Toad's Factory
Toad's Factory | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
![]() | |||||||||||
Information | |||||||||||
Appears in | Mario Kart Wii (2008) Mario Kart World (2025) | ||||||||||
Cup(s) | Mushroom Cup (Wii) Lightning Cup (World) | ||||||||||
Rally/ies | Moon Rally Acorn Rally | ||||||||||
| |||||||||||
| |||||||||||
|
Toad's Factory is the fourth and final course of the Mushroom Cup in Mario Kart Wii. Item Boxes are seen being produced in several parts of the course.
Toad's Factory returns as a classic course in Mario Kart World, as the third race of the Lightning Cup.
Mario Kart Wii[edit]
Course layout[edit]

The course begins just outside the factory. Racers immediately enter the factory and take a 90° turn to the right, with the first set of Item Boxes in the middle. Racers then enter a room where there is a conveyor belt in the middle of the road and two conveyor belts on the sides of the road. The conveyor belt in the middle is going forwards and is green, while the conveyor belts on the sides are going backwards and are red. Above each conveyor belt is a pair of crushers which can crush the player akin to a Thwomp. On the conveyor belts on the sides, the crushers transform Brick Blocks into additional Item Boxes that racers can grab. The boxes are absent during Time Trials.
After this room, racers exit the factory into an area suspended over water, and they take another 90° turn to the right, bringing them to a dash panel ramp. Upon landing, racers must cross a platform that is being moved left and right by a crane, sometimes forcing racers to adjust their angle as they go off the prior ramp. There then is a brief section with four conveyor belts that lie perpendicular to the road and alternate in direction. Item Boxes and breakable wooden crates alternate spawning onto each conveyor belt, requiring players to wave past the latter. The breakable wooden crates are replaced with unbreakable metal boxes during Time Trials. After this section is a second moving platform before racers reenter the factory. Right above the entrance is a picture of Toad holding an Item Box; when a player is playing as a Mii, Toad's face in the picture is replaced with a random Mii's face.
When racers reenter the factory, there is a U-turn to the right with another item set in the middle, followed by a short drop. If racers take the U-turn too tightly, they are able to fall off the track. After this is a U-turn to the left where the main path has been replaced with two curved conveyor belts that go in opposite directions, though there is a narrow stretch of road on the outside of the turn that is slanted upwards. As with the first room, the conveyor belt that is going forward will be green while the one going backwards will be red. At certain times the conveyor belts will swap colors and directions, as indicated by them briefly shutting off. On the narrow stretch of road on the outside of the turn, there are two pairs of Item Boxes. After this U-turn, racers take a turn to the right through a room with blaring red sirens. Here they encounter the final item set and a dash panel ramp as they exit the factory again. When this happens, the course's music is restarted from the beginning.
As racers exit the factory, there is a brief straightaway with several consecutive mounds that span the width of the road and that racers can perform tricks on. To the left and right of this straight are large patches of mud. Racers then encounter one last 90° turn to the right, with a pool of water on the inside of the turn that racers can fall into. After this turn is one final straightaway, where there is a very large patch of mud. To go through without losing speed, racers must make use of two pairs of dash panels followed by a dash panel ramp in the middle of the track. However, there are very large tractors that block the dash panels; if the left dash panel is exposed, the dash panel directly right of it will get covered by a tractor and vice versa. The second pair of dash panels will always be inverted compared to the first, requiring players to drive back and forth through the section. After going off the dash panel ramp, racers soon reach the finish line.
Shortcuts[edit]
The main shortcut on this course can be found where racers exit the factory for the second time: If the player tricks off the dash panel ramp and then tricks off the far right side of the first mound, it is possible to jump over the pool of water and cut off the turn. If done correctly, it is possible to complete this shortcut without using a Mushroom, though having one makes the shortcut much easier.
An extremely difficult glitch shortcut can also be performed at the section with the moving platforms. By slowing down after the first dash panel ramp and facing slightly right, it is possible to use a Mushroom to clip the edge of one of the moving crates, gain significant air time, and land inside a later section of the factory.[1]
Tournaments[edit]
January 2009's first tournament required players to complete a Time Trial in reverse on Toad's Factory. There are several ramps added to make this possible. Players start the Time Trial with no items, but the section with the hydraulic presses still has Item Boxes which will always contain Mushrooms. This tournament was later repeated as the first tournament of January 2011, the second tournament of April 2012, and the first tournament of July 2013.
Mario Kart World[edit]
Toad's Factory makes its classic course debut in Mario Kart World, appearing as the third course of the Lightning Cup. The course is also the first checkpoint of the Moon Rally and the starting point of the Acorn Rally. The track layout has undergone some alterations, as the starting line has been pushed back relative to the factory entrance, new upper routes are accessible through rail-grinding, the pool of water is replaced with off-road mud, and the ending dash panel is replaced with a small ramp. The minimap no longer highlights the off-road parts of the course and, unusually, is slightly crooked, making it the only course in the game to not have its minimap oriented so that drivers start facing straight up on it. Additionally, coins replace the crates on the conveyor belts in the crane area. Just before the hydraulic presses, a new metal grate with Item Boxes has been added above the track. The room before the curved conveyor belts has been fully fenced off, and is no longer possible to fall off the track in that area. The room with the curved conveyors has the outermost path raised. Various grindrails have also been added to the track.[2] Because of the game's shifting day/night cycle, the course is now set at night-time during Grand Prix. The song no longer has its loop synced to the final jump and starts from that part of the song by default.[3]
Visually, the track now displays the company logo on walls, containers and gates, showing it to be a facility of "Toad Manufacturing"; many safety-related signs and stenciled identification codes for the different sectors have been added. Toad Manufacturing is also presented as a fictional sponsor, with banners of the company appearing throughout the wider world. Also, the crushers after the first turn contain items that are placed inside of Brick Blocks to create Item Boxes, revealing how they are made.[2]
Unlike most other tracks in Knockout Tour, nearly the entirety of the layout of Toad's Factory is traversed as part of the Moon Rally, with only the very ending and beginning of it being blocked off.
Kamek will turn racers into Cow, Para-Biddybud, Coin Coffer, Fish Bone, Rocky Wrench, or Spike on this course.
Course layout[edit]
Routes[edit]
There are four different paths that enter Toad's Factory depending on the route taken to reach the track.
- Traveling from Mario Bros. Circuit, Moo Moo Meadows, Choco Mountain, or Peach Stadium has the player enter the track by traveling across a drawbridge behind the final turn, having the player traverse the final stretch of the track before starting the final lap; the bridge is occasionally raised when approaching the track.
- Traveling from Wario Stadium, Airship Fortress, or Bowser's Castle has the player enter the track by traveling across a small area of water, before traveling up a left-turning ramp to jump into the track at the end of the first turn.
- Traveling from Dry Bones Burnout or Acorn Heights has the player enter the track by traveling across a different small area of water, before traveling up a right-turning ramp to jump into the track at the end of the first turn.
- Traveling from Dandelion Depths or Mario Circuit has the player enter the track from a large ramp that leads up to the roof of the building with the conveyor belt turn and the alarms, before dropping off into the final turn of the track.
Toad's Factory has the most amount of routes that travel to and from it, having 11 for each. The routes between Toad's Factory and Mario Bros. Circuit both ways features a helicopter for drivers to hijack.
From Mario Bros. Circuit
From Wario Stadium
From Airship Fortress
From Dandelion Depths
From Dry Bones Burnout
From Moo Moo Meadows
From Choco Mountain (used in the Lightning Cup)
From Bowser's Castle
From Acorn Heights
From Mario Circuit
From Peach Stadium
Profiles[edit]
Mario Kart Wii[edit]
- Website bios:
"Drive over conveyer[sic] belts, through muck, and across moving platforms in one of the trickiest new courses."
"Technology isn't always helpful! With moving walls, conveyer belts and heavy machinery obstructing your path, it's going to take some special driving to bring home the Mushroom Cup."
- Prima Guide: "The final course offers a relatively square-shaped track, complete with a wide starting tarmac run that enters a conveyor-belt building where crushers and arrows are part of your racing run. An exterior series of leaps across more conveyor belts forces you to keep a straight line into a winding tunnel, and make a large leap onto a sandy track before a final race across the mud."[4]
Sponsors[edit]
Gallery[edit]
Mario Kart Wii[edit]
Mario Kart World[edit]
Icon in the Acorn Rally
Toadette in the tractor section
Conkdor performing a wall trick before the conveyor belt room
Naming[edit]
Internal names[edit]
Game | File | Name | Meaning
|
---|---|---|---|
Mario Kart Wii | factory_course | Factory course | |
Mario Kart World | ToadFactory[5] | - |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | キノピオファクトリー[?] Kinopio Fakutorī |
Toad Factory | |
Chinese (simplified) | 奇诺比奥工厂[6] Qínuòbǐ'ào Gōngchǎng |
Toad Factory | |
Chinese (traditional) | 奇諾比奧工廠[6] Qínuòbǐ'ào Gōngchǎng |
Toad Factory | |
Dutch | Toads Fabriek[7] | Toad's Factory | |
French (NOA) | Usine de Toad[?] | Toad's Factory | |
French (NOE) | Usine Toad[8] | Toad Factory | |
German | Toads Fabrik[?] | Toad's Factory | |
Italian | Fabbrica di Toad[?] | Toad's Factory | |
Korean | 키노피오 팩토리[?] Kinopio Paektori |
Toad Factory | |
Portuguese | Fábrica do Toad[9] | Toad's Factory | |
Russian | Фабрика Тоада[6] Fabrika Toada |
Toad's Factory | |
Spanish | Fábrica de Toad[10][11] | Toad's Factory |
Notes[edit]
- In Mario Kart Wii, the first seven seconds of the course's music do not play at the start of the race. Instead, the music will restart from the beginning when the player takes the large jump after the red room. This is the only course in the Mario Kart series where this happens, therefore making it practically impossible to hear the whole song under normal circumstances (unless one simply sits in place long enough for the whole song to play through). However, the music restart did not occur during the Toad's Factory tournament.
- Because of this, it is one of three courses in Mario Kart Wii, alongside SNES Ghost Valley 2 and N64 DK's Jungle Parkway, where the song's intro is not skipped on the third lap.
- In Mario Kart World, the beginning of the song is skipped in the same way as in Mario Kart Wii when playing the traditional three-lap track, and it can only be heard when the track is reached from a route or during a rally, as the music no longer restarts when the player exits the red room.
References[edit]
- ^ The world record, as of January 10, 2023, using the glitch
- ^ a b Nindawko (April 5, 2025). I PLAYED THE NINTENDO SWITCH 2 EARLY (MARIO KART WORLD) w/ DANTDM. YouTube. Retrieved April 11, 2025.
- ^ Demo Play in Hong Kong. "Youtube". Retrieved May 22, 2025.
- ^ Prima Games: Mario Kart Wii page 48
- ^ File name of the course's sticker on the Japanese Mario Kart World online events website, Sign_ToadFactory.png. All course stickers use the prefix "Sign_". Retrieved September 1, 2025.
- ^ a b c In-game name from Mario Kart World
- ^ Mario Kart World Direct – 17 april 2025 (30:59)
- ^ Mario Kart World in-game name from French localization (Uploaded 5 Jun. 2025 on YouTube by Siphano)
- ^ Mario Kart World Direct – 17/04/2025 (29:44)
- ^ Nintendúo. Jugamos la VERSIÓN FINAL de MARIO KART WORLD (4:40). YouTube (European Spanish). Retrieved June 3, 2025.
- ^ BRCDEvg. Estrenando juntos MARIO KART WORLD (17:24). YouTube (Latin American Spanish). Retrieved June 5, 2025.