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[[File:PMTTYD Superguard.png|thumb|[[Goombella]] countering a [[Spania]] with the Superguard in [[Rogueport Sewers]]]]
[[File:PMTTYD Superguard.png|thumb|[[Goombella]] countering a [[Spania]] with the Superguard in [[Rogueport Sewers]]]]
[[File:PMTTYD Gold Fuzzy Superguard Kill.png|thumb|left|A '''{{BASEPAGENAME}}''' is capable of killing an attacking enemy.]]
[[File:PMTTYD Gold Fuzzy Superguard Kill.png|thumb|left|A '''{{BASEPAGENAME}}''' is capable of killing an attacking enemy.]]
The '''Superguard''' is a more advanced version of a [[guard]] used in ''[[Paper Mario: The Thousand-Year Door]]''. It stops any attack (with the exceptions of a few [[List of bosses|bosses]] and mini bosses) from doing any damage at all, blocks any status effect, including [[Immobilize]], and any direct-contact moves will be returned to the attacker, costing the enemy one [[Heart Point|HP]] of damage. This counterattack damage does not stack with other counterattack effects such as being [[electrified]]. On indirect-attacks, the Superguard will simply negate all damage, with the exception of a [[Pokey]]'s body segment throw attack, which will send the body segment back to the Pokey and cause the same amount of damage the attack would've done to [[Mario]] or his partner. The counter-attack effect of the Superguard does not work on the [[Armored Harriers]]. Neither Mario, his [[partner]] nor the [[Iron Cleft]] that hit them will take any damage, presumably to force the player to acquire [[Mini-Yoshi|Yoshi]] to defeat them.  
The '''Superguard''' is an alternate version of [[guard|guarding]] used in ''[[Paper Mario: The Thousand-Year Door]]''. If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange; whereas normal guarding will have [[Mario]] or his partner just retain a ducked position, and the words say "NICE" in blue. Executing a superguard will also nullify all damage and negative status that would have otherwise been inflicted by the attack. Furthermore it will deal one point of damage to physical attackers (except for those with unpiercable defense such as [[Iron Cleft]]s), and cancel out multi-hit physical attacks. However superguarding will prevent dealing [[Electrified]] or [[Payback]] damage to the attacking enemy.
Superguarding will also reflect segments thrown by [[Pokey]]s and [[Poison Pokey]]s, in which case these segments will deal back damage to the Pokey equal to their attack power. However, no other projectiles work this way.
 
==Timing==
==Timing==
Despite being incredibly useful, it is even harder to execute than a [[guard]], requiring a press of {{button|gcn|B}} 3/60th of a second (3 frames) before contact compared to a guard's requiring a press of {{button|gcn|a}} 8/60th of a second (8 frames) before contact.<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref> Two [[Simplifier]] badges or one [[Unsimplifier]] badge will respectively loosen or tighten the window to guard by 1/60 of a second.
Although superguards are more effective than guards, they are significantly harder to execute, having to input {{button|gcn|B}} 3 frames (3/60th of a second) before contact, rather than a guard's 8 frames (8/60th of a second)<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref>  
If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange; compared to just guarding, Mario or his partner will just retain a ducked position, and the words say "NICE" in blue.
The input window will also decrease by 1 frame for every [[Unsimplifier]] equipped, however it takes two [[Simplifier]]s to increase the superguard's guard window to 4 frames. Equiping a single simplifier will have no effect on superguard timing.


==Unguardable attacks==
==Unsuperguardable attacks==
Aside from items used against Mario and his allies, the following attacks in the game are those against which the player cannot guard or Superguard. Additionally, in the Japanese version of the game, none of the [[Shadow Queen]]'s or [[Smorg]]'s attacks can be Superguarded.
Some attacks in the game are also impossible to superguard,
The following attacks are impossible to guard or superguard in the PAL and US release of the game.
*All items used by enemies
*[[Hooktail]], [[Gloomtail]] and [[Bonetail]]’s Bite attacks
*[[Hooktail]], [[Gloomtail]] and [[Bonetail]]’s Bite attacks
*[[Bulky Bob-omb]]'s & [[Bob-ulk]]'s Explosion
*[[Vivian]]'s Fiery Jinx
*[[Marilyn]]'s Thunder (in both encounters)
*[[Bulky Bob-omb]]'s & [[Bob-ulk]]'s Explosions
*The Shadow Queen's Shade Hands attack (the player can guard however, making it the only attack that can be guarded but not Superguarded)
*The Shadow Queen's Shade Hands attack (the player can guard however, making it the only attack that can be guarded but not Superguarded)
*[[Vivian]]'s Fiery Jinx
On top of these, the Japanese release of the game also makes these moves unsuperguardable:
*[[Marilyn]]'s Thunder
*[[Big Blooper|Blooper]]'s Ink Attack
*All of Hooktail, Gloomtail and Bonetail’s attacks
*All [[Ruff Puff|Puff]] variants' charge attacks
*All of [[Beldam]]'s attack except for her basic punch (in both encounters)
*[[Magnus von Grapple]]'s Earthquake
*[[Iron Cleft]]'s attacks
*[[Bowser]]'s Fire Breath (in both encounters)
*[[Rawk Hawk]]'s Prop Drop
*[[Crazee Dayzee]] and [[Amazy Dayzee]]'s Lullabies
*All of [[Atomic Boo]]'s attacks except for the physical Body Slam
*[[Putrid Piranha]]'s Breath
*[[Flower Fuzzy]]'s magic attack
*[[Ember]]'s multitarget breath
*[[Cortez]]'s phase 1 attacks, and the charged bone flurry from phase 2
*[[Lord Crump|Crump]]'s [[X-Naut|X-Naut platoon]] attacks
*All of [[Smorg]]'s attacks
*[[X-Naut PhD]]'s Shrink Potion
*[[Wizzerd]] clones' laser attack
*All of [[Magnus von Grapple 2.0]]'s attacks, except the [[X-Punch|X-Punches]]
*All of Shadow Queen's attacks


==Names in other languages==
==Names in other languages==
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|Ger=Konter
|Ger=Konter
|GerM=Counter
|GerM=Counter
|Fra=Contre
|Fre=Contre
|FraM=Counter
|FreM=Counter
}}
}}



Revision as of 15:23, March 30, 2024

Goombella countering a Spania with the Superguard in Rogueport Sewers
Goombella countering a Spania with the Superguard in Rogueport Sewers
A Superguard is capable of killing an attacking enemy.

The Superguard is an alternate version of guarding used in Paper Mario: The Thousand-Year Door. If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange; whereas normal guarding will have Mario or his partner just retain a ducked position, and the words say "NICE" in blue. Executing a superguard will also nullify all damage and negative status that would have otherwise been inflicted by the attack. Furthermore it will deal one point of damage to physical attackers (except for those with unpiercable defense such as Iron Clefts), and cancel out multi-hit physical attacks. However superguarding will prevent dealing Electrified or Payback damage to the attacking enemy. Superguarding will also reflect segments thrown by Pokeys and Poison Pokeys, in which case these segments will deal back damage to the Pokey equal to their attack power. However, no other projectiles work this way.

Timing

Although superguards are more effective than guards, they are significantly harder to execute, having to input B Button 3 frames (3/60th of a second) before contact, rather than a guard's 8 frames (8/60th of a second)[1] The input window will also decrease by 1 frame for every Unsimplifier equipped, however it takes two Simplifiers to increase the superguard's guard window to 4 frames. Equiping a single simplifier will have no effect on superguard timing.

Unsuperguardable attacks

Some attacks in the game are also impossible to superguard, The following attacks are impossible to guard or superguard in the PAL and US release of the game.

  • All items used by enemies
  • Hooktail, Gloomtail and Bonetail’s Bite attacks
  • Vivian's Fiery Jinx
  • Marilyn's Thunder (in both encounters)
  • Bulky Bob-omb's & Bob-ulk's Explosions
  • The Shadow Queen's Shade Hands attack (the player can guard however, making it the only attack that can be guarded but not Superguarded)

On top of these, the Japanese release of the game also makes these moves unsuperguardable:

Names in other languages

Language Name Meaning
Japanese スーパーガード
Sūpā Gādo
Super Guard

French Contre
Counter
German Konter
Counter
Italian Super difesa
Super defense
Spanish Súper Defensa
Super Defense

See also

Trivia

  • The Pixl Barry's ability in Super Paper Mario is very similar to the Superguard; their animations are very similar (spinning in place), and both require good timing (though Barry's doesn't have to be very precise) in order to deal damage to the opponent and protect the player from damage.

References