Spring Jump: Difference between revisions

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{{rewrite|the ''Mario vs. Donkey Kong'' and ''Paper Mario: The Thousand-Year Door'' jumps have only their names in common; i.e. they differ in everything else. For the ''Mario vs. Donkey Kong'' games, the article needs more details on exactly how the Spring Jump in later games "is different to the one in this game".|20:04, 3 April 2016 (EDT)}}
{{about|the jump used in the [[Paper Mario (series)|''Paper Mario'' series]]|the jump used in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]|[[Spring Jump (Mario vs. Donkey Kong)]]|[[Sonic]]'s special move in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series|[[Sonic#Spring Jump|Sonic § Spring Jump]]}}
{{articleabout|the jump used in the [[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong series]] and the [[Paper Mario (series)|''Paper Mario'' series]]|[[Sonic the Hedgehog|Sonic]]'s special move in ''[[Super Smash Bros. Brawl]]''|[[Spring Jump (Sonic the Hedgehog)]]}}
[[File:PMTTYD Spring Jump.png|thumb|[[Mario]] charges up a Spring Jump.]]
[[image:SpringJump_MvDK.png|thumb|250px|The '''Spring Jump''' being demonstrated in ''Mario vs. Donkey Kong''.]]
The '''Spring Jump''' is a [[List of moves|move]] used in ''[[Paper Mario: The Thousand-Year Door]]''. It adds one more base damage to each jump (which now is 3 damage per jump). It is also the strongest upgrade in the game. To obtain it, [[Mario]] must solve the many puzzles in [[Riverside Station]]. It can be used as a field or battle move. On the field, it is performed by rotating {{button|gcn|stick}} and pressing {{button|gcn|A}} and is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground a piece of paper and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It uses 4 [[Flower Point|FP]] and does 6 base damage (two jumps that deal 3 damage each). It is also the only way to get the [[Ultra Hammer]] outside of glitches. It uses the same [[Ultra Boots]] which in ''[[Paper Mario]]'' are used for the [[Tornado Jump (move)|Tornado Jump]], except that Mario retains his [[Ground Pound|Spin Jump]] ability. The [[Stylish move]] is performed by pressing {{button|gcn|A}} at the highest point after the second hit. It does not award much extra [[Star Power]].
The '''Spring Jump''' is a [[List of special moves|move]] used in ''[[Mario vs. Donkey Kong]]'' and ''[[Paper Mario: The Thousand-Year Door]]''.  


In ''Mario vs. Donkey Kong'', the move is executed simply by jumping off a [[Springboard|spring]] with timing. In the later games, though, the Spring Jump is different to the one in this game.
Assuming that there is a ceiling in battle, Mario will hit his head on the ceiling and fall down, consequently canceling the attack. However, the ceiling that Mario hit will come crashing down.


In ''Paper Mario: The Thousand-Year Door'', it adds one more base damage to each jump (which now is 3 damage per jump). It is also the strongest upgrade in the game. To obtain it, [[Mario]] must solve the many puzzles in [[Riverside Station]]. It can be used as a field or battle move. On the field it is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground a piece of paper and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It is a useful Special Attack to use, especially against [[Smorg]]. It uses 4 [[Flower Point|FP]] and does 8 base damage. It is also the only way to get the [[Ultra Hammer]]. It uses the same [[Ultra Boots]] which in ''[[Paper Mario]]'' are used for the [[Tornado Jump (move)|Tornado Jump]], except that Mario retains his [[Spin Jump]] ability. The [[Stylish Move]] is performed by pressing {{button|gcn|A}} at the highest point after the second hit. It does not award much extra [[Star Power]].
[[Luigi]]'s [[super jump (Super Paper Mario)|super jump]] in ''[[Super Paper Mario]]'' is identical to the Spring Jump.
 
==Names in other languages==
Luigi's special high jump move in ''[[Super Paper Mario]]'' is identical to the spring jump from the previous games.
{{foreign names
 
|Jap=ジャバラジャンプ
{{BoxTop}}
|JapR=Jabara Janpu
{{MVDK}}
|JapM=Accordion Jump
|Spa=Salto Muelle
|SpaM=-
|Ita=Salto Molla
|ItaM=Spring Jump
|Fre=Saut ressort
|FreM=Spring Jump
}}
{{PMTTYD}}
{{PMTTYD}}
[[Category:Moves]]
[[Category:Jumps]]
[[Category:Jumps]]
[[Category:Paper Mario: The Thousand-Year Door moves]]

Latest revision as of 16:30, January 26, 2024

This article is about the jump used in the Paper Mario series. For the jump used in the Mario vs. Donkey Kong series, see Spring Jump (Mario vs. Donkey Kong). For Sonic's special move in the Super Smash Bros. series, see Sonic § Spring Jump.
Mario charges up a Spring Jump
Mario charges up a Spring Jump.

The Spring Jump is a move used in Paper Mario: The Thousand-Year Door. It adds one more base damage to each jump (which now is 3 damage per jump). It is also the strongest upgrade in the game. To obtain it, Mario must solve the many puzzles in Riverside Station. It can be used as a field or battle move. On the field, it is performed by rotating Control Stick and pressing A Button and is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground a piece of paper and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It uses 4 FP and does 6 base damage (two jumps that deal 3 damage each). It is also the only way to get the Ultra Hammer outside of glitches. It uses the same Ultra Boots which in Paper Mario are used for the Tornado Jump, except that Mario retains his Spin Jump ability. The Stylish move is performed by pressing A Button at the highest point after the second hit. It does not award much extra Star Power.

Assuming that there is a ceiling in battle, Mario will hit his head on the ceiling and fall down, consequently canceling the attack. However, the ceiling that Mario hit will come crashing down.

Luigi's super jump in Super Paper Mario is identical to the Spring Jump.

Names in other languages[edit]

Language Name Meaning
Japanese ジャバラジャンプ
Jabara Janpu
Accordion Jump

French Saut ressort
Spring Jump
Italian Salto Molla
Spring Jump
Spanish Salto Muelle
-