User:Doc von Schmeltwick/Projects/Kamekku

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Magikoopa
Artwork of Kamek in Mario Party Superstars
Artwork of Kamek for Mario Party Superstars
First appearance Super Mario World (1990)
Latest appearance Mario Kart 8 Deluxe (Booster Course Pass, cameo) (2022)
Latest portrayal Atsushi Masaki (2005–present)
Variant of Koopa
Variants
Notable members
“You know, when I think 'little Mario,' I think 'Bowser's perpetual enemy.' Which makes you MY enemy.”
—Kamek, Paper Mario: Sticker Star

Magikoopas, also known as Kameks or Koopa wizards[1] in the Super Mario World television series) are bespectacled Koopas that can cast spells. Magikoopas made their debut in Super Mario World. They wear blue robes and hats resembling the garb of a wizard. They are generally considered to be high-ranking members of the Koopa Troop, and some act as personal advisors for Bowser.

Oftentimes, a singular otherwise-standard Magikoopa appears in a significant role, usually as a major antagonist. Most often, the English localizations denote this one as "Kamek" alongside the species "Magikoopa," though both singular and plural depictions have used either name. Usually when the singular "Kamek" appears, either no other Magikoopas appear, or the ones that do will have a different color. Certain English sources indicate Kamek is the leader or strongest of the Magikoopas, though this is not the case in the original Japanese, where they are completely interchangeable; as such, any given standard Magikoopa can be considered Kamek.

History

Super Mario series

Super Mario World

Artwork of a Magikoopa from Super Mario World.
A Magikoopa's artwork in Super Mario World.
Magikoopa animation from Super Mario World

Magikoopas first appear as enemies in Super Mario World. In this game, they appear in #3 Lemmy's Castle and #7 Larry's Castle, where they pop out of thin-air and shoot magic at Mario or Luigi. Their magic blasts have the power to turn a Rotating Block into a yellow Koopa Troopa, Thwimp, a Coin, or rarely a 1-Up Mushroom. Reverse engineering has shown that the chance of a block transforming into a particular object is as follows:[2]

  • Thwimp = 9/256
  • Coin = 1/32
  • 1-Up Mushroom = 1/256

The magic blasts come in the forms of shapes: a circle, a triangle, and a rectangle. These magic spells hurt Mario if he touches them; however, he can safely Spin Jump off of them. It is also possible to cancel out the spell with a cape spin. The circle, triangle, and rectangle have become recurring elements in spells cast by Magikoopas in later games, as well as the Koopalings starting in New Super Mario Bros. Wii. Magikoopas are immune to fireballs. If one is defeated, another replaces it shortly afterward.

Along with the Chargin' Chuck, the Magikoopas seemed to have replaced Hammer Bros. as the elite forces of the Koopa Troop in this game. Magikoopas have a unique palette from other enemies in this game, with more yellow skin and a darker blue than other blue enemies. However, the palette is arranged incorrectly, causing the darkest shade of blue to display where the lightest should. In Super Mario World: Super Mario Advance 2, this unique palette has been replaced by the regular blue palette, and as such is mapped correctly.

Super Mario Advance 4: Super Mario Bros. 3

Although absent in the original Super Mario Bros. 3, Magikoopas appear in the e-Reader level Bowser's Last Stand in the Game Boy Advance remake Super Mario Advance 4: Super Mario Bros. 3. They behave similarly to those in Super Mario World, transforming Brick Blocks into green Koopa Troopas. Occasionally, their spells will backfire and produce a Super Mushroom instead.

Super Mario Galaxy

A Magikoopa in the Deep Dark Galaxy
Mario approaching a Magikoopa in the Deep Dark Galaxy
Super Mario Galaxy promotional artwork: A Magikoopa or Kamek holding his wand (reused for Mario Party DS as his artwork)
Artwork of a Magikoopa from Super Mario Galaxy.

In Super Mario Galaxy, Magikoopas, behaving much like they did in Super Mario World, are found on many different worlds and Airships; as always, they attack using magic. When their magic hits the ground, it spawns a slow-rolling fireball. Magikoopas, when defeated, always drop a coin.

A single Magikoopa, said to be Kamek by an English Super Mario Galaxy trading card and PRIMA guide, makes a brief appearance in the opening scene: he attacks Mario trying to rescue Princess Peach and sends him flying into space. A large Magikoopa named Kamella is also introduced as a boss; she is fought up to three times when Prankster Comets are included.

New Super Mario Bros. Wii

Magikoopa assisting Roy Koopa
Magikoopa appears on the top right of the screen and casts his magic at the start of Roy Koopa's battle in New Super Mario Bros. Wii.

Magikoopa[3][4] appears in New Super Mario Bros. Wii, playing a similar role to Super Mario World 2: Yoshi's Island and Yoshi's Island DS. Right before the second battle against a Koopaling in their Castle, he will use his magic to make the battle more difficult for the heroes, dropping magic dust over the room that makes something happen that is unique to each Koopaling. He is also seen carrying Bowser Jr. after his first two battles with him, and is the boss of World 8's tower, being the only tower boss in the game that is not a Koopaling.

Here is what he does in each world:

Mario battles Magikoopa at his tower.
The boss battle with Magikoopa at World 8-Tower.

In the battle of his fortress, Magikoopa casts magic on the field, causing the whole arena to start sidescrolling to the left. Magikoopa teleports on and off the field as in Super Mario World, casting his own type of magic as well. If the bolts land onto the sidescrolling blocks, it turns into a random enemy, a Super Mushroom, or coins. He can also teleport himself anywhere else along the field. Again, it takes three stomps to take down Magikoopa. After he is defeated, he spins around slower and slower, and eventually falls down, unconscious. He then wakes up after Mario's celebration and flies to the Airship. He is next seen kidnapping Peach off of the Airship and taking her to Bowser's Castle.

Magikoopa in a cage
Magikoopa, dressed as Princess Peach.

Magikoopa later appears for the finale in Bowser's Castle. After the Koopa King's defeat, the princess inside the cage turns around, revealing that "she" was actually Magikoopa dressed as Peach in order to fool Mario and co. In another reference to Super Mario World 2: Yoshi's Island, Magikoopa turns Bowser giant with his magic, but before the final battle commences, the enlarged Koopa King accidentally knocks Magikoopa off his broom.

Super Mario Galaxy 2

Magikoopas also appear in Super Mario Galaxy 2. Like in the predecessor, they use magic to attack. They can either conjure up enemies (Goombas and Li'l Cinders) or fireballs from the previous game. It is shown in Bowser's Galaxy Generator that Yoshi can eat the Magikoopas, and that they leave three Star Bits instead of one coin upon defeat.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe

Mario battles Magikoopa at his tower.
Mario battles Magikoopa at Slide Lift Tower.

Magikoopa[5] reappears in New Super Mario Bros. U (and New Super Luigi U) as the tertiary antagonist and a boss. In addition to starting the light purple tornado that shrouds Peach's Castle, Magikoopa appears at the beginning of Boom Boom boss fights (from Layer-Cake Desert onwards) to empower him, by giving him new abilities, or enlarging him. Magikoopa also appears at Screwtop Tower to empower the boss of the tower, Boss Sumo Bro. Magikoopa makes his appearance as a boss in Slide Lift Tower, where he uses magic blocks which contains enemies to crush the players and shoot magic blasts that turn the blocks of the floor into Donut Blocks upon contact. After he is defeated, instead of lying down unconscious, he falls offscreen while flailing his arms, just like the Koopalings. Finally, Magikoopa makes one last appearance at the end of the first Bowser fight in The Final Battle, where he is unconscious and being held by Bowser Jr., who wakes him up and convinces him to turn Bowser into Super Bowser to fight off the Mario Bros. Magikoopa is not seen anywhere in the ending.

Super Mario 3D Land

Magikoopas reappear in Super Mario 3D Land, looking and acting as they do in the Super Mario Galaxy games, but they do not summon enemies. One takes the form of a Tail Bowser.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury

Magikoopas return in Super Mario 3D World and its Nintendo Switch port, retaining their strategy from Super Mario 3D Land. They also have their own Enemy Battle, Magikoopa Blockade. Defeating a Magikoopa rewards the player 1,000 points. They are called "Kameks" in European versions of the Wii U version due to the differences between regional localizations. In Bowser's Fury, Magikoopas have cat ears, and seven of them must be defeated at Fort Flaptrap in order to earn the Cat Shine "Show's Over, Cat Magikoopas".

Super Mario Maker series

Magikoopas reappear as enemies in Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2, acting as they did before. In the Course Maker, they can be placed as enemies, and if they are part of a stack, they will not teleport. Like many objects, they can be enlarged by a Super Mushroom and be given wings, the latter of which causes their projectiles to create winged objects when they hit a block, if applicable. If enlarged, they can make the objects created bigger as well. Shaking them has no effect, and they can be placed in Warp Pipes, Bill Blasters, and Blocks. In addition to transforming blocks, their shots can also make Goal Poles and Axes disappear, after which the Magikoopa that shot them must be defeated in order to bring said goals back. Also, they can be defeated by Mario's fireballs. In the Super Mario World style, they are slightly smaller than in the original game, their wand's jewels have a shaded outline around them, and the palette is mapped properly, unlike in the original. The palette has a similar yellow skin to the original, but the blue is more vibrant.

Super Mario Maker 2 also features "A Certain Mage" as a course creator in the game's story mode. "A Certain Mage"'s course descriptions having "Kee hee hee!" in them, and are all trap-filled and enemy-heavy, implying them to be Kamek.

Super Mario World television series

A Koopa Wizard.
A Koopa wizard, from the Super Mario World episode "The Yoshi Shuffle".
“So, what do you have to say now, egghead?”
—Koopa wizard, "The Yoshi Shuffle"

Magikoopas, here renamed Koopa wizards, made various appearances in the Super Mario World television series. The first Koopa wizard introduced was a character named Wizenheimer, who was said to be the strongest of his species. He appeared in the episode "Ghosts 'R' Us" as the main antagonist instead of King Koopa. The first appearance of Koopa wizards as a species was in the episode "Rock TV", where Bowser used several Koopa wizards hidden in televisions he sold to hypnotize the inhabitants of Dome City. Near the end of the episode, Yoshi eats all the televisions of the cave-people and spits the Koopa wizards hidden in them out, saying they tasted disgusting. A Koopa wizard also appears in the episode "The Yoshi Shuffle"; after being knocked over by Luigi, the angry magician transforms him into an egg. This Koopa wizard is eventually knocked backwards by a wayward stone football thrown by Yoshi.

The last appearance of a Koopa wizard was in the "Mama Luigi" episode, where one appears to attack Mario while he was exploring the deserted Dome City.

Nintendo Adventure Books

Magikoopa appeared in three of the Nintendo Adventure Books, but there was only one, Bowser's third cousin twice removed. His magic powers mostly involved shrinking things. In "Flown the Koopa", he is the main antagonist of the story, where he captures dinosaurs and shrinks them to put them into his TV for his entertainment as he does not have cable, while also petrifying intruders and dinosaurs which he got tired with into granite statues to get rid of them. In "Unjust Desserts", his magic is responsible for all of the shrunken Koopa minions invading Yoshi's body. In "Brain Drain", he can possibly be encountered leading an army when Luigi decides to follow Mario's mind in the Princess's body instead of the Princess's mind in Mario's body, which leads to a fight where Luigi and the Princess's body must escape from.

Super Mario Adventures

Two Magikoopas were also featured in the Super Mario Adventures comic; one Magikoopa was shown to be Bowser's second-in-command, organizing his wedding, among other duties. Another, elderly and mustached Magikoopa was also used by Bowser to brainwash Princess Toadstool and several hundred Yoshis. This Magikoopa is eventually defeated when it was trampled by the very Yoshis it had hypnotized.

Yoshi franchise

Yoshi's Safari

A single Magikoopa appears in Yoshi's Safari as the boss of Cornice Cave. This Magikoopa attacks Mario and Yoshi by teleporting around and shooting magic blasts; he can be defeated by being blasted in the face repeatedly with Mario's Super Scope. Mid-battle, he also makes himself larger and therefore more powerful, although the target of his face is also widened, making the remaining half of the fight somewhat easier.

Super Mario World 2: Yoshi's Island

Kamek (formatted as Kamec on one occasion[6]) appears in Super Mario World 2: Yoshi's Island and its remake Yoshi's Island: Super Mario Advance 3 as the main antagonist of the game. Kamek foresees that Mario and Luigi would cause trouble for the Koopa family in the future. Due to this, Kamek attacks the Stork that is delivering the babies to their parents. However, Kamek only managed to kidnap Baby Luigi during his attack, and Baby Mario falls to Yoshi's Island below during the attack. After returning to his castle, Kamek discovers that he missed a baby and becomes upset. He sends out his Toadies to go out in search for Baby Mario.

Before a boss is fought by a Yoshi and Baby Mario, Kamek appears to taunt the Yoshi before using his magic, increasing the boss enemy's size, with the exception of Prince Froggy (in which case, he decreases Yoshi and Baby Mario's sizes).

When Yoshi and Baby Mario reach the entrance to Baby Bowser's Castle, Kamek tries to stop them from entering it by flying into them on his broom while Yoshi tries to fly across a large gap as the Helicopter. Later on in the castle, when Yoshi enters Kamek's chambers, Kamek attacks him directly using the Magikoopa attack pattern from Super Mario World, teleporting around his room, trying to blast Yoshi with his magic wand, which turns the blocks in his room into enemies and stars, as well as damaging Yoshi.

Once Yoshi passes through his room, Kamek appears before Yoshi in Baby Bowser's room, and demands Yoshi to give back Baby Mario. Woken up by Kamek's shouting, Baby Bowser complains about the noise and Ground Pounds him. Once Baby Bowser is defeated by Yoshi, Kamek appears and uses his magic to increase Baby Bowser's size. After Baby Bowser's giant form is beaten by Yoshi and Baby Bowser is reverted to his normal form, Kamek appears and, after grabbing Baby Bowser, declares to return before he flies off into the moon with Baby Bowser, leaving Yoshi to rescue Baby Luigi and the Stork.

Kamek also appears as the main threat of the Extra Level "Kamek's Revenge" and a minor threat towards the end of the Secret Level "Endless World of Yoshis". In both encounter, he tries to crash into Yoshi and Baby Mario while flying around on his broom.

Tetris Attack

Kamek and several Toadies
Kamek with several Toadies.

In Tetris Attack, Kamek, along with the adult Bowser, put a curse on Yoshi's Island, brainwashing the bulk of its inhabitants to serve them. Kamek appears as the penultimate boss in the hard difficulty setting, after encountering Hookbill The Koopa and Naval Piranha on Mt. Wickedness, replacing Sanatos from Panel de Pon. He is fought alongside his Toadies, and once he is beaten the player fights Bowser. Kamek is also playable in two player mode. This is also the first time Kamek is a playable character.

Yoshi Touch & Go

Kamek once again attacks the Stork and kidnaps Baby Luigi in Yoshi Touch & Go. What happens next depends on the mode played. In some scenarios, the Stork will get Baby Luigi back, and in others, Yoshi must "battle" Kamek's Toadies to get Baby Luigi back. In all modes, Kamek will appear to kidnap Baby Mario if Yoshi is to befall one of his traps. Challenge Mode actually places Yoshi in a race against time as a meter (which can be expanded second-by-second with the destruction of an enemy or collection of any sort of coin) counts off the moments before an invincible Kamek appears to attack Yoshi and steal Baby Mario.

Yoshi's Island DS

Kamek from Yoshi's Island DS
Kamek of the present stealing Baby Bowser from Kamek of the past.
Kamek of the present (left) and past (right).

During Yoshi's Island DS, Kamek is once again one of the two main antagonists, alongside Bowser. Kamek travels back in time with the adult self of Bowser in search of the star children, seven babies whose hearts possess unimaginable power. Kamek is shown with his Toadies kidnapping several babies, trying to obtain the star children. Like in Super Mario World 2: Yoshi's Island, Kamek appears before every boss battle to give an enemy monster an advantage in battle (usually making them gigantic). After Bowser is beaten in combat by Yoshi, Kamek once again uses his magic to turn Bowser gigantic. Despite this, Bowser is still beaten by a team of Yoshis and Kamek and his master are forced to retreat.

The Kamek of the past makes a brief cameo in Yoshi's Island DS; when Baby Bowser is kidnapped by Kamek of the present, he can be seen yelling for Baby Bowser to be returned. This Kamek's palette seems to be based off of that of Yoshi's Island: Super Mario Advance 3, while the Kamek from the future looks just like he does in Yoshi Touch & Go.

Yoshi's New Island

Kamek
Kamek's in-game model
Artwork of Kamek and Baby Bowser, from Yoshi's New Island.
Kamek being scolded by Baby Bowser

Kamek appears in the Nintendo 3DS game, Yoshi's New Island as one of the two main antagonists, alongside Baby Bowser. He once again attempts to kidnap the Baby Mario Bros. from the stork, but only succeeds in kidnapping Baby Luigi again. He once again powers up the game's bosses, but through use of a giant magical hammer this time. He is also fought as the boss of the forts in the game (much like Bowser Jr. and Boom Boom), marking the first time he is directly a boss in the Yoshi series. Near the end of Bowser's Castle, he once again uses the Super Mario World attack pattern before Baby Bowser's room. The Kamek of the present timeline makes a surprise appearance with the present Bowser as the true final bosses, where during the second phase, Kamek would appear and launch fireballs at Yoshi. After the battle, Kamek and Bowser transform into a star and are transported back to their present timeline.

Yoshi's Woolly World / Poochy & Yoshi's Woolly World

Kamek in Yoshi's Woolly World
Kamek, as seen in Yoshi's Woolly World.

Kamek reappears in Yoshi's Woolly World and Poochy & Yoshi's Woolly World as the main antagonist once again. At the beginning of the game, the Yoshis are on Craft Island relaxing in harmony, only for Kamek to suddenly appear and magically transform nearly all the Yoshis into five pieces of Wonder Wool each and places them in a sack. Kamek misses two Yoshis (Yoshi and Red Yoshi), who attempt to stop him, but Kamek escapes their grasps. However, the weight of all the Wonder Wools in the sack causes Kamek's flying to become wobbly, making the sack spill several Wonder Wools across the six worlds for the two Yoshis to collect, with Kamek failing to notice.

As in past titles, Kamek appears at the end of each of the worlds' forts and castles to make a comment and then use his magic to empower the bosses to battle Yoshi. After each castle bosses defeat, Kamek would scream in frustration and fly off to the next world, dropping more Wonder Wool as he does so.

At World 6-8, just before the final Baby Bowser battle, Kamek spawns several times along a section made of boxes, which if hit by one of Kamek's spells, will reveal an enemy, previously encountered in the game. After this, Kamek returns to Baby Bowser's Castle where the reason behind his actions are revealed: Baby Bowser wants to make a new, bigger castle made of yarn (Kamek specifically turning the Yoshis in the yarn required for the new castle may have been for personal revenge against the Yoshi Clan, as hinted in some of his comments). As Yoshi arrives to retrieve the remaining Wonder Wools, Baby Bowser and Kamek battle him. As Baby Bowser directly fights Yoshi, Kamek will fly around in the background to assist Baby Bowser in some of his attacks, such as enlarging Baby Bowser's fireball or enlarging Baby Bowser himself to perform a more devastating ground pound.

After Baby Bowser is defeated, Kamek begins to panic and uses the remaining Wonder Wools, turning them into evil, purple wool with Baby Bowser's emblem to make Baby Bowser giant. Once Giant Baby Bowser is finally defeated and shrinks back to normal size, the Wonder Wools knit themselves back into Yoshis and Kamek appears to swear revenge and flies away to take Baby Bowser to safety. During the credits, Baby Bowser awakens and starts throwing a tantrum. This (along with Poochy suddenly popping up from the moon to bark) causes Kamek to accidentally drop his young master, prompting him to fly down and rescue him.

Kamek features in the level Kamek's Last-Ditch Flyby, where he can be seen flying in the background before flying in the foreground, and despite Yoshi able to defeat him, like any other flying enemy, Kamek keeps respawning. A Kamek Yoshi pattern is unlocked if all the Wonder Wool is collected on this level.

Yoshi's Crafted World

Kamek and Baby Bowser
Kamek with Baby Bowser in Yoshi's Crafted World

Kamek reappears in Yoshi's Crafted World, with some of his voice clips reused from Super Mario Galaxy, along with several from New Super Mario Bros. Wii.

During the very beginning of the game, Kamek and Baby Bowser are seen flying towards the Sundream Stone, and Kamek casts a spell to carry it off. Several Yoshis start pulling and tackling the Sundream Stone, resulting in Baby Bowser, Kamek, the Yoshis, the Sundream Stone's gems and the Sundream Stone itself being scattered around the island.

As in previous titles, Kamek often shows up to enchant certain enemies and inanimate objects with his magic to fight Yoshi, though he may also simply impede Yoshi's progress, as seen in Rail-Yard Run. By the time Yoshi finds the final Dream Gem in The Great King Bowser, Kamek steals the Sundream Stone and corrupts it with his magic, allowing it to grant Baby Bowser's wish to create a giant robot. However, Yoshi defeats the robot, and Kamek then enlarges Baby Bowser with his magic, turning him into Mega Baby Bowser. Once Baby Bowser is defeated for good, Kamek vows revenge and flies off into the distance with Baby Bowser in tow. Kamek and Baby Bowser are then seen in the credits staring in shock at the Yoshis' makeshift airship.

Kamek also appears as a secret boss in the level Kamek Kerfuffle, where he expresses his disdain over Baby Bowser's defeat and decides to fight Yoshi on his own terms.

Super Mario RPG: Legend of the Seven Stars

“We've only had experience fighting Mario. These new guys are too much!”
—Magikoopa, Super Mario RPG: Legend of the Seven Stars
SMRPG: Artwork of a Magikoopa
Magikoopa in Super Mario RPG: Legend of the Seven Stars.

In Super Mario RPG: Legend of the Seven Stars, several Magikoopas make a brief appearance at Rose Way and Moleville as minions of Bowser. However, the Magikoopas, along with the remaining members of the Koopa Troop, have difficulty combating the Smithy Gang and are eventually nowhere to be seen when Bowser is met at Booster Tower. The leader of these Magikoopas, himself called "Magikoopa," is later encountered in Bowser's Keep. He has been brainwashed to work for Smithy and attacks the party for trespassing the castle. After being defeated, he returns to normal (signified by his robe changing from red to blue), and apologizes to Bowser. He makes a magic treasure box that has an infinite amount of coins appear for the player, and will fully heal them when spoken to.

During the battle with Magikoopa, his thought via Mallow's Psychopath ability is 「キイーッウキイーーッ! あの時の赤んぼう!?」 (Kiii ukiii! The baby from that time!?) in the Japanese version, implying he is the same as Kamek in Super Mario World 2: Yoshi's Island. However, his thought is "That's...my child?" in the English version, which refers to seeing Bowser, whom he helped raise since a baby. Despite this, Bowser is not required to be in Mario's active party, and Magikoopa does not react to Bowser like the castle's earlier monsters that run away from him. Unused battle setups reveal that the this Magikoopa was originally intended as a generic enemy for Bowser's Keep rather than a specific boss character, which may indicate it was not actually intended to be the specific character from Super Mario World 2: Yoshi's Island in spite of the Psychopath thought's implication. This is supported by him otherwise being treated as one of the game's "original" cast members.

The demo presentation of Super Mario RPG: Legend of the Seven Stars features a Magikoopa and an army of Terrapins in the Forest Maze fighting Mario and a crying Mallow, and shoots a magic spell that is blocked by Geno. This Magikoopa does not appear in gameplay. Internally, this Magikoopa is known as 「カメック」 (Kamek, its usual name) in the Japanese version and "Merlin" in the English version, which is a reference to the wizard of Arthurian legend. In certain prototype screenshots, Merlins can be seen on the overworld in locations such as Booster Tower.

Club Nintendo

Kamek
Kamek, as he appears in Club Nintendo's comic adaptation of Super Mario World 2: Yoshi's Island.

Kamek is featured as a recurring villain in the Mario comics in the German edition of Club Nintendo, the German equivalent to Nintendo Power, first appearing in the story "Mario in Mariozilla", in which he tries to shrink Mario. His plan fails, and Mario grows to an enormous size, resulting in a fight between the two of them. The power of Kamek's broom unintentionally shrinks them both, and only Dr. Light is able to transform them back. At the end of the story, Kamek and Mario give each other a hug. Kamek also appears in Club Nintendo's adaptations of Super Mario World 2: Yoshi's Island and Yoshi's Story (despite not appearing in Yoshi's Story).

Mario Party series

Mario Party 2

Kamek
Kamek in Mario Party 2.

Kamek first appears in the Mario Party series in Mario Party 2 on the Horror Land board, where he offers the player the Darkness Lamp, which, should the player accept, changes the board to night.

Mario Party 5

In Mario Party 5, a Kamek Orb can be obtained; when used on a space, this orb summons Kamek, who will proceed to shuffle everyone's orbs around.

Mario Party 6

Kamek's appearance in Mario Party 6
Kamek's appearance in Mario Party 6.

In Mario Party 6, the Kamek Orb must again be used on a space, and when an opponent player lands on it, it summons Kamek, who will change their Character Spaces into Character Spaces for the player who originally used the Orb.

Mario Party Advance

Kamek also appears as the famous Game Mage in Mario Party Advance; Monty Mole, Hoot, and Amp all mention him when their quests are cleared. If players can find Kamek's location, he challenges them to a mini-game, the winner of that mini-game becoming the Game Master. If players defeat Kamek he explains that he has left Bowser's forces due to Bowser simply taking the title of Game King instead of earning it. The end credits for Mario Party Advance say that Kamek had "forgiven Bowser and rejoined his side."

Mario Party 7

In Mario Party 7, the Kamek Orb is again used on a space, and if a player lands on this space, three of their orbs are taken by Kamek and given to whoever originally used the Kamek Orb.

Mario Party 8

In Mario Party 8, Magikoopa appears on Bowser's Warped Orbit. If a player lands on the nearby Green Space, he switches that character's candy with someone else's. He also makes an appearance on Shy Guy's Perplex Express. If the player lands on a particular Green Space, Magikoopa is summoned, remarks that the train could use a little mixing up (or in initial English releases, recites a rhyming spell), and sends the front train car to the back.

Mario Party DS

Screenshot of Kamek
Kamek in Mario Party DS.

In Mario Party DS, Kamek is the one who acts out the first stage of Bowser's plan, by delivering the invitations to dinner at Bowser's Castle to Mario and his friends. Then, once the heroes have been shrunken and Bowser has taken their Sky Crystal, Bowser orders Kamek to "give 'em the boot", which he does offscreen. Later in the story mode, he hosts the board Kamek's Library and traps Koopa's grandfather, Koopa Krag, inside one of his library books. Koopa asks Mario and co. to rescue Koopa Krag, thus beginning the Party.

Kamek appears on the board within his crystal ball if the player steps on one of the three Green Spaces close to it. He then uses one of two spells: Kamek Spell No. 8, which replaces the player's inventory with three Halfway Dice Blocks and makes them switch places with another player; or Kamek Spell No. 88, which replaces the player's inventory with three Halfway Dice Blocks and makes all players switch places with each other. Upon completing the board in story mode, the player begins a boss fight with Kamek in the minigame Book Bash. Kamek attacks the player by shooting magic from his wand and summoning walls of books. The player must fire ink at Kamek's face in order to defeat him.

Additionally, Kamek is stated to own several of the collectible items in the game, among them a picture frame, a star globe, and several of the magic books.

Mario Party 9

The introduction of Toad Road in Mario Party 9
Magikoopa's appearance in Mario Party 9.

Magikoopa is one of the unlockable characters in Mario Party 9, along with Shy Guy. In Solo Mode, he appears randomly in the boards as a CPU player competing against the player, and if he or Shy Guy wins a board, the player has to play through the board again. If they tie with or are defeated by a player, the player proceeds to the next stage. When the player finishes Solo Mode, he and Shy Guy both become playable characters.

Mario Party: Island Tour

Kamek is seen riding his broomstick in Mario Party: Island Tour. Here he owns a board known as Kamek's Carpet Ride, which allows the players to move forward or back, and has other Magikoopas in the background. He also has two items that appear in Perilous Palace Path. These are the Crazy Kamek, which summons him to switch the user's space with another randomly-chosen player, and the Chaos Kamek, which switches everyone's spaces like the Bowser Shuffle event from Mario Party 3.

Mario Party 10

Boss minigame from Mario Party 10; Kamek's Rocket Rampage.
Kamek in the Mario Party 10 minigame Kamek's Rocket Rampage.

Kamek, who is giant, appears as the final boss of Airship Central. He attacks by shooting Bullet Bills, Banzai Bills, and Big Amps. To defeat him, the player must collect missiles from bubbles and shoot them at him. Small missiles are worth 2 points, while big missiles are worth 5 points. Kamek just shoots standard Bullet Bills at first, but when he loses half of his HP, he gets mad and then shoots Banzai Bills and Big Amps along with the Bullet Bills. After Kamek loses all of his HP, he is defeated and is sent flying with his broom.

Mario Party: Star Rush

Kamek appears as both a boss in the Toad Scramble mode and as an obtainable item in the Coinathlon mode in Mario Party: Star Rush. His boss minigame is Kamek's Card Tricks, where players need to select cards with down arrows to deal damage to him. If players select a card with an image of him in it, he delivers a lightning blast that deducts one point from the team. Kamek also briefly appears in the beginning of the minigame, Bowser Jr.'s Pound for Pound, where he enlarges Bowser Jr. before leaving.

In Coinathlon, when used, Kamek appears to trap opponents in multiple chains. Players need to tap the screen repeatedly to get rid of the chains so they can proceed in the minigame.

Super Mario Party

Kamek reappears in Super Mario Party, where he is a host alongside Toad and Toadette. He places Bad Luck Spaces and Extra Bad Luck Spaces on the board, which replace the Bowser Spaces, thus taking over Bowser's role of bringing bad luck to players that land on the Bad Luck Spaces. When interacting with Bowser and Bowser Jr., Kamek has unique dialogue such as when they land on a Bad Luck Space. The player can also talk to him in the Party Plaza, where he will get rid of the Piranha Plants blocking the pipes or change the time. He also appears as a subject in Puzzle Hustle, using a Super Mario World sprite.

Mario Party Superstars

The Data House in Mario Party Superstars
Kamek in the Data House in Mario Party Superstars

Kamek reappears in Mario Party Superstars, where he runs the Data House in Village Square. He also appears on the Horror Land board where he reprises his role from Mario Party 2.

Paper Mario series

Paper Mario

Magikoopa (grounded)Magikoopa (flying)
Two Magikoopas (one riding a broom) in Paper Mario.

In Paper Mario, Magikoopas appear as rare enemies led by Kammy Koopa. Prior to chapter 1, a relatively weak one first appears in Shooting Star Summit as a miniboss used for testing the Action Command on, solely attacking with a magic blast. It rides a broomstick, and as such must be knocked off before Mario can hit it with his Hammer. The boss of chapter 2, Tutankoopa, is an Egyptian-themed Magikoopa who uses magic to summon giant Chomps.

Later, stronger Magikoopas appear in various colors in chapters 5-7. Here, they appear as support for other enemies, and will flee if their allies are defeated before them. Each has the same basic statistics as each other, but the color indicates what additional magic they use to help their allies. After debuting in a location, they continue appearing in later areas alongside other colors, and may appear on foot or on broomsticks. White Magikoopas, first appearing in Jade Jungle, use healing magic; Red Magikoopas, first appearing in Mt. Lavalava, boost attack power; Green Magikoopas, first appearing in Flower Fields, boost defense power; Yellow Magikoopas, also first appearing in Flower Fields, electrify their teammates; and Gray Magikoopas, only appearing in the Crystal Palace, turn their teammates invisible and never ride brooms.

Standard blue Magikoopas are encountered again later in Bowser's Castle, where they can appear on the field on foot or broom. They use their teleportation abilities on the field, appearing and disappearing randomly and making it easy for them to get a first shot on Mario. These Magikoopas are stronger, more aggressive, and more frequent to appear than the previous ones, and can appear as an enounter solely against a group of them rather than supporting other enemies. They can use all previous types of magic, and may also create illusions of itself to confuse Mario rather than running.

Paper Mario: The Thousand-Year Door

Magikoopas are once again enemies in Paper Mario: The Thousand-Year Door; however, this time they can be encountered much earlier. A trio of different colored Magikoopas can first be found in Glitzville; The Red Magikoopa provides attack and Defense boosts, the Green Magikoopa provides electrification and invisibilty and rides a broom, and the White Magikoopa heals the others. All types are able to create duplicates now.

Standard blue Magikoopas appear later in Rogueport Sewers alongside Hammer Bros and Koopatrols after being scattered from a Superbombomb blast at the end of Chapter 5, replacing most of the enemies previously seen in Rogueport Sewers. They have the same battle plan as in the first Paper Mario, and also retained the ability to make "copies" of themselves. When tattled, the Tattle Log image for the copies is noticeably off-center compared to the real one. Once again Kammy Koopa is shown being Bowser's right hand minion. She is shown to have higher authority than the rest of them throughout the game often giving orders and participating beside Bowser in a fight.

Super Paper Mario

Magikoopas return in Super Paper Mario, starring in The Bitlands and Castle Bleck. They are also present in Bowser's Castle and the wedding chapel at the beginning of the game. Additionally, while still at Bowser's Castle, there is one generic Magikoopa standing by his side when he is giving his minions a motivational speech before they head off to kidnap the princess. Also, in the Flopside Pit of 100 Trials, Dark Magikoopas, a variation of Magikoopas, are introduced. They shoot spells to harm the player and can be defeated by the usual stomp. However, even if the player stomps a Magikoopa, its magic attack generally is still launched. Magikoopas are seen either standing on the ground, or riding brooms overhead.

Paper Mario: Sticker Star

“Well, well, well. Very impressive. You two somehow managed to make it all the way here. Eventually.”
—Kamek, Paper Mario: Sticker Star

Kamek appears as the sole Magikoopa in Paper Mario: Sticker Star, behaving similarly to Kammy Koopa in past Paper Mario games. He retains mostly the same appearance as the Magikoopas from past Paper Mario games, just with updated colors. He is first encountered in World 1-3, Water's Edge Way, near the Comet Piece, immediately facing Mario in battle. At the beginning of the battle, Kamek is aided by two Goombas. In every battle, Kamek sits on his broom, making him immune to any ground and low-altitude attacks. Kamek attacks by firing a magic blast at Mario, as well as flying near him and whirling his broom at him. When Mario defeats Kamek, he paperizes, removes the Comet Piece, and flings it away before leaving.

Kamek in Water's Edge Way from Paper Mario: Sticker Star
Kamek in Paper Mario: Sticker Star.

In World 2-2, he fights Mario when Mario is on the tongue of the Yoshi Sphinx. When he is fought, he turns all of Mario's stickers into Flip-flops. In addition, he is also revealed to have been directly responsible for the Drybake Stadium's disappearance. In World 3, he splits Wiggler's body into pieces and scatters them across the forest. In World 4, Kamek comes to the Enigmansion. He finds the Book of Sealing and opens it up, causing a swarm of Boos to come out and haunt the mansion. He then watches as Mario puts all the Boos back into the book. When Mario puts the Book of Sealing back on its pedestal, Kamek comes out of hiding and uses his magic to transform all the Boos into one Big Boo to fight Mario.

When he is fought in Bowser's Castle, he uses his magic to turn all of Mario's stickers into Flip-flops once again, and he can also split up into clones. When Mario defeats him in Bowser's Sky Castle, he dissolves into ash. Despite this, Kamek is revealed to have survived as shown in the end parade, where he introd