Spirit (Super Smash Bros. Ultimate)
Spirits in Super Smash Bros. Ultimate are entities that have lost their physical forms, and act as collectible power-ups that can be equipped to fighters to grant them increased strength and special abilities in battle. They are featured prominently in Adventure Mode: World of Light, in which most characters besides the playable fighters are reduced to this form through disintegration from Galeem's attack. Spirits consist of characters, creatures, and objects from various Nintendo and third-party video games. They are similar to the stickers from Super Smash Bros. Brawl and the equipment from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, and also replace trophies from earlier installments.[1]
Description[edit]
The main method to obtain spirits is through spirit battles, in which players fight a CPU-controlled puppet fighter containing a specific spirit. The conditions, stage, and music track for each spirit battle, as well as the fighter(s) fought during the spirit battle, usually reflect the character of the spirit. Four categories of spirits can be obtained: primary, support, fighter, and master. Fighter spirits are spirits that cannot be equipped and lack corresponding spirit battles, but simply serve to represent the playable characters, and are obtained either by clearing Classic Mode with them or buying the spirits in the Vault Shop. A number of characters' alternate costumes (such as the Koopalings) also have separate fighter spirits, which can be obtained by purchasing them in the Vault Shop. Primary and support spirits are divided into four classes of power, each represented by a star rating: Novice (one star), Advanced (two stars), Ace (three stars), and Legend (four stars).
Primary spirits have one of four strength types which determine how powerful they are against other spirits: attack, grab, shield, and neutral, with attack being strong against grab, grab being strong against shield, shield being strong against attack, and neutral having no advantage or disadvantage against the other three.[2] Support spirits may be equipped in addition to primary spirits and each grant the fighter a special skill, such as increased jumping, powering up certain attacks, or equipping them with a specific item or status effect at the start of a battle, among others.[3] Each primary spirit has a set number of support slots from zero to three, and each support spirit takes up a set number of these slots when equipped, with support spirits that grant more powerful abilities generally taking up more slots; no additional support spirits can be equipped if the primary spirit's support slots are already full, unless the support spirits that are already equipped are removed, and primary spirits that have no support slots cannot have any support spirits equipped to them. Certain primary spirits also give skills to the fighter like a support spirit, and equipping more than one spirit with the same skill will stack its effect, if applicable.
Primary spirits start at level 1 but can level up (causing their power to increase) by earning experience points, which they can obtain after participating in battles (earning more if they won than if they lost) or after being fed snacks, which are gained through various means (such as winning a spirit battle or purchasing them through shops), though feeding spirits snacks does cost a small number of Spirit Points. Snacks come in three different sizes: small, medium, and large. Larger sizes grant more experience points than smaller sizes do, but cost more Spirit Points to use. Snacks can also be sold to gain Spirit Points. The maximum level for spirits is level 99. However, certain spirits can be enhanced after reaching level 99, causing them to transform into a stronger primary spirit with a higher rank and a special skill, but resetting the spirit's level to level 1. Spirits that can be enhanced have unique text disclosing this in a silver border where skills would normally be shown, which is replaced by a gold border surrounding the skill if the spirit is enhanced.
Master spirits are a category of spirit that cannot be equipped, appearing in World of Light. Their type in spirit battles is always neutral. After they are defeated, they either unlock one of three activities – Gym (of which there is only one, Doc Louis), Dojo, or Explore – or open a shop in Shopping. In the Gym, the player can leave up to four primary spirits to have them gain experience points and level up over time. In a Dojo, up to four primary spirits can be left to learn a special style that increases certain stats while weakening others; each Dojo requires a corresponding master spirit to be unlocked and teaches its own unique style (or, in the case of Slowpoke, allows spirits to forget styles they have already learned). This process can be accelerated by paying Spirit Points. In Explore, the player can send up to four primary and/or support spirits to the Ruins, Caves, or Jungle to search for treasure, with each location requiring a corresponding master spirit to be unlocked. The expedition lasts for multiple real-time hours (with the exact length depending on the location explored). Upon its completion, the player receives rewards (including Spirit Points, coins, and inventory items), with each location having a certain type of reward that is more likely to be earned, and any primary spirits sent on the expedition also gain experience points. The expedition can be canceled at any time prior to its completion, which yields fewer rewards than waiting for the expedition to be complete does, though more rewards are earned the closer the expedition was to completion at the time of being canceled. Spirits left at any of the three activities are unusable until they are finished or removed from the activity. After returning from activities, spirits temporarily become exhausted, which prevents them from participating in any further activities until their exhaustion wears off. In Shopping, the player can use Spirit Points to purchase inventory items, Skill Spheres, and spirits. Each shop sells spirits that correspond to a particular theme; for example, Funky Kong's shop, known as Funky Kong's Shack, sells spirits relating to vehicles. Certain spirits are only obtainable by purchasing them in Shopping. Spirits are also occasionally sold at a discount.
Winning a spirit battle within the Adventure Mode instantly gifts the spirit to the player. In the Spirit Board, however, after the player wins a spirit battle, the defeated puppet fighter is shown dazed under a dark sky and surrounded by a round, spinning shield, with the player having a chance to obtain the spirit by firing an energy-based gun through the opening of the shield. If the player times the shot correctly to hit the puppet fighter, the dark sky clears and the spirit is acquired. If the player hits any part of the shield, it is broken off and they do not win the spirit, though the damage carries over to the next time the spirit battle is attempted. The shield rotates faster the higher rank the spirit is. If the player fails but has enough Spirit Points, they can spend some Spirit Points for a retry, with higher-ranked spirits requiring more Spirit Points per retry. Only one retry per spirit battle is possible. Players can also use two types of items to aid hitting the puppet fighter should they have any, of which only one of each may be used per spirit battle, though they can stack with each other: Shield Spacer removes a portion of the shield, while Sluggish Shield slows the shield's movement.
Spirits can also be dismissed, which causes the player to lose that spirit; however, they gain the spirit's core. Cores are divided into five categories to match the spirits they originated from: attack, grab, shield, neutral, and support. Cores can be combined to obtain new spirits by summoning them, with each spirit that can be summoned having a different combination of cores from specific spirits and/or of specific types that is required to summon them. Some spirits can only be obtained by summoning them. Cores can also be fed to primary spirits in the same way as snacks to grant them experience points, with more experience points being gained if spirits are fed cores that match their type. Like snacks, cores cost some Spirit Points to use in this way, but can also be sold to gain Spirit Points.
Spirits can also be used on figure players from amiibo, which causes the figure player to gain stat boosts and potentially special attributes depending on the spirit. Spirits used in this way are lost, but their cores are gained as they would be if they were dismissed. Certain amiibo, mostly those that are not fighters, can be used to obtain a spirit corresponding to that amiibo (though only one spirit per amiibo can be obtained in this way).
Some spirits can also be obtained as rewards from completing certain challenges (these spirits do not appear on the Spirit Board until they have been obtained from challenges) or bought in shops (either the Vault Shop or one of the five shops unlocked throughout World of Light). Having already obtained a spirit does not prevent it from appearing on the Spirit Board or in any of the shops, though spirits the player does not currently have are more likely to appear.
Spirits can be used in spirit battles and in World of Light; additionally, they can be used in offline matches or online battle arenas if the spirits option in the rules is enabled. Created spirit teams can be saved for quicker access.
List of spirits[edit]
Due to the size of the full list, it has been split into separate pages to reduce loading times.
- Main articles: List of spirits in Super Smash Bros. Ultimate (1–500), List of spirits in Super Smash Bros. Ultimate (501–1000), List of spirits in Super Smash Bros. Ultimate (1001–1528)
Super Mario spirits[edit]
This is a list of all spirits that originate from the Super Mario franchise and related franchises.
The numbers by the primary spirits indicate the number of support spirit slots they have available, while the numbers by the support spirits indicate the number of slots they take up when equipped to primary spirits. Names colored in gray are spirit names used when the Switch's regional settings are set to Europe or Australia.
| # | Name | Image | Series / game | Type | Class | Strength / effect(s) | How to obtain | Spirit battle | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Opponent(s) | Battle conditions | Stage | Song | ||||||||
| 1 | Mario | Super Mario Series | Fighter | N/A | N/A | Classic Mode as Mario | N/A | N/A | N/A | N/A | |
| 2 | Builder Mario | Super Mario Maker Series | Fighter | N/A | N/A | Vault Shop | N/A | N/A | N/A | N/A | |
| 3 | Mario (Wedding) | Super Mario Series | Fighter | N/A | N/A | Challenge (Games & More: As Luigi, play solo All-Star Smash and deal damage with a taunt 3 times.); amiibo | N/A | N/A | N/A | N/A | |
| 4 | Luigi | Super Mario Series | Fighter | N/A | N/A | Classic Mode as Luigi | N/A | N/A | N/A | N/A | |
| 5 | Peach | Super Mario Series | Fighter | N/A | N/A | Classic Mode as Peach | N/A | N/A | N/A | N/A | |
| 6 | Daisy | Super Mario Series | Fighter | N/A | N/A | Classic Mode as Daisy | N/A | N/A | N/A | N/A | |
| 7 | Bowser | Super Mario Series | Fighter | N/A | N/A | Classic Mode as Bowser | N/A | N/A | N/A | N/A | |
| 8 | Dr. Mario | Dr. Mario Series | Fighter | N/A | N/A | Classic Mode as Dr. Mario | N/A | N/A | N/A | N/A | |
| 9 | Rosalina | Super Mario Series | Fighter | N/A | N/A | Classic Mode as Rosalina & Luma | N/A | N/A | N/A | N/A | |
| 10 | Bowser Jr. | Super Mario Series | Fighter | N/A | N/A | Classic Mode as Bowser Jr. | N/A | N/A | N/A | N/A | |
| 11 | Iggy | Super Mario Series | Fighter | N/A | N/A | Vault Shop | N/A | N/A | N/A | N/A | |
| 12 | Wendy | Super Mario Series | Fighter | N/A | N/A | Vault Shop | N/A | N/A | N/A | N/A | |
| 13 | Lemmy | Super Mario Series | Fighter | N/A | N/A | Vault Shop | N/A | N/A | N/A | N/A | |
| 14 | Roy (Super Mario Bros.) | Super Mario Series | Fighter | N/A | N/A | Vault Shop | N/A | N/A | N/A | N/A | |
| 15 | Larry | Super Mario Series | Fighter | N/A | N/A | Vault Shop | N/A | N/A | N/A | N/A | |
| 16 | Ludwig | Super Mario Series | Fighter | N/A | N/A | Vault Shop | N/A | N/A | N/A | N/A | |
| 17 | Morton | Super Mario Series | Fighter | N/A | N/A | Vault Shop | N/A | N/A | N/A | N/A | |
| 18 | Super Mushroom | Super Mario Series | Support (1) | Advanced | Stats ↑ after Eating | Timmy and Tommy's | N/A | N/A | N/A | N/A | |
| 19 | Fire Flower | Super Mario Series | Support (1) | Novice | Fire Flower Equipped | Timmy and Tommy's | N/A | N/A | N/A | N/A | |
| 20 | Super Star | Super Mario Series | Support (2) | Ace | First-Strike Advantage | World of Light (Light Realm); Spirit Board | Rosalina & Luma | Rule: Attack Power ↑; Temporary Invincibility; Item: Super Star
|
Peach's Castle | Main Theme - Super Mario 64 | |
| 21 | Metal Mario | Super Mario Series | Primary (1) | Ace | Shield Weight ↑ |
Spirit Board | Metal Mario |
|
The Great Cave Offensive (Battlefield) | Metal Battle | |
| 22 | Boo Mario | Super Mario Series | Support (1) | Novice | Lightweight | Spirit Board | Mario | Hazard: High Gravity; Low Gravity Rule: Invisibility
|
Dracula's Castle | Castle / Boss Fortress - Super Mario World / SMB 3 | |
| 23 | Rock Mario | Super Mario Series | Support (1) | Advanced | Physical Attack ↑ | World of Light (Light Realm); Spirit Board | Metal Jigglypuff |
|
Mario Galaxy (Battlefield) | Melty Monster | |
| 24 | Gold Mario | Super Mario Series | Support (3) | Legend | Super Armor | Summoned with a Metal Mario, Super Mushroom, and Fire Flower core | N/A | N/A | N/A | N/A | |
| 25 | Fox Luigi | Super Mario Series | Support (1) | Ace | Easier Dodging | Spirit Board | Tail Luigi | Hazard: Heavy Wind
|
Mushroom Kingdom U | Ground Theme - Super Mario Bros. 3 | |
| 26 | Flying Squirrel Toad | Super Mario Series | Support (1) | Advanced | Toss & Meteor | Spirit Board | Tail Mii Swordfighter |
|
Mushroom Kingdom U (Ω) | Ground Theme - New Super Mario Bros. U | |
| 27 | Baby Peach | Super Mario Series | Support (1) | Advanced | Air Defense ↑ | Spirit Board | Tiny Isabelle, Mario |
|
Peach's Castle | Ground Theme - Super Mario Bros. (Melee) | |
| 28 | Cat Princess Peach | Super Mario Series | Primary (3) | Ace | Shield Weight ↓ |
Summoned with a Rover and Baby Peach core | N/A | N/A | N/A | N/A | |
| 29 | Peach (Wedding) | Super Mario Series | Support (2) | Ace | Critical-Health Healing | World of Light (Final Battle); Spirit Board; amiibo | Peach, Mario | Rule: Flowery
|
New Donk City Hall | Break Free (Lead the Way) | |
| 30 | Bowser (Wedding) | Super Mario Series | Primary (2) | Ace | Grab | World of Light (Final Battle); Spirit Board; amiibo | Bowser |
|
New Donk City Hall | Underground Moon Caverns | |
| 31 | Toad | Super Mario Series | Primary (3) | Advanced | Grab Can be enhanced to Captain Toad at Lv. 99 |
Spirit Board; amiibo | Mii Brawler | Rule: Item: Mushrooms
|
Princess Peach's Castle | Plucky Pass Beginnings | |
| 32 | Captain Toad | Captain Toad: Treasure Tracker Series | Primary (3) | Ace | Grab Item Gravitation |
Enhanced from Toad | N/A | N/A | N/A | N/A | |
| 33 | Toadette | Captain Toad: Treasure Tracker Series | Master (Explore) | N/A | Ruins Finds SP and more (2 hours) |
World of Light (Light Realm) | Villager (♀), Mii Brawler |
|
The Great Cave Offensive (Battlefield) | Plucky Pass Beginnings | |
| 34 | Toadsworth | Super Mario Series | Support (1) | Novice | Ramblin' Evil Mushroom Equipped | Spirit Board | Mario | Rule: Item: Mushrooms
|
Princess Peach's Castle | Ricco Harbor | |
| 35 | Waluigi | Super Mario Series | Primary (3) | Ace | Neutral Foot Attack ↑ |
Spirit Board; amiibo | Luigi | Rule: Assist Trophy Enemies (Waluigi)
|
Peach's Castle | Waluigi Pinball - Mario Kart DS | |
| 36 | Goomba | Super Mario Series | Primary (2) | Novice | Neutral Foot Attack ↑ |
World of Light (Light Realm); Spirit Board; amiibo | Tiny Donkey Kong ×5 |
|
Mushroom Kingdom (Battlefield) | Ground Theme - Super Mario Bros. | |
| 37 | Koopa Troopa | Super Mario Series | Support (1) | Novice | Green Shell Equipped | Spirit Board; amiibo | Squirtle | Rule: Defense ↑; Item Tidal Wave; Item: Green Shell
|
Golden Plains | Main Theme - New Super Mario Bros. | |
| 38 | Hammer Bro | Super Mario Series | Primary (1) | Advanced | Grab Jump ↑ |
Spirit Board | Yoshi | Rule: Assist Trophy Enemies (Hammer Bro)
|
Golden Plains (Battlefield) | Ground Theme - Super Mario Bros. 3 | |
| 39 | Lakitu & Spiny | Super Mario Series | Primary (3) | Advanced | Grab Weight ↓ |
World of Light (Mysterious Dimension); Spirit Board | Iggy, Tiny Bowser ×8 |
|
Mushroom Kingdom | Ground Theme - Super Mario Bros. | |
| 40 | Blooper | Super Mario Series | Primary (1) | Novice | Shield Weight ↓ |
World of Light (Light Realm); Spirit Board | Tiny Inkling (♂) ×3 | Hazard: Low Gravity
|
Delfino Plaza (Battlefield) | Underwater Theme - Super Mario Bros. | |
| 41 | Bullet Bill | Super Mario Series | Primary (1) | Novice | Attack Can be enhanced to Banzai Bill at Lv. 99 |
World of Light (Light Realm); Spirit Board | Captain Falcon ×4 | Rule: Item Tidal Wave; Item: Bullet Bill
|
Mushroom Kingdom | Airship Theme - Super Mario Bros. 3 | |
| 42 | Banzai Bill | Super Mario Series | Primary (1) | Advanced | Attack Impact Run |
Enhanced from Bullet Bill | N/A | N/A | N/A | N/A | |
| 43 | Shy Guy | Super Mario Series | Primary (2) | Novice | Neutral Fist Attack ↑ |
World of Light (Light Realm); Spirit Board | Mii Brawler, Mii Swordfighter, Mii Gunner | Rule: Item: Throwing Types
|
Mushroom Kingdom II (Battlefield) | Ground Theme - Super Mario Bros. 2 | |
| 44 | Pidgit | Super Mario Series | Support (1) | Advanced | Air Attack ↑ | World of Light (Mysterious Dimension); Spirit Board | Peach |
|
Mushroom Kingdom II | Ground Theme - Super Mario Bros. 2 | |
| 45 | Birdo | Super Mario Series | Primary (2) | Ace | Grab | Summoned with a T-Rex and Starly core | N/A | N/A | N/A | N/A | |
| 46 | Mouser | Super Mario Series | Primary (1) | Novice | Grab | World of Light (Light Realm); Spirit Board | Pikachu | Rule: Item: Bob-omb
|
Mushroom Kingdom II (Battlefield) | Boss Theme - Super Mario Bros. 2 | |
| 47 | Wart | Super Mario Series | Primary (2) | Advanced | Grab | World of Light (Light Realm); Spirit Board | King K. Rool, Peach | Hazard: Slumber Floor
|
Skyworld (Battlefield) | Boss Theme - Super Mario Bros. 2 | |
| 48 | Boo | Super Mario Series | Primary (3) | Novice | Neutral Can enhanced to King Boo at Lv. 99 |
World of Light (Dracula's Castle); Spirit Board; amiibo | Kirby |
|
Mushroom Kingdom U | Main Theme - Luigi's Mansion (Brawl) | |
| 49 | King Boo | Luigi's Mansion Series | Primary (3) | Advanced | Neutral Floaty Jumps |
Enhanced from Boo | N/A | N/A | N/A | N/A | |
| 50 | Bob-omb | Super Mario Series | Support (1) | Advanced | Bob-omb Equipped | Sheldon's Place; Spirit Board | Kirby ×3 | Rule: Item: Bob-omb
|
Mushroom Kingdom | Airship Theme - Super Mario Bros. 3 | |
| 51 | Chain Chomp | Super Mario Series | Primary (0) | Advanced | Attack Weight ↑ |
Timmy and Tommy's; Spirit Board | Metal PAC-MAN | Rule: Assist Trophy Enemies (Chain Chomp)
|
Yoshi's Island | Main Theme - Super Mario 64 | |
| 52 | Thwomp | Super Mario Series | Support (2) | Advanced | Weapon Resist ↑ | Summoned with a Rock Pikmin and Rocky core | N/A | N/A | N/A | N/A | |
| 53 | Nipper Plant | Super Mario Series | Primary (2) | Novice | Grab Can be enhanced to Petey Piranha at Lv. 99 |
Beedle's Tent; Spirit Board | Tiny PAC-MAN ×8 |
|
Super Mario Maker (Battlefield, Super Mario World style) | Ground Theme - Super Mario Bros. 3 | |
| 54 | Petey Piranha | Super Mario Series | Primary (2) | Ace | Grab Giant |
Enhanced from Nipper Plant | N/A | N/A | N/A | N/A | |
| 55 | Boom Boom | Super Mario Series | Primary (1) | Advanced | Attack Can be enhanced to Boom Boom & Pom Pom at Lv. 99 |
World of Light (Light Realm); Spirit Board | Giant Squirtle |
|
Unova Pokémon League (Battlefield) | Fortress Boss - Super Mario Bros. 3 | |
| 56 | Boom Boom & Pom Pom | Super Mario Series | Primary (1) | Ace | Attack Hyper Smash Attacks |
Enhanced from Boom Boom | N/A | N/A | N/A | N/A | |
| 57 | Tatanga | Super Mario Land Series | Primary (2) | Advanced | Shield | Spirit Board | Morton |
|
Mario Galaxy (Battlefield) | Underground Theme - Super Mario Land | |
| 58 | Hothead | Super Mario Series | Support (2) | Novice | Hothead Equipped | Spirit Board | Curry PAC-MAN | Rule: Item: Hothead
|
Mushroom Kingdom U (tower) | Castle / Boss Fortress - Super Mario World / SMB 3 | |
| 59 | Chargin' Chuck | Super Mario Series | Primary (1) | Novice | Attack | World of Light (Light Realm); Spirit Board | Wario ×4 |
|
Super Mario Maker (Battlefield, Super Mario World style) | Ground Theme - Super Mario World | |
| 60 | Wiggler | Super Mario Series | Support (1) | Novice | Lip's Stick Equipped | World of Light (Light Realm); Spirit Board | Yoshi | Rule: Attack Power ↑; Item: Lip's Stick
|
Yoshi's Island (Melee) | Ground Theme - Super Mario World | |
| 61 | Kamek | Super Mario Series | Primary (1) | Advanced | Grab Magic Attack ↑ |
World of Light (Molten Fortress); Spirit Board | Inkling (♂) ×4 | Rule: Easy to Launch; Item: Star Rod
|
Mushroom Kingdom U (tower) | Fortress Boss - Super Mario World | |
| 62 | Mechakoopa | Super Mario Series | Support (1) | Advanced | Lava-Floor Resist | World of Light (Molten Fortress); Spirit Board | Tiny Bowser ×4 |
|
Mushroom Kingdom U (tower) | King Bowser - Super Mario Bros. 3 | |
| 63 | Dry Bowser | Super Mario Series | Primary (1) | Legend | Shield Fire Attack ↑ |
World of Light (Dracula's Castle); Spirit Board | Bowser | Rule: Defense ↑; Curry-Filled Hazard: Lava Floor
|
Reset Bomb Forest (Battlefield) | King Bowser - Super Mario Bros. 3 | |
| 64 | Nabbit | Super Mario Series | Support (1) | Advanced | Item Gravitation | Summoned with a Duster and support core | N/A | N/A | N/A | N/A | |
| 65 | Big Urchin | Super Mario Series | Primary (1) | Advanced | Shield Electric Weakness |
Beedle's Tent; Spirit Board | Giant Jigglypuff | Rule: Item: Unira
|
Mushroom Kingdom U | Ground Theme / Underwater Theme - Super Mario 3D Land | |
| 66 | King Bob-omb | Super Mario Series | Primary (1) | Advanced | Attack Throw Power ↑ |
Summoned with a Shake King and Bob-omb core; Spirit Board | Giant Kirby | Rule: Item: Bob-omb
|
Peach's Castle | Main Theme - Super Mario 64 (original) | |
| 67 | Shine Sprite | Super Mario Series | Support (1) | Legend | Special-Move Power ↑ | World of Light (Light Realm); Spirit Board | Rosalina & Luma, Kirby ×3 | Rule: Temporary Invincibility; Sudden Final Smash; Item: Stars
|
Delfino Plaza (buildings) | Delfino Plaza | |
| 68 | F.L.U.D.D. | Super Mario Series | Support (2) | Advanced | Sticky-Floor Immunity | Timmy and Tommy's | N/A | N/A | N/A | N/A | |
| 69 | Piantas | Super Mario Series | Support (1) | Novice | Banana Gun Equipped | Challenge (Other: Purchase an item during a Sunday sale in the Vault Shop.); Spirit Board | Kirby ×8 | Rule: Item Tidal Wave (Banana Peels); Item: Mushrooms
|
Delfino Plaza | Delfino Plaza (original) | |
| 70 | Shadow Mario | Super Mario Series | Primary (3) | Ace | Neutral | Summoned with a Vince, Eddy, and neutral-type core; Spirit Board | Bowser Jr. | Rule: Sudden Final Smash Hazard: Sticky Floor
|
Delfino Plaza (Ω) | Delfino Plaza | |
| 71 | Luma | Super Mario Series | Support (1) | Advanced | Super Launch Star Equipped | World of Light (Light Realm); Spirit Board | Kirby ×4 | Rule: Item: Stars
|
Mario Galaxy | Rosalina in the Observatory / Luma's Theme | |
| 72 | Hungry Luma | Super Mario Series | Support (1) | Novice | Transformation Duration ↑ | Spirit Board | Rosalina & Luma, Kirby | Rule: Item: Super Launch Star
|
Mario Galaxy | Egg Planet | |
| 73 | Honey Queen | ||||||||||