List of Super Mario 3D World pre-release and unused content: Difference between revisions

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{{italic title|List of ''Super Mario 3D World'' pre-release and unused content}}
{{italic title|List of ''Super Mario 3D World'' pre-release and unused content}}
This is a list of pre-release and unused content for the game ''[[Super Mario 3D World]]''.
This is a list of pre-release and unused content for the game ''[[Super Mario 3D World]]''.
==Early ideas==
==Early ideas==
Concept artwork shows that [[Princess Peach]]'s [[Cat Mario|cat form]] was originally going to incorporate her brooch. It also shows that the Cat forms of characters would wear normal gloves, rather than having cat paw gloves.
Concept artwork shows that [[Princess Peach]]'s [[Cat Mario|cat form]] was originally going to incorporate her brooch. It also shows that the Cat forms of characters would wear normal gloves, rather than having cat paw gloves.
<gallery widths="150" heights="150">
<gallery widths="150"heights="150">
SM3DW Cat Mario Concept Art Main.jpg|Concept art of [[Cat Mario]]
SM3DW Cat Mario Concept Art Main.jpg|Concept art of [[Cat Mario]]
SM3DW Cat Mario Pounce Concept Art.jpg
SM3DW Cat Mario Pounce Concept Art.jpg
SM3DW Cat Peach Concept Art.jpg||Concept art of [[Cat Peach]] featuring a brooch
SM3DW Cat Peach Concept Art.jpg||Concept art of [[Cat Peach]] featuring a brooch
</gallery>
</gallery>
 
Additionally, Princess Peach was originally going to be kidnapped by [[Bowser]], as in many previous ''[[Super Mario (franchise)|Super Mario]]'' games. This was changed by [[Yoshiaki Koizumi]], who wanted a female character playable in the game. In an interview with gaming news site {{wp|Polygon}}, Koizumi stated "I feel like Mario games, as you know, have done lots of representation of male characters over the years... Perhaps much more so than female — so it's actually really nice to be able to have a female playable character in the game."<ref>Riendeau, Danielle (June 12, 2013). "[https://www.polygon.com/2013/6/12/4421244/nintendo-thinking-on-a-different-frequency-with-playable-princess Nintendo thinking on a different frequency with playable Princess Peach]". ''Polygon''. Retrieved July 18, 2022. ([https://web.archive.org/web/20130615221909/http://www.polygon.com/2013/6/12/4421244/nintendo-thinking-on-a-different-frequency-with-playable-princess Archived] June 15, 2013, 22:29:09 UTC via Wayback Machine.)</ref>
Additionally, Princess Peach was originally going to be kidnapped by [[Bowser]], as in many previous ''[[Mario (franchise)|Super Mario]]'' games. This was changed by [[Yoshiaki Koizumi]], who wanted a female character playable in the game. In an interview with gaming news site {{wp|Polygon}}, Koizumi stated "I feel like Mario games, as you know, have done lots of representation of male characters over the years... Perhaps much more so than female — so it's actually really nice to be able to have a female playable character in the game."<ref>Riendeau, Danielle (June 12, 2013). "[https://www.polygon.com/2013/6/12/4421244/nintendo-thinking-on-a-different-frequency-with-playable-princess Nintendo thinking on a different frequency with playable Princess Peach]". ''Polygon''. Retrieved July 18, 2022. ([https://web.archive.org/web/20130615221909/http://www.polygon.com/2013/6/12/4421244/nintendo-thinking-on-a-different-frequency-with-playable-princess Archived] June 15, 2013, 22:29:09 UTC via Wayback Machine.)</ref>


In an {{wp|IGN}} interview with the director of ''Super Mario 3D World'', [[Kenta Motokura]], he mentioned that [[Yoshi]] was considered for the game, but was not included, as other features existed that were similar to Yoshi's abilities:
In an {{wp|IGN}} interview with the director of ''Super Mario 3D World'', [[Kenta Motokura]], he mentioned that [[Yoshi]] was considered for the game, but was not included, as other features existed that were similar to Yoshi's abilities:
<i><blockquote>
<i><blockquote>
We did think about including Yoshi, but I guess you could say that in this game there are certain abilities that are similar to what Yoshi could do. For example, there’s a [[Piranha Plant (potted)|piranha flower]] that you can carry and attack enemies with. Also, Peach has her floating jump. So we did include those elements in the game. We also like to bring up this other dinosaur character that’s called [[Plessie]], that all four characters can ride at the same time to go through the stage. I love Yoshi as much as anybody else, but I also love this new character. The thing that you can experience with Plessie that’s totally new is that you can ride one animal, basically, using four different characters at the same time. That’s a new experience.
We did think about including Yoshi, but I guess you could say that in this game there are certain abilities that are similar to what Yoshi could do. For example, there’s a [[Piranha Plant (potted)|piranha flower]] that you can carry and attack enemies with. Also, Peach has her floating jump. So we did include those elements in the game. We also like to bring up this other dinosaur character that’s called [[Plessie]], that all four characters can ride at the same time to go through the stage. I love Yoshi as much as anybody else, but I also love this new character. The thing that you can experience with Plessie that’s totally new is that you can ride one animal, basically, using four different characters at the same time. That’s a new experience.
</blockquote></i>
</blockquote></i>
==Early builds==
==Early builds==
{{multiple image
|align=right
|direction=vertical
|image1=SM3DW Screenshot Prima Guide Intro.jpg
|width1=220
|image2=SM3DW Screenshot Prima Guide Intro Comparison.jpg
|width2=210
|footer=A comparison between the early and final versions of the intro
}}
Screenshots of the intro from the Prima guide for the game use an early build of the game. The entire environment is much brighter and lacks the rim lighting on the characters when compared to the final release. The trees use a different model and there are fewer hills in the back ground. When the [[Sprixie Princesses|Sprixie Princess]] emerges from the [[Clear Pipe]], the Prima screenshot seems to lack the camera movement zooming into her. When Bowser comes to capture her, the Prima screenshot lacks the motion blur, the flame coming out of Bowser's mouth, and the purple fog obscuring the bottom half of Bowser's body. The model representing [[Super Bell Hill]] on [[World 1 (Super Mario 3D World)|World 1]]'s map lacks the Clear Pipe and the clouds above. The Super Bell tree is also smaller compared to the final game.
<gallery>
SM3DW Screenshot Prima Guide Intro 2.jpg
SM3DW Screenshot Prima Guide Intro 3.jpg
</gallery>
===E3 2013===
===E3 2013===
====Trailer====
====Trailer====
[[File:SM3DW Early Captain Toad Icon.png|right|70px|thumb|Captain Toad's beta character icon]]
[[File:SM3DW Early Captain Toad Icon.png|thumb|70px|Captain Toad's early character icon]]
During {{wp|E3 2013}}, [[Nintendo]] posted the first trailer for ''Super Mario 3D World'' to {{wp|YouTube}}.<ref>Nintendo (June 11, 2013). "[https://www.youtube.com/watch?v=PwwjcfgTksU Wii U - Super Mario 3D World E3 Trailer]". ''YouTube''. Retrieved July 24, 2022.</ref> In this trailer, the shadows of the playable characters were darker, and their [[Invincible Mario|invincible forms]] did not flash multiple colors, only having the trail effect from the final game. [[Captain Toad]]'s character icon is much different, being much closer to that of a standard [[Toad (species)|Toad]], with a blue background instead of a brown one as in the final game.
During {{wp|E3 2013}}, [[Nintendo]] posted the first trailer for ''Super Mario 3D World'' to {{wp|YouTube}}.<ref>Nintendo (June 11, 2013). "[https://www.youtube.com/watch?v=PwwjcfgTksU Wii U - Super Mario 3D World E3 Trailer]". ''YouTube''. Retrieved July 24, 2022.</ref> In this trailer, the shadows of the playable characters were darker, and their [[Invincible Mario|invincible forms]] did not flash multiple colors, only having the trail effect from the final game. [[Captain Toad]]'s character icon is much different, being much closer to that of a standard [[Toad (species)|Toad]], with a blue background instead of a brown one as in the final game.


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*[[Snowball Park]] did not have any mountains in its background.
*[[Snowball Park]] did not have any mountains in its background.
*[[Fort Fire Bros.]] had red [[lava]] instead of blue lava. The section seen in the trailer contains two [[Fire Bro|Fire Bros.]], while the final game only has one.
*[[Fort Fire Bros.]] had red [[lava]] instead of blue lava. The section seen in the trailer contains two [[Fire Bro|Fire Bros.]], while the final game only has one.
*The course with the [[Color Panel]] room shown in the trailer contained exactly two [[Green Stars]]; no course in the final game has that specific amount. As this room looks identical to the Color Panel room in [[Really Rolling Hills]], it suggests that the third Green Star did not exist when this clip was recorded.
*The course with the [[Color Panel]] room shown in the trailer contained exactly two [[Green Star]]s; no course in the final game has that specific amount. As this room looks identical to the Color Panel room in [[Really Rolling Hills]], it suggests that the third Green Star did not exist when this clip was recorded.
*[[Captain Toad Goes Forth]] originally had less [[Biddybud]]s, having two red ones as well as three multicolored ones surrounding the fourth Green Star, rather than three of multiple colors near the rising platform and five surrounding the Green Star.
*[[Captain Toad Goes Forth]] originally had less [[Biddybud]]s, having two red ones as well as three multicolored ones surrounding the fourth Green Star, rather than three of multiple colors near the rising platform and five surrounding the Green Star.
*In [[Spike's Lost City]], [[Chargin' Chuck]]s appear in the trailer, but not in the final game.
*In [[Spike's Lost City]], [[Chargin' Chuck]]s appear in the trailer, but not in the final game.
Some sound effects were also different in this version:
Some sound effects were also different in this version:
*The jingle when collecting a [[power-up]] is reused from ''[[Super Mario 3D Land]]''. When collecting a [[Super Bell]], a short bell plays alongside this sound. In the final game, new power-up and bell sound effects are used.
*The jingle when collecting a [[power-up]] is reused from ''[[Super Mario 3D Land]]''. When collecting a [[Super Bell]], a short bell plays alongside this sound. In the final game, new power-up and bell sound effects are used.
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====Demo====
====Demo====
[[File:SM3DW Screenshot Course Select Screen E3 Demo.png|right|thumb|The course select screen in the demo]]
[[File:SM3DW Screenshot Course Select Screen E3 Demo.png|thumb|The course select screen in the demo]]
A playable demo version of ''Super Mario 3D World'' was available to the public during E3 2013. In addition to at the exposition, this demo was featured at select {{wp|Best Buy}} locations during the same time period, in an event called "The Nintendo Experience".<ref>"[https://www.businesswire.com/news/home/20130611006101/en ADDING MULTIMEDIA Nintendo Systems Will Offer the Widest Array of Exclusive Games and the Most Fun and Compelling Experiences in 2013]". ''Business Wire''. June 11, 2013. Retrieved July 3, 2021. ([https://web.archive.org/web/20210703192231/http://www.businesswire.com/news/home/20130611006101/en Archived] July 3, 2021, 19:22:31 UTC via Wayback Machine.)</ref><ref>Hassan Ahmed (June 12, 2013). "[https://www.youtube.com/watch?v=RjsPBiUlLUo Super Mario 3D World - Best Buy Event Demo]". ''YouTube''. Retrieved July 22, 2022.</ref>
A playable demo version of ''Super Mario 3D World'' was available to the public during E3 2013. In addition to at the exposition, this demo was featured at select {{wp|Best Buy}} locations during the same time period, in an event called "The Nintendo Experience".<ref>"[https://www.businesswire.com/news/home/20130611006101/en ADDING MULTIMEDIA Nintendo Systems Will Offer the Widest Array of Exclusive Games and the Most Fun and Compelling Experiences in 2013]". ''Business Wire''. June 11, 2013. Retrieved July 3, 2021. ([https://web.archive.org/web/20210703192231/http://www.businesswire.com/news/home/20130611006101/en Archived] July 3, 2021, 19:22:31 UTC via Wayback Machine.)</ref><ref>Hassan Ahmed (June 12, 2013). "[https://www.youtube.com/watch?v=RjsPBiUlLUo Super Mario 3D World - Best Buy Event Demo]". ''YouTube''. Retrieved July 22, 2022.</ref>


Each of the five courses in the demo had simpler names based on their presumed placement in the course order. However, each of their positions was changed in the final game.<ref>IGN (June 11, 2013). "[https://www.youtube.com/watch?v=P9OMm7rfz98 Super Mario 3D World Gameplay Demo - IGN Live - E3 2013]". ''YouTube''. Retrieved July 25, 2022.</ref>
Each of the five courses in the demo had simpler names based on their presumed placement in the course order. However, each of their positions was changed in the final game.<ref>IGN (June 11, 2013). "[https://www.youtube.com/watch?v=P9OMm7rfz98 Super Mario 3D World Gameplay Demo - IGN Live - E3 2013]". ''YouTube''. Retrieved July 25, 2022.</ref>
 
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"align=center
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"align=center
!E3 demo name
!E3 demo name
!Final game position
!Final game position
!Final game name
!Final game name
|-
|World 1-5
|World 1-4
|[[Plessie's Plunging Falls]]
|-
|-
|World 2-1
|World 2-1
|World 2-4
|World 2-4
|[[Really Rolling Hills]]
|[[Really Rolling Hills]]
|-
|World 1-5
|World 1-4
|[[Plessie's Plunging Falls]]
|-
|-
|World 4-2
|World 4-2
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|[[Bullet Bill Base]]
|[[Bullet Bill Base]]
|}
|}
{{multiple image
{{multiple image
|align = right
|align=right
|direction = vertical
|direction=vertical
|footer = Peach in the character select screen from the demo (top) and the final game (bottom)
|footer=Peach in the character select screen from the demo (top) and the final game (bottom)
|width = 200
|width=200
| image1 = SM3DW Screenshot Character Select Screen E3 Demo.png
|image1=SM3DW Screenshot Character Select Screen E3 Demo.png
| image2 = SM3DW Screenshot Character Select Screen Final.png}}
|image2=SM3DW Screenshot Character Select Screen Final.png}}
The demo reveals additional differences from this version of the game:
The demo reveals additional differences from this version of the game:
*The character selection screen's top border was gray instead of red.
*The character selection screen's top border was gray instead of red.
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*There were no text instructions on how to play the game.
*There were no text instructions on how to play the game.
*The screen immediately before a course starts did not show the player's top score.
*The screen immediately before a course starts did not show the player's top score.
*[[Stamp (Super Mario 3D World)|Stamps]] were not present in any of the courses.
*[[Stamp]]s were not present in any of the courses.
*The sound that plays when collecting a Green Star was the same as the one that plays when collecting a [[Star Medal]], reused from ''Super Mario 3D Land''.
*The sound that plays when collecting a Green Star was the same as the one that plays when collecting a [[Star Medal]], reused from ''Super Mario 3D Land''.
*When playing with multiple players, additional [[power-up]]s added to the [[Item Storage]] were shown beneath the first power-up, rather than beside it as in the final game.
*When playing with multiple players, additional [[power-up]]s added to the [[item storage]] were shown beneath the first power-up, rather than beside it as in the final game.
*If a player reached the top of the [[Goal Pole]] at the end of a course, its flag did not turn gold. Instead, a small star effect appeared immediately upon touching the top. Doing so would give the player 10,000 [[point]]s and one [[extra life]]; in the final game, the player only gets 10,000 points.  
*If a player reached the top of the [[Goal Pole]] at the end of a course, its flag did not turn gold. Instead, a small star effect appeared immediately upon touching the top. Doing so would give the player 10,000 [[point]]s and one [[extra life]]; in the final game, the player only gets 10,000 points.  
*The sound effect that plays when the remaining time from the [[Time Limit]] is added to the total score was different.
*The sound effect that plays when the remaining time from the [[Time Limit]] is added to the total score was different.
{{multiple image
{{multiple image
|align = right
|align=right
|direction = vertical
|direction=vertical
|footer = Bullet Bill Base as seen in the demo (top) and the final game (bottom)
|footer=Bullet Bill Base as seen in the demo (top) and the final game (bottom)
|width = 200
|width=200
| image1 = SM3DW Screenshot E3 Press Kit 08.png
|image1=SM3DW Screenshot E3 Press Kit 08.png
| image2 = SM3DW Bullet Bill Base.jpg}}
|image2=SM3DW Bullet Bill Base.jpg}}
Additional differences can be found in the specific courses available in the demo:
Additional differences can be found in the specific courses available in the demo:
*In Plessie's Plunging Falls, the first Green Star was on top of the staircase of waterfalls. In the final version, this Green Star was moved to be above a ramp before the waterfall area, and a [[1-Up Mushroom]] is on top of the waterfalls instead. The course also contained more [[Splounder]]s.<ref>Mario Party Legacy (June 12, 2013). "[https://www.youtube.com/watch?v=bYdgfip00NE E3 2013: Super Mario 3D World - World 1-5 (with Better Audio)]". ''YouTube''. Retrieved July 25, 2022.</ref>
*[[Plessie]] did not wave to the characters after they dismounted it.
*In Really Rolling Hills, the first [[? Block]] in the course holds a Super Bell, while the [[Hidden Block]] above it holds a [[1-Up Mushroom]]. In the final game, the ? Block holds a [[coin]], and the Hidden Block holds a Super Bell. Additionally, a ? Block containing a Super Bell appeared near the [[Checkpoint Flag]]; this is not present in the final game. The area where the third Green Star is found did not have a rectangular ? Block that is in the final game. FInally, one of the ? Blocks turned into a [[Coin Box]]; in the final version, only [[Coin Block]]s turn into Coin Boxes.<ref>GameXplain (June 13, 2013). "[https://www.youtube.com/watch?v=yucshisHIkU?t=3m1s Super Mario 3D World - Secret Filled Playthrough (E3 2013)]". ''YouTube''. Retrieved July 22, 2022.</ref>
*In Really Rolling Hills, the first [[? Block]] in the course holds a Super Bell, while the [[Hidden Block]] above it holds a [[1-Up Mushroom]]. In the final game, the ? Block holds a [[coin]], and the Hidden Block holds a Super Bell. Additionally, a ? Block containing a Super Bell appeared near the [[Checkpoint Flag]]; this is not present in the final game. The area where the third Green Star is found did not have a rectangular ? Block that is in the final game. FInally, one of the ? Blocks turned into a [[Coin Box]]; in the final version, only [[Coin Block]]s turn into Coin Boxes.<ref>GameXplain (June 13, 2013). "[https://www.youtube.com/watch?v=yucshisHIkU?t=3m1s Super Mario 3D World - Secret Filled Playthrough (E3 2013)]". ''YouTube''. Retrieved July 22, 2022.</ref>
*Really Rolling Hills contained normal [[Goomba]]s in the first area. The button with Mario's [[emblem]] that reveals a stamp was not in this version of the course. The Color Panels in Really Rolling Hills displayed different colors after being stepped on.
*Really Rolling Hills contained normal [[Goomba]]s in the first area. The button with Mario's [[emblem]] that reveals a stamp was not in this version of the course. The Color Panels in Really Rolling Hills displayed different colors after being stepped on.
*In Plessie's Plunging Falls, the first Green Star was on top of the staircase of waterfalls. In the final version, this Green Star was moved to be above a ramp before the waterfall area, and a [[1-Up Mushroom]] is on top of the waterfalls instead. The course also contained more [[Splounder]]s.<ref>Mario Party Legacy (June 12, 2013). "[https://www.youtube.com/watch?v=bYdgfip00NE E3 2013: Super Mario 3D World - World 1-5 (with Better Audio)]". ''YouTube''. Retrieved July 25, 2022.</ref>
*[[Plessie]] did not wave to the characters after they dismounted it.
*In [[Clear Pipe Cruise]], the exit of the [[Coin Heaven]] was at the bottom of the hill before the first [[Key Coin]]. In the final version, the exit is at the top of the hill. Additionally, one Clear Pipe originally ended with the characters jumping out and going backwards; in the final version, it instead ends at a cloud platform with [[coin]]s.
*In [[Clear Pipe Cruise]], the exit of the [[Coin Heaven]] was at the bottom of the hill before the first [[Key Coin]]. In the final version, the exit is at the top of the hill. Additionally, one Clear Pipe originally ended with the characters jumping out and going backwards; in the final version, it instead ends at a cloud platform with [[coin]]s.
*[[Mine]]s in Clear Pipes originally allowed characters to pass through them after getting hit by them.<ref>NintendoNWRExclusive (June 16, 2013). "[https://www.youtube.com/watch?v=YSQ9_XmoC3k 13 Minutes of Super Mario 3D World with Audio (E3 2013)]". ''YouTube''. Retrieved July 22, 2022.</ref> In the final game, they send the player backwards upon contact, so their destruction is necessary to progress.
*[[Mine]]s in Clear Pipes originally allowed characters to pass through them after getting hit by them.<ref>NintendoNWRExclusive (June 16, 2013). "[https://www.youtube.com/watch?v=YSQ9_XmoC3k 13 Minutes of Super Mario 3D World with Audio (E3 2013)]". ''YouTube''. Retrieved July 22, 2022.</ref> In the final game, they send the player backwards upon contact, so their destruction is necessary to progress.
*In [[A Banquet with Hisstocrat]], when riding the gondola to the battle arena, there were no fireworks. The ? Block at the beginning of the course was also changed: in the demo, it is floating in the center of the section to the right of the stairs, while in the final version, it is up against a wall. The end of the level features a standard [[Goal Pole]] rather than the larger one found in the final game.<ref>Mario Party Legacy (June 13, 2013). "[http://www.youtube.com/watch?v=JKt8cC_Laqc E3 2013: Super Mario 3D World - World 4-Boss (with Better Audio)]". ''YouTube''. Retrieved July 22, 2022.</ref>
*In [[A Banquet with Hisstocrat]], when riding the gondola to the battle arena, there were no fireworks. The ? Block at the beginning of the course was also changed: in the demo, it is floating in the center of the section to the right of the stairs, while in the final version, it is up against a wall. The end of the level features a standard [[Goal Pole]] rather than the larger one found in the final game.<ref>Mario Party Legacy (June 13, 2013). "[https://www.youtube.com/watch?v=JKt8cC_Laqc E3 2013: Super Mario 3D World - World 4-Boss (with Better Audio)]". ''YouTube''. Retrieved July 22, 2022.</ref>
*[[Hisstocrat]]'s brooch was originally green; it was changed to blue in the final version.
*[[Hisstocrat]]'s brooch was originally green; it was changed to blue in the final version.
*In the demo, Hisstocrat is a solid purple color. In a screenshot from a press kit distributed during E3 2013, he has the same color, but he and his minion snakes also have more prominent scales rather than a flat color. In the final game, Hisstocrat also has a blue gradient on his scales.  
*In the demo, Hisstocrat is a solid purple color. In a screenshot from a press kit distributed during E3 2013, he has the same color, but he and his minion snakes also have more prominent scales rather than a flat color. In the final game, Hisstocrat also has a blue gradient on his scales.  
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*Bullet Bill Base contained normal [[tree]]s, which are replaced by Super Bell-shaped trees in the final game. The sky in the background was also lighter; it was replaced by a darker sky in the final game.
*Bullet Bill Base contained normal [[tree]]s, which are replaced by Super Bell-shaped trees in the final game. The sky in the background was also lighter; it was replaced by a darker sky in the final game.
{{multiple image
{{multiple image
|align = center
|align=center
|direction = horizontal
|direction=horizontal
|footer = Hisstocrat's design with a flat purple color (left), an added scale texture (middle), and an added blue gradient (right)
|footer=Hisstocrat's design with a flat purple color (left), an added scale texture (middle), and an added blue gradient (right)
|width = 200
|width=200
| image1 = SM3DW Screenshot Hisstocrat E3 Demo.png
|image1=SM3DW Screenshot Hisstocrat E3 Demo.png
| image2 = SM3DW Screenshot E3 Press Kit 05.png
|image2=SM3DW Screenshot E3 Press Kit 05.png
| image3 = SM3DW Screenshot Hisstocrat Final Game.png}}
|image3=SM3DW Screenshot Hisstocrat Final Game.png}}
{{br}}
{{br}}


====Gallery====
====Gallery====
<gallery widths="200" heights="200">
<gallery widths="200"heights="200">
SM3DWgrass.png|Mario running in an E3 demo version of Really Rolling Hills.
SM3DWgrass.png|[[Mario]] running in the E3 demo version of [[Really Rolling Hills]]
Super Mario 3D World Climbing Cat Mario.png|An early screenshot of Really Rolling Hills; note the arrow sign in the background, which is integrated into the wall in the final game.
Super Mario 3D World Climbing Cat Mario.png|An early screenshot of Really Rolling Hills; the [[Arrow Sign]] in the background is integrated into the wall in the final game
SM3DW Early Really Rolling Hills.png|A [[? Block]] containing a Super Bell in Really Rolling Hills that was removed from the final game.
SM3DW Early Really Rolling Hills.png|Mario finding a [[Super Bell]] in a [[? Block]] in Really Rolling Hills; the ? Block is not present in the final version of the course
SM3DW Early Spike's Lost City.png|A [[Chargin' Chuck]] in [[Spike's Lost City]] that was removed from the final game.
SM3DW Early Shifty Boo Mansion.png|[[Luigi]] in [[Shifty Boo Mansion]] with a [[Boo]] and Arrow Sign that are both not found in the final game
SM3DW Early Shifty Boo Mansion.png|Early screenshot of [[Shifty Boo Mansion]], containing an arrow sign that was removed from the final game.
SM3DW Early Spike's Lost City.png|Princess Peach and a [[Chargin' Chuck]] in [[Spike's Lost City]]; Chargin' Chucks are not in the final version of the course
CaptainToadGoesForthE3.png|An Adventures of Captain Toad course. The picture of a Red Toad was changed to the Toad Brigade Captain's photo in the final version.
SM3DW Screenshot E3 Press Kit 10.png|The playable characters and a [[Snow Pokey]] in [[Snowball Park]]; there are no mountains in the background, unlike the final game
SM3DW Screenshot E3 Press Kit 09.png|A section of [[Cakewalk Flip]] with [[Stingbies]]; the Stingbies were replaced by a [[Ring Burner]] in the final game
SM3DW Screenshot E3 Press Kit 08.png|The playable characters in their cat forms in [[Bullet Bill Base]]; the characters' shadows are darker than the final game
SM3DW Screenshot E3 Press Kit 01.png|The playable characters in [[Really Rolling Hills]]
SM3DW Screenshot E3 Press Kit 02.png|[[Mario]] grabbing the top of a [[Goal Pole]]
SM3DW Screenshot E3 Press Kit 03.png|The playable characters in their [[Cat Mario|cat forms]] at the end of Really Rolling Hills
SM3DW Screenshot E3 Press Kit 04.png|The playable characters approaching [[Plessie]] and a [[Sprixie]] in [[Plessie's Plunging Falls]]
SM3DW Screenshot E3 Press Kit 06.png|Mario in a [[Clear Pipe]] about to collect a [[Green Star]] in [[Clear Pipe Cruise]]
SM3DW Screenshot E3 Press Kit 07.png|Mario avoiding a [[Fuzzy Horde]] in [[Fuzzy Time Mine]]
</gallery>
</gallery>


==Unused content==
==Unused content==
The files of ''Super Mario 3D World'' contain two icons depicting an orange-colored Mario and an orange letter "S", similar to existing character icons shown when choosing a character. The purpose of these icons is unknown, but they may have served a similar purpose to the [[Super Guide]] feature found in ''[[New Super Mario Bros. Wii]]'' and ''[[Donkey Kong Country Returns]]''. A third unused icon depicts a gloved hand, which may have been used for a fifth player to control an invisible hand, similar to [[Boost Mode]] in ''[[New Super Mario Bros. U]]''. While the final version contains a touch cursor using a gloved hand, it is only activated while controlling another character.<ref>The Cutting Room Floor. "[https://tcrf.net/Super_Mario_3D_World#Unused_Icons Super Mario 3D World]". ''The Cutting Room Floor''. Retrieved July 22, 2022. ([https://web.archive.org/web/20220722023059/https://tcrf.net/Super_Mario_3D_World Archived] July 22, 2022, 02:30:59 UTC via Wayback Machine.)</ref>
The files of ''Super Mario 3D World'' contain two icons depicting an orange-colored Mario and an orange letter "S", similar to existing character icons shown when choosing a character. The purpose of these icons is unknown, but they may have served a similar purpose to the [[Super Guide]] feature found in ''[[New Super Mario Bros. Wii]]'' and ''[[Donkey Kong Country Returns]]''. A third unused icon depicts a gloved hand, which may have been used for a fifth player to control an invisible hand, similar to [[Boost Mode]] in ''[[New Super Mario Bros. U]]''. While the final version contains a touch cursor using a gloved hand, it is only activated while controlling another character.<ref>The Cutting Room Floor. "[https://tcrf.net/Super_Mario_3D_World#Unused_Icons Super Mario 3D World]". ''The Cutting Room Floor''. Retrieved July 22, 2022. ([https://web.archive.org/web/20220722023059/https://tcrf.net/Super_Mario_3D_World Archived] July 22, 2022, 02:30:59 UTC via Wayback Machine.)</ref>
<gallery widths="75" heights="75">
<gallery widths="75"heights="75">
SM3DW-Orange-Mario-Face.png|Icon of an orange-colored Mario
SM3DW-Orange-Mario-Face.png|Icon of an orange-colored Mario
SM3DW-Orange-Mario-Logo.png|Icon of an orange "S"
SM3DW-Orange-Mario-Logo.png|Icon of an orange "S"

Revision as of 08:38, April 9, 2024

This is a list of pre-release and unused content for the game Super Mario 3D World.

Early ideas

Concept artwork shows that Princess Peach's cat form was originally going to incorporate her brooch. It also shows that the Cat forms of characters would wear normal gloves, rather than having cat paw gloves.

Additionally, Princess Peach was originally going to be kidnapped by Bowser, as in many previous Super Mario games. This was changed by Yoshiaki Koizumi, who wanted a female character playable in the game. In an interview with gaming news site Polygon, Koizumi stated "I feel like Mario games, as you know, have done lots of representation of male characters over the years... Perhaps much more so than female — so it's actually really nice to be able to have a female playable character in the game."[1]

In an IGN interview with the director of Super Mario 3D World, Kenta Motokura, he mentioned that Yoshi was considered for the game, but was not included, as other features existed that were similar to Yoshi's abilities:

We did think about including Yoshi, but I guess you could say that in this game there are certain abilities that are similar to what Yoshi could do. For example, there’s a piranha flower that you can carry and attack enemies with. Also, Peach has her floating jump. So we did include those elements in the game. We also like to bring up this other dinosaur character that’s called Plessie, that all four characters can ride at the same time to go through the stage. I love Yoshi as much as anybody else, but I also love this new character. The thing that you can experience with Plessie that’s totally new is that you can ride one animal, basically, using four different characters at the same time. That’s a new experience.

Early builds

A comparison between the early and final versions of the intro
A comparison between the early and final versions of the intro
A comparison between the early and final versions of the intro

Screenshots of the intro from the Prima guide for the game use an early build of the game. The entire environment is much brighter and lacks the rim lighting on the characters when compared to the final release. The trees use a different model and there are fewer hills in the back ground. When the Sprixie Princess emerges from the Clear Pipe, the Prima screenshot seems to lack the camera movement zooming into her. When Bowser comes to capture her, the Prima screenshot lacks the motion blur, the flame coming out of Bowser's mouth, and the purple fog obscuring the bottom half of Bowser's body. The model representing Super Bell Hill on World 1's map lacks the Clear Pipe and the clouds above. The Super Bell tree is also smaller compared to the final game.

E3 2013

Trailer

Screenshot of the beta icon for Captain Toad in the E3 2013 trailer for Super Mario 3D World
Captain Toad's early character icon

During E3 2013, Nintendo posted the first trailer for Super Mario 3D World to YouTube.[2] In this trailer, the shadows of the playable characters were darker, and their invincible forms did not flash multiple colors, only having the trail effect from the final game. Captain Toad's character icon is much different, being much closer to that of a standard Toad, with a blue background instead of a brown one as in the final game.

Several differences are present in the course layouts from this trailer:

  • In Cakewalk Flip, the section after the second set of Red-Blue Panels contained three Stingbies. In the final game, they were replaced by a Ring Burner.
  • Snowball Park did not have any mountains in its background.
  • Fort Fire Bros. had red lava instead of blue lava. The section seen in the trailer contains two Fire Bros., while the final game only has one.
  • The course with the Color Panel room shown in the trailer contained exactly two Green Stars; no course in the final game has that specific amount. As this room looks identical to the Color Panel room in Really Rolling Hills, it suggests that the third Green Star did not exist when this clip was recorded.
  • Captain Toad Goes Forth originally had less Biddybuds, having two red ones as well as three multicolored ones surrounding the fourth Green Star, rather than three of multiple colors near the rising platform and five surrounding the Green Star.
  • In Spike's Lost City, Chargin' Chucks appear in the trailer, but not in the final game.

Some sound effects were also different in this version:

  • The jingle when collecting a power-up is reused from Super Mario 3D Land. When collecting a Super Bell, a short bell plays alongside this sound. In the final game, new power-up and bell sound effects are used.
  • When Mario transformed into Cat Mario, he said "nya nya", which is Japanese onomatopoeia for "meow meow". In the final version, he simply says "meow meow". The sound when Cat Mario uses the claw move is also different.
  • Dash Panels made a different sound when ran on, and Clear Pipes made a different sound while characters traveled through them.

Demo

Screenshot of the course select screen in the E3 2013 demo for Super Mario 3D World
The course select screen in the demo

A playable demo version of Super Mario 3D World was available to the public during E3 2013. In addition to at the exposition, this demo was featured at select Best Buy locations during the same time period, in an event called "The Nintendo Experience".[3][4]

Each of the five courses in the demo had simpler names based on their presumed placement in the course order. However, each of their positions was changed in the final game.[5]

E3 demo name Final game position Final game name
World 1-5 World 1-4 Plessie's Plunging Falls
World 2-1 World 2-4 Really Rolling Hills
World 4-2 World 6-1 Clear Pipe Cruise
World 4-Boss World 3-B A Banquet with Hisstocrat
World 6-3 World 6-6 Bullet Bill Base
Peach in the character select screen from the demo (top) and the final game (bottom)
Peach in the character select screen from the demo (top) and the final game (bottom)
Peach in the character select screen from the demo (top) and the final game (bottom)

The demo reveals additional differences from this version of the game:

  • The character selection screen's top border was gray instead of red.
  • Princess Peach's icon on the character selection screen used a much darker shade of pink.
  • There were no text instructions on how to play the game.
  • The screen immediately before a course starts did not show the player's top score.
  • Stamps were not present in any of the courses.
  • The sound that plays when collecting a Green Star was the same as the one that plays when collecting a Star Medal, reused from Super Mario 3D Land.
  • When playing with multiple players, additional power-ups added to the item storage were shown beneath the first power-up, rather than beside it as in the final game.
  • If a player reached the top of the Goal Pole at the end of a course, its flag did not turn gold. Instead, a small star effect appeared immediately upon touching the top. Doing so would give the player 10,000 points and one extra life; in the final game, the player only gets 10,000 points.
  • The sound effect that plays when the remaining time from the Time Limit is added to the total score was different.
Bullet Bill Base as seen in the demo (top) and the final game (bottom)
Bullet Bill Base as seen in the demo (top) and the final game (bottom)
Bullet Bill Base as seen in the demo (top) and the final game (bottom)

Additional differences can be found in the specific courses available in the demo:

  • In Plessie's Plunging Falls, the first Green Star was on top of the staircase of waterfalls. In the final version, this Green Star was moved to be above a ramp before the waterfall area, and a 1-Up Mushroom is on top of the waterfalls instead. The course also contained more Splounders.[6]
  • Plessie did not wave to the characters after they dismounted it.
  • In Really Rolling Hills, the first ? Block in the course holds a Super Bell, while the Hidden Block above it holds a 1-Up Mushroom. In the final game, the ? Block holds a coin, and the Hidden Block holds a Super Bell. Additionally, a ? Block containing a Super Bell appeared near the Checkpoint Flag; this is not present in the final game. The area where the third Green Star is found did not have a rectangular ? Block that is in the final game. FInally, one of the ? Blocks turned into a Coin Box; in the final version, only Coin Blocks turn into Coin Boxes.[7]
  • Really Rolling Hills contained normal Goombas in the first area. The button with Mario's emblem that reveals a stamp was not in this version of the course. The Color Panels in Really Rolling Hills displayed different colors after being stepped on.
  • In Clear Pipe Cruise, the exit of the Coin Heaven was at the bottom of the hill before the first Key Coin. In the final version, the exit is at the top of the hill. Additionally, one Clear Pipe originally ended with the characters jumping out and going backwards; in the final version, it instead ends at a cloud platform with coins.
  • Mines in Clear Pipes originally allowed characters to pass through them after getting hit by them.[8] In the final game, they send the player backwards upon contact, so their destruction is necessary to progress.
  • In A Banquet with Hisstocrat, when riding the gondola to the battle arena, there were no fireworks. The ? Block at the beginning of the course was also changed: in the demo, it is floating in the center of the section to the right of the stairs, while in the final version, it is up against a wall. The end of the level features a standard Goal Pole rather than the larger one found in the final game.[9]
  • Hisstocrat's brooch was originally green; it was changed to blue in the final version.
  • In the demo, Hisstocrat is a solid purple color. In a screenshot from a press kit distributed during E3 2013, he has the same color, but he and his minion snakes also have more prominent scales rather than a flat color. In the final game, Hisstocrat also has a blue gradient on his scales.
  • The music that plays when fighting Hisstocrat is digital audio instead of being orchestrated, and the melody was played in the key of A minor instead of G minor.
  • The Ground Pound originally featured a small shockwave effect that appeared when the character hit the ground; this was removed in the final version.
  • Bullet Bill Base contained normal trees, which are replaced by Super Bell-shaped trees in the final game. The sky in the background was also lighter; it was replaced by a darker sky in the final game.
Hisstocrat's design with a flat purple color (left), an added scale texture (middle), and an added blue gradient (right)
Hisstocrat's design with a flat purple color (left), an added scale texture (middle), and an added blue gradient (right)
Hisstocrat's design with a flat purple color (left), an added scale texture (middle), and an added blue gradient (right)
Hisstocrat's design with a flat purple color (left), an added scale texture (middle), and an added blue gradient (right)

Gallery

Unused content

The files of Super Mario 3D World contain two icons depicting an orange-colored Mario and an orange letter "S", similar to existing character icons shown when choosing a character. The purpose of these icons is unknown, but they may have served a similar purpose to the Super Guide feature found in New Super Mario Bros. Wii and Donkey Kong Country Returns. A third unused icon depicts a gloved hand, which may have been used for a fifth player to control an invisible hand, similar to Boost Mode in New Super Mario Bros. U. While the final version contains a touch cursor using a gloved hand, it is only activated while controlling another character.[10]

References

  1. ^ Riendeau, Danielle (June 12, 2013). "Nintendo thinking on a different frequency with playable Princess Peach". Polygon. Retrieved July 18, 2022. (Archived June 15, 2013, 22:29:09 UTC via Wayback Machine.)
  2. ^ Nintendo (June 11, 2013). "Wii U - Super Mario 3D World E3 Trailer". YouTube. Retrieved July 24, 2022.
  3. ^ "ADDING MULTIMEDIA Nintendo Systems Will Offer the Widest Array of Exclusive Games and the Most Fun and Compelling Experiences in 2013". Business Wire. June 11, 2013. Retrieved July 3, 2021. (Archived July 3, 2021, 19:22:31 UTC via Wayback Machine.)
  4. ^ Hassan Ahmed (June 12, 2013). "Super Mario 3D World - Best Buy Event Demo". YouTube. Retrieved July 22, 2022.
  5. ^ IGN (June 11, 2013). "Super Mario 3D World Gameplay Demo - IGN Live - E3 2013". YouTube. Retrieved July 25, 2022.
  6. ^ Mario Party Legacy (June 12, 2013). "E3 2013: Super Mario 3D World - World 1-5 (with Better Audio)". YouTube. Retrieved July 25, 2022.
  7. ^ GameXplain (June 13, 2013). "Super Mario 3D World - Secret Filled Playthrough (E3 2013)". YouTube. Retrieved July 22, 2022.
  8. ^ NintendoNWRExclusive (June 16, 2013). "13 Minutes of Super Mario 3D World with Audio (E3 2013)". YouTube. Retrieved July 22, 2022.
  9. ^ Mario Party Legacy (June 13, 2013). "E3 2013: Super Mario 3D World - World 4-Boss (with Better Audio)". YouTube. Retrieved July 22, 2022.
  10. ^ The Cutting Room Floor. "Super Mario 3D World". The Cutting Room Floor. Retrieved July 22, 2022. (Archived July 22, 2022, 02:30:59 UTC via Wayback Machine.)