Mario Kart XXL: Difference between revisions

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'''''Mario Kart XXL''''' is a [[Game Boy Advance]] [[tech demo]] created by Denaris Entertainment Software for [[Nintendo]] in 2004.<ref name="denaris">[http://web.archive.org/web/20071008173852/http://www.denarisoftware.de/html/body_history.html History page on Denaris' official website], 2004. Retrieved August 15, 2015.</ref> It demonstrates the Game Boy Advance's ability to render and scale/rotate two different background layers. It was originally created as a non-''Mario'' demo known as ''R3D-Demo'' before being repurposed.<ref>togemet2 (October 15, 2022). [https://forestillusion.com/2022/mario-kart-xxl-tech-demo-apr-17-2004 Mario Kart XXL (Tech Demo) (Apr 17th 2004)]. ''Forest of Illusion''. Retrieved October 15, 2022.</ref>
'''''Mario Kart XXL''''' is a [[Game Boy Advance]] [[tech demo]] created by Denaris Entertainment Software for [[Nintendo]] in 2004.<ref name="denaris">[http://web.archive.org/web/20071008173852/http://www.denarisoftware.de/html/body_history.html History page on Denaris' official website], 2004. Archived from the original on October 8, 2007, 17:38:52 UTC via Wayback Machine. Retrieved August 15, 2015.</ref> It demonstrates the Game Boy Advance's ability to render and scale/rotate two different background layers. It was originally created as a non-''Super Mario'' demo known as ''R3D-Demo'' before being repurposed.<ref>togemet2 (October 15, 2022). [https://web.archive.org/web/20230325215156/https://forestillusion.com/2022/mario-kart-xxl-tech-demo-apr-17-2004 Mario Kart XXL (Tech Demo) (Apr 17th 2004)]. ''Forest of Illusion''. Archived from the original on March 25, 2023, 21:51:56 UTC via Wayback Machine. Retrieved October 15, 2022.</ref>


Despite being a Game Boy Advance demo, the game's cartridge uses a [[Game Boy Color]] cartridge shell.<ref>BlueYoshi-57EML (October 26, 2020). [https://youtu.be/TzQstiUxmPI (Reupload) Mario Kart XXL Nintendo Gameboy Advance Prototype / Demo]. ''YouTube''. Retrieved October 26, 2020.</ref>
Despite being a Game Boy Advance demo, the game's cartridge uses a [[Game Boy Color]] cartridge shell.<ref>BlueYoshi-57EML (October 26, 2020). [https://youtu.be/TzQstiUxmPI (Reupload) Mario Kart XXL Nintendo Gameboy Advance Prototype / Demo]. ''YouTube''. Retrieved October 26, 2020.</ref>
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MarioKartXXL Splash.gif|Splash effect
MarioKartXXL Splash.gif|Splash effect
Mario_XXL_Denaris.png|Logo for Denaris Entertainment Software
Mario_XXL_Denaris.png|Logo for Denaris Entertainment Software
MarioKartXXLCartridge.jpg|A photo of the front of the cartridge and its interior
MarioKartXXLCartridge.jpg|A photo showing the front of the unscrewed cartridge of the game and its interior
MarioXXLCartridge2.jpg|A second photo showing the back of the cartridge and the game running
MarioXXLCartridge2.jpg|A second photo showing the back of the cartridge and the game running on a Game Boy Advance SP
</gallery>
</gallery>


==Trivia==
==Trivia==
*The two music tracks in ''Mario Kart XXL'' are renditions of music tracks from the German-exclusive PlayStation game ''Moorhuhn Kart'', with the title theme being a rendition of the menu theme of ''Moorhuhn Kart'',<ref>World of Longplays (Ferbruary 19, 2019). [https://youtu.be/Cb5gVC34lB4 PSX longplay of ''Moorhuhn Kart'']</ref> and the race theme being a rendition of the "Canyon" theme.<ref>YouTube video featuring the Canyon theme: https://youtu.be/tQewCkiuxa0</ref> Both games were developed (in part) by Denaris Entertainment Software.<ref name="denaris" />
*The two music tracks in ''Mario Kart XXL'' are renditions of music tracks from the German-exclusive PlayStation game ''Moorhuhn Kart'', with the title theme being a rendition of the menu theme of ''Moorhuhn Kart'',<ref>World of Longplays (Ferbruary 19, 2019). [https://youtu.be/Cb5gVC34lB4 PSX longplay of ''Moorhuhn Kart'']</ref> and the race theme being a rendition of the "Canyon" theme.<ref>YouTube video featuring the Canyon theme: https://youtu.be/tQewCkiuxa0</ref> Both games were developed (in part) by Denaris Entertainment Software.<ref name="denaris" />
*The arrow in the menu was pulled directly from the SNES game ''Uniracers'' (''Unirally'' in PAL regions).


==External links==
==External links==
*[https://www.ebay.ie/itm/291595617071 The original eBay auction by steem69].
*[https://www.youtube.com/watch?v=ILJPk8lJtA8 Footage]. Retrieved October 19, 2022.
*[https://www.youtube.com/watch?v=ILJPk8lJtA8 Footage]. Retrieved October 19, 2022.


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{{unreleased media}}
{{unreleased media}}
{{Mario games}}
{{Super Mario games}}
[[Category:Game Boy Advance games]]
[[Category:Game Boy Advance games]]
[[Category:Mario Kart series]]
[[Category:Mario Kart series]]

Latest revision as of 10:19, November 19, 2023

Mario Kart XXL
Title screen of the tech demo Mario Kart XXL
Developer Denaris Entertainment Software
Platform(s) Game Boy Advance
Release date N/A
Genre Racing
Rating(s) Not Rated
Mode(s) Single-player
Media
Game Boy Advance:
Game Pak
Input
Game Boy Advance:

Mario Kart XXL is a Game Boy Advance tech demo created by Denaris Entertainment Software for Nintendo in 2004.[1] It demonstrates the Game Boy Advance's ability to render and scale/rotate two different background layers. It was originally created as a non-Super Mario demo known as R3D-Demo before being repurposed.[2]

Despite being a Game Boy Advance demo, the game's cartridge uses a Game Boy Color cartridge shell.[3]

Content[edit]

Mario Kart XXL (tech demo) being played on an emulator
Screenshot of the demo

Mario Kart XXL consists of a 3-lap trial run on a floating track similar to Peach Circuit, with a layer below the track depicting several beach islands in an ocean resembling Shy Guy Beach. The player plays as Mario, who is rendered in full 3D from an overhead, behind-the-back view. Driving physics are basic: the player can pass through walls, off-road does not slow the kart down, and the Coins present on the track cannot be collected, although Mario can fall out of bounds and into the sea below the track. The camera often zooms in and out automatically, though the player can press R Button to zoom in and L Button to zoom out manually. Transparent windows showing the lower background layer are present near the beginning and closing sections of the track.

XXL's main menu features two options: "Play" and "Demo", the latter of which, as its name indicates, shows an automatic playthrough of the demo when selected that repeats after finishing. Pressing Select Button at any point in either mode returns the player to the main menu.

Media[edit]

Audio.svg Title Screen Theme - The title screen theme.
File infoMedia:MarioKartXXL_TitleScreen.oga
0:30
Audio.svg Main Theme - The main theme.
File infoMedia:MarioKartXXL_MainTheme.oga
0:30
Help:MediaHaving trouble playing?

Gallery[edit]

Trivia[edit]

  • The two music tracks in Mario Kart XXL are renditions of music tracks from the German-exclusive PlayStation game Moorhuhn Kart, with the title theme being a rendition of the menu theme of Moorhuhn Kart,[4] and the race theme being a rendition of the "Canyon" theme.[5] Both games were developed (in part) by Denaris Entertainment Software.[1]
  • The arrow in the menu was pulled directly from the SNES game Uniracers (Unirally in PAL regions).

External links[edit]

References[edit]

  1. ^ a b History page on Denaris' official website, 2004. Archived from the original on October 8, 2007, 17:38:52 UTC via Wayback Machine. Retrieved August 15, 2015.
  2. ^ togemet2 (October 15, 2022). Mario Kart XXL (Tech Demo) (Apr 17th 2004). Forest of Illusion. Archived from the original on March 25, 2023, 21:51:56 UTC via Wayback Machine. Retrieved October 15, 2022.
  3. ^ BlueYoshi-57EML (October 26, 2020). (Reupload) Mario Kart XXL Nintendo Gameboy Advance Prototype / Demo. YouTube. Retrieved October 26, 2020.
  4. ^ World of Longplays (Ferbruary 19, 2019). PSX longplay of Moorhuhn Kart
  5. ^ YouTube video featuring the Canyon theme: https://youtu.be/tQewCkiuxa0