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| {{italic title|''Super Mario Bros.'' (pinball)}} | | {{italic title}} |
| {{infobox-arcade | | {{game infobox |
| |title=Super Mario Bros.
| | |image=[[File:Super Mario Bros Pinball-Full View.JPG|250px]] |
| |image=[[File:Super Mario Bros Pinball-Full View.JPG|230px]] | |
| |developer={{wp|Gottlieb}} | | |developer={{wp|Gottlieb}} |
| |publisher=Gottlieb | | |publisher=Gottlieb |
| |released={{released|USA|April 25, 1992}} | | |release={{release|USA|April 25, 1992}} |
| |genre=Fictional<br>Licensed theme | | |genre=Fictional<br>Licensed theme |
| |modes=Four players | | |modes=Four players |
| |cabinet=Cabinet made of plywood. | | |cabinet=Cabinet made of plywood |
| |monitor={{plain link|1=[http://www.ipdb.org/glossary.php#D Dox Matrix Display]}} | | |monitor={{wp|Dot-matrix display}} |
| |input=Pinball | | |input=Pinball |
| }} | | }} |
| {{quote2|More money, please!|[[Mario]]|In-game sound effect}} | | {{quote2|More money, please!|[[Mario]]|</span>in-game sound effect<span>}} |
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| '''''Super Mario Bros.''''' is a pinball machine licensed by [[Nintendo]] and developed by Gottlieb. It was released in the U.S.A on April 25, 1992 and a total of 4,200 units were manufactured.<ref>[http://www.ipdb.org/machine.cgi?id=2435 Internet Pinball Database: Super Mario Bros.]</ref> The machine is designed by Jon Norris, with artwork by David Moore and Constantino Mitchell. It was the first pinball machine produced by Gottlieb to use the {{plain link|1=[http://www.ipdb.org/glossary.php#D Dox Matrix Display]}}; a screen on the bottom of the lightbox which keeps track of the current score and can also display various animations during gameplay (such as [[Mario]] running towards a [[Castle]]). Despite the name ''"Super Mario Bros."'', the machine appears to share a majority of its artwork with ''[[Super Mario World]]'', released two years before. A second pinball machine in the ''Super Mario Bros.'' series was released in June later in the year under the name ''[[Super Mario Bros. Mushroom World]]'', which seems to be based on ''[[Super Mario Bros. 3]]''. <ref>[http://www.ipdb.org/machine.cgi?gid=3427 Internet Pinball Database: Super Mario Bros. Mushroom World]</ref> | | '''''Super Mario Bros.''''' is a pinball machine developed by {{wp|Gottlieb}} and licensed by [[Nintendo]]. It was released in the United States on April 25, 1992, and a total of 4,200 units was manufactured.<ref>[http://www.ipdb.org/machine.cgi?id=2435 Internet Pinball Database: Super Mario Bros.]</ref> The machine was designed by Jon Norris, with artwork by David Moore and Constantino Mitchell. It was the first pinball machine produced by Gottlieb to use the {{wp|dot-matrix display}}, a screen on the bottom of the lightbox that keeps track of the current score and can also display various animations during gameplay (such as [[Mario]] running towards a [[castle]]). Being one of America's top 10 best-selling pinball games of 1992, the game received a Gold Award from the American Amusement Machine Association.<ref>''Play Meter'' Volume 19 no. 5. April 1993. [https://archive.org/details/play-meter-volume-19-number-5-april-1993/Play%20Meter%20-%20Volume%2019%2C%20Number%205%20-%20April%201993/page/n137/mode/2up ACME '93: Play Meter, AAMA present awards]. Pgs. 74–76.</ref> Despite the name "''Super Mario Bros.''," the machine appears to share a majority of its artwork with ''[[Super Mario World]]'', released two years before. A second pinball machine in the ''Super Mario Bros.'' series was released in June later in the year under the name ''[[Super Mario Bros. Mushroom World]]'', which seems to be based on ''[[Super Mario Bros. 3]]''.<ref>[http://www.ipdb.org/machine.cgi?gid=3427 Internet Pinball Database: Super Mario Bros. Mushroom World]</ref> |
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| ==Playfield layout== | | ==Playfield layout== |
| [[File:SMB Pinball-Lower Playfield View.jpg|thumb|left|280px|View of the lower playfield.]] | | [[File:SMB Pinball-Lower Playfield View.jpg|thumb|left|280px|View of the lower playfield]] |
| The pinball machine contains many ''Mario'' themed interactive features, such as on-field artwork that lights up during gameplay and the main objective of rescuing [[Princess Peach|the princess]]. There are three flippers; the third found at the top of the playfield on a raised, separate [[Yoshi]]-themed area. Underneath this raised area is [[Luigi]]’s cave. A blue revolving castle is located at the top of the playfield, which the player is able to "destroy" by shooting at it while "[[Super Mario]]". This can be achieved by lighting up the letters that spell S-U-P-E-R, located near the middle of the playfield. The castle has an artwork of [[Bowser|King Bowser]] on the top. A kick save is found on the left outlane. Yellow and blue [[Warp Pipe]]s on either side of the middle act as slingshots, which powerfully eject the ball soon after it enters. Four sinkholes are seen throughout the playfield, most providing points or a bonus, depending on the situation. Two are seen either side of the field just below the slingshots, one above the third flipper on a raised platform at the top of the playfield and one just in front of the castle. This sinkhole has a plastic tube that runs down to the bottom right hole just above the right slingshot. A wireform ramp leads from the top sinkhole and drops the ball into the left inlane. A few of the sinkholes are able to light up one of the letters that spell S-U-P-E-R. There are three pop bumpers on the top half of the field. These pop bumpers toggle the lights to different types of bonuses the player may receive on the five spot targets.<ref>[https://youtube.com/watch?v=zAmJsgrqMTw]</ref> | | The pinball machine contains many ''[[Super Mario (franchise)|Mario]]''-themed interactive features, such as on-field artwork that lights up during gameplay and the main objective of rescuing [[Princess Peach|the princess]]. There are three flippers, the third found at the top of the playfield on a raised, separate [[Yoshi]]-themed area. Underneath this raised area is [[Luigi]]'s cave. A revolving blue castle is located at the top of the playfield, which the player is able to "destroy" by shooting at it while "[[Super Mario (form)|Super Mario]]." This can be achieved by lighting up the letters that spell "SUPER," located near the middle of the playfield. The castle has an artwork of [[Bowser]] on the top. A kick save is found on the left outlane. Yellow and blue [[Warp Pipe]]s on either side of the middle act as slingshots, which powerfully eject the ball soon after it enters. Four sinkholes are seen throughout the playfield, most providing [[point]]s or a bonus, depending on the situation. Two are seen on either side of the field just below the slingshots: one above the third flipper on a raised platform at the top of the playfield, and one just in front of the castle. This sinkhole has a plastic tube that runs down to the bottom right hole just above the right slingshot. A wireform ramp leads from the top sinkhole and drops the ball into the left inlane. A few of the sinkholes are able to light up one of the letters that spell "SUPER." There are three pop bumpers on the top half of the field. These pop bumpers toggle the lights to different types of bonuses the player may receive on the five spot targets.<ref>Doug's Home Arcade Collection (December 6, 2016). [https://youtube.com/watch?v=zAmJsgrqMTw SUPER MARIO BROS. PINBALL MACHINE - BY GOTTLIEB 1992]. ''YouTube''. Retrieved March 1, 2020.</ref> |
| {{br|left}} | | {{br|left}} |
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| ==Rules and gameplay== | | ==Rules and gameplay== |
| The aim of the game is to become Super Mario by spelling S-U-P-E-R, which then allows the player to shoot for the castle. Destroying seven castles in seven different worlds will rescue the Princess and the player is then able to enter their name and score. They will receive a replay if the high score to date is beaten. All castles destroyed will be carried over to the next game. This makes it possible to begin a game with six castles, and the player will only need to destroy one to win. But the score would be significantly lower in comparison to gameplay throughout all seven worlds. The player is initially given three balls, but more may be gained during play. | | The aim of the game is to become Super Mario by spelling "SUPER," which then allows the player to shoot for the castle. Destroying seven castles in seven different worlds rescues the princess, and the player is then able to enter their name and score. They will receive a replay if the high score to date is beaten. All castles destroyed will be carried over to the next game. This makes it possible to begin a game with six castles, and the player will need to destroy only one to win. However, the score would be significantly lower in comparison to gameplay throughout all seven worlds. The player is initially given three balls, but more can be gained during play. |
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| ===Bonus rounds=== | | ===Bonus rounds=== |
| [[File:SMB Pinball-Yoshi Area Detail.jpg|thumb|250px|The [[Yoshi]]-themed area seen in the upper playfield.]] | | [[File:SMB Pinball-Yoshi Area Detail.jpg|thumb|250px|The [[Yoshi]]-themed area seen on the upper playfield]] |
| The game consists of six different rounds, which provide temporary objectives in the game that can reward points for completing certain tasks. In order to play a round, the player must light three [[Green Shell|Shell]]s, which can be done by hitting spot targets or ramp shots where shells are lit. Once done so, the player must obtain the [[Key]] by getting the ball in one of the three sinkholes when the Key light has been lit. The player can then select with the flippers which round they wish to play. If it is not selected within a few seconds, the system will choose whichever round the player is currently selecting. The six rounds and their description are as follows: | | The game consists of six different rounds, which provide temporary objectives in the game that can reward points for completing certain tasks. In order to play a round, the player must light three [[Green Shell|shell]]s, which can be done by hitting spot targets or ramp shots where shells are lit. After doing so, the player must obtain the [[Key]] by getting the ball into one of the three sinkholes when the Key light has been lit. The player can then select with the flippers which round they wish to play. If it is not selected within a few seconds, the system will choose whichever round the player is currently selecting. The six rounds and their descriptions are as follows: |
| | *Bomb round – The player must light the [[Bob-omb]] fuse by hitting the left ramp spot target while the bomb insert is flashing. After doing so, the player must shoot the ball into any of the sinkholes to gain 30 million points. The upper playfield sinkhole also stays lit for the rest of the ball, being worth 20 million points. |
| | *Mega Bumpers round – The player simply needs to hit each pop bumper to score a bonus one million points. |
| | *Yoshi's Countdown round – The player must hit Yoshi's spot target on the raised upper playfield to collect the countdown value, which begins at 24 million and slowly decreases. The value does not count down during multiball (see below section). |
| | *! Round – The player needs to hit the "!" targets to collect increasingly higher scores. The scores range from 1, 2, 3, 5, and finally 10 million. |
| | *Castle Extra Ball round – The player must enter the castle during this round to collect an extra ball. |
| | *Cave Count-Up round – The player needs to hit the spot targets within the area known as Luigi's cave. The player collects a count-up value with each hit, which stops at 48 million. |
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| *Bomb round – Light the [[Bob-omb]] fuse by hitting the left ramp spot target while the bomb insert is flashing. Once done so, shoot the ball into any of the sinkholes to gain 30 million points. The upper playfield sinkhole will also stay lit for the rest of the ball, being worth 20 million points.
| | Entering a round as Super Mario doubles the value of that round, including extra balls. Each round lasts for only about a minute. Once a round has been completed, it cannot be played again during the same game. Completing all six rounds in a game lights Castle Special. |
| *Mega Bumpers round – Simply hit each pop bumper to score a bonus 1 million points.
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| *Yoshi’s Countdown round – Hit Yoshi’s spot target on the raised upper playfield to collect the countdown value, which begins at 24 million and will slowly decrease. The value does not countdown during Multiball (see below section).
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| *! Round – Hit the "!" targets to collect increasingly higher scores. The scores range from 1, 2, 3, 5 and finally 10 million.
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| *Castle Extra Ball round – Enter the castle during in this round to collect an extra ball.
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| *Cave Count-Up round – Hit the spot targets within the area known as Luigi’s cave. The player collects a count-up value with each hit, which stops at 48 million.
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| Entering a round as Super Mario doubles the value of that round, including extra balls. Each round will only last for about a minute. Once a round has been completed, it cannot be played again during the same game. Completing all six rounds in a game lights Castle Special. | |
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| ===Multiball=== | | ===Multiball=== |
| To achieve multiball, the player must light 1-2-3-4 in sequence. Each number is situated within a different area of the playfield; "1" is on the left ramp, "2" is the Yoshi target on the raised area, "3" is the right loop shot that feeds the ball back into the bumpers and "4" is the shot made from the third flipper on the raised platform. Once these shots have been made, the player must hit the ball into the bottom left sinkhole to gain the multiball. There are two types of multiball; 2-ball and 3-ball. The latter can be played by being Super Mario when multiball is gained. The object of multiball is to get as many balls in the castle as possible. Each ball in the castle earns a jackpot, which begins at 5 million. As multiple balls enter the castle, the jackpot increases to 10, 20 and finally 40 million. Additionally, this total is increased during 3-ball. | | To achieve multiball, the player must light 1-2-3-4 in sequence. Each number is situated within a different area of the playfield: "1" is on the left ramp, "2" is the Yoshi target in the raised area, "3" is the right loop shot that feeds the ball back into the bumpers, and "4" is the shot made from the third flipper on the raised platform. Once those shots have been made, the player must hit the ball into the bottom left sinkhole to gain the multiball. There are two types of multiball: 2-ball and 3-ball. The latter can be played by being Super Mario when multiball is gained. The object of multiball is to get as many balls into the castle as possible. Each ball in the castle earns a jackpot, which begins at five million. As multiple balls enter the castle, the jackpot increases to 10, 20, and finally 40 million. Additionally, this total is increased during 3-ball. |
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| ===Video mode=== | | ===Video mode=== |
| The game’s video mode is shown after the ball has entered the castle and the [[Bullet Bill]] sequence is complete. The Dot Matrix Display seen on the light box will show what appears to be a classic ''Super Mario Bros.'' game, where the player runs and jumps across gaps in the ground with a [[Goal Pole]] and castle seen at the end. The right flipper is used to jump, while the left is to run faster. 10 million points are awarded for making it to the end; if the player holds the left flipper in for the whole level, the game will award 30 million points instead. When the last castle has been destroyed and the ball has drained, Mario will run across the screen towards the castle. If the player makes him jump during this sequence, they will also receive 30 million points instead of the normal 10 million. | | The game's video mode is shown after the ball has entered the castle and the [[Bullet Bill]] sequence is complete. The dot-matrix display seen on the lightbox shows what appears to be a classic ''Super Mario Bros.'' game, where the player runs and jumps across gaps in the ground with a [[Goal Pole|flagpole]] and castle seen at the end. The right flipper is used to jump, while the left one is used to run faster. 10 million points are awarded for making it to the end; if the player holds the left flipper in for the whole level, the game will award 30 million points instead. When the last castle has been destroyed and the ball has drained, Mario runs across the screen towards the castle. If the player makes him jump during that sequence, they will also receive 30 million points instead of the normal 10 million. |
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| ==Staff== | | ==Staff== |
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| ====Voice==== | | ====Voice==== |
| *[[Charles Martinet]] | | *[[Charles Martinet]] (supposedly)<ref>https://pinside.com/pinball/forum/topic/nintendo-pinball-mystery-solved-voice-of-mario-in-super-mario-bros-</ref> |
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| ==Gallery== | | ==Gallery== |
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| ===Machine cabinet=== | | ===Machine cabinet=== |
| <gallery> | | <gallery> |
| File:SMB Pinball-Backglass Artwork Sheet.JPG|Backglass artwork. Note Wart's appearance here, and that "Bowser" is really a design based on King Koopa from the [[DiC Entertainment]] television cartoons. | | File:SMB Pinball-Backglass Artwork Sheet.JPG|Backglass artwork. [[Wart]] appears here, and "Bowser" is really a design based on King Koopa from the [[DiC Entertainment]] television cartoons. |
| File:SMB Pinball-Cabinet Front.jpg|Front of cabinet | | File:SMB Pinball-Cabinet Front.jpg|Front of cabinet |
| File:SMB Pinball-Backbox Right.jpg|Backbox view of cabinet | | File:SMB Pinball-Backbox Right.jpg|Backbox view of cabinet |
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| File:SMB Pinball-Lower Playfield Detail.jpg|Detail of lower playfield | | File:SMB Pinball-Lower Playfield Detail.jpg|Detail of lower playfield |
| File:SMB Pinball-Upper Playfield View.jpg|View of the upper playfield | | File:SMB Pinball-Upper Playfield View.jpg|View of the upper playfield |
| File:SMB Pinball-Castle View.jpg|View of the Castle | | File:SMB Pinball-Castle View.jpg|View of the castle |
| File:SMB Pinball-Yoshi Ramp.PNG|View of the [[Yoshi]] ramp | | File:SMB Pinball-Yoshi Ramp.PNG|View of the [[Yoshi]] ramp |
| File:SMB Pinball-Right Slingshot Detail.jpg|Detail of the right slingshot | | File:SMB Pinball-Right Slingshot Detail.jpg|Detail of the right slingshot |
| File:SMB Pinball-Bowser Playfield Detail.jpg|Detail of [[Bowser]] artwork. Note the character's blue eyes in this illustration. | | File:SMB Pinball-Bowser Playfield Detail.jpg|Detail of [[Bowser]] artwork. He has blue eyes in this illustration. |
| File:SMB Pinball-Princess Toadstool Detail.jpg|Detail of [[Princess Peach|Princess Toadstool]] artwork | | File:SMB Pinball-Princess Toadstool Detail.jpg|Detail of [[Princess Peach|Princess Toadstool]] artwork |
| File:SMB Pinball-Shell Detail.jpg|Detail of [[Green Shell]] artwork | | File:SMB Pinball-Shell Detail.jpg|Detail of [[Green Shell]] artwork |
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| ===Promotional artwork=== | | ===Promotional artwork=== |
| <gallery> | | <gallery> |
| File:SMB Pinball-Mario Riding Yoshi Art - Copy.PNG|[[Mario]] riding [[Yoshi]] | | File:SMB Pinball-Mario Riding Yoshi Art - Copy.PNG|[[Mario]] riding Yoshi |
| File:SMB Pinball-Luigi Art.png|[[Luigi]] | | File:SMB Pinball-Luigi Art.png|[[Luigi]] |
| | File:SMB Pinball-Toad Art.png|[[Toad]] |
| </gallery> | | </gallery> |
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| ==Glossary== | | ==Glossary== |
| :''For a glossary on pinball terms, see [[wikipedia:Glossary of pinball terms|here]].'' | | :''For a glossary on pinball terms, see {{wp|Glossary of pinball terms|here}}.'' |
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| ==Trivia==
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| *The voice of Mario was provided by his current voice actor [[Charles Martinet]], making it the first time he has voiced Mario in any form.<ref> [https://gonintendo.com/stories/312100-charles-martinet-confirms-that-voiced-mario-for-the-1992-super-ma]</ref>
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| **This predates his first time as Mario in a video game (''[[Mario's FUNdamentals|Mario's Game Gallery]]'') by three years and ''[[Super Mario 64]]'' by four years, as well as [[Mario in Real Time]], in the same year.
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| ==References== | | ==References== |
| <references/> | | <references/> |
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| | {{Super Mario games}} |
| {{Arcade}} | | {{Arcade}} |
| [[Category:Mario Games]] | | [[Category:Super Mario games]] |
| [[Category:1992 games]] | | [[Category:1992 games]] |
| [[Category:Arcade Games]] | | [[Category:Arcade games]] |
Super Mario Bros.
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Developer
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Gottlieb
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Publisher
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Gottlieb
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Release date
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April 25, 1992
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Genre
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Fictional Licensed theme
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Mode(s)
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Four players
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Cabinet
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Cabinet made of plywood
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Monitor
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Dot-matrix display
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Input
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Pinball
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Template:Quote2
Super Mario Bros. is a pinball machine developed by Gottlieb and licensed by Nintendo. It was released in the United States on April 25, 1992, and a total of 4,200 units was manufactured.[1] The machine was designed by Jon Norris, with artwork by David Moore and Constantino Mitchell. It was the first pinball machine produced by Gottlieb to use the dot-matrix display, a screen on the bottom of the lightbox that keeps track of the current score and can also display various animations during gameplay (such as Mario running towards a castle). Being one of America's top 10 best-selling pinball games of 1992, the game received a Gold Award from the American Amusement Machine Association.[2] Despite the name "Super Mario Bros.," the machine appears to share a majority of its artwork with Super Mario World, released two years before. A second pinball machine in the Super Mario Bros. series was released in June later in the year under the name Super Mario Bros. Mushroom World, which seems to be based on Super Mario Bros. 3.[3]
Playfield layout
View of the lower playfield
The pinball machine contains many Mario-themed interactive features, such as on-field artwork that lights up during gameplay and the main objective of rescuing the princess. There are three flippers, the third found at the top of the playfield on a raised, separate Yoshi-themed area. Underneath this raised area is Luigi's cave. A revolving blue castle is located at the top of the playfield, which the player is able to "destroy" by shooting at it while "Super Mario." This can be achieved by lighting up the letters that spell "SUPER," located near the middle of the playfield. The castle has an artwork of Bowser on the top. A kick save is found on the left outlane. Yellow and blue Warp Pipes on either side of the middle act as slingshots, which powerfully eject the ball soon after it enters. Four sinkholes are seen throughout the playfield, most providing points or a bonus, depending on the situation. Two are seen on either side of the field just below the slingshots: one above the third flipper on a raised platform at the top of the playfield, and one just in front of the castle. This sinkhole has a plastic tube that runs down to the bottom right hole just above the right slingshot. A wireform ramp leads from the top sinkhole and drops the ball into the left inlane. A few of the sinkholes are able to light up one of the letters that spell "SUPER." There are three pop bumpers on the top half of the field. These pop bumpers toggle the lights to different types of bonuses the player may receive on the five spot targets.[4]
Rules and gameplay
The aim of the game is to become Super Mario by spelling "SUPER," which then allows the player to shoot for the castle. Destroying seven castles in seven different worlds rescues the princess, and the player is then able to enter their name and score. They will receive a replay if the high score to date is beaten. All castles destroyed will be carried over to the next game. This makes it possible to begin a game with six castles, and the player will need to destroy only one to win. However, the score would be significantly lower in comparison to gameplay throughout all seven worlds. The player is initially given three balls, but more can be gained during play.
Bonus rounds
The
Yoshi-themed area seen on the upper playfield
The game consists of six different rounds, which provide temporary objectives in the game that can reward points for completing certain tasks. In order to play a round, the player must light three shells, which can be done by hitting spot targets or ramp shots where shells are lit. After doing so, the player must obtain the Key by getting the ball into one of the three sinkholes when the Key light has been lit. The player can then select with the flippers which round they wish to play. If it is not selected within a few seconds, the system will choose whichever round the player is currently selecting. The six rounds and their descriptions are as follows:
- Bomb round – The player must light the Bob-omb fuse by hitting the left ramp spot target while the bomb insert is flashing. After doing so, the player must shoot the ball into any of the sinkholes to gain 30 million points. The upper playfield sinkhole also stays lit for the rest of the ball, being worth 20 million points.
- Mega Bumpers round – The player simply needs to hit each pop bumper to score a bonus one million points.
- Yoshi's Countdown round – The player must hit Yoshi's spot target on the raised upper playfield to collect the countdown value, which begins at 24 million and slowly decreases. The value does not count down during multiball (see below section).
- ! Round – The player needs to hit the "!" targets to collect increasingly higher scores. The scores range from 1, 2, 3, 5, and finally 10 million.
- Castle Extra Ball round – The player must enter the castle during this round to collect an extra ball.
- Cave Count-Up round – The player needs to hit the spot targets within the area known as Luigi's cave. The player collects a count-up value with each hit, which stops at 48 million.
Entering a round as Super Mario doubles the value of that round, including extra balls. Each round lasts for only about a minute. Once a round has been completed, it cannot be played again during the same game. Completing all six rounds in a game lights Castle Special.
Multiball
To achieve multiball, the player must light 1-2-3-4 in sequence. Each number is situated within a different area of the playfield: "1" is on the left ramp, "2" is the Yoshi target in the raised area, "3" is the right loop shot that feeds the ball back into the bumpers, and "4" is the shot made from the third flipper on the raised platform. Once those shots have been made, the player must hit the ball into the bottom left sinkhole to gain the multiball. There are two types of multiball: 2-ball and 3-ball. The latter can be played by being Super Mario when multiball is gained. The object of multiball is to get as many balls into the castle as possible. Each ball in the castle earns a jackpot, which begins at five million. As multiple balls enter the castle, the jackpot increases to 10, 20, and finally 40 million. Additionally, this total is increased during 3-ball.
Video mode
The game's video mode is shown after the ball has entered the castle and the Bullet Bill sequence is complete. The dot-matrix display seen on the lightbox shows what appears to be a classic Super Mario Bros. game, where the player runs and jumps across gaps in the ground with a flagpole and castle seen at the end. The right flipper is used to jump, while the left one is used to run faster. 10 million points are awarded for making it to the end; if the player holds the left flipper in for the whole level, the game will award 30 million points instead. When the last castle has been destroyed and the ball has drained, Mario runs across the screen towards the castle. If the player makes him jump during that sequence, they will also receive 30 million points instead of the normal 10 million.
Staff
License and supervision
Production
Design
Artwork
- David Moore
- Constantino Mitchell
Dots and animation
Software
Voice
Gallery
Logos and flyers
Machine cabinet
Backglass artwork. Wart appears here, and "Bowser" is really a design based on King Koopa from the DiC Entertainment television cartoons.
Playfield
Detail of lower playfield
View of the upper playfield
Detail of the right slingshot
Detail of Bowser artwork. He has blue eyes in this illustration.
Promotional artwork
Glossary
- For a glossary on pinball terms, see here.
References
Super Mario games
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Platformers |
Super Mario series
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Main
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Super Mario Bros. (1985, NES) • Super Mario Bros.: The Lost Levels (1986, FDS) • Super Mario Bros. 2 (1988, NES) • Super Mario Bros. 3 (1988, NES) • Super Mario Land (1989, GB) • Super Mario World (1990, SNES) • Super Mario Land 2: 6 Golden Coins (1992, GB) • Super Mario 64 (1996, N64) • Super Mario Sunshine (2002, GCN) • New Super Mario Bros. (2006, DS) • Super Mario Galaxy (2007, Wii) • New Super Mario Bros. Wii (2009, Wii) • Super Mario Galaxy 2 (2010, Wii) • Super Mario 3D Land (2011, 3DS) • New Super Mario Bros. 2 (2012, 3DS) • New Super Mario Bros. U (2012, Wii U) • Super Mario 3D World (2013, Wii U) • Super Mario Maker (2015, Wii U) • Super Mario Run (2016, iOS/iPadOS/Android) • Super Mario Odyssey (2017, Switch) • Super Mario Maker 2 (2019, Switch) • Super Mario Bros. Wonder (2023, Switch)
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Reissues
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VS. Super Mario Bros. (1986, VS) • Super Mario Bros. (1986, G&W) • All Night Nippon: Super Mario Bros. (1986, FDS) • Super Mario Bros. (1989, NGW) • Super Mario Bros. 3 (1990, NGW) • Super Mario World (1991, NGW) • Super Mario All-Stars (1993, SNES) • Super Mario All-Stars + Super Mario World (1994, SNES) • BS Super Mario USA (1996, SNES) • BS Super Mario Collection (1997, SNES) • Super Mario Bros. Deluxe (1999, GBC) • Super Mario Advance (2001, GBA) • Super Mario World: Super Mario Advance 2 (2001, GBA) • Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) • Famicom Mini Series (2004, GBA) • Classic NES Series (2004-2005, GBA) • Super Mario 64 DS (2004, DS) • Super Mario All-Stars Limited Edition (2010, Wii) • Super Mario Maker for Nintendo 3DS (2016, 3DS) • New Super Mario Bros. U Deluxe (2019, Switch) • Super Mario 3D All-Stars (2020, Switch) • Game & Watch: Super Mario Bros. (2020, G&W) • Super Mario 3D World + Bowser's Fury (2021, Switch)
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Related games
|
Super Mario Bros. Special (1986, computer) • Wario Land: Super Mario Land 3 (1994, GB) • Super Mario World 2: Yoshi's Island (1995, SNES) • New Super Luigi U (2013, Wii U) • Captain Toad: Treasure Tracker (2014, Wii U) • Super Mario Bros. 35 (2020, Switch) • Bowser's Fury (2021, Switch)
|
Canceled games
|
Super Mario's Wacky Worlds (CD-i) • Mario Takes America (CD-i) • VB Mario Land (VB) • Super Mario 64 2 (N64DD)
|
Donkey Kong series
|
Donkey Kong (1981, arcade) • Donkey Kong (1994, GB)
|
Mario vs. Donkey Kong series
|
Mario vs. Donkey Kong (2004, GBA) • Mario vs. Donkey Kong 2: March of the Minis (2006, DS) • Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) • Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) • Mario and Donkey Kong: Minis on the Move (2013, 3DS) • Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) • Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
|
Mario Bros. series
|
Mario Bros. (1983, arcade) • Mario Bros. Special (1984, computer) • Punch Ball Mario Bros. (1984, computer) • Mario Clash (1995, VB)
|
Wrecking Crew series
|
VS. Wrecking Crew (1984, VS) • Wrecking Crew (1985, NES) • Wrecking Crew '98 (1998, SFC)
|
Other
|
Mario Bros. (1983, G&W) • Mario's Cement Factory (1983, G&W) • Mario & Wario (1993, SNES) • Hotel Mario (1994, CD-i) • Super Princess Peach (2005, DS) • Princess Peach: Showtime! (2024, Switch)
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Reissues
|
Crazy Kong (1981, arcade) • Donkey Kong (1982, G&W) • Kaettekita Mario Bros. (1988, FDS) • Donkey Kong (1994, NGW) • Yoshi's Island: Super Mario Advance 3 (2002, GBA) • Donkey Kong/Donkey Kong Jr./Mario Bros. (2004, arcade) • Virtual Console (2006-2016, Wii/3DS/Wii U) • Captain Toad: Treasure Tracker (2018, Switch/3DS) • Mario vs. Donkey Kong (2024, Switch)
|
Tech demos
|
snd_test (Unknown, SNES) • Super Mario 128 (2000, GCN) • New Super Mario Bros. Mii (2011, Wii U) • Mario vs. Donkey Kong Wii U demo (2014, Wii U)
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Mario Kart series |
Main
|
Super Mario Kart (1992, SNES) • Mario Kart 64 (1996, N64) • Mario Kart: Super Circuit (2001, GBA) • Mario Kart: Double Dash!! (2003, GCN) • Mario Kart DS (2005, DS) • Mario Kart Wii (2008, Wii) • Mario Kart 7 (2011, 3DS) • Mario Kart 8 (2014, Wii U) • Mario Kart Tour (2019, iOS/iPadOS/Android)
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Arcade
|
Mario Kart Arcade GP (2005, arcade) • Mario Kart Arcade GP 2 (2007, arcade) • Mario Kart Arcade GP DX (2013, arcade) • Mario Kart Arcade GP VR (2017, arcade)
|
Other
|
Mario Kart Live: Home Circuit (2020, Switch)
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Ports
|
Mario Kart 8 Deluxe (2017, Switch)
|
Tech demos
|
Mario Kart for Nintendo GameCube (2001, GCN)
|
Pitches / canceled games
|
VB Mario Kart (VB) • Mario Kart XXL (GBA) • Tesla Mario Kart game (Tesla vehicles)
|
Mario Party series |
Main
|
Mario Party (1998, N64) • Mario Party 2 (1999, N64) • Mario Party 3 (2000, N64) • Mario Party 4 (2002, GCN) • Mario Party 5 (2003, GCN) • Mario Party 6 (2004, GCN) • Mario Party 7 (2005, GCN) • Mario Party 8 (2007, Wii) • Mario Party 9 (2012, Wii) • Mario Party 10 (2015, Wii U) • Super Mario Party (2018, Switch) • Mario Party Superstars (2021, Switch)
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Handheld
|
Mario Party Advance (2005, GBA) • Mario Party DS (2007, DS) • Mario Party: Island Tour (2013, 3DS) • Mario Party: Star Rush (2016, 3DS) • Mario Party: The Top 100 (2017, 3DS)
|
Arcade
|
Super Mario Fushigi no Korokoro Party (2004, arcade) • Super Mario Fushigi no Korokoro Party 2 (2005, arcade) • Mario Party Fushigi no Korokoro Catcher (2009, arcade) • Mario Party Kurukuru Carnival (2012, arcade) • Mario Party Fushigi no Korokoro Catcher 2 (2013, arcade) • Mario Party Challenge World (2016, arcade)
|
Other
|
Mario Party 4 (2002, Adobe Flash) • Mario Party-e (2003, GBA)
|
Sports games |
Golf series
|
Golf (1984, NES) • Stroke & Match Golf (1984, VS. System) • Golf: Japan Course (1987, FDS) • Golf: U.S. Course (1987, FDS) • Golf (1989, GB) • NES Open Tournament Golf (1991, NES) • Mobile Golf (2001, GBC)
|
Mario Golf series
|
NES Open Tournament Golf (1991, NES) • Mario Golf (1999, N64) • Mario Golf (1999, GBC) • Mario Golf: Toadstool Tour (2003, GCN) • Mario Golf: Advance Tour (2004, GBA) • Mario Golf: World Tour (2014, 3DS) • Mario Golf: Super Rush (2021, Switch)
|
Mario Tennis series
|
Mario's Tennis (1995, VB) • Mario Tennis (2000, N64) • Mario Tennis (2000, GBC) • Mario Power Tennis (2004, GCN) • Mario Tennis: Power Tour (2005, GBA) (Bicep Pump [Unknown, Adobe Flash] • Reflex Rally [Unknown, Adobe Flash]) • Mario Tennis Open (2012, 3DS) • Mario Tennis: Ultra Smash (2015, Wii U) • Mario Tennis Aces (2018, Switch)
|
Mario Baseball series
|
Mario Superstar Baseball (2005, GCN) • Mario Super Sluggers (2008, Wii)
|
Mario Strikers series
|
Super Mario Strikers (2005, GCN) • Mario Strikers Charged (2007, Wii) • Mario Strikers: Battle League (2022, Switch)
|
Famicom Grand Prix series
|
Famicom Grand Prix: F1 Race (1987, FDS) • Famicom Grand Prix II: 3D Hot Rally (1988, FDS)
|
Other
|
Donkey Kong Hockey (1984, G&W) • Baseball (1989, GB) • Super Mario Race (1992, GwB) • Mario Hoops 3-on-3 (2006, DS) • Mario Sports Mix (2010, Wii) • Mario Sports Superstars (2017, 3DS) • LEGO Super Mario Goal (2024, Sky Italia)
|
Ports
|
New Play Control! Mario Power Tennis (2009, Wii)
|
Canceled games
|
Super Mario American football game (GCN) • Super Mario Spikers (Wii)
|
Role-playing games |
Paper Mario series
|
Paper Mario (2000, N64) • Paper Mario: The Thousand-Year Door (2004, GCN) • Super Paper Mario (2007, Wii) • Paper Mario: Sticker Star (2012, 3DS) • Paper Mario: Color Splash (2016, Wii U) • Paper Mario: The Origami King (2020, Switch)
|
Mario & Luigi series
|
Mario & Luigi: Superstar Saga (2003, GBA) • Mario & Luigi: Partners in Time (2005, DS) • Mario & Luigi: Bowser's Inside Story (2009, DS) • Mario & Luigi: Dream Team (2013, 3DS) • Mario & Luigi: Paper Jam (2015, 3DS)
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Other
|
Super Mario RPG: Legend of the Seven Stars (1996, SNES)
|
Remakes
|
Mario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) • Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS) • Super Mario RPG (2023, Switch) • Paper Mario: The Thousand-Year Door (2024, Switch)
|
Canceled games
|
Super Mario RPG 2 (N64DD) • Super Paper Mario (GCN)
|
Dr. Mario series |
Main
|
Dr. Mario (1990, NES/GB) • Dr. Mario 64 (2001, N64) • Dr. Mario Online Rx (2008, WiiWare) • Dr. Mario Express (2008, DSiWare) • Dr. Luigi (2013, Wii U) • Dr. Mario: Miracle Cure (2015, 3DS) • Dr. Mario World (2019, iOS/iPadOS/Android)
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Other
|
VS. Dr. Mario (1990, VS) • Dr. Mario (1993, GwB)
|
Remakes
|
Tetris & Dr. Mario (1994, SNES) • Nintendo Puzzle Collection (2003, GCN) • Dr. Mario & Puzzle League (2005, GBA)
|
Luigi's Mansion series |
Main
|
Luigi's Mansion (2001, GCN) • Luigi's Mansion: Dark Moon (2013, 3DS) • Luigi's Mansion 3 (2019, Switch)
|
Arcade
|
Luigi's Mansion Arcade (2015, arcade)
|
Remakes
|
Luigi's Mansion (2018, 3DS) • Luigi's Mansion 2 HD (2024, Switch)
|
Tech demos
|
Luigi's Mansion (2000, GCN)
|
Educational games |
Mario Discovery series
|
Mario is Missing! (1993, MS-DOS/SNES/NES) • Mario's Time Machine (1993, MS-DOS/SNES/NES) • Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) • Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) • Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
|
Mario Teaches Typing series
|
Mario Teaches Typing (1991, MS-DOS) • Mario Teaches Typing 2 (1996, MS-DOS)
|
Other
|
Family BASIC (1984, FC) • Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS)
|
Ports
|
Mario's Early Years! CD-ROM Collection (1995, MS-DOS)
|
Canceled games
|
Mario's Mission Earth (SNES)
|
Art utilities |
Mario Artist series
|
Mario Artist: Paint Studio (1999, N64DD) • Mario Artist: Talent Studio (2000, N64DD) • Mario Artist: Communication Kit (2000, N64DD) • Mario Artist: Polygon Studio (2000, N64DD)
|
Other
|
I am a teacher: Super Mario Sweater (1986, FDS) • Super Mario Bros. Print World (1991, MS-DOS) • Mario Paint (1992, SNES) • Super Mario Collection Screen Saver (1997, PC) • Mario no Photopi (1998, N64) • Mario Family (2001, GBC)
|
Pitches / canceled games
|
Mario Factory ("Game Processor RAM Cassette") • Mario Paint 3D (N64) • Mario Artist: Sound Studio (N64DD)
|
Miscellaneous |
Picross series
|
Mario's Picross (1995, GB) • Mario's Super Picross (1995, SFC) • Picross 2 (1996, GB) • Picross NP Vol. 6 (2000, SFC)
|
LCD handhelds
|
Mario's Bombs Away (1983, G&W) • Mario's Egg Catch (1990, SMBW) • Luigi's Hammer Toss (1990, SMBW) • Princess Toadstool's Castle Run (1990, SMBW) • Mario the Juggler (1991, G&W)
|
Pinball
|
Pinball (1984, NES) • Super Mario Bros. (1992, arcade) • Super Mario Bros. Mushroom World (1992, arcade) • Mario Pinball Land (2004, GBA)
|
Arcade
|
Mario Roulette (1991, arcade) • Piccadilly Circus: Super Mario Bros. 3 (1991, arcade) • Mario World (1991, arcade) • Terebi Denwa: Super Mario World (1992, arcade) • Super Mario World Popcorn (1992, arcade) • Pika Pika Mario (1992, arcade) • Janken Fukubiki: Super Mario World (1992, arcade) • Koopa Taiji (1993, arcade) • Būbū Mario (1993, arcade) • Mario Undōkai (1993, arcade) • Super Mario World (1993, arcade) • Super Mario Kart: Doki Doki Race (1994, arcade) • Mario Bowl (1995, arcade) • Super Mario Attack (1996, arcade) • Donkey Kong (1996, arcade) • Mario Kart 64 (1996, arcade) • Super Mario 64 (Unknown, arcade) • Super Mario Bros. 3 (Unknown, arcade) • Super Mario World (Unknown, arcade) • Guru Guru Mario (Unknown, arcade) • Swanky no Bonus Slot (Unknown, arcade) • Dokidoki Mario Chance! (2003, arcade) • Super Mario Fushigi no Janjan Land (2003, arcade) • New Super Mario Bros. Wii Coin World (2011, arcade)
|
Browser
|
Mario Net Quest (1997, Adobe Shockwave) • Mario's Memory Madness (1998, Adobe Shockwave) • Crazy Counting (1999, Adobe Shockwave) • Dinky Rinky (1999, Adobe Shockwave) • Goodness Rakes (1999, Adobe Shockwave) • Melon Mayhem (1999, Adobe Shockwave) • Nomiss (1999, Adobe Shockwave) • Wario's Whack Attack (1998, Adobe Shockwave) • The Lab (The Bookshelf • The Drafting Table • PolterCue • Ask Madame Clairvoya) (2001, Adobe Flash) • Mario Trivia (Unknown, Adobe Flash) • Mario Memory (Unknown, Adobe Flash) • Virus Attack! (Unknown, Adobe Flash) • Mini-Mario Factory Game! (2004, Adobe Flash) • Bill Bounce (2004, Adobe Flash) • Mario Party 7 Bon Voyage Quiz (2005, Adobe Flash) • Super Mario Strikers (2005, Adobe Flash) • Dr. Mario Vitamin Toss (2005, Adobe Flash) • Bowser's Lair Hockey (2005, Adobe Flash) • Heads-Up (2005, Adobe Flash) • Parasol Fall (2005, Adobe Flash) • Dribble Skillz (2006, Adobe Flash) • Superstar Shootout (2006, Adobe Flash) • Cannon Kaos (2006, Adobe Flash) • 1-Up Hunt! (2006, Adobe Flash) • Super Paper Mario Memory Match (2007, Adobe Flash) • Are You Smarter Than Mario? (2008, Adobe Flash) • Play Nintendo activities (2014–present)
|
DSiWare applications
|
Mario Calculator (2009, DSiWare) • Mario Clock (2009, DSiWare)
|
Other games
|
Alleyway (1989, GB) • Yoshi's Safari (1993, SNES) • Undake30 Same Game (1995, SFC) • Mario's Game Gallery (1995, MS-DOS) • Mario's FUNdamentals (1998, Windows) • Yakuman DS (2005, DS)
|
Tech demos
|
Mario Demo (1994, VB) • morphdemo (Unknown, N64) • Peach's Castle (2002, GCN) • Mario's Face (Unknown, DS) • DSpeak (2005, DS) • Koopa Troopa Forest (Unknown, Wii) • Mario FPS (Unknown, Wii)
|
Pitches / canceled games
|
Mario's Castle ("Project Atlantis") • Boss Game Studios' Super Mario game pitch (Unknown) • Retro Studios' Boo project (DS) • Mario Motors (DS)
|
Crossovers |
Game & Watch Gallery series
|
Game & Watch Gallery (1997, GB) • Game & Watch Gallery 2 (1997, GB) • Game & Watch Gallery 3 (1999, GBC) • Game & Watch Gallery 4 (2002, GBA)
|
Super Smash Bros. series
|
Super Smash Bros. (1999, N64) • Super Smash Bros. Melee (2001, GCN) • Super Smash Bros. Brawl (2008, Wii) • Super Smash Bros. for Nintendo 3DS (2014, 3DS) • Super Smash Bros. for Wii U (2014, Wii U) • Super Smash Bros. Ultimate (2018, Switch)
|
Itadaki Street series
|
Itadaki Street DS (2007, DS) • Fortune Street (2011, Wii)
|
Mario & Sonic series
|
Mario & Sonic at the Olympic Games (2007, Wii) • Mario & Sonic at the Olympic Games (2008, DS) • Mario & Sonic at the Olympic Winter Games (2009, Wii) • Mario & Sonic at the Olympic Winter Games (2009, DS) • Mario & Sonic at the London 2012 Olympic Games (2011, Wii) • Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) • Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) • Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) • Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) • Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, arcade) • Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Switch) • Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (2020, arcade)
|
NES Remix series |
Main
|
NES Remix (2013, Wii U) • NES Remix 2 (2014, Wii U)
|
Reissues
|
NES Remix Pack (2014, Wii U) • Ultimate NES Remix (2014, 3DS)
|
Mario + Rabbids series
|
Mario + Rabbids Kingdom Battle (2017, Switch) • Mario + Rabbids Sparks of Hope (2022, Switch)
|
Other
|
Excitebike: Bun Bun Mario Battle (1997, Satellaview) • NBA Street V3 (2005, GCN) • Dance Dance Revolution: Mario Mix (2005, GCN) • SSX on Tour (2005, GCN) • Tetris DS (2006, DS) • Captain Rainbow (2008, Wii) • Art Style: PiCTOBiTS (2009, DSiWare) • Nintendo Land (2012, Wii U) • Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) • Nintendo World Championships: NES Edition (2024, Switch)
|
Tech demos
|
Chase Mii (Unknown, Wii U)
|
Pitches / canceled games
|
Super Mario/Rabbids crossover adventure game (Wii) • DDR MARIO 2 (Wii)
|