User talk:Xiahou Ba, The Nasty Warrior
![]() I'm typically move active in the MarioWiki Discord than I am here, due to the nature of my job. Typically, when I don't respond to messages on my talk page, it's not because I'm ignoring you, it's because there's too much going on that I simply forget to respond. Most times when I get bursts of activity is during my limited free time after work, or random days off in the week and Sundays. I'll try to indicate I read your message by thanking your edits to my talk page. ![]() I don't mind if you help participate in any my projects without contacting me first as long as you're not actively edit-sniping me as I write articles or add uploaded images to tables as I'm uploading them, because this creates edit conflicts and makes it even harder for me to save edits on articles I'm working on. However, it's generally still polite to ask first if it's ok to assist in my projects. The answer will be yes unless otherwise stated. I just don't want anyone edit-snipe police for me should someone else create articles out of red links that I was planning to create or create tables of items that I was about to create. Any help is very appreciated. ![]()
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Did you... just archive without moving your page[edit]I'm just going to punish you with a bunch of Wario spam Now until you archive AGAIN, everyone who accesses this talk page has to scroll through this junk!
Sincerely, Oh god WHY WHY did you do this to me??? English (United Kingdom) language for certain games on Switch[edit]Hey. I just came here after seeing one of PaperSplash's edits. In their edit they said that even though the English script for Princess Peach: Showtime! is just the same one it’s put on separate en_US and en_GB language files in different folders, so English (United Kingdom) was added but I removed it after. Eventually I thought of readding it but with a note somewhere. The only problem is I couldn’t put a note after “en_gb=y” explaining that. I tried what I could, but the note still wouldn’t show up. How should I add that note? CarlosYoshiBoi (talk) 19:35, February 4, 2025 (PST) Regarding sprites and all that[edit]I apologize if I come off as... dogmatic or anything in regards to my opinions on sprites and borders and all that. I do want to say, however, that I get a visceral feeling of revulsion when I see them cropped like that, not unlike what some people might get from trypophobia or something like that. It sounds really silly and I wish I didn't have that, but that tends to impair my judgement a bit after I see it. Again, I'm sorry, but I wanted to explain where that behavior comes from, and I'll try to keep my reactions under control from now on. Doc von Schmeltwick (talk) 09:23, February 10, 2025 (EST) Obnoxiously flashy sprite palette cycles and how to deal with them[edit]I've come up with a plan. The most "common" flash palette will be uploaded after being slowed down by a factor of 4, which will be noted in a description. To account for all of them, a separate image will be linked to from the description that displays a completely static chart showing all the possible palette combinations and explains the "accurate" speed and frame order. This will avoid eye strain/epilepsy issues and gallery bloat while also avoiding missing information (as I find palette cycles to be another interesting not-quite-behind-the-scenes detail about how the game works on a visual level; besides, we need to point out how one of the SMAS SMB3 invincibility flashes looks suspiciously like Wario with red shoes). Of course, this'd all be avoided if 80s Nintendo hadn't been so flash-happy, but that's what we have. By the way, one of the White Block images already existed, and three are linked on the White Block page itself for the purpose of a comparison. I'd request at least the first of them, but ideally all three be restored, with the previously mentioned slowdown implemented. By the way, what about Missile Bill and ones like them, which do flash, but only between about two visible colors, making them less problematic in that respect? I'm curious of your thoughts on that. Thank you for the concern (and for cutting down the work-load/potential eye issues for myself, lol). Doc von Schmeltwick (talk) 12:01, March 6, 2025 (EST)
Did you know that you first appeared in a manga, not in Yoshi's Island?[edit]It's true! -- KOOPA CON CARNE 17:23, March 29, 2025 (EDT)
Tiles[edit]While I definitely understand where you're coming from, the main issue that led me to upload all those in the first place is that our wiki generally tries to be thorough when uploading "pre-release and unused" assets. And, in my opinion at least, it makes the most sense that if we are to upload a large amount of unused assets, we should be just as thorough with the ones players are actually gonna see. So I see no real reason this
Proposal[edit]Where should I put the proposal so it can get some reworking; also can I add it back it once it's good enough?--Tails101 (talk) 21:03, July 20, 2025 (EDT)
RE: Warning[edit]The fact that this game had no known scenario writer, no budget, was rushed for Black Friday, and has developers who have never done a licensed game nor worked with Nintendo before is more evidence that it would have used GenAI. I know it's a strong accusation, but in 2024 we can't guarantee any big release is made without its influence, especially when the final product feels like this. I don't think they would ever admit it, but if it turned out to be written by GenAI, I would not be surprised. I was hyped for this game since release and I even played it as early as I could in the hopes of helping out with wiki coverage, but release day bounced me. I actively struggled with playing this game and felt like I was forcing myself to do something against my will. It's made me re-evaluate all my other least favorite works because they weren't this. Even the developers don't seem to have much confidence in the game (down to recommending you take frequent breaks when playing to make the gameplay feel less repetitive). To make things more productive, we don't really have any information on the wiki about the game's development, so I think that could be worth adding. When something disappoints and confuses me this much, I try to look for interviews or developer information that can clarify why they made these decisions. I've found a bit for Brothership that has made things make sense (such as Acquire mandating the meaningless choices and making Luigi not playable), but I want to know if there's more. Scrooge200 (talk)
Re:Scrooge The message I gave you has nothing to do with how we present Brothership information on the wiki, or lack thereof, it's primarily about your attitude and how it's permeating into your edits. In addition, the suggestion that Brothership makes about the players taking breaks is nothing new and does not suggest a lack of confidence in development, multiple Nintendo games have done so in the past which include the likes of Animal Crossing and The Legend of Zelda: Ocarina of Time since they're aware that the audience that plays their games are kids, mostly as some disclaimer of some sort. Anyway, I'm not here to discuss about the development process of Brothership, I'm primarily requesting that you cut back on the toxic attitude and perhaps stay away from engaging with subject matters you dislike. If you want to talk more about Brothership development information, leave it on the game talk page rather than my own. Yut[edit]Thanks so much for stop that vandal.--Tails101 (talk) 21:27, July 27, 2025 (EDT)
Vandal[edit]
Mario Kart World[edit]
Re: Sound clips[edit]So what I understand is I cannot select all files, technically, that is what Sound Resources is for, however, it is better I select files if they have a purpose. I think I understand now. Thank you! I will have to put a reminder somewhere just to remember what I should do. Derekblue1(talk)
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