Talk:Spring Jump

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Rename to Spring Jump[edit]

Please rename this page to simply Spring Jump, I have rewritten the entire article, but cannot rename due to my non-autoconfirmed status. Please also remove the stub notice if you feel it is no longer applicable. I could remove it, but I do not want to be incorrect in my assessment of if my edit made it a complete article. Wario World (talk)

Delete Spring Jump or restrict to Mario vs Donkey Kong data[edit]

Brown Block This talk page proposal has already been settled. Please do not edit this section or its subsections. If you wish to discuss the article, please do so in a new section below the proposal.

Restrict Spring Jump to MvsDK, allude to other games 3-7-1

Spring Jump is a baffling page. Why does it exist? Because in Mario vs Donkey Kong, you can press A Button on a Trampoline to do a high jump, and this is given a full callout by the game as its own move. This makes sense, Mario vs Donkey Kong is partially a puzzle game and granting names to all the skills makes it easier to keep track of them all when levels inevitably get complicated. Why is every other Super Mario game getting dragged into this? The majority of Super Mario games don’t treat jumping high off a Trampoline as anything special: it’s just using a Trampoline in a more effective way. This wouldn’t be enough to be a problem, but realize that: because the ability to jump high off a Trampoline is so core to the concept of a Trampoline in a platforming video game, each section of Trampoline article has to say if that game requires the player to press the jump button to perform a high bounce off a Trampoline. Only for the Spring Jump article to repeat that information but restrict the coverage to only the games where you press the jump button to do high jumps off trampolines. To demonstrate, please read the following quotes.

“The move is introduced in Super Mario Bros., where it is used on jumping boards to jump over large gaps and walls.” - Spring Jump

“Jumping boards (also referred to as Jumpers, Springs, or Spring Blocks) first appear in the Super Mario series in Super Mario Bros. and return in its direct sequel, Super Mario Bros.: The Lost Levels. Upon pressing the jump button at the right time, Mario will jump with increased height." - Trampoline

Think I’m cherry picking by using the simplest game in the franchise? Nope, it’s like this all the way down. Have a table!

Spring Jump Trampoline
“In Super Mario Galaxy and Super Mario Galaxy 2, Spring Jumps are performed by Ground Pounding the Trampoline.” “In Super Mario Galaxy, large, round, orange springboards with a Ground Pound symbol appear, which can bounce Mario extra high if he Ground Pounds on them.”
"In Super Mario 3D World and Super Mario 3D World + Bowser's Fury, Spring Jumps can be performed on the new, Trampoline-like Hop-Chop enemy." "When turned into a springboard, [Hop-Chops] function almost identically to their appearances in other Super Mario games: They can be carried with the run button, thrown, jumped on, and hitting them with a ground pound will cause the player to jump extra high.”
“In Mario vs. Donkey Kong 2: March of the Minis, the Mini Marios can perform a Spring Jump if they are swiped up when near a spring.” In Mario vs. Donkey Kong 2: March of the Minis, two types of springs appear... The player must swipe up on a Mini using the Stylus stylus to make the Mini jump onto a spring.

Seriously, the only sections of the Spring Jump article that contain differing information compared to the equivalent sections of the Trampoline article are the Super Mario World,Super Mario Advance 4: Super Mario Bros. 3, and Super Mario Maker sections. Of course, the only difference is that Super Mario World added turning around during a Spring Jump and these physics are retained in the later games, which is a single sentence that could be slotted into the Trampoline article with no repercussions.

This system benefits no one. Editors have to update two articles where one would suffice. Readers who read Spring Jump then Trampoline get upset that editors wasted their time because exclusively reading Trampoline is a faster way to obtain the same data as reading both articles. I have determined two courses of action.

1. Delete this page. Trampoline contains everything this article has, there's just no need. Make Spring Jump a redirect to Trampoline, add in the "turn around" mechanics sentence, make the words "Spring Jump" in the intro of Trampoline bold, and we're done. Okay, and remember to have Spring Jump keep it's categories, because it is still a move. I think this is too harsh. Puzzle games live and die on their techniques, so granting Spring Jump a page to be on par with all the other moves in Mario vs Donkey Kong organizes Super Mario Wiki in the way most fair to the game.
2. Spring Jump's definition is restricted to the move featured in Mario vs Donkey Kong. All other games are no longer considered to have the move Spring Jump, just the ability to jump higher off a Trampoline by pressing A Button at the right time. This is accompanied with a note similar the final sentence of Midair Stall, to the effect of "While other games allow the player to jump higher than normal from Trampolines, they do not separate this function of Trampolines into a distinct move".

The obvious counterpoint to either choice is the divvied up liquid movement pattern articles, like Water tide, Lava tide, and Poison tide. Those have one distinct advantage: the scope is restricted such the long text of the broad liquid article is much shorter on the one based on the movement pattern. (Honest to goodness, water is too broad.) As in, they have a benefit for readers, which is more than what Spring Jump can say for itself.

Proposer: Salmancer (talk)
Deadline: June 9, 2025, 23:59 GMT

Delete Spring Jump[edit]

  1. Salmancer (talk) This is too extreme in my opinion, but something has to be done.
  2. EvieMaybe (talk) primary option. this could easily just be part of the spring's article.
  3. SComic (talk) I agree with Salmancer where there's a reason for this to exist but deleting is still better than what we have. Secondary.

Restrict Spring Jump to Mario vs Donkey Kong, allude to other games[edit]

  1. Salmancer (talk) I prefer this. It's important to the one game that called it out, then returns to being a fact of the Trampoline.
  2. Camwoodstock (talk) This definitely makes the most sense to us. Keep it for the game where this is actually a distinct thing, and the stuff on other games shouldn't be here. (In its current state, we wonder if Super Mario Bros. Special actually breaks the article any, given springs in that game are notoriously not-very-functional.)
  3. EvieMaybe (talk) secondary option. per proposal.
  4. Sorbetti (talk) per all.
  5. Nelsonic Jump (talk) Per proposal.
  6. PrincessPeachFan (talk): Per All.
  7. SComic (talk) Primary. I can understand why we have Mario moves have their own articles but I can also understand why this article is a special case. This is at least better than what we have.

Status Quo: Do not change Spring Jump[edit]

  1. Daita (talk) If springs appear on the Super Mario series, then why you want to delete it?

Comments (Unwinding Springs)[edit]

Aside note: Somehow Donkey Kong (Game Boy) is on the Spring Jump article when that article says that game has the player bounce high from trampolines with no button input. Considering Spring Jump is defined entirely by the button input, this is very questionable. Why doesn't Super Smash Bros. Brawl have a section on the Spring Jump page, among other games? Salmancer (talk) 18:40, May 26, 2025 (EDT)