User:PopitTart
I'm PopitTart. I'm more of a casual here. My focus is on Pikipedia under the same username.
Proposal Draft
When going through the wiki, I often come across pages like Fwoosh that have infoboxes showing their first appearance in a game, and their latest appearance in... a port or remake of that game. Yes, Super Mario 3D All-Stars may literally be the latest release to feature it, but I feel like this misses the point of the inbobox entries. In my mind, it gives a quick look at the history of the subject. Bull's-Eye Blaster being introduced in Super Mario Bros. 3 and appearing in Super Mario Bros. Wonder quickly gives the jist that this is a historic subject that continues to see use today. Meanwhile, Bob-omb Buddy's appearances being Super Mario 64 and Super Mario 3D All-Stars just tells me that it was in 64, despite the extensive history that they actually have.
To remedy this, I propose that these infoboxes should distinguish when the latest appearance is in a reissue. When it is, the box will be split to have the reissue game displayed alongside the subject's most recent original appearance, in a fashion much like non-Super Mario characters list both their latest overall appearance and latest Super Mario appearance. This would have some caveats and nuances.
- A reissue should only be noted as such if the subject also appeared in the original game. Triangular Block does not appear in Super Mario Bros. 3, so Super Mario Advance 4 is an original appearance.
- Similarly, If a subject appears in new content within a reissue, then the reissue constitutes a new appearance. This would apply to Blockstepper as it appears in Bowser's Fury.
- If a subject only appears in a game and its own reissue, then no note is necessary. The original game does not need to be listed twice, much like subjects that are only in one game.
Proposer: PopitTart (talk)
Deadline: N/A
Support: SM64 is not a new game
Oppose: The latest appearance is the latest appearance
Comments Deluxe HD (Nintendo Switch)
Proposal 2 Draft
This has been cooking for a long while... I've felt like the scope of the Hard Block article is overly broad. Super Mario Maker formally introduced the concept of Hard Blocks, as an extension of the mosty solid but still breakable blocks in the New Super Mario Bros. games. As SMM does, it retroactively applied this concept to Super Mario Bros., Super Mario Bros. 3, and Super Mario World. The Hard Block article treats the blocks that bear these designs in these original 3 games as being Hard Blocks, which I do not like.
You can make an argument that the blocks in SMB1 and SMW, "Stairblocks" and "Stone Blocks" respectively, are predecessors to the Hard Block. They are solid ground which cannot be broken or interacted with, sure, but Mushroom Platforms in SMB1 were also fully solid. Becoming breakable is simply a trait they gained with the coming of more powerful hardware. I don't think this holds for SMB3's "Wood Blocks" though. While mostly acting the same as the aforementioned two blocks, Wood Blocks are also sometimes bumpable from the sides, or even contain items. This is a trait absolutely no Hard Blocks have. On top of that, the most significant thing in my eyes is Super Mario Maker 2. By drawing a one-block-thick line of Ground in the SMB3 Sky style, it takes the appearance of Wood Blocks. These are explicitly not Hard Blocks. It is fully solid ground that cannot be broken or moved. Yet, since it is Wood Blocks... It would go in the Hard Block article?
So... I think Wood Blocks should be split. The article would document the various appearances of the circularly-striped rounded block that appears in Super Mario Bros. 3, Super Mario 3D Land, New Super Mario Bros. 2, Super Mario Maker, and Super Mario Maker 2. Both the Hard Block and Ground versions would be included. The Hard Block article would then only cover the actual Hard Block in the Super Mario Maker games.
Deadline: N/A, 23:59 GMT
Split Wood Blocks: Woodn't it be nice?
Status Quo: It's a Hard Block life
Comments: Hard truths
draft 3
I think this article should really be moved to Fake Bowser (blue). I find there to be two main arguments in favor of the Bowser's Brother name:
- 1. "Fake Bowser (blue)" isn't a proper translation of the Japanese name.
This is true, the Japanese name given by the Mario Portal is 「クッパ(青)」, which translates as "Bowser (blue)", not "Fake Bowser". Japanese sources have rather consistently just called this fellow some variation on "Blue Bowser". But... Thats still the official given name. We cover Goombas, Koopa Troopas, Lakitus, and Bowser himself with their distinct English names just fine. I find it hard to consider this some kind of mistake, considering Super Smash Bros. for Wii U also calls this guy an imposter and "blue fake", in both English and Japanese even. And even so... "Bowser's Brother" is far worse in this regard.
- 2. The name "Fake Bowser (blue)" is a misnomer, as he's a real Bowser who doesn't turn into an enemy on death (except for that one level).
I think this argument misunderstands "Fake Bowser" as Nintendo is intending to use the concept. "Fake Bowser" is not a mook transformed to resemble Bowser, It's any instance of Bowser being impersonated. This can be seen in the aforementioned Smash 4 tip, Calling the blue boy an imposter, and even the source "Bowser's Brother" comes from. The subsequent page after Bowser's Brother is mentioned, Bowser himself is addressed as "THE REAL DEAL - No more fakes!" (It should be mentioned that no, the guide is not referring to the green fakes here, the book actually recognizes them as the real Bowser.) Bowser's Brother is a Fake Bowser, an imposter, not the real king. This is suggested by every single English name source, from the Player's Guide, Smash 4, and the Mario Portal.
draft 4
This is a proposal for a... very, very, very major change. So... bear with me.
This wiki has a bit of a "breadth vs. depth" problem. It covers the entire Super Mario franchise, including Yoshi, Donkey Kong, and all environs, which is very cool and admirable. However... articles about subjects that span this massive franchise, like Mario, Goomba, or ? Block are... a bit shallow when it comes to talking about individual games? It's been a longstanding gripe of many that the wiki often doesn't even say what levels enemies appear in a majority of the time. Recently, I found myself befuddled by the wiki's frankly dire coverage of the Super Mario Maker games. Good luck figuring out what course parts can be put onto a track! All the information about everything is forced to fit into the prose of its History header, which really squeezes out the nuance.
Per discussion on the wiki, this could be fixed by the introduction of something we're calling subpages. Now, it should be stressed that this isn't referring to the specific MediaWiki formatting system of slashes indicating child pages. This is a general organizational concept, which may or may not need to use that system. Consider the Mario article like a Museum of Mario. The actual "Mario" page is the museum's atrium. A hub, showing off Mario as the famous Super Mario franchise mascot who has appeared in countless games and media. From the atrium, you can enter various dedicated wings. Individual articles covering Mario as he applies to particular games and series in-depth. Each area, such as one for RPGs, one for mainline platformers, and one for non-game media, would be free to act like an independent article, focusing solely on the topic at hand. These articles aren't truly about distinct subjects, they're all "Mario". But they all shine a light on a very distinct side of Mario.
As an example, I have drafted a subpage for Goomba focusing on its function as a course part in the Super Mario Maker series, which can be read here. As you can see, there is a lot to talk about in regards to this single facet of Goomba's history, which is currently only covered by the wiki in about two paragraphs.
good god more drafts
Where does the name "World 1- Airship" come from? "World One Dash Picture-of-an-Airship". After all, SMB3 doesn't directly state level IDs in a way that'd display like this, and the icons we're using are sometimes cobbled together, like
Airship" come from? "World One Dash Picture-of-an-Airship". After all, SMB3 doesn't directly state level IDs in a way that'd display like this, and the icons we're using are sometimes cobbled together, like  which is an edit of the credits sprite to use the World 8 map color palette. Surely if these names are stated officially, they have official icons used in them, right? I asked this question a few days ago on the discord server. The answer? No one knows.
 which is an edit of the credits sprite to use the World 8 map color palette. Surely if these names are stated officially, they have official icons used in them, right? I asked this question a few days ago on the discord server. The answer? No one knows.
What!? I was actually so baffled by this possibility, but as far as we could find, across Nintendo Power guides for SMB3, SMAS, and SMA4, SMA4's save file select screen, even the Encyclopedia, None of them rendered any SMB3 levels with an icon. Just written names like "World 1-Fortress" and "World 2-Pyramid". So what are we doing here!?
The wiki has, for years, been rendering SMB3 level names with icons, apparently because of the NSMB games, released almost a decade after this game. In order to facilitate these arbitrary icon names, sprites from the world maps were plucked and tweaked to be forced into being level ID icons. Then the names were never considered conjectural, not even "World 5- Fortress 2" which has formatting based on absolutely nothing. Thus, no one questioned these names that seem to violently violate naming policy by being conjectural names that use images in them. I want to stop this.
Fortress 2" which has formatting based on absolutely nothing. Thus, no one questioned these names that seem to violently violate naming policy by being conjectural names that use images in them. I want to stop this. 
Supporting this proposal would be to support removing all use of the Template:world and Template:World link templates in regards to Super Mario Bros. 3. A small handful of pages would also be moved to follow the names used in the Nintendo Power Super Mario All-Stars guide. Those being the duplicate Fortresses and Pirahna Plants per world, which will use parenthetical (first) and (second) rather than the arbitrary extra numbers, and World 8-Bowser's Castle (Super Mario Bros. 3) being renamed to "World 8-The Castle of Koopa".
Proposer: PopitTart (talk)
Deadline: N/A
World Support-Remove Icons
World Oppose-X
World Comments
| Nintendo Entertainment System games | |
|---|---|
| Super Mario franchise | Donkey Kong (1986) • Mario Bros. (1986) • Pinball (1985) • Golf (1986) • Wrecking Crew (1985) • Super Mario Bros. (1985) • Super Mario Bros. 2 (1988) • Super Mario Bros. 3 (1988) • Dr. Mario (1990) • NES Open Tournament Golf (1991) • Mario is Missing! (1993) • Mario's Time Machine (1994) | 
| Donkey Kong franchise | Donkey Kong (1986) • Donkey Kong Jr. (1986) • Donkey Kong Jr. Math (1986) • Donkey Kong 3 (1986) • Donkey Kong Classics (1988) | 
| Yoshi franchise | Yoshi (1992) • Yoshi's Cookie (1993) | 
| Wario franchise | Wario's Woods (1994) | 
| Miscellaneous | Nintendo World Championships 1990 (1990) • Nintendo Campus Challenge (1991) | 
Extra Yoshi Table
Non games
| Key |  |   | |
|---|---|---|---|
| Playable character | Rideable mount | Non-playable character | 
| Media | Green | Red | Blue | Yellow | Pink | Light-Blue | Purple | Orange | Black | White | Notes | 
|---|---|---|---|---|---|---|---|---|---|---|---|
| colors for copypasting | |||||||||||
| Hot Wheels Mario Kart |   |   |   |   |   |   | |||||
| LEGO Super Mario |  [a 1] |  [a 1] |  [a 1] |  [a 1] |  [a 1] |  [a 1] | |||||
| Yoshi's Adventure |   |   |   |   |   | ||||||
| The Super Mario Bros. Movie |   |   |   |   |   | 
Notes
Goombas
- Mega Goombas
- SMB3
- enemy
- Doubled in size
- Dies in one stomp
 
- Big Goomba
- SM64
- Enemy
- somewhat more than double sized
- dies in one ground pound
 
- SMG
- Boss??
- huge
- stun with a spin then kick to kill
 
- NSMBW
- enemy
- about tripled in size
- splits into hefties from stomp
 
- SMG2
- Boss??
- huge
- stun with a spin then kick to kill
 
- NSMBU
- enemy
- about tripled in size
- splits into hefties from stomp
 
- SMBW
- enemy
- about tripled in size
- splits into hefties from stomp
 
- smash bros
- enemy
- about player sized
- takes several hits to kill
 
Derived Names
Preliminary list of possible derived name discussions to be had.
Note for anyone updating these links: Feel free to delete the entry from the list if it makes the derivation obsolete!
Current discussion open
Probably worth changing as-is?
Confident but to be discussed
uh oh, name overlap?
- Chef Kinopio - compare Chef Toad.
- ? Kinoko - compare Mystery Mushroom
- Mecha Nokonoko - compare Mechakoopa.
Hesitant, discuss
- Uproot Generate Point
- Fire Incoming Chomp
- Giga Snaggles
- Jewel Goob
- Propeller Snifit
- Kinoko Gummy
- Tane Pakkun
Shy Guy Hell
- Vampire Shy Guy/Vampire Guy
- Skull Shy Guy/Skull Guy
- Juggling Shy Guy/Juggling Guy
- Bazooka Shy Guy/Bazooka Guy
- Acorn Shy Guy/Acorn Guy
- Burner Shy Guy/Burner Guy - a German name of Flame Guy is listed on the page.
- Submarine Shy Guy/Submarine Guy
- Fly Heyho - there already are official Fly Guys and Flying Shy Guys
- Rush Heyho - is rush an established prefix?
- Zombie Debuho - Zombie Heyho is Zombie Guy, Debuho is Fat Guy, no way to decide which would get priority.
- Relay Heihō - name suggests Relay Shy Guy or Relay Guy, but is actually a Boo Guy.





