User:Doc von Schmeltwick/Projects/List of Kamekku profiles and statistics
One day...Magikamek shall rise
Super Mario series
Super Mario World
- Super Mario World Instruction Booklet: This is one of the tortoise sorcerers. The strange flashes of light that shoot from the wand are able to change blocks into enemies. On top of this, Magikoopa can appear and disappear in an instant. A tough customer to deal with![1]
- Mario Mania: This Koopa has a magic touch and a disappearing act that keeps you guessing where he'll show up next. Dodge the spells he tosses your way![2]
- Nintendo Power Issue #28: Magikoopa: The turtle-producing spell of these mystics will send any hero running for shelter.[3]
Super Mario World: Super Mario Advance 2
- Super Mario World: Super Mario Advance 2 "Denizens of Dinosaur Land" poster: These sorcerous turtles wield powerful wands, which emit fantastic bursts of light that transform blocks into enemies. On top of that, Magikoopas disappear and reappear at will. They're tough customers![4]
Super Mario Galaxy
- Trading card: Bowser's evil minion, Kamek, is a powerful wizard who will do anything to please his master. After Bowser hoisted Peach's entire castle out of the ground in a massive laser attack, Mario clung on to the castle walls trying to save her. Kamek saw this and cast a spell on Mario that sent him floating out into the universe.
Perfect Ban Mario Character Daijiten
カメック
種族 カメ族
性格 気取っている
登場ゲーム ワールド
カメックでブロック消し
テレポートや、いろいろな魔法を使いこなすカメ族の魔導師。ブロックをアイテムやカメに変える魔法も使えるので、じゃまなブロックをカメックに消させることもできるぞ。[5]
Magikoopa
Tribe: Turtle clan
Disposition: Pretentious
Game appearances: World
Block erasing with Magikoopa
He is a mage of the turtle tribe who can teleport and use various kinds of magic. He can also use magic to turn blocks into items and turtles, so he can make the turtles erase blocks that get in the way!
Yoshi franchise
Super Mario World 2: Yoshi's Island
- Official Nintendo Player's Guide: Throughout Yoshi's Island, this broom-rider dispenses evil magic in a relentless effort to grab Baby Mario.[6]
- Shogakukan guide: クッパ王国の魔法使いで、赤ちゃんマリオを さらおうとたくらんでいる。ほうきに乗って 空を飛んだり、ヨッシーアイランドの生き物 に魔法をかけて、怪物に変身させたりする。[7]
He is a wizard in the Koopa Kingdom who plans to kidnap Baby Mario. He rides a broomstick through the air and casts spells on the creatures of Yoshi's Island, transforming them into monsters.
Tetris Attack
- In-game Character profile
I am the magical genius, Kamek.
This is it - You little... Now, bow down to me. No! Better yet, kneel before your new master. Kneel before Kamek, Tee, hee, hee, hee!
- Japanese language selected
まほうのてんさい カメックざます
こんどこそ
こ〜んどこそ おしまいざますよ ヨッシー
さあ この カメックさまに ひれふすさます
ひざまづくざます--!!
ウッキャッキャッキャ-!!
(Magical genius Kamek.)
(This time around... I'm so glad you could make it, Yoshi. Come on, I'll bow down to you, Mr. Kamek. I bow down to you! Wookyakyakya!)
Yoshi's Island: Super Mario Advance 3
- Shogakukan guide: ほうきに乗って空を飛んだり、魔法で怪物を生み出す力を持っている。ワールド6-8では、ブロックを色々な敵に変身させる弾を撃つ。[8]
He has the power to fly on a broomstick and magically create monsters. In World 6-8, he shoots projectiles that transform blocks into various enemies.
Yoshi's New Island
- Shogakukan guide: ヨッシーのじゃまをするために、空を飛びながら体当たりしてきたり、ワープしながら魔法で攻撃してきたりする。倒すことはできないので、回避に専念しよう。[9]
They may attack Yoshi while flying through the air, or attack him with magic while warping. You cannot defeat them, so focus on avoiding them.
Yoshi's Crafted World
- North American website bio (shared with Baby Bowser): "These two trouble-makers want the Sundream Stone, and they’ll do anything to find the hidden gems."
Paper Mario series
Paper Mario
| Paper Mario enemy | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Magikoopa (Shooting Star Summit) | |||||||||
|
Max HP | 8 | Attack | 3 | Defense | 0 | |||
| Role | Boss, training | Type | Flying or Ground | Level | 32 | ||||
| Strong | None | Weak | None | Moves | Magic Blast (3) | ||||
| Sleep? | 100%, 0 | Dizzy? | 50%, 0 | Shock? | 100%, 0 | ||||
| Shrink? | 100%, 0 | Stop? | 100%, 0 | Fright? | 0% | ||||
| Air Lift? | 0% | Hurricane? | 0% | Coins | N/A | ||||
| Items | N/A | Run | N/A | Location(s) | Shooting Star Summit | ||||
| Tattle | This is a Magikoopa. Magikoopas use magical rods. Max HP: 8, Attack Power: 3, Defense Power: 0 Magic attacks are no joke, Mario. You'd better take these guys seriously. | ||||||||
| Paper Mario enemy | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| W Magikoopa | |||||||||
|
Max HP | 11 | Attack | 3 | Defense | 0 | |||
| Role | Common, boss | Type | Flying or Ground | Level | 21 | ||||
| Strong | None | Weak | None | Moves | Single Heal (5HP to itself or another), Multi-Heal (3HP to all), Magic Blast (3), Wand Strike (3), Flee (Runs from Battle if alone) | ||||
| Sleep? | 50%, 0 | Dizzy? | 75%, 0 | Shock? | 75%, 0 | ||||
| Shrink? | 80%, 0 | Stop? | 90%, -1 | Fright? | 40% | ||||
| Air Lift? | 80% | Hurricane? | 70% | Coins | 2 | ||||
| Items | N/A | Run | 36 | Location(s) | Jade Jungle, Mt. Lavalava, Flower Fields, Crystal Palace | ||||
| Tattle | This is a White Magikoopa. He's one of the magicians in the Koopa clan. White robes, huh? How does he keep 'em clean? Max HP: 11, Attack Power: 3, Defense Power: 0 He's a healer. When he magically heals one companion it recovers 5 HP, and when he heals all of his companions at once, they all recover 3 HP. You'd better take care of this guy but fast. | ||||||||
| Paper Mario enemy | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| R Magikoopa | |||||||||
|
Max HP | 11 | Attack | 3 | Defense | 0 | |||
| Role | Common | Type | Flying or Ground | Level | 21 | ||||
| Strong | None | Weak | None | Moves | Attack Boost (AT +1 to other), Magic Blast (3), Wand Strike (3), Flee (Runs from Battle if alone) | ||||
| Sleep? | 50%, 0 | Dizzy? | 75%, 0 | Shock? | 75%, 0 | ||||
| Shrink? | 80%, 0 | Stop? | 90%, -1 | Fright? | 40% | ||||
| Air Lift? | 80% | Hurricane? | 70% | Coins | 2 | ||||
| Items | N/A | Run | 36 | Location(s) | Mt. Lavalava, Flower Fields, Crystal Palace | ||||
| Tattle | This is a Red Magikoopa. He's one of the magicians in the Koopa clan. Snappy red robes, huh? Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the attack power of others. Take care of him before he can pump up his companions! | ||||||||
| Paper Mario enemy | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| GRN Magikoopa | |||||||||
|
Max HP | 11 | Attack | 3 | Defense | 0 | |||
| Role | Common, boss | Type | Flying or Ground | Level | 21 | ||||
| Strong | None | Weak | None | Moves | Defense Boost (Def +1 to other), Magic Blast (3), Wand Strike (3), Flee (Runs from Battle if alone) | ||||
| Sleep? | 50%, 0 | Dizzy? | 75%, 0 | Shock? | 75%, 0 | ||||
| Shrink? | 80%, 0 | Stop? | 90%, -1 | Fright? | 40% | ||||
| Air Lift? | 80% | Hurricane? | 70% | Coins | 2 | ||||
| Items | N/A | Run | 36 | Location(s) | Flower Fields, Crystal Palace | ||||
| Tattle | This is a Green Magikoopa. He's one of the magicians in the Koopa clan. I have to admit, I like those green robes. Very cool! Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the defense power of others. He looks pretty surly. | ||||||||
| Paper Mario enemy | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Y Magikoopa | |||||||||
|
Max HP | 11 | Attack | 3 | Defense | 0 | |||
| Role | Common, boss | Type | Flying or Ground | Level | 21 | ||||
| Strong | None | Weak | None | Moves | Electric Boost (electrifies an enemy), Magic Blast (3), Wand Strike (3), Flee (Runs from Battle if alone) | ||||
| Sleep? | 50%, 0 | Dizzy? | 75%, 0 | Shock? | 75%, 0 | ||||
| Shrink? | 80%, 0 | Stop? | 90%, -1 | Fright? | 40% | ||||
| Air Lift? | 80% | Hurricane? | 70% | Coins | 2 | ||||
| Items | N/A | Run | 36 | Location(s) | Flower Fields, Crystal Palace | ||||
| Tattle | This is a Yellow Magikoopa. He's one of the magicians in the Koopa clan. Yellow is the new black, didn't you know? Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to give his companions an electric charge. While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise. | ||||||||
| Paper Mario enemy | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| GRY Magikoopa | |||||||||
|
Max HP | 11 | Attack | 3 | Defense | 0 | |||
| Role | Common, boss | Type | Ground | Level | 21 | ||||
| Strong | None | Weak | None | Moves | Invisible Boost (makes enemy transparent), Magic Blast (3), Wand Strike (3), Flee (Runs from Battle if alone) | ||||
| Sleep? | 50%, 0 | Dizzy? | 75%, 0 | Shock? | 75%, 0 | ||||
| Shrink? | 80%, 0 | Stop? | 90%, -1 | Fright? | 40% | ||||
| Air Lift? | 80% | Hurricane? | 70% | Coins | 2 | ||||
| Items | N/A | Run | 36 | Location(s) | Crystal Palace | ||||
| Tattle | This is a Gray Magikoopa. He's one of the magicians in the Koopa clan. Those gray robes aren't very flashy, but they're kind of cool. Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to make his companions transparent. We can't attack enemies that are transparent. Let's try to beat 'em before that becomes an issue, what do you say? | ||||||||
| Paper Mario enemy | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Magikoopa (Bowser's Castle) | |||||||||
|
Max HP | 11 | Attack | 6 | Defense | 0 | |||
| Role | Common, boss | Type | Ground or Flying | Level | 26 | ||||
| Strong | None | Weak | None | Moves | Magic Blast (6), Illusion Blast (6), Attack Boost (AT +1 to other), Defense Boost (Def +1 to other), Electric Boost (electrifies an enemy), Invisible Boost (makes enemy transparent), Single Heal (5 HP to one ally), Multi-Heal (3HP to all), Make Illusion, Flee (Runs from Battle if alone) | ||||
| Sleep? | 40%, -1 | Dizzy? | 75%, -1 | Shock? | 75%, -1 | ||||
| Shrink? | 60%, -1 | Stop? | 80%, -2 | Fright? | 40% | ||||
| Air Lift? | 80% | Hurricane? | 70% | Coins | 2 + 1-4 | ||||
| Items | None | Run | 36 | Location(s) | Bowser's Castle | ||||
| Tattle | This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Max HP: 11, Attack Power: 6, Defense Power: 0 Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy. | ||||||||
| Paper Mario enemy | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Magikoopa (copy) | |||||||||
|
Max HP | N/A | Attack | N/A | Defense | N/A | |||
| Role | Common | Type | Ground or Flying | Level | 1 | ||||
| Strong | None | Weak | None | Moves | N/A | ||||
| Sleep? | 0%, 0 | Dizzy? | 0%, 0 | Shock? | 0%, 0 | ||||
| Shrink? | 0%, 0 | Stop? | 0%, 0 | Fright? | 0% | ||||
| Air Lift? | 0% | Hurricane? | 0% | Coins | N/A | ||||
| Items | N/A | Run | N/A | Location(s) | Bowser's Castle | ||||
| Tattle | This is a deceptive duplicate of a Magikoopa. There's no use attacking 'em. The real Magikoopa's power is: Max HP: 11, Attack Power: 6, Defense Power: 0 | ||||||||
Paper Mario Official Nintendo Player's Guide profiles
- White: Attack the W Magikoopa right off the bat, or it will use healing powers on your enemies. One spell can grant five Heart Points to a single individual or three Heart Points to an entire party.[10]
- Red: The ever present Magikoopa comes in a variety of shapes, sizes and colors, and each breed possesses a different magical ability. You need to beware the R Magikoopa, as it attacks with a powerful blast of magic energy.[11]
- Green: The Grn Magikoopa appears both on brooms and on land. In addition to casting offensive spells, it has a special magic that boosts the defensive power of allies.[12]
- Yellow: If you underestimate the power of a Y Magikoopa, you'll be in for a shock. Special magic allows it to give friends an electrical charge, making jump attacks an iffy proposition at best.[13]
- Gray: Great Gray-vy! Gray Magikoopa has been watching the Boo Ghosts carefully and has learned how to turn allies transparent as a result. Take it out quickly to avoid a prolonged battle.[14]
- Castle: Found only in Bowser's Castle, the Magikoopa represents the best evil wizardry has to offer. It knows every spell in the book, so you'll need to be on your toes and react accordingly.[15]
Paper Mario: The Thousand-Year Door
| Paper Mario: The Thousand-Year Door enemy | ||||||||
|---|---|---|---|---|---|---|---|---|
| Magikoopa | ||||||||
| Max HP | 7 | Attack | 4 | Defense | 0 | |||
| Location(s) | Rogueport Sewers | Role | Common | Level | 25 | |||
| Sleep? | 70% | Dizzy? | 80% | Confuse? | 70% | |||
| Tiny? | 90% | Stop? | 75% | Soft? | 95% | |||
| Burn? | 100% | Freeze? | 70% | Fright? | 70% | |||
| Gale Force? | 80% | KO? | 95% | Moves | 4-Polygon Blast (4, Piercing), Heal (+8 HP to self or Ally), Enlarge (Huge to self or Ally), Magic Shield (DEF+3 to self or Ally), Zap (Electrify to self or Ally), Invisiblast (Invisibility to self or Ally), Magikopy (summons 4 Magikopies), 20-Polygon Blast (4, Piercing) | |||
| Exp. points | 0 | Coins | 2 - 4 | Items | Dizzy Dial (drop only), Dried Shroom (drop only), Fire Flower (drop only), Fright Mask (drop only), Mushroom (drop only), Mystery (drop only), POW Block (drop only), Shooting Star, Stopwatch, Super Shroom, Tasty Tonic (drop only), Thunder Rage (drop only), Volt Shroom (drop only) | |||
| Tattle Log #: 36 |
Log | A Koopa wizard that'll use all sorts of magic. It breaks apart in multiple copies, so beat it as quickly as you possibly can! | ||||||
| Tattle | That's a Magikoopa. Y'know, a Koopa wizard. Max HP is 7, Attack is 4, and Defense is 0. It'll throw a load of pain our way while using magic to help its buddies. What a creep. And when there's only one of them, it splits up into multiple copies to mess with us. Stop this thing fast or we'll be in a world of hurt!
| |||||||
| Paper Mario: The Thousand-Year Door enemy | ||||||||
|---|---|---|---|---|---|---|---|---|
| R. Magikoopa | ||||||||
|
Max HP | 7 | Attack | 4 | Defense | 0 | ||
| Location(s) | Glitz Pit | Role | Common | Level | 17 | |||
| Sleep? | 70% | Dizzy? | 80% | Confuse? | 70% | |||
| Tiny? | 90% | Stop? | 75% | Soft? | 95% | |||
| Burn? | 100% | Freeze? | 70% | Fright? | 70% | |||
| Gale Force? | 80% | KO? | 95% | Moves | 4-Polygon Blast (4, Piercing), Enlarge (Huge to self or Ally), Magic Shield (DEF+3 to self or Ally), Magikopy (summons 4 Magikopies), 20-Polygon Blast (4, Piercing) | |||
| Exp. points | 0 | Coins | 2 - 4 | Items | Power Punch | |||
| Tattle Log #: 37 |
Log | This red-garbed Koopa wizard uses a wide variety of magic, including Attack and Defense-boosting spells. | ||||||
| Tattle | That's a Red Magikoopa. It's a Koopa wizard dressed in red. Max HP is 7, Attack is 4, and Defense is 0. Besides using offensive magic, it can also use magic to boost Attack and Defense. When it's alone, this wizard will use magic to multiply. The fact that you can't tell which is the real one after it multiplies is super-annoying. I have to say, though, that shade of red is definitely NOT its color.
| |||||||
| Paper Mario: The Thousand-Year Door enemy | ||||||||
|---|---|---|---|---|---|---|---|---|
| G. Magikoopa | ||||||||
| Max HP | 7 | Attack | 4 | Defense | 0 | |||
| Location(s) | Glitz Pit | Role | Common | Level | 17 | |||
| Sleep? | 70% | Dizzy? | 80% | Confuse? | 70% | |||
| Tiny? | 90% | Stop? | 75% | Soft? | 95% | |||
| Burn? | 100% | Freeze? | 70% | Fright? | 70% | |||
| Gale Force? | 80% | KO? | 95% | Moves | 4-Polygon Blast (4, Piercing), Zap (Electrify to self or Ally), Invisiblast (Invisibility to self or Ally), Magikopy (summons 4 Magikopies), 20-Polygon Blast (4, Piercing) | |||
| Exp. points | 0 | Coins | 2 - 4 | Items | None | |||
| Tattle Log #: 39 |
Log | A green-robed Koopa wizard that uses a variety of magic spells, including ones that electrify allies or make them invisible. | ||||||
| Tattle | That's a Green Magikoopa. It's a Koopa wizard dressed in green. Max HP is 7, Attack is 4, and Defense is 0. It has magic attacks and can also magically electrify allies and make them invisible. Oh, this also says it'll use magic to make copies of itself when it's all alone. ...Which is totally lame, 'cause then you can't tell the real deal from the copy!
| |||||||
| Paper Mario: The Thousand-Year Door enemy | ||||||||
|---|---|---|---|---|---|---|---|---|
| W. Magikoopa | ||||||||
|
Max HP | 7 | Attack | 4 | Defense | 0 | ||
| Location(s) | Glitz Pit | Role | Common | Level | 17 | |||
| Sleep? | 70% | Dizzy? | 80% | Confuse? | 70% | |||
| Tiny? | 90% | Stop? | 75% | Soft? | 95% | |||
| Burn? | 100% | Freeze? | 70% | Fright? | 70% | |||
| Gale Force? | 80% | KO? | 95% | Moves | 4-Polygon Blast (4, Piercing), Heal (+8 HP to self or Ally), Magikopy (summons 4 Magikopies), 20-Polygon Blast (4, Piercing) | |||
| Exp. points | 0 | Coins | 2 - 4 | Items | None | |||
| Tattle Log #: 38 |
Log | A white-robed Koopa wizard that uses a wide variety of magic, including magic that replenishes its own HP and that of its allies. | ||||||
| Tattle | That's a White Magikoopa. It's a Koopa wizard dressed in white. Max HP is 7, Attack is 4, and Defense is 0. It attacks with magic and can replenish its allies' HP. Better hit it first, huh? Oh, this also says it'll use magic to make copies of itself when it's all alone. ...Which is totally lame, 'cause then you can't tell the real deal from the copy!
| |||||||
Super Paper Mario
| Super Paper Mario enemy | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Magikoopa | |||||||||
|
Max HP | 6 | Role | Common | Location(s) | The Bitlands (3-1), Castle Bleck Entry (8-1), Flipside Pit of 100 Trials (Rooms 38, 48 and 86) | |||
| Attack | 3 | Card type | Uncommon | ||||||
| Defense | 0 | Items | Catch Card | Card location(s) | Card Shop; Catch Card/SP; Chapter 3-1: Found in 3D in the secret area via the furthest pipe on the right of the "Warp Zone" pipe trio in the underground area. | ||||
| Score | 400 | ||||||||
| Card description | This elite Koopa is an expert hexologist. It also has questionable taste in eyewear. | ||||||||
| List of Catch Cards 35 36 37 | |||||||||













