Jar

Revision as of 21:05, December 3, 2018 by LinkTheLefty (talk | contribs) (LinkTheLefty moved page Vase to Jar: Most common name.)
Split-arrows.svg It has been suggested that this page be split into the following: Jar, Pot. (discuss)
This article is about the common object that appears throughout the Mario franchise. For the pipes in other games, see Warp Pipe. For special vases from Yoshi's Story, see Magic Vase. For the enemy from Virtual Boy Wario Land, see Vase (enemy).
"Pot" redirects here. For the power-ups from Wario Land: Super Mario Land 3, see Power Up Pot.
Pot

Jars[1][2][3], also known as pipes[4][5] or vases[6], first appear in Yume Kōjō: Doki Doki Panic and later Super Mario Bros. 2.

History

Super Mario series

Super Mario Bros. 2

In Super Mario Bros. 2, they are the main modes of transportation of Subcon; if a character goes down a jar, they will appear in a small room sometimes containing a key being protected by a Phanto. In some levels throwing a Magic Potion on to a jar will allow the player to warp through the Worlds, acting as the Warp Zones of Super Mario Bros. 2. Magic Potions will not work inside jars though. Cobrats sometimes lurk in the opening of some jars. Certain jars generate endless streams of enemies like Bob-ombs or red Shy Guys unless their entrances are blocked. jars made a small appearance in the Super Smash Bros. Melee course Mushroom Kingdom II, which also took place in Subcon. In Super Mario Advance, some jars also contain Sparks and Spark Chasers.

BS Super Mario USA

Jars also appear in the pseudo-sequel, BS Super Mario USA, and can be used in the same way as Super Mario Bros. 2. In Subspace, jars lead Mario to Wart in order to battle him.

Mario Kart 7

Jars appear as background items throughout the Shy Guy Bazaar course in Mario Kart 7. They maintain their original appearance and coloration from Super Mario Bros. 2. If driven into, they break and some items will fly out, namely Bananas. Some of them can also walk and move around, and they reveal many Cobrats when broken.

Yoshi franchise

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3

Jars of a much different kind later appear in Super Mario World 2: Yoshi's Island, here called pots[7]. These pots are about Yoshi's size, and are often found in castles and reveal contents (usually a key) upon breaking after a fall. One of these pots is even "powered up" by Kamek, forming Roger the Potted Ghost. Pots also make a cameo on Chomps' platforms in Super Mario Advance 3: Yoshi's Island, though they are not there in the original game.

Yoshi's Island DS

Roger the Potted Ghost is referenced in Yoshi's Island DS (which also include Super Mario World 2: Yoshi's Island-style pots) through the Potted Ghost enemy.

Names in other languages

Language Name Meaning
Japanese [8]
Tsubo
Vessel

References

  1. ^ Super Mario Bros. 2 NES instruction booklet, page 25.
  2. ^ Super Mario All-Stars Player's Guide. Page 89.
  3. ^ Super Mario Advance English instruction booklet, page 33.
  4. ^ Super Mario All-Stars Nintendo Player's Guide. Page 87.
  5. ^ Super Mario Advance Prima's Official Strategy Guide, pg. 8
  6. ^ Super Mario Advance English instruction booklet, page 25.
  7. ^ Super Mario World 2: Yoshi's Island Nintendo Player's Guide. Page 51.
  8. ^ Yume Kōjō: Doki Doki Panic instruction booklet, page 34.