Spike Bar: Difference between revisions

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[[Spike]]s attack by producing spiked rollers and throwing them forward, which roll down the path in front of them. All spiked roller varieties can be destroyed by characters if they assume an invincible state, which includes the [[Lucky Cat Mario|Lucky Cat]], [[Invincible Mario|Invincible]], [[White Tanooki Mario|White Tanooki]], or [[White Cat|White Cat Mario]] forms.
[[Spike]]s attack by producing spiked rollers and throwing them forward, which roll down the path in front of them. All spiked roller varieties can be destroyed by characters if they assume an invincible state, which includes the [[Lucky Cat Mario|Lucky Cat]], [[Invincible Mario|Invincible]], [[White Tanooki Mario|White Tanooki]], or [[White Cat|White Cat Mario]] forms.


In the ''Bowser's Fury'' campaign of ''Super Mario 3D World + Bowser's Fury'', {{conjectural|Cat Spikes}} throw spiked rollers identically to normal Spikes during the "So Close Yet So Far" mission of [[Trickity Tower]]. After this mission is completed, if Mario leaves the area and returns, the cat-like Spikes will permanently disappear from the area.
In the ''Bowser's Fury'' campaign of ''Super Mario 3D World + Bowser's Fury'', {{conjectural|Cat Spikes}} throw spiked rollers identically to normal Spikes during the "So Close Yet So Far" mission of [[Trickity Tower]]. After this mission is completed, if Mario leaves the area and returns, the Cat Spikes will permanently disappear from the area.
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====''Super Mario Run''====
====''Super Mario Run''====
[[File:SMR Spike Bar.png|thumb|right]]Spike Bars return in ''[[Super Mario Run]]'' as obstacles in the level [[Spike Bar Jungle]], and are designed to look closer to their original appearance from ''Super Mario 3D Land'', but with extra spikes. This is its only appearance where the bar is connected to a [[Hard Block]] with a cog. Albeit indestructible in this game, Spike Bars can be bounced on safely by [[Yoshi (species)|Yoshis]].
[[File:SMR Spike Bar.png|thumb|right]]Spike Bars return in ''[[Super Mario Run]]'' as obstacles in the level [[Spike Bar Jungle]], and are designed to look closer to their original appearance from ''Super Mario 3D Land'', but with extra spikes. This is its only appearance where the bar is connected to a [[Hard Block]] with a cog. Albeit indestructible in this game, Spike Bars can be bounced on safely by [[Yoshi (species)|Yoshis]].

Revision as of 13:17, May 15, 2021

Split-arrows.svg It has been suggested that this page be split into the following: Spike Bar, Spiked roller. (discuss)

Template:Species-infobox Spike Bars are obstacles that first appear in Super Mario 3D Land. They are similar to Fire Bars, but have spiked balls in place of fireballs and can usually be destroyed by means of a Statue Leaf or Lucky Bell, whereas Fire Bars are completely indestructible. They can inflict damage on the player, causing them to lose a power-up form, shrink down in size or lose a life.

History

Super Mario series

Super Mario 3D Land

A Spike Bar
A Spike Bar in World 5-3 of Super Mario 3D Land

Contrary to Fire Bars, which mostly appear in only lava-themed levels, Spike Bars are found in a multitude of levels throughout the game. As with Fire Bars, there can be two Spike Bars rotating around the same axis, though unlike Fire Bars, there are no varieties of Spike Bar which rotate on their side or have more than two bars rotating around the same axis. They will break if they come into contact with Mario or Luigi in their statue forms, releasing several coins.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury

A spiked roller in Spike's Lost City of Super Mario 3D World + Bowser's Fury
A spiked roller thrown by a Spike in Spike's Lost City

Objects similar to Spike Bars, known as spiked rollers[1], appear in Super Mario 3D World and Super Mario 3D World + Bowser's Fury. In Spike's Lost City, some spiked rollers roll perpetually on pendulum platforms. In Spooky Seasick Wreck and Gigantic Seasick Wreck, spiked rollers move gently back and forth with the swaying of the large boats. In Boiling Blue Bully Belt and Broken Blue Bully Belt, groups of two or four spiked rollers rotate in the air around a fixed axis, either horizontally or vertically. In Footlight Lane, many individual spiked rollers roll around circular invisible platforms, in a portion of the level after the Checkpoint Flag. The last group of spiked rollers must be navigated to reach a Green Star Ring and collect the second Green Star of the level. In Champion's Road, several spiked rollers swing back and forth on chains.

A Cat Spike in Bowser's Fury
A Cat Spike holding a spiked roller

Spikes attack by producing spiked rollers and throwing them forward, which roll down the path in front of them. All spiked roller varieties can be destroyed by characters if they assume an invincible state, which includes the Lucky Cat, Invincible, White Tanooki, or White Cat Mario forms.

In the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury, Cat Spikes throw spiked rollers identically to normal Spikes during the "So Close Yet So Far" mission of Trickity Tower. After this mission is completed, if Mario leaves the area and returns, the Cat Spikes will permanently disappear from the area.

Super Mario Run

Super Mario Run Spike Bar

Spike Bars return in Super Mario Run as obstacles in the level Spike Bar Jungle, and are designed to look closer to their original appearance from Super Mario 3D Land, but with extra spikes. This is its only appearance where the bar is connected to a Hard Block with a cog. Albeit indestructible in this game, Spike Bars can be bounced on safely by Yoshis.

Mario Party: Star Rush

In Mario Party: Star Rush, Spikes produce spiked rollers in Roller Revenge.

Mario + Rabbids Kingdom Battle

Beep-0 observing a giant spiked roller in Spooky Trails
A spiked roller in Mario + Rabbids Kingdom Battle

A spiked roller can be found at Underwater Village, a location in Spooky Trails from Mario + Rabbids Kingdom Battle. It is stuck between some plants grown away from the main path. Beep-0 conjectures that whoever possessed it must have left the area in a hurry, which is, he claims, "an ominous sign". The weapons Spike Strike and Big Spike are designed after spiked rollers, though their description refers to them as Skewers.

Mario Tennis Aces

In Mario Tennis Aces, Spike produces a spiked roller and uses it to hit the tennis ball in his Special Shot.

Paper Mario: The Origami King

In Paper Mario: The Origami King, Spike Bars can be seen in the Spike's quarters in Bowser's Castle.

See also

Names in other languages

Spike Bar

Language Name Meaning
Japanese トゲバー[2]
Toge Bā
Spike Bar

Dutch Spijkerbalk
Nail Beam
Italian Sbarra Spino[3]
Spike Bar

Spiked roller

Language Name Meaning
Japanese トゲローラー[4]
Toge Rōrā
Spiked Roller

Italian Pilastro Spino[5]
Spike Pillar

References

  1. ^ Profile for Spike in Mario Party: Star Rush. "Spikes use their immense strength to hurl spiked rollers that are even bigger than they are!"
  2. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario 3D Land section, page 185.
  3. ^ Super Mario Bros. Enciclopedia; pag. 185
  4. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, pages 186, 225 and 233.
  5. ^ Super Mario Bros. Enciclopedia; pagg. 225, 233