomp |
1 |
|
Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to sleep, for 2 FP. | 4 |
Slow Go |
0 |
|
Prevents Mario from moving quickly. | 85 |
Soft Stomp |
1 |
|
Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP. | 5 |
Spike Shield |
3 | Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer Bristles. | 61 | |
Super Appeal |
1 |
|
Gets more star power from the audience when Mario appeals. | 68 |
Super Appeal P |
1 |
|
Gets more star power from the audience when Mario's partner appeals. | 69 |
Timing Tutor |
1 |
|
Teaches the timing for Stylish moves. An exclamation mark will appear over the character's head when the player should press . | 72 |
Tornado Jump |
2 |
|
Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP. | 6 |
Unsimplifier |
1 |
|
Makes Action Commands harder, but increases the star power gained from them. Also restricts the timing required to guard or superguard. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped. | 74 |
W Emblem |
0 |
|
Changes Mario's clothes into Wario's clothes. If combined with the L emblem, it will change Mario's clothes to Waluigi's clothes. | 84 |
Zap Tap |
3 |
|
Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe Mario's belongings if Mario wears this badge. | 62 |
1 - Like other piercing attacks, Iron Clefts are immune to this.
2 - There is a common misconception that the Feeling Fine badges have an effect on Poison Shrooms. In reality, all they do is stop the user from being poisoned. There is a slight chance that the user will not be poisoned or lose half HP, but instead will be fully healed. This is simply a random occurrence; wearing these badges makes no difference. This has been proven by extensive testing.
3 - All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true.
Unobtainable badges
Name of Badge | Icon | BP Needed | Effect/Description |
---|---|---|---|
All or Nothing P | 4 | Hit Action Commands, up ally's Attack. Fail, it goes to 0. | |
FP Drain P | 2 | Drops Mario's ally's Attack by 1 but regain 1 FP per attack. | |
Happy Flower P | 2 | Would have likely allowed Mario's partner to occasionally restore 1 FP. | |
Lucky Day P | 7 | When Mario's ally is attacked, make foes miss more often. | |
Lucky Start P | 2 | Has an identical icon to Lucky Start, but affects Mario's partner. | |
Mega Jump | 3 | Allows Mario to perform a more powerful jump attack that costs 6 FP. | |
Mega Quake | 4 | Allows Mario to perform a more powerful hammer attack that costs 7 FP. | |
Mega Smash | 1 | Allows Mario to perform a more powerful hammer attack that costs 6 FP. | |
Pity Flower P | 3 | When Mario's ally takes damage, occasionally recover 1 FP. | |
Triple Dip | 6 | During battle, become able to use three items in one turn. | |
Triple Dip P | 6 | Would have likely allowed Mario's partner to use up to three items in one turn. | |
Defend Command | 2 | Likely an early version of the Defend command that would have required a badge to use. | |
Defend Command P | 2 | Likely an early version of the Defend command for partners that would have required a badge to use. | |
Super Charge | 2 | Allows Mario to use a move called "Super Charge" for 2 FP. Otherwise identical to Charge, boosting attack power by 2. | |
Super Charge P | 2 | Allows Mario's partner to use a move called "Super Charge" for 2 FP. Otherwise identical to Charge P, boosting attack power by 2. | |
Debug Badge | 1 | The icon is identical to the Zap Tap Badge. When equipped, the game automatically performs the best possible actions relevant to the situation. Examples include superguarding, Perfect Action Commands or Stylish moves, and 100% Run rate. However, this badge fails to work while frozen, asleep or otherwise immobilized. Power Bounce/Multibonk terminates at 9999 bounces. Special moves are unaffected. | |
Unknown | N/A | Possible early Ice Power or Ice Smash. | |
W Emblem (early) | N/A | An earlier version of the W Emblem, only found in the demo. |
Trivia
- The Japanese version is missing the number of obtained/total badges in the pause menu's Badges screen.
- The Official Nintendo Player's Guide states on pages 61 and 108 that Damage Dodge P can be found in Pirate's Grotto, which is only true for the Japanese version of the game.
References
- ^ SwayNC. (April 28, 2022). Paper Mario: The Thousand-Year Door - 100% speedrun in 7:26:40. 2:25:31. YouTube. Accessed September 24, 2023).