List of badges in Paper Mario: The Thousand-Year Door: Difference between revisions

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{{italic title|List of badges in ''Paper Mario: The Thousand-Year Door''}}
{{italic title|List of badges in ''Paper Mario: The Thousand-Year Door''}}
There are a total of 85 [[badge]]s in ''[[Paper Mario: The Thousand-Year Door]]''.
{{rewrite|Second-person writing}}
There are a total of 85 different [[badge]]s in ''[[Paper Mario: The Thousand-Year Door]]'' and 87 in the [[Nintendo Switch]] [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]].


Note: Badges that have a "P" at the end of their names are identical to their non-"P" counterparts, but affect [[Mario]]'s partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more then one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario or his partner 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into [[Waluigi]]'s clothes.
Badges that have a "P" at the end of their names are identical to their non-"P" counterparts, but affect [[Mario]]'s partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario or his partner 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into [[Waluigi]]'s clothes.


{|class= "sortable" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
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!data-sort-type="alphabetical"; width="5%"|Badge
!data-sort-type="alphabetical"; width="5%"|Badge
!data-sort-type="number"; width="1%"|BP Needed
!data-sort-type="number"; width="1%"|BP Needed
!class="unsortable" width="20%"|Found In
!class="unsortable" width="20%"|Location(s)
!class="unsortable" width="25%"|Effect
!class="unsortable" width="25%"|Effect
!data-sort-type="number" width="1%"|Type #
!data-sort-type="number" width="1%"|Type #
|-
|-
|data-sort-value="All or Nothing"|[[File:AllorNothingTTYD.png]]<br>[[All or Nothing]]
|data-sort-value="All or Nothing"|[[File:PMTTYD All or Nothing Badge.png]] [[File:All or Nothing PMTTYDNS icon.png|50px]]<br>[[All or Nothing]]
|4
|4
|[[Palace of Shadow]]; drops from [[Dark Craw]], [[Arantula]]
|
|Mario's jump and hammer attack power will go up by 1 if he successfully executes the action command. If not, the attack will do nothing.
*[[Palace of Shadow]]
*Dropped by [[Dark Craw]]s, [[Arantula]]s
|Mario's jump and hammer attack power will go up by 1 if he successfully executes the [[Action Command]]. If not, the attack will do nothing.
|24
|24
|-
|-
|data-sort-value="Attack FX B"|[[File:Attackfxb.gif]]<br>[[Attack FX B (Paper Mario: The Thousand-Year Door)|Attack FX B]]
|data-sort-value="Attack FX B"|[[File:Attack FX B TTYD.png]] [[File:Attack FX B PMTTYDNS icon.png|50px]]<br>[[Attack FX B (Paper Mario: The Thousand-Year Door)|Attack FX B]]
|0
|0
|Hidden chest in [[Hooktail|Hooktail's]] room (use [[Flurrie]]) after selecting ???/Elusive Badge trouble
|
*Hidden chest in [[Hooktail]]'s room (use [[Flurrie]]) after selecting the [[Elusive badge!]] trouble (not treated as a badge until it is taken to [[Ms. Mowz]])
|Changes the sound effects of Mario's attacks to a mouse squeak.
|Changes the sound effects of Mario's attacks to a mouse squeak.
|80
|80
|-
|-
|data-sort-value="Attack FX G"|[[File:Attackfxg.gif]]<br>[[Attack FX G]]
|data-sort-value="Attack FX G"|[[File:Attack FX G.png]] [[File:Attack FX G PMTTYDNS icon.png|50px]]<br>[[Attack FX G]]
|0
|0
|[[Charlieton]] (120 coins)
|
|Changes the sound effects of Mario's attacks to a giggle.
*[[Charlieton]] (120 coins, original) / [[Hooktail Castle]] (remake)
|Changes the sound effects of Mario's attacks to a feminine giggle (original) or a frog croak (remake). In the remake, when used against [[Hooktail]], it lowers her attack and defense by 1 each per sound made (maximum of 4 times).
|81
|81
|-
|-
|data-sort-value="Attack FX P"|[[File:Attackfxp.gif]]<br>[[Attack FX P]]
|data-sort-value="Attack FX P"|[[File:Attack FX P.png]] [[File:Attack FX P PMTTYDNS icon.png|50px]]<br>[[Attack FX P]]
|0
|0
|[[Lovely Howz of Badges]] (100 coins after Chapter 6)
|
|Changes the sound effects of Mario's attacks to Bowser roaring.
*[[Lovely Howz of Badges]] (100 coins after Chapter 6, original) / Charlieton (144 coins, remake)
|Changes the sound effects of Mario's attacks to Bowser roaring (original) or a feminine giggle (remake).
|82
|82
|-
|-
|data-sort-value="Attack FX R"|[[File:Attackfxr.gif]]<br>[[Attack FX R]]
|data-sort-value="Attack FX R"|[[File:Attack FX R.png]] [[File:Attack FX R PMTTYDNS icon.png|50px]]<br>[[Attack FX R]]
|0
|0
|[[Hooktail Castle]]
|
|Changes the sound effects of Mario's attacks to crickets. Used against [[Hooktail]], it lowers her attack and defense by 1 each per cricket sound made (max 4 times).
*Hooktail Castle (original) / Lovely Howz of Badges (100 coins after Chapter 6, remake)
|Changes the sound effects of Mario's attacks to a cricket chirp (original) or Bowser roaring (remake). In the original version, when used against Hooktail, it lowers her attack and defense by 1 each per sound made (maximum of 4 times).
|78
|78
|-
|-
|data-sort-value="Attack FX Y"|[[File:Attackfxy.gif]]<br>[[Attack FX Y]]
|data-sort-value="Attack FX Y"|[[File:Attack FX Y.png]] [[File:Attack FX Y PMTTYDNS icon.png|50px]]<br>[[Attack FX Y]]
|0
|0
|Dazzle (1 Star Piece)
|
*[[Dazzle]] (1 Star Piece)
|Changes the sound effects of Mario's attacks to a dull bell.
|Changes the sound effects of Mario's attacks to a dull bell.
|79
|79
|-
|-
|data-sort-value="Bump Attack"|[[File:Bumpattack.gif]]<br>[[Bump Attack]]
|data-sort-value="Bump Attack"|[[File:Bump Attack.png]] [[File:Bump Attack PMTTYDNS icon.png|50px]]<br>[[Bump Attack]]
|5
|5
|[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] (Lvl 80)
|
*[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] (Floor 80)
|Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in the Glitz Pit and the Pit of 100 Trials.
|Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in the Glitz Pit and the Pit of 100 Trials.
|77
|77
|-
|-
|data-sort-value="Charge"|[[File:Charge.gif]]<br>[[Charge (badge)|Charge]]
|data-sort-value="Charge"|[[File:Charge TTYD.png]] [[File:Charge PMTTYDNS icon.png|50px]]<br>[[Charge (badge)|Charge]]
|1
|1
|[[The Great Tree]]; drops from [[Hyper Goomba]], [[Hyper Paragoomba]], [[Hyper Cleft]]
|
*[[The Great Tree]]
*Dropped by [[Hyper Goomba]]s, [[Hyper Paragoomba]]s, [[Hyper Cleft]]s
|Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1.
|Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1.
|15
|15
|-
|-
|data-sort-value="Charge"|[[File:Chargep.gif]]<br>[[Charge P]]
|data-sort-value="Charge"|[[File:Charge P.png]] [[File:Charge P B PMTTYDNS icon.png|50px]]<br>[[Charge P]]
|1
|1
|[[Glitz Pit]] storage room; drops from [[Hyper Spiky Goomba]], [[Hyper Cleft]]
|
*[[Glitz Pit]] storage room
*Dropped by [[Hyper Spiky Goomba]]s, [[Hyper Cleft]]s
|Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1.
|Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1.
|16
|16
|-
|-
|data-sort-value="Chill Out"|[[File:Chillout.gif]]<br>[[Chill Out (badge)|Chill Out]]
|data-sort-value="Chill Out"|[[File:Chill Out TTYD.png]] [[File:Chill Out PMTTYDNS icon.png|50px]]<br>[[Chill Out (badge)|Chill Out]]
|1
|1
|Dazzle (2 Star Pieces)
|
*Dazzle (2 Star Pieces)
|Prevents enemies from making First Strikes.
|Prevents enemies from making First Strikes.
|75
|75
|-
|-
|data-sort-value="Close Call"|[[File:Closecall.gif]]<br>[[Close Call (badge)|Close Call]]
|data-sort-value="Close Call"|[[File:Close Call TTYD.png]] [[File:Close Call PMTTYDNS icon.png|50px]]<br>[[Close Call (badge)|Close Call]]
|1
|1
|[[Petal Meadows]], Lovely Howz of Badges (100 coins after Chapter 1), steal{{footnote|main|3}} from all [[Goomba]] types and [[Koopatrol]]s
|
|When Mario is in Danger (5 or less HP), enemies will occasionally miss when attacking.
*[[Petal Meadows]]
*Lovely Howz of Badges (100 coins after Chapter 1)
*Steal{{footnote|main|3}} from all [[Goomba]] types, [[Koopatrol]]s
|When Mario is in [[Danger]] (5 or less HP), enemies will occasionally miss when attacking.
|42
|42
|-
|-
|data-sort-value="Close Call P"|[[File:Closecallp.gif]]<br>[[Close Call P]]
|data-sort-value="Close Call P"|[[File:Close Call P.png]] [[File:Close Call P PMTTYDNS icon.png|50px]]<br>[[Close Call P]]
|1
|1
|[[Riverside Station]], Lovely Howz of Badges (100 coins after Chapter 1)); can be stolen from all [[Goomba]] types and [[Koopatrol]]s
|
|When Mario's partner has low HP and is in Danger, enemies will occasionally miss when attacking.
*[[Riverside Station]]
*Lovely Howz of Badges (100 coins after Chapter 1)
*Steal from all [[Goomba]] types, [[Koopatrol]]s
|When Mario's partner is in [[Danger]] (5 or less HP), enemies will occasionally miss when attacking.
|43
|43
|-
|-
|data-sort-value="Damage Dodge"|[[File:Damagedodge.gif]]<br>[[Damage Dodge]]
|data-sort-value="Damage Dodge"|[[File:Damage Dodge.png]] [[File:Damage Dodge PMTTYDNS icon.png|50px]]<br>[[Damage Dodge]]
|2
|2
|Rogueport Sewers, Lovely Howz of Badges (150 coins after Chapter 4); can be stolen from [[Red Chomp]]s; drops from [[Bob-omb]], [[Bulky Bob-omb]]
|
*Rogueport Underground
*Lovely Howz of Badges (150 coins after Chapter 4)
*Steal from [[Red Chomp]]s
*Dropped by [[Bob-omb]]s, [[Bulky Bob-omb]]s
|Increases the amount of damage blocked by Mario's [[Guard]] by 1.
|Increases the amount of damage blocked by Mario's [[Guard]] by 1.
|31
|31
|-
|-
|data-sort-value="Damage Dodge P"|[[File:Damagedodgep.gif]]<br>[[Damage Dodge P]]
|data-sort-value="Damage Dodge P"|[[File:Damage Dodge P.png]] [[File:Damage Dodge P PMTTYDNS icon.png|50px]]<br>[[Damage Dodge P]]
|2
|2
|The Great Tree (in room between [[Jabbi]] rooms, use [[Koops]] to reveal a block to jump on to reveal badge), Lovely Howz of Badges (150 coins after Chapter 5); can be stolen from [[Red Chomp]]s; drops from [[Bob-omb]], [[Bulky Bob-omb]]
|
*The Great Tree (in room between [[Jabbi]] rooms, use [[Koops]] to reveal a block to jump on to reveal badge)
*Lovely Howz of Badges (150 coins after Chapter 5)
*[[Pirate's Grotto]] (sail behind waterfall){{hover|'''*'''|Japanese version only}}
*Steal from [[Red Chomp]]s
*Dropped by [[Bob-omb]]s, [[Bulky Bob-omb]]s
|Increases the amount of damage blocked by the [[Guard]] of Mario's partner by 1.
|Increases the amount of damage blocked by the [[Guard]] of Mario's partner by 1.
|32
|32
|-
|-
|data-sort-value="Defend Plus"|[[File:Defendplus.gif]]<br>[[Defend Plus]]
|data-sort-value="Defend Plus"|[[File:Defend Plus.png]] [[File:Defend Plus PMTTYDNS icon.png|50px]]<br>[[Defend Plus]]
|5
|5
|[[Twilight Town]], Rogueport Sewers; can be stolen from [[Chain Chomp]]s, [[Bob-ulk]]s.
|
*[[Twilight Town]]
*Rogueport Underground
*Steal from [[Chain Chomp]]s, [[Bob-ulk]]s
|Increases Mario's defense by 1.
|Increases Mario's defense by 1.
|33
|33
|-
|-
|data-sort-value="Defend Plus P"|[[File:Defendplusp.gif]]<br>[[Defend Plus P]]
|data-sort-value="Defend Plus P"|[[File:Defend Plus P.png]] [[File:Defend Plus P PMTTYDNS icon.png|50px]]<br>[[Defend Plus P]]
|5
|5
|Rogueport Sewers, [[Keelhaul Key]] (sail behind waterfall); can be stolen from [[Chain Chomp]]s, [[Bob-ulk]]s.
|
*Rogueport Underground
*[[Pirate's Grotto]] (sail behind waterfall){{hover|'''*'''|International version only}}
*Steal from [[Chain Chomp]]s, [[Bob-ulk]]s
|Increases the defense of Mario's partner by 1.
|Increases the defense of Mario's partner by 1.
|34  
|34  
|-
|-
|data-sort-value="Double Dip"|[[File:Doubledip.gif]]<br>[[Double Dip]]
|data-sort-value="Double Dip"|[[File:Double Dip.png]] [[File:Double Dip PMTTYDNS icon.png|50px]]<br>[[Double Dip]]
|3
|3
|Rogueport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60)
|
|Allows Mario to use Double Dip for 4 FP to use two items in one turn. <br/>Note: Wearing both Double Dip badges allows Mario to use Triple Dip for 8 FP.
*Rogueport (use Boat Panel behind Trouble Center)
*Pit of 100 Trials (Floor 60)
|Allows Mario to use Double Dip for 4 FP to use two items in one turn. Wearing both Double Dip badges also allows Mario to use Triple Dip for 8 FP to use three items in one turn.
|17
|17
|-
|-
|data-sort-value="Double Dip P"|[[File:Doubledipp.gif]]<br>[[Double Dip P]]
|data-sort-value="Double Dip P"|[[File:Double Dip P.png]] [[File:Double Dip P PMTTYDNS icon.png|50px]]<br>[[Double Dip P]]
|3
|3
|[[Fahr Outpost]] (invisible block in first area), Pit of 100 Trials (Lvl 70)
|
|Allows Mario's partner to use 2 items in one turn for 4 FP.
*[[Fahr Outpost]] (hidden block in first area)
*Pit of 100 Trials (Floor 70)
|Allows Mario's partner to use Double Dip P for 4 FP to use two items in one turn. Wearing both Double Dip P badges also allows Mario's partner to use Triple Dip P for 8 FP to use three items in one turn.
|18
|18
|-
|-
|data-sort-value="Double Pain"|[[File:Doublepain.gif]]<br>[[Double Pain]]
|data-sort-value="Double Pain"|[[File:Double Pain.png]] [[File:Double Pain PMTTYDNS icon.png|50px]]<br>[[Double Pain]]
|0
|0
|Charlieton (36 coins)
|
*Charlieton (36 coins)
|Doubles the damage Mario takes.
|Doubles the damage Mario takes.
|35
|35
|-
|-
|data-sort-value="Feeling Fine"|[[File:Feelingfine.gif]]<br>[[Feeling Fine]]
|data-sort-value="Feeling Fine"|[[File:Feeling Fine.png]] [[File:Feeling Fine PMTTYDNS icon.png|50px]]<br>[[Feeling Fine]]
|4
|4
|[[X-Naut Fortress]] (find Cog and use crane)
|
*[[X-Naut Fortress]] (find Cog and use crane)
|Protects Mario from almost all status ailments (not just the [[Poison (status effect)|poisoning]] and [[Dizzy|dizziness]] ailments, as the description states).{{footnote|main|2}}
|Protects Mario from almost all status ailments (not just the [[Poison (status effect)|poisoning]] and [[Dizzy|dizziness]] ailments, as the description states).{{footnote|main|2}}
|64
|64
|-
|-
|data-sort-value="Feeling Fine P"|[[File:Feelingfinep.gif]]<br>[[Feeling Fine P]]
|data-sort-value="Feeling Fine P"|[[File:Feeling Fine P.png]] [[File:Feeling Fine P PMTTYDNS icon.png|50px]]<br>[[Feeling Fine P]]
|4
|4
|X-Naut Fortress (find Cog and use crane)
|
*X-Naut Fortress (find Cog and use crane)
|Protects Mario's partner from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).{{footnote|main|2}}
|Protects Mario's partner from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).{{footnote|main|2}}
|65
|65
|-
|-
|data-sort-value="Fire Drive"|[[File:Firedrive.gif]]<br>[[Fire Drive]]
|data-sort-value="Fire Drive"|[[File:Fire Drive.png]] [[File:Fire Drive PMTTYDNS icon.png|50px]]<br>[[Fire Drive]]
|3
|3
|Pit of 100 Trials (Lvl 20), Lovely Howz of Badges (100 coins after Chapter 5); drops from [[Koopatrol]] and all [[Ember]]s/[[Lava Bubble|Bubbles]]
|
|Allows Mario to use Fire Drive, a hammer attack that damages and [[burn]]s all ground and low-hovering enemies, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. As a fire attack, it will heal fiery enemies.
*Pit of 100 Trials (Floor 20)
*Lovely Howz of Badges (100 coins after Chapter 5)
*Dropped by [[Koopatrol]]s, all [[Ember]]/[[Lava Bubble|Bubble]] types
|Allows Mario to use Fire Drive, a hammer attack that damages and [[burn]]s all ground and low-hovering enemies, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. Due to being a fire attack, it will heal fiery enemies.
|14
|14
|-
|-
|data-sort-value="First Attack"|[[File:Firstattack.gif]]<br>[[First Attack]]
|data-sort-value="First Attack"|[[File:First Attack.png]] [[File:First Attack PMTTYDNS icon.png|50px]]<br>[[First Attack]]
|1
|1 <small>(original)</small> <br> 0 <small>(remake)</small>
|Lovely Howz of Badges (100 coins after Chapter 2)
|
*Lovely Howz of Badges (100 coins after Chapter 2)
|If Mario gets a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Does not work in the Glitz Pit and the Pit of 100 Trials.
|If Mario gets a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Does not work in the Glitz Pit and the Pit of 100 Trials.
|76
|76
|-
|-
|data-sort-value="Flower Finder"|[[File:Flowerfinder.gif]]<br>[[Flower Finder]]
|data-sort-value="Flower Finder"|[[File:Flower Finder.png]] [[File:Flower Finder PMTTYDNS icon.png|50px]]<br>[[Flower Finder]]
|3
|3
|Dazzle (6 Star Pieces); drops from [[X-Naut PhD]]
|
*Dazzle (6 Star Pieces)
*Dropped by [[X-Naut PhD]]s
|The player will win more flowers than usual after winning battles.
|The player will win more flowers than usual after winning battles.
|58
|58
|-
|-
|data-sort-value="Flower Saver"|[[File:Flowersaver.gif]]<br>[[Flower Saver]]
|data-sort-value="Flower Saver"|[[File:Flower Saver.png]] [[File:Flower Saver PMTTYDNS icon.png|50px]]<br>[[Flower Saver]]
|4
|4
|[[Creepy Steeple]] (Under Star Statue in the main room, use Flurrie to uncover the area behind the spring.), Dazzle (10 Star Pieces); drops from [[Crazee Dayzee]], [[Amazy Dayzee]]
|
*[[Creepy Steeple]] (under Star Statue in the main room, use Flurrie to uncover the area behind the spring)
*Dazzle (10 Star Pieces)
*Dropped by [[Crazee Dayzee]]s, [[Amazy Dayzee]]s
|All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP.
|All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP.
|51
|51
|-
|-
|data-sort-value="Flower Saver P"|[[File:Flowersaverp.gif]]<br>[[Flower Saver P]]
|data-sort-value="Flower Saver P"|[[File:Flower Saver P.png]] [[File:Flower Saver P PMTTYDNS icon.png|50px]]<br>[[Flower Saver P]]
|4
|4
|Rogueport Sewers, Dazzle (10 Star Pieces); drops from [[Crazee Dayzee]], [[Amazy Dayzee]]
|
*Rogueport Underground
*Dazzle (10 Star Pieces)
*Dropped by [[Crazee Dayzee]]s, [[Amazy Dayzee]]s
|All of Mario's partners' abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP.
|All of Mario's partners' abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP.
|52
|52
|-
|-
|data-sort-value="FP Drain"|[[File:Fpdrain.gif]]<br>[[FP Drain]]
|data-sort-value="FP Drain"|[[File:FP Drain.png]] [[File:FP Drain PMTTYDNS icon.png|50px]]<br>[[FP Drain]]
|1
|1
|Lovely Howz of Badges (100 coins); drops from [[Flower Fuzzy]], [[Dark Puff]]
|
*Lovely Howz of Badges (100 coins)
*Dropped by [[Flower Fuzzy|Flower Fuzzies]], [[Dark Puff]]s
|Reduces Mario's attack power by 1, but he regains 1 FP every time he hits an enemy.
|Reduces Mario's attack power by 1, but he regains 1 FP every time he hits an enemy.
|56
|56
|-
|-
|data-sort-value="FP Plus"|[[File:Fpplus.gif]]<br>[[FP Plus]]
|data-sort-value="FP Plus"|[[File:FP Plus.png]] [[File:FP Plus PMTTYDNS icon.png|50px]]<br>[[FP Plus]]
|3
|3
|Outside Great Tree, Rogueport Sewers, [[Pianta Parlor]] (100 Piantas after getting Special Card); drops from [[Poison Pokey]], [[Pale Piranha]], [[Putrid Piranha]], [[X-Naut]]
|
|Increases Mario's maximum FP by 5 as long as it's equipped.
*Outside the Great Tree
*Rogueport Underground
*[[Pianta Parlor]] (100 Piantas (150 in the remake) after getting the Special Card)
*Dropped by [[Poison Pokey|Poison Pokeys]], [[Piranha Plant#Paper Mario: The Thousand-Year Door|Pale Piranha]]s, [[Putrid Piranha]]s, [[X-Naut]]s
|Increases Mario's maximum FP by 5 while equipped.
|21
|21
|-
|-
|data-sort-value="Hammer Throw"|[[File:Hammerthrow.gif]]<br>[[Hammer Throw (badge)|Hammer Throw]]
|data-sort-value="Gold Medal"|[[File:Gold Medal PMTTYDNS icon.png|50px]]<br>[[Gold Medal (Paper Mario: The Thousand-Year Door for Nintendo Switch)|Gold Medal]]
|0
|
*Rogueport (reward for collecting all tattles, badges, and recipes in the Journal, remake only)
|Makes Mario look shiny and golden.
|87
|-
|data-sort-value="Hammer Throw"|[[File:Hammer Throw TTYD.png]] [[File:Hammer Throw PMTTYDNS icon.png|50px]]<br>[[Hammer Throw (badge)|Hammer Throw]]
|1
|1
|[[Twilight Trail]], Pianta Parlor (50 Piantas after getting Gold Card); drops from [[Hammer Bro]], all [[Swoop]]ers
|
|Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP.
*[[Twilight Trail]]
*Pianta Parlor (50 Piantas (120 in the remake) after getting Gold Card)
*Dropped by [[Hammer Bro]]s, all [[Swoop]]er types
|Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. In the remake, it also ignores defense.
|10
|10
|-
|-
|data-sort-value="Hammerman"|[[File:Hammerman.gif]]<br>[[Hammerman]]
|data-sort-value="Hammerman"|[[File:Hammerman.png]] [[File:Hammerman PMTTYDNS icon.png|50px]]<br>[[Hammerman]]
|2
|2
|Charlieton (180 coins); drops from [[Dark Bristle]], [[Wizzerd]]
|
*Charlieton (180 coins)
*Dropped by [[Dark Bristle]]s, [[Wizzerd]]s
|Boosts the power of all Mario's hammer attacks by 1, but disables Mario's ability to jump in battle.
|Boosts the power of all Mario's hammer attacks by 1, but disables Mario's ability to jump in battle.
|26
|26
|-
|-
|data-sort-value="Happy Flower"|[[File:Happyflower.gif]]<br>[[Happy Flower (badge)|Happy Flower]]
|data-sort-value="Happy Flower"|[[File:Happy Flower TTYD.png]] [[File:Happy Flower PMTTYDNS icon.png|50px]]<br>[[Happy Flower (badge)|Happy Flower]]
|2
|2
|Lovely Howz of Badges (150 coins), Dazzle (4 Star Pieces); drops from [[Koopa Troopa]], [[Paratroopa]], all [[Crazee Dayzee|Dayzees]]
|
*Lovely Howz of Badges (150 coins)
*Dazzle (4 Star Pieces)
*Dropped by [[Koopa Troopa]]s, [[Koopa Paratroopa|Paratroopa]]s, all [[Crazee Dayzee|Dayzee]] types
|Slowly and automatically regain FP in battle.
|Slowly and automatically regain FP in battle.
|50
|50
|-
|-
|data-sort-value="Happy Heart"|[[File:Happyheart.gif]]<br>[[Happy Heart]]
|data-sort-value="Happy Heart"|[[File:Happy Heart.png]] [[File:Happy Heart PMTTYDNS icon.png|50px]]<br>[[Happy Heart]]
|2
|2
|Petal Meadows, Dazzle (4 Star Pieces); can be stolen from [[Koopa Troopa]], [[Shady Koopa]], [[Dark Koopa]]
|
*Petal Meadows
*Dazzle (4 Star Pieces)
*Steal from [[Koopa Troopa]]s, [[Shady Koopa]]s, [[Dark Koopa]]s
|Slowly and automatically regains Mario's HP in battle.
|Slowly and automatically regains Mario's HP in battle.
|48
|48
|-
|-
|data-sort-value="Happy Heart P"|[[File:Happyheartp.gif]]<br>[[Happy Heart P]]
|data-sort-value="Happy Heart P"|[[File:Happy Heart P.png]] [[File:Happy Heart P PMTTYDNS icon.png|50px]]<br>[[Happy Heart P]]
|2
|2
|Rogueport Sewers, Dazzle (4 star pieces); can be stolen from [[Paratroopa]], [[Shady Paratroopa]]
|
*Rogueport Underground
*Dazzle (4 Star Pieces)
*Steal from [[Koopa Paratroopa|Paratroopa]]s, [[Shady Paratroopa]]s
|Slowly and automatically regains Mario's partner's HP in battle.
|Slowly and automatically regains Mario's partner's HP in battle.
|49
|49
|-
|-
|data-sort-value="Head Rattle"|[[File:Headrattle.gif]]<br>[[Head Rattle]]
|data-sort-value="Head Rattle"|[[File:Head Rattle.png]] [[File:Head Rattle PMTTYDNS icon.png|50px]]<br>[[Head Rattle]]
|1
|1
|Keelhaul Key, Lovely Howz of Badges (100 coins after Chapter 4); drops from [[Fuzzy]], [[Ruff Puff]], [[Bob-omb]]
|
*Keelhaul Key
*Lovely Howz of Badges (100 coins after Chapter 4)
*Dropped by [[Fuzzy|Fuzzies]], [[Ruff Puff]]s, [[Bob-omb]]s
|Allows Mario to use Head Rattle, a hammer attack that [[confused|confuses]] the target, for 2 FP.
|Allows Mario to use Head Rattle, a hammer attack that [[confused|confuses]] the target, for 2 FP.
|11
|11
|-
|-
|data-sort-value="Heart Finder"|[[File:Heartfinder.gif]]<br>[[Heart Finder]]
|data-sort-value="Heart Finder"|[[File:Heart Finder.png]] [[File:Heart Finder PMTTYDNS icon.png|50px]]<br>[[Heart Finder]]
|3
|3
|Dazzle (6 Star Pieces); drops from [[Shady Koopa]], [[Elite X-Naut]]
|
*Dazzle (6 Star Pieces)
*Dropped by [[Shady Koopa]]s, [[Elite X-Naut]]s
|The player will win more hearts than usual after winning battles.
|The player will win more hearts than usual after winning battles.
|57
|57
|-
|-
|data-sort-value="HP Drain"|[[File:Hpdrain.gif]]<br>[[HP Drain (badge)|HP Drain]]
|data-sort-value="HP Drain"|[[File:HP Drain TTYD.png]] [[File:HP Drain badge PMTTYDNS icon.png|50px]]<br>[[HP Drain (badge)|HP Drain]]
|1
|1
|Rogueport (use boat panel in harbor); drops from [[Fuzzy]], [[Green Fuzzy]], [[Swoop]]er
|
*Rogueport (use boat panel in harbor)
*Dropped by [[Fuzzy|Fuzzies]], [[Green Fuzzy|Green Fuzzies]], [[Swoop]]ers
|Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy.
|Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy.
|54
|54
|-
|-
|data-sort-value="HP Drain P"|[[File:Hpdrainp.gif]]<br>[[HP Drain P]]
|data-sort-value="HP Drain P"|[[File:HP Drain P.png]] [[File:HP Drain P PMTTYDNS icon.png|50px]]<br>[[HP Drain P]]
|1
|1
|[[Poshley Heights]] (in Goldbob's house in secret area accessed using Paper mode.); drops from [[Swoop]]er, [[Swoopula]]
|
*[[Poshley Heights]] (in Goldbob's house in secret room accessed using Paper Mode)
*Dropped by [[Swoop]]ers, [[Swoopula]]s
|Reduces Mario's partner's attack power by 1, but they regain 1 HP every time they hit an enemy.
|Reduces Mario's partner's attack power by 1, but they regain 1 HP every time they hit an enemy.
|55
|55
|-
|-
|data-sort-value="HP Plus"|[[File:PMTTYD Badge HPplus.png]]<br>[[HP Plus (badge)|HP Plus]]
|data-sort-value="HP Plus"|[[File:HP Plus TTYD.png]] [[File:HP Plus PMTTYDNS icon.png|50px]]<br>[[HP Plus (badge)|HP Plus]]
|3
|3
|Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 Piantas after getting Special Card); can be stolen from all [[Gloomba]]s, [[Dark Paratroopa]], [[X-Naut]]; drops from [[Dull Bones]], [[Dry Bones]]
|
|Increases Mario's maximum HP by 5 as long as it's equipped.
*Hooktail Castle (use Koops under bridge)
*Riverside Station (use Tube Mode to roll under first step outside)
*Pianta Parlor (100 Piantas (150 in the remake) after getting Special Card)
*Steal from all [[Gloomba]] types, [[Dark Paratroopa]]s, [[X-Naut]]s
*Dropped by [[Dull Bones]], [[Dry Bones]]
|Increases Mario's maximum HP by 5 while equipped.
|19
|19
|-
|-
|data-sort-value="HP Plus P"|[[File:Hpplusp.gif]]<br>[[HP Plus P]]
|data-sort-value="HP Plus P"|[[File:HP Plus P.png]] [[File:HP Plus P PMTTYDNS icon.png|50px]]<br>[[HP Plus P]]
|6
|6
|Glitz Pit storage room, Fahr Outpost, Pianta Parlor (200 Piantas after getting Silver Card); can be stolen from all [[Gloomba]]s, [[Dark Paratroopa]], [[Magikoopa]]
|
|Increases the maximum HP of all Mario's partners by 5 as long as it's equipped.
*Glitz Pit storage room
*Fahr Outpost
*Pianta Parlor (200 Piantas (160 in the remake) after getting Silver Card)
*Steal from all [[Gloomba]] types, [[Dark Paratroopa]]s, [[Magikoopa]]s
|Increases the maximum HP of all Mario's partners by 5 while equipped.
|20
|20
|-
|-
|data-sort-value="Ice Power"|[[File:Icepower.gif]]<br>[[Ice Power]]
|data-sort-value="Ice Power"|[[File:Ice Power.png]] [[File:Ice Power PMTTYDNS icon.png|50px]]<br>[[Ice Power]]
|1
|1
|Keelhaul Key (use Paper Mode on bridge)
|
*Keelhaul Key (use Paper Mode on bridge)
|Allows Mario to safely jump on fire enemies. Also increases Mario's attack and defense versus fire enemies and fire attacks respectively by 1.
|Allows Mario to safely jump on fire enemies. Also increases Mario's attack and defense versus fire enemies and fire attacks respectively by 1.
|60
|60
|-
|-
|data-sort-value="Ice Smash"|[[File:Icesmash.gif]]<br>[[Ice Smash]]
|data-sort-value="Ice Smash"|[[File:Ice Smash.png]] [[File:Ice Smash PMTTYDNS icon.png|50px]]<br>[[Ice Smash]]
|1
|1
|Creepy Steeple (in secret room, use Tube Mode near the opening door), Lovely Howz of Badges (75 coins after Chapter 3); drops from [[Para-Beetle|Parabuzzy]], [[Frost Piranha]], [[Ice Puff]], [[Poison Puff]]
|
*Creepy Steeple (in secret room, use Tube Mode near the opening door)
*Lovely Howz of Badges (75 coins after Chapter 3)
*Dropped by [[Para-Beetle|Parabuzzies]], [[Frost Piranha]]s, [[Ice Puff]]s, [[Poison Puff]]s
|Allows Mario to use Ice Smash, a hammer attack that [[frozen|freezes]] the target, for 3 FP.
|Allows Mario to use Ice Smash, a hammer attack that [[frozen|freezes]] the target, for 3 FP.
|12
|12
|-
|-
|data-sort-value="Item Hog"|[[File:Itemhog.gif]]<br>[[Item Hog]]
|data-sort-value="Item Hog"|[[File:Item Hog.png]] [[File:Item Hog PMTTYDNS icon.png|50px]]<br>[[Item Hog]]
|3
|3
|Dazzle (5 star pieces); drops from [[Dark Koopatrol]], [[Dull Bones]], [[Dry Bones]]
|
*Dazzle (5 Star Pieces)
*Dropped by [[Dark Koopatrol]]s, [[Dull Bones]], [[Dry Bones]]
|Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously.
|Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously.
|59
|59
|-
|-
|data-sort-value="Jumpman"|[[File:Jumpman.gif]]<br>[[Jumpman (badge)|Jumpman]]
|data-sort-value="Jumpman"|[[File:Jumpman TTYD.png]] [[File:Jumpman PMTTYDNS icon.png|50px]]<br>[[Jumpman (badge)|Jumpman]]
|2
|2
|Charlieton (180 coins); drops from [[Poison Puff]], [[Wizzerd]]
|
*Charlieton (180 coins)
*Dropped by [[Poison Puff]]s, [[Wizzerd]]s
|Boosts the power of all Mario's jump attacks by 1, but disables Mario's ability to hammer in battle.
|Boosts the power of all Mario's jump attacks by 1, but disables Mario's ability to hammer in battle.
|25
|25
|-
|-
|data-sort-value="L Emblem"|[[File:Lemblem.gif]]<br>[[L Emblem]]
|data-sort-value="L Emblem"|[[File:L Emblem.png]] [[File:L Emblem PMTTYDNS icon.png|50px]]<br>[[L Emblem]]
|0
|0
|[[Poshley Sanctum]] (left of Garnet Star, use Spring Jump)
|
|Changes Mario's clothes into [[Luigi]]'s clothes. If combined with the W Emblem, it will change Mario's clothes to [[Waluigi]]'s clothes.
*[[Poshley Sanctum]] (left of Garnet Star, use Spring Jump)
|Changes Mario's clothes into [[Luigi]]'s clothes. If combined with W Emblem, it will change Mario's clothes to [[Waluigi]]'s clothes.
|83
|83
|-
|-
|data-sort-value="Last Stand"|[[File:Laststand.gif]]<br>[[Last Stand]]
|data-sort-value="Last Stand"|[[File:Last Stand.png]] [[File:Last Stand PMTTYDNS icon.png|50px]]<br>[[Last Stand]]
|1
|1
|Glitz Pit hallway, Lovely Howz of Badges (50 coins); can be stolen from all [[Hyper Goomba]]s, [[Green Fuzzy]]
|
|When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
*Glitz Pit hallway
*Lovely Howz of Badges (50 coins)
*Steal from all [[Hyper Goomba]] types, [[Green Fuzzy|Green Fuzzies]]
|When Mario's in [[Danger]] (5 or less HP), he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
|38
|38
|-
|-
|data-sort-value="Last Stand P"|[[File:Laststandp.gif]]<br>[[Last Stand P]]
|data-sort-value="Last Stand P"|[[File:Last Stand P.png]] [[File:Last Stand P PMTTYDNS icon.png|50px]]<br>[[Last Stand P]]
|1
|1
|Hooktail Castle, Lovely Howz of Badges (50 coins); can be stolen from all [[Hyper Goomba]]s, [[Flower Fuzzy]]
|
|When Mario's partner's HP gets low and he/she's in Danger, they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
*Hooktail Castle
*Lovely Howz of Badges (50 coins)
*Steal from all [[Hyper Goomba]] types, [[Flower Fuzzy|Flower Fuzzies]]
|When Mario's partner is in [[Danger]] (5 or less HP), they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
|39
|39
|-
|-
|data-sort-value="Lucky Day"|[[File:Luckyday.gif]]<br>[[Lucky Day]]
|data-sort-value="Lucky Day"|[[File:Lucky Day.png]] [[File:Lucky Day PMTTYDNS icon.png|50px]]<br>[[Lucky Day]]
|7
|7
|Pit of 100 Trials (Lvl 90); drops from [[Swampire]], third prize in [[Happy Lucky Lottery]]
|
*Pit of 100 Trials (Floor 90)
*Match last 3 numbers in the [[Happy Lucky Lottery]] (all 4 numbers in the remake)
*Dropped by [[Swampire]]s
|Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky.
|Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky.
|46
|46
|-
|-
|data-sort-value="Lucky Start"|[[File:Luckystart.gif]]<br>[[Lucky Start]]
|data-sort-value="Lucky Start"|[[File:PMTTYD_Lucky_Start.png]] [[File:Lucky Start PMTTYDNS icon.png|50px]]<br>[[Lucky Start]]
|4
|4
|Creepy Steeple (defeat [[Big Boo|Atomic Boo]])
|
*Creepy Steeple (defeat [[Big Boo|Atomic Boo]])
|Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: [[dodgy|dodginess]], [[electrified|electrification]], HP recovery (+2 per turn), or FP recovery (+2 per turn).
|Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: [[dodgy|dodginess]], [[electrified|electrification]], HP recovery (+2 per turn), or FP recovery (+2 per turn).
|47
|47
|-
|-
|data-sort-value="Mega Rush"|[[File:Megarush.gif]]<br>[[Mega Rush]]
|data-sort-value="Mega Rush"|[[File:Mega Rush.png]] [[File:Mega Rush PMTTYDNS icon.png|50px]]<br>[[Mega Rush]]
|1
|1
|Charlieton (60 coins); can be stolen from [[Hammer Bro]]s., [[Red Magikoopa]]
|
|When Mario's HP drops to 1 and he's in [[Peril]], his attack power goes up by 5.
*Charlieton (60 coins)
*Steal from [[Hammer Bro]]s., [[Red Magikoopa]]s
|When Mario's in [[Peril]] (has precisely 1 HP), his attack power goes up by 5.
|40
|40
|-
|-
|data-sort-value="Mega Rush P"|[[File:Megarushp.gif]]<br>[[Mega Rush P]]
|data-sort-value="Mega Rush P"|[[File:Mega Rush P.png]] [[File:Mega Rush P PMTTYDNS icon.png|50px]]<br>[[Mega Rush P]]
|1
|1
|Petalburg (use Paper Mode to reach Mayor Kroop's sideyard); can be stolen from [[Hammer Bro]]s., [[Red Magikoopa]]
|
|When Mario's partner's HP drops to 1 and they're in [[Peril]], their attack power goes up by 5.
*Petalburg (use Paper Mode to reach Mayor Kroop's sideyard)
*Steal from [[Hammer Bro]]s., [[Red Magikoopa]]s
|When Mario's partner is in [[Peril]] (has precisely 1 HP), their attack power goes up by 5.
|41
|41
|-
|-
|data-sort-value="Money Money"|[[File:Moneymoney.gif]]<br>[[Money Money]]
|data-sort-value="Money Money"|[[File:Money Money.png]] [[File:Money Money PMTTYDNS icon.png|50px]]<br>[[Money Money]]
|5
|5
|Pianta Parlor (234 Piantas after getting Platinum Card); drops from [[Dark Boo]]s, all [[Bill Blaster]]s
|
|Mario wins many more coins from battle than he usually does. Can be stacked, but there is a limit as to how many coins can be in the field at once (based on the presence of other items and pickups).
*Pianta Parlor (234 Piantas (450 in the remake) after getting Platinum Card)
*[[The Creepy Steeple Boo]] (after completing all quizzes, remake only)
*Dropped by [[Dark Boo]]s, all [[Bill Blaster]] types
|Mario wins twice as many coins from battle than he usually does. Additional copies worn increase the multiplier by 1× each, but there is a maximum limit of 32 coins as to how many can be in the field at once (based on the presence of other items and pickups).
|67
|67
|-
|-
|data-sort-value="Multibounce"|[[File:Multibounce.gif]]<br>[[Multibounce]]
|data-sort-value="Multibounce"|[[File:Multibounce.png]] [[File:Multibounce PMTTYDNS icon.png|50px]]<br>[[Multibounce]]
|1
|1
|[[Shhwonk Fortress]], Pianta Parlor (50 Piantas after getting Silver Card); drops from [[Paragoomba]], [[Paragloomba]], [[Dark Paratroopa]], [[Para-Beetle|Parabuzzy]], [[Swoopula]], [[Swampire]]
|
*[[Shhwonk Fortress]]
*Pianta Parlor (50 Piantas (100 in the remake) after getting Silver Card)
*Dropped by [[Paragoomba]]s, [[Paragloomba]]s, [[Dark Paratroopa]]s, [[Para-Beetle|Parabuzzies]], [[Swoopula]]s, [[Swampire]]s
|Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP.
|Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP.
|2
|2
|-
|-
|data-sort-value="P-Down, D-Up"|[[File:Pdowndup.gif]]<br>[[P-Down, D-Up]]
|data-sort-value="Nostalgic Tunes"|[[File:Nostalgic Tunes PMTTYDNS icon.png|50px]]<br>[[Nostalgic Tunes]]
|0
|
*Lovely Howz of Badges (1 coin, remake only)
|Changes the background music to the original [[Nintendo GameCube]] tracks.
|86
|-
|data-sort-value="P-Down, D-Up"|[[File:PDown DUp.png]] [[File:P-Down D-Up PMTTYDNS icon.png|50px]]<br>[[P-Down, D-Up]]
|2
|2
|[[Pirate's Grotto]] (behind Black Chest); can be stolen from [[Dark Craw]]s and [[X-Naut PhD]]s
|
*[[Pirate's Grotto]] (behind Black Chest)
*Steal from [[Dark Craw]]s and [[X-Naut PhD]]s
|Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. The effect is not a boost to Defense, and so overrides piercing attacks.
|Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. The effect is not a boost to Defense, and so overrides piercing attacks.
|29
|29
|-
|-
|data-sort-value="P-Down, D-Up P"|[[File:Pdowndupp.gif]]<br>[[P-Down, D-Up P]]
|data-sort-value="P-Down, D-Up P"|[[File:PDown DUp P.png]] [[File:P-Down D-Up P PMTTYDNS icon.png|50px]]<br>[[P-Down, D-Up P]]
|2
|2
|[[Boggly Woods]] (invisible block in plane panel area); can be stolen from [[Dark Craw]]s and [[X-Naut PhD]]s
|
*[[Boggly Woods]] (hidden block in Plane Panel area)
*Steal from [[Dark Craw]]s and [[X-Naut PhD]]s
|Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks.
|Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks.
|30
|30
|-
|-
|data-sort-value="P-Up, D-Down"|[[File:Pupddown.gif]]<br>[[P-Up, D-Down]]
|data-sort-value="P-Up, D-Down"|[[File:PUp DDown.png]] [[File:P-Up D-Down PMTTYDNS icon.png|50px]]<br>[[P-Up, D-Down]]
|2
|2
|Riverside Station; can be stolen from [[Dark Koopatrol]]s, [[Elite X-Naut]]s
|
*Riverside Station
*Steal from [[Dark Koopatrol]]s, [[Elite X-Naut]]s
|Raises the damage Mario deals by 1, but also raises the damage he takes by 1.
|Raises the damage Mario deals by 1, but also raises the damage he takes by 1.
|27
|27
|-
|-
|data-sort-value="P-Up, D-Down P"|[[File:Pupddownp.gif]]<br>[[P-Up, D-Down P]]
|data-sort-value="P-Up, D-Down P"|[[File:PUp DDown P.png]] [[File:P-Up D-Down P PMTTYDNS icon.png|50px]]<br>[[P-Up, D-Down P]]
|2
|2
|Palace of Shadow; can be stolen from [[Dark Koopatrol]]s, [[Elite X-Naut]]s
|
*Palace of Shadow
*Steal from [[Dark Koopatrol]]s, [[Elite X-Naut]]s
|Raises the damage Mario's partners deal by 1, but also raises the damage they take by 1.
|Raises the damage Mario's partners deal by 1, but also raises the damage they take by 1.
|28
|28
|-
|-
|data-sort-value="Peekaboo"|[[File:Peekaboo.gif]]<br>[[Peekaboo (badge)|Peekaboo]]
|data-sort-value="Peekaboo"|[[File:Peekaboo TTYD.png]] [[File:Peekaboo PMTTYDNS icon.png|50px]]<br>[[Peekaboo (badge)|Peekaboo]]
|2
|2
|Dazzle (7 Star Pieces)
|
*Dazzle (7 Star Pieces)
|Allows Mario to see enemies' HP without using Goombella's [[Tattle]] ability. It is also capable of showing the HP of some things which cannot be Tattled (such as the HP of a [[Shell Shield]]).
|Allows Mario to see enemies' HP without using Goombella's [[Tattle]] ability. It is also capable of showing the HP of some things which cannot be Tattled (such as the HP of a [[Shell Shield]]).
|70
|70
|-
|-
|data-sort-value="Piercing Blow"|[[File:Piercingblow.gif]]<br>[[Piercing Blow]]
|data-sort-value="Piercing Blow"|[[File:Piercing Blow.png]] [[File:Piercing Blow PMTTYDNS icon.png|50px]]<br>[[Piercing Blow]]
|1
|1
|Lovely Howz of Badges (75 coins); drops from [[Spiky Parabuzzy]] (but is not stackable!)
|
*Lovely Howz of Badges (75 coins)
*Dropped by [[Spiky Parabuzzy|Spiky Parabuzzies]] (but is not stackable!)
|Allows Mario to use Piercing Blow, a hammer attack that ignores enemies' defense, for 2 FP.{{footnote|main|1}}
|Allows Mario to use Piercing Blow, a hammer attack that ignores enemies' defense, for 2 FP.{{footnote|main|1}}
|9
|9
|-
|-
|data-sort-value="Pity Flower"|[[File:Pityflower.gif]]<br>[[Pity Flower]]
|data-sort-value="Pity Flower"|[[File:Pity Flower.png]] [[File:Pity Flower PMTTYDNS icon.png|50px]]<br>[[Pity Flower]]
|3
|3
|Pit of 100 Trials (Lvl 40); drops from [[Piranha Plant]], [[Arantula]]
|
*Pit of 100 Trials (Floor 40)
*Dropped by [[Piranha Plant]]s, [[Arantula]]s
|When Mario takes damage, he occasionally recovers 1 FP. The probability is approximately 33% and is determined for each hit of an attack.
|When Mario takes damage, he occasionally recovers 1 FP. The probability is approximately 33% and is determined for each hit of an attack.
|53
|53
|-
|-
|data-sort-value="Power Bounce"|[[File:Powerbounce.gif]]<br>[[Power Bounce]]
|data-sort-value="Power Bounce"|[[File:Power Bounce.png]] [[File:Power Bounce PMTTYDNS icon.png|50px]]<br>[[Power Bounce]]
|3
|3
|Hooktail Castle
|
|Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the action command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses.
*Hooktail Castle
|Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the Action Command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses.
|7
|7
|-
|-
|data-sort-value="Power Jump"|[[File:Powerjump.gif]]<br>[[Power Jump]]
|data-sort-value="Power Jump"|[[File:Power Jump.png]] [[File:Power Jump PMTTYDNS icon.png|50px]]<br>[[Power Jump]]
|1
|1
|Lovely Howz of Badges (50 coins), Pianta Parlor (34 piantas after getting Special Card); drops from [[Goomba]], [[Gloomba]], [[Buzzy Beetle]], [[Spike Top]]
|
*Lovely Howz of Badges (50 coins)
*Pianta Parlor (34 Piantas (80 in the remake) after getting Special Card)
*Dropped by [[Goomba]]s, [[Gloomba]]s, [[Buzzy Beetle]]s, [[Spike Top]]s
|Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP.
|Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP.
|1
|1
|-
|-
|data-sort-value="Power Plus"|[[File:PMTTYD Badge Powerplus.png]]<br>[[Power Plus (badge)|Power Plus]]
|data-sort-value="Power Plus"|[[File:Power Plus TTYD.png]] [[File:Power Plus PMTTYDNS icon.png|50px]]<br>[[Power Plus (badge)|Power Plus]]
|6
|6
|Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces); can be stolen from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s
|
*Creepy Steeple (in box in room with parrot)
*Dazzle (15 star pieces)
*Match all 4 numbers in the Happy Lucky Lottery (last 3 numbers in the remake)
*Steal from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s
|Increases Mario's attack power by 1.
|Increases Mario's attack power by 1.
|22
|22
|-
|-
|data-sort-value="Power Plus P"|[[File:Powerplusp.gif]]<br>[[Power Plus P]]
|data-sort-value="Power Plus P"|[[File:Power Plus P.png]] [[File:Power Plus P PMTTYDNS icon.png|50px]]<br>[[Power Plus P]]
|6
|6
|Glitzville (on top of juice bar in chest), Dazzle (15 star pieces); can be stolen from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s
|
|Increases Mario's partner's attack power by 1.
*Glitzville (on top of juice bar in chest)
*Dazzle (15 star pieces)
*Rogueport Underground (hidden block on the roof of Herb T.'s building, remake only)
*Steal from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s
|Increases the attack power of Mario's partner by 1.
|23
|23
|-
|-
|data-sort-value="Power Rush"|[[File:Powerrush.gif]]<br>[[Power Rush]]
|data-sort-value="Power Rush"|[[File:Power Rush.png]] [[File:Power Rush PMTTYDNS icon.png|50px]]<br>[[Power Rush]]
|1
|1
|Lovely Howz of Badges (50 coins after Chapter 2), Pianta Parlor (34 Piantas after getting Gold Card); can be stolen from [[Paratroopa]], [[Shady Koopa]]
|
|When Mario's HP is low, and he's in Danger, his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using [[Chet Rippo]] to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99, allowing him to defeat any boss in one turn.
*Lovely Howz of Badges (50 coins after Chapter 2)
*Pianta Parlor (34 Piantas (100 in the remake) after getting Gold Card)
*Steal from [[Koopa Paratroopa|Paratroopa]]s, [[Shady Koopa]]s
|When Mario's in [[Danger]] (has 5 or fewer HP), his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using [[Chet Rippo]] to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99.
|36
|36
|-
|-
|data-sort-value="Power Rush P"|[[File:Powerrushp.gif]]<br>[[Power Rush P]]
|data-sort-value="Power Rush P"|[[File:Power Rush P.png]] [[File:Power Rush P PMTTYDNS icon.png|50px]]<br>[[Power Rush P]]
|1
|1
|Lovely Howz of Badges (50 coins after Chapter 3) Pianta Parlor (34 Piantas after getting Gold Card); can be stolen from [[Koopa Troopa]], [[Shady Paratroopa]]
|
|When Mario's partner's HP is low, and they're in Danger, their attack power will go up by 2.
*Lovely Howz of Badges (50 coins after Chapter 3)
*Pianta Parlor (34 Piantas (100 in the remake) after getting Gold Card)
*Steal from [[Koopa Troopa]]s, [[Shady Paratroopa]]s
|When Mario's partner is in [[Danger]] (5 or fewer HP), their attack power will go up by 2.
|37
|37
|-
|-
|data-sort-value="Power Smash"|[[File:Powersmash.gif]]<br>[[Power Smash]]
|data-sort-value="Power Smash"|[[File:Power Smash.png]] [[File:Power Smash PMTTYDNS icon.png|50px]]<br>[[Power Smash]]
|1
|1
|Given by Professor Frankly, Pianta Parlor (34 piantas after getting Silver Card); drops from [[Buzzy Beetle]], [[Spike Top]], all [[Spinia]]s
|
*Given by [[Professor Frankly]]
*Pianta Parlor (34 Piantas (80 in the remake) after getting Silver Card)
*Dropped by [[Buzzy Beetle]]s, [[Spike Top]]s, all [[Spinia]] types
|Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP.
|Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP.
|8
|8
|-
|-
|data-sort-value="Pretty Lucky"|[[File:Prettylucky.gif]]<br>[[Pretty Lucky]]
|data-sort-value="Pretty Lucky"|[[File:Pretty Lucky.png]] [[File:Pretty Lucky PMTTYDNS icon.png|50px]]<br>[[Pretty Lucky]]
|2
|2
|Rogueport Sewers (hidden block against south wall opposite Puni hole), Dazzle (3 Star Pieces); can be stolen from all [[Spinia]]s, all [[Bandit]]s
|
*Rogueport Underground (hidden block against south wall opposite Puni hole)
*Dazzle (3 Star Pieces)
*Steal from all [[Spinia]] types, all [[Bandit]] types
|Enemies will occasionally miss Mario when it's equipped.
|Enemies will occasionally miss Mario when it's equipped.
|44
|44
|-
|-
|data-sort-value="Pretty Lucky P"|[[File:Prettyluckyp.gif]]<br>[[Pretty Lucky P]]
|data-sort-value="Pretty Lucky P"|[[File:Pretty Lucky P.png]] [[File:Pretty Lucky P PMTTYDNS icon.png|50px]]<br>[[Pretty Lucky P]]
|2
|2
|Lovely Howz of Badges (150 coins after Chapter 2); can be stolen from all [[Spinia]]s, all [[Bandit]]s
|
*Lovely Howz of Badges (150 coins after Chapter 2)
*Steal from all [[Spinia]] types, all [[Bandit]] types
|Enemies will occasionally miss Mario's Partner when it's equipped.
|Enemies will occasionally miss Mario's Partner when it's equipped.
|45
|45
|-
|-
|data-sort-value="Quake Hammer"|[[File:Quakehammer.gif]]<br>[[Quake Hammer]]
|data-sort-value="Quake Hammer"|[[File:Quake Hammer.png]] [[File:Quake Hammer PMTTYDNS icon.png|50px]]<br>[[Quake Hammer]]
|2
|2
|Boggly Woods, Pianta Parlor (67 piantas after getting Platinum Card; drops from [[Para-Beetle|Parabuzzy]], [[Spiky Parabuzzy]], [[Cleft]], [[Moon Cleft]]
|
*Boggly Woods
*Pianta Parlor (67 Piantas (150 in the remake) after getting Platinum Card)
*Dropped by [[Para-Beetle|Parabuzzies]], [[Spiky Parabuzzy|Spiky Parabuzzies]], [[Cleft]]s, [[Moon Cleft]]s
|Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP.
|Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP.
|13
|13
|-
|-
|data-sort-value="Quick Change"|[[File:Quickchange.gif]]<br>[[Quick Change]]
|data-sort-value="Quick Change"|[[File:PMTTYD_Quick_Change.png]] [[File:Quick Change PMTTYDNS icon.png|50px]]<br>[[Quick Change]]
|7
|7
|Dazzle (8 Star Pieces)
|
*Dazzle (8 Star Pieces)
|Allows Mario or his partner to switch partners in the midst of battle without using up a turn.
|Allows Mario or his partner to switch partners in the midst of battle without using up a turn.
|71
|71
|-
|-
|data-sort-value="Refund"|[[File:Refund.gif]]<br>[[Refund]]
|data-sort-value="Refund"|[[File:PMTTYD_Refund.png]] [[File:Refund PMTTYDNS icon.png|50px]]<br>[[Refund]]
|1
|1
|Pianta Parlor (34 Piantas); drops from all [[Bandit]]s
|
*Pianta Parlor (34 Piantas (60 in the remake))
*Dropped by all [[Bandit]] types
|If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped.
|If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped.
|66
|66
|-
|-
|data-sort-value="Return Postage"|[[File:Returnpostage.gif]]<br>[[Return Postage]]
|data-sort-value="Return Postage"|[[File:Return Postage.png]] [[File:Return Postage PMTTYDNS icon.png|50px]]<br>[[Return Postage]]
|7
|7
|Pit of 100 Trials (Lvl 100, obtained by defeating [[Bonetail]])
|
*Pit of 100 Trials (Floor 100, obtained by defeating [[Bonetail]])
|Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down).
|Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down).
|63
|63
|-
|-
|data-sort-value="Shrink Stomp"|[[File:Shrinkstomp.gif]]<br>[[Shrink Stomp]]
|data-sort-value="Shrink Stomp"|[[File:Shrink Stomp.png]] [[File:Shrink Stomp PMTTYDNS icon.png|50px]]<br>[[Shrink Stomp]]
|1
|1
|Lovely Howz of Badges, (75 coins after Chapter 3), Great Tree; drops from [[Buzzy Beetle]], [[Spike Top]], [[X-Naut]]
|
*Lovely Howz of Badges (75 coins after Chapter 3)
*The Great Tree
*Dropped by [[Buzzy Beetle]]s, [[Spike Top]]s, [[X-Naut]]s
|Allows Mario to use Shrink Stomp, a jump attack that can [[Tiny (status effect)|shrink]] the enemy, for 2 FP.
|Allows Mario to use Shrink Stomp, a jump attack that can [[Tiny (status effect)|shrink]] the enemy, for 2 FP.
|3
|3
|-
|-
|data-sort-value="Simplifier"|[[File:Simplifier.gif]]<br>[[Simplifier]]
|data-sort-value="Simplifier"|[[File:Simplifier.png]] [[File:Simplifier PMTTYDNS icon.png|50px]]<br>[[Simplifier]]
|1
|1
|Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6)
|
|Makes action commands easier, but reduces the star power gained from them. Also loosens the timing required to [[guard]] or [[superguard]]. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size.
*Lovely Howz of Badges (50 coins, available at start)
*Lovely Howz of Badges (50 coins after Chapter 6)
|Makes Action Commands easier, but reduces the star power gained from them. Also loosens the timing required to [[Guard]] or [[Superguard]]. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size.
|73
|73
|-
|-
|data-sort-value="Sleepy Stomp"|[[File:Sleepystomp.gif]]<br>[[Sleepy Stomp]]
|data-sort-value="Sleepy Stomp"|[[File:Sleepy Stomp.png]] [[File:Sleepy Stomp PMTTYDNS icon.png|50px]]<br>[[Sleepy Stomp]]
|1
|1
|Lovely Howz of Badges (75 coins after Chapter 1), Pit of 100 Trials (Lvl 10); drops from [[Fuzzy]], [[Dark Puff]], [[Boo]]
|
*Lovely Howz of Badges (75 coins after Chapter 1)
*Pit of 100 Trials (Floor 10)
*Dropped by [[Fuzzy|Fuzzies]], [[Dark Puff]]s, [[Boo]]s
|Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to [[sleep]], for 2 FP.
|Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to [[sleep]], for 2 FP.
|4
|4
|-
|-
|data-sort-value="Slow Go"|[[File:Slowgo.gif]]<br>[[Slow Go]]
|data-sort-value="Slow Go"|[[File:Slow Go.png]] [[File:Slow Go PMTTYDNS icon.png|50px]]<br>[[Slow Go]]
|0
|0
|Charlieton (12 coins)
|
*Charlieton (12 coins)
|Prevents Mario from moving quickly.
|Prevents Mario from moving quickly.
|85
|85
|-
|-
|data-sort-value="Soft Stomp"|[[File:Softstomp.gif]]<br>[[Soft Stomp]]
|data-sort-value="Soft Stomp"|[[File:Soft Stomp.png]] [[File:Soft Stomp PMTTYDNS icon.png|50px]]<br>[[Soft Stomp]]
|1
|1
|Rogueport Sewers, Lovely Howz of Badges (75 coins after Chapter 4); drops from [[Spiked Goomba|Spiky Goomba]], [[Spiky Gloomba]], [[Ice Puff]]
|
*Rogueport Underground
*Lovely Howz of Badges (75 coins after Chapter 4)
*Dropped by [[Spiked Goomba|Spiky Goomba]]s, [[Spiky Gloomba]]s, [[Ice Puff]]s
|Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP.
|Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP.
|5
|5
|-
|-
|data-sort-value="Spike Shield"|[[File:Spikeshield.gif]]<br>[[Spike Shield]]
|data-sort-value="Spike Shield"|[[File:Spike Shield.png]] [[File:Spike Shield PMTTYDNS icon.png|50px]]<br>[[Spike Shield]]
|3
|3
|Rogueport Sewers (need [[Vivian]] to hide when spikes jump out in the room)
|
*Rogueport Underground (need [[Yoshi Kid]] to run past (Japanese version only)<ref>SwayNC. (April 28, 2022). [https://youtu.be/wjbFzvHshUo?si=FMMyP7uTBFiWq3yQ&t=8731 Paper Mario: The Thousand-Year Door - 100% speedrun in 7:26:40]. 2:25:31. ''YouTube''. Accessed September 24, 2023).</ref> or [[Vivian]] to hide when spikes jump out in the room)
|Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer [[Bristle]]s.
|Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer [[Bristle]]s.
|61
|61
|-
|-
|data-sort-value="Super Appeal"|[[File:Superappeal.gif]]<br>[[Super Appeal]]
|data-sort-value="Super Appeal"|[[File:Super Appeal.png]] [[File:Super Appeal PMTTYDNS icon.png|50px]]<br>[[Super Appeal]]
|1
|1
|Lovely Howz of Badges (50 coins), Pianta Parlor (34 Piantas); drops from all [[Lakitu]]s, [[Magikoopa]], all [[Boo]]s
|
*Lovely Howz of Badges (50 coins)
*Pianta Parlor (34 Piantas (60 in the remake))
*Dropped by all [[Lakitu]] types, [[Magikoopa]]s, all [[Boo]] types
|Gets more star power from the audience when Mario appeals.
|Gets more star power from the audience when Mario appeals.
|68
|68
|-
|-
|data-sort-value="Super Appeal P"|[[File:Superappealp.gif]]<br>[[Super Appeal P]]
|data-sort-value="Super Appeal P"|[[File:Super Appeal P.png]] [[File:Super Appeal P PMTTYDNS icon.png|50px]]<br>[[Super Appeal P]]
|1
|1
|Lovely Howz of Badges (50 coins after Chapter 5), Flurrie's bedroom; drops from all [[Lakitu]]s, [[Magikoopa]], all [[Boo]]s
|
*Lovely Howz of Badges (50 coins after Chapter 5)
*Flurrie's bedroom
*Dropped by all [[Lakitu]] types, [[Magikoopa]]s, all [[Boo]] types
|Gets more star power from the audience when Mario's partner appeals.
|Gets more star power from the audience when Mario's partner appeals.
|69
|69
|-
|-
|data-sort-value="Timing Tutor"|[[File:Timingtutor.gif]]<br>[[Timing Tutor]]
|data-sort-value="Timing Tutor"|[[File:Timing Tutor.png]] [[File:Timing Tutor PMTTYDNS icon.png|50px]]<br>[[Timing Tutor]]
|1
|1
|Charlieton (120 coins)
|
|Teaches the timing for [[Stylish Move]]s. An exclamation mark will appear over the character's head when the player should press {{button|gcn|A}}.
*Charlieton (120 coins)
|Teaches the timing for [[Stylish move]]s. An exclamation mark will appear over the character's head when the player should press {{button|gcn|A}}.
|72
|72
|-
|-
|data-sort-value="Tornado Jump"|[[File:Tornadojump.gif]]<br>[[Tornado Jump (badge)|Tornado Jump]]
|data-sort-value="Tornado Jump"|[[File:Tornado Jump TTYD.png]] [[File:Tornado Jump PMTTYDNS icon.png|50px]]<br>[[Tornado Jump (badge)|Tornado Jump]]
|2
|2
|Creepy Steeple, Pianta Parlor (67 Piantas after getting Gold Card); drops from all [[Lakitu]]s, [[Ruff Puff]]
|
*Creepy Steeple
*Pianta Parlor (67 Piantas (150 in the remake) after getting Gold Card)
*Dropped by all [[Lakitu]] types, [[Ruff Puff]]s
|Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP.
|Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP.
|6
|6
|-
|-
|data-sort-value="Unsimplifier"|[[File:Unsimplifier.gif]]<br>[[Unsimplifier]]
|data-sort-value="Unsimplifier"|[[File:Unsimplifier.png]] [[File:Unsimplifier PMTTYDNS icon.png|50px]]<br>[[Unsimplifier]]
|1
|1
|Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6)
|
|Makes action commands harder, but increases the star power gained from them. Also restricts the timing required to [[guard]] or [[superguard]]. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped; "Excellent"s become larger in size (maybe).
*Lovely Howz of Badges (50 coins, available at start)
*Lovely Howz of Badges (50 coins after Chapter 6)
|Makes Action Commands harder, but increases the star power gained from them. Also restricts the timing required to [[Guard]] or [[Superguard]]. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped.
|74
|74
|-
|-
|data-sort-value="W Emblem"|[[File:Wemblem.gif]]<br>[[W Emblem]]
|data-sort-value="W Emblem"|[[File:W Emblem.png]] [[File:W Emblem PMTTYDNS icon.png|50px]]<br>[[W Emblem]]
|0
|0
|Charlieton (360 coins)
|
|Changes Mario's clothes into Wario's clothes. If combined with the L emblem, it will change Mario's clothes to Waluigi's clothes.
*Charlieton (360 coins (432 in the remake))
|Changes Mario's clothes into [[Wario]]'s clothes. If combined with L Emblem, it will change Mario's clothes to Waluigi's clothes.
|84
|84
|-
|-
|data-sort-value="Zap Tap"|[[File:Zaptap.gif]]<br>[[Zap Tap]]
|data-sort-value="Zap Tap"|[[File:Zap Tap.png]] [[File:Zap Tap PMTTYDNS icon.png|50px]]<br>[[Zap Tap]]
|3
|3
|Pit of 100 Trials (Lvl 30)
|
*Pit of 100 Trials (Floor 30)
|Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe Mario's belongings if Mario wears this badge.
|Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe Mario's belongings if Mario wears this badge.
|62
|62
Line 528: Line 736:
{{footnote|note|3|All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true.}}
{{footnote|note|3|All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true.}}


=====Unused Badges of ''Paper Mario: The Thousand-Year Door''=====
=====Unobtainable badges=====
{{main|List of Paper Mario: The Thousand-Year Door pre-release and unused content#Badges}}
{{main|List of Paper Mario: The Thousand-Year Door pre-release and unused content#Badges}}


{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
{|class= "sortable" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
!width="10%"|Name of [[Badge]]
!data-sort-type="alphabetical"; width="10%"|Badge
!width="1%"|Icon
!data-sort-type="number" width="1%"|BP Needed
!width="1%"|BP Needed
!class="unsortable" width="88%"|Effect
!width="35%"|Effect/Description
|-
|-
|All or Nothing P
|data-sort-value="All or Nothing P"|[[File:All or Nothing P.png]]<br>All or Nothing P
|[[File:Pmttyd all or nothing p.gif]]
|4
|4
|Hit Action Commands, up ally's Attack. Fail, it goes to 0.
|Hit Action Commands, up ally's Attack. Fail, it goes to 0.<br>Partner variant of [[All or Nothing]]. Works as described.
|-
|-
|[[FP Drain]] P
|data-sort-value="Debug"|[[File:Zap Tap.png]]<br>Debug
|[[File:FP_Drain_P.gif]]
|1
|Has an identical icon to [[Zap Tap]]. When equipped, Mario and his partner will always perform all Action Commands perfectly, perform all Stylish Moves, and Superguard against all attacks. Additionally, the Run Away meter will fill on its own. However, this badge fails to work while frozen, asleep or otherwise immobilized. Power Bounce and Multibonk will continue until the move is forcibly stopped at a certain number of bounces depending on the target (about 5-9 bounces for bosses, 9999 bounces for standard enemies). Special Moves are unaffected.
|-
|data-sort-value="FP Drain P"|[[File:FP Drain P.png]]<br>FP Drain P
|2
|2
|Drop your ally's Attack by 1 but regain 1 FP per attack.
|Drops Mario's ally's Attack by 1 but regain 1 FP per attack.<br>Partner variant of [[FP Drain]] that costs 2 BP instead of 1. Works as described.
|-
|-
|Happy Flower P
|data-sort-value="Happy Flower P"|[[File:Happy Flower P.png]]<br>Happy Flower P
|[[File:Pmttyd_happy_flower_p.gif]]
|N/A
|N/A
|Would have likely allowed Mario's partner to restore 5 FP per turn.
|Would have likely allowed Mario's partner to occasionally restore 1 FP.<br>Only the image is complete. No code is associated with this badge.
|-
|-
|Lucky Day P
|data-sort-value="Lucky Day P"|[[File:Lucky Day P.png]]<br>Lucky Day P
|[[File:Pmttyd lucky day p.gif]]
|7
|7
|When the ally's attacked, make foes miss more often.
|When Mario's ally is attacked, make foes miss more often.<br>Partner variant of [[Lucky Day]]. Works as described.
|-
|-
|Lucky Start P
|data-sort-value="Lucky Start P"|[[File:PMTTYD_Lucky_Start.png]]<br>Lucky Start P
|[[File:Luckystart.gif]]
|2
|2
|Identical to [[Lucky Start]], but affects Mario's partner.
|Has an identical icon to [[Lucky Start]], but affects Mario's partner instead.
|-
|-
|[[Mega Jump]]
|data-sort-value="Mega Jump"|[[File:Mega Jump.png]]<br>[[Mega Jump]]
|[[File:Pmttyd mega jump.gif]]
|3
|3
|Allows Mario to perform a more powerful jump attack that costs 6 FP.
|Allows Mario to perform a more powerful jump attack that costs 6 FP. This attack does ((Jump Power × 2) + 4) damage to one enemy. The attack animation is identical to [[Power Jump]] and has the same Stylish move. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
|-
|-
|[[Mega Quake]]
|data-sort-value="Mega Quake"|[[File:Mega Quake.png]]<br>[[Mega Quake]]
|[[File:Pmttyd mega quake.gif]]
|4
|4
|Allows Mario to perform a more powerful hammer attack that costs 7 FP.
|Allows Mario to perform a more powerful hammer attack that costs 7 FP. This attack does 10 piercing damage to all grounded enemies. The attack animation is similar to [[Quake Hammer]], but the Action Command is faster and there are no Stylish moves. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
|-
|-
|[[Mega Smash]]
|data-sort-value="Mega Smash"|[[File:Mega Smash.png]]<br>[[Mega Smash]]
|[[File:Pmttyd mega smash.gif]]
|1
|1
|Allows Mario to perform a more powerful hammer attack that costs 6 FP.
|Allows Mario to perform a more powerful hammer attack that costs 6 FP. This attack does (Hammer Power + 4) damage to one enemy. The attack animation is identical to [[Power Smash]] and has the same Stylish moves. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
|-
|-
|Pity Flower P
|data-sort-value="Pity Flower P"|[[File:Pity Flower P.png]]<br>Pity Flower P
|[[File:Pmttyd_pity_flower_p.gif]]
|3
|3
|When your ally takes damage, occasionally recover 1 FP.
|When Mario's ally takes damage, occasionally recover 1 FP.<br>Partner variant of [[Pity Flower]]. Works as described.
|-
|data-sort-value="Super Charge"|[[File:Super Charge.png]]<br>Super Charge
|2
|Allows Mario to use a move called "Super Charge" for 2 FP. With one copy of the badge this move is identical to [[Charge (badge)|Charge]], boosting attack power by 2. However, each additional copy equipped doubles the FP cost and increases the charge power by 2, compared to additional equipped copies of Charge only increasing the charge power by 1.
|-
|data-sort-value="Super Charge P"|[[File:Super Charge P.png]]<br>Super Charge P
|2
|Allows Mario's partner to use a move called "Super Charge" for 2 FP. With one copy of the badge this move is identical to [[Charge P]], boosting attack power by 2. However, each additional copy equipped doubles the FP cost and increases the charge power by 2, compared to additional equipped copies of Charge P only increasing the charge power by 1.
|-
|-
|Triple Dip
|data-sort-value="Triple Dip"|[[File:Triple Dip.png]]<br>[[Triple Dip]]
|[[File:Pmttyd_triple_dip.gif]]
|6
|6
|During battle, become able to use three items in one turn.
|During battle, become able to use three items in one turn.<br> Similar to equipping two [[Double Dip]] badges, but only enables Triple Dip in battle.
|-
|-
|Triple Dip P
|data-sort-value="Triple Dip P"|[[File:Triple Dip P.png]]<br>Triple Dip P
|[[File:Pmttyd_triple_dip_p.gif]]
|N/A
|N/A
|Would have likely allowed Mario's partner to use up to three items in one turn.
|Would have likely allowed Mario's partner to use up to three items in one turn.<br>"Triple Dip P" and this icon are displayed in battle under the Items menu if both [[Double Dip P]] badges are worn. However, unlike with Triple Dip, Triple Dip P is not coded as a separate badge.
|-
|Invalid Item
|[[File:Pmttyd_badge01.gif]]
|2
|Possible early [[Damage Dodge]].
|-
|Invalid Item
|[[File:Pmttyd_badge01_p.gif]]
|2
|Possible early [[Damage Dodge P]].
|-
|-
|Super Charge
|data-sort-value="Unknown 1"|[[File:Invalid Item.png]]<br>Unknown 1
|[[File:Pmttyd_badge03.gif]]
|2
|2
|Allows Mario to use a move called "Super Charge" for 2 FP. Otherwise identical to [[Charge]], boosting attack power by 2.
|No known function. Possibly related to the [[Damage Dodge]] badge due to the design similarities.
|-
|-
|Super Charge P
|data-sort-value="Unknown 1 P"|[[File:Invalid Item P.png]]<br>Unknown 1 P
|[[File:Pmttyd_badge03_p.gif]]
|2
|2
|Allows Mario's partner to use a move called "Super Charge" for 2 FP. Otherwise identical to [[Charge P]], boosting attack power by 2.
|No known function. Possibly related to the [[Damage Dodge P]] badge due to the design similarities.
|-
|-
|Debug Badge
|data-sort-value="Unknown 2"|[[File:Unknown Badge TTYD.png]]<br>Unknown 2
|[[File:Zaptap.gif]]
|1
|The icon is identical to the [[Zap Tap]] Badge. When equipped, the game automatically performs the best possible actions relevant to the situation. Examples include superguarding, Perfect action/stylish commands and 100% Run rate. However, this badge fails to work while frozen, asleep or otherwise immobilized. Power Bounce/Multibonk terminates at 9999 bounces. Special moves are unaffected.
|-
|Unknown
|[[File:Pmttyd_badge02.gif]]
|N/A
|N/A
|Possible early [[Ice Power]] or [[Ice Smash]].
|Possibly an early [[Ice Power]] or [[Ice Smash]].<br>Only the image is complete. No code is associated with this badge.
|-
|-
|Unknown
|data-sort-value="W Emblem (early)"|[[File:W Emblem TTYD early.png]]<br>[[W Emblem]] (early)
|[[File:PMTTYDWEmblemEarly.png]]
|N/A
|N/A
|An earlier version of the W Emblem, only found in the demo.
|An earlier coloration of the W Emblem, only found in the demo. This version could also have been used for wearing Waluigi's clothes, rather than requiring both the W Emblem and [[L Emblem]] badges to be equipped.
|}
|}
==Trivia==
*The Japanese version is missing the number of obtained/total badges in the pause menu's Badges screen.
*The Official Nintendo Player's Guide states on pages 61 and 108 that Damage Dodge P can be found in Pirate's Grotto, which is only true for the Japanese version of the game.
==References==
<references/>


{{PMTTYD}}
{{PMTTYD}}
[[Category:Lists|B]]
[[Category:Lists|badges in Paper Mario: The Thousand-Year Door]]
[[Category:Tools/Equipment]]  
[[Category:Equipment]]  
[[Category:Paper Mario: The Thousand-Year Door Items]]
[[Category:Paper Mario: The Thousand-Year Door items]]
[[de:Orden#Paper Mario: Die Legende vom Äonentor 2]]
[[de:Orden#Paper Mario: Die Legende vom Äonentor 2]]
[[it:Lista di tessere in Paper Mario: Il Portale Millenario]]
[[it:Lista di tessere in Paper Mario: Il Portale Millenario]]

Latest revision as of 04:09, June 1, 2024

It has been requested that this article be rewritten. Reason: Second-person writing

There are a total of 85 different badges in Paper Mario: The Thousand-Year Door and 87 in the Nintendo Switch remake.

Badges that have a "P" at the end of their names are identical to their non-"P" counterparts, but affect Mario's partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario or his partner 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into Waluigi's clothes.

Badge BP Needed Location(s) Effect Type #
Sprite of All or Nothing Badge, from Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
All or Nothing
4 Mario's jump and hammer attack power will go up by 1 if he successfully executes the Action Command. If not, the attack will do nothing. 24
Attack FX B sprite in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Attack FX B
0 Changes the sound effects of Mario's attacks to a mouse squeak. 80
Attack FX G sprite in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Attack FX G
0 Changes the sound effects of Mario's attacks to a feminine giggle (original) or a frog croak (remake). In the remake, when used against Hooktail, it lowers her attack and defense by 1 each per sound made (maximum of 4 times). 81
Attack FX P sprite in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Attack FX P
0 Changes the sound effects of Mario's attacks to Bowser roaring (original) or a feminine giggle (remake). 82
Attack FX R sprite in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Attack FX R
0
  • Hooktail Castle (original) / Lovely Howz of Badges (100 coins after Chapter 6, remake)
Changes the sound effects of Mario's attacks to a cricket chirp (original) or Bowser roaring (remake). In the original version, when used against Hooktail, it lowers her attack and defense by 1 each per sound made (maximum of 4 times). 78
Attack FX Y sprite in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Attack FX Y
0 Changes the sound effects of Mario's attacks to a dull bell. 79
Sprite of the Bump Attack badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Bump Attack
5 Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in the Glitz Pit and the Pit of 100 Trials. 77
Sprite of the Charge badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Charge
1 Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. 15
Sprite of the Charge P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Charge P
1 Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. 16
Sprite of the Chill Out badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Chill Out
1
  • Dazzle (2 Star Pieces)
Prevents enemies from making First Strikes. 75
Sprite of the Close Call badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Close Call
1 When Mario is in Danger (5 or less HP), enemies will occasionally miss when attacking. 42
Sprite of the Close Call P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Close Call P
1 When Mario's partner is in Danger (5 or less HP), enemies will occasionally miss when attacking. 43
Sprite of the Damage Dodge badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Damage Dodge
2 Increases the amount of damage blocked by Mario's Guard by 1. 31
Sprite of the Damage Dodge P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Damage Dodge P
2 Increases the amount of damage blocked by the Guard of Mario's partner by 1. 32
Sprite of the Defend Plus badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Defend Plus
5 Increases Mario's defense by 1. 33
Sprite of the Defend Plus P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Defend Plus P
5 Increases the defense of Mario's partner by 1. 34
Sprite of the Double Dip badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Double Dip
3
  • Rogueport (use Boat Panel behind Trouble Center)
  • Pit of 100 Trials (Floor 60)
Allows Mario to use Double Dip for 4 FP to use two items in one turn. Wearing both Double Dip badges also allows Mario to use Triple Dip for 8 FP to use three items in one turn. 17
Sprite of the Double Dip P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Double Dip P
3
  • Fahr Outpost (hidden block in first area)
  • Pit of 100 Trials (Floor 70)
Allows Mario's partner to use Double Dip P for 4 FP to use two items in one turn. Wearing both Double Dip P badges also allows Mario's partner to use Triple Dip P for 8 FP to use three items in one turn. 18
Sprite of the Double Pain badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Double Pain
0
  • Charlieton (36 coins)
Doubles the damage Mario takes. 35
Sprite of the Feeling Fine badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Feeling Fine
4 Protects Mario from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).2 64
Sprite of the Feeling Fine P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Feeling Fine P
4
  • X-Naut Fortress (find Cog and use crane)
Protects Mario's partner from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).2 65
Sprite of the Fire Drive badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Fire Drive
3
  • Pit of 100 Trials (Floor 20)
  • Lovely Howz of Badges (100 coins after Chapter 5)
  • Dropped by Koopatrols, all Ember/Bubble types
Allows Mario to use Fire Drive, a hammer attack that damages and burns all ground and low-hovering enemies, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. Due to being a fire attack, it will heal fiery enemies. 14
Sprite of the First Attack badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
First Attack
1 (original)
0 (remake)
  • Lovely Howz of Badges (100 coins after Chapter 2)
If Mario gets a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Does not work in the Glitz Pit and the Pit of 100 Trials. 76
Sprite of the Flower Finder badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Flower Finder
3 The player will win more flowers than usual after winning battles. 58
Sprite of the Flower Saver badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Flower Saver
4 All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. 51
Sprite of the Flower Saver P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Flower Saver P
4 All of Mario's partners' abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. 52
Sprite of the FP Drain badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
FP Drain
1 Reduces Mario's attack power by 1, but he regains 1 FP every time he hits an enemy. 56
Sprite of the FP Plus badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
FP Plus
3 Increases Mario's maximum FP by 5 while equipped. 21
Icon of the Gold Medal badge from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Gold Medal
0
  • Rogueport (reward for collecting all tattles, badges, and recipes in the Journal, remake only)
Makes Mario look shiny and golden. 87
Sprite of the Hammer Throw badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Hammer Throw
1 Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. In the remake, it also ignores defense. 10
Sprite of the Hammerman badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Hammerman
2 Boosts the power of all Mario's hammer attacks by 1, but disables Mario's ability to jump in battle. 26
Sprite of the Happy Flower badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Happy Flower
2 Slowly and automatically regain FP in battle. 50
Sprite of the Happy Heart badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Happy Heart
2 Slowly and automatically regains Mario's HP in battle. 48
Sprite of the Happy Heart P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Happy Heart P
2 Slowly and automatically regains Mario's partner's HP in battle. 49
Sprite of the Head Rattle badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Head Rattle
1 Allows Mario to use Head Rattle, a hammer attack that confuses the target, for 2 FP. 11
Sprite of the Heart Finder badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Heart Finder
3 The player will win more hearts than usual after winning battles. 57
Sprite of the HP Drain badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
HP Drain
1 Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy. 54
Sprite of the HP Drain P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
HP Drain P
1 Reduces Mario's partner's attack power by 1, but they regain 1 HP every time they hit an enemy. 55
Sprite of the HP Plus badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
HP Plus
3
  • Hooktail Castle (use Koops under bridge)
  • Riverside Station (use Tube Mode to roll under first step outside)
  • Pianta Parlor (100 Piantas (150 in the remake) after getting Special Card)
  • Steal from all Gloomba types, Dark Paratroopas, X-Nauts
  • Dropped by Dull Bones, Dry Bones
Increases Mario's maximum HP by 5 while equipped. 19
Sprite of the HP Plus P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
HP Plus P
6
  • Glitz Pit storage room
  • Fahr Outpost
  • Pianta Parlor (200 Piantas (160 in the remake) after getting Silver Card)
  • Steal from all Gloomba types, Dark Paratroopas, Magikoopas
Increases the maximum HP of all Mario's partners by 5 while equipped. 20
Sprite of the Ice Power badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Ice Power
1
  • Keelhaul Key (use Paper Mode on bridge)
Allows Mario to safely jump on fire enemies. Also increases Mario's attack and defense versus fire enemies and fire attacks respectively by 1. 60
Sprite of the Ice Smash badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Ice Smash
1 Allows Mario to use Ice Smash, a hammer attack that freezes the target, for 3 FP. 12
Sprite of the Item Hog badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Item Hog
3 Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously. 59
Sprite of the Jumpman badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Jumpman
2 Boosts the power of all Mario's jump attacks by 1, but disables Mario's ability to hammer in battle. 25
Sprite of the L Emblem badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
L Emblem
0 Changes Mario's clothes into Luigi's clothes. If combined with W Emblem, it will change Mario's clothes to Waluigi's clothes. 83
Sprite of the Last Stand badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Last Stand
1 When Mario's in Danger (5 or less HP), he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. 38
Sprite of the Last Stand P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Last Stand P
1 When Mario's partner is in Danger (5 or less HP), they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. 39
Sprite of the Lucky Day badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Lucky Day
7 Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky. 46
Sprite of the Lucky Start badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Lucky Start
4 Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: dodginess, electrification, HP recovery (+2 per turn), or FP recovery (+2 per turn). 47
Sprite of the Mega Rush badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Mega Rush
1 When Mario's in Peril (has precisely 1 HP), his attack power goes up by 5. 40
Sprite of the Mega Rush P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Mega Rush P
1 When Mario's partner is in Peril (has precisely 1 HP), their attack power goes up by 5. 41
Sprite of the Money Money badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Money Money
5 Mario wins twice as many coins from battle than he usually does. Additional copies worn increase the multiplier by 1× each, but there is a maximum limit of 32 coins as to how many can be in the field at once (based on the presence of other items and pickups). 67
Sprite of the Multibounce badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Multibounce
1 Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP. 2
Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Nostalgic Tunes
0
  • Lovely Howz of Badges (1 coin, remake only)
Changes the background music to the original Nintendo GameCube tracks. 86
Sprite of the P-Down, D-Up badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
P-Down, D-Up
2 Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. The effect is not a boost to Defense, and so overrides piercing attacks. 29
Sprite of the P-Down, D-Up P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
P-Down, D-Up P
2 Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks. 30
Sprite of the P-Up, D-Down badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
P-Up, D-Down
2 Raises the damage Mario deals by 1, but also raises the damage he takes by 1. 27
Sprite of the P-Up, D-Down P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
P-Up, D-Down P
2 Raises the damage Mario's partners deal by 1, but also raises the damage they take by 1. 28
Sprite of the Peekaboo badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Peekaboo
2
  • Dazzle (7 Star Pieces)
Allows Mario to see enemies' HP without using Goombella's Tattle ability. It is also capable of showing the HP of some things which cannot be Tattled (such as the HP of a Shell Shield). 70
Sprite of the Piercing Blow badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Piercing Blow
1
  • Lovely Howz of Badges (75 coins)
  • Dropped by Spiky Parabuzzies (but is not stackable!)
Allows Mario to use Piercing Blow, a hammer attack that ignores enemies' defense, for 2 FP.1 9
Sprite of the Pity Flower badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Pity Flower
3 When Mario takes damage, he occasionally recovers 1 FP. The probability is approximately 33% and is determined for each hit of an attack. 53
Sprite of the Power Bounce badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Power Bounce
3
  • Hooktail Castle
Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the Action Command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses. 7
Sprite of the Power Jump badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Power Jump
1 Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. 1
Sprite of the Power Plus badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Power Plus
6
  • Creepy Steeple (in box in room with parrot)
  • Dazzle (15 star pieces)
  • Match all 4 numbers in the Happy Lucky Lottery (last 3 numbers in the remake)
  • Steal from Dark Wizzerds, Elite Wizzerds
Increases Mario's attack power by 1. 22
Sprite of the Power Plus P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Power Plus P
6
  • Glitzville (on top of juice bar in chest)
  • Dazzle (15 star pieces)
  • Rogueport Underground (hidden block on the roof of Herb T.'s building, remake only)
  • Steal from Dark Wizzerds, Elite Wizzerds
Increases the attack power of Mario's partner by 1. 23
Sprite of the Power Rush badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Power Rush
1
  • Lovely Howz of Badges (50 coins after Chapter 2)
  • Pianta Parlor (34 Piantas (100 in the remake) after getting Gold Card)
  • Steal from Paratroopas, Shady Koopas
When Mario's in Danger (has 5 or fewer HP), his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using Chet Rippo to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99. 36
Sprite of the Power Rush P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Power Rush P
1
  • Lovely Howz of Badges (50 coins after Chapter 3)
  • Pianta Parlor (34 Piantas (100 in the remake) after getting Gold Card)
  • Steal from Koopa Troopas, Shady Paratroopas
When Mario's partner is in Danger (5 or fewer HP), their attack power will go up by 2. 37
Sprite of the Power Smash badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Power Smash
1 Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. 8
Sprite of the Pretty Lucky badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Pretty Lucky
2
  • Rogueport Underground (hidden block against south wall opposite Puni hole)
  • Dazzle (3 Star Pieces)
  • Steal from all Spinia types, all Bandit types
Enemies will occasionally miss Mario when it's equipped. 44
Sprite of the Pretty Lucky P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Pretty Lucky P
2
  • Lovely Howz of Badges (150 coins after Chapter 2)
  • Steal from all Spinia types, all Bandit types
Enemies will occasionally miss Mario's Partner when it's equipped. 45
Sprite of the Quake Hammer badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Quake Hammer
2 Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP. 13
Sprite of the Quick Change badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Quick Change
7
  • Dazzle (8 Star Pieces)
Allows Mario or his partner to switch partners in the midst of battle without using up a turn. 71
Sprite of the Refund badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Refund
1
  • Pianta Parlor (34 Piantas (60 in the remake))
  • Dropped by all Bandit types
If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped. 66
Sprite of the Return Postage badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Return Postage
7
  • Pit of 100 Trials (Floor 100, obtained by defeating Bonetail)
Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down). 63
Sprite of the Shrink Stomp badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Shrink Stomp
1 Allows Mario to use Shrink Stomp, a jump attack that can shrink the enemy, for 2 FP. 3
Sprite of the Simplifier badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Simplifier
1
  • Lovely Howz of Badges (50 coins, available at start)
  • Lovely Howz of Badges (50 coins after Chapter 6)
Makes Action Commands easier, but reduces the star power gained from them. Also loosens the timing required to Guard or Superguard. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size. 73
Sprite of the Sleepy Stomp badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Sleepy Stomp
1
  • Lovely Howz of Badges (75 coins after Chapter 1)
  • Pit of 100 Trials (Floor 10)
  • Dropped by Fuzzies, Dark Puffs, Boos
Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to sleep, for 2 FP. 4
Sprite of the Slow Go badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Slow Go
0
  • Charlieton (12 coins)
Prevents Mario from moving quickly. 85
Sprite of the Soft Stomp badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Soft Stomp
1 Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP. 5
Sprite of the Spike Shield badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Spike Shield
3
  • Rogueport Underground (need Yoshi Kid to run past (Japanese version only)[1] or Vivian to hide when spikes jump out in the room)
Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer Bristles. 61
Sprite of the Super Appeal badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Super Appeal
1
  • Lovely Howz of Badges (50 coins)
  • Pianta Parlor (34 Piantas (60 in the remake))
  • Dropped by all Lakitu types, Magikoopas, all Boo types
Gets more star power from the audience when Mario appeals. 68
Sprite of the Super Appeal P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Super Appeal P
1
  • Lovely Howz of Badges (50 coins after Chapter 5)
  • Flurrie's bedroom
  • Dropped by all Lakitu types, Magikoopas, all Boo types
Gets more star power from the audience when Mario's partner appeals. 69
Sprite of the Timing Tutor badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Timing Tutor
1
  • Charlieton (120 coins)
Teaches the timing for Stylish moves. An exclamation mark will appear over the character's head when the player should press A Button. 72
Sprite of the Tornado Jump badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Tornado Jump
2
  • Creepy Steeple
  • Pianta Parlor (67 Piantas (150 in the remake) after getting Gold Card)
  • Dropped by all Lakitu types, Ruff Puffs
Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP. 6
Sprite of the Unsimplifier badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Unsimplifier
1
  • Lovely Howz of Badges (50 coins, available at start)
  • Lovely Howz of Badges (50 coins after Chapter 6)
Makes Action Commands harder, but increases the star power gained from them. Also restricts the timing required to Guard or Superguard. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped. 74
Sprite of the W Emblem badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
W Emblem
0
  • Charlieton (360 coins (432 in the remake))
Changes Mario's clothes into Wario's clothes. If combined with L Emblem, it will change Mario's clothes to Waluigi's clothes. 84
Sprite of the Zap Tap badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Zap Tap
3
  • Pit of 100 Trials (Floor 30)
Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe Mario's belongings if Mario wears this badge. 62

1 - Like other piercing attacks, Iron Clefts are immune to this.

2 - There is a common misconception that the Feeling Fine badges have an effect on Poison Shrooms. In reality, all they do is stop the user from being poisoned. There is a slight chance that the user will not be poisoned or lose half HP, but instead will be fully healed. This is simply a random occurrence; wearing these badges makes no difference. This has been proven by extensive testing.

3 - All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true.

Unobtainable badges[edit]
Main article: List of Paper Mario: The Thousand-Year Door pre-release and unused content § Badges
Badge BP Needed Effect
Sprite of the unused All or Nothing P badge in Paper Mario: The Thousand-Year Door.
All or Nothing P
4 Hit Action Commands, up ally's Attack. Fail, it goes to 0.
Partner variant of All or Nothing. Works as described.
Sprite of the Zap Tap badge in Paper Mario: The Thousand-Year Door.
Debug
1 Has an identical icon to Zap Tap. When equipped, Mario and his partner will always perform all Action Commands perfectly, perform all Stylish Moves, and Superguard against all attacks. Additionally, the Run Away meter will fill on its own. However, this badge fails to work while frozen, asleep or otherwise immobilized. Power Bounce and Multibonk will continue until the move is forcibly stopped at a certain number of bounces depending on the target (about 5-9 bounces for bosses, 9999 bounces for standard enemies). Special Moves are unaffected.
Sprite of the unused FP Drain P badge in Paper Mario: The Thousand-Year Door.
FP Drain P
2 Drops Mario's ally's Attack by 1 but regain 1 FP per attack.
Partner variant of FP Drain that costs 2 BP instead of 1. Works as described.
Sprite of the unused Happy Flower P badge in Paper Mario: The Thousand-Year Door.
Happy Flower P
N/A Would have likely allowed Mario's partner to occasionally restore 1 FP.
Only the image is complete. No code is associated with this badge.
Sprite of the unused Lucky Day P badge in Paper Mario: The Thousand-Year Door.
Lucky Day P
7 When Mario's ally is attacked, make foes miss more often.
Partner variant of Lucky Day. Works as described.
Sprite of the Lucky Start badge in Paper Mario: The Thousand-Year Door.
Lucky Start P
2 Has an identical icon to Lucky Start, but affects Mario's partner instead.
Sprite of the unused Mega Jump badge in Paper Mario: The Thousand-Year Door.
Mega Jump
3 Allows Mario to perform a more powerful jump attack that costs 6 FP. This attack does ((Jump Power × 2) + 4) damage to one enemy. The attack animation is identical to Power Jump and has the same Stylish move. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
Sprite of the unused Mega Quake badge in Paper Mario: The Thousand-Year Door.
Mega Quake
4 Allows Mario to perform a more powerful hammer attack that costs 7 FP. This attack does 10 piercing damage to all grounded enemies. The attack animation is similar to Quake Hammer, but the Action Command is faster and there are no Stylish moves. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
Sprite of the unused Mega Smash badge in Paper Mario: The Thousand-Year Door.
Mega Smash
1 Allows Mario to perform a more powerful hammer attack that costs 6 FP. This attack does (Hammer Power + 4) damage to one enemy. The attack animation is identical to Power Smash and has the same Stylish moves. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
Sprite of the unused Pity Flower P badge in Paper Mario: The Thousand-Year Door.
Pity Flower P
3 When Mario's ally takes damage, occasionally recover 1 FP.
Partner variant of Pity Flower. Works as described.
Sprite of the unused Super Charge badge in Paper Mario: The Thousand-Year Door.
Super Charge
2 Allows Mario to use a move called "Super Charge" for 2 FP. With one copy of the badge this move is identical to Charge, boosting attack power by 2. However, each additional copy equipped doubles the FP cost and increases the charge power by 2, compared to additional equipped copies of Charge only increasing the charge power by 1.
Sprite of the unused Super Charge P badge in Paper Mario: The Thousand-Year Door.
Super Charge P
2 Allows Mario's partner to use a move called "Super Charge" for 2 FP. With one copy of the badge this move is identical to Charge P, boosting attack power by 2. However, each additional copy equipped doubles the FP cost and increases the charge power by 2, compared to additional equipped copies of Charge P only increasing the charge power by 1.
Sprite of the unused Triple Dip badge in Paper Mario: The Thousand-Year Door.
Triple Dip
6 During battle, become able to use three items in one turn.
Similar to equipping two Double Dip badges, but only enables Triple Dip in battle.
Sprite of the unused Triple Dip P badge in Paper Mario: The Thousand-Year Door.
Triple Dip P
N/A Would have likely allowed Mario's partner to use up to three items in one turn.
"Triple Dip P" and this icon are displayed in battle under the Items menu if both Double Dip P badges are worn. However, unlike with Triple Dip, Triple Dip P is not coded as a separate badge.
Sprite of the unused Invalid Item badge in Paper Mario: The Thousand-Year Door.
Unknown 1
2 No known function. Possibly related to the Damage Dodge badge due to the design similarities.
Sprite of the unused Invalid Item P badge in Paper Mario: The Thousand-Year Door.
Unknown 1 P
2 No known function. Possibly related to the Damage Dodge P badge due to the design similarities.
Sprite of an unnamed, unused badge in Paper Mario: The Thousand-Year Door.
Unknown 2
N/A Possibly an early Ice Power or Ice Smash.
Only the image is complete. No code is associated with this badge.
Earlier sprite of the W Emblem from the Paper Mario: The Thousand-Year Door demo on the Interactive Demo Disc 18.
W Emblem (early)
N/A An earlier coloration of the W Emblem, only found in the demo. This version could also have been used for wearing Waluigi's clothes, rather than requiring both the W Emblem and L Emblem badges to be equipped.

Trivia[edit]

  • The Japanese version is missing the number of obtained/total badges in the pause menu's Badges screen.
  • The Official Nintendo Player's Guide states on pages 61 and 108 that Damage Dodge P can be found in Pirate's Grotto, which is only true for the Japanese version of the game.

References[edit]

  1. ^ SwayNC. (April 28, 2022). Paper Mario: The Thousand-Year Door - 100% speedrun in 7:26:40. 2:25:31. YouTube. Accessed September 24, 2023).