List of Super Mario 3D World pre-release and unused content: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(It’s a vinesauce reference)
m (Reverted edits by 71.45.130.165 (talk) to last revision by 68.36.171.174)
Tag: Rollback
(42 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{{rewrite|The article needs an overall trimming}}
{{italic title|List of ''Super Mario 3D World'' pre-release and unused content}}
{{italic title|List of ''Super Mario 3D World'' pre-release and unused content}}
This is a list of pre-release and unused content for the game ''[[Super Mario 3D World]]''.
This is a list of pre-release and unused content for the game ''[[Super Mario 3D World]]''.
==Early ideas==
Concept artwork shows that [[Princess Peach]]'s [[Cat Mario|cat form]] was originally going to incorporate her brooch. It also shows that the Cat forms of characters would wear normal gloves, rather than having cat paw gloves.
<gallery widths="150"heights="150">
SM3DW Cat Mario Concept Art Main.jpg|Concept art of [[Cat Mario]]
SM3DW Cat Mario Pounce Concept Art.jpg
SM3DW Cat Peach Concept Art.jpg||Concept art of [[Cat Peach]] featuring a brooch
</gallery>
Additionally, Princess Peach was originally going to be kidnapped by [[Bowser]], as in many previous ''[[Super Mario (franchise)|Super Mario]]'' games. This was changed by [[Yoshiaki Koizumi]], who wanted a female character playable in the game. In an interview with gaming news site {{wp|Polygon}}, Koizumi stated "I feel like Mario games, as you know, have done lots of representation of male characters over the years... Perhaps much more so than female — so it's actually really nice to be able to have a female playable character in the game."<ref>Riendeau, Danielle (June 12, 2013). "[https://www.polygon.com/2013/6/12/4421244/nintendo-thinking-on-a-different-frequency-with-playable-princess Nintendo thinking on a different frequency with playable Princess Peach]". ''Polygon''. Retrieved July 18, 2022. ([https://web.archive.org/web/20130615221909/http://www.polygon.com/2013/6/12/4421244/nintendo-thinking-on-a-different-frequency-with-playable-princess Archived] June 15, 2013, 22:29:09 UTC via Wayback Machine.)</ref>


==Early Ideas==
In an {{wp|IGN}} interview with the director of ''Super Mario 3D World'', [[Kenta Motokura]], he mentioned that [[Yoshi]] was considered for the game, but was not included, as other features existed that were similar to Yoshi's abilities:
Concept artwork shows that [[Princess Peach]]'s [[Cat Mario|cat form]] was originally going to incorporate her brooch. It also shows that the Cat forms of characters would have standard gloves on their hands rather than cat paw gloves.
<i><blockquote>
 
We did think about including Yoshi, but I guess you could say that in this game there are certain abilities that are similar to what Yoshi could do. For example, there’s a [[Piranha Plant (potted)|piranha flower]] that you can carry and attack enemies with. Also, Peach has her floating jump. So we did include those elements in the game. We also like to bring up this other dinosaur character that’s called [[Plessie]], that all four characters can ride at the same time to go through the stage. I love Yoshi as much as anybody else, but I also love this new character. The thing that you can experience with Plessie that’s totally new is that you can ride one animal, basically, using four different characters at the same time. That’s a new experience.
The [[Double Cherry]] item wasn't planned to be in the game originally. It came into being from a mistake that a developer made by putting two controllable [[Mario]]s in the game by accident. The staff thought it was a good idea, so they decided to put it in the game.<ref>http://gonintendo.com/?mode=viewstory&id=216962</ref>
</blockquote></i>
 
==Early builds==
Princess Peach was originally going to be the one kidnapped by Bowser like in previous ''Super Mario'' games, but this was changed by [[Yoshiaki Koizumi]], who wanted a female character playable in the game.<ref>https://www.polygon.com/2013/6/12/4421244/nintendo-thinking-on-a-different-frequency-with-playable-princess</ref>
{{multiple image
 
|align=right
|direction=vertical
|image1=SM3DW Screenshot Prima Guide Intro.jpg
|width1=220
|image2=SM3DW Screenshot Prima Guide Intro Comparison.jpg
|width2=210
|footer=A comparison between the early and final versions of the intro
}}
Screenshots of the intro from the Prima guide for the game use an early build of the game. The entire environment is much brighter and lacks the rim lighting on the characters when compared to the final release. The trees use a different model and there are fewer hills in the back ground. When the [[Sprixie Princesses|Sprixie Princess]] emerges from the [[Clear Pipe]], the Prima screenshot seems to lack the camera movement zooming into her. When Bowser comes to capture her, the Prima screenshot lacks the motion blur, the flame coming out of Bowser's mouth, and the purple fog obscuring the bottom half of Bowser's body. The model representing [[Super Bell Hill]] on [[World 1 (Super Mario 3D World)|World 1]]'s map lacks the Clear Pipe and the clouds above. The Super Bell tree is also smaller compared to the final game.
<gallery>
<gallery>
Cat mario concept art.jpg
SM3DW Screenshot Prima Guide Intro 2.jpg
Cat Mario concept.jpg
SM3DW Screenshot Prima Guide Intro 3.jpg
Concept cat peach.jpg
</gallery>
</gallery>
===E3 2013===
====Trailer====
[[File:SM3DW Early Captain Toad Icon.png|thumb|70px|Captain Toad's early character icon]]
During {{wp|E3 2013}}, [[Nintendo]] posted the first trailer for ''Super Mario 3D World'' to {{wp|YouTube}}.<ref>Nintendo (June 11, 2013). "[https://www.youtube.com/watch?v=PwwjcfgTksU Wii U - Super Mario 3D World E3 Trailer]". ''YouTube''. Retrieved July 24, 2022.</ref> In this trailer, the shadows of the playable characters were darker, and their [[Invincible Mario|invincible forms]] did not flash multiple colors, only having the trail effect from the final game. [[Captain Toad]]'s character icon is much different, being much closer to that of a standard [[Toad (species)|Toad]], with a blue background instead of a brown one as in the final game.


==Early Builds==
Several differences are present in the course layouts from this trailer:
===E3 2013===
*In [[Cakewalk Flip]], the section after the second set of [[Red-Blue Panel]]s contained three [[Stingby|Stingbies]]. In the final game, they were replaced by a [[Ring Burner]].
The courses presented in the demo did not have alternative names. The level placements were also changed; in the final build, the courses present in the demo are:
*[[Snowball Park]] did not have any mountains in its background.
*World 1-4: [[Plessie's Plunging Falls]] was named '''World 1-5'''.
*[[Fort Fire Bros.]] had red [[lava]] instead of blue lava. The section seen in the trailer contains two [[Fire Bro|Fire Bros.]], while the final game only has one.
*World 2-4: [[Really Rolling Hills]] was named '''World 2-1'''.
*The course with the [[Color Panel]] room shown in the trailer contained exactly two [[Green Star]]s; no course in the final game has that specific amount. As this room looks identical to the Color Panel room in [[Really Rolling Hills]], it suggests that the third Green Star did not exist when this clip was recorded.
*World 6-1: [[Clear Pipe Cruise]] was named '''World 4-2'''.
*[[Captain Toad Goes Forth]] originally had less [[Biddybud]]s, having two red ones as well as three multicolored ones surrounding the fourth Green Star, rather than three of multiple colors near the rising platform and five surrounding the Green Star.
*World 3-B: [[A Banquet with Hisstocrat]] was named '''World 4-Boss'''. There is no World 4-Boss level in the final game.
*In [[Spike's Lost City]], [[Chargin' Chuck]]s appear in the trailer, but not in the final game.
*World 6-6: [[Bullet Bill Base]] was named '''World 6-3'''.
Some sound effects were also different in this version:
*The jingle when collecting a [[power-up]] is reused from ''[[Super Mario 3D Land]]''. When collecting a [[Super Bell]], a short bell plays alongside this sound. In the final game, new power-up and bell sound effects are used.
*When [[Mario]] transformed into [[Cat Mario]], he said "nya nya", which is Japanese {{wp|onomatopoeia}} for "meow meow". In the final version, he simply says "meow meow". The sound when Cat Mario uses the claw move is also different.
*[[Dash Panel]]s made a different sound when ran on, and [[Clear Pipe]]s made a different sound while characters traveled through them.
 
====Demo====
[[File:SM3DW Screenshot Course Select Screen E3 Demo.png|thumb|The course select screen in the demo]]
A playable demo version of ''Super Mario 3D World'' was available to the public during E3 2013. In addition to at the exposition, this demo was featured at select {{wp|Best Buy}} locations during the same time period, in an event called "The Nintendo Experience".<ref>"[https://www.businesswire.com/news/home/20130611006101/en ADDING MULTIMEDIA Nintendo Systems Will Offer the Widest Array of Exclusive Games and the Most Fun and Compelling Experiences in 2013]". ''Business Wire''. June 11, 2013. Retrieved July 3, 2021. ([https://web.archive.org/web/20210703192231/http://www.businesswire.com/news/home/20130611006101/en Archived] July 3, 2021, 19:22:31 UTC via Wayback Machine.)</ref><ref>Hassan Ahmed (June 12, 2013). "[https://www.youtube.com/watch?v=RjsPBiUlLUo Super Mario 3D World - Best Buy Event Demo]". ''YouTube''. Retrieved July 22, 2022.</ref>


Each of the five courses in the demo had simpler names based on their presumed placement in the course order. However, each of their positions was changed in the final game.<ref>IGN (June 11, 2013). "[https://www.youtube.com/watch?v=P9OMm7rfz98 Super Mario 3D World Gameplay Demo - IGN Live - E3 2013]". ''YouTube''. Retrieved July 25, 2022.</ref>
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"align=center
!E3 demo name
!Final game position
!Final game name
|-
|World 1-5
|World 1-4
|[[Plessie's Plunging Falls]]
|-
|World 2-1
|World 2-4
|[[Really Rolling Hills]]
|-
|World 4-2
|World 6-1
|[[Clear Pipe Cruise]]
|-
|World 4-Boss
|World 3-B
|[[A Banquet with Hisstocrat]]
|-
|World 6-3
|World 6-6
|[[Bullet Bill Base]]
|}
{{multiple image
|align=right
|direction=vertical
|footer=Peach in the character select screen from the demo (top) and the final game (bottom)
|width=200
|image1=SM3DW Screenshot Character Select Screen E3 Demo.png
|image2=SM3DW Screenshot Character Select Screen Final.png}}
The demo reveals additional differences from this version of the game:
*The character selection screen's top border was gray instead of red.
*Princess Peach's icon on the character selection screen used a much darker shade of pink.
*There were no text instructions on how to play the game.
*The screen immediately before a course starts did not show the player's top score.
*[[Stamp]]s were not present in any of the courses.
*The sound that plays when collecting a Green Star was the same as the one that plays when collecting a [[Star Medal]], reused from ''Super Mario 3D Land''.
*When playing with multiple players, additional [[power-up]]s added to the [[item storage]] were shown beneath the first power-up, rather than beside it as in the final game.
*If a player reached the top of the [[Goal Pole]] at the end of a course, its flag did not turn gold. Instead, a small star effect appeared immediately upon touching the top. Doing so would give the player 10,000 [[point]]s and one [[extra life]]; in the final game, the player only gets 10,000 points.
*The sound effect that plays when the remaining time from the [[Time Limit]] is added to the total score was different.
{{multiple image
|align=right
|direction=vertical
|footer=Bullet Bill Base as seen in the demo (top) and the final game (bottom)
|width=200
|image1=SM3DW Screenshot E3 Press Kit 08.png
|image2=SM3DW Bullet Bill Base.jpg}}
Additional differences can be found in the specific courses available in the demo:
*In Plessie's Plunging Falls, the first Green Star was on top of the staircase of waterfalls. In the final version, this Green Star was moved to be above a ramp before the waterfall area, and a [[1-Up Mushroom]] is on top of the waterfalls instead. The course also contained more [[Splounder]]s.<ref>Mario Party Legacy (June 12, 2013). "[https://www.youtube.com/watch?v=bYdgfip00NE E3 2013: Super Mario 3D World - World 1-5 (with Better Audio)]". ''YouTube''. Retrieved July 25, 2022.</ref>
*[[Plessie]] did not wave to the characters after they dismounted it.
*In Really Rolling Hills, the first [[? Block]] in the course holds a Super Bell, while the [[Hidden Block]] above it holds a [[1-Up Mushroom]]. In the final game, the ? Block holds a [[coin]], and the Hidden Block holds a Super Bell. Additionally, a ? Block containing a Super Bell appeared near the [[Checkpoint Flag]]; this is not present in the final game. The area where the third Green Star is found did not have a rectangular ? Block that is in the final game. FInally, one of the ? Blocks turned into a [[Coin Box]]; in the final version, only [[Coin Block]]s turn into Coin Boxes.<ref>GameXplain (June 13, 2013). "[https://www.youtube.com/watch?v=yucshisHIkU?t=3m1s Super Mario 3D World - Secret Filled Playthrough (E3 2013)]". ''YouTube''. Retrieved July 22, 2022.</ref>
*Really Rolling Hills contained normal [[Goomba]]s in the first area. The button with Mario's [[emblem]] that reveals a stamp was not in this version of the course. The Color Panels in Really Rolling Hills displayed different colors after being stepped on.
*In [[Clear Pipe Cruise]], the exit of the [[Coin Heaven]] was at the bottom of the hill before the first [[Key Coin]]. In the final version, the exit is at the top of the hill. Additionally, one Clear Pipe originally ended with the characters jumping out and going backwards; in the final version, it instead ends at a cloud platform with [[coin]]s.
*[[Mine]]s in Clear Pipes originally allowed characters to pass through them after getting hit by them.<ref>NintendoNWRExclusive (June 16, 2013). "[https://www.youtube.com/watch?v=YSQ9_XmoC3k 13 Minutes of Super Mario 3D World with Audio (E3 2013)]". ''YouTube''. Retrieved July 22, 2022.</ref> In the final game, they send the player backwards upon contact, so their destruction is necessary to progress.
*In [[A Banquet with Hisstocrat]], when riding the gondola to the battle arena, there were no fireworks. The ? Block at the beginning of the course was also changed: in the demo, it is floating in the center of the section to the right of the stairs, while in the final version, it is up against a wall. The end of the level features a standard [[Goal Pole]] rather than the larger one found in the final game.<ref>Mario Party Legacy (June 13, 2013). "[https://www.youtube.com/watch?v=JKt8cC_Laqc E3 2013: Super Mario 3D World - World 4-Boss (with Better Audio)]". ''YouTube''. Retrieved July 22, 2022.</ref>
*[[Hisstocrat]]'s brooch was originally green; it was changed to blue in the final version.
*In the demo, Hisstocrat is a solid purple color. In a screenshot from a press kit distributed during E3 2013, he has the same color, but he and his minion snakes also have more prominent scales rather than a flat color. In the final game, Hisstocrat also has a blue gradient on his scales.
*The music that plays when fighting Hisstocrat is digital audio instead of being orchestrated, and the melody was played in the key of A minor instead of G minor.
*The [[Ground Pound]] originally featured a small shockwave effect that appeared when the character hit the ground; this was removed in the final version.
*Bullet Bill Base contained normal [[tree]]s, which are replaced by Super Bell-shaped trees in the final game. The sky in the background was also lighter; it was replaced by a darker sky in the final game.
{{multiple image
{{multiple image
|align = right
|align=center
|direction =vertical
|direction=horizontal
|footer = Early and final Bullet Bill Base.
|footer=Hisstocrat's design with a flat purple color (left), an added scale texture (middle), and an added blue gradient (right)
|width = 170
|width=200
| image1 = WiiU SuperMario scrn08 E3.png
|image1=SM3DW Screenshot Hisstocrat E3 Demo.png
| alt1 = A common tree at the back.
|image2=SM3DW Screenshot E3 Press Kit 05.png
| image2 = SM3DW banzaibill.jpg
|image3=SM3DW Screenshot Hisstocrat Final Game.png}}
| alt2 = A beanpole at the back.}}
{{br}}
Some levels and elements have undergone some changes:
*Collecting coins would have not given the player points, while jumping on enemies did.
*The panels in the bonus room from Really Rolling Hills had different colors. The Mario button that contains a stamp was not in the early level. The area where the third Green Star is found did not have a Rectangular ? Block. This level also contained standard [[Goomba]]s in the outdoor area.
*Bullet Bill Base had normal trees, later replaced by beanpoles. Also, the sky background was lighter, which was later replaced by a darker one.
*Characters' shadows were darker.
*The music was not orchestrated<ref name="World 4-Boss">[http://www.youtube.com/watch?v=JKt8cC_Laqc]</ref>.
*Some graphical details in the final product weren't implemented when the trailer was shown off.
*The boost pads made a different sound when ran on.
*[[Fort Fire Bros.]] had red [[lava]] instead of blue lava. The section seen in the trailer also features two Fire Bros. while the final product only features one at that part.
*[[Cakewalk Flip]] originally had three [[Stingby|Stingbies]] in one section. In the final version, they were replaced with a [[Ring Burner]].
*The [[Goal Pole]] at the end of a course did not have a golden flag when the player reaches the top. A small star, however, appeared and moved off-screen in its place. Hitting the top would grant the players one [[Extra Life]] as well as points, while in the final version players only earns points; this was changed to the way it is in the final version by the release of the second trailer.
*[[Captain Toad]]'s character icon is different; it features him without his adventure wear. Also, it has a blue background, instead of brown like the final version. The vest is also blue in the picture, just like [[Toad|Toad himself.]]
[[File:Beta Icon.png|right|70px]]
*There are no instances where there are instructions on how to play the game.
*Mario and Luigi's voice clips are reused from ''[[Super Mario Galaxy]]'' in the trailer and demo. In the final version, however, they have completely new voice clips. The other characters would have also reused voice clips from previous games.
*The Ground Pound originally featured a small shockwave effect that appears when the player hits the ground; this was removed in the final version.<ref name="World 4-Boss"></ref>
*The sound effect that plays when the remaining time is added to the total score is different.
*The sound that plays when collecting a Green Star is the same as the one that plays when collecting a [[Star Medal]], reused from ''Super Mario 3D Land''.
*When playing with multiple players the backup items collected by others are present beneath the primary one rather than beside it.
*[[Stamp (Super Mario 3D World)|Stamps]] are not present in any of the courses.
*The final score is not presented on the level start screen wipe.
*During the trailer and demo, the power-up sound effect used when collecting a [[Super Bell]] is the same as when collecting any other standard power-up, reused from ''Super Mario 3D Land'', but with a small added bell jingle. In the final version, the power-up is given a different sound clip, but still contains the old one. The Fire Flower also reuses the standard sound effect from ''Super Mario 3D Land''.
*The characters wouldn't flash multiple colors when they obtained the [[Super Star]] Power-Up as seen in the first Trailer. However they still had the trail effect from the final game.
*Plessie didn't wave to the characters when they dismounted him.
*[[Horned Ant Trooper]]s did not have spiked helmets on their heads. Instead, they just had spikes.
*In Really Rolling Hills, one of the [[? Block]]s turned into a Coin Box; in the final version, only [[Coin Block]]s turn into Coin Boxes.<ref>http://www.youtube.com/watch?feature=player_detailpage&v=yucshisHIkU#t=181</ref>
*Princess Peach's main technique was originally going to be fluttering, like Luigi, but was changed to her floating using her skirt, just like in ''[[Super Mario Bros. 2]].
*In the demo version of Really Rolling Hills, the first ? Block in the level holds a Super Bell, while the hidden block above it holds a 1-up Mushroom. In the final game, the first block holds a coin, and the hidden block holds a Super Bell.
*Whenever Mario transformed into Cat Mario, he would say "Nya Nya", which is Japanese for "meow". In the final version, this was changed to "Meow meow" instead. Also, the sound he makes when he scratched was different.
*[[A Banquet with Hisstocrat]] didn't have any Bowser fireworks in it. The item box was also repositioned in the final version, being against a small wall in the final whereas in the demo it is in the center of that area.
*[[Hisstocrat]]'s brooch was originally green. It was changed to blue by the time the third trailer was released, as it is in the final product. His skin also appears more blue and, along with his minions, is visibly scaled in the final version, being a solid purple in the original trailer and demo.
*[[Chargin' Chuck]]s were going to appear in [[Spike's Lost City]] but were removed.
*The characters did not have angry expressions on their faces when they fought a boss.
*The Color Block room in the trailer had two [[Green Stars]]. Not only did it look identical to the Color Block room in [[Really Rolling Hills]] (suggesting that the third Green Star may not have existed by then, and that the trailer may have been made before the demo), but no level in the final version has exactly two Green Stars.
*In [[Plessie's Plunging Falls]], the first Green Star was on top of the waterfall staircase. In the final version, the first Green Star was moved to the boost lift, and a [[1-Up Mushroom]] is on top of the waterfall staircase. This level also had more [[Splounder]]s.
*As seen in the trailer, [[Captain Toad Goes Forth]] originally had less [[Biddybud]]s, having two red ones as well as three multicolored ones surrounding the fourth Green Star, rather than three of multiple colors near the rising platform and five surrounding the Green Star.
*In [[Clear Pipe Cruise]], the exit of the coin heaven area was at the bottom of the hill before the first key coin. In the final version, the exit is at the top of the hill. Also, one Clear Pipe originally ended with the player jumping out and going backwards, while in the final version, the Clear Pipe ends at a cloud platform with coins.
*[[Snowball Park]] didn't have any mountains in the background.
*When Mario crouched in his cat form, he would crouch normally then doing a special Cat move which enables him to slide.<ref>[http://www.youtube.com/watch?v=YSQ9_XmoC3k]</ref>
*[[Mine]]s in Clear Pipes originally damaged the player but could cross spite of this, while in the final game, The Mines hurt the player and returns backwards so its destruction is necessary.


===October demo===
====Gallery====
*The character selection screen details were gray instead of red.
<gallery widths="200"heights="200">
*Princess Peach icon background and her unselected icon was purple (or a very dark tone of pink) instead of the light-pink as the final version.
SM3DWgrass.png|[[Mario]] running in the E3 demo version of [[Really Rolling Hills]]
*Princess Peach voice clips for "Jumping" and "Getting Damage" were reused voice clips from ''[[Mario Sports Mix]]''.
Super Mario 3D World Climbing Cat Mario.png|An early screenshot of Really Rolling Hills; the [[Arrow Sign]] in the background is integrated into the wall in the final game
*In the final game, when a character is powered-up by a cat suit, the character steps mark in the sand. In this demo they don't do the same.
SM3DW Early Really Rolling Hills.png|Mario finding a [[Super Bell]] in a [[? Block]] in Really Rolling Hills; the ? Block is not present in the final version of the course
*[[Cat Goomba]]s made a different meow sound effect when diving. They also didn't have a sound effect for being stomped or defeated.<ref>http://www.youtube.com/watch?v=yovWenJBU-s</ref>
SM3DW Early Shifty Boo Mansion.png|[[Luigi]] in [[Shifty Boo Mansion]] with a [[Boo]] and Arrow Sign that are both not found in the final game
*In [[Bowser's Bullet Bill Brigade]], the Sprixie didn't say "Yay!" or "You're welcome!" at the beginning after being shot out of the cannon.<ref>http://www.youtube.com/watch?v=iUXtCPKLiFs</ref>
SM3DW Early Spike's Lost City.png|Princess Peach and a [[Chargin' Chuck]] in [[Spike's Lost City]]; Chargin' Chucks are not in the final version of the course
SM3DW Screenshot E3 Press Kit 10.png|The playable characters and a [[Snow Pokey]] in [[Snowball Park]]; there are no mountains in the background, unlike the final game
SM3DW Screenshot E3 Press Kit 09.png|A section of [[Cakewalk Flip]] with [[Stingbies]]; the Stingbies were replaced by a [[Ring Burner]] in the final game
SM3DW Screenshot E3 Press Kit 08.png|The playable characters in their cat forms in [[Bullet Bill Base]]; the characters' shadows are darker than the final game
SM3DW Screenshot E3 Press Kit 01.png|The playable characters in [[Really Rolling Hills]]
SM3DW Screenshot E3 Press Kit 02.png|[[Mario]] grabbing the top of a [[Goal Pole]]
SM3DW Screenshot E3 Press Kit 03.png|The playable characters in their [[Cat Mario|cat forms]] at the end of Really Rolling Hills
SM3DW Screenshot E3 Press Kit 04.png|The playable characters approaching [[Plessie]] and a [[Sprixie]] in [[Plessie's Plunging Falls]]
SM3DW Screenshot E3 Press Kit 06.png|Mario in a [[Clear Pipe]] about to collect a [[Green Star]] in [[Clear Pipe Cruise]]
SM3DW Screenshot E3 Press Kit 07.png|Mario avoiding a [[Fuzzy Horde]] in [[Fuzzy Time Mine]]
</gallery>


===Other===
==Unused content==
The [[Prima Games]] guide for this game contains a screenshot of the game's intro which appears to be taken from an earlier build. Differences from the released game include the lack of the motion blur effect for Bowser's roaring, a different nighttime sky background and lighting, and the lack of purple smoke over Bowser's distorted body in the Clear Pipe.<ref>[http://www.suppermariobroth.com/post/156445599200/the-prima-guide-for-super-mario-3d-world-contains Supper Mario Broth] (January 27, 2017). Retrieved January 27, 2017.</ref>
The files of ''Super Mario 3D World'' contain two icons depicting an orange-colored Mario and an orange letter "S", similar to existing character icons shown when choosing a character. The purpose of these icons is unknown, but they may have served a similar purpose to the [[Super Guide]] feature found in ''[[New Super Mario Bros. Wii]]'' and ''[[Donkey Kong Country Returns]]''. A third unused icon depicts a gloved hand, which may have been used for a fifth player to control an invisible hand, similar to [[Boost Mode]] in ''[[New Super Mario Bros. U]]''. While the final version contains a touch cursor using a gloved hand, it is only activated while controlling another character.<ref>The Cutting Room Floor. "[https://tcrf.net/Super_Mario_3D_World#Unused_Icons Super Mario 3D World]". ''The Cutting Room Floor''. Retrieved July 22, 2022. ([https://web.archive.org/web/20220722023059/https://tcrf.net/Super_Mario_3D_World Archived] July 22, 2022, 02:30:59 UTC via Wayback Machine.)</ref>
 
<gallery widths="75"heights="75">
==Unused Content==
SM3DW-Orange-Mario-Face.png|Icon of an orange-colored Mario
Found in the files of ''Super Mario 3D World'' are two icons depicting an orange-colored Mario named Sponge that are similar to the character icons.<ref name="The Cutting Room Floor">https://tcrf.net/Super_Mario_3D_World#Unused_Icons</ref> It is unknown what these would have been used for, but it is possible that they would have served a similar purpose to the [[Super Guide]] in ''[[New Super Mario Bros. Wii]]'' and ''[[Donkey Kong Country Returns]]''. In addition to this, there is a hand icon,<ref name="The Cutting Room Floor"/> most likely planned for a fifth player to control an invisible hand, similar to the [[Boost Mode]] of ''[[New Super Mario Bros. U]]''. The final version has a similar feature, but it is used while controlling a character, making the icon useless.
SM3DW-Orange-Mario-Logo.png|Icon of an orange "S"
<gallery>
SM3DW-Hand-Character-Icon.png|Icon of a gloved hand
SM3DW-Orange-Mario-Face.png|One of the two Sponge icons.
SM3DW-Orange-Mario-Logo.png|The other Sponge icon.
SM3DW-Hand-Character-Icon.png|The hand icon.
</gallery>
</gallery>
    
    

Revision as of 08:38, April 9, 2024

This is a list of pre-release and unused content for the game Super Mario 3D World.

Early ideas

Concept artwork shows that Princess Peach's cat form was originally going to incorporate her brooch. It also shows that the Cat forms of characters would wear normal gloves, rather than having cat paw gloves.

Additionally, Princess Peach was originally going to be kidnapped by Bowser, as in many previous Super Mario games. This was changed by Yoshiaki Koizumi, who wanted a female character playable in the game. In an interview with gaming news site Polygon, Koizumi stated "I feel like Mario games, as you know, have done lots of representation of male characters over the years... Perhaps much more so than female — so it's actually really nice to be able to have a female playable character in the game."[1]

In an IGN interview with the director of Super Mario 3D World, Kenta Motokura, he mentioned that Yoshi was considered for the game, but was not included, as other features existed that were similar to Yoshi's abilities:

We did think about including Yoshi, but I guess you could say that in this game there are certain abilities that are similar to what Yoshi could do. For example, there’s a piranha flower that you can carry and attack enemies with. Also, Peach has her floating jump. So we did include those elements in the game. We also like to bring up this other dinosaur character that’s called Plessie, that all four characters can ride at the same time to go through the stage. I love Yoshi as much as anybody else, but I also love this new character. The thing that you can experience with Plessie that’s totally new is that you can ride one animal, basically, using four different characters at the same time. That’s a new experience.

Early builds

A comparison between the early and final versions of the intro
A comparison between the early and final versions of the intro
A comparison between the early and final versions of the intro

Screenshots of the intro from the Prima guide for the game use an early build of the game. The entire environment is much brighter and lacks the rim lighting on the characters when compared to the final release. The trees use a different model and there are fewer hills in the back ground. When the Sprixie Princess emerges from the Clear Pipe, the Prima screenshot seems to lack the camera movement zooming into her. When Bowser comes to capture her, the Prima screenshot lacks the motion blur, the flame coming out of Bowser's mouth, and the purple fog obscuring the bottom half of Bowser's body. The model representing Super Bell Hill on World 1's map lacks the Clear Pipe and the clouds above. The Super Bell tree is also smaller compared to the final game.

E3 2013

Trailer

Screenshot of the beta icon for Captain Toad in the E3 2013 trailer for Super Mario 3D World
Captain Toad's early character icon

During E3 2013, Nintendo posted the first trailer for Super Mario 3D World to YouTube.[2] In this trailer, the shadows of the playable characters were darker, and their invincible forms did not flash multiple colors, only having the trail effect from the final game. Captain Toad's character icon is much different, being much closer to that of a standard Toad, with a blue background instead of a brown one as in the final game.

Several differences are present in the course layouts from this trailer:

  • In Cakewalk Flip, the section after the second set of Red-Blue Panels contained three Stingbies. In the final game, they were replaced by a Ring Burner.
  • Snowball Park did not have any mountains in its background.
  • Fort Fire Bros. had red lava instead of blue lava. The section seen in the trailer contains two Fire Bros., while the final game only has one.
  • The course with the Color Panel room shown in the trailer contained exactly two Green Stars; no course in the final game has that specific amount. As this room looks identical to the Color Panel room in Really Rolling Hills, it suggests that the third Green Star did not exist when this clip was recorded.
  • Captain Toad Goes Forth originally had less Biddybuds, having two red ones as well as three multicolored ones surrounding the fourth Green Star, rather than three of multiple colors near the rising platform and five surrounding the Green Star.
  • In Spike's Lost City, Chargin' Chucks appear in the trailer, but not in the final game.

Some sound effects were also different in this version:

  • The jingle when collecting a power-up is reused from Super Mario 3D Land. When collecting a Super Bell, a short bell plays alongside this sound. In the final game, new power-up and bell sound effects are used.
  • When Mario transformed into Cat Mario, he said "nya nya", which is Japanese onomatopoeia for "meow meow". In the final version, he simply says "meow meow". The sound when Cat Mario uses the claw move is also different.
  • Dash Panels made a different sound when ran on, and Clear Pipes made a different sound while characters traveled through them.

Demo

Screenshot of the course select screen in the E3 2013 demo for Super Mario 3D World
The course select screen in the demo

A playable demo version of Super Mario 3D World was available to the public during E3 2013. In addition to at the exposition, this demo was featured at select Best Buy locations during the same time period, in an event called "The Nintendo Experience".[3][4]

Each of the five courses in the demo had simpler names based on their presumed placement in the course order. However, each of their positions was changed in the final game.[5]

E3 demo name Final game position Final game name
World 1-5 World 1-4 Plessie's Plunging Falls
World 2-1 World 2-4 Really Rolling Hills
World 4-2 World 6-1 Clear Pipe Cruise
World 4-Boss World 3-B A Banquet with Hisstocrat
World 6-3 World 6-6 Bullet Bill Base
Peach in the character select screen from the demo (top) and the final game (bottom)
Peach in the character select screen from the demo (top) and the final game (bottom)
Peach in the character select screen from the demo (top) and the final game (bottom)

The demo reveals additional differences from this version of the game:

  • The character selection screen's top border was gray instead of red.
  • Princess Peach's icon on the character selection screen used a much darker shade of pink.
  • There were no text instructions on how to play the game.
  • The screen immediately before a course starts did not show the player's top score.
  • Stamps were not present in any of the courses.
  • The sound that plays when collecting a Green Star was the same as the one that plays when collecting a Star Medal, reused from Super Mario 3D Land.
  • When playing with multiple players, additional power-ups added to the item storage were shown beneath the first power-up, rather than beside it as in the final game.
  • If a player reached the top of the Goal Pole at the end of a course, its flag did not turn gold. Instead, a small star effect appeared immediately upon touching the top. Doing so would give the player 10,000 points and one extra life; in the final game, the player only gets 10,000 points.
  • The sound effect that plays when the remaining time from the Time Limit is added to the total score was different.
Bullet Bill Base as seen in the demo (top) and the final game (bottom)
Bullet Bill Base as seen in the demo (top) and the final game (bottom)
Bullet Bill Base as seen in the demo (top) and the final game (bottom)

Additional differences can be found in the specific courses available in the demo:

  • In Plessie's Plunging Falls, the first Green Star was on top of the staircase of waterfalls. In the final version, this Green Star was moved to be above a ramp before the waterfall area, and a 1-Up Mushroom is on top of the waterfalls instead. The course also contained more Splounders.[6]
  • Plessie did not wave to the characters after they dismounted it.
  • In Really Rolling Hills, the first ? Block in the course holds a Super Bell, while the Hidden Block above it holds a 1-Up Mushroom. In the final game, the ? Block holds a coin, and the Hidden Block holds a Super Bell. Additionally, a ? Block containing a Super Bell appeared near the Checkpoint Flag; this is not present in the final game. The area where the third Green Star is found did not have a rectangular ? Block that is in the final game. FInally, one of the ? Blocks turned into a Coin Box; in the final version, only Coin Blocks turn into Coin Boxes.[7]
  • Really Rolling Hills contained normal Goombas in the first area. The button with Mario's emblem that reveals a stamp was not in this version of the course. The Color Panels in Really Rolling Hills displayed different colors after being stepped on.
  • In Clear Pipe Cruise, the exit of the Coin Heaven was at the bottom of the hill before the first Key Coin. In the final version, the exit is at the top of the hill. Additionally, one Clear Pipe originally ended with the characters jumping out and going backwards; in the final version, it instead ends at a cloud platform with coins.
  • Mines in Clear Pipes originally allowed characters to pass through them after getting hit by them.[8] In the final game, they send the player backwards upon contact, so their destruction is necessary to progress.
  • In A Banquet with Hisstocrat, when riding the gondola to the battle arena, there were no fireworks. The ? Block at the beginning of the course was also changed: in the demo, it is floating in the center of the section to the right of the stairs, while in the final version, it is up against a wall. The end of the level features a standard Goal Pole rather than the larger one found in the final game.[9]
  • Hisstocrat's brooch was originally green; it was changed to blue in the final version.
  • In the demo, Hisstocrat is a solid purple color. In a screenshot from a press kit distributed during E3 2013, he has the same color, but he and his minion snakes also have more prominent scales rather than a flat color. In the final game, Hisstocrat also has a blue gradient on his scales.
  • The music that plays when fighting Hisstocrat is digital audio instead of being orchestrated, and the melody was played in the key of A minor instead of G minor.
  • The Ground Pound originally featured a small shockwave effect that appeared when the character hit the ground; this was removed in the final version.
  • Bullet Bill Base contained normal trees, which are replaced by Super Bell-shaped trees in the final game. The sky in the background was also lighter; it was replaced by a darker sky in the final game.
Hisstocrat's design with a flat purple color (left), an added scale texture (middle), and an added blue gradient (right)
Hisstocrat's design with a flat purple color (left), an added scale texture (middle), and an added blue gradient (right)
Hisstocrat's design with a flat purple color (left), an added scale texture (middle), and an added blue gradient (right)
Hisstocrat's design with a flat purple color (left), an added scale texture (middle), and an added blue gradient (right)

Gallery

Unused content

The files of Super Mario 3D World contain two icons depicting an orange-colored Mario and an orange letter "S", similar to existing character icons shown when choosing a character. The purpose of these icons is unknown, but they may have served a similar purpose to the Super Guide feature found in New Super Mario Bros. Wii and Donkey Kong Country Returns. A third unused icon depicts a gloved hand, which may have been used for a fifth player to control an invisible hand, similar to Boost Mode in New Super Mario Bros. U. While the final version contains a touch cursor using a gloved hand, it is only activated while controlling another character.[10]

References

  1. ^ Riendeau, Danielle (June 12, 2013). "Nintendo thinking on a different frequency with playable Princess Peach". Polygon. Retrieved July 18, 2022. (Archived June 15, 2013, 22:29:09 UTC via Wayback Machine.)
  2. ^ Nintendo (June 11, 2013). "Wii U - Super Mario 3D World E3 Trailer". YouTube. Retrieved July 24, 2022.
  3. ^ "ADDING MULTIMEDIA Nintendo Systems Will Offer the Widest Array of Exclusive Games and the Most Fun and Compelling Experiences in 2013". Business Wire. June 11, 2013. Retrieved July 3, 2021. (Archived July 3, 2021, 19:22:31 UTC via Wayback Machine.)
  4. ^ Hassan Ahmed (June 12, 2013). "Super Mario 3D World - Best Buy Event Demo". YouTube. Retrieved July 22, 2022.
  5. ^ IGN (June 11, 2013). "Super Mario 3D World Gameplay Demo - IGN Live - E3 2013". YouTube. Retrieved July 25, 2022.
  6. ^ Mario Party Legacy (June 12, 2013). "E3 2013: Super Mario 3D World - World 1-5 (with Better Audio)". YouTube. Retrieved July 25, 2022.
  7. ^ GameXplain (June 13, 2013). "Super Mario 3D World - Secret Filled Playthrough (E3 2013)". YouTube. Retrieved July 22, 2022.
  8. ^ NintendoNWRExclusive (June 16, 2013). "13 Minutes of Super Mario 3D World with Audio (E3 2013)". YouTube. Retrieved July 22, 2022.
  9. ^ Mario Party Legacy (June 13, 2013). "E3 2013: Super Mario 3D World - World 4-Boss (with Better Audio)". YouTube. Retrieved July 22, 2022.
  10. ^ The Cutting Room Floor. "Super Mario 3D World". The Cutting Room Floor. Retrieved July 22, 2022. (Archived July 22, 2022, 02:30:59 UTC via Wayback Machine.)