Red door
| Red door | |
|---|---|
| Appears in | Super Mario Odyssey (2017) |
| Variant of | Door |
Red doors[1] are a type of door found in Super Mario Odyssey. They each bear a white frame and a protruding golden top hat symbol in the middle. Red doors can be opened only by Cappy, flinging open when struck by him. This additionally breaks the top hat symbol. Once opened, red doors stay opened permanently, with some exceptions detailed below.
Mechanics[edit]
Red doors serve as the entrances to certain sub-areas, including large ones such as the interior of Top-Hat Tower and smaller ones. Many of these small areas have completely different aesthetics compared to the kingdom they are a part of. Most areas accessed through red doors, as with most sub-areas in the game, contain two Power Moons. As with those sub-areas, reentering these areas after completing the main story for the first time will prompt Cappy to either reveal there are still Power Moons available to collect, or point out there are no additional Power Moons to find. The interior of Top-Hat Tower is one of the few areas accessed through a red door that has a red door for its exit.
Some, but not all red doors are blocked off by terrain when Mario initially accesses kingdoms. These doors can only be accessed after completing the final local objective of the relevant kingdom, as the layout of the kingdom after that objective's completion removes the relevant blockades. In the Lost Kingdom, a red door is used to block access to an 8-bit pipe. If Klepto is in the main map of the Lost Kingdom, this door will load in a closed state regardless of if it was opened at a prior point in the save file. Further, if the door is open when Klepto steals Cappy, the door will immediately close again. These mechanics serve to prevent the player from entering the 8-bit pipe without Cappy.
All red doors temporarily close during Koopa Freerunning and Luigi's Balloon World, and they cannot be opened as well. If the player tries to open a red door during either of these minigames, Cappy will remind them that they are in a race or game, respectively.
Cappy has dialogue for the red doors at the entrance and exit of Top-Hat Tower to direct the player to throw him at them, directly instructing the player on how to open these doors.
Related doors[edit]
The Wedding Hall has a giant white and gold version of a red door, which separates the entrance room from the room where the wedding is being held. The symbol in the middle holding the door together has spikes near the brim, resembling Bowser's hat. It must be struck three times to open it. The door buckles when it is hit the first two times, slightly swinging backward in the process, and the last strike starts a cutscene which depicts the strike opening the door. The versions of the Wedding Hall that can be accessed through the paintings of the Wedding Hall have identical doors, only these reset to the closed position whenever the painting is entered.
There are similar blue doors that open only when Cappy twirls on top of nearby scarecrow. All such doors can only be encountered after the main story has been completed for the first time, either because they are in kingdoms that can only be accessed after the main story has been completed for the first time or because they only appear when a kingdom's Moon Rock is broken.
References[edit]
- ^ Walsh, Doug, and Joe Epstein (2017). Super Mario Odyssey: PRIMA Official Game Guide (Collector's Edition). Roseville: Prima Games. ISBN 978-0-74401-887-5. Page 31, 34, 35, 45, 47, 70, 82, 84, 85, 103, 104, 122, 124.