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This userpage is permanently under construction. Therefore, please excuse its informal appearance while I fail to give a crap. I hope to have it completed as soon as I care (most likely meaning never).

7feetunder's Userbox Tower
Dull Bones - Paper Mario The Thousand-Year Door.png
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“You clearly don't value your lives much if you've come to this castle to disturb us. You will go no farther, and from this moment on... You'll be nothing but bones!”
Red Bones, Paper Mario: The Thousand-Year Door

Welcome to my lair. I'm 7feetunder, and I have returned from beyond the grave to edit this wiki.


Pages I've created


This list does not include disambiguation pages or articles created as a result of splits which did not involve me adding a substantial amount of new content.



  • See here. No way am I listing all of them on this page.


Proposal Deadline Outcome
Split Donkey Kong Jungle Beat levels from their kingdoms July 14, 2016 Passed
Split the Super Mario Galaxy Mecha-Bowser off of Mecha-Bowser August 7, 2016
Merge Wario Punch with Punch July 18, 2017
Merge Super Mario Sunshine sub-level articles into their missions' articles August 12, 2017
Delete Category:Mario Land August 23, 2017
Rename/repurpose Category:Ghost Houses
Merge Mount Mushmore with Peach's Castle Grounds
Remove letter-number labeling from Luigi's Mansion: Dark Moon mission article titles September 10, 2017
Split Wario Land: Shake It!'s Coin Bag from Money Bag October 25, 2017
Split the Luigi's Mansion: Dark Moon bats from Bat (ghost) December 10, 2017
Delete Bubble Blowing and Star Ball Rolling February 20, 2018
Delete Mechanical cricket April 6, 2018
Split the Wario Land series and Wario: Master of Disguise versions of Dragon Wario May 26, 2018
Split the Donkey Kong Country 2 and Land 2 boss stages, not counting Stronghold Showdown February 10, 2019
Merge Turtle (Mario & Luigi: Superstar Saga) with Big Koopa Troopa February 26, 2019 Passed, but no longer applicable
Merge Red Spike Top with Spike Top April 9, 2019 Failed
Split Nokottasu from Big Koopa Troopa April 10, 2019 Passed
Merge Purple Klaptrap with Klaptrap September 21, 2019
Split Hamma Jamma from Hamma, Bamma, and Flare December 19, 2019
Merge Extra Cup with classic course March 18, 2021

Characters I like (in no particular order; not a complete list)

Boo CTTT.pngMP8 DryBones.pngMTUS Dry.pngKing Boo Artwork - Luigi's Mansion Dark Moon.png Fawful Artwork - Superstar Saga.png Wario MP10.png Bowser - Mario Party 10.png MortonNSMBU.png Magnus Von Grapple.png PoppleMLDT.png
Undead characters in general
(Boos, Dry Bones, Dry Bowser, etc.)
Fawful Wario Bowser Morton Koopa Jr. Lord Crump Popple

Characters that suck

Character Reason
KoopaTroopMLSS.png That one guy who gives you a forced tutorial in ML:SS More specifically, that guy on the Koopa Cruiser who teaches Mario & Luigi how to fight together. He sucks because he is a colossal troll. Forced tutorials are a pain in general, but this guy goes the extra mile by tricking you into thinking the tutorial is optional, then coming back and giving you the tutorial anyway. Is that really necessary?
Zess T.png Zess T. Despite supposedly being 55 years old, she has the maturity someone 50 years younger. The way she constantly calls Mario names like "Stompy" and "Mr. Squishy" despite him paying for a new contact lens after he accidentally stepped on hers is childish and obnoxious. Even after Mario goes out of his way to get her that legendary cookbook she so desperately wanted, she doesn't stop calling him names. Seriously?
PMTTYD Puniper Artwork.jpg Puniper Whiny and irritating. You could replace all of his dialogue with "WAAAAAAAAAAAAAH" and nothing would change.
Shadoo Dark Luigi sprite.png Shadoo Worst. Superboss. Ever. Not only does this prick have the gall to make you go through the Flopside Pit of 100 Trials a second time just to fight him, the fight itself is a complete joke that can be easily cheesed by using Bowser's fire breath. Did they even test this crap?
Pixls Pixls suck. They don't look cool, they add nothing of value to the game, and they're not a valid substitute for partners in the previous Paper Mario games. With the exception of Tippi/Tiptron, they only ever speak when you first obtain them, and for the most part, the one time they do speak, they annoy the hell out of me. No Boomer, I don't want to say "yes" to a bunch of random, increasingly ridiculous questions before obtaining you. The only ones that get a pass are Tippi/Tiptron (for being an actual character), Thudley (for actually being funny, even if he is useless), Carrie (for being the most useful Pixl and helping to mitigate one of the game's major flaws), and Cudge (making him shout profanity can be funny if you're not expecting him to shout your "motto").
Racing Beetle.png Beetle (Donkey Kong 64) Her races gave me so much frustration as a child, and of course, every time you lose to her, you have to hear that laugh. That obnoxious, nails-on-a-chalkboard, eardrum-puncturing laugh. It's bad enough that I would mute the TV just so I wouldn't have to hear it. Where's some bug spray when you need it?
Fast Rabbit.png Rabbit (Donkey Kong 64) The other annoying DK64 racer. No infuriating laugh this time, but a far more frustrating race, which, unlike the Beetle's, got no easier after I got older. Even worse, you have to rescue him from a TNT Barrel in another level. I don't want to rescue him, I just want him to blow the hell up!
DreamstoneSoul.png Dream Stone's spirit I have a theory that whoever wrote this irritating little runt did so because he or she was double dog dared to create the most punchable character the Mario franchise has ever seen. Unfortunately, this thing is only half as punchable as Starlow, so no dice.
Starlow.png Starlow Ugh. Aside from the usual issue with characters of this type (being bombarded with forced tutorials), her snotty personality jacks up her obnoxiousness levels into the millions. Almost every time she opens her mouth, I want to punch her in the face. Though she became more tolerable in the later games, as far as I'm concerned, she'll never live down her debut, in which she has got to be the most loathsome, unlikable little puke ever to play the role of a tutorial giver in any video game I've played.
Star Gate.png Star Gate Officially, my least favorite Mario character ever. All he does is be a douche to Luigi for no good reason, then write it off as a "test" - what bull. Not to mention Toadbert and Kylie Koopa arriving at the Star Shrine on a Lakitu renders the whole scene pointless anyway. Baby Mario had the right idea whacking him with his hammer.

My thoughts on various Mario games

3D Platformers

Box art Game Thoughts
Super Mario 64 Boxart.png Super Mario 64 My first video game and the beginning of my eternal Mario fandom. While the game is rather easy and the boss battles are a joke, I still enjoy revisiting it.
Box NA Super Mario Sunshine.png Super Mario Sunshine Another game I have fond memories of. Not the best 3D Mario, but there's no other game in the series like it. Blue coins are a tedious chore though, and they stopped me from getting 100% for a long time.
Sm64ds.jpg Super Mario 64 DS SM64 was not meant to be played with a D-Pad, and it shows, but this remake easily makes up for that with the additional characters and missions, and to a lesser extent, the minigames. Playing it on a 3DS with the Circle Pad alleviates the control issue. As a Wario fan, I'm annoyed at how useless he is in this game. Also, why is Wario going on this adventure anyway? There's nothing in it for him, unless he has an undying love of cake that I didn't know about.
Super Mario Galaxy NA Box Art.jpg Super Mario Galaxy Everybody and their grandma has praised the hell out of this game, and I don't exactly disagree with them. Great concept, visuals, design, soundtrack, etc. People overrate the difficulty of the Purple Coin missions. Honestly, my problem lies with the slow and tedious Purple Coin missions, not the fast-paced ones with the amazing music. Flying Mario is severely underutilized.
Smg2boxart.png Super Mario Galaxy 2 The superior of the two Galaxy games in my eyes. This game takes what made the original great and polishes it to near perfection (there's no such thing as a perfect game to me). The levels are overall better and the "slow" Purple Coin missions are no more. The final boss is a joke and a half though.
SM3DL UScover.png Super Mario 3D Land A solid 3D platformer that mixes elements of 3D Mario with 2D Mario. I liked the special worlds, even if they were mostly just harder versions of regular levels. I did NOT like, however, that it was necessary to complete every level with both Mario and Luigi to unlock Special 8-Crown and get 100%. That's just dumb.
Box NA - Super Mario 3D World.png Super Mario 3D World 3D World does with 3D Land what Galaxy 2 did with Galaxy 1; takes what made that game good and makes it even better. However, 100% completion has gotten even more ridiculous with each level needing to be completed with FIVE characters. Seriously, stop that. Also, I've noticed that 3D Mario has gotten gradually more linear over the years. While the linear games are good, I'd like to see a return to the more open 64/Sunshine style.

Luigi's Mansion games

Box art Game Thoughts
Luigi's Mansion Box.png Luigi's Mansion I've beaten this game more times than I can count. That has a lot to do with the unfortunate short length of the game, but also a lot to do with the fact that I really enjoy playing it. It's gameplay and atmosphere are unlike any other Mario game (aside from the sequel) and it introduces one of my favorite Mario villains. An excellent first starring role for the man in green. (What is this "Mario is Missing" you speak of?)
Luigis Mansion dark moon boxart.png Luigi's Mansion: Dark Moon Luigi's Mansion needed a sequel, and Next Level Games delivers. The gameplay and atmosphere are as good as the original and the length issue is fixed. I also enjoyed the multiplayer mode despite its glitches. One thing that bothered me though, was the lack of Portrait Ghosts or anything like them. The fact that they were people with backstories and personalities who died added a sense of depth to the setting that Dark Moon lacks.

Paper Mario series

Box art Game Thoughts
Paper Mario 64 box.png Paper Mario A highly memorable RPG and the game that got me into Mario RPGs. It has one of the best soundtracks in the Mario series, and that's saying a lot. It starts really slow though, thanks to the inability to use action commands until the end of the prologue.
PMTTYD.jpg Paper Mario: The Thousand-Year Door Even better than the first game, featuring a less standard plot and more character development. The art style and atmosphere are great and the soundtrack rivals the original. One of the Mario franchise's most shining moments, and unlike its successor, it actually deserves its praise. None of the Paper Mario games that followed even came close to its level of excellence.
SuperPaperMarioBoxart.jpg Super Paper Mario Excellent soundtrack just like the previous games and a wonderfully creative gameplay mechanic in the form of 3D flipping. Both severely undermined by the game's sluggish pacing, numerous instances of terrible level ideas and design (2-3, 5-1, Sammer's Kingdom, 7-2, etc.), the replacement of partners with the much lamer Pixls, and overall lack of everything I liked about the first two games. The game picks up at around Chapter 3, but starts declining in quality again once Chapter 5 and ESPECIALLY Chapter 6 come. Overall a mediocre game whose appeal I don't and will likely never understand.
Paper mario sticker star box-art.png Paper Mario: Sticker Star Super Paper Mario tried too hard to be Paper Mario and failed. Sticker Star goes wrong in the opposite direction by throwing everything people like about the series out the window. That said, I don't hate it. I did however, hate the unintuitiveness of some of the puzzles; I paid multiple visits to GameFAQs before finishing this game.
PMCS Boxart.png Paper Mario: Color Splash Basically, Sticker Star: The Good Version. Many of Sticker Star's flaws are patched up here, though the game still shares its almost complete lack of original characters and overabundance of generic Toad NPCs. It's environments are more interesting than its predecessor's generic NSMB-fare, and the puzzles are more intuitive; not once did I need to use GameFAQs. My favorite area is probably the Green Energy Plant; I really liked its creative use of SMB3 nostalgia alongside the 3-D flipping mechanic from SPM.