Wii Wario's Gold Mine: Difference between revisions
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*There is a large glitchy shortcut on this path. The player must turn around shortly after the finish line, use a mushroom, and jump onto a pipe within a few frames. If the player is not respawned by Lakitu, they will bounce off the pipe and get back on track just before the last corner. Then they should go back to the cave exit and then proceed normally. If the glitch is done correctly, the lap will count. <ref>July (July 19, 2023). | *There is a large glitchy shortcut on this path. The player must turn around shortly after the finish line, use a mushroom, and jump onto a pipe within a few frames. If the player is not respawned by Lakitu, they will bounce off the pipe and get back on track just before the last corner. Then they should go back to the cave exit and then proceed normally. If the glitch is done correctly, the lap will count. <ref>July (July 19, 2023). | ||
[https://youtu.be/4ODt97y8-DA MKWii | [https://youtu.be/4ODt97y8-DA MKWii | ||
Wario's Gold Mine glitch]. | |||
''YouTube''. Retrieved July 19, | ''YouTube''. Retrieved July 19, | ||
2023.</ref> | 2023.</ref> |
Revision as of 05:28, July 19, 2023
Wario's Gold Mine | |||||||||||||||||||||||
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Information | |||||||||||||||||||||||
Appears in | Mario Kart Wii (2008) Mario Kart 8 (DLC Pack 1) (2014) Mario Kart 8 Deluxe (2017) | ||||||||||||||||||||||
Cup(s) | Flower Cup (Wii) Triforce Cup (8, 8 Deluxe) | ||||||||||||||||||||||
Online play | Only available though Mod(s) (Wii) Available (Wii U, Switch) | ||||||||||||||||||||||
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Wario's Gold Mine is the fourth and final course of the Flower Cup in Mario Kart Wii. This course features steep declines and sharp turns and lends itself to the frantic, roller coaster gameplay of Wario Colosseum from Mario Kart: Double Dash!!. Swoops may slow down the players if they run into them. Inside the mine, there are mine carts which act as obstacles.
Wario's Gold Mine returns as a classic course as the first course of the Triforce Cup in Mario Kart 8 and Mario Kart 8 Deluxe.
An arrangement of this course's music is available to select for events in Mario & Sonic at the London 2012 Olympic Games and Mario & Sonic at the Sochi 2014 Olympic Winter Games.
Mario Kart Wii
Course layout
The track begins with a slight curve to the right, hooking left until taking Dash Panels into an extreme dive downhill into the first line of Item Boxes. The dip immediately evens out with an uphill climb back up, leading into a left turn. Next are two right turns, during which players can deviate outward to a half-pipe. A small ramp lines the inner corner of these turns, and a small straight then leads into the mine's entrance, where players can run into Swoops that fly in the opposite direction. Upon entering the mine, the track takes a slight left into a long right turn and another extreme dip. Coming up from the dip sends the racers flying off a trick jump onto a wider railway being held in the air by suspension cables. Minecarts travel along the rails on a set path in the same direction as the racers, some towing Item Boxes. After a left turn and a lengthy right turn, the track veers left into a split path. Going right leads into a small dip and exits the mine, but following the carts towards the left will lead to a narrower path within the rocky walls, containing Dash Panels and a jump out onto the ground. Next, a brief straight brings the racers into a wide right turn, which features a half-pipe along the wall, as the track ends at the finish line.
A more techno-styled variation of the music plays when the player is inside the mine.
If a player is racing as a Mii, Wario's face on the exit of the mine will be replaced with a random Mii's head.
Shortcuts
- There is a large glitchy shortcut on this path. The player must turn around shortly after the finish line, use a mushroom, and jump onto a pipe within a few frames. If the player is not respawned by Lakitu, they will bounce off the pipe and get back on track just before the last corner. Then they should go back to the cave exit and then proceed normally. If the glitch is done correctly, the lap will count. [1]
Tournaments
In the first tournament of December 2008, players were challenged to race against a Big Wiggler on this course. Item Boxes would grant only Triple Mushrooms and Stars. The tournament was later repeated as September 2010's second tournament.
Mario Kart 8 / Mario Kart 8 Deluxe
Wario's Gold Mine makes its classic course debut in Mario Kart 8 as the first course of the Triforce Cup, part of the The Legend of Zelda × Mario Kart 8 downloadable content package and the base content of Mario Kart 8 Deluxe. The starting banner has been redesigned, connecting its structure to a large pulley wheel, as well as using the modern Mario Kart logo. Unlike in Mario Kart Wii, the Dash Panel at the start of the first slope cannot be seen from the other side. The extreme downhill section is actually treated as anti-gravity, even though the wheels do not transform into their anti-gravity state; without it, players would not stick to the track and would fly off. The half-pipes have been removed, but in the place of the one after the first slope is an outer path with a Dash Panel at the end. The track inside the mine is noticeably darker and is now a lengthy anti-gravity segment, tilting its first few turns, and the second dip inside the mine shaft has been removed. Additionally, the mine carts have been redesigned and now function as Spin Boost Pillars. At the end of the track, a small shortcut ramp has been added to the inner bend of the turn leading to the finish line, similar to the one at the turn right before entering the mine. The inside variation of the music has been removed, but Shy Guys can be seen and heard singing when entering the mine, like in Shy Guy Falls.
Profiles
Mario Kart Wii
- Website bios:
- "A punishing roller coaster ride with few guard rails to keep you on course after plentiful boost opportunities."
- "This roller coaster ride on a rickety, wooden track will test your steering skills to their limits as you try to avoid taking the long drop off the edge - not easy with huge mine carts and a colony of bats around the corner."
- Trading card bio: "Quite an operation Wario has here. It looks really dangerous, too. But that just makes for better racing action! Watch out for gold-filled mine carts on the tracks-you don't want to run into them. You also don't want to fall off the edge of the track...and there are plenty of opportunities for that to happen."
Mario Kart 8 Original Soundtrack liner notes
"For the Wii version, we used a different arrangement when you're down in the mines. This time around, we added the voices of the Shy Guys. After all, they're really hard workers, so they turn up in all kinds of places."
Gallery
Mario Kart Wii
Donkey Kong, Waluigi, Wario, and Bowser racing on this course in the demo movie
After the area with Swoopers
Mario Kart 8 / Mario Kart 8 Deluxe
Wario racing on the course
Metal Mario on the anti-gravity section
Daisy racing on the course
Rosalina racing on the course
Metal Mario driving his Sports Coupe inside the mine
Champion's Tunic Link and Mario racing on the course
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | ワリオこうざん[?] Wario Kōzan |
Wario Mine | |
Chinese (simplified) | 瓦力欧矿山[?] Wǎlìōu Kuàngshān |
Wario Mine | |
Chinese (traditional) | 瓦利歐礦山[?] Wǎlìōu Kuàngshān |
Wario Mine | |
Dutch | Wario's Goudmijn[?] | Wario's Gold Mine | |
German | Warios Goldmine[?] | Wario's Gold Mine | |
Italian | Miniera d'oro di Wario[?] | Wario's Gold Mine | |
Korean | 와리오 광산[?] Wario Gwangsan |
Wario Mine | |
Portuguese | Mina de Ouro do Wario[?] | Wario's Gold Mine | |
Russian | Золотой прииск Варио[?] Zolotoy priisk Vario |
Wario's Gold Mine | |
Spanish | Mina de Wario[?] | Wario's Mine |
Trivia
- In Mario Kart Wii, the banners of Wario use his artwork from Super Mario 64 DS. In Mario Kart 8 and Mario Kart 8 Deluxe, these banners instead use his artwork from Mario Party 8.
- ^ July (July 19, 2023). [https://youtu.be/4ODt97y8-DA MKWii Wario's Gold Mine glitch]. YouTube. Retrieved July 19, 2023.