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{{italic title}}
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'''''Mario Artist''''' is a series of four games for the [[Nintendo 64DD]] and the spiritual successor of ''[[Mario Paint]]'' released in Japan only. Originally, eight games in total were announced, but half of them were canceled due to the failure of the 64DD.
'''''Mario Artist''''' is a series of four Japan-exclusive games for the [[Nintendo 64DD]], serving as spiritual successors to ''[[Mario Paint]]''. Originally, eight games in total were announced, but half of them were canceled due to the failure of the 64DD.


==Games==
==Games==
===''Mario Artist: Paint Studio''===
{| align=center width=100% class="wikitable"
''[[Mario Artist: Paint Studio]]'' (rel. Dec 11, 1999) is similar to ''[[Mario Paint]]'', but with more features. It was one of only two launch titles for the 64DD. Images could be imported from an [[Wikipedia:RCA connector|RCA]] source using the [[Nintendo 64DD#AV-In Cartridge|{{conjectural|capture cartridge}}]] or a [[Game Boy Camera]]. It also came with a unique four player drawing mode where four players could collaborate to make one drawing together.  
|-
 
!style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title
This game often came bundled with the [[Nintendo 64DD#Mouse|Nintendo 64 Mouse]].
|-
 
!width=15% style="background-color: #e0e0e0;"|Cover and original release
===''Mario Artist: Talent Studio''===
!width=85% style="background-color: #e0e0e0;"|Synopsis
''[[Mario Artist: Talent Studio]]'' (rel. Feb. 23, 2000) allows users to insert pictures from cameras and videos onto 3-dimensional models, and then animate the models. Also, using the Capture Cartridge, which this game was bundled with, movies could be recorded by running a video camera through the Capture Cartridge. Also, the concept of a personal avatar creator app as is seen in today's [[Mii]], is seen in ''Mario Artist: Talent Studio''. Those avatars (called Talents) can be imported into the completely separate 64DD game, ''SimCity 64''. Nintendo designer Yamashita Takayuki attributes his work on Talent Studio as having been foundational to his eventual work on the Mii.
|-
 
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Paint Studio]]''
===''Mario Artist: Communication Kit''===
|-
''[[Mario Artist: Communication Kit]]'' (rel. June 29, 2000) was an accessory to the other ''Mario Artist'' games. It allowed users to connect to Randnet's Net Studio, so users could share their creations in the other ''Mario Artist'' games with others. The RandNet only ran for little over a year.
|[[File:MAPaintStudio.jpg|150x150px]]<span style="font-size:8pt"><br>{{release|Japan|December 11, 1999}}
 
|'''''[[Mario Artist: Paint Studio]]''''' began as a direct sequel to ''[[Mario Paint]]'', and bears many similarities to it. Players could draw original creations, utilize various pre-rendered images, animate frames, create slideshows and interact with a 3D world. It was one of only two launch titles for the [[Nintendo 64DD]]. Images could be imported from an [[Wikipedia:RCA connector|RCA]] source using the [[Nintendo 64DD#AV-In Cartridge|{{conjectural|capture cartridge}}]] or a [[Game Boy Camera]]. It also came with a unique four-player drawing mode where four players could collaborate to make one drawing together.
===''Mario Artist: Polygon Studio''===
|-
''[[Mario Artist: Polygon Studio]]'' (rel. Aug. 29, 2000 in collabration with Nichimen Graphics) allows users to construct and render 3-dimensional polygons, as the name suggests. This was the last Mario Artist game released. The game includes a special mode called '''Sound Bomber''' (サウンド ボンバ- ''Saundo Bonbā''), where the player has to win as many [[microgame]]s as possible, all of them featuring the player's polygon model in some way. This mode is the precursor to the ''[[WarioWare, Inc.|WarioWare]]'' series.
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Talent Studio]]''
|-
|[[File:MATalentStudio.jpg|150x150px]]<span style="font-size:8pt"><br>{{release|Japan|February 23, 2000}}
|'''''[[Mario Artist: Talent Studio]]''''' allows users to insert pictures from cameras and videos onto 3-dimensional models, and then animate the models. Using the Capture Cartridge, which this game was bundled with, movies could be recorded by running a video camera through the Capture Cartridge. This game boasts an in-depth personal avatar creator app; said avatars could be imported as city residents into the Nintendo 64DD title, ''{{wp|SimCity 64}}''.  
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Communication Kit]]''
|-
|[[File:MACommunicationKit.jpg|150x150px]]<span style="font-size:8pt"><br>{{release|Japan|June 29, 2000}}
|'''''[[Mario Artist: Communication Kit]]''''' was an accessory to the other ''Mario Artist'' games. It allowed users to connect to the RandNetDD internet service, so users could share their creations in the other ''Mario Artist'' games with others. The RandNet only ran for little over a year.
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Polygon Studio]]''
|-
|[[File:Mario Artist Polygon Studio.jpg|150x150px]]<span style="font-size:8pt"><br>{{release|Japan|August 29, 2000}}
|'''''[[Mario Artist: Polygon Studio]]''''' allows users to construct and render 3-dimensional polygons, and then explore a 3D world with their creation to unlock more parts. The game includes a mode called "Sound Bomber" (サウンド ボンバ- ''Saundo Bonbā''), where the player has to win as many minigames as possible, all of them featuring the player's polygon model in some way.  
|}


==Canceled games==
==Canceled games==
[[File:08MA.JPG|thumb|right|Possibly unused version of [[Gnat Attack]].{{ref needed}}]]
[[File:Mario-artist-gnat-attack.png|thumb|Unused version of [[Gnat Attack]] from ''Paint Studio''.]]
*''Mario Artist: Game Maker''
*''Mario Artist: Game Maker''
*''Mario Artist: Graphical Message Maker''
*''Mario Artist: Graphical Message Maker''
*''Mario Artist: Sound Maker''
*''Mario Artist: Sound Maker''
*''Mario Artist: Video Jockey Maker''
*''Mario Artist: Video Jockey Maker''
Additionally, ''Mario Artist: Paint Studio'' was originally going to feature a minigame similar to [[Gnat Attack]], but it was removed in the final product.
{{br}}
{{br}}


==References to other games==
==Legacy==
*''[[Super Mario Bros.]]'': The sound effects from this game can be used in Talent Studio.
Though the ''Mario Artist'' series, as well as the Nintendo 64DD as a whole, were seen as a failure, many concepts utilized within were later revisited and worked upon by [[Nintendo]]. Nintendo designer Yamashita Takayuki attributes his work on ''Mario Artist: Talent Studio'', namely its avatar creation tool, as having been foundational to his eventual work on the [[Mii]]s introduced in the [[Nintendo Wii]]. Some of these ideas were also implemented into ''{{wp|Wii Sports}}''. The Sound Bomber mode to ''Mario Artist: Polygon Studio'' is a direct precursor to the ''[[WarioWare (series)|WarioWare]]'' series, inspiring the games and series as a whole. All minigames featured within ''Mario Artist: Polygon Studio'' were implemented into [[Microgame|microgames]] in ''[[WarioWare, Inc.: Mega Microgame$!]]''.  
*''[[Mario Paint]]'': ''Mario Artist: Paint Studio'' has many references to ''Mario Paint'' primarily because both are ''Mario'' painting games. The two man doing sit-up appear after pressing start in the title screen. Also, the [[Undodog]] reappears with same function. The Rocket eraser is also one of the options in the eraser tool.
*''[[Super Mario 64]]'': Artwork from the game is included as character stamps and backgrounds.
*''[[Mario Kart 64]]'': The game also includes artwork from ''Mario Kart 64'' as backgrounds and characters stamps.
*''[[Yoshi's Story]]'': Artwork from this game is also included as character stamps and backgrounds.
 
==References in later games==
*''[[WarioWare, Inc.|WarioWare]]'' series: Sound Bomber mode of ''Polygon Studio'' is the precursor to this series.
*''[[Super Mario Maker]]'': The music which plays in a menu of ''Polygon Studio'' called [ブロツクさくひん] (Block Work) is used for [[Coursebot]], with some slight changes.<ref>https://www.youtube.com/watch?v=psp1PK1yFd4 The music plays from 3:35</ref>


==Gallery==
Mario can unlock an outfit in ''[[Super Mario Odyssey]]'', based on his appearances from the ''Mario Artist'' series and ''Mario Paint''. In ''[[Mario Kart Tour]]'', [[Luigi|Luigi (Painter)]] is partially based on Mario's appearance in this series.
<gallery>
MACommunicationKit.jpg|''Mario Artist: Communication Kit
MAPaintStudio.jpg|''Mario Artist: Paint Studio
MATalentStudio.jpg|''Mario Artist: Talent Studio
MAPaintStudio2.jpg|''Mario Artist: Paint Studio'' with mouse bundle.
MATalentStudio2.jpg|''Mario Artist: Talent Studio'' with cartridge bundle.
Mario Artist Polygon Studio.jpg|''Mario Artist: Polygon Studio
</gallery>


==References==
==Names in other languages==
<references/>
{{foreign names
{{MarioGames}}
|Jap=マリオアーティスト
{{UnreleasedMedia}}
|JapR=Mario Ātisuto
|JapM=Mario Artist
}}


{{Super Mario games}}
{{unreleased media}}
[[Category:Mario Artist series|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Game series]]
[[Category:Game series]]
[[Category:Canceled Games]]
[[Category:Canceled games]]
[[Category:1999 games]]
[[Category:1999 games]]
[[Category:2000 games]]
[[Category:2000 games]]
[[Category:Japan Only Games]]
[[Category:Japan-only games]]
[[Category:Mario Artist]]
[[it:Mario Artist (serie)]]
[[it:Mario Artist]]

Latest revision as of 20:32, January 24, 2024

Mario Artist is a series of four Japan-exclusive games for the Nintendo 64DD, serving as spiritual successors to Mario Paint. Originally, eight games in total were announced, but half of them were canceled due to the failure of the 64DD.

Games[edit]

Title
Cover and original release Synopsis
Mario Artist: Paint Studio
Mario Artist: Paint Studio coverart
Japan December 11, 1999
Mario Artist: Paint Studio began as a direct sequel to Mario Paint, and bears many similarities to it. Players could draw original creations, utilize various pre-rendered images, animate frames, create slideshows and interact with a 3D world. It was one of only two launch titles for the Nintendo 64DD. Images could be imported from an RCA source using the capture cartridge or a Game Boy Camera. It also came with a unique four-player drawing mode where four players could collaborate to make one drawing together.
Mario Artist: Talent Studio
Mario Artist: Talent Studio coverart
Japan February 23, 2000
Mario Artist: Talent Studio allows users to insert pictures from cameras and videos onto 3-dimensional models, and then animate the models. Using the Capture Cartridge, which this game was bundled with, movies could be recorded by running a video camera through the Capture Cartridge. This game boasts an in-depth personal avatar creator app; said avatars could be imported as city residents into the Nintendo 64DD title, SimCity 64.
Mario Artist: Communication Kit
Mario Artist: Communication Kit coverart
Japan June 29, 2000
Mario Artist: Communication Kit was an accessory to the other Mario Artist games. It allowed users to connect to the RandNetDD internet service, so users could share their creations in the other Mario Artist games with others. The RandNet only ran for little over a year.
Mario Artist: Polygon Studio
The front cover of Mario Artist: Polygon Studio
Japan August 29, 2000
Mario Artist: Polygon Studio allows users to construct and render 3-dimensional polygons, and then explore a 3D world with their creation to unlock more parts. The game includes a mode called "Sound Bomber" (サウンド ボンバ- Saundo Bonbā), where the player has to win as many minigames as possible, all of them featuring the player's polygon model in some way.

Canceled games[edit]

The version of Gnat Attack in a pre-release build of Mario Artist: Paint Studio.
Unused version of Gnat Attack from Paint Studio.
  • Mario Artist: Game Maker
  • Mario Artist: Graphical Message Maker
  • Mario Artist: Sound Maker
  • Mario Artist: Video Jockey Maker

Additionally, Mario Artist: Paint Studio was originally going to feature a minigame similar to Gnat Attack, but it was removed in the final product.

Legacy[edit]

Though the Mario Artist series, as well as the Nintendo 64DD as a whole, were seen as a failure, many concepts utilized within were later revisited and worked upon by Nintendo. Nintendo designer Yamashita Takayuki attributes his work on Mario Artist: Talent Studio, namely its avatar creation tool, as having been foundational to his eventual work on the Miis introduced in the Nintendo Wii. Some of these ideas were also implemented into Wii Sports. The Sound Bomber mode to Mario Artist: Polygon Studio is a direct precursor to the WarioWare series, inspiring the games and series as a whole. All minigames featured within Mario Artist: Polygon Studio were implemented into microgames in WarioWare, Inc.: Mega Microgame$!.

Mario can unlock an outfit in Super Mario Odyssey, based on his appearances from the Mario Artist series and Mario Paint. In Mario Kart Tour, Luigi (Painter) is partially based on Mario's appearance in this series.

Names in other languages[edit]

Language Name Meaning
Japanese マリオアーティスト
Mario Ātisuto
Mario Artist