This page serves as a warning to never go on a vacation to these places from the Mario franchise.
- 1 All Worlds
- 2 Ancient Lake
- 3 Beanbean International Airport
- 4 Big Boo Battle
- 5 Big Boo's Haunt
- 6 Big Donut
- 7 Bigger Boo's Fort
- 8 Bianco Hills
- 9 Blackout Basement
- 10 Bowser Nightmare
- 11 Bowser's Castle
- 12 Bowser's Galaxy Generator
- 13 Bowser's Highway Showdown
- 14 Bowser Jr's castle
- 15 Burt The Bashful's Fort
- 16 Cascade Kingdom
- 17 Castle Gardens
- 18 Cosmic Cove Galaxy
- 19 Daisy Cruiser
- 20 Dark Land
- 21 Dark Sea
- 22 Dinosaur Land
- 23 Donkey Kong's Treehouse
- 24 Dimension D
- 25 Dry Dry Railroad
- 26 EXTRA
- 27 Flat Zone
- 28 Final Ferris Wheel
- 29 Funky's Flights
- 30 Funky's Rentals
- 31 Gateway Galaxy
- 32 Gear Shop
- 33 Gelato Beach
- 34 Talk: Girls Frapple Snowland
- 35 Good Egg Galaxy
- 36 Gritzy Desert
- 37 Grumble Volcano
- 38 Hazy Maze Cave
- 39 Hot-Head Hop
- 40 Hospital
- 41 Jammin' Through The Trees
- 42 Jungle Hut
- 43 K. Rool's Kingdom
- 44 Karakara Sabaku
- 45 Kitchen Island
- 46 Koopa's Tycoon Town
- 47 Kōri no Dōkutsu
- 48 Krazy Kremland
- 49 Lakitu's Wall
- 50 Little Fungitown
- 51 Luigi's Garden
- 52 Mario Circuit
- 53 Mario Zone Area 4
- 54 Mole Train
- 55 MoonView Highway
- 56 Mushroom Gorge
- 57 Mushroom Kingdom
- 58 Mushroomy Kingdom
- 59 Nintendo DS (battle course)
- 60 Orang-utan Gang
- 61 Origami Castle
- 62 Peach's Castle Dungeon
- 63 Poochy Ain't Stupid
- 64 Rainbow Ride
- 65 Ricco Harbor
- 66 Salvo the Slime's Castle
- 67 Sammer's Kingdom
- 68 Seaside Kingdom
- 69 Shyguys secret meeting Room
- 70 Sluggy the Unshaven's Fort
- 71 Snow Cap Galaxy
- 72 Spiky Spike Bridge
- 73 Supermassive Galaxy
- 74 The Cave of the Mystery Maze
- 75 The Tall Tower
- 76 Tick Tock Clock
- 77 Toad Town
- 78 Town Game Room A
- 79 Touch Fuzzy, Get Dizzy
- 80 Visit Koopa and Para-Koopa
- 81 Wario Palace
- 82 Warp Zone
- 83 Watch Out Below!
- 84 Way Cool
- 85 Wet-Dry World
- 86 What's Gusty Taste Like?
- 87 World 1 (New Super Mario Bros. Wii)
- 88 World 1-1 (Super Mario Bros.)
- 89 World 2-1 (Super Mario Bros. 2)
- 90 World 3 (Super Mario Bros.)
- 91 World 8-3 (Super Mario Bros.: The Lost Levels)
- 92 World C
All Worlds are everything that exists within the Marioverse, yet it forms a part of the bigger
It is defined as the sum of every multiverse within the Nintendo company, from which Marioverse also known as the Mario Multiverse or "All Worlds" is a part, the Megaverse or Nintendoverse is huge an is compossed by a great number of multiverses like Zelda, Pokemon etc.
Even in many of the Nintendo works characters are sometimes able to traverse easily across their respective universe and even multiverse this is not the case of the Megaverse as few to none characters has displayed the ability to enter and traverse this vast sea of realities denoting it has a much higher level of difficulty doing this and not without a reason as change caused in the Megaverse would had consequences in all the Nintendo continuity and its countless realities. Another big difference between the Megaverse and the Multiverse (like for example All Worlds in Mario) is that at time an entire multiverse has seen itself menaced by a huge threat like The Void, however there has yet to appear a villain that represents a threat to the huge Megaverse as for now no villain or thing has yet been able to even attempt such a feat which demonstrate the greatness of the Megaverse, another point is that almost every multiverse has a nigh-omnipotent beign or artifact capable of acheiving virtually any desired effect warping the very fabric of reality to fit the artifact's bearer or the super-beign wishes in a whim, for example the Godesses and The Triforce of the Zelda multiverse, Arceus in Pokemon and various artifacts in the Marioverse, some of them can affect their respective series in a local, universal or even multiversal scale, however none of these is able to do so in a Megaversal scale. Thanks to all the previous material it isnt possible to say if there is even any kind of life in this vast ocean between multiverses, so far the only beigns of can be called that way that have shown to be capable of not only interacting directly with the Megaverse are the Staff of the Nintendo Company but warping the very fabric of reality of the Megaverse introducing completely new Multiverses, affecting entire multiverses at the same time, beign able to change them in any desired way.
Of all the previous statements the Smash Bros continuity is so far the only more or less which shows some exceptions to these rules, in the Smash Bros universes characters from completely different multiverses interact among each others it is unknown exactly what place the Smash Bros continuity has in the Megaverse and it is even possible that the Smash Tournaments are held directly in the very space between Multiverses if so is the case the tournaments would be held directly in the Megaverse itself, if so the Subspace Emisaries would be the first villains ever to pose a threat over the Megaverse, but of course if the Smash Tournaments are held in the Megaverse itself or is only a Multiverse created for the purpose of allowing characters from different multiverses to interact is unknown.
Even the Nintendo Megaverse is huge shouldnt be confused with all that exists, the Nintendo Megaverse is only a part of a concept that fits the definition of Omniverse, which would include not only Nintendo but all other Megaverses created by different Companies, from Megaverses that can share some similitude like Nintendo and Sega to compltetely alien works of fiction, like Star Wars and Harry Potter, the Omniverse surprisingly would include not only fictional universes but also our own universes as it is all that exists, as it includes everything that existed, exits and will exist.
(There are only six periods. Six.)
It takes place around a lake whose name has always remained ambiguous, although most suspect the lake's name is Ancient Lake.
It is an impressive facility for a land of so few technological achievements and even has a baggage claim area.
The final room to the north is a large hall with a falling bride in the center.
|French||Manège des Boos pas beaux||Boos carousel not pretty|
("Yes, because it's very hard to tell if there were boos there. Thanks for clarifying.")
|Spanish||Monte Bianco||Italian for Mount Bianco|
|German||Monte Bianco||Italian for Mount Bianco|
- In Italian, the word "bianco" means white, which translates to White Hills.
If red spaces become Bowser Spaces, getting trapped in the middle is like getting a death sentence.
The abduction of Princess Peach by Bowser and the subsequent efforts of Mario to rescue her by invading Bowser's castle has been compared by Greek dictator Georgios Papadopoulos to the Trojan War as described in Homer's Iliad where the ancient precursors of Papadopoulos had attacked Troy for rescuing Helen, the wife of Menelaus who ruled the Ancient Greek kingdom of Sparta, so Papadopoulos paralleled himself to Mario by noting that his mustache is similar to Mario's, while Turkey is the modern counterpart of Troy that threatens Greece much like the Koopa Troop as an enemy of the Mushroom Kingdom and Princess Peach is Cyprus that has been abducted by Bowser as a result of the Cyprus dispute.
|Spanish||Grieta Galáctica de Bowser||Bowser's Galactic Crack|
("And this is why wording matters.")
later there is a short path with a Goomba Tower and third Green Star the road ends in a wall made of many Stone Brick Blocks the player must use Bomb Soccer Ball to break it and get to the Warp Box leading to the Boss who is Bowser in your car.
[[File:Baby bowsers castle.png|(default)px|thumb|His castle in Mario & Luigi: Partners in Time
- “Neyah, Yoshi, How could you do such a thing”
- —kemik, Yoshi's New Island
This is the Same castle as Bowser's Castle But in the past
♦They are currently not here please edit♦
Bowser has a million stuff so always Be carful Twists and Turns at every corner yikes.
"In Mario & Luigi: Partners in Time Every sign ends with 1. Bowser has made a mess of the plase 2. Prince bowser= OWSOME.
This level can turn hard for an unprepared gamer, especially because of the Lava Pits. The key is to proceed slowly and take care of all Burts.
Three Keys to the Kingdom
[...] Beat the "surprise boss" Roland the red beet
- Madame Broode (boss)
Roland the red beet (boss's helper)
("Keep in mind that this is "describing" the beginning tutorial level of Super Mario Galaxy.")
The Castle Gardens is an area featured in Super Mario Galaxy. The Castle Gardens is a large plaza located directly outside Peach's Castle in the Mushroom Kingdom, and was the site of the kingdom's centennial Star Festival depicted in the game. The entrance to the Gardens features a gate guarded by two Toads. The area contains stone pathways lined with star-shaped lampposts, as well as sections of green grass filled with flowers of various colors. The central plaza of the Castle Gardens is lined with various buildings, presumably inhabited by at least some of the Toads that celebrated the centennial Star Festival in the game. The Castle Gardens also features a fountain with a statue of a Star in the middle, located next to a small body of water. During the Star Festival of Super Mario Galaxy, the Castle Gardens were decorated with blue flags depicting stars, which were hung from lampposts, and multicolor banners featuring pictures of Mushrooms, stringed from the top of buildings to lampposts to treetops. Based on the location of the Gardens, and the numerous buildings and Toads located in the plaza, the Castle Gardens may also be located in Toad Town.
During the events of Super Mario Galaxy, Toads from around the Mushroom Kingdom gathered in the Castle Gardens to celebrate the centennial Star Festival. During the celebration, Toads collected Star Bits that had fallen from the sky, and generally enjoyed the festive atmosphere of the night. Mario, the hero of the Mushroom Kingdom, was the last guest to arrive at the Castle Gardens for the Star Festival. Shortly after arriving, the Koopa King Bowser attacked the Castle Gardens with a fleet of Airships. The Airships indiscriminately fired their cannons on the plaza, demolishing several buildings and even destroying the Star sculpture in the center of the plaza's fountain. The attack also started fires throughout the Gardens. Many Toads panicked during the assault, while several others were trapped inside strange crystals launched by the Airships. Bowser's attack was part of his overall plan to kidnap Princess Peach in order to rule a galactic empire with Peach by his side. As Peach cried for help, Mario rushed to her castle, but was ultimately separated from the Princess, ending up in the Gateway Galaxy in orbit around the Mushroom World. Peach, and her castle, were captured by the Koopa Troop and warped to the center of the universe, Bowser's new base of operations. The Castle Gardens remained in ruins.
Due to unforeseen events, the Castle Gardens, along with the rest of the universe, was completely destroyed by Bowser's supermassive Black Hole located in the center of the universe. However, the universe was quickly reconstituted, due to the sacrifice of the Lumas. At the end of the game, Mario awakens to daylight in the Castle Gardens, alongside Princess Peach and Bowser. Everything had returned to normal, and the Castle Gardens were restored to as they were before the destructive assault by Bowser's Airships. Various characters Mario encountered in his adventures across the universe, including friends like Queen Bee and foes like Dino Piranha, gathered in the Castle Gardens to celebrate the rebirth of the universe.
After Mario and Luigi collected all 120 Power Stars independently of each other, the two could visit the reconstituted Castle Gardens by visiting the Grand Finale Galaxy. The Toads, along with the friendly races Mario and Luigi befriended on their journeys, (such as the Bees, the Penguins, and the Gearmos,) were once again celebrating the nighttime Star Festival. The Toad Brigade and their spaceship the Starshroom also made an appearance at the celebration. Mario or Luigi could collect the one hundred Purple Coins scattered across the Castle Gardens to make the final Power Star appear.
"Very little is known about it except, Mario is seen ground pounding a switch that turns the water in to ice so he/she can skate on it."
- The only differences between the two versions are that the Cannon is removed from the (now not so secret) secret shortcut, as well as the Tables being smaller, as well as the above change too.
Luigi bloodthirstily drags Toad against the Mushroom Sea, enters Kastle Koopa via a drain pipe and slams him up against a dumpster and starts pounding on him.
As Bowser sees Mario complete the tenth level, Bowser builds Koopa Troopa's sub, and he summons Koopa Troopa to get in the sub. When he gets into the sub, he controls that machine, and walks right to reach the Dark Sea, the eleventh level. Machine walks out the sea, and meets Mario and Yoshi, when meet, machine scans out the evil, and evil was not activated, but human skin yes. When scanned, Koopa Troopa pressed button "Fight" to fight Mario and Yoshi.
- Politics and culture
In Super Mario World, Dinosaur Land is more or less devoid of culture and even people, although it is known to be at least partially populated by Yoshis (who are known to be able to speak, but have not yet developed a distinctive, established culture). Later, in the Yoshi series (which presumably takes place on Dinosaur Land, although the actual setting is unconfirmed), Dinosaur Land is shown to have more intelligible inhabitants (the Yoshis on at least Yoshi's Island) who have built tree-like huts and live together in villages. These games, which give Dinosaur Land much more culture and limited politics, showed that most of the Yoshis have great togetherness, being able to always depend on each other for help.
The Super Mario World animated series is one of the earliest forms of media to show an inhabited Dinosaur Land (mostly referred to as Dinosaur World, except by King Koopa in "Send in the Clown") in-depth, and it reveals that the world is inhabited by cave people (though Yoshi himself is the only Yoshi to ever appear in the show). These cavepeople are seen to have limited togetherness and intelligence, and have even built at least one city; they are, however, rather stupid and seem to care little about culture and organization. Because of this, several Super Mario World show episodes deal with Mario and Luigi attempting to popularize modern items among the cavepeople and help them in vaguely political things, although their plans most often go wrong. One of the most interesting and one of the few successful of their capers, though, involve Princess Toadstool opening up a school; this episode even reveals that Dinosaur Land has a flag (a red, yellow, and blue one depicting what appears to be a Yoshi) and a pledge to it. This pledge, which largely parodies the United States' Pledge of Allegiance, goes like this: "I pledge allegiance to the flag of the United Lands of Dinosaur World, and to the repulsiveness for which he stands: one Koopa underground, reprehensible, with lizards and Goombas for all." It is likely that the second half of this pledge, which is awkwardly stated by Hip and Hop Koopa, is the Koopas' answer to the pledge, though, as it deals with the Koopa Troop and evil in addition to the fact that the other students give Lemmy and Iggy odd looks as they say it, although this can also be due to the fact that the two Koopa enemies have merely just arrived at their school.
Donkey Kong's Treehouse is Donkey Kong's place of residence, and it is obviously also a treehouse.
("And Pirate Goomba is a pirate goomba.")
This may be a homage to 8-bit storage capacity; objects are stored in a maximum of 256 values (0 to 255) and going past the max value would revert back to one.
("Remember kids, the first interger number of the range of 0-255 is one. This was on the wiki for three years before someone caught this, and the original edit to add it even changed it from the correct value of zero... It's not that hard, people.")
Dry Dry Railroad is a train line used in Paper Mario. To ride it, Mario must blow up the rock blocking the railroad with the help of Bombette. The ticket master will thank Mario for his valiant effort [...]
EXTRA' [sic] is a level in Mario and Wario. I think it was where Wario's house was but ive never played that game so i dont know.
- Not to be confused with Flab Zone.
This level appears again in Plus Mode, but MUCH HARDER. Donkey Kong throws missiles starting at FULL HEALTH. That's only one of the new additions to Donkey Kong's Artificial Intelligence. If and when the player wins, it's the same thing all over again. Except, Mario stops Donkey Kong this time by giving DK a Mini-Pauline. Mario, why didn't you do that in the first place?! I KNOW YOU HAD IT AT THE BEGINNING OF THE GAME, TOO! Why? It's simple. The game NEVER showed you getting an extra one. Plus, you only put the SOLD OUT sign after Donkey Kong got to the front. In fact, you did it just as you pointed to it. Mario, leave the heroics to Luigi for once. He never gets credit, yet he's more agile, and saves you more than you save anybody. Yet, Luigi NEVER gets any credit.
The inside of Funky's Flights was also shown on occasion on the show and was filled with surfer memorabilia, as one would expect a place owned by Funky Kong to have, along with other objects like a couch, refrigerator and paintings.
When Dixie first stops in at Funky's Rentals, Funky will agree to let her borrow his Motor Boat, in exchange for babysitting Kiddy, whom he will dump in her lap.
scientiffically, this planet makes no sense, but this game wasnt made with science in mind.
Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you
Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you
Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you
("Whoa... I really let my gaurd down... I just got rickrolled on the Super Mario Wiki!" - YoshiPickle)
(See Never Gonna Give You Up for the song regarding the lyrics.)
- Part of Gelato Beach can be seen briefly in the intro during the intro.
Talk: Girls Frapple Snowland
Girls Frapple Snowland is a girls snow land with girls names and staues of them many girls love this snowland it's good for to play in it, It's snowing there so bring a jacket girls! Girls Frapple Snowland reappears as a custom retro course in Mario Kart DS.
[...]good egg galaxy is the place where the ops who wont ban me for spamming chat's decapited heads lie on stakes[...]
("Good Egg Galaxy...")
- Gritzy Desert bears a storyline of the novel The Time Machine, except for the Koopaseum being a colosseum. The time traveler ends up in a desert via a time machine, and there is a dome-shaped building. Additionally, the hero travels through caves in the same area. Although the plotline is similar, it is possibly just a coincidence.
- "The Grumble Volcano Song" from the retro cup is mostly look like the Switch.
- the theme was slowed down 1000% for amnesia the dark decent for a low pitched groan for areas with the grunt
They can find a small pit of lava ahead of here with a Krockhead in it, who can bounce them onto a nearby End of Level Target located on the opposite side of the pit. If they hit the target, they complete the level. ("And Pirate Goomba is a pirate Goomba." -TheDarkStar (talk))
The hospital is an organization that treats Glitz Pit fighters in Glitzville. Details are slim, but paramedics rush out to assist fighters who are seriously hurt in the ring. One of the Goomba Bros., mocking Mario, tells Grubba that he should call an ambulance for Mario before their fight even began.
("This is describing a generic hospital as if it's a shady organization.")
The player must be cautious in the first part of this level, as an accidental Ground Pound (which often occurs) will cause the loss of a life.
This is the world where Wario can't travel between worlds because the 1st level is flooded with water and once Wario clears the 2nd level. Wario will be able to travel between worlds. + Parsley Woods will be spelled Parsely Woods. Parsley Woods is a large forest area, with two stages that take place on moving shipment trains and two other stages that involve climbing fork-shaped trees in addition to other forest-themed stages. Fork Tree stands prominently in the middle of the forest. The boss of this area is Zenisukī, a giant ghost.
- This is the only board that has two Lucky Spaces. This board has more than one Lucky Space!
("Thanks, Captain Obvious, you're being really helpful right now. Now guess, just GUESS, what in the world is a Pirate Goomba.")
Wanda's journey to lead the innocent to safety has led them into a cold cave, which may be based on the Vanilla Dome of Super Mario World - Dinosaur Land natives are even found frozen in the ice, as a chilling reminder to be extra careful.
Along with being rundown another negative feature about this B-class amusement park (bemusement park?) is that it is built on a swamp filled with critters and bramble vines [...]
A Jumping Tap-Tap blocking a Special Flower can also be vanquished in the same way further along.
This course is primarily green in color. It may refer Luigi.
[...]PCB80C31BH4-24WP DATA SHEET DESCRIPTION
The Philips 80C31/80C51/87C51 is a high-performance microcontroller fabricated with Philips high-density CMOS technology. The CMOS 8XC51 is functionally compatible with the NMOS 8031/8051 microcontrollers. The Philips CMOS technology combines the high speed and density characteristics of HMOS with the low power attributes of CMOS. Philips epitaxial substrate minimizes latch-up sensitivity. The 8XC51 contains a 4k × 8 ROM (80C51) EPROM (87C51), a 128 × 8 RAM, 32 I/O lines, two 16-bit counter/timers, a five-source, two-priority level nested interrupt structure, a serial I/O port for either multi-processor communications, I/O expansion or full duplex UART, and on-chip oscillator and clock circuits.
In addition, the device has two software selectable modes of power reduction—idle mode and power-down mode. The idle mode freezes the CPU while allowing the RAM, timers, serial port, and interrupt system to continue functioning. The power-down mode saves the RAM contents but freezes the oscillator, causing all other chip functions to be inoperative.[...]
Dangerously placed under the second platform is a Moneybag.
(Would you get it?)
|World-Level||4 - B|
|Game||Donkey Kong Country Returns (3D)|
|<< VV List of levels >>|
(Spot the error)
(This mistake went uncorrected for over a year.)
The MoonView Highway is a highway from Princess Peach's Casthe to Rougeport. It has more than 30 Toll Plazas because Mushroom Kingdom has Lots of Tunnels to pass a lot of Mountains. Only rich persons in Mushroom Kingdon can pass the Highway Because some tunnels must paid more than 8 blue coins, aka $40; and some Cross boundry buses must pay more than $110, aka 22 blue coins. Becaust its length is longer than 200 kilometres, so you must go in some Petrol Stations along the Highway.link title
While racism is not much of a problem in the kingdom, species tend to segregate themselves into different areas.
Named after Mario, the first Mario Kart races were not witnessed by many citizens firsthand. However, it served to popularize the karting sport. Later tournaments proved immensely popular. Following Bowser’s kidnapping of Princess Peach on Dinosaur Land in Super Mario World, the tournament doubled as an act of diplomacy as Bowser was allowed to race. The races took place in Dinosaur Land, the Mushroom Kingdom, Bowser’s Castle, Rainbow Road and possibly other locations.
("Mario Kart: The result of unsavory political machinations.")
Some time after Bowser's invasion of the galaxies in Super Mario Galaxy, the Mushroom Kingdom held yet another momentous racing event. The majority of the races took place inside the kingdom itself, such as in Toad Town, Peach's royal gardens, and even through newly discovered regions of it, such as Koopa Cape and the canyons of Wario's Gold Mine. Once again the tournament spanned throughout other areas and kingdoms, such as Isle Delfino and possibly even Sarasaland. But this time the races even exceeded the Mushroom World, and traveled into the galaxy. Rainbow Road appeared to take place far above the Mushroom World's atmosphere, and one of the races courses even appeared to take place in the Gold Leaf Galaxy. Racers ranged from the racing veterans such as Mario, Luigi, Peach, and Yoshi, but also marked the the racing debut of Rosalina, Dry Bowser, and even Funky Kong. The Mushroom Kingdom also allowed other human residents from the areas to participate for the first time in this competition. The number of participants in each race has been increased by four, making a total of twelve drivers in this tournament.
("Historians consider the Mario Kart Wii competition to be the turning point for Toad-"human" relationship in the Mushroom Kingdom.")
The stage is an almost exact replica of World 1-1 from Super Mario Bros., with the stage gently scrolling by, but there is one key difference: The whole stage seems barren and lifeless, presumably from all the battles the SSB crew has waged there.
While the arena does not appear to move around in space, it has no evident technology to keep it in a single place. It is likely that the same method used to suspend the Rainbow Roads and Nintendo GameCube arena is the same used to suspend the Nintendo DS.
Throughout the level, Donkey and Diddy Kong have to run tree-to-tree on lush, green vines and treetops in this dark jungle. Their journey through the jungles leads them to the Kong reject orangutans: Manky Kongs. These dark orange-colored apes hurl dozens of barrels at the heroes without breaking a sweat, and they can be quite a hazard. Along with these dangerous foes are the members of the Kremling Krew, Klaptraps, Kritters, and Zingers. Although the level is crawling with vicious enemies, the Kongs can get backup in the form of an Animal Friend, known as Expresso the Ostrich. This buddy can flutter through the air for a short period of time and help the heroes avoid obstacles, or even get them into Bonus Levels.
Peach's Castle Dungeon is an area that appears in Mario & Luigi: Partners in Time. It is opened once the bros. and babies defeat Sunnycide and learn the Bros. Ball. Mario, Luigi, Baby Mario and Baby Luigi came here, they found Fawful and followed him, however, only the babies can talk to him seeing that he's in a Warp Pipe that only the babies can access. The babies can trade Beans for Badges at his store. They can come here only by using a Blue Warp Pipe in Peach's Castle. Several Goombas are found in the dungeon, and they can be defeated.
The player must jump on Poochy and face to the right. Poochy will run to the right. If the player faces left, Poochy will run left. This will be the key to successfully seizing victory over this level.
It is not recommended for the player to give priority to stars, as there are many scattered around the level. The player should mostly keep an eye on Poochy and the moving screen.
- The way this course, as well as Wing Mario Over the Rainbow, is accessed may be a subtle reference to the fact that in medieval times, such holes were used as toilets.
(This is actually true.)
- ("Well, yes, but...what? Granted, it wouldn't be the first time Mario jumped into a toilet" - Alex95 (talk))
- There is a yellow submarine, which might be a reference to the song "Yellow Submarine" by The Beatles.
("Oh yeah, and don't forget how it's "Ricco" harbor, which might be a reference to Warren Buffet.")
("Yellow submarines are forever cursed to be called references. There could be a whole fleet in every color of the rainbow, and people would still say the yellow one's a reference." --Doc von Schmeltwick (talk))
This new room is certainly different to the player. There is a strange, water-controlled platform, a Spray Fish and a lake with a waterfall in the background.
- The kingdom appears to be based on Japan, with "Sammer Guy" being a pun on "samurai".
("I didn't realize atomic bombs turned things into white board scribbles.")
The Seaside Kingdom is a tropical location in Super Mario Odyssey. It is the greater location of Bubblaine, and is a tropical location.
Shyguys secret meeting Room
Shy guys rule: 1 Always be kind to your friends and family
2. Never give up
3. Never lie
4. Help others
5. Bee good
Sluggy the Unshaven's Fort is a level in World 5 as the mini boss. Sluggy the Unshaven is the boss that was transformed into a huge Slug by Kamek. To defeat the boss, Yoshi must throw eggs at where the heart is until he reaches it. If he runs out of eggs, there is a egg shooting flower to replenish Yoshi's eggs or he could pick up the eggs that bounces off Sluggy the Unshaven. Watch out as if Yoshi does not defeat the boss quickly, he will fall from the cliff at the end of the left.
The Snow Cap Galaxy is a galaxy in Super Mario Galaxy. [...] Its always snowing on a planet, making it covered in a blanket of snow. Also, in the background, there is Aurora all over. [...] Here the player is able to use the Star Cursor to push the snow apart, revealing anything the snow hid. After you get all of the Star Bunnies you will then get the Power Star.
The weather is awful.
("I think heavy rain is great weather" )
In some alternate realities, Alex95's clones were born in 1884. In those realities, Alex95's clones bought Nintendo toy products in the 1890s and early 1900s and was ane editor of a magazine about Nintendo toy products in the 1900s and 1910s. Supermassive Galaxy's theme was paying homage to the sound that came from those alternate reality clones of Alex95 mouth when they coughed in the late 1890s.
The player must be a little more cautious in this next part. He or she must jump from stone to stone, avoiding the Cactus Jacks (which can be destroyed by being hit with eggs) and Cloud Drops. Once the player reaches the end of this part of the stage, they will need to jump onto the last Spring Ball and advance on their journey.
Haunting the very top of the dark, foreboding tower is the mighty ghost, Inviso.
As of yet, the story of Toad Town's creation and development remains unexplored. Chronologically, the first appearance of the town occurred in Mario & Luigi: Partners in Time, just prior to the Shroob invasion of the Mushroom Kingdom. As the capital of the kingdom, Toad Town and Princess Peach's Castle were the aliens' first targets. They attacked with Shroob UFOs, neutralizing the area with their offensive weaponry. Ruthlessly, they assaulted both buildings, such as Princess Peach's Castle, and people, such as the Toads walking outside in the streets. The aliens weren't able to capture the young princess herself, however, as she had escaped into the future. E. Gadd's Time Machine brought the adult Princess Peach into the past instead - and into the aliens' grasps.
The destruction of Toad Town was total: while not a single building was left unharmed, many remained their structural integrity. All but two of the residents fled to the surrounding area, where many of them were captured anyway; the wreckage of coaches in Toadwood Forest serves as evidence that many residents fled there through that form of travel, perhaps after using them in their everyday lives in the town. The two remaining citizens were Gramma Red and Gramma Green, the saleswomen of Gramma's Place. The only other inhabitants of Toad Town for the remainder of the invasion were hostile enemies, many of were not even related to the occupying Shroob forces.
However, just as the adult Princess Peach had travelled through time, so did Mario and Luigi, who combined forces with their younger selves to battle the Shroobs. Their quest took them through Toad Town, where they battled enemies and looted the wreckage for useful items. They also met up with Gramma Red and Green, who gave them details as to what had passed and then tried to sell their wares. The four Mario brothers eventually made their way through the ruined city, and later into the Shroobified castle, where they defeated the aliens once and for all. Using the Hydrogush 4000, the future Professor Elvin Gadd then pumped artificial baby tears into the various Time Holes, removing the handiwork of the Shroobs and reviving the citizens of the Mushroom Kingdom.
After that, details of Toad Town's reconstruction are also slim. The Mushroom Kingdom had recovered by the time Bowser invaded in Super Mario Bros., although there is no evidence against the kingdom having reconstructed years prior to the Koopa Clan's first invasion.
("Gotta love how the section simply reiterates what's written in the M&L:Partners in Times section, with a pointless non-statement tacked on at the end.")
It also features a new mini-game and minor enemies such as Melon Bugs and Mildes. Yoshi will also get high on crack cocaine.
As the level commences, the player will notice a new scenery set in a forest, with pine trees in the background and cyan-colored mountains.
Next to this falling rock is another tall rock. This one is safe, but the one next to it isn't. Now, the problem with this rock is that it's got coins above it... and below it.
Once all the rocks fall, the player should QUICKLY try to get the third Special Flower, as instants later, two more blocks will fall.
If the player is unable to obtain all red coins, it is no subject to worry, as he or she can climb up again and try as many times as he or she wishes.
The player should QUICKLY jump the large gaps and obtain the fourth Special Flower before the rocks make it impossible to reach.
Wario Palace is Wario's Baseball Stadium in Mario Superstar Baseball, which resembles Wario Castle (or is possibly a conversion of it). It is located in a desert near Bowser's Stadium. It has a giant Golden Wario head, similar to the ones found in Wario World. In fact, there are a lot of features in the Wario Palace based on Wario World. There are also a few banners spread across the stadium, with a picture of Wario on them. Behind the foul line are two Chain Chomp's, one on each side of the Stadium. Although they are usually asleep, when awake they will attempt to attack any player that gets too close. They can run outside the foul line, so be careful. There are a few Star Pads underneath the Sand, and if the batter hits the ball on it, they will get a Star Point. Additionally, just outside the sides of the infield lies two Sandstorms, from Wario World. They will whip up a Sandstorm if the ball falls underneath them, and will shoot the ball out in a random direction. A Minigame is also featured in this stadium, named Chain Chomp Sprint.
The World 1 warp zone has a gap in which the player can commit suicide with instead of entering the pipe[...]
("Let's not encourage suicide, please?")
This pit, logically, makes the player lose a life.
Some random people say, "Way Cool is way cool"
Wet-Dry World is the eleventh course in Super Mario 64 (and its remake Super Mario 64 DS) filled with water.
Some winged clouds can be founded inside the sand barrages.
After this ambush he'll get to the end ring.
This is the first Castle level, filled with a lot of lava in the game and features many gear-shaped platforms. [...] A reference of Spy Kids: All the Time in the World is used because it is when Tick Tock enters the hall with a gear resembling a gear-shaped platform, where Cecil Wilson bumped his head on.
- Considering the lifespan of Marios and Luigis of 400 seconds it is disproven that Mario Mario or Luigi Mario is 24-25 years old.
("That's after jumping to conclusions.")
The level is based off of black death.
Additionally, this is the only level in the game that takes place entirely in the sky.