Spirit (Super Smash Bros. Ultimate)

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Spirits in Super Smash Bros. Ultimate
Various spirits

Spirits in Super Smash Bros. Ultimate are entities that have lost their physical forms, and act as collectible power-ups that can be equipped to fighters to grant them increased strength and special abilities in battle. They are featured prominently in Adventure Mode: World of Light, in which most characters besides the playable fighters are reduced to this form through disintegration from Galeem's attack. Spirits consist of characters, creatures, and objects from various Nintendo and third-party video games. They are similar to the stickers from Super Smash Bros. Brawl and the equipment from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, and also replace trophies from earlier installments.[1]

Description[edit]

The main method to obtain spirits is through spirit battles, in which players fight a CPU-controlled puppet fighter containing a specific spirit. The conditions, stage, and music track for each spirit battle, as well as the fighter(s) fought during the spirit battle, usually reflect the character of the spirit. Four categories of spirits can be obtained: primary, support, fighter, and master. Fighter spirits are spirits that cannot be equipped and lack corresponding spirit battles, but simply serve to represent the playable characters, and are obtained either by clearing Classic Mode with them or buying the spirits in the Vault Shop. A number of characters' alternate costumes (such as the Koopalings) also have separate fighter spirits, which can be obtained by purchasing them in the Vault Shop. Primary and support spirits are divided into four classes of power, each represented by a star rating: Novice (one star), Advanced (two stars), Ace (three stars), and Legend (four stars).

Primary spirits have one of four strength types which determine how powerful they are against other spirits: attack, grab, shield, and neutral, with attack being strong against grab, grab being strong against shield, shield being strong against attack, and neutral having no advantage or disadvantage against the other three.[2] Support spirits may be equipped in addition to primary spirits and each grant the fighter a special skill, such as increased jumping, powering up certain attacks, or equipping them with a specific item or status effect at the start of a battle, among others.[3] Each primary spirit has a set number of support slots from zero to three, and each support spirit takes up a set number of these slots when equipped, with support spirits that grant more powerful abilities generally taking up more slots; no additional support spirits can be equipped if the primary spirit's support slots are already full, unless the support spirits that are already equipped are removed, and primary spirits that have no support slots cannot have any support spirits equipped to them. Certain primary spirits also give skills to the fighter like a support spirit, and equipping more than one spirit with the same skill will stack its effect, if applicable.

Primary spirits start at level 1 but can level up (causing their power to increase) by earning experience points, which they can obtain after participating in battles (earning more if they won than if they lost) or after being fed snacks, which are gained through various means (such as winning a spirit battle or purchasing them through shops), though feeding spirits snacks does cost a small number of Spirit Points. Snacks come in three different sizes: small, medium, and large. Larger sizes grant more experience points than smaller sizes do, but cost more Spirit Points to use. Snacks can also be sold to gain Spirit Points. The maximum level for spirits is level 99. However, certain spirits can be enhanced after reaching level 99, causing them to transform into a stronger primary spirit with a higher rank and a special skill, but resetting the spirit's level to level 1. Spirits that can be enhanced have unique text disclosing this in a silver border where skills would normally be shown, which is replaced by a gold border surrounding the skill if the spirit is enhanced.

Master spirits are a category of spirit that cannot be equipped, appearing in World of Light. Their type in spirit battles is always neutral. After they are defeated, they either unlock one of three activities – Gym (of which there is only one, Doc Louis), Dojo, or Explore – or open a shop in Shopping. In the Gym, the player can leave up to four primary spirits to have them gain experience points and level up over time. In a Dojo, up to four primary spirits can be left to learn a special style that increases certain stats while weakening others; each Dojo requires a corresponding master spirit to be unlocked and teaches its own unique style (or, in the case of Slowpoke, allows spirits to forget styles they have already learned). This process can be accelerated by paying Spirit Points. In Explore, the player can send up to four primary and/or support spirits to the Ruins, Caves, or Jungle to search for treasure, with each location requiring a corresponding master spirit to be unlocked. The expedition lasts for multiple real-time hours (with the exact length depending on the location explored). Upon its completion, the player receives rewards (including Spirit Points, coins, and inventory items), with each location having a certain type of reward that is more likely to be earned, and any primary spirits sent on the expedition also gain experience points. The expedition can be canceled at any time prior to its completion, which yields fewer rewards than waiting for the expedition to be complete does, though more rewards are earned the closer the expedition was to completion at the time of being canceled. Spirits left at any of the three activities are unusable until they are finished or removed from the activity. After returning from activities, spirits temporarily become exhausted, which prevents them from participating in any further activities until their exhaustion wears off. In Shopping, the player can use Spirit Points to purchase inventory items, Skill Spheres, and spirits. Each shop sells spirits that correspond to a particular theme; for example, Funky Kong's shop, known as Funky Kong's Shack, sells spirits relating to vehicles. Certain spirits are only obtainable by purchasing them in Shopping. Spirits are also occasionally sold at a discount.

The Spirit Shield minigame after concluding a Spirit Board fight in Super Smash Bros. Ultimate.
Mario ready to shoot at Pikachu to obtain the Mimikyu spirit

Winning a spirit battle within the Adventure Mode instantly gifts the spirit to the player. In the Spirit Board, however, after the player wins a spirit battle, the defeated puppet fighter is shown dazed under a dark sky and surrounded by a round, spinning shield, with the player having a chance to obtain the spirit by firing an energy-based gun through the opening of the shield. If the player times the shot correctly to hit the puppet fighter, the dark sky clears and the spirit is acquired. If the player hits any part of the shield, it is broken off and they do not win the spirit, though the damage carries over to the next time the spirit battle is attempted. The shield rotates faster the higher rank the spirit is. If the player fails but has enough Spirit Points, they can spend some Spirit Points for a retry, with higher-ranked spirits requiring more Spirit Points per retry. Only one retry per spirit battle is possible. Players can also use two types of items to aid hitting the puppet fighter should they have any, of which only one of each may be used per spirit battle, though they can stack with each other: Shield Spacer removes a portion of the shield, while Sluggish Shield slows the shield's movement.

Spirits can also be dismissed, which causes the player to lose that spirit; however, they gain the spirit's core. Cores are divided into five categories to match the spirits they originated from: attack, grab, shield, neutral, and support. Cores can be combined to obtain new spirits by summoning them, with each spirit that can be summoned having a different combination of cores from specific spirits and/or of specific types that is required to summon them. Some spirits can only be obtained by summoning them. Cores can also be fed to primary spirits in the same way as snacks to grant them experience points, with more experience points being gained if spirits are fed cores that match their type. Like snacks, cores cost some Spirit Points to use in this way, but can also be sold to gain Spirit Points.

Spirits can also be used on figure players from amiibo, which causes the figure player to gain stat boosts and potentially special attributes depending on the spirit. Spirits used in this way are lost, but their cores are gained as they would be if they were dismissed. Certain amiibo, mostly those that are not fighters, can be used to obtain a spirit corresponding to that amiibo (though only one spirit per amiibo can be obtained in this way).

Some spirits can also be obtained as rewards from completing certain challenges (these spirits do not appear on the Spirit Board until they have been obtained from challenges) or bought in shops (either the Vault Shop or one of the five shops unlocked throughout World of Light). Having already obtained a spirit does not prevent it from appearing on the Spirit Board or in any of the shops, though spirits the player does not currently have are more likely to appear.

Spirits can be used in spirit battles and in World of Light; additionally, they can be used in offline matches or online battle arenas if the spirits option in the rules is enabled. Created spirit teams can be saved for quicker access.

List of spirits[edit]

Due to the size of the full list, it has been split into separate pages to reduce loading times.

Main articles: List of spirits in Super Smash Bros. Ultimate (1–500), List of spirits in Super Smash Bros. Ultimate (501–1000), List of spirits in Super Smash Bros. Ultimate (1001–1528)

Super Mario spirits[edit]

This is a list of all spirits that originate from the Super Mario franchise and related franchises.

The numbers by the primary spirits indicate the number of support spirit slots they have available, while the numbers by the support spirits indicate the number of slots they take up when equipped to primary spirits. Names colored in gray are spirit names used when the Switch's regional settings are set to Europe or Australia.

# Name Image Series / game Type Class Strength / effect(s) How to obtain Spirit battle
Opponent(s) Battle conditions Stage Song
1 Mario Artwork of Mario in Mario Party 10 Super Mario Series Fighter N/A N/A Classic Mode as Mario N/A N/A N/A N/A
2 Builder Mario Official artwork of Builder Mario from Super Mario Maker. Super Mario Maker Series Fighter N/A N/A Vault Shop N/A N/A N/A N/A
3 Mario (Wedding) Artwork of Mario in his wedding apparel, from Super Mario Odyssey Super Mario Series Fighter N/A N/A Challenge (Games & More: As Luigi, play solo All-Star Smash and deal damage with a taunt 3 times.); amiibo N/A N/A N/A N/A
4 Luigi Official artwork of Luigi. Super Mario Series Fighter N/A N/A Classic Mode as Luigi N/A N/A N/A N/A
5 Peach Artwork of Princess Peach for New Super Mario Bros. Wii (reused in Mario and Sonic at the London 2012 Olympic Games, Mario Party: Island Tour and Mario Kart Tour) Super Mario Series Fighter N/A N/A Classic Mode as Peach N/A N/A N/A N/A
6 Daisy Artwork of Daisy for Mario Party 8 (Reused for Mario Kart Wii) Super Mario Series Fighter N/A N/A Classic Mode as Daisy N/A N/A N/A N/A
7 Bowser Artwork of Bowser for Mario & Sonic at the Olympic Winter Games (reused for New Super Mario Bros. Wii, Mario Kart Arcade GP DX and Mario & Sonic at the Rio 2016 Olympic Games) Super Mario Series Fighter N/A N/A Classic Mode as Bowser N/A N/A N/A N/A
8 Dr. Mario Artwork of Dr. Mario from Dr. Mario: Miracle Cure Dr. Mario Series Fighter N/A N/A Classic Mode as Dr. Mario N/A N/A N/A N/A
9 Rosalina Artwork of Rosalina for Mario Party 10 (Reused for Mario Tennis Aces, Super Mario Party and Mario Party Superstars) Super Mario Series Fighter N/A N/A Classic Mode as Rosalina & Luma N/A N/A N/A N/A
10 Bowser Jr. Artwork of Bowser Jr. for Mario Party: Star Rush (Reused for Mario Tennis Aces) Super Mario Series Fighter N/A N/A Classic Mode as Bowser Jr. N/A N/A N/A N/A
11 Iggy Artwork of Iggy from New Super Mario Bros. U Super Mario Series Fighter N/A N/A Vault Shop N/A N/A N/A N/A
12 Wendy Artwork of Wendy from New Super Mario Bros. U Super Mario Series Fighter N/A N/A Vault Shop N/A N/A N/A N/A
13 Lemmy If there's a bigger version, please upload a new version to this file. Super Mario Series Fighter N/A N/A Vault Shop N/A N/A N/A N/A
14 Roy (Super Mario Bros.) Artwork of a Roy from New Super Mario Bros. U Super Mario Series Fighter N/A N/A Vault Shop N/A N/A N/A N/A
15 Larry Larry Koopa Super Mario Series Fighter N/A N/A Vault Shop N/A N/A N/A N/A
16 Ludwig Artwork of Ludwig from New Super Mario Bros. U Super Mario Series Fighter N/A N/A Vault Shop N/A N/A N/A N/A
17 Morton Artwork of Morton from New Super Mario Bros. U Super Mario Series Fighter N/A N/A Vault Shop N/A N/A N/A N/A
18 Super Mushroom Artwork of a Super Mushroom from New Super Mario Bros.; also reused for the Dash Mushroom in Mario Kart Wii. Super Mario Series Support (1) Advanced Stats ↑ after Eating Timmy and Tommy's N/A N/A N/A N/A
19 Fire Flower Artwork of a Fire Flower in New Super Mario Bros. (later reused in New Super Mario Bros. Wii) Super Mario Series Support (1) Novice Fire Flower Equipped Timmy and Tommy's N/A N/A N/A N/A
20 Super Star Artwork of a Super Star from New Super Mario Bros. U Super Mario Series Support (2) Ace First-Strike Advantage World of Light (Light Realm); Spirit Board Rosalina & Luma Rule: Attack Power ↑; Temporary Invincibility; Item: Super Star
  • The enemy will occasionally be invincible when the enemy's at high damage
  • All fighters are easy to launch
  • The enemy's FS Meter charges quickly
Peach's Castle Main Theme - Super Mario 64
21 Metal Mario Artwork of Metal Mario from Mario Kart 7 Super Mario Series Primary (1) Ace Shield
Weight ↑
Spirit Board Metal Mario
  • The enemy is slow but has increased defense and attack
  • The enemy is metal
The Great Cave Offensive (Battlefield) Metal Battle
22 Boo Mario Boo Mario spirit from Super Smash Bros. Ultimate. Super Mario Series Support (1) Novice Lightweight Spirit Board Mario Hazard: High Gravity; Low Gravity
Rule: Invisibility
  • The enemy is invisible
  • Your jumping power decreases when the enemy's at high damage
  • The enemy is less affected by gravity
Dracula's Castle Castle / Boss Fortress - Super Mario World / SMB 3
23 Rock Mario Rock Mario spirit from Super Smash Bros. Ultimate. Super Mario Series Support (1) Advanced Physical Attack ↑ World of Light (Light Realm); Spirit Board Metal Jigglypuff
  • The enemy's neutral special has increased power
  • The enemy favors neutral specials
  • The enemy is metal
Mario Galaxy (Battlefield) Melty Monster
24 Gold Mario Gold Mario spirit artwork from Super Smash Bros. Ultimate Super Mario Series Support (3) Legend Super Armor Summoned with a Metal Mario, Super Mushroom, and Fire Flower core N/A N/A N/A N/A
25 Fox Luigi Fox Luigi from New Super Mario Bros. 2 Super Mario Series Support (1) Ace Easier Dodging Spirit Board Tail Luigi Hazard: Heavy Wind
  • Dangerously high winds are in effect
Mushroom Kingdom U Ground Theme - Super Mario Bros. 3
26 Flying Squirrel Toad Flying Squirrel Yellow Toad Super Mario Series Support (1) Advanced Toss & Meteor Spirit Board Tail Mii Swordfighter
  • The enemy favors down specials in the air
  • The enemy has increased jump power
Mushroom Kingdom U (Ω) Ground Theme - New Super Mario Bros. U
27 Baby Peach Artwork of Baby Peach for Mario Kart Wii (reused for Mario Super Sluggers, Mario Kart Arcade GP DX and Mario Kart Tour) Super Mario Series Support (1) Advanced Air Defense ↑ Spirit Board Tiny Isabelle, Mario
  • Defeat the main fighter to win
  • The enemy favors dash attacks
  • The enemy has increased move speed
Peach's Castle Ground Theme - Super Mario Bros. (Melee)
28 Cat Princess Peach Artwork of Cat Peach from Super Mario 3D World. Super Mario Series Primary (3) Ace Shield
Weight ↓
Summoned with a Rover and Baby Peach core N/A N/A N/A N/A
29 Peach (Wedding) Artwork of Princess Peach in her wedding apparel, from Super Mario Odyssey Super Mario Series Support (2) Ace Critical-Health Healing World of Light (Final Battle); Spirit Board; amiibo Peach, Mario Rule: Flowery
  • Defeat the main fighter to win
  • You constantly take minor damage
  • The enemy tends to avoid conflict
New Donk City Hall Break Free (Lead the Way)
30 Bowser (Wedding) Artwork of Bowser from Super Mario Odyssey Super Mario Series Primary (2) Ace Grab World of Light (Final Battle); Spirit Board; amiibo Bowser
  • You lose if your CPU ally is KO'd (Peach)
  • The enemy favors dash attacks
  • The enemy has increased attack power
New Donk City Hall Underground Moon Caverns
31 Toad Artwork of Toad (Used for Mario Tennis Aces) Super Mario Series Primary (3) Advanced Grab
Can be enhanced to Captain Toad at Lv. 99
Spirit Board; amiibo Mii Brawler Rule: Item: Mushrooms
  • The enemy favors side specials
Princess Peach's Castle Plucky Pass Beginnings
32 Captain Toad Captain Toad Captain Toad: Treasure Tracker Series Primary (3) Ace Grab
Item Gravitation
Enhanced from Toad N/A N/A N/A N/A
33 Toadette Toadette Captain Toad: Treasure Tracker Series Master (Explore) N/A Ruins
Finds SP and more (2 hours)
World of Light (Light Realm) Villager (♀), Mii Brawler
  • The enemy is easily distracted by items
The Great Cave Offensive (Battlefield) Plucky Pass Beginnings
34 Toadsworth Artwork of Toadsworth for Super Mario Sunshine (reused for Mario Party 7 and Mario Super Sluggers) Super Mario Series Support (1) Novice Ramblin' Evil Mushroom Equipped Spirit Board Mario Rule: Item: Mushrooms
  • Take your strongest team into this no-frills battle
Princess Peach's Castle Ricco Harbor
35 Waluigi Artwork of Waluigi for Mario Party 10 (reused for Mario Kart Tour) Super Mario Series Primary (3) Ace Neutral
Foot Attack ↑
Spirit Board; amiibo Luigi Rule: Assist Trophy Enemies (Waluigi)
  • Hostile assist trophies will appear
Peach's Castle Waluigi Pinball - Mario Kart DS
36 Goomba Artwork of a Goomba in New Super Mario Bros. (later used in Mario Super Sluggers, New Super Mario Bros. Wii and Super Mario Run) Super Mario Series Primary (2) Novice Neutral
Foot Attack ↑
World of Light (Light Realm); Spirit Board; amiibo Tiny Donkey Kong ×5
  • Defeat an army of fighters
Mushroom Kingdom (Battlefield) Ground Theme - Super Mario Bros.
37 Koopa Troopa Artwork of a Koopa Troopa for New Super Mario Bros. (reused for Mario Kart Wii, Mario Super Sluggers, New Super Mario Bros. Wii, Mario Kart 7, Super Mario Run and Mario Kart Tour) Super Mario Series Support (1) Novice Green Shell Equipped Spirit Board; amiibo Squirtle Rule: Defense ↑; Item Tidal Wave; Item: Green Shell
  • The enemy has increased defense after a little while
  • Certain items will appear in large numbers
  • The enemy is easily distracted by items
Golden Plains Main Theme - New Super Mario Bros.
38 Hammer Bro Hammer Bro in New Super Mario Bros. U Super Mario Series Primary (1) Advanced Grab
Jump ↑
Spirit Board Yoshi Rule: Assist Trophy Enemies (Hammer Bro)
  • Hostile assist trophies will appear when the enemy's at high damage
  • The enemy favors up specials
Golden Plains (Battlefield) Ground Theme - Super Mario Bros. 3
39 Lakitu & Spiny Lakitu & Spiny spirit from Super Smash Bros. Ultimate. Super Mario Series Primary (3) Advanced Grab
Weight ↓
World of Light (Mysterious Dimension); Spirit Board Iggy, Tiny Bowser ×8
  • Defeat an army of fighters
Mushroom Kingdom Ground Theme - Super Mario Bros.
40 Blooper Artwork of a Blooper for New Super Mario Bros. (Reused for Mario Party 8, Mario Kart Wii and New Super Mario Bros. Wii) Super Mario Series Primary (1) Novice Shield
Weight ↓
World of Light (Light Realm); Spirit Board Tiny Inkling (♂) ×3 Hazard: Low Gravity
  • Timed battle
  • Gravity is reduced
  • The enemy tends to avoid conflict
Delfino Plaza (Battlefield) Underwater Theme - Super Mario Bros.
41 Bullet Bill Bullet Bill in Mario Kart 8 Super Mario Series Primary (1) Novice Attack
Can be enhanced to Banzai Bill at Lv. 99
World of Light (Light Realm); Spirit Board Captain Falcon ×4 Rule: Item Tidal Wave; Item: Bullet Bill
  • Certain items will appear in large numbers
  • The enemy is easily distracted by items
Mushroom Kingdom Airship Theme - Super Mario Bros. 3
42 Banzai Bill Artwork of a Banzai Bill from New Super Mario Bros. U. Super Mario Series Primary (1) Advanced Attack
Impact Run
Enhanced from Bullet Bill N/A N/A N/A N/A
43 Shy Guy Artwork of a Shy Guy from Captain Toad: Treasure Tracker Super Mario Series Primary (2) Novice Neutral
Fist Attack ↑
World of Light (Light Realm); Spirit Board Mii Brawler, Mii Swordfighter, Mii Gunner Rule: Item: Throwing Types
  • The enemy favors neutral specials
  • The enemy is easily distracted by items
Mushroom Kingdom II (Battlefield) Ground Theme - Super Mario Bros. 2
44 Pidgit Artwork of a Pidgit riding a magic carpet from Super Mario Advance. Super Mario Series Support (1) Advanced Air Attack ↑ World of Light (Mysterious Dimension); Spirit Board Peach
  • The enemy starts the battle with a Rocket Belt
  • The enemy has increased jump power
Mushroom Kingdom II Ground Theme - Super Mario Bros. 2
45 Birdo Artwork of Birdo for Mario Party 7 (Reused for Mario Party 8, Mario Kart Wii and Super Smash Bros. Ultimate as a spirit cameo) Super Mario Series Primary (2) Ace Grab Summoned with a T-Rex and Starly core N/A N/A N/A N/A
46 Mouser Mouser from Super Mario USA Super Mario Series Primary (1) Novice Grab World of Light (Light Realm); Spirit Board Pikachu Rule: Item: Bob-omb
  • The enemy is easily distracted by items
  • The enemy starts the battle with a Bob-omb
Mushroom Kingdom II (Battlefield) Boss Theme - Super Mario Bros. 2
47 Wart Wart from Super Mario USA Super Mario Series Primary (2) Advanced Grab World of Light (Light Realm); Spirit Board King K. Rool, Peach Hazard: Slumber Floor
  • Defeat the main fighter to win
  • The floor is sleep-inducing
Skyworld (Battlefield) Boss Theme - Super Mario Bros. 2
48 Boo Artwork of Boo from New Super Mario Bros. U Super Mario Series Primary (3) Novice Neutral
Can enhanced to King Boo at Lv. 99
World of Light (Dracula's Castle); Spirit Board; amiibo Kirby
  • The enemy is invisible
  • The enemy's shield has extra durability
Mushroom Kingdom U Main Theme - Luigi's Mansion (Brawl)
49 King Boo King Boo artwork Luigi's Mansion Series Primary (3) Advanced Neutral
Floaty Jumps
Enhanced from Boo N/A N/A N/A N/A
50 Bob-omb Bob-omb artwork from New Super Mario Bros. U Super Mario Series Support (1) Advanced Bob-omb Equipped Sheldon's Place; Spirit Board Kirby ×3 Rule: Item: Bob-omb
  • The enemy's throwing type items have increased power
  • The enemy has increased move speed
Mushroom Kingdom Airship Theme - Super Mario Bros. 3
51 Chain Chomp Artwork of a Chain Chomp for Mario Party 8 (Reused for Mario Tennis Aces) Super Mario Series Primary (0) Advanced Attack
Weight ↑
Timmy and Tommy's; Spirit Board Metal PAC-MAN Rule: Assist Trophy Enemies (Chain Chomp)
  • Hostile assist trophies will appear
  • The enemy favors side specials
  • The enemy is metal
Yoshi's Island Main Theme - Super Mario 64
52 Thwomp Artwork of a Thwomp from New Super Mario Bros. U Super Mario Series Support (2) Advanced Weapon Resist ↑ Summoned with a Rock Pikmin and Rocky core N/A N/A N/A N/A
53 Nipper Plant Nipper Plant spirit from Super Smash Bros. Ultimate. Super Mario Series Primary (2) Novice Grab
Can be enhanced to Petey Piranha at Lv. 99
Beedle's Tent; Spirit Board Tiny PAC-MAN ×8
  • The enemy loves to jump
  • Defeat an army of fighters
Super Mario Maker (Battlefield, Super Mario World style) Ground Theme - Super Mario Bros. 3
54 Petey Piranha Petey Piranha from Mario Super Sluggers Super Mario Series Primary (2) Ace Grab
Giant
Enhanced from Nipper Plant N/A N/A N/A N/A
55 Boom Boom Boom Boom spirit from Super Smash Bros. Ultimate. Super Mario Series Primary (1) Advanced Attack
Can be enhanced to Boom Boom & Pom Pom at Lv. 99
World of Light (Light Realm); Spirit Board Giant Squirtle
  • The enemy has super armor and is hard to launch or make flinch
  • The enemy can deal damage by dashing into you
  • The enemy is giant
Unova Pokémon League (Battlefield) Fortress Boss - Super Mario Bros. 3
56 Boom Boom & Pom Pom Artwork of Pom Pom and Boom Boom from Super Mario 3D Land Super Mario Series Primary (1) Ace Attack
Hyper Smash Attacks
Enhanced from Boom Boom N/A N/A N/A N/A
57 Tatanga Tatanga in Pagosu, Super Mario Land Super Mario Land Series Primary (2) Advanced Shield Spirit Board Morton Mario Galaxy (Battlefield) Underground Theme - Super Mario Land
58 Hothead Hothead spirit sprite from Super Smash Bros. Ultimate Super Mario Series Support (2) Novice Hothead Equipped Spirit Board Curry PAC-MAN Rule: Item: Hothead
  • The enemy breathes fire
  • The enemy is easily distracted by items
Mushroom Kingdom U (tower) Castle / Boss Fortress - Super Mario World / SMB 3
59 Chargin' Chuck Chargin' Chuck spirit from Super Smash Bros. Ultimate. Super Mario Series Primary (1) Novice Attack World of Light (Light Realm); Spirit Board Wario ×4
  • The enemy favors dash attacks
Super Mario Maker (Battlefield, Super Mario World style) Ground Theme - Super Mario World
60 Wiggler Wiggler Super Mario Series Support (1) Novice Lip's Stick Equipped World of Light (Light Realm); Spirit Board Yoshi Rule: Attack Power ↑; Item: Lip's Stick
  • The enemy becomes powerful when badly damaged
Yoshi's Island (Melee) Ground Theme - Super Mario World
61 Kamek Spirits artwork of Kamek from Super Smash Bros. Ultimate Super Mario Series Primary (1) Advanced Grab
Magic Attack ↑
World of Light (Molten Fortress); Spirit Board Inkling (♂) ×4 Rule: Easy to Launch; Item: Star Rod
  • All fighters are easy to launch after a little while
  • Reinforcements will appear after an enemy is KO'd
  • The enemy starts the battle with a Star Rod
Mushroom Kingdom U (tower) Fortress Boss - Super Mario World
62 Mechakoopa Mechakoopa as seen in New Super Mario Bros. Wii. Super Mario Series Support (1) Advanced Lava-Floor Resist World of Light (Molten Fortress); Spirit Board Tiny Bowser ×4
  • The enemy starts the battle with a Bob-omb
Mushroom Kingdom U (tower) King Bowser - Super Mario Bros. 3
63 Dry Bowser Artwork of Dry Bowser Super Mario Series Primary (1) Legend Shield
Fire Attack ↑
World of Light (Dracula's Castle); Spirit Board Bowser Rule: Defense ↑; Curry-Filled
Hazard: Lava Floor
  • The floor is lava
  • The enemy breathes fire after a little while
  • The enemy has increased defense after a little while
Reset Bomb Forest (Battlefield) King Bowser - Super Mario Bros. 3
64 Nabbit Artwork of Nabbit for New Super Mario Bros. U (reused for Mario & Sonic at the Rio 2016 Olympic Games and Mario Kart Tour) Super Mario Series Support (1) Advanced Item Gravitation Summoned with a Duster and support core N/A N/A N/A N/A
65 Big Urchin Big Urchin spirit from Super Smash Bros. Ultimate, based off its trophy render from Super Smash Bros. for Wii U. Super Mario Series Primary (1) Advanced Shield
Electric Weakness
Beedle's Tent; Spirit Board Giant Jigglypuff Rule: Item: Unira
  • The enemy is giant
  • The enemy is easily distracted by items
Mushroom Kingdom U Ground Theme / Underwater Theme - Super Mario 3D Land
66 King Bob-omb Artwork of King Bob-omb in Super Mario Party. Super Mario Series Primary (1) Advanced Attack
Throw Power ↑
Summoned with a Shake King and Bob-omb core; Spirit Board Giant Kirby Rule: Item: Bob-omb
  • The enemy is giant
  • The enemy is easily distracted by items
Peach's Castle Main Theme - Super Mario 64 (original)
67 Shine Sprite A Shine Sprite in Super Mario Sunshine. Super Mario Series Support (1) Legend Special-Move Power ↑ World of Light (Light Realm); Spirit Board Rosalina & Luma, Kirby ×3 Rule: Temporary Invincibility; Sudden Final Smash; Item: Stars
  • Defeat the main fighter to win
  • The enemy will suddenly have a Final Smash
  • The enemy will occasionally invincible
Delfino Plaza (buildings) Delfino Plaza
68 F.L.U.D.D. Artwork of F.L.U.D.D. in Super Mario Sunshine. Super Mario Series Support (2) Advanced Sticky-Floor Immunity Timmy and Tommy's N/A N/A N/A N/A
69 Piantas Artwork of a group of Piantas in Super Mario Sunshine, all with some fruit. Super Mario Series Support (1) Novice Banana Gun Equipped Challenge (Other: Purchase an item during a Sunday sale in the Vault Shop.); Spirit Board Kirby ×8 Rule: Item Tidal Wave (Banana Peels); Item: Mushrooms
  • Certain items will appear in large numbers after a little while
Delfino Plaza Delfino Plaza (original)
70 Shadow Mario Shadow Mario with the magic brush from Super Mario Sunshine Super Mario Series Primary (3) Ace Neutral Summoned with a Vince, Eddy, and neutral-type core; Spirit Board Bowser Jr. Rule: Sudden Final Smash
Hazard: Sticky Floor
  • The floor is sticky
  • The enemy will suddenly have a Final Smash after a little while
  • The enemy's FS Meter charges quickly
Delfino Plaza (Ω) Delfino Plaza
71 Luma Super Mario Galaxy promotional artwork: A Yellow Luma Super Mario Series Support (1) Advanced Super Launch Star Equipped World of Light (Light Realm); Spirit Board Kirby ×4 Rule: Item: Stars
  • Take your strongest team into this no-frills battle
Mario Galaxy Rosalina in the Observatory / Luma's Theme
72 Hungry Luma Hungry Luma Super Mario Series Support (1) Novice Transformation Duration ↑ Spirit Board Rosalina & Luma, Kirby Rule: Item: Super Launch Star
  • Take your strongest team into this no-frills battle
Mario Galaxy Egg Planet
73 Honey Queen