Pit of 100 Trials (Paper Mario: The Thousand-Year Door): Difference between revisions

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{{italic title|id=yes}}
{{quote2|DANGER!!! DO NOT ENTER! This pipe is the entrance to the Pit of 100 Trials! First Attack and Bump Attack badges don't work, so BEWAAAAAAAAAAARE!|The sign at the entrance to the Pit|[[Paper Mario: The Thousand-Year Door]]}}
{{location infobox
[[File:Pit Entrance.png|thumb|250px|[[Mario]] and [[Admiral Bobbery|Bobbery]] standing near the warp pipe leading to the Pit.]]
|image=[[File:Pit Entrance.png|250px]]<br>[[Mario]] and [[Admiral Bobbery|Bobbery]] standing near the warp pipe leading to the Pit in the GameCube version
|first_appearance=''[[Paper Mario: The Thousand-Year Door]]'' ([[List of games by date#2004|2004]])
|latest_appearance=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
}}
{{quote|DANGER!!! DO NOT ENTER! This pipe is the entrance to the Pit of 100 Trials! First Attack and Bump Attack badges don't work, so BEWAAAAAAAAAAARE!|The sign at the entrance to the Pit|[[Paper Mario: The Thousand-Year Door]]}}
The '''Pit of 100 Trials''' of [[Rogueport]] appears in ''[[Paper Mario: The Thousand-Year Door]]''. It is the first Pit of 100 Trials to appear in the [[Paper Mario (series)|''Paper Mario'' series]], with ''[[Super Paper Mario]]'' expanding on the concept by introducing two new Pits: The [[Flipside Pit of 100 Trials]] and the [[Flopside Pit of 100 Trials]].
The '''Pit of 100 Trials''' of [[Rogueport]] appears in ''[[Paper Mario: The Thousand-Year Door]]''. It is the first Pit of 100 Trials to appear in the [[Paper Mario (series)|''Paper Mario'' series]], with ''[[Super Paper Mario]]'' expanding on the concept by introducing two new Pits: The [[Flipside Pit of 100 Trials]] and the [[Flopside Pit of 100 Trials]].


The pipe that leads down to the Pit of 100 Trials is found near the entrance to the [[Palace of Shadow]]. According to [[Grifty]], the [[Shadow Queen]] created this dungeon and filled it with powerful monsters. She threw people she did not like into the pit and left them to the mercy of the monsters within it. Sometime after her defeat, the pit was closed off from the public.  
The pipe that leads down to the Pit of 100 Trials is found near [[the Thousand-Year Door]]. According to [[Grifty]], the [[Shadow Queen]] created this dungeon and filled it with powerful monsters. She threw people she did not like into the pit and left them to the mercy of the monsters within it. Sometime after her defeat, the pit was closed off from the public.
 
The early levels are relatively simple to clear, being inhabited by enemies found in early chapters. As the player progresses downward, however, the enemies become stronger, featuring more powerful enemies from later chapters and enemies unique to the Pit of 100 Trials itself. Upon reaching Level 100, the player faces [[Bonetail]], a zombified dragon which acts as a much stronger version of [[Hooktail]] and [[Gloomtail]]. In the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]], [[Whacka]] replaces Bonetail as the Pit of 100 Trials final boss on repeat trips after Whacka has been hit eight times on [[Keelhaul Key]] and the [[Mailbox SP#RDM Extra Issue|RDM Extra Issue]] email is received.


The early levels are relatively simple to clear, being inhabited by enemies found in early chapters. As the player progresses downward, however, the enemies become stronger, featuring more powerful enemies from later chapters and enemies unique to the Pit of 100 Trials itself. Upon reaching Level 100, the player faces [[Bonetail]], a zombified dragon which acts as a much stronger version of [[Hooktail]] and [[Gloomtail]].
Every tenth floor, with the exception of the hundredth, contains a brief rest from battles, a treasure chest, and a pipe which takes the player back to entrance of the pit. Occasionally, [[Charlieton]] or a [[Mover]] can be found; Charlieton offers to sell the player items for abnormally high prices, while Movers accept payment for taking them back up to the surface or skipping him down two or five levels. Rest floors can, however, be skipped this way. In the Nintendo Switch remake, after completing the pit, the Mover appears at the entrance and offers to send Mario straight to Level 50 for 300 coins.


Every tenth floor, with the exception of the hundredth, contains a brief rest from battles, a treasure chest, and a pipe which takes the player back to entrance of the pit. Occasionally, [[Charlieton]] or a [[Mover]] can be found; Charlieton offers to sell the player items for abnormally high prices, while Movers accept payment for taking them back up to the surface or skipping him down two or five levels. Rest floors can, however, be skipped this way.
In the remake, all battles in the Pit of 100 Trials provide a Clear Bonus of 5, 10 or 20 coins on completion, similar to chapter bosses.


Two troubles at the [[Trouble Center]] require the player to enter the Pit; [[Pine T. Jr.]]'s [[Pine T. Sr.|father]] [[Help my Daddy!|needs to be rescued]] on Level 18, and [[Erase that graffiti!|another trouble necessitates]] the destruction of a wall on Level 50 using [[Admiral Bobbery]]'s field ability.
Two troubles at the [[Trouble Center]] require the player to enter the Pit; [[Pine T. Jr.]]'s [[Pine T. Sr.|father]] [[Help my Daddy!|needs to be rescued]] on Level 18, and [[Erase that graffiti!|another trouble necessitates]] the destruction of a wall on Level 50 using [[Admiral Bobbery]]'s field ability.
==Enemies in the Pit of 100 Trials==
 
Each floor has one enemy in the overworld, but when Mario enters battle, there are usually at least 2 enemies in the battle, with the deeper floors having more. There is no way to get down to the next floor without winning the battle, as the defeat of the enemies causes a [[Warp Pipe]] to appear out of the ground, leading to the next room of the pit. However, if a Bandit steals from the player and runs away, the enemy will not be considered defeated and the fight will have to be restarted with the Bandit holding the stolen object. Since Bandits run away on their turn when holding a stolen object, it can be quite difficult to proceed to the next floor and if certain measures are not taken can potentially leave the player in an [[unwinnable state]].
==Enemies==
Each floor has one enemy in the overworld, but when Mario enters battle, there are usually at least 2 enemies in the battle, with the deeper floors having more. There is no way to get down to the next floor without winning the battle, as the defeat of the enemies causes a [[Warp Pipe]] to appear out of the ground, leading to the next room of the pit. However, if a Bandit steals from the player and runs away, the enemy will not be considered defeated and the fight will have to be restarted with the Bandit holding the stolen object. Since Bandits run away on their turn when holding a stolen object, it must be defeated on the first turn or it will simply run again. This can result in an [[unwinnable state]] should the player not have the means to deal enough damage quickly, though this generally does not happen when playing the game normally.<!--it's very hard to be unable to deal 5 damage in a turn at the progression you're supposed to fight a Bandit, and with Badge Bandits you're supposed to have have stuff like Super Boots and Art Attack-->


===Floors 1-9===
===Floors 1-9===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
|-
|-
|[[Gloomba]]||7||3||0||1; 6
|[[File:PMTTYDGloomba.png|55px]]<br>[[Gloomba]]||7||3||0||1; 6
|-
|-
|[[Spinia]]||3||1||0||2; 7
|[[File:Spinia.png|80px]]<br>[[Spinia]]||3||1||0||2; 7
|-
|-
|[[Spania]]||3||1||0||3; 8
|[[File:Spania.png|80px]]<br>[[Spania]]||3||1||0||3; 8
|-
|-
|[[Dull Bones]]||1||2||1||4; 9
|[[File:PMTTYDDullBones.png|75px]]<br>[[Dull Bones]]||1||2||1||4; 9
|-
|-
|[[Fuzzy]]||3||1||0||5
|[[File:PMTTYD Fuzzy.png|80px]]<br>[[Fuzzy]]||3||1||0||5
|}
|}


===Floors 11-19===
===Floors 11-19===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
|-
|-
|[[Paragloomba]]||7||3||0||11; 16
|[[File:PMTTYD Paragloomba Sprite.png|75px]]<br>[[Paragloomba]]||7||3||0||11; 16
|-
|-
|[[Cleft]]||2||2||2||12; 17
|[[File:Cleft TTYD sprite.png|80px]]<br>[[Cleft]]||2||2||2||12; 17
|-
|-
|[[Pokey]]||4||3||0||13; 18
|[[File:PMTTYD Pokey.png|70px]]<br>[[Pokey]]||4||3||0||13; 18
|-
|-
|[[Dark Puff]]||3||2||0||14; 19
|[[File:DarkPuff.png|100px]]<br>[[Dark Puff]]||3||2||0||14; 19
|-
|-
|[[Pider]]||5||2||0||15
|[[File:Pider PMTTYD.png|120px]]<br>[[Pider]]||5||2||0||15
|}
|}


===Floors 21-29===
===Floors 21-29===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
|-
|-
|[[Spiky Gloomba]]||7||4||0||21; 26
|[[File:Spiked Gloomba.png|55px]]<br>[[Spiky Gloomba]]||7||4||0||21; 26
|-
|-
|[[Bandit]]||5||2||0||22; 27
|[[File:Red Bandit.png|75px]]<br>[[Bandit]]||5||2||0||22; 27
|-
|-
|[[Lakitu]]||5||2||0||23; 28
|[[File:Lakitu.png|90px]]<br>[[Lakitu]]||5||2||0||23; 28
|-
|-
|[[Spiny]]||3||3||3||Found wherever a Lakitu is located.
|[[File:Spiny PMTTYD.png|90px]]<br>[[Spiny]]||3||3||3||Found wherever a Lakitu is located.
|-
|-
|[[Bob-omb]]||4||2||1||24; 29
|[[File:Bob-omb.png|80px]]<br>[[Bob-omb]]||4||2||1||24; 29
|-
|-
|[[Boo]]||7||3||0||25
|[[File:PMTTYD Boo Sprite.png|100px]]<br>[[Boo]]||7||3||0||25
|}
|}


===Floors 31-39===
===Floors 31-39===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
|-
|-
|[[Dark Koopa]]||8||4||2||31; 36
|[[File:Purple Koopa troopa.png|75px]]<br>[[Dark Koopa]]||8||4||2||31; 36
|-
|-
|[[Hyper Cleft]]||4||3||3||32; 37
|[[File:Hyper Cleft.png|80px]]<br>[[Hyper Cleft]]||4||3||3||32; 37
|-
|-
|[[Para-Beetle|Parabuzzy]]/[[Buzzy Beetle]]||5||3||4||33; 38
|[[File:PMTTYD Parabuzzy Sprite.png|70px]]<br>[[Para-Beetle|Parabuzzy]]/[[Buzzy Beetle]]||5||3||4||33; 38
|-
|-
|[[Shady Koopa]]||8||3||1||34; 39
|[[File:Sky Blue Troopa.png|75px]]<br>[[Shady Koopa]]||8||3||1||34; 39
|-
|-
|[[Flower Fuzzy]]||6||3||0||35
|[[File:Pink Fuzzyball.png|80px]]<br>[[Flower Fuzzy]]||6||3||0||35
|}
|}


===Floors 41-49===
===Floors 41-49===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
|-
|-
|[[Dark Paratroopa]]||8||4||2||41; 46
|[[File:DarkParatroopa.png|105px]]<br>[[Dark Paratroopa]]||8||4||2||41; 46
|-
|-
|[[Bulky Bob-omb]]||6||2||1||42; 47
|[[File:Bulky Bob-omb.png|150px]]<br>[[Bulky Bob-omb]]||6||2||1||42; 47
|-
|-
|[[Lava Bubble]]||6||4||0||43; 48
|[[File:Lava Bubble.png|55px]]<br>[[Lava Bubble]]||6||4||0||43; 48
|-
|-
|[[Poison Pokey]]||8||4||0||44; 49
|[[File:Poison Pokey.png|70px]]<br>[[Poison Pokey]]||8||4||0||44; 49
|-
|-
|[[Spiky Parabuzzy]]/[[Spike Top]]||5||3||4||45
|[[File:PMTTYD Spiky Parabuzzy Sprite.png|70px]]<br>[[Spiky Parabuzzy]]/[[Spike Top]]||5||3||4||45
|}
|}


===Floors 51-59===
===Floors 51-59===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
|-
|-
|[[Badge Bandit]]||12||5||0||51; 56
|[[File:Badge Bandit.png|75px]]<br>[[Badge Bandit]]||12||5||0||51; 56
|-
|-
|[[Ice Puff]]||9||4||0||52; 57
|[[File:IcePuff.png|100px]]<br>[[Ice Puff]]||9||4||0||52; 57
|-
|-
|[[Dark Boo]]||8||5||0||53; 58
|[[File:PMTTYD Dark Boo Sprite.png|100px]]<br>[[Dark Boo]]||8||5||0||53; 58
|-
|-
|[[Red Chomp]]||6||5||3||54; 59
|[[File:Red Chomp.png|180px]]<br>[[Red Chomp]]||6||5||3||54; 59
|-
|-
|[[Moon Cleft]]||6||5||5||55
|[[File:Moon Cleft.png|80px]]<br>[[Moon Cleft]]||6||5||5||55
|}
|}


===Floors 61-69===
===Floors 61-69===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
|-
|-
|[[Dark Lakitu]]||13||5||0||61; 66
|[[File:PMTTYD Dark Lakitu.png|90px]]<br>[[Dark Lakitu]]||13||5||0||61; 66
|-
|-
|[[Sky-Blue Spiny]]||6||6||4||Found wherever a Dark Lakitu is located.
|[[File:SkyblueSpiny.png|90px]]<br>[[Sky-Blue Spiny]]||6||6||4||Found wherever a Dark Lakitu is located.
|-
|-
|[[Dry Bones]]||8||5||2||62; 67
|[[File:Paper Dry Bones.png|75px]]<br>[[Dry Bones]]||8||5||2||62; 67
|-
|-
|[[Dark Wizzerd]]||10||5||2||63; 68
|[[File:DarkWizzerd.png|130px]]<br>[[Dark Wizzerd]]||10||5||2||63; 68
|-
|-
|[[Frost Piranha]]||10||5||0||64; 69
|[[File:PMTTYD Frost Piranha.png|100px]]<br>[[Frost Piranha]]||10||5||0||64; 69
|-
|-
|[[Dark Craw]]||20||6||0||65
|[[File:Dark Craw.png|80px]]<br>[[Dark Craw]]||20||6||0||63; 64; 65
|}
|}


===Floors 71-79===
===Floors 71-79===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
|-
|-
|[[Wizzerd]]||10||6||3||71; 76
|[[File:Wizzered.png|130px]]<br>[[Wizzerd]]||10||6||3||71; 75; 76
|-
|-
|[[Dark Koopatrol]]||25||5||2||72; 77
|[[File:Dark Koopatrol.png|80px]]<br>[[Dark Koopatrol]]||25||5||2||72; 77
|-
|-
|[[Phantom Ember]]||10||5||0||73; 78
|[[File:Phantom Ember.png|55px]]<br>[[Phantom Ember]]||10||5||0||73; 78
|-
|-
|[[Swoopula]]||9||4||0||74; 79
|[[File:Swoopula.png|100px]]<br>[[Swoopula]]||9||4||0||74; 79
|-
|-
|[[Chain Chomp|Chain-Chomp]]||7||6||5||75
|[[File:Chain Chomp PMTTYD sprite.png|180px]]<br>[[Chain Chomp|Chain-Chomp]]||7||6||5||75; 76
|}
|}


===Floors 81-89===
===Floors 81-89===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
|-
|-
|[[Spunia]]||12||7||2||81; 85; 86
|[[File:Spunia.png|80px]]<br>[[Spunia]]||12||7||2||81; 85; 86
|-
|-
|[[Dark Bristle]]||8||8||4||82; 87
|[[File:PMTTYD Dark Bristle.png|130px]]<br>[[Dark Bristle]]||8||8||4||82; 87
|-
|-
|[[Arantula]]||16||7||0||83; 88
|[[File:Arantula TTYD sprite.png|120px]]<br>[[Arantula]]||16||7||0||83; 88
|-
|-
|[[Piranha Plant (Pit of 100 Trials)|Piranha Plant]]||15||9||0||84; 89
|[[File:Piranha Plant PMTTYD.png|100px]]<br>[[Piranha Plant (Pit of 100 Trials)|Piranha Plant]]||15||9||0||84; 89
|}
|}


===Floors 91-99===
===Floors 91-99===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
|-
|-
|[[Elite Wizzerd]]||12||8||5||91; 95; 99
|[[File:EliteWizzerd.png|130px]]<br>[[Elite Wizzerd]]||12||8||5||91; 95; 99
|-
|-
|[[Poison Puff]]||15||8||0||92; 96
|[[File:PMTTYDPoisonPuff.png|100px]]<br>[[Poison Puff]]||15||8||0||92; 96
|-
|-
|[[Bob-ulk]]||10||4||2||93; 97
|[[File:PMTTYD Bob-ulk Sprite.png|150px]]<br>[[Bob-ulk]]||10||4||2||93; 97
|-
|-
|[[Swampire]]||20||6||0||94; 98
|[[File:Swampire.png|100px]]<br>[[Swampire]]||20||6||0||94; 98
|-
|-
|[[Amazy Dayzee]]||20||20||1||Appears randomly amongst the other enemies. One may appear on 92, 93, 96 or 97; two may appear on 94 or 98; they never appear on 91, 95 or 99.
|[[File:Amazee Dayzee TTYD sprite.png|70px]]<br>[[Amazy Dayzee]]||20||20||1||Appears randomly amongst the other enemies. One may appear on 92, 93, 96 or 97; two may appear on 94 or 98; they never appear on 91, 95 or 99.
|}
|}


===Floor 100===
===Floor 100===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
|-
|-
|[[Bonetail]]||200||8||2||100
|[[File:Bonetail.png|200px]]<br>[[Bonetail]]||200||8||2||100
|-
|[[File:Whacka PMTTYD.png|100px]]<br>[[Whacka]]<br>(Repeat trips after receiving [[Mailbox_SP#RDM_Extra_Issue|RDM Extra Issue]], Nintendo Switch version only)||108||10||1||100
|}
|}


==Enemy Combos for the Pit of 100 Trials==
==Enemy formations==
As Mario and his company advance down floor by floor, every floor will always have the same base enemy, but when they go into battle, the combination of enemies for the floor can vary. There are three possible combinations (with the exception of the 100th floor, on which the enemy is always the same). Below is the list of all the possible combinations of enemies that can be encountered on each floor.
{{main|List of Paper Mario: The Thousand-Year Door enemy formations#Pit of 100 Trials}}
As Mario and his company advance down floor by floor, every floor will always have the same base enemy present in the overworld; however, when a battle is initiated, the enemy formations that appear can vary between three possible combinations of enemies (with the exception of the 100th floor, on which the enemy is always the same). Below is the list of all of the possible enemy formations that can be encountered on each floor.


===Floors 1-9===
===Floors 1-9===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
|-
|-
Line 212: Line 222:


===Floors 11-19===
===Floors 11-19===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
|-
|-
Line 236: Line 246:


===Floors 21-29===
===Floors 21-29===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
|-
|-
Line 260: Line 270:


===Floors 31-39===
===Floors 31-39===
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
|-
|-
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===Floors 41-49===
===Floors 41-49===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
|-
|-
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===Floors 51-59===
===Floors 51-59===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
|-
|-
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===Floors 61-69===
===Floors 61-69===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
|-
|-
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===Floors 71-79===
===Floors 71-79===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
|-
|-
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===Floors 81-89===
===Floors 81-89===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
|-
|-
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===Floors 91-99===
===Floors 91-99===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
|-
|-
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|}
|}


==Prizes in the Pit of 100 Trials==
==Prizes==
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{| class="wikitable"
|-style="background: #ABC;"
!rowspan=2|Item
!Image!!Name!!Effect!!Floor Location
!rowspan=2|Location
!colspan=2|Images
|-
|-
|[[File:Sleepy Stomp.png]]||[[Sleepy Stomp]]||For 2 FP, Mario can, in addition to causing damage, put an enemy to sleep. Requires 1 BP.||10
!GameCube
!Switch
|-
|-
|[[File:Fire Drive.png]]||[[Fire Drive]]||For 5 FP, it will assault all ground enemies and burn them. Deals 1 extra point of damage to ice enemies and sets off Bob-ombs immediately. Requires 3 BP.||20
|{{PMTTYD item|Sleepy Stomp|game=NS}}
|On Floor 10.
|rowspan=4|[[File:Pit of 100 Trials Chests 1-4.png|100px]]
|rowspan=4|[[File:Pit of 100 Trials Treasure Chests 1-4 (Switch).png|100px]]
|-
|-
|[[File:Zap Tap.png]]||[[Zap Tap]]||Electrifies Mario, causing most enemies to take 1 damage when they physically attack him. It makes Mario damage proof when jumping on electrified enemies. Makes some enemies unable to damage Mario whatsoever. Requires 3 BP.||30
|{{PMTTYD item|Fire Drive|game=NS}}
|On Floor 20.
|-
|-
|[[File:Pity Flower.png]]||[[Pity Flower]]||Whenever Mario takes damage, there is a 30% chance he will regain one FP. Requires 3 BP.||40
|{{PMTTYD item|Zap Tap|game=NS}}
|On Floor 30.
|-
|-
|[[File:Strange Sack TTYD.png]]||[[Strange Sack]]||Allows Mario to carry up to 20 items.||50
|{{PMTTYD item|Pity Flower|game=NS}}
|On Floor 40.
|-
|-
|[[File:Double Dip.png]]||[[Double Dip]]||Adds an option in the items command for Mario to use 2 items in one turn, for 4 FP. Requires 3 BP.||60
|{{PMTTYD item|Strange Sack|game=NS}}
|On Floor 50.
|rowspan=3|[[File:Pit of 100 Trials Chests 5-7.png|100px]]
|rowspan=3|[[File:Pit of 100 Trials Treasure Chests 5-7 (Switch).png|100px]]
|-
|-
|[[File:Double Dip P.png]]||[[Double Dip P]]||Adds an option in the items command for Mario's partner to use 2 items in one turn for 4 FP. Requires 3 BP.||70
|{{PMTTYD item|Double Dip|game=NS}}
|On Floor 60.
|-
|-
|[[File:Bump Attack.png]]||[[Bump Attack]]||Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in Pit of 100 Trials. Requires 5 BP.||80
|{{PMTTYD item|Double Dip P|game=NS}}
|On Floor 70.
|-
|-
|[[File:Lucky Day.png]]||[[Lucky Day]]||Causes enemies' attacks against Mario to miss more frequently than with Pretty Lucky. Requires 7 BP.||90
|{{PMTTYD item|Bump Attack|game=NS}}
|On Floor 80.
|rowspan=2|[[File:Pit of 100 Trials Chests 8-9.png|100px]]
|rowspan=2|[[File:Pit of 100 Trials Treasure Chests 8-9 (Switch).png|100px]]
|-
|-
|[[File:Return Postage.png]]||[[Return Postage]]||Makes direct-attackers take 1/2 the damage they do to Mario. Odd-numbered attacks are rounded down, except 1 is rounded up. Requires 7 BP.||100
|{{PMTTYD item|Lucky Day|game=NS}}
|On Floor 90.
|-
|{{PMTTYD item|Return Postage|game=NS}}
|On Floor 100; after defeating Bonetail.
|[[File:Pit of 100 Trials Chest 10.png|100px]]
|[[File:Pit of 100 Trials Chest 10 (Switch).png|100px]]
|-
|{{PMTTYD item|Gold Whacka Bump|game=NS}} [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]]
|On Floor 100; after defeating Whacka once.
|N/A
|[[File:TTYDNS Gold Whacka Bump drop.jpg|100px]]
|-
|{{PMTTYD item|Whacka Bump|game=NS}} [[File:Nintendo Switch Logo.svg|15px|link=Nintendo Switch]]
|On Floor 100; after defeating Whacka a subsequent time. Unlimited source.
|N/A
|
|}
|}


==Area Tattles==
==Profiles==
*''This is the Pit of 100 Trials. That pipe just seems to lead down forever... Still, the air seems kinda fresh here. I guess it's flowing down from above, huh?
*'''Tattles'''
*''This is the Pit of 100 Trials, but I don't see any enemies in this room. At least there's a pipe to take us back to the entrance if you wanna bail. Then again, we'd have to fight our way back down to this level again... Better think it through before we do anything hasty, know what I mean?
**''This is the Pit of 100 Trials. That pipe just seems to lead down forever... Still, the air seems kinda fresh here. I guess it's flowing down from above, huh?
*''This is an intermediate floor in the Pit of 100 Trials. These appear every 10 floors. At least there's a pipe to take us back to the entrance if you wanna bail. Then again, we'd have to fight our way back down to this level again... Better think it through before we do anything hasty, know what I mean?
**''This is the Pit of 100 Trials, but I don't see any enemies in this room. At least there's a pipe to take us back to the entrance if you wanna bail. Then again, we'd have to fight our way back down to this level again... Better think it through before we do anything hasty, know what I mean?
*''This is the Pit of 100 Trials. We just gotta keep on fighting and descending... But this endless repetition of rooms is starting to totally wear me out, y'know? I guess we gotta soldier on, though...
**''This is an intermediate floor in the Pit of 100 Trials. These appear every 10 floors. At least there's a pipe to take us back to the entrance if you wanna bail. Then again, we'd have to fight our way back down to this level again... Better think it through before we do anything hasty, know what I mean?
*''This is the Pit of 100 Trials. We've come pretty far, looks like. The air's getting super-dank... Who knows how deep it goes, but let's keep going as long as we can...
**''This is the Pit of 100 Trials. We just gotta keep on fighting and descending... But this endless repetition of rooms is starting to totally wear me out, y'know? I guess we gotta soldier on, though...
*''This is the lowest floor in the Pit of 100 Trials. A zombified dragon named Bonetail used to protect this room. Yuuuuuck. Mario, I bet you're the first person to make it this far! I totally knew you'd do it! Now let's get out of this creepy place and back to the world above, OK?
**''This is the Pit of 100 Trials. We've come pretty far, looks like. The air's getting super-dank... Who knows how deep it goes, but let's keep going as long as we can...
**''This is the lowest floor in the Pit of 100 Trials. A zombified dragon named Bonetail used to protect this room. Yuuuuuck. Mario, I bet you're the first person to make it this far! I totally knew you'd do it! Now let's get out of this creepy place and back to the world above, OK?


==Gallery==
==Gallery==
<gallery>
<gallery>
PMTTYD Pit of 100 Trials Gloomba.png
PMTTYD Pit of 100 Trials Gloomba.png|A Gloomba spotting Mario and Vivian
PMTTYD Pit of 100 Trials Healing.png
PMTTYD Pit of 100 Trials Healing.png|Goombella being healed
PMTTYD Pit of 100 Trials Swampire Battle.png
PMTTYD Pit of 100 Trials Swampire Battle.png|A battle from one of the lowest floors
MeetBonetail.png
MeetBonetail.png|Mario and Goombella encountering Bonetail
PMTTYD Pit of 100 Trials Bonetail.png
PMTTYD Pit of 100 Trials Bonetail.png|Bonetail howling
PMTTYD Bonetail Defeated.png|Mario and Bobbery on the lowest floor after defeating [[Bonetail]].
PMTTYD Bonetail Defeated.png|Mario and Bobbery on the lowest floor after defeating [[Bonetail]].
PMTTYDNS Bonetail Defeated.jpg|Mario and Bobbery on the lowest floor after defeating Bonetail in the remake.
</gallery>
</gallery>


Line 476: Line 520:
|JapR=Hyakkai Danjon
|JapR=Hyakkai Danjon
|JapM=100-Floor Dungeon
|JapM=100-Floor Dungeon
|ChiT=100層地下城<ref>{{cite|author=Nintendo HK官方頻道|date=April 25, 2024|title=紙片瑪利歐RPG 介紹影片(香港)|url=https://www.youtube.com/watch?v=b5FxUKg1ieU|publisher=Youtube|language=zh-hant|accessdate=April 25, 2024}}</ref>
|ChiS=100层地下城
|ChiTR=100 céng dì xià chéng
|ChiSR=Yībǎicéng Dìxiàchéng
|ChiSM=100-Floor Dungeon
|ChiT=100層地下城<ref>{{cite|author=Nintendo HK官方頻道|date=April 25, 2024|title=紙片瑪利歐RPG 介紹影片(香港)|url=www.youtube.com/watch?v=b5FxUKg1ieU|publisher=YouTube|language=zh-hant|accessdate=April 25, 2024}}</ref>
|ChiTR=Yībǎicéng Dìxiàchéng
|ChiTM=100-Floor Dungeon
|ChiTM=100-Floor Dungeon
|Spa=100 Mazmorras
|Dut=Honderdlagenkerker<ref>{{cite|author=Nintendo Nederland|date=April 25, 2024|url=youtu.be/al9ZHfAQ-uQ?si=juAAdWrBoPTr_hpc|title=Een uitgebreide blik op Paper Mario: The Thousand-Year Door (Nintendo Switch)|publisher=YouTube|accessdate=May 1, 2024|language=nl}}</ref>
|SpaM=100 Dungeons
|DutM=Hundred-layer dungeon
|SpaA=Las Cien Pruebas
|SpaAM=The One Hundred Trials
|SpaE=Cien Mazmorras
|SpaEM=One Hundred Dungeons
|Ger=Duellkerker
|Ger=Duellkerker
|GerM=Duel Dungeon
|GerM=Duel Dungeon
Line 487: Line 538:
|Ita=Labirinto dei 100 livelli
|Ita=Labirinto dei 100 livelli
|ItaM=Labyrinth of 100 levels
|ItaM=Labyrinth of 100 levels
|Kor=100층 던전
|KorR=100(Baek)-cheung Deonjeon
|KorM=100-Floor Dungeon
}}
}}
==References==
<references/>
{{PMTTYD}}
{{PMTTYD}}
[[Category:Dungeons]]
[[Category:Dungeons]]

Latest revision as of 12:33, September 8, 2024

Pit of 100 Trials
Pit Entrance.png
Mario and Bobbery standing near the warp pipe leading to the Pit in the GameCube version
First appearance Paper Mario: The Thousand-Year Door (2004)
Latest appearance Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024)
“DANGER!!! DO NOT ENTER! This pipe is the entrance to the Pit of 100 Trials! First Attack and Bump Attack badges don't work, so BEWAAAAAAAAAAARE!”
The sign at the entrance to the Pit, Paper Mario: The Thousand-Year Door

The Pit of 100 Trials of Rogueport appears in Paper Mario: The Thousand-Year Door. It is the first Pit of 100 Trials to appear in the Paper Mario series, with Super Paper Mario expanding on the concept by introducing two new Pits: The Flipside Pit of 100 Trials and the Flopside Pit of 100 Trials.

The pipe that leads down to the Pit of 100 Trials is found near the Thousand-Year Door. According to Grifty, the Shadow Queen created this dungeon and filled it with powerful monsters. She threw people she did not like into the pit and left them to the mercy of the monsters within it. Sometime after her defeat, the pit was closed off from the public.

The early levels are relatively simple to clear, being inhabited by enemies found in early chapters. As the player progresses downward, however, the enemies become stronger, featuring more powerful enemies from later chapters and enemies unique to the Pit of 100 Trials itself. Upon reaching Level 100, the player faces Bonetail, a zombified dragon which acts as a much stronger version of Hooktail and Gloomtail. In the Nintendo Switch remake, Whacka replaces Bonetail as the Pit of 100 Trials final boss on repeat trips after Whacka has been hit eight times on Keelhaul Key and the RDM Extra Issue email is received.

Every tenth floor, with the exception of the hundredth, contains a brief rest from battles, a treasure chest, and a pipe which takes the player back to entrance of the pit. Occasionally, Charlieton or a Mover can be found; Charlieton offers to sell the player items for abnormally high prices, while Movers accept payment for taking them back up to the surface or skipping him down two or five levels. Rest floors can, however, be skipped this way. In the Nintendo Switch remake, after completing the pit, the Mover appears at the entrance and offers to send Mario straight to Level 50 for 300 coins.

In the remake, all battles in the Pit of 100 Trials provide a Clear Bonus of 5, 10 or 20 coins on completion, similar to chapter bosses.

Two troubles at the Trouble Center require the player to enter the Pit; Pine T. Jr.'s father needs to be rescued on Level 18, and another trouble necessitates the destruction of a wall on Level 50 using Admiral Bobbery's field ability.

Enemies[edit]

Each floor has one enemy in the overworld, but when Mario enters battle, there are usually at least 2 enemies in the battle, with the deeper floors having more. There is no way to get down to the next floor without winning the battle, as the defeat of the enemies causes a Warp Pipe to appear out of the ground, leading to the next room of the pit. However, if a Bandit steals from the player and runs away, the enemy will not be considered defeated and the fight will have to be restarted with the Bandit holding the stolen object. Since Bandits run away on their turn when holding a stolen object, it must be defeated on the first turn or it will simply run again. This can result in an unwinnable state should the player not have the means to deal enough damage quickly, though this generally does not happen when playing the game normally.

Floors 1-9[edit]

Enemy HP Attack Defense Floor Locations
A Gloomba from Paper Mario: The Thousand-Year Door.
Gloomba
7 3 0 1; 6
Spinia.png
Spinia
3 1 0 2; 7
Sprite of a Spania from Paper Mario: The Thousand-Year Door.
Spania
3 1 0 3; 8
A Dull Bones from Paper Mario: The Thousand-Year Door.
Dull Bones
1 2 1 4; 9
A Fuzzy as it appears in Paper Mario: The Thousand-Year Door.
Fuzzy
3 1 0 5

Floors 11-19[edit]

Enemy HP Attack Defense Floor Locations
A Paragloomba
Paragloomba
7 3 0 11; 16
A normal Cleft from Paper Mario: The Thousand-Year Door.
Cleft
2 2 2 12; 17
PMTTYD Pokey.png
Pokey
4 3 0 13; 18
A Dark Puff from Paper Mario: The Thousand-Year Door.
Dark Puff
3 2 0 14; 19
A Pider from Paper Mario: The Thousand-Year Door.
Pider
5 2 0 15

Floors 21-29[edit]

Enemy HP Attack Defense Floor Locations
Spiky Gloomba
Spiky Gloomba
7 4 0 21; 26
Red Bandit.png
Bandit
5 2 0 22; 27
Sprite of Lakitu in Paper Mario: The Thousand-Year Door.
Lakitu
5 2 0 23; 28
Spiny PMTTYD.png
Spiny
3 3 3 Found wherever a Lakitu is located.
Sprite of a Bob-omb in Paper Mario: The Thousand-Year Door.
Bob-omb
4 2 1 24; 29
Boo
Boo
7 3 0 25

Floors 31-39[edit]

Enemy HP Attack Defense Floor Locations
Purple Koopa troopa.png
Dark Koopa
8 4 2 31; 36
Hyper Cleft.png
Hyper Cleft
4 3 3 32; 37
Parabuzzy from Paper Mario: The Thousand-Year Door.
Parabuzzy/Buzzy Beetle
5 3 4 33; 38
A Shady Koopa as he appears in Paper Mario: The Thousand-Year Door.
Shady Koopa
8 3 1 34; 39
Pink Fuzzyball.png
Flower Fuzzy
6 3 0 35

Floors 41-49[edit]

Enemy HP Attack Defense Floor Locations
DarkParatroopa.png
Dark Paratroopa
8 4 2 41; 46
Bulky Bob-omb.png
Bulky Bob-omb
6 2 1 42; 47
Lava Bubble
Lava Bubble
6 4 0 43; 48
Poison Pokey.png
Poison Pokey
8 4 0 44; 49
Spiky Parabuzzy from Paper Mario: The Thousand-Year Door.
Spiky Parabuzzy/Spike Top
5 3 4 45

Floors 51-59[edit]

Enemy HP Attack Defense Floor Locations
Badge Bandit
Badge Bandit
12 5 0 51; 56
An Ice Puff from Paper Mario: The Thousand-Year Door.
Ice Puff
9 4 0 52; 57
Dark Boo, an enemy from Paper Mario: The Thousand-Year Door.
Dark Boo
8 5 0 53; 58
Red Chomp.png
Red Chomp
6 5 3 54; 59
Moon Cleft.png
Moon Cleft
6 5 5 55

Floors 61-69[edit]

Enemy HP Attack Defense Floor Locations
Enemy Name: Dark Lakitu
Dark Lakitu
13 5 0 61; 66
SkyblueSpiny.png
Sky-Blue Spiny
6 6 4 Found wherever a Dark Lakitu is located.
Paper Dry Bones.png
Dry Bones
8 5 2 62; 67
A Dark Wizzerd.
Dark Wizzerd
10 5 2 63; 68
Frost Piranha
Frost Piranha
10 5 0 64; 69
Sprite of a Dark Craw from Paper Mario: The Thousand-Year Door
Dark Craw
20 6 0 63; 64; 65

Floors 71-79[edit]

Enemy HP Attack Defense Floor Locations
A Wizzerd.
Wizzerd
10 6 3 71; 75; 76
A Dark Koopatrol from Paper Mario: The Thousand-Year Door.
Dark Koopatrol
25 5 2 72; 77
Phantom Ember Artwork.
Phantom Ember
10 5 0 73; 78
Swoopula
Swoopula
9 4 0 74; 79
A Chain-Chomp, as it appears in Paper Mario: The Thousand-Year Door.
Chain-Chomp
7 6 5 75; 76

Floors 81-89[edit]

Enemy HP Attack Defense Floor Locations
A Spunia from Paper Mario: The Thousand-Year Door.
Spunia
12 7 2 81; 85; 86
Dark Bristle
Dark Bristle
8 8 4 82; 87
An Arantula, as it appears in Paper Mario: The Thousand-Year Door.
Arantula
16 7 0 83; 88
Piranha Plant PMTTYD.png
Piranha Plant
15 9 0 84; 89

Floors 91-99[edit]

Enemy HP Attack Defense Floor Locations
An Elite Wizzerd.
Elite Wizzerd
12 8 5 91; 95; 99
Sprite of a Poison Puff from Paper Mario: The Thousand-Year Door.
Poison Puff
15 8 0 92; 96
Sprite of a Bob-ulk from Paper Mario: The Thousand-Year Door.
Bob-ulk
10 4 2 93; 97
Swampire.png
Swampire
20 6 0 94; 98
Amazy Dayzee
Amazy Dayzee
20 20 1 Appears randomly amongst the other enemies. One may appear on 92, 93, 96 or 97; two may appear on 94 or 98; they never appear on 91, 95 or 99.

Floor 100[edit]

Enemy HP Attack Defense Floor Locations
Bonetail
Bonetail
200 8 2 100
Whacka PMTTYD.png
Whacka
(Repeat trips after receiving RDM Extra Issue, Nintendo Switch version only)
108 10 1 100

Enemy formations[edit]

Main article: List of Paper Mario: The Thousand-Year Door enemy formations § Pit of 100 Trials

As Mario and his company advance down floor by floor, every floor will always have the same base enemy present in the overworld; however, when a battle is initiated, the enemy formations that appear can vary between three possible combinations of enemies (with the exception of the 100th floor, on which the enemy is always the same). Below is the list of all of the possible enemy formations that can be encountered on each floor.

Floors 1-9[edit]

Floor Enemy Combo 1 Combo 2 Combo 3
1 Gloomba 1 Gloomba 1 Gloomba; 1 Spania 1 Gloomba; 1 Dull Bones
2 Spinia 1 Spinia; 1 Gloomba 3 Spinia; 2 Spania 5 Spinia
3 Spania 1 Spania; 1 Gloomba 2 Spania; 2 Fuzzies 4 Spania
4 Dull Bones 1 Dull Bones; 1 Gloomba 1 Dull Bones; 2 Spinia 4 Dull Bones
5 Fuzzy 2 Fuzzies; 1 Gloomba 2 Fuzzies; 2 Dull Bones 5 Fuzzies
6 Gloomba 1 Gloomba 1 Gloomba; 1 Spania 1 Gloomba; 1 Dull Bones
7 Spinia 1 Spinia; 1 Gloomba 3 Spinia; 2 Spania 5 Spinia
8 Spania 1 Spania; 1 Gloomba 2 Spania; 2 Fuzzies 4 Spania
9 Dull Bones 1 Dull Bones; 1 Gloomba 1 Dull Bones; 2 Spinia 4 Dull Bones

Floors 11-19[edit]

Floor Enemy Combo 1 Combo 2 Combo 3
11 Paragloomba 2 Paragloombas 1 Paragloomba; 2 Pokeys 1 Paragloomba; 2 Piders
12 Cleft 2 Clefts; 1 Paragloomba 1 Cleft; 1 Pider; 1 Dark Puff 4 Clefts
13 Pokey 1 Pokey; 1 Dark Puff 2 Pokeys; 2 Piders 4 Pokeys
14 Dark Puff 1 Dark Puff; 1 Paragloomba 2 Dark Puffs; 1 Pokey 3 Dark Puffs
15 Pider 1 Pider; 1 Paragloomba 2 Piders; 2 Pokeys 4 Pider
16 Paragloomba 2 Paragloombas 1 Paragloomba; 2 Pokeys 1 Paragloomba; 2 Piders
17 Cleft 2 Clefts; 1 Paragloomba 1 Cleft; 1 Pider; 1 Dark Puff 4 Clefts
18 Pokey 1 Pokey; 1 Dark Puff 2 Pokeys; 2 Piders 4 Pokeys
19 Dark Puff 1 Dark Puff; 1 Paragloomba 2 Dark Puffs; 1 Pokey 3 Dark Puffs

Floors 21-29[edit]

Floor Enemy Combo 1 Combo 2 Combo 3
21 Spiky Gloomba 2 Spiky Gloombas; 2 Boos 2 Spiky Gloomba; 1 Bob-omb; 1 Bandit 3 Spiky Gloombas
22 Bandit 1 Bandit; 1 Spiky Gloomba 3 Bandits; 2 Boos 5 Bandits
23 Lakitu 1 Lakitu; 1 Spiky Gloomba 2 Lakitus; 2 Bob-ombs 4 Lakitus
24 Bob-omb 2 Bob-ombs; 1 Spiky Gloomba 2 Bob-ombs; 2 Boos 4 Bob-ombs
25 Boo 2 Boos; 1 Spiky Gloomba 2 Boos; 2 Bandits 4 Boos
26 Spiky Gloomba 2 Spiky Gloombas; 2 Boos 2 Spiky Gloomba; 1 Bob-omb; 1 Bandit 3 Spiky Gloombas
27 Bandit 1 Bandit; 1 Spiky Gloomba 3 Bandits; 2 Boos 5 Bandits
28 Lakitu 1 Lakitu; 1 Spiky Gloomba 2 Lakitus; 2 Bob-ombs 4 Lakitus
29 Bob-omb 2 Bob-ombs; 1 Spiky Gloomba 2 Bob-ombs; 2 Boos 4 Bob-ombs

Floors 31-39[edit]

Floor Enemy Combo 1 Combo 2 Combo 3
31 Dark Koopa 2 Dark Koopas 1 Dark Koopa; 2 Flower Fuzzies 1 Dark Koopa; 2 Parabuzzies
32 Hyper Cleft 2 Hyper Clefts; 1 Shady Koopa 2 Hyper Clefts; 1 Parabuzzy 3 Hyper Clefts
33 Parabuzzy 1 Parabuzzy; 1 Flower Fuzzy 2 Parabuzzies; 2 Shady Koopas 4 Parabuzzies
34 Shady Koopa 2 Shady Koopas; 1 Parabuzzy 2 Shady Koopas; 1 Dark Koopa 4 Shady Koopas
35 Flower Fuzzy 1 Flower Fuzzy; 1 Hyper Cleft 2 Flower Fuzzies; 1 Dark Koopa 5 Flower Fuzzies
36 Dark Koopa 2 Dark Koopas 1 Dark Koopa; 2 Flower Fuzzies 1 Dark Koopa; 2 Parabuzzies
37 Hyper Cleft 2 Hyper Clefts; 1 Shady Koopa 2 Hyper Clefts; 1 Parabuzzy 3 Hyper Clefts
38 Parabuzzy 1 Parabuzzy; 1 Flower Fuzzy 2 Parabuzzies; 2 Shady Koopas 4 Parabuzzies
39 Shady Koopa 2 Shady Koopas; 1 Parabuzzy 2 Shady Koopas; 1 Dark Koopa 4 Shady Koopas

Floors 41-49[edit]

Floor Enemy Combo 1 Combo 2 Combo 3
41 Dark Paratroopa 2 Dark Paratroopas; 1 Spiky Parabuzzy 2 Dark Paratroopas; 1 Bulky Bob-omb 4 Dark Paratroopas
42 Bulky Bob-omb 2 Bulky Bob-ombs 1 Bulky Bob-omb; 1 Poison Pokey; 1 Spiky Parabuzzy 4 Bulky Bob-ombs
43 Lava Bubble 3 Lava Bubbles 2 Lava Bubbles; 1 Dark Paratroopa 2 Lava Bubbles; 1 Poison Pokey; 1 Bulky Bob-omb
44 Poison Pokey 1 Poison Pokey; 1 Dark Paratroopa 2 Poison Pokeys; 2 Spiky Parabuzzies 4 Poison Pokeys
45 Spiky Parabuzzy 2 Spiky Parabuzzies 2 Spiky Parabuzzies; 2 Lava Bubbles 4 Spiky Parabuzzies
46 Dark Paratroopa 2 Dark Paratroopas; 1 Spiky Parabuzzy 2 Dark Paratroopas; 1 Bulky Bob-omb 4 Dark Paratroopas
47 Bulky Bob-omb 2 Bulky Bob-ombs 1 Bulky Bob-omb; 1 Poison Pokey; 1 Spiky Parabuzzy 4 Bulky Bob-ombs
48 Lava Bubble 3 Lava Bubbles 2 Lava Bubbles; 1 Dark Paratroopa 2 Lava Bubbles; 1 Poison Pokey; 1 Bulky Bob-omb
49 Poison Pokey 1 Poison Pokey; 1 Dark Paratroopa 2 Poison Pokeys; 2 Spiky Parabuzzies 4 Poison Pokeys

Floors 51-59[edit]

Floor Enemy Combo 1 Combo 2 Combo 3
51 Badge Bandit 2 Badge Bandits; 1 Dark Boo 2 Badge Bandits; 1 Ice Puff 3 Badge Bandits
52 Ice Puff 1 Ice Puff; 1 Moon Cleft 2 Ice Puffs; 1 Dark Boo 4 Ice Puffs
53 Dark Boo 2 Dark Boos; 1 Badge Bandit 2 Dark Boos; 1 Red Chomp 4 Dark Boos
54 Red Chomp 2 Red Chomps; 1 Dark Boo 1 Red Chomp; 2 Ice Puffs 3 Red Chomps
55 Moon Cleft 1 Moon Cleft; 2 Dark Boos 2 Moon Clefts; 1 Red Chomp 4 Moon Clefts
56 Badge Bandit 2 Badge Bandits; 1 Dark Boo 2 Badge Bandits; 1 Ice Puff 3 Badge Bandits
57 Ice Puff 1 Ice Puff; 1 Moon Cleft 2 Ice Puffs; 1 Dark Boo 4 Ice Puffs
58 Dark Boo 2 Dark Boos; 1 Badge Bandit 2 Dark Boos; 1 Red Chomp 4 Dark Boos
59 Red Chomp 2 Red Chomps; 1 Dark Boo 1 Red Chomp; 2 Ice Puffs 3 Red Chomps

Floors 61-69[edit]

Floor Enemy Combo 1 Combo 2 Combo 3
61 Dark Lakitu 1 Dark Lakitu; 1 Dark Wizzerd 2 Dark Lakitus; 1 Dark Craw 3 Dark Lakitus
62 Dry Bones 1 Dry Bones; 1 Dark Craw 1 Dry Bones; 2 Frost Piranhas 4 Dry Bones
63 Dark Wizzerd 1 Dark Wizzerd; 2 Dry Bones 2 Dark Wizzerds; 1 Dark Craw 3 Dark Wizzerds
64 Frost Piranha 1 Frost Piranha; 1 Dark Craw 1 Frost Piranha; 2 Dark Lakitus 4 Frost Piranhas
65 Dark Craw 1 Dark Craw; 1 Dark Lakitu 2 Dark Craws 3 Dark Craws
66 Dark Lakitu 1 Dark Lakitu; 1 Dark Wizzerd 2 Dark Lakitus; 1 Dark Craw 3 Dark Lakitus
67 Dry Bones 1 Dry Bones; 1 Dark Craw 1 Dry Bones; 2 Frost Piranhas 4 Dry Bones
68 Dark Wizzerd 1 Dark Wizzerd; 2 Dry Bones 2 Dark Wizzerds; 1 Dark Craw 3 Dark Wizzerds
69 Frost Piranha 1 Frost Piranha; 1 Dark Craw 1 Frost Piranha; 2 Dark Lakitus 4 Frost Piranhas

Floors 71-79[edit]

Floor Enemy Combo 1 Combo 2 Combo 3
71 Wizzerd 1 Wizzerd; 2 Chain-Chomps 2 Wizzerds; 1 Dark Koopatrol 3 Wizzerds
72 Dark Koopatrol 1 Dark Koopatrol; 2 Chain-Chomps 2 Dark Koopatrols; 1 Wizzerd 3 Dark Koopatrols
73 Phantom Ember 1 Phantom Ember; 1 Swoopula; 1 Chain-Chomp; 1 Dark Koopatrol 3 Phantom Embers; 1 Wizzerd 5 Phantom Embers
74 Swoopula 2 Swoopulas; 2 Wizzerds 2 Swoopulas; 2 Dark Koopatrols 4 Swoopulas
75 Chain-Chomp 1 Chain-Chomp; 2 Dark Koopatrols 2 Chain-Chomps; 1 Wizzerd 4 Chain-Chomps
76 Wizzerd 1 Wizzerd; 2 Chain-Chomps 2 Wizzerds; 1 Dark Koopatrol 3 Wizzerds
77 Dark Koopatrol 1 Dark Koopatrol; 2 Chain-Chomps 2 Dark Koopatrols; 1 Wizzerd 3 Dark Koopatrols
78 Phantom Ember 1 Phantom Ember; 1 Swoopula; 1 Chain-Chomp; 1 Dark Koopatrol 3 Phantom Embers; 1 Wizzerd 5 Phantom Embers
79 Swoopula 2 Swoopulas; 2 Wizzerds 2 Swoopulas; 2 Dark Koopatrols 4 Swoopulas

Floors 81-89[edit]

Floor Enemy Combo 1 Combo 2 Combo 3
81 Spunia 4 Spunias 1 Spunia; 1 Piranha Plant; 1 Dark Bristle 2 Spunias; 2 Arantulas
82 Dark Bristle 2 Dark Bristles 2 Dark Bristles; 1 Spunia 1 Dark Bristle; 3 Arantulas
83 Arantula 2 Arantulas; 1 Dark Bristle 2 Arantulas; 1 Piranha Plant 4 Arantulas
84 Piranha Plant 2 Piranha Plants; 1 Dark Bristle 1 Piranha Plant; 3 Spunias 4 Piranha Plants
85 Spunia 3 Spunias 4 Spunias 5 Spunias
86 Spunia 4 Spunias 1 Spunia; 1 Piranha Plant; 1 Dark Bristle 2 Spunias; 2 Arantulas
87 Dark Bristle 2 Dark Bristles 2 Dark Bristles; 1 Spunia 1 Dark Bristle; 3 Arantulas
88 Arantula 2 Arantulas; 1 Dark Bristle 2 Arantulas; 1 Piranha Plant 4 Arantulas
89 Piranha Plant 2 Piranha Plants; 1 Dark Bristle 1 Piranha Plant; 3 Spunias 4 Piranha Plants

Floors 91-99[edit]

Floor Enemy Combo 1 Combo 2 Combo 3
91 Elite Wizzerd 2 Elite Wizzerds; 1 Swampire 1 Elite Wizzerd; 2 Poison Puffs 5 Elite Wizzerds
92 Poison Puff 2 Poison Puff; 1 Swampire; 1 Amazy Dayzee 3 Poison Puffs; 1 Bob-ulk 4 Poison Puffs
93 Bob-ulk 2 Bob-ulks; 1 Elite Wizzerd 3 Bob-ulks; 1 Amazy Dayzee 4 Bob-ulks
94 Swampire 1 Swampire; 2 Poison Puffs 1 Swampire; 1 Elite Wizzerd; 2 Amazy Dayzees 5 Swampires
95 Elite Wizzerd 2 Elite Wizzerds; 1 Swampire 1 Elite Wizzerd; 2 Poison Puffs 5 Elite Wizzerds
96 Poison Puff 2 Poison Puff; 1 Swampire; 1 Amazy Dayzee 3 Poison Puffs; 1 Bob-ulk 4 Poison Puffs
97 Bob-ulk 2 Bob-ulks; 1 Elite Wizzerd 3 Bob-ulks; 1 Amazy Dayzee 4 Bob-ulks
98 Swampire 1 Swampire; 2 Poison Puffs 1 Swampire; 1 Elite Wizzerd; 2 Amazy Dayzees 5 Swampires
99 Elite Wizzerd 2 Elite Wizzerds; 1 Swampire 1 Elite Wizzerd; 2 Poison Puffs 5 Elite Wizzerds

Prizes[edit]

Item Location Images
GameCube Switch
Sleepy Stomp Sleepy Stomp On Floor 10. First four treasure chests in Pit of 100 Trials of Paper Mario: The Thousand-Year Door. First, second, third and fourth treasure chests in the Pit of 100 Trials in the remake of Paper Mario: The Thousand-Year Door for the Nintendo Switch.
Fire Drive Fire Drive On Floor 20.
Zap Tap Zap Tap On Floor 30.
Pity Flower Pity Flower On Floor 40.
Strange Sack Strange Sack On Floor 50. Fifth, sixth and seventh treasure chests in Pit of 100 Trials of Paper Mario: The Thousand-Year Door. Fifth, sixth and seventh treasure chests in the Pit of 100 Trials in the remake of Paper Mario: The Thousand-Year Door for the Nintendo Switch.
Double Dip Double Dip On Floor 60.
Double Dip P Double Dip P On Floor 70.
Bump Attack Bump Attack On Floor 80. Eighth and ninth treasure chests in Pit of 100 Trials of Paper Mario: The Thousand-Year Door. Eighth and ninth treasure chests in the Pit of 100 Trials in the remake of Paper Mario: The Thousand-Year Door for the Nintendo Switch.
Lucky Day Lucky Day On Floor 90.
Return Postage Return Postage On Floor 100; after defeating Bonetail. Last treasure chest in Pit of 100 Trials of Paper Mario: The Thousand-Year Door. Last treasure chest in the Pit of 100 Trials in the remake of Paper Mario: The Thousand-Year Door for the Nintendo Switch.
Gold Whacka Bump Gold Whacka Bump Nintendo Switch On Floor 100; after defeating Whacka once. N/A The Gold Whacka Bump dropped after defeating Whacka in Paper Mario: The Thousand-Year Door for Nintendo Switch.
Whacka Bump Whacka Bump Nintendo Switch On Floor 100; after defeating Whacka a subsequent time. Unlimited source. N/A

Profiles[edit]

  • Tattles
    • This is the Pit of 100 Trials. That pipe just seems to lead down forever... Still, the air seems kinda fresh here. I guess it's flowing down from above, huh?
    • This is the Pit of 100 Trials, but I don't see any enemies in this room. At least there's a pipe to take us back to the entrance if you wanna bail. Then again, we'd have to fight our way back down to this level again... Better think it through before we do anything hasty, know what I mean?
    • This is an intermediate floor in the Pit of 100 Trials. These appear every 10 floors. At least there's a pipe to take us back to the entrance if you wanna bail. Then again, we'd have to fight our way back down to this level again... Better think it through before we do anything hasty, know what I mean?
    • This is the Pit of 100 Trials. We just gotta keep on fighting and descending... But this endless repetition of rooms is starting to totally wear me out, y'know? I guess we gotta soldier on, though...
    • This is the Pit of 100 Trials. We've come pretty far, looks like. The air's getting super-dank... Who knows how deep it goes, but let's keep going as long as we can...
    • This is the lowest floor in the Pit of 100 Trials. A zombified dragon named Bonetail used to protect this room. Yuuuuuck. Mario, I bet you're the first person to make it this far! I totally knew you'd do it! Now let's get out of this creepy place and back to the world above, OK?

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 100階ダンジョン[?]
Hyakkai Danjon
100-Floor Dungeon
Chinese (simplified) 100层地下城[?]
Yībǎicéng Dìxiàchéng
100-Floor Dungeon
Chinese (traditional) 100層地下城[1]
Yībǎicéng Dìxiàchéng
100-Floor Dungeon
Dutch Honderdlagenkerker[2] Hundred-layer dungeon
French Donjon aux 100 étages[?] 100 floor dungeon
German Duellkerker[?] Duel Dungeon
Italian Labirinto dei 100 livelli[?] Labyrinth of 100 levels
Korean 100층 던전[?]
100(Baek)-cheung Deonjeon
100-Floor Dungeon
Spanish (NOA) Las Cien Pruebas[?] The One Hundred Trials
Spanish (NOE) Cien Mazmorras[?] One Hundred Dungeons

References[edit]

  1. ^ Nintendo HK官方頻道 (April 25, 2024). 紙片瑪利歐RPG 介紹影片(香港). YouTube (Traditional Chinese). Retrieved April 25, 2024.
  2. ^ Nintendo Nederland (April 25, 2024). Een uitgebreide blik op Paper Mario: The Thousand-Year Door (Nintendo Switch). YouTube (Dutch). Retrieved May 1, 2024.