Mario Kart World

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This article is about the Nintendo Switch 2 game. For the digital soundtrack album on the Nintendo Music app, see Mario Kart World (Nintendo Music).
Mario Kart World
American box art for Mario Kart World
American box art
For alternate art, see the related gallery.
Developers Nintendo EPD[1]
Monolith Soft
1-UP Studio
Bandai Namco Studios
Publisher Nintendo
Platform Nintendo Switch 2
Release dates NZ June 5, 2025[2]
Australia June 5, 2025[2]
Japan June 5, 2025[3]
South Korea June 5, 2025[4]
HK June 5, 2025[5]
Saudi Arabia June 5, 2025[6]
Israel June 5, 2025[7]
Europe June 5, 2025[8]
South Africa June 5, 2025[9]
Switzerland June 5, 2025[10]
UK June 5, 2025[11]
Brazil June 5, 2025[12]
Argentina June 5, 2025[13]
Canada June 5, 2025[14][15]
Chile June 5, 2025[16]
Colombia June 5, 2025[17]
Mexico June 5, 2025[18]
Peru June 5, 2025[19]
USA June 5, 2025[20]
Philippines June 26, 2025[21]
Singapore June 26, 2025[22]
Thailand June 26, 2025[23]
Malaysia July 3, 2025[24]
ROC July 10, 2025[25]
UAE September 17, 2025[26]
Indonesia December 10, 2026[27]
Languages English (United States)
English (United Kingdom)
Japanese
Chinese (Simplified)
Chinese (Traditional)
Dutch
French (Canada)
French (Europe)
German
Italian
Korean
Polish[A]
Portuguese (Brazil)
Portuguese (Europe)
Russian
Spanish (Latin America)
Spanish (Europe)
Thai[B]
Genre Racing
Ratings
ESRB:E - Everyone[28]
CERO:A - All ages[3]
PEGI:3 - Three years and older[11]
USK:0 - All ages[8]
ClassInd:L - General audience[12]
SMECCV:A - All ages[18]
Gmedia:3 - Three years and older[29]
GRAC:All - All ages[4]
GSRR:P - Six years and older[25]
UAEMC:3 - Three years and older[30]
ACB:G - General[2]
FPB:PG - Parental guidance[31]
Modes Single player
Multiplayer (2–4 players)
Local Wireless Play (2–16 players)
Online Play (2–24 players)
LAN Play (2–24 players)
Format
Game Card
Digital download
Input
Joy-Con 2 (horizontal)
Joy-Con (horizontal)
“A world of racing awaits”
—Game tagline

Mario Kart World is a racing game in the Mario Kart series, first released for the Nintendo Switch 2 on June 5, 2025. Initially teased during the Nintendo Switch 2's reveal trailer on January 16, 2025, the game was properly revealed during the Nintendo Switch 2 Direct presentation on April 2, 2025. It is the sixteenth entry in the Mario Kart series and the first new Mario Kart title since 2020's Mario Kart Live: Home Circuit. It is also the first Mario Kart game to be a launch title for its console.

Mario Kart World distinguishes itself from previous games by introducing an open world where all of its courses are located. Players can either explore the game's world in Free Roam, or participate in Grand Prix and Knockout Tours on its courses, which are now connected by routes. The game's roster marked the playable debut of many enemies from across the series, including Cataquack, Swoop, and Conkdor, among many more. Altogether, this game features the most new playable character additions to the Mario Kart series to date. The art style of the game's characters has changed to further resemble the illustrations of artist Shigehisa Nakaue (the franchise's primary 2D illustrator since 2007), much like the in-game look of Super Mario Bros. Wonder.

The game was covered during the Nintendo Treehouse: Live events on April 3 and 4, 2025.[32][33] A dedicated Nintendo Direct for the game titled the "Mario Kart World Direct" broadcast on April 17, 2025 at 1:00 p.m. UTC / 6:00 a.m. PT / 9:00 a.m. ET.[34]

Mario Kart World is one of the first two Nintendo-published games to be localized in Polish (the other being Donkey Kong Bananza), with support added in Ver. 1.5.0 on January 21, 2026.[35][36]

Gameplay

New features

Races now have 24 racers, doubling from the twelve seen in Mario Kart Wii, Mario Kart 8, and Mario Kart 8 Deluxe, tripling from the eight seen in the other entries, and quadrupling the six from the arcade series. Players receive points in racing as before, with some positions receiving the same number of points, making Mario Kart World the first Mario Kart game where racers who finished in different places received the same number of points since Mario Kart: Super Circuit, when 5th-8th place were all awarded zero points.

Although underwater driving (introduced in Mario Kart 7) and anti-gravity (from Mario Kart 8 and Mario Kart 8 Deluxe) do not return, gliding does, with gliders being replaced by retractable wings on the vehicles. When going over water, the wheels of all vehicles change into water skis, allowing them to float on the surface of the water. Both of these mechanics create a comparable vehicle system to Diddy Kong Racing and Diddy Kong Racing DS.

Many new mechanics are introduced in this game: when holding down the button after a hop without turning, players can charge up a Charge Jump instead of initiating a drift. After such a jump, the player is granted a small speed boost similar to a Mini-Turbo. The jumps can be charged, yielding blue, then yellow, then rainbow sparks, with longer charges granting a longer-lasting boost after landing, similarly to drifting. Vehicles can now wall ride by Jump Boosting or Charge Jumping onto walls, and rail ride on grindrails[conjectural] and other thin platforms to quickly charge up Mini-Turbos. A new Rewind feature has also been added, which allows the player to rewind their position to where they were before. However, this feature does not rewind the other racers and can only be used in Free Roam or in solo races and Time Trials.

Unlike previous installments, all of the courses in the game take place in a large, open world, connected via the newly introduced routes, which are long, non-looping tracks filled with various hazards that connect from one course to another during races.

Players are able to enter large vehicles scattered around the world marked with question marks, and temporarily control them from the inside. The vehicles available to control are trucks, boats, helicopters, and UFOs.

Visually, the game is the first entry in the series, and the first Super Mario game overall, that can be played in resolutions higher than 1080p.

Controls

Action(s)
Joy-Con 2 / Nintendo Switch 2 Pro Controller Joy-Con 2 (horizontal)
Steer Left Stick Control Stick
Accelerate / Rocket Start A Button Single Joy-Con Right Button
Brake / Reverse B Button Single Joy-Con Bottom Button
Item / Horn / Taunt L Button / ZL Button SL Button
Drift / Hop / Trick / Charge Jump R Button / ZR Button SR Button
Rear view X Button Single Joy-Con Top Button
Pause menu Plus Button Plus Button or Minus Button
Photo Mode Minus Button
Rewind Down Button
Move camera Right Stick
Retry Mission (Free Roam) Left Stick Button Control Stick Button
Open map (Free Roam) Y Button Single Joy-Con Left Button

Game modes

Grand Prix

The icon for the Grand Prix mode in Mario Kart World

Grand Prix returns as the main game mode from previous games, where the player races through four courses of a cup in a chosen engine class (50cc, 100cc, 150cc, or the unlockable Mirror Mode) to attain the most points, with higher placements yielding more points. However, the format of the Grand Prix has been changed significantly from previous games. Now, only the first race of a cup follows the traditional multiple-lap format. The last three races follow a sectioned format instead, with the first two sections (or more in certain cases) of the race taking place across routes that transition from the previous course to the next, while the final section consists of one lap of that next course.

Initially, only seven out of the eight cups are available in Grand Prix. Once a trophy has been obtained in all of them, a cutscene will play showing the seven trophies appearing at Acorn Heights and combining into the Special Cup trophy. The trophy will then fly across the sky with a rainbow trail behind it, much to the surprise of some of the racers. The trophy will then fly towards the Crown Bridge and immediately upwards, where it materializes into Rainbow Road offscreen. The Special Cup will then be unlocked for play.

Like in past games, the player is able to get up to three stars in addition to a trophy in a Grand Prix. Like Mario Kart 7, Mario Kart 8, and Mario Kart 8 Deluxe, the stars are purely based on points, with the player getting all three stars by getting 60 points, which is done by getting first place in all four races.

As officially confirmed by Nintendo in a "Thank you for playing!" email sent to players,[37] Mirror Mode is unlocked by:

  • Playing the first seven cups in Grand Prix on 150cc (Nintendo's email erroneously states that all eight cups must be played in Grand Prix before replaying the Special Cup)
  • Playing the first eight rallies in Knockout Tour on 150cc (with clearing checkpoints being optional)
  • Completing 10 P Switch missions in Free Roam
  • Activating 10 ? Panels in Free Roam
  • Collecting 10 Peach Medallions in Free Roam
  • Only after all of the above have been completed, the player must finish the Special Cup on 150cc to unlock it, including replaying the Special Cup if it has already been completed.

Once all of the criteria have been fulfilled, a cutscene will play where a rainbow-colored light travels into the stained glass on the castle in Peach Stadium. After a flash of light, the design on the stained glass is mirrored; Mario notices that the "L" on Luigi's cap is mirrored as well, and the two then celebrate. Mirror Mode will then be unlocked.

Unlike Mario Kart 8 and Mario Kart 8 Deluxe, progress made on a cup in Mirror Mode counts for other engine classes as well, a feature that only applied to 100cc and 150cc in the aforementioned two games.

Due to the increased racer count, 7th through 12th place are not considered losing places. Below is a chart of the point spread in Mario Kart World:

Game 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th
Mario Kart World 15[a] 12[b] 10[b] 9[b] 9[b] 8[b] 8[b] 7[b] 7[b] 6[c] 6[c] 6[c] 5[c] 5[c] 5[c] 4[c] 4[c] 4[c] 3 3 3 2 2 1
a. Signifies victory results (great clapping, character(s) cheering), unique finish music, and the best after-race music.
b. Signifies moderate results (mild clapping, moderate character reaction) and the same music in Wi-Fi as the winner (different in Mario Kart DS's Grand Prix).
c. Signifies mediocre results (minimal character reactions) and music.
No note signifies losing results (no clapping, character(s) showing a sad expression) and music.

Knockout Tour

The icon for the Knockout Tour mode in Mario Kart World

Knockout Tour is a new all-out battle mode where players race over consecutive courses and routes across the open world and are eliminated at a specific checkpoint if they are in the last four places. Unlike races, there are no breaks in between, as players who qualify for the next race will simply continue in it.

Knockout Tour consists of rallies rather than cups, with each of the rallies having six checkpoints within. Unlike the Grand Prix, Knockout Tour focuses primarily on the routes between the courses. The first five races take place on a continuous path, with each checkpoint eliminating the players that place in the bottom four of the group. For the final race, the last four players standing will race a lap around the final course.

Like in Grand Prix, there are up to three stars that can be obtained in each rally. Similar to Grand Prix requiring a first-place finish in every race to obtain three stars, the player must place first at every checkpoint of a rally to get three stars in it.

Names in other languages

LanguageNameMeaningNote(s)Ref.
Japaneseサバイバル
Sabaibaru
Survival[3]
Chinese (Simplified)生存赛
Shēngcún Sài (Mandarin)
Sāngchyùhn Choi (Cantonese)
Survival Match[38]
Chinese (Traditional)生存賽
Shēngcún Sài (Mandarin)
Sāngchyùhn Choi (Cantonese)
[5]
DutchKnock-outrallyKnockout Rally[39]
French (Canada)SurvieSurvival[15]
French (Europe)[40]
GermanK.-o.-TourK.O. Tour[8]
ItalianSopravvivenzaSurvival[41]
Korean서바이벌
Seobaibeol
Survival[4]
PolishNokautKnockout[42]
Portuguese (Brazil)EliminatóriaElimination[12]
Portuguese (Europe)[43]
RussianМарафон на выбывание
Marafon na vybyvaniye
Elimination marathon[44]
Spanish (Latin America)SupervivenciaSurvival[16]
Spanish (Europe)[45]
Thaiแพ้คัดออก
Pɛ́ɛ Kát'ɔ̀ɔk
Single Elimination[42]

Free Roam

A map of all the roads used for routes and tracks (black), water areas used for routes (blue), used only in Free Roam (green), and train paths (red)
A map of all the roads used for courses, routes, and rallies (black), water areas used for routes (light blue), roads exclusively used in Free Roam (light green), and train tracks (red)

Free Roam is an open-world mode where one or multiple players can freely explore a large interconnected map containing the game's courses, both on- and off-road. The map has been described as a continent[46][47] and Kosuke Yabuki, the game's producer, stated that, if he had to name the setting, it would be called "Mario Kart World".[46] When going off-road, the player can drive at a faster speed compared to driving off-road during regular races. Item Boxes still appear in Free Roam, but only contain a small set of items: Dash Mushrooms, Triple Dash Mushrooms, Golden Dash Mushrooms, Feathers and Super Stars. Time in Free Roam moves according to a dynamic 24 minutes day-night cycle separated into four distinct periods: 14 minutes of daytime, 2 minutes of sunset, 6 minutes of nighttime and 2 minutes of sunrise.[48]

CPU drivers are found driving in various locations of the world. All 24 main drivers (e.g. Mario, Luigi or Toad) appear in the game's map, and when selected, allows the player to play as them. Other drivers also appear racing in courses around the world. Along with drivers, various vehicles appear throughout Free Roam. Traffic normally confined to roads in routes and Crown City can now appear driving inside courses themselves. Seaplanes, helicopters and Ride helis fly over the world, occasionally landing or dropping Item Boxes from above.

As displayed in the HUD when viewing the world map in this mode, P Switches, ? Panels, and Peach Medallions appear as discoverable objects, all of which award the player with stickers. P Switches activate missions reminiscent of the Missions mode from Mario Kart DS and bonus challenges from Mario Kart Tour. In total, Free Roam contains 394 P Switches, 150 ? Panels, and 200 Peach Medallions. CPU drivers can also be encountered in Free Roam; the main characters drive around locations indicated by the map, and three random NPC characters can be found driving around the race courses. CPUs also appear as challengers in certain P Switch missions.

Once Mirror Mode is unlocked, the player can drive through the stained glass on either the front or back of the castle in Peach Stadium to mirror the entire world map in Free Roam.

Names in other languages

LanguageNameMeaningNote(s)Ref.
Japaneseフリーラン
Furīran
Free Run[3]
Chinese (Simplified)自由行驶
Zìyóu Xíngshǐ (Mandarin)
Jihyàuh Hàahngsái (Cantonese)
Free Drive[38]
Chinese (Traditional)自由行駛
Zìyóu Xíngshǐ (Mandarin)
Jihyàuh Hàahngsái (Cantonese)
[49]
DutchRondrijdenDriving Around[39]
French (Canada)BaladeStroll[15]
French (Europe)[40]
GermanFreies FahrenFree Drive[8]
ItalianCorsa liberaFree run[41]
Korean프리 런
Peuri Reon
Free Run[4]
PolishSwobodna jazdaFree drive[42]
Portuguese (Brazil)Modo livreFree mode[12]
Portuguese (Europe)[43]
RussianСвободная езда
Svobodnaya ezda
Free riding[50]
Spanish (Latin America)Paseo libreFree drive[16]
Spanish (Europe)Modo libreFree mode[45]
Thaiขับสํารวจโลก
Kàp Sǎmrùuat Lôok
Drive and Explore the World[42]

Time Trials

Icon of the Time Trial mode in Mario Kart World

Time Trials return and function the same as they have previously. Players drive through a selected course to complete it as fast as possible. Like in previous games, players can race against ghost times set by other players online. Staff ghosts return under the same name prefixes as in Mario Kart 8 Deluxe, those being "Nin★". Lap/section splits on the results screen were added in version 1.8.0, like in previous Mario Kart games.

VS Race

Icon of the "VS." mode in Mario Kart World

VS Race allows up to four players to play together locally and sixteen players to play wirelessly with custom rules.

The settings available in VS Race are:

  • Class: The engine class the races will be played in.
  • Teams: Determines whether races are played in teams or individually. Unlike previous games, it is now possible to play in three teams of eight racers each or four teams of six, in addition to only two teams of 12.
  • Items: Sets the item balance, with "Normal" containing regular item balance and "Frantic" giving chaotic items more frequently. The version 1.2.0 update also added the "Mushrooms Only" option, which only gives Mushroom-based items. The version 1.4.0 update reintroduced "Custom Items" from Mario Kart 8 Deluxe, allowing players to manually select which items appear, though unlike last time, items cannot be set for specific teams in team races.
  • COM Difficulty: Sets the difficulty of computer racers, with the available options being "Easy", "Normal", and "Hard", or "No COM", which removes all computer racers. The "No COM" option was initially only available in multiplayer, but was made available for single player as well starting in version 1.2.0.
  • Course Selection: Determines how courses are selected:
    • "Open" allows the player to select any course, including whether to play with routes or not.
    • In "Connected", the first race is chosen similarly to "Open", but after that, the player can only select from three courses that connect from the previous course, and the race will involve traversing the route to the next course. Occasionally, one to two of those options will be replaced by the option to play a track that does not connect to the previous course in the traditional lap style. The player can also select a random course, which may pick from one of the previously given courses with routes, or select a random course without routes. If the previously played course was Rainbow Road (which does not connect to any other course), the options will instead be courses that connect from Peach Stadium.
    • "Random" has racers playing on a random course, which will also randomly choose whether it is played with laps or routes. In the latter case, it will be a course that connects to the previously played course.
  • Race Count: Select the number of races played. The player is able to select three, four, five, six, eight, 12, 16, or 32 races.

Several of the routes in VS Race give the destination course unique layouts compared to Grand Prix, Knockout Tour, and Time Trials, such as reverse layouts, combined layouts, or completely new layouts.

Battle

It has been requested that at least one image be uploaded for this section. Remove this notice only after the image(s) have been added. Specifics: Updated battle mode icon + Bob-omb Blast icon

The Battle Mode icon of Mario Kart World.

Battle modes return with three battle modes to choose from: Balloon Battle, Coin Runners, and Bob-omb Blast as of version 1.6.0. The settings for Battle mode are similar to VS Race, but engine class cannot be set (as all battles are played in 50cc), only "Open" and "Random" are available in course selection, and the number of rounds has a maximum of eight, as opposed to the 32 races in VS Race. Additionally, when using "Custom Items" (aside from Bob-omb Blast, where it is disabled), turning off every item causes the Mushroom to automatically turn on, while turning off every item except for the Blooper and/or Dash Food causes the Green Shell to automatically turn on. Matches have a set three-minute timer present during battles, which is non-adjustable like in Mario Kart Wii.

Balloon Battle

Icon of the Balloon Battle mode in Mario Kart World

Balloon Battle has been reverted to the elimination/point hybrid system used in Mario Kart 8, where players gain points by hitting other opponents, and all of the points they gained will be added to their total score if they survive until the end. Unlike Mario Kart 8, if the player loses all of their balloons, they are not only eliminated from the game, but their score is also nullified, meaning that they get last place and do not get any points for the round.

Like in Mario Kart 8 Deluxe, players start with five balloons rather than three like in other games. Defeated players do not continue being able to use items like in Mario Kart 8. In local and online multiplayer, players can instead continue watching their opponents play, much like if they get eliminated in Knockout Tour.

Coin Runners

Icon of the Coin Runners mode in Mario Kart World

Coin Runners functions similarly to its previous appearances, where the objective is to collect the most coins when the time limit expires while avoiding getting hit, which will cause the player to lose coins. However, similar to Mario Kart 7's version of Coin Runners, there is a limit to the number of coins the player can collect, that being 20. Once the time is up, the number of coins the player collected will be added to their total point tally.

Bob-omb Blast

Icon for Bob-omb Blast in Mario Kart World

Added in the version 1.6.0 update, Bob-omb Blast is similar to its iteration from Mario Kart 8 Deluxe, where it functions as a variant of Balloon Battle with Bob-ombs as the only item. Players can hold up to ten Bob-ombs, and the distance they are thrown is dependent on how long they hold the item button, where they instantly explode upon touching the ground. In the last minute of a round, the Item Boxes slowly start being replaced by Double Item Boxes, allowing for more Bob-ombs to be obtained at a time. Unlike other balloon-related Battle modes in Mario Kart 8 Deluxe and Mario Kart World, players start with six balloons instead of five. Otherwise, the mode follows the same rules as this game's Balloon Battle.

Online Play

The Online Play icon of Mario Kart World.

Online multiplayer returns from previous Mario Kart games and allows one or two people to play with others over the Internet. Four modes are available: Race, Knockout Tour, Battle, and Friends. Race, Knockout Tour, and Battle feature random match-ups with players from around the world. The player has a separate score (unnamed in-game but referred to as Versus Rating by Nintendo,[51] like in prior titles since Mario Kart Wii) for each mode, starting with 3000 and gaining or losing points depending on their performance in each race or battle. If playing with two players, the second player will not have a score kept.

  • In Race, course selection is based on the "Connected" option seen in VS Race. After all players in the room have chosen a course, one player's choice is selected at random along with a engine class in accordance with the score of players in the lobby.
  • In Knockout Tour, a random rally in a engine class in accordance with the score of players in the lobby is chosen and played.
  • In Battle, the player can select from one of three battle courses, after which a course, along with the battle mode type, is selected at random.

Friends

The Friends mode allows the player(s) to create or join a room, or view their battle history with people in their friends list. When creating a friend room, the host is able to set the rules of the room, including whether the mode played is a VS Race, Knockout Tour, Balloon Battle, or Coin Runners. In the settings, players can determine how long they will wait on the Free Roam map between races/battles through the "intermission" setting, with the options being 10 seconds, one minute, or five minutes. Course selection in VS Race will initially appear as in worldwide matches. However, pressing Plus Button on the course selection screen will instead toggle the "Open" course selection screen seen in offline VS Race. In Knockout Tour and Battle, the player is able to select any rally or battle course, respectively, they want to play on, which will then be chosen randomly among the players' choices.

In all online modes, players can roam the world before and between matches. Unlike in the offline Free Roam mode, P Switches do not appear in these free roam lobbies, though players can still collect ? Panels and Peach Medallions, which will count towards their own totals.

Characters

The game has a total of 50 racers, with 32 being available from the start and 18 being unlockable. Of the total racers, 30 return from past installments and 20 are new (labeled in bold), most of whom are also playable for the first time in a video game overall, excluding Goomba, Piranha Plant, Pianta, Spike, and Dolphin, as well as Cheep Cheep and Coin Coffer if captures in Super Mario Odyssey are counted, and Sidestepper if Mystery Mushroom costumes in Super Mario Maker are counted. Additionally, Nabbit, Hammer Bro, Chargin' Chuck, and Monty Mole are playable for the first time in a console Mario Kart game following their debuts in Mario Kart Tour. Excluding arcade games and Mario Kart Live: Home Circuit, this is the first game in the Mario Kart series since the introduction of Mii characters on the Wii to not feature them as playable characters. This is also the first game to feature Donkey Kong's 2025 redesign outside of profile icons.

Twenty-six drivers in this game are part of a sub-category of drivers referred to as "NPC drivers"[52] during development. These consist of all twenty newcomers, as well as six returning characters: Dry Bones, Wiggler, Hammer Bro, Chargin' Chuck, Nabbit, and Monty Mole. All appear in the game as either background characters, obstacles during races, or hazards in Free Roam. During races, the Kamek item can transform drivers into various characters from this group, while in some cases, many members of that species will appear on the race track. Unlike the main roster, NPC drivers lack any alternate outfits, with Dash Food only providing them with a speed boost.

Default drivers

* - Originally unlockable, but made default starting in Version 1.1.0

Unlockable drivers

Character outfits

For a list of outfit names in other languages, see List of Mario Kart World outfit names in other languages.

Returning from Mario Kart Tour is the ability to equip the main 24 characters with various types of outfits. 103 total outfits are included in the game, with some outfits using designs seen previously in games such as Mario Kart Tour and Super Mario Odyssey. Outfits are obtained after eating Dash Food, with characters having up to nine outfits. Outfits have their own slot on the character selection screen, unlike in Mario Kart 8 and its port (except for Tanooki Mario and Cat Peach). Consuming Dash Food unlocks outfits for use anytime, and the type of food the player uses determines the outfit the character wears.

Mario
Luigi
Peach
Daisy
Yoshi
Donkey Kong
Bowser
Bowser Jr.
Koopa Troopa
Toad
Toadette
Lakitu
King Boo
Shy Guy
Wario
Waluigi
Birdo
Pauline
Rosalina
Baby Mario
Baby Luigi
Baby Peach
Baby Daisy
Baby Rosalina

Unlock criteria

Character Criteria
Donkey Kong Clear the Mushroom Cup
Daisy Clear the Flower Cup
Rosalina Clear the Star Cup
Lakitu Clear the Shell Cup
Birdo Clear the Banana Cup
King Boo Clear the Leaf Cup
Bowser Jr. Clear the Lightning Cup
Cataquack Be summoned by the Kamek item for the first time / Abduct using the ride UFO for the first time
Chargin' Chuck
Coin Coffer
Conkdor
Dolphin
Fish Bone
Peepa
Pianta
Rocky Wrench
Spike
Swoop
Character outfits Consume corresponding Dash Food for the first time

Vehicles

Luigi Mechanic
A sticker on Luigi's Baby Blooper kart
The stickers menu in Mario Kart World
The stickers menu

Karts and bikes return in Mario Kart World, the latter following their absence in Mario Kart Tour. Specifically, standard bikes return while sport bikes do not. Kart customization as seen in Mario Kart 7 and Mario Kart 8 does not return. New to the game are two vehicle types: trikes[Japanese], distinguished by their three-wheel configuration, and mobiles[Japanese], distinguished by their skis and treads.[53]:26 Like in Mario Kart 7 and Mario Kart 8, vehicles are unlocked by collecting a certain number of coins, though the Gold Standard from those games does not return.

Players can also customize vehicles with stickers, decals that can be earned by completing certain objectives and placed on a specific spot on their vehicle, indicated by a pair of checkered flags as depicted in the vehicle's selection icon. There are 1,056 stickers, 39 of which are available from the start.

There are 40 vehicles in the game, including 21 karts, 11 bikes, six trikes, and two mobiles, allowing for a total of 6,120 character-vehicle combinations. Vehicles returning from previous installments are marked with their corresponding game in parentheses.

11 vehicles (six karts, four bikes, and one trike) are available from the start, while the rest, labeled in bold, must be unlocked.

Karts

Bikes

Trikes

Mobiles

CPU combinations

All characters in the game, including character outfits, can be used by CPUs. Each of these characters has four different vehicles that they can use as CPUs, two of which are always the Standard Kart and Standard Bike. Here are the remaining two vehicles used by each character as a CPU.

CPU combinations
Driver Vehicle 1 Vehicle 2
Mario, Luigi, Goomba Hyper Pipe B Dasher
Mario (Touring), Luigi (Touring) Rally Kart R.O.B. H.O.G.
Mario (Pro Racer), Luigi (Pro Racer), Yoshi (Pro Racer), Baby Mario (Pro Racer), Baby Luigi (Pro Racer) Hot Rod Tiny Titan
Mario (Mechanic), Luigi (Mechanic) Hyper Pipe R.O.B. H.O.G.
Mario (Dune Rider), Luigi (Oasis), Daisy (Oasis), Wario (Oasis), Pokey Zoom Buggy Carpet Flyer
Mario (Cowboy) Loco Moto Big Horn
Mario (Sightseeing), Dolphin Funky Dorrie Dolphin Dasher
Mario (Aviator) Blastronaut III Billdozer
Mario (Happi), Luigi (Happi), Peach (Yukata), Yoshi (Matsuri) Lobster Roller Fin Twin
Mario (All-Terrain), Pauline (Aero) Rally Bike Mach Rocket
Luigi (Farmer), Peach (Farmer) Ribbit Revster Junkyard Hog
Luigi (All-Terrain) Rally Bike Funky Dorrie
Luigi (Gondolier) Ribbit Revster Dolphin Dasher
Peach Plushbuggy Roadster Royale
Peach (Touring) Rally Bike Cute Scoot
Peach (Pro Racer), Daisy (Pro Racer) Roadster Royale B Dasher
Peach (Sightseeing) Lobster Roller Dolphin Dasher
Peach (Aviator) Loco Moto Billdozer
Peach (Aero), Daisy (Aero) Rally Bike Roadster Royale
Peach (Vacation), Birdo (Vacation) Plushbuggy Dolphin Dasher
Daisy Roadster Royale Carpet Flyer
Daisy (Touring), Bowser (All-Terrain) Rally Bike Chargin' Truck
Daisy (Swimwear), Yoshi (Swimwear), Koopa Troopa (Runner), Baby Mario (Swimwear) Cute Scoot Funky Dorrie
Daisy (Vacation) Tune Thumper Dolphin Dasher
Yoshi Cute Scoot Ribbit Revster
Yoshi (Touring) Rally Bike Ribbit Revster
Yoshi (Aristocrat), King Boo (Aristocrat), Waluigi (Wampire) Reel Racer Loco Moto
Yoshi (Soft Server), Toadette (Soft Server), Swoop Cute Scoot Mach Rocket
Yoshi (Biker) W-Twin Chopper Billdozer
Yoshi (Food Slinger) Cute Scoot Tune Thumper
Donkey Kong Cute Scoot Big Horn
Donkey Kong (All-Terrain) Mach Rocket Blastronaut III
Bowser, Bowser (Supercharged) Mecha Trike Bowser Bruiser
Bowser (Pro Racer), Bowser Jr. (Pro Racer), Birdo (Pro Racer) Mach Rocket Hot Rod
Bowser (Biker) W-Twin Chopper Bowser Bruiser
Bowser Jr., Monty Mole Chargin' Truck Mecha Trike
Bowser Jr. (Biker Jr.), Dry Bones, Hammer Bro Cute Scoot Mecha Trike
Bowser Jr. (Explorer), Toad (Explorer), Toadette (Explorer), Baby Peach (Explorer), Baby Rosalina (Explorer), Cow Junkyard Hog Big Horn
Koopa Troopa, Cataquack Cute Scoot Zoom Buggy
Koopa Troopa (Pro Racer) Zoom Buggy B Dasher
Koopa Troopa (Sailor), Baby Peach (Sailor), Baby Daisy (Sailor), Baby Rosalina (Sailor) Baby Blooper Dolphin Dasher
Koopa Troopa (All-Terrain) Rally Bike Zoom Buggy
Koopa Troopa (Work Crew), Baby Mario (Work Crew), Baby Luigi (Work Crew) Li'l Dumpy Pipe Frame
Toad Cute Scoot Li'l Dumpy
Toad (Pro Racer), Toadette (Pro Racer), Shy Guy (Pit Crew) Hot Rod B Dasher
Toad (Engineer), Toadette (Conductor) Blastronaut III Loco Moto
Toad (Burger Bud) Hyper Pipe Junkyard Hog
Toadette, Birdo Plushbuggy Cute Scoot
Lakitu Cute Scoot Cloud 9
Lakitu (Pit Crew) B Dasher Cloud 9
Lakitu (Fisherman) Fin Twin Cloud 9
King Boo, Conkdor Cute Scoot W-Twin Chopper
King Boo (Pro Racer) B Dasher Rallygator
King Boo (Pirate), Wario (Pirate) Billdozer Rallygator
Shy Guy Cute Scoot Carpet Flyer
Shy Guy (Slope Styler) Tiny Titan Dread Sled
Wario Cute Scoot Chargin' Truck
Wario (Pro Racer) Zoom Buggy Bumble V
Wario (Wicked Wasp) Bumble V Cloud 9
Wario (Biker), Waluigi (Biker) Dread Sled W-Twin Chopper
Wario (Road Ruffian) W-Twin Chopper Mecha Trike
Wario (Work Crew) Biddybuggy Li'l Dumpy
Waluigi Funky Dorrie W-Twin Chopper
Waluigi (Pro Racer) B Dasher W-Twin Chopper
Waluigi (Mariachi) W-Twin Chopper Loco Moto
Waluigi (Road Ruffian) W-Twin Chopper Rallygator
Pauline Reel Racer Blastronaut III
Rosalina, Rosalina (Pro Racer), Rosalina (Aurora) Roadster Royale Stellar Sled
Rosalina (Touring) Rally Bike Junkyard Hog
Rosalina (Aero), Baby Rosalina (Pro Racer) Mach Rocket Roadster Royale
Baby Mario Hyper Pipe Biddybuggy
Baby Luigi Ribbit Revster Biddybuggy
Baby Peach Plushbuggy Biddybuggy
Baby Peach (Touring), Baby Rosalina (Touring) Plushbuggy Tune Thumper
Baby Peach (Pro Racer), Baby Daisy (Pro Racer) Roadster Royale Biddybuggy
Baby Daisy, Stingby Biddybuggy Bumble V
Baby Daisy (Touring) Chargin' Truck Tune Thumper
Baby Daisy (Explorer) Zoom Buggy Big Horn
Baby Rosalina, Penguin Biddybuggy Stellar Sled
Nabbit Cute Scoot Pipe Frame
Piranha Plant Cute Scoot Hot Rod
Spike Biddybuggy Mecha Trike
Wiggler B Dasher Bumble V
Sidestepper Cute Scoot Lobster Roller
Cheep Cheep Biddybuggy Fin Twin
Pianta Cute Scoot Dolphin Dasher
Rocky Wrench Billdozer Bowser Bruiser
Peepa Reel Racer Billdozer
Fish Bone Rallygator Bowser Bruiser
Coin Coffer Ribbit Revster Hot Rod
Snowman Mach Rocket Stellar Sled
Para-Biddybud Biddybuggy Pipe Frame
Chargin' Chuck Mach Rocket Chargin' Truck

Drivers' and vehicles' statistics

There are four stats listed in each character and vehicle: Speed, Acceleration, Weight and Handling. Each stat is made up of a bar graph with four sections. Each section is made up of five points, for a total of 20 points per stat. So, unlike Mario Kart 7, Mario Kart 8, and Mario Kart 8 Deluxe, 1 statistical point equals a 0.2 bar section in-game instead of a 0.25 section. According to the Mario Kart World Perfect Guide by Kadokawa, the Speed and Handling stats are further subdivided in three categories: paved roads, off-road (which are roads made of dirt or other rough material) and over water.[53] When displayed as a bar graph, the three categories are averaged out and then rounded to the nearest whole number. Additionally, every driver and vehicle has a hidden Mini-Turbo statistic.[53]

Drivers provide the baseline values in each stat, ranging from 0 to 15 points. Vehicles then modify these values, ranging from -6 to +6 points, to provide the final stats. The statistics below are listed in points.

Drivers' statistics[53]
Driver Weight class Speed Acceleration Mini-turbo Weight Handling Vehicle size
Paved roads Off-road On water Paved roads Off-road On water
Baby Peach • Baby Daisy • Para-Biddybud • Swoop Lightweight 7 7 7 14 12 6 13 13 13 Small
Baby Mario • Goomba • Spike Lightweight 8 7 7 13 11 7 14 12 12 Small
Baby Luigi • Dry Bones • Peepa Lightweight 7 8 7 13 11 7 12 14 12 Small
Baby Rosalina • Sidestepper • Fish Bone Lightweight 7 7 8 13 11 7 12 12 14 Small
Toadette • Nabbit Lightweight 9 8 8 12 11 8 13 11 11 Small
Toad • Shy Guy • Stingby Lightweight 8 9 8 12 11 8 11 13 11 Small
Koopa Troopa • Lakitu • Cheep Cheep Lightweight 8 8 9 12 11 8 11 11 13 Small
Peach • Daisy • Coin Coffer Middleweight 10 9 9 11 10 9 12 10 10 Medium
Yoshi • Monty Mole Middleweight 9 10 9 11 10 9 10 12 10 Medium
Bowser Jr. • Dolphin Middleweight 9 9 10 11 10 9 10 10 12 Medium
Mario • Rocky Wrench Middleweight 11 10 10 10 9 10 11 9 9 Medium
Luigi • Hammer Bro • Pokey Middleweight 10 11 10 10 9 10 9 11 9 Medium
Birdo • Penguin Middleweight 10 10 11 10 9 10 9 9 11 Medium
Pauline • Piranha Plant • Snowman Heavyweight 12 11 11 9 8 11 10 8 8 Large
King Boo • Conkdor Heavyweight 11 12 11 9 8 11 8 10 8 Large
Rosalina • Cataquack Heavyweight 11 11 12 9 8 11 8 8 10 Large
Wario • Wiggler Heavyweight 13 12 12 8 8 12 9 7 7 Large
Donkey Kong • Cow • Chargin' Chuck Heavyweight 12 13 12 8 8 12 7 9 7 Large
Waluigi • Pianta Heavyweight 12 12 13 8 8 12 7 7 9 Large
Bowser Heavyweight 13 13 13 7 8 13 7 7 7 Large
Vehicles' statistics[53]
Vehicle Vehicle type Speed Acceleration Mini-turbo Weight Handling
Paved roads Off-road On water Paved roads Off-road On water
Standard Bike • Cute Scoot • Tune Thumper Bike -4 -4 -4 +5 +5 -3 +2 +2 +2
Rally Bike • Hyper Pipe Bike -5 0 -5 +4 +4 -3 +1 +5 +1
Fin Twin • Dolphin Dasher Bike -5 -5 0 +4 +4 -3 +1 +1 +5
Pipe Frame Kart -3 -3 -3 +4 +4 -2 +1 +1 +1
Mach Rocket • R.O.B. H.O.G. Bike +1 -4 -4 +3 +3 -3 +5 +1 +1
Biddybuggy Kart -4 +1 -4 +3 +3 -2 0 +4 0
Baby Blooper Kart +2 -3 -3 +2 +2 -2 +4 0 0
Loco Moto Bike -1 -1 -1 +2 +2 -2 +1 +1 +1
Blastronaut III Trike 0 0 0 +2 +2 0 -2 -2 -2
Standard Kart • Plushbuggy Kart 0 0 0 +1 +1 -1 0 0 0
Funky Dorrie Trike -1 -1 +3 +1 +1 +1 -4 -4 +1
Hot Rod • Roadster Royale • B Dasher • Bumble V Kart +3 -1 -1 0 0 0 +3 -2 -2
Rally Kart • Zoom Buggy Kart -1 +3 -1 0 0 0 -2 +3 -2
Ribbit Revster • Carpet Flyer • Cloud 9 Kart -1 -1 +3 0 0 0 -2 -2 +3
Dread Sled Mobile -2 +4 0 -1 -1 0 -2 +4 -1
W-Twin Chopper Bike +2 +2 +2 -1 -1 -1 0 0 0
Junkyard Hog Trike +3 +3 +3 -1 -1 +1 -3 -3 -3
Rallygator Trike +4 +1 +1 -1 -1 +3 0 -6 -6
Reel Racer Kart +3 +3 +3 -2 -2 0 -1 -1 -1
Big Horn • Billdozer Kart +4 +1 +1 -2 -2 +2 +2 -4 -4
Lobster Roller Trike +2 +2 +5 -2 -2 +3 -6 -6 0
Chargin' Truck • Bowser Bruiser • Tiny Titan • Li'l Dumpy Kart +2 +5 +2 -3 -3 +2 -4 +2 -4
Mecha Trike Trike +2 +2 +5 -3 -3 +2 -4 -4 +2
Stellar Sled Mobile +1 +3 +6 -4 -4 +2 -4 -3 +3

Items

A total of 27 items appear in Mario Kart World, 28 if including Dash Food. As with Mario Kart Tour, items are automatically held behind racers in this game.

Of the returning items, the Ice Flower and Hammer make their first appearance in a home console Mario Kart game following their initial debut in Mario Kart Tour. The Mega Mushroom also makes its first home console appearance since its debut in Mario Kart Wii. Additionally, the Feather is now usable during races like in Super Mario Kart, rather than being exclusive to the Battle mode like in Mario Kart 8 Deluxe and Mario Kart Tour. Despite being returning items, the Ice Flower, Hammer, Feather, and Mega Mushroom are all classified as new items on the game's website and/or in the Mario Kart World Direct.[54][34]

During Free Roam, the only available items outside of certain missions are the Mushroom, Triple Mushroom, Golden Mushroom, Star, Feather, and Dash Food.

Items found on the course

Item Description
An Item Box from Mario Kart World
Item Box
Gives the player a random item. Some are released from flying vehicles attached to parachutes.
A Double Item Box from Mario Kart World
Double Item Box
Gives the player two random items as opposed to one.
A coin appearing in Mario Kart World
Coin
Gives the player a small boost and increases top speed when more are collected, up to a maximum of 20.
A coin pile in Mario Kart World
Coin pile (new)
Piles of coins that can be found exclusively in Free Roam that provide a large amount of coins at once.
Blue Coins, as seen in Mario Kart World
Blue coin (new)
Appears in certain areas upon pressing a P Switch.
A Dash Food bag from Mario Kart World
Dash Food (new)
A smiling, golden fast food bag that provides a random food item that changes the player's outfit when eaten, with a visual transformation effect similar to that of a Wonder Flower.
A Peach Medallion seen in Mario Kart World
Peach Medallion (new)
New coin collectables imprinted with a portrait of Peach, resembling Princess Coins.

Items received from Item Boxes

Item Description
The icon for the coin item in Mario Kart World
Coin
Grants the player two extra coins and a small boost.
The Icon for the Green Shell from Mario Kart World
Green Shell
Travels in a straight line and knocks over a kart it hits.
The icon for the Triple Green Shells in Mario Kart World
Triple Green Shells
Three Green Shells that orbit the player's kart, protecting them from incoming attacks.
The icon for the Red Shell in Mario Kart World
Red Shell
Homes in on the closest kart in front of the player and knocks it over.
The icon for the Triple Red Shells in Mario Kart World
Triple Red Shells
Three Red Shells that orbit the player's kart, protecting them from incoming attacks.
The icon for the blue Spiny Shell in Mario Kart World
Spiny Shell
Targets the racer in first place, knocking over all other karts in its path.
The Banana icon in Mario Kart World
Banana
Protects the player from incoming items and spins out other racers that hit it.
The icon for the Triple Bananas from Mario Kart World
Triple Bananas
Three bananas that orbit the player's kart, protecting them from incoming attacks.
The icon for the mushroom item in Mario Kart World
Dash Mushroom
Provides the player's kart with a small speed boost.
The icon for the Triple Mushrooms from Mario Kart World
Triple Dash Mushrooms
Orbits the player's kart, providing them with three separate speed boosts.
The icon for the Golden Mushroom in Mario Kart World
Golden Dash Mushroom
Provides the player's kart with continuous speed boosts for a short time.
The icon for the Mega Mushroom from Mario Kart World
Mega Mushroom
Increases the player's size, allowing them to flatten any player they hit.
The icon for the Feather in Mario Kart World
Feather
Causes the player to spin and leap in the air, allowing them to reach high areas, avoid attacks, and even drive on walls.
The icon for the Fire Flower in Mario Kart World
Fire Flower
Allows the player to throw up to eight fireballs for a short time that cause other karts to spin out on impact.
The icon for the Ice Flower in Mario Kart World
Ice Flower
Allows the player to throw up to eight ice balls for a short time that cause other karts to temporarily lose control on impact.
The icon for the Boomerang Flower in Mario Kart World
Boomerang Flower
Grants the player a Boomerang that can be thrown up to three times, hitting racers forward/backward and returning to its user before the final use.
The icon for the Super Star from Mario Kart World
Super Star
Provides the player with invincibility from all terrain and items, and also gives a speed boost.
The icon for the Super Horn in Mario Kart World
Super Horn
Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the Spiny Shell.
The icon for the Lightning in Mario Kart World
Lightning
Causes all opponents in front of the player to drop their items, shrink, and drive slowly for a short time, in addition to summoning a temporary storm.
The icon for the returning Hammer item in Mario Kart World
Hammer
For a limited time, allows the player to throw multiple bursts of five hammers each, which travel in an arc and stick to the track, spinning out any player that comes into contact with them.
The icon for the Blooper in Mario Kart World
Blooper
Sprays ink on all racers ahead and reduces their visibility. The racers hit also lose some of their traction while sprayed.
The icon for the Bob-omb in Mario Kart World
Bob-omb
Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius.
A Bullet Bill in the item roulette from Mario Kart World
Bullet Bill
Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items.
The icon for the Boo in Mario Kart World
Boo
Steals an item from a randomly selected racer in front of the player, while granting temporary invisibility, making the player invulnerable and able to pass through hazards.
The icon for the Coin Shell from Mario Kart World
Coin Shell (new)
Travels along the track and leaves a trail of coins behind before exploding, leaving eight coins in a ring shape on the track. Gold-colored shells previously appeared in Mario Kart Arcade GP DX, though they functioned differently.
The icon for the ? Block item in Mario Kart World
? Block (new)
Temporarily places a ? Block above the player's head, which they can repeatedly hit, giving them coins while also scattering more coins behind them. A similar item, the Coin Box, previously appeared in Mario Kart Tour.
Artwork of the Kamek item from Mario Kart World
Kamek (new)
A crystal ball with Kamek's magic symbols on it that summons him, who then proceeds to summon many of a certain type of enemy or NPC ahead of all the racers in front of the player who used it, as well as turning them into that enemy or NPC temporarily.
A Dash Food bag from Mario Kart World
Dash Food (new)
Various food items obtained from the smiling bags that give the player a speed boost and may change the character's outfit.

Courses

Mario Bros. CircuitCrown CityWhistlestop SummitDK SpaceportDesert HillsShy Guy BazaarWario StadiumAirship FortressDK PassStarview PeakSky-High SundaeWario ShipyardKoopa Troopa BeachFaraway OasisPeach StadiumPeach BeachSalty Salty SpeedwayDino Dino JungleGreat ? Block RuinsCheep Cheep FallsDandelion DepthsBoo CinemaDry Bones BurnoutMoo Moo MeadowsChoco MountainToad's FactoryBowser's CastleAcorn HeightsMario CircuitRainbow RoadMap for Mario Kart World posted by Nintendo of Korea featuring Rainbow Road
The game's interconnected world map. Clicking on a course icon will lead to its respective article.
Mario Kart World world map
An overhead shot of the full map.

As of version 1.8.0, Mario Kart World currently has 40 total courses, 16 of which are new, while 24 return from previous entries. On the selection screen, only the 30 main courses that were available at launch have icons on the map, consisting of all of the new tracks and 14 of the returning tracks; the remaining 10 returning courses are considered sub-courses of a few of the main tracks. The 30 main courses are all connected via 202 routes. Routes cause a track to function similarly to sectioned courses, driving two to four sections to the track before playing one lap of the destination course. Counting the routes, main tracks, sub-tracks, and 12 Knockout Tour rallies together, there are currently 256 playable courses in the game; counting the 4 upcoming rallies, there are set to be at least 260 playable courses.

The 24 returning courses consist of one course from the Mario Kart 8 Deluxe – Booster Course Pass, two courses each from Mario Kart 64, Mario Kart: Double Dash!!, Mario Kart Wii, and Mario Kart 7, three courses from Mario Kart DS, and twelve from Super Mario Kart. The returning courses from Super Mario Kart are special cases, as ten of them are the aforementioned sub-courses, and one of the remaining two, Mario Circuit, is a combined version of three different courses from that game, along the three becoming individually playable as sub-courses after 1.8.0. No courses from Mario Kart: Super Circuit, Mario Kart 8, or Mario Kart Tour return, a series first in the former game's case. Wario Stadium and Toad's Factory return for the first time, while the rest had already returned at least once. Most of the returning courses in this game have been revamped significantly compared to remakes from previous games, including their own previous remakes. Unlike previous games, all returning courses use the modern Mario Kart logo for their finish lines, regardless of what game they originated from. Prefixes denoting the game of origin are removed for all of the returning courses except for the sub-courses.

Two new courses, Crown City and Peach Stadium, are used twice in Grand Prix with different layouts, while Crown City also has a third layout in the nearby water if approached from Peach Stadium (except in the Ice Rally), as well as Moo Moo Meadows, or Choco Mountain. When played without routes, Crown City combines all three of its layouts (albeit with significant alterations to its Shell Cup and third layouts), while Peach Stadium exclusively uses its Special Cup layout. Certain routes may cause Peach Stadium's Shell Cup layout to be mirrored. Like Crown City, Shy Guy Bazaar has an additional layout exclusive to VS Races when approaching from certain routes; approaching Shy Guy Bazaar from Wario Stadium or Airship Fortress will take players onto a layout featuring a palace with Daisy's emblem adjacent to the bazaar.

Peach Beach returns as a lap-section hybrid course, with lap 1 taking place through the original layout, with a new layout for sections 2 and 3; all routes leading to Peach Beach only utilize the new sections. Certain routes to Mario Bros. Circuit, Desert Hills, Wario Stadium, DK Pass, Koopa Troopa Beach, and Moo Moo Meadows lead to the course being driven backwards, similarly to reverse courses from Mario Kart Tour; in these cases, the minimap for the destination course will be flipped upside-down (except for Desert Hills and Moo Moo Meadows in the case of their routes from Mario Bros. Circuit and Peach Stadium respectively). Unlike previous games having a set skybox for each course, each course in the game (except Rainbow Road) has four different skyboxes for sunrise, daytime, sunset, and nighttime, which may progress when driving through routes and laps.

Courses with differing names between British English and American English (i.e. Wario Shipyard) once again use their respective name depending on the game's region, unlike in Mario Kart Tour.

Grand Prix

The cups are ordered slightly differently compared to previous entries; the Special Cup is the eighth and last cup in the game, rather than the fourth. Unlike previous games since Mario Kart DS, the cups are also not separated between new and returning courses and instead feature a varying amount of both types of courses, similar to Mario Kart 8 and Mario Kart 8 Deluxe's DLC cups, making this the first Mario Kart game to completely lack the distinction between cups, excluding Mario Kart Live: Home Circuit. Apart from the rotating cups in Mario Kart Tour, this is the second Mario Kart game after Mario Kart 8 Deluxe to have cups with multiple returning courses from the same game, as the Flower, Banana, and Lightning Cups have two tracks from Mario Kart DS, Mario Kart: Double Dash!!, and Mario Kart Wii, respectively, and it is the first entry to have this distinction from launch.

In Grand Prix, the first course in each cup is driven for three laps, while the remaining three utilize routes from the previous course. The backgrounds of the cup icons correspond to the region that some of the cup's courses are located in; for example, the Star Cup's icon has an icy background, as its courses are near or within the snow region. Unlike in Mario Kart 7 and 8, Grand Prix rivals are based on the cup the player is racing on, rather than the character they chose, and they will always use a specific vehicle. If the player is playing as the cup's rival character, however, then a random character will serve as the primary rival instead. The rivals are unlocked as characters after receiving a trophy in their respective cups.

Cup Course 1 Course 2 Course 3 Course 4 Rival/unlockable character + Used vehicle
The icon for the Mushroom Cup in Mario Kart World.
Mushroom Cup
Icon for Mario Bros. Circuit in Mario Kart World
Mario Bros. Circuit
Icon for Crown City in Mario Kart World
Crown City
Icon for Whistlestop Summit in Mario Kart World
Whistlestop Summit
Icon for DK Spaceport in Mario Kart World
DK Spaceport
DK’s unlock screen in Mario Kart World
Donkey Kong + Big Horn
The icon for the Flower Cup in Mario Kart World.
Flower Cup
Icon for Desert Hills in Mario Kart World
Desert Hills
(Mario Kart DS)
Icon for Shy Guy Bazaar in Mario Kart World
Shy Guy Bazaar
(Mario Kart 7)
Icon for Wario Stadium in Mario Kart World
Wario Stadium
(Mario Kart 64)
Icon for Airship Fortress in Mario Kart World
Airship Fortress
(Mario Kart DS)
Daisy’s unlock screen in Mario Kart World
Daisy + Rally Bike
The icon for the Star Cup in Mario Kart World.
Star Cup
Icon for DK Pass in Mario Kart World
DK Pass
(Mario Kart DS)
Icon for Starview Peak in Mario Kart World
Starview Peak
Icon for Sky-High Sundae in Mario Kart World
Sky-High Sundae
(Mario Kart 8 Deluxe)
Icon for Wario Shipyard in Mario Kart World
Wario Shipyard
Wario's Galleon
(Mario Kart 7)
Rosalina unlocked in Mario Kart World
Rosalina + Stellar Sled
The icon for the Shell Cup in Mario Kart World.
Shell Cup
Icon for Koopa Troopa Beach in Mario Kart World
Koopa Troopa Beach
(Super Mario Kart)
Icon for Faraway Oasis in Mario Kart World
Faraway Oasis
Icon for Crown City in Mario Kart World (Shell Cup)
Crown City
Icon for Peach Stadium in Mario Kart World
Peach Stadium
Lakitu unlocked in Mario Kart World
Lakitu + Cloud 9
The icon for the Banana Cup in Mario Kart World.
Banana Cup
Peach Beach from Mario Kart World
Peach Beach
(Mario Kart: Double Dash!!)
Salty Salty Speedway from Mario Kart World
Salty Salty Speedway
Depicts Dino Dino Jungle’s thumbnail, a track in Mario Kart World's Banana Cup.
Dino Dino Jungle
(Mario Kart: Double Dash!!)
Icon of Great ? Block Ruins in Mario Kart World
Great ? Block Ruins
Birdo unlocked in Mario Kart World
Birdo + Plushbuggy
The icon for the Leaf Cup in Mario Kart World.
Leaf Cup
The icon for Cheep Cheep Falls Mario Kart World.
Cheep Cheep Falls
DD Icon
Dandelion Depths
Boo Cinema icon in Mario Kart World
Boo Cinema
DDB Icon
Dry Bones Burnout
King Boo unlocked in Mario Kart World
King Boo + Reel Racer
The icon for the Lightning Cup in Mario Kart World.
Lightning Cup
The icon for Moo Moo Meadows Mario Kart World.
Moo Moo Meadows
(Mario Kart Wii)
Icon for Choco Mountain in Mario Kart World
Choco Mountain
(Mario Kart 64)
TF Icon
Toad's Factory
(Mario Kart Wii)
Bowser's Castle icon in Mario Kart World
Bowser's Castle
Bowser Jr unlocked in Mario Kart World
Bowser Jr. + Mecha Trike
The Icon for the Special Cup
Special Cup
Acorn Heights from Mario Kart World
Acorn Heights
Mario Circuit Icon
Mario Circuit
(Super Mario Kart)
The icon for Peach Stadium in Mario Kart World, when selected in VS Race.
Peach Stadium
Icon for Rainbow Road in Mario Kart World
Rainbow Road
N/A

Sub-courses

Main section: Course (Mario Kart series) § Mission courses

In addition to 178 of the 202 routes, ten race courses are not raced on during Grand Prix mode. These courses are all returning courses from Super Mario Kart. At launch, seven of them appeared in the open world and could be raced on via P Switch missions, while the three Mario Circuits were playable individually by approaching Mario Circuit on a route from specific courses. In version 1.8.0, these courses were added as traditional race courses exclusive to VS Race, Time Trials, Online Play, or Wireless Play. They are selected as sub-courses of Mario Circuit, Sky-High Sundae (Vanilla Lake 1), Choco Mountain (Choco Island 1 and 2), Koopa Troopa Beach (Koopa Beach 1), or Boo Cinema (Ghost Valley 1, 2, and 3). Unlike other returning courses in this game, these courses retain their prefixes, original names, 5-Lap count, and music from Super Mario Kart, and Item Boxes are replaced by ? Panels while racing on them.

Sub-courses
SNES Mario Circuit 1 icon in Mario Kart World
SNES Mario Circuit 1
(Mario Circuit)
SNES Mario Circuit 2 icon in Mario Kart World
SNES Mario Circuit 2
(Mario Circuit)
SNES Mario Circuit 3 icon in Mario Kart World
SNES Mario Circuit 3
(Mario Circuit)
SNES Ghost Valley 1 icon in Mario Kart World
SNES Ghost Valley 1
(Boo Cinema)
SNES Ghost Valley 2 icon in Mario Kart World
SNES Ghost Valley 2
(Boo Cinema)
SNES Ghost Valley 3 icon in Mario Kart World
SNES Ghost Valley 3
(Boo Cinema)
SNES Choco Island 1 icon mario kart world
SNES Choco Island 1
(Choco Mountain)
Snes choco island 2 icon Mario Kart World
SNES Choco Island 2
(Choco Mountain)
SNES Koopa Beach 1 icon in Mario Kart World
SNES Koopa Beach 1
(Koopa Troopa Beach)
Vanilla Lake 1 course icon from Mario Kart World
SNES Vanilla Lake 1
(Sky-High Sundae)

Knockout Tour

As of version 1.8.0, Knockout Tour contains twelve rallies; eight of them were available at launch, while four were added for free via updates. Four more are planned to be released in the future, for a total of sixteen rallies.

The icons for each of the rallies correspond to a cup in Grand Prix in order, such as the Ice Rally and the Boomerang Rally matching the Flower Cup using a flower, the Cherry Rally matching the Banana Cup using fruit items, and the Cloud Rally matching the Lightning Cup using sky-themed items. Apart from the Ice, Cloud, Heart, and Drill Rallies, the icons for the other rallies were previously used as cup icons in the Mario Kart 8 Deluxe – Booster Course Pass. Of the main courses available, Moo Moo Meadows and Cheep Cheep Falls are visited the most frequently (five times each), while Rainbow Road is the only course not to be visited at all.

Rally Landmarks Starting point Checkpoint 1 Checkpoint 2 Checkpoint 3 Checkpoint 4 Final course
The icon for the Golden Rally in Mario Kart World.
Golden Rally
The icon for Desert Hills during the Golden Rally in Mario Kart World.The icon for Mario Bros. Circuit during the Golden Rally in Mario Kart World.
The icon for  Moo Moo Meadows during the Golden Rally in Mario Kart World.The icon for Acorn Heights during the Golden Rally in Mario Kart World.
Desert Hills course icon from Mario Kart World
Desert Hills
(Mario Kart DS)
Mario Bros. Circuit course icon from Mario Kart World
Mario Bros. Circuit
Choco Mountain course icon from Mario Kart World
Choco Mountain
(Mario Kart 64)
Moo Moo Meadows course icon from Mario Kart World
Moo Moo Meadows
(Mario Kart Wii)
Mario Circuit course icon from Mario Kart World
Mario Circuit
(Super Mario Kart)
Acorn Heights course icon from Mario Kart World
Acorn Heights
The icon for the Ice Rally in Mario Kart World.
Ice Rally
The icon for Sky-High Sundae during the Ice Rally in Mario Kart World.The icon for the portion inbetween Dandelion Depths and Cheep Cheep Falls during the Ice Rally in Mario Kart World.
The icon for Peach Stadium during the Ice Rally in Mario Kart World.The icon for Crown City during the Ice Rally in Mario Kart World.
Sky-High Sundae course icon from Mario Kart World
Sky-High Sundae
(Mario Kart 8 Deluxe)
Starview Peak course icon from Mario Kart World
Starview Peak
Dandelion Depths course icon from Mario Kart World
Dandelion Depths
Unnamed autumn course icon from Mario Kart World
Cheep Cheep Falls
Peach Stadium course icon from Mario Kart World
Peach Stadium
Crown City course icon from Mario Kart World
Crown City
The icon for the Moon Rally in Mario Kart World.
Moon Rally
The icon for Bowser's Castle during the Moon Rally in Mario Kart World.The icon for Moo Moo Meadows during the Moon Rally in Mario Kart World.
The icon for Cheep Cheep Falls during the Moon Rally in Mario Kart World.The icon for Faraway Oasis during the Moon Rally in Mario Kart World.
Bowser's Castle course icon from Mario Kart World
Bowser's Castle
Toad's Factory course icon from Mario Kart World
Toad's Factory
(Mario Kart Wii)
Moo Moo Meadows course icon from Mario Kart World
Moo Moo Meadows
(Mario Kart Wii)
Dandelion Depths course icon from Mario Kart World
Dandelion Depths
Unnamed autumn course icon from Mario Kart World
Cheep Cheep Falls
Faraway Oasis course icon from Mario Kart World
Faraway Oasis
The icon for the Spiny Rally in Mario Kart World.
Spiny Rally
The icon for Boo Cinema during the Spiny Rally in Mario Kart World.The icon for Starview Peak during the Spiny Rally in Mario Kart World.
The icon for Salty Salty Speedway during the Spiny Rally in Mario Kart World.The icon for Wario Shipyard during the Spiny Rally in Mario Kart World.
Boo Cinema course icon from Mario Kart World
Boo Cinema
Starview Peak course icon from Mario Kart World
Starview Peak
DK Pass course icon from Mario Kart World
DK Pass
(Mario Kart DS)
Salty Salty Speedway course icon from Mario Kart World
Salty Salty Speedway
The "Peach Resort" course icon from Mario Kart World
Peach Beach
(Mario Kart: Double Dash!!)
Wario Shipyard course icon from Mario Kart World
Wario Shipyard
(Mario Kart 7)
The icon for the Cherry Rally in Mario Kart World.
Cherry Rally
The icon for Dino Dino Jungle during the Cherry Rally in Mario Kart World.The icon for Koopa Troopa Beach during the Cherry Rally in Mario Kart World.
The icon for Whistlestop Summit during the Cherry Rally in Mario Kart World.The icon for Desert Hills during the Cherry Rally in Mario Kart World.
The "Peach Resort" course icon from Mario Kart World
Peach Beach
(Mario Kart: Double Dash!!)
Dino Dino Jungle course icon from Mario Kart World
Dino Dino Jungle
(Mario Kart: Double Dash!!)
Koopa Troopa Beach course icon from Mario Kart World
Koopa Troopa Beach
(Super Mario Kart)
DK Spaceport course icon from Mario Kart World
DK Spaceport
Whistlestop Summit course icon from Mario Kart World
Whistlestop Summit
Desert Hills course icon from Mario Kart World
Desert Hills
(Mario Kart DS)
The icon for the Acorn Rally in Mario Kart World.
Acorn Rally
1st Landmark of Acorn Rally2nd Landmark of Acorn Rally
3rd Landmark of Acorn Rally4th Landmark of Acorn Rally
Toad's Factory course icon from Mario Kart World
Toad's Factory
(Mario Kart Wii)
Wario Stadium course icon from Mario Kart World
Wario Stadium
(Mario Kart 64)
Choco Mountain course icon from Mario Kart World
Choco Mountain
(Mario Kart 64)
Peach Stadium course icon from Mario Kart World
Peach Stadium
Unnamed autumn course icon from Mario Kart World
Cheep Cheep Falls
DK Pass course icon from Mario Kart World
DK Pass
(Mario Kart DS)
The icon for the Cloud Rally in Mario Kart World.
Cloud Rally
The icon for Shy Guy Bazaar during the Cloud Rally in Mario Kart World.The icon for Mario Bros. Circuit during the Cloud Rally in Mario Kart World.
The icon for Crown City during the Cloud Rally in Mario Kart World.The icon for Great ? Block Ruins during the Cloud Rally in Mario Kart World.
Airship Fortress course icon from Mario Kart World
Airship Fortress
(Mario Kart DS)
Shy Guy Bazaar course icon from Mario Kart World
Shy Guy Bazaar
(Mario Kart 7)
Mario Bros. Circuit course icon from Mario Kart World
Mario Bros. Circuit
Crown City course icon from Mario Kart World
Crown City
Faraway Oasis course icon from Mario Kart World
Faraway Oasis
Great ? Block Ruins course icon from Mario Kart World
Great ? Block Ruins
The icon for the Heart Rally in Mario Kart World.
Heart Rally
The icon for Shy Guy Bazaar during the Heart Rally in Mario Kart World.The icon for Dry Bones Burnout during the Heart Rally in Mario Kart World.
The icon for Moo Moo Meadows during the Heart Rally in Mario Kart World.The icon for Peach Stadium during the Heart Rally in Mario Kart World.
Shy Guy Bazaar course icon from Mario Kart World
Shy Guy Bazaar
(Mario Kart 7)
Airship Fortress course icon from Mario Kart World
Airship Fortress
(Mario Kart DS)
Dry Bones Burnout course icon from Mario Kart World
Dry Bones Burnout
Mario Circuit course icon from Mario Kart World
Mario Circuit
(Super Mario Kart)
Moo Moo Meadows course icon from Mario Kart World
Moo Moo Meadows
(Mario Kart Wii)
Peach Stadium course icon from Mario Kart World
Peach Stadium
The icon for the Drill Rally in Mario Kart World.
Drill Rally
(Ver 1.7.0)
The icon for Wario Shipyard during the Drill Rally in Mario Kart World.The icon for DK Pass during the Drill Rally in Mario Kart World.
The icon for Mario Circuit during the Drill Rally in Mario Kart World.The icon for Bowser's Castle during the Drill Rally in Mario Kart World.
Wario Shipyard course icon from Mario Kart World
Wario Shipyard
(Mario Kart 7)
DK Pass course icon from Mario Kart World
DK Pass
(Mario Kart DS)
Dandelion Depths course icon from Mario Kart World
Dandelion Depths
Mario Circuit course icon from Mario Kart World
Mario Circuit
(Super Mario Kart)
Dry Bones Burnout course icon from Mario Kart World
Dry Bones Burnout
Bowser's Castle course icon from Mario Kart World
Bowser's Castle
The icon for the Boomerang Rally in Mario Kart World.
Boomerang Rally
(Ver 1.7.0)
The icon for Cheep Cheep Falls during the Boomerang Rally in Mario Kart World.The icon for Moo Moo Meadows during the Boomerang Rally in Mario Kart World.
The icon for Mario Bros. Circuit during the Boomerang Rally in Mario Kart World.The icon for Whistlestop Summit during the Boomerang Rally in Mario Kart World.
Salty Salty Speedway course icon from Mario Kart World
Salty Salty Speedway
Unnamed autumn course icon from Mario Kart World
Cheep Cheep Falls
Moo Moo Meadows course icon from Mario Kart World
Moo Moo Meadows
(Mario Kart Wii)
Choco Mountain course icon from Mario Kart World
Choco Mountain
(Mario Kart 64)
Mario Bros. Circuit course icon from Mario Kart World
Mario Bros. Circuit
Whistlestop Summit course icon from Mario Kart World
Whistlestop Summit
The icon for the Propeller Rally in Mario Kart World.
Propeller Rally
(Ver 1.8.0)
The icon for Acorn Heights during the Propeller Rally in Mario Kart World.The icon for Boo Cinema during the Propeller Rally in Mario Kart World.
The icon for Dandelion Depths during the Propeller Rally in Mario Kart World.The icon for Toad's Factory during the Propeller Rally in Mario Kart World.
Acorn Heights course icon from Mario Kart World
Acorn Heights
Boo Cinema course icon from Mario Kart World
Boo Cinema
Dandelion Depths course icon from Mario Kart World
Dandelion Depths
Moo Moo Meadows course icon from Mario Kart World
Moo Moo Meadows
(Mario Kart Wii)
Toad's Factory course icon from Mario Kart World
Toad's Factory
(Mario Kart Wii)
Airship Fortress course icon from Mario Kart World
Airship Fortress
(Mario Kart DS)
The icon for the Turnip Rally in Mario Kart World.
Turnip Rally
(Ver 1.8.0)
The icon for Cheep Cheep Falls during the Turnip Rally in Mario Kart World.The icon for Peach Stadium during the Turnip Rally in Mario Kart World.
The icon for Choco Mountain during the Turnip Rally in Mario Kart World.The icon for Shy Guy Bazaar during the Turnip Rally in Mario Kart World.
DK Pass course icon from Mario Kart World
DK Pass
(Mario Kart DS)
Unnamed autumn course icon from Mario Kart World
Cheep Cheep Falls
Peach Stadium course icon from Mario Kart World
Peach Stadium
Choco Mountain course icon from Mario Kart World
Choco Mountain
(Mario Kart 64)
Wario Stadium course icon from Mario Kart World
Wario Stadium
(Mario Kart 64)
Shy Guy Bazaar course icon from Mario Kart World
Shy Guy Bazaar
(Mario Kart 7)

Battle courses

Mario Kart World features eight battle courses, four of which are derived from race tracks and another two of which share names with race tracks while taking place off the main track. Moo Moo Meadows features a new layout compared to its appearance in Mario Kart 8's Battle mode. Two battle courses are not named after race courses: Big Donut, returning from Mario Kart 64, and Chain Chomp Desert, a new course that functionally combines Thwomp Desert and Chain Chomp Wheel from Mario Kart Wii. The top row of battle courses function like the B (Battle) variants of courses from Mario Kart Tour, taking place in the main race courses with additional pathways and areas opened up compared to their regular counterparts in order to be designed akin to older battle courses. DK Pass and Dino Dino Jungle instead take place on routes near their racing counterparts, and, alongside Big Donut and Chain Chomp Desert, also appear on the world map and are driven across during Grand Prix, marking the first time battle courses appear in a Grand Prix, though they are only driven across briefly.

Rather than sharing their music with their racing counterparts, all of the battle courses use arrangements of battle themes from past games: Mario Bros. Circuit uses Super Mario Kart's battle theme; Big Donut, Dino Dino Jungle, and DK Pass use their respective games' (64, Double Dash!!, and DS respectively) battle themes; Moo Moo Meadows, Salty Salty Speedway, and Chain Chomp Desert respectively use Chain Chomp Wheel, Delfino Pier, and Thwomp Desert's themes from Mario Kart Wii; and Peach Stadium uses Battle Stadium's theme from Mario Kart 8 Deluxe.

Unlike the battle courses in Mario Kart 8, the battle courses in this game have unique icons, rather than sharing them with their race counterparts.

Battle courses
Battle icon for Mario Bros. Circuit in Mario Kart World
Mario Bros. Circuit
Battle icon for Moo Moo Meadows in Mario Kart World
Moo Moo Meadows
(Mario Kart 8)
Battle icon for Peach Stadium in Mario Kart World
Peach Stadium
Battle icon for Salty Salty Speedway in Mario Kart World
Salty Salty Speedway
Battle icon for Chain Chomp Desert in Mario Kart World
Chain Chomp Desert
Battle icon for Dino Dino Jungle in Mario Kart World
Dino Dino Jungle
Battle icon for Big Donut in Mario Kart World
Big Donut
(Mario Kart 64)
Battle icon for DK Pass in Mario Kart World
DK Pass

Staff ghosts

Course Staff Name Time Character Vehicle
Mario Bros. Circuit Nin★Erick 2:04.488 Mario B-Dasher
Crown City Nin★Rui 2:24.487 Luigi Tune Thumper
Whistlestop Summit Nin★Yunyun 2:09.443 Yoshi Loco Moto
DK Spaceport Nin★Anna 1:41.918 Pauline Blastronaut III
Desert Hills Nin★Matt 1:48.580 Pokey Rally Kart
Shy Guy Bazaar Nin★Sophia 2:12.875 Daisy Carpet Flyer
Wario Stadium Nin★Steven 2:21.272 Waluigi W-Twin Chopper
Airship Fortress Nin★David 2:15.972 Bowser Jr. Mecha Trike
DK Pass Nin★Bowen 2:24.033 Shy Guy Dread Sled
Starview Peak Nin★Rie 2:32.873 Rosalina Stellar Sled
Sky-High Sundae Nin★Clara 2:08.490 Snowman Cute Scoot
Wario Shipyard Nin★Sho 2:42.276 Wario Lobster Roller
Koopa Troopa Beach Nin★Hiromi 1:40.002 Koopa Troopa Zoom Buggy
Faraway Oasis Nin★Maria 2:15.096 Donkey Kong Big Horn
Peach Beach Nin★Susie 1:53.839 Baby Peach Baby Blooper
Salty Salty Speedway Nin★Gerald 2:17.065 Birdo Plushbuggy
Dino Dino Jungle Nin★Paula 2:01.040 Baby Rosalina Junkyard Hog
Great ? Block Ruins Nin★Frank 2:27.687 Lakitu Cloud 9
Cheep Cheep Falls Nin★Masako 2:25.189 Cheep Cheep Fin Twin
Dandelion Depths Nin★Joseph 2:38.460 Para-Biddybud Biddybuggy
Boo Cinema Nin★Jeff 2:21.551 King Boo Reel Racer
Dry Bones Burnout Nin★Leonel 2:24.264 Dry Bones Rallygator
Moo Moo Meadows Nin★Chris 2:15.382 Cow Rally Bike
Choco Mountain Nin★Skip 2:22.696 Baby Mario Tiny Titan
Toad's Factory Nin★Joana 2:07.530 Toad Li'l Dumpy
Bowser's Castle Nin★Carlo 2:37.113 Bowser Bowser Bruiser
Acorn Heights Nin★Alice 2:14.534 Baby Daisy Bumble V
Mario Circuit Nin★Elena 1:15.312 Baby Luigi Pipe Frame
Peach Stadium Nin★John 2:37.688 Toadette Mach Rocket
Rainbow Road Nin★Akira 4:21.295 Peach Roadster Royale
SNES Vanilla Lake 1 Nin★Clara 1:37.130 Toad Pipe Frame
SNES Choco Island 1 Nin★Skip 1:46.005 Yoshi Pipe Frame
SNES Choco Island 2 Nin★Skip 2:31.342 Donkey Kong Pipe Frame
SNES Koopa Beach 1 Nin★Hiromi 1:27.967 Koopa Troopa Pipe Frame
SNES Ghost Valley 1 Nin★Jeff 2:07.404 Luigi Pipe Frame
SNES Ghost Valley 2 Nin★Jeff 2:06.827 Mario Pipe Frame
SNES Ghost Valley 3 Nin★Jeff 2:45.170 Peach Pipe Frame
SNES Mario Circuit 1 Nin★Elena 1:28.161 Mario Pipe Frame
SNES Mario Circuit 2 Nin★Elena 2:06.869 Peach Pipe Frame
SNES Mario Circuit 3 Nin★Elena 2:16.956 Bowser Pipe Frame

Course elements

Mario Kart World has significantly more unique course elements compared to previous Mario Kart titles due to its interconnected, expanded world and new game mechanics. Several new course elements appear alongside a plethora of returning course elements taken from across the Super Mario franchise. Some species, such as Stingbies, appear both as enemies and as background characters.

Enemies, animals, and other species

Species Description Location
An armadillo in Mario Kart World
Armadillo
Armadillos that wander about in groups. They ball up and charge at racers as they approach. Savanna and desert regions; mostly found on routes to Faraway Oasis
Batadon in Mario Kart World
Batadon
Large, winged moai heads that slowly bounce around an area. Desert region; mostly found on Desert Hills
A Bob-omb Car in Mario Kart World
Bob-omb Car
Mega Bob-ombs that are strapped to two-wheeled platforms resembling the ones seen in Mario Kart: Double Dash!! and the Booster Course Pass for Mario Kart 8 Deluxe. They drive along the track and explode when something collides with them. On roads
A Bomber Bill appearing in Mario Kart World.
Bomber Bill
Large missiles that fly along straight paths and explode when something collides with them. They are shot from Banzai Bill Cannons. On roads
A Boom Boom seen in Mario Kart World
Boom Boom
A large Koopa that stands in place. It will spin wildly in an attempt to fist oncoming racers, as in Super Mario 3D Land and Super Mario 3D World. Unlike in most previous appearances, sometimes multiple Boom Booms can be found in an area. Near Bowser's Castle
A brachiosaurus resembling Noshi in Mario Kart World
Brachiosaurus
A large brachiosaurid replacing Noshi. Racers driving under it risk getting stomped, but its back acts like a grind rail, aiding racers in reaching high platforms by driving on its back. Dino Dino Jungle
A buffalo in Mario Kart World
Buffalo
Buffalo that run along the track in herds. Savanna region, near Faraway Oasis
A Bulber seen in Mario Kart World
Bulber
Large anglerfish enemies that slowly move in circles at the surface of the water. Near Wario Shipyard
Screenshot of a Bully in Mario Kart World
Bully
Large, metallic enemies that walk in circles. They charge at oncoming racers. Certain roads and castle walls
A butterfly seen in Mario Kart World
Butterfly
Large butterflies that carry rings.
A Camel from Mario Kart World
Camel[52]
Dromedaries that walk across the track in groups. Desert region
A Cataquack seen in Mario Kart World
Cataquack
Duck-like enemies that walk in circles. They charge at oncoming racers in an attempt to grab and toss them into the air. Peach Beach
A Chain Chomp seen in Mario Kart World
Chain Chomp (chained)
Hopping, metallic enemies bound by stakes that lunge at racers to attack. A free-roaming Chain Chomp can be found hopping in a circle outside Peach Stadium, in reference to Peach Gardens.
An unchained Chain Chomp seen in Mario Kart World
Chain Chomp (unchained)
Unbound Chain Chomps that roll along set paths or aimlessly on the track.
A Chargin' Chuck appearing as an obstacle in Mario Kart World
Chargin' Chuck
Koopa football players that charge back and forth between the sides of the track or at racers as they approach. Found mostly in Choco Mountain
A Clappin' Chuck hopping on a course in Mario Kart World
Clappin' Chuck
Variants of Chargin' Chucks that jump horizontally between the sides of the track or jump in place, clapping in midair. Choco Mountain
A Passin' Chuck kicking gridiron footballs towards the track
Passin' Chuck
Variants of Chargin' Chucks that stand past the edge of the track and periodically toss footballs at oncoming racers. Choco Mountain
A Splittin' Chuck seen in Mario Kart World
Splittin' Chuck
Variants of Chargin' Chucks that stand in lines and jump out to charge at racers. Choco Mountain
A Charvaargh seen in Mario Kart World
Charvaargh
Large, magmatic dragons that leap from lava in arcs. In lava; in Big Donut
A Charvaargh made of sand, resembling a Sandmaargh, in Mario Kart World
Charvaargh (sand)
Enormous, worm-like dragons made of sand, taking design elements from Charvaarghs and Sandmaarghs, that repeatedly dive in and out of the desert along sine-wave-like paths. Found on the route between Desert Hills and Shy Guy Bazaar
A Cheep Cheep seen in Mario Kart World
Cheep Cheep
Small fish that are typically found swimming in groups, either slowly in circles or along straight paths at the surface of water. If they are in water too shallow to swim in, they will flop as they do in Super Mario Kart and Mario Kart DS. Cheep Cheep Falls and Koopa Troopa Beach
A Cheep Chomp seen in Mario Kart World
Cheep Chomp
Large variants of Cheep Cheeps that swim at the surface of water and periodically leap into the air to attack racers, akin to Boss Bass from Super Mario Bros. 3. They create waves upon landing that racers can trick off of. Near Koopa Troopa Beach
A Chill Bully appearing in Mario Kart World
Chill Bully
Frozen variants of Bullies with identical behavior: walking in circles and charging at oncoming racers. On routes near Starview Peak
A Coin Coffer seen in Mario Kart World
Coin Coffer
Coin purse enemies that wander about. They evade oncoming racers.
A Conkdor seen in Mario Kart World
Conkdor
Bird enemies with long necks that stand at the edge of the track and periodically slam their heads into the ground to attack racers. Desert region; near Desert Hills
A Cow seen in Mario Kart World
Cow
Cows that stay in groups and walk across the track or stay in place and hop occasionally. Meadow region; mostly in Moo Moo Meadows
A crocodile from Mario Kart World
Crocodile
Large reptilians that bask in the sun. Racers can jump from them to receive a speed boost. Between Faraway Oasis and Great ? Block Ruins
A Dolphin seen in Mario Kart World
Dolphin
Dolphins that appear in groups and occasionally breach the water's surface. Oceans; mostly near Koopa Troopa Beach and Wario Shipyard
A Dragoneel appearing in Mario Kart World
Dragoneel
Long, slender eels that repeatedly leap from the water along a sine-wave-like path. Their dorsal fins can be used similarly to a rail. Between Peach Beach and Wario Shipyard
An NPC Dry Bones in Mario Kart World
Dry Bones
Undead variants of Koopa Troopas that rise from the ground as racers approach and walk onto the track. Near Dry Bones Burnout
An elephant ridden by a Shy Guy in Mario Kart World
An elephant in Mario Kart World.
Elephant
[conjectural]
Elephants that walk across the track in groups. Some are ridden by Shy Guys. Near Faraway Oasis (wild)
Near Shy Guy Bazaar and Desert Hills (tamed)
A Fire Snake seen in Mario Kart World
Fire Snake
Living chains of fireballs that hop around in an area. Their placement next to Donkey Kong-styled oil drums recalls Fireballs. DK Spaceport and near Desert Hills
A Fish Bone seen in Mario Kart World
Fish Bone
Undead variants of Cheep Cheeps that behave identically to Cheep Chomps, swimming at the surface of water and periodically leaping into the air to attack racers. Unlike Cheep Chomps, they do not create waves upon landing. Hot springs near Dry Bones Burnout
Freezie
Freezie
Frozen, stationary enemies. Snow region
A Fuzzy seen in Mario Kart World
Fuzzy
Pulsating, inky enemies that ride along grindrails.
A giraffe seen in Mario Kart World
Giraffe[55]
Giraffes that walk across the track. Savanna region; near Faraway Oasis
A Goomba in Mario Kart World.
Goomba
Mushroom enemies that stand in place, shuffling their feet as if sidestepping like in early Super Mario titles and previous Mario Kart titles. They charge at oncoming racers. They are significantly larger than usual, like in Mario Kart 7.
A Goomba Tower in Mario Kart WorldA Goomba Tower of fifteen in Mario Kart World
Goomba Tower
Linear and triangular stacks of mushroom enemies that stand in place, shuffling their feet.
An Innertube Goomba seen in Mario Kart World
Innertube Goomba
Variants of Goombas that float motionlessly on the surface of water. They charge at oncoming racers. Certain rivers
A Shoe Goomba seen in Mario Kart World
Shoe Goomba
Goomba's Shoe-wearing variants of Goombas that hop in circles. Their shoes take the yellow coloration of Ice Skates, like in Mario Kart Tour and the Booster Course Pass for Mario Kart 8 Deluxe.
A Skating Goomba seen in Mario Kart World
Skating Goomba
Ice Skate-wearing variants of Goombas that travel along the track. Snow region
A Hammer Bro throwing hammers onto the track in Mario Kart World
Hammer Bro
Stationary, lanky Koopas that periodically throw hammers that travel in arcs. These hammers break instantly upon touching the ground, unlike those racers can throw using the Hammer item. Near Shy Guy Bazaar and Airship Fortress
A Boomerang Bro in Mario Kart World
Boomerang Bro
Stationary variants of Hammer Bros. that periodically throw boomerangs, which travel a short distance before returning to their thrower.
A Fire Bro in Mario Kart World
Fire Bro
Stationary variants of Hammer Bros. that periodically hurl fireballs, which bounce along the track until they hit an obstacle.
An Ice Bro seen in Mario Kart World
Ice Bro
Stationary variants of Hammer Bros. that periodically hurl Ice Balls, which bounce along the track until they hit an obstacle.
A Hermity Cone in Mario Kart World
Hermity Cone
Small creatures that hide in traffic cones, which they occasionally peek out from.
A Jellybeam seen in Mario Kart World
Jellybeam
Glowing jellyfish that float motionlessly on the surface of water. They bounce racers who drive into them into the air and can be tricked off of, like Mushroom Trampolines. Near Peach Stadium
A Lava Bubble in Mario Kart World.
Lava Bubble
Fireballs that periodically jump out of lava. Unlike in previous Mario Kart titles, they now possess eyes as they do in most other appearances.
A Manta Ramp from Mario Kart World
Manta Ramp
Yellow Manta-like creatures that periodically breach from the surface of water and can be used as ramps. Near Koopa Troopa Beach
A Monty Mole appearing as a course hazard in Mario Kart World.
Monty Mole
Fossorial enemies that burrow through the ground before leaping into the air to attack racers. The temporary dirt trails they leave behind by burrowing can be tricked off. Moo Moo Meadows
A moose seen in Mario Kart World
Moose
Bull moose that walk across the track. Near Acorn Heights and Boo Cinema
Nabbit seen in Mario Kart World
Nabbit
A rabbit-like entity that walks in circles. Nabbit evades approaching racers, running over land or water to keep his distance. He explodes into coins when caught. Free Roam in various regions
An ostrich in Mario Kart World
Ostrich
[conjectural]
Ostriches that run across the track. Savanna region; near Faraway Oasis
Para-Biddybuds seen in Mario Kart World
Para-Biddybud
Multicolored, low-flying, ladybug-like enemies that slowly cross the track in processions of three or more. Dandelion Depths and certain routes
A Peepa seen in Mario Kart World
Peepa
Incorporeal enemies that appear in groups and float in circles close to the ground. Rather than slowing racers down when hit, they instead drop a coin. Near Boo Cinema
A Penguin in Mario Kart World.
Penguin
Penguins that can be found tobogganing down icy slopes or waddling together in groups. Snow region near Sky-High Sundae
A Piranha Plant in a pipe, as seen in Mario Kart WorldA Piranha Plant seen in Mario Kart World
Piranha Plant
Carnivorous plants of which two varieties exist: a variant that lunges at racers to attack, which can appear in pipes and in holes in the ground, and a grounded, passive variant.
A Bone Piranha Plant appearing in Mario Kart World
Bone Piranha Plant
Pipe-dwelling, undead variants of Piranha Plants with identical behavior: lunging at racers to attack. Near Dry Bones Burnout
A Fire Piranha Plant in Mario Kart World
Fire Piranha Plant
Pipe-dwelling variants of Piranha Plants that periodically spit fireballs, which bounce along the track until they hit an obstacle. Desert region
A Frost Piranha from Mario Kart World
Frost Piranha
Pipe-dwelling variants of Piranha Plants that periodically spit Ice Balls, which bounce along the track until they hit an obstacle. Snow region
A Ptooie seen in Mario Kart World
Ptooie
Legged variants of Piranha Plants that shuffle in place and suspend items and hazards above themselves with jets of air. Meadow region
A Plesiosaur-like reptile in Mario Kart World
Plesiosaur
[conjectural]
A large plesiosaur-like reptile that replaces one of the bridges in Dino Dino Jungle. Like the brachiosaurus, its back acts like a grindrail. Dino Dino Jungle
An NPC Pokey in Mario Kart World
Pokey
Tall, segmented cactus enemies that slide between the sides of the track while oscillating. Desert region
A Snow Pokey appearing in Mario Kart World
Snow Pokey
Tall, segmented, snowman variants of Pokeys that stand in place and oscillate. Snow region
A Porcupuffer seen in Mario Kart World
Porcupuffer
Spherical porcupinefish that float motionlessly on the surface of water in groups. Near Koopa Troopa Beach
A pterosaur seen in Mario Kart World
Pterosaurs
Large, winged reptiles that soar through the air. Dino Dino Jungle
Robo DK seen in Mario Kart World
Robo DK
A large, mechanized version of Donkey Kong who gestures angrily at racers and travels ahead of them to toss rolling barrels onto the track. DK Spaceport
A Rocky Wrench appearing as a course hazard in Mario Kart World.
Rocky Wrench
Mole-like Koopas that periodically pop out of manhole covers to ambush racers. Airship Fortress and certain roads
A Shy Guy on a jet ski seen in Mario Kart World
Shy Guys piloting jet skis
Shy Guys riding Jet Skis across waterways. Peach Beach and certain rivers
A Snowboarding Shy Guy in Mario Kart World
Snowboarding Shy Guy
Shy Guys wearing winter clothing similar to the Slope Styler outfit that ride down snowy slopes on snowboards. DK Pass
A Flying Shy Guy in Mario Kart World
Flying Shy Guy
Shy Guys riding magic carpets in the air.[3] Shy Guy Bazaar
A Sidestepper seen in Mario Kart World
Sidestepper
Enemy crabs that scuttle sideways between the sides of the track, bouncing several times before switching directions. Near Salty Salty Speedway and Peach Beach
A Signal Bug from Mario Kart World
Signal Bug
Metallic variants of Bramballs that flip across the road in a Slinky-like fashion. They act like rings when they are motionless, and their traffic light-esque faces are illuminated, providing racers that pass between their legs with a speed boost.
A Skeeter from Mario Kart World
Skeeter
Water skeeters that skim on the surface of water, momentarily staying in one spot before propelling themselves to a nearby location. Their design is based on how they appear in Super Mario Galaxy 2. On water near Acorn Heights and Toad's Factory
A snake jar seen in Mario Kart World
Snake jar
Jars controlled by snakes that camouflage themselves among other jars and sometimes move around. They now take design elements from Cobrats and Hisstocrat's minions. Shy Guy Bazaar
Snowmen seen in Mario Kart World
Snowman
Large, stationary snowmen. Snow region
A Spike appearing as a course hazard in Mario Kart World.
Spike
Stout, stationary Koopas that periodically regurgitate Spike Balls which they hurl at racers.
A Spiny in Mario Kart World
Spiny
Koopas that bear spikes on their shells and slowly walk across the track.
A Stingby in Mario Kart World.
Stingby
Low-flying bee enemies that hover motionlessly. They charge at oncoming racers. Forest region; near Acorn Heights
A Sumo Bro in Mario Kart World.
Sumo Bro
Large, stationary Koopas that stand atop floating blocks. They occasionally pound their feet to send balls of electricity onto the track below them. Castle wall between Airship Fortress and Dry Bones Burnout
A Super Koopa in Mario Kart World
Super Koopa
Caped unshelled Koopas that fly above the track while periodically dropping Feathers.
A Swoop seen in Mario Kart World
Swoop
Low-flying bat enemies that follow set paths in groups. Near Boo Cinema
A Thwomp in Mario Kart World
Thwomp
Grimacing stone enemies that are suspended in the air. They periodically begin shaking, crash into the ground to squash racers underneath them, and rise back to their original position.
A Star Thwomp in Mario Kart World
Star Thwomp
Rainbow variants of Thwomps with identical behavior: periodically shaking before crashing into the ground to squash racers underneath them. Rainbow Road
Tokotoko as seen in Mario Kart World
Tokotoko
Large, sunglasses-wearing moai heads that stand motionlessly. They run along the track as racers approach. Desert region; mostly found on Desert Hills
Treaded Grrrols
Treaded Grrrol
Tire-wearing, metallic Grrrols that roll between the sides of the track.
A T. rex seen in Mario Kart World
T. rex
Large Tyrannosaurus rexes that run along the track to squash oncoming racers. Dino Dino Jungle
Triceratops
Triceratops
A large ceratopsian that slowly walks along the track. Racers can drive up its face and neck frill like a ramp. Dino Dino Jungle
Ty-foo in Mario Kart World
Ty-foo
Large, floating cloud enemies that periodically blow powerful gusts of wind. Near Starview Peak and Wario Shipyard
A whale in Mario Kart World.
Whale
Large baleen whales that either float at the surface of water, periodically creating trickable spouts from their blowholes, or breach from the water, creating trickable waves upon landing. Their dorsal fins can be tricked off. Between Koopa Troopa Beach and Peach Stadium
A Whamp in Mario Kart World.
Whamp
Wedge-shaped Whomps that stand in place, shuffling their feet. They fall over in an attempt to squash oncoming racers; while toppled over, racers can drive over them like ramps. Near Dry Bones Burnout and Bowser's Castle
A Wiggler in Mario Kart World
Wiggler
Large caterpillar enemies that walk along the track. They may become angered, causing them to turn red and begin charging. Acorn Heights and routes leading to/from it
A zebra seen in Mario Kart World
Zebra
Zebras that run along the track in herds. They are visually similar to the horses in Mario Sports Superstars. Savanna region; near Faraway Oasis

Obstacles

Obstacle Description Location
An acorn seen in Mario Kart World
Acorn[56]
Large acorns that fall out of the treetops and roll down the track. Acorn Heights
An anchor seen in Mario Kart World
Anchor
A large anchor suspended above the track that rocks from side to side like a pendulum. Wario Shipyard
A Banzai Bill Cannon appearing in Mario Kart World
Banzai Bill Cannon
Enlarged Bill Blasters that periodically shoot Bomber Bills. They often appear on the backs of trucks driving along roads. The Banzai Bill Cannon on Airship Fortress has the added ability to move side to side. On roads
A floating barrel from Mario Kart WorldA Barrel seen in Mario Kart World
Barrel
Barrels of which two varieties exist: a smaller, stationary variant found on land or floating in water, which breaks and may release various items when hit, and a larger, rolling variant thrown by Robo DK and dispensed by barrel cannons.
A barrel-dispensing cannon seen in Mario Kart World
Barrel-dispensing cannon
[conjectural]
Rocket engine-esque Cannons that dispense rolling barrels periodically in DK Spaceport. DK Spaceport
A boulder rolling down the volcanic slopes near Bowser's Castle in Mario Kart World
Boulder
Large, spherical rocks that roll down the track and break when they hit an obstacle. Choco Mountain
A Bouncy Cloud seen in Mario Kart World
Bouncy Cloud
Flat, floating clouds that bounce racers who drive onto them into the air and can be tricked off of, like Mushroom Trampolines. Great ? Block Ruins
An official screenshot of Bowser in Mario Kart World.
Giant Bowser cloud
[conjectural]
A cloud of volcanic ash resembling Lava Bowser that shoots Bowser's Flames from its mouth. Bowser's Castle
A Brick Block seen in Mario Kart World
Brick Block
Blocks that break instantly upon contact without slowing racers down, unlike crates.
Bubbles seen in Mario Kart World
Bubble
Floating bubbles that carry various items within them and drop them by popping randomly.
Two Burners seen in Mario Kart World
Burner
Flamethrowers hanging off Bolt Lifts that move between the sides of the track and constantly blast racers below with jets of fire. Airship Fortress
A Gashapon full of items seen in Mario Kart World
Capsule
[conjectural]
Giant gashapon capsules that break and release various items when hit. Toad's Factory
A Cloud Lift seen in Mario Kart World
Cloud Lift
Elongated, floating clouds that typically carry background characters and enemies but can also be summoned as platforms during missions.
Conveyor Belts seen in Mario Kart World
Conveyor Belt
Platforms that either move parallel or horizontally to the direction of the track, periodically flashing before switching directions. Depending on the direction of the Conveyor Belt, racers driving on top of it may receive a speed boost or speed reduction or be pushed off-course. Toad's Factory
A crate seen in Mario Kart World
Crate
Wooden boxes found on land or floating in water. They break and release various items when hit.
A crusher in Mario Kart World
Crusher
Hydraulic presses used to transform Brick Blocks into Item Boxes. They can squash racers that get caught below them as they periodically lower. Toad's Factory
Flowing water seen in Mario Kart World
Current
Flowing water that can push racers off-course if it moves perpendicular to the track or push racers forward if it moves with the track. Faraway Oasis; route between Salty Salty Speedway and Dino Dino Jungle
A dinosaur egg from Mario Kart World
Dinosaur egg
[conjectural]
Large colored dinosaur eggs that can be knocked around by racers. Dino Dino Jungle
An Empty Block seen in Mario Kart World
Empty Block
Blocks that typically carry enemies but can also be summoned as platforms or as obstacles during missions.
A gridiron football seen in Mario Kart World
Football
[conjectural]
Gridiron footballs kicked by Passin' Chucks that bounce several times before coming to a stop and vanishing.
A Water Geyser from Mario Kart WorldA Water Geyser in a manhole seen in Mario Kart World
Geyser
Jets of water that periodically rise from fractures in the ground, which can be tricked off, or from manholes.
A large flower seen in Mario Kart World
Hat Trampoline-esque flower
Large flowers that bounce racers who drive onto them into the air and can be tricked off of, like Mushroom Trampolines.
Photo of a newly flowered Ivy Piranha Plant in Mario Kart World.
Ivy Piranha Plant
Bulbs that extend into vines when touched, acting as grindrails. They flower when fully grown. They resemble the design Vines have commonly used since New Super Mario Bros. Wii, though with twisted stems.
Jars seen in Mario Kart World
Jar
Jars with various designs, which are found in clusters. Green jars occasionally have snake jars concealed among them. Shy Guy Bazaar
Lava in Mario Kart World
Lava
A glowing, molten liquid hazard that forms puddles and lakes. In a similar fashion to deep water in Super Mario Kart and Mario Kart: Super Circuit, racers that drive through lava are slowed and begin struggling; they are saved by Lakitu if they do not escape fast enough. Near Dry Bones Burnout and Bowser's Castle
A Lava Geyser seen in Mario Kart World
Lava Geyser
Geysers that periodically rise from lava. Bowser's Castle
Mud seen in Mario Kart World
Mud
A liquid hazard of which two varieties exist: a light variant that merely slows racers that drive through it and a dark variant that, in a similar fashion to deep water in Super Mario Kart and Mario Kart: Super Circuit, also causes racers to begin struggling and to be saved by Lakitu if they do not escape fast enough. Choco Mountain
A Mushroom Trampoline seen in Mario Kart World
Mushroom Trampoline
Flat mushrooms that bounce racers who drive onto them into the air and can be tricked off of. Acorn Heights
Note Blocks in Mario Kart World
Note Block
Blocks floating close to the ground that bounce racers who drive onto them into the air.
Poison seen in Mario Kart World
Poison swamp
A purple liquid hazard. In a similar fashion to deep water in Super Mario Kart and Mario Kart: Super Circuit, racers that drive through poison are slowed and begin struggling; they are saved by Lakitu if they do not escape fast enough. Near Boo Cinema
A quicksand pit seen in Mario Kart World
Quicksand
[conjectural]
Enormous, sandy depressions resembling antlion pits that drag racers and other objects toward their central holes. Chain Chomp Desert
A snowball appearing in Mario Kart World
Snowball
Variants of boulders with identical behavior: rolling down the track and breaking when they hit an obstacle.
A Spike Ball seen in Mario Kart World
Spike Ball
Metallic, spike-covered balls. They are regurgitated by Spikes and tumble down the track or exist separately and roll aimlessly, disappearing or getting knocked away when they hit an obstacle.
Rain seen in Mario Kart World
Storm
Weather phenomena that shower racers with different items depending on the storm. They can occur randomly or during specific missions.
A straw bale seen in Mario Kart World
Straw bale
[conjectural]
Large bales of straw that appear alone or in heaps, which can be knocked around by racers. Meadow region; mostly in Moo Moo Meadows
A tire stack in Mario Kart World
Tire stack
Tires found in stacks, which can be toppled over. They knock back racers who drive into them.
A tornado seen in Mario Kart World
Tornado
Enormous vortices that sweep up objects off the ground. Racers that drive into a tornado will be immobilized for a few seconds while they are moved around in the tornado before being released. When released, racers will start or retain their flying state. Flying just outside their wind will give gliding racers a boost upwards from the tailwinds.
A trampoline seen in Mario Kart WorldTrampolines seen in Mario Kart World
Trampoline
Trampolines of multiple shapes and sizes that bounce racers and objects that touch them into the air and can be tricked off of, like Mushroom Trampolines.
A tumbleweed seen in Mario Kart World
Tumbleweed
[conjectural]
Tumbling desert plants that can jump over obstacles.
Photo of an uprooted Turnip in Mario Kart World.
Turnip
Plants that can be uprooted by driving into them. Occasionally, uprooting a turnip releases a Mushroom. Central region
Lava bomb from Mario Kart World
Lava bomb
Slow-moving Fireballs that emerge from the giant Bowser cloud, raining from the sky. Red cursors, like those seen during the flying battleship Wonder Effect, indicate where they will crash into and break apart on the track. Bowser's Castle
Water seen in Mario Kart World
Water
A widespread liquid that interacts with its environment. Storms and disturbances cause waves to form in the water, which can be tricked off of. Unlike in previous Mario Kart titles, water can now be ridden on top of; doing so transforms the racer's wheels into water skis.
A whirlpool seen in Mario Kart World
Whirlpool
Large vortices that appear on the surface of water and suck racers towards their centers.

Vehicles

Obstacle Description Location
A bus from Mario Kart World
Bus
Large vehicles that drive along the track.
A car from Mario Kart World
Car
Common vehicles that drive along the track.
A truck belonging to Yoshi's seen in Mario Kart WorldA ramp truck seen in Mario Kart World
Dash panel ramp truck
[conjectural]
Trucks that drive along the track, which bear ramps that end in Dash Panels or Glide Ramps. Some, resembling the hat-wearing Yoshi employees of Yoshi's, carry Dash Food bags.
A forklift in Mario Kart World
Forklift
Forkifts which throw drivers in the air. Toad's Factory
DK Spaceport
A gondola seen in Mario Kart World
Gondola
[conjectural]
Gondolas manned and ridden by Toads on waterways.
A Mario Kart TV helicopter in Mario Kart World
Helicopter
Mario Kart TV-branded helicopters that drop Item Boxes in Free Roam and follow the races during rallies.
An item-dispensing car seen in Mario Kart WorldAn item-dispensing car seen in Mario Kart World
Item-dispensing car
Swerving cars that rapidly dispense items and obstacles behind them.
A mushroom car seen in Mario Kart World
Mushroom car
Mushroom-shaped box trucks that periodically drop Dash Mushrooms behind them onto the track.
A small blue truck carrying a Lift from Mario Kart World
Pickup truck
[conjectural]
Smaller trucks that drive along the track. They typically carry an assortment of enemies and obstacles on their beds, a feature brought over from Mario Kart Tour. Some carry surfboards, small pipes, or Lifts based on their Super Mario 3D Land design, which act as ramps.
A Toad riding a raft seen in Mario Kart World
Raft
[conjectural]
Small rafts manned by Toads that float down waterways.
A red truck from Mario Kart World
Truck
[conjectural]
Trucks with one or two containers that drive along the track. They are different from trucks that can be controlled.
A seaplane seen in Mario Kart World
Floatplane
[conjectural]
Amphibious Mario Kart TV-branded aircraft whose wings can be driven on, including when they fly.
Icon for Whistlestop Summit in Mario Kart World
Train
Steam locomotives that travel along railroads. Their rear cars are sometimes sloped, allowing racers to drive on top of them.

Utility objects

Object Description Location
A ? Block seen in Mario Kart World
? Block
Blocks floating close to the ground. If a racer hits one from below, several coins are added to their own coin counter, while four additional coins will pop out of the top of the block.
A ? Panel seen in Mario Kart World
? Panel
Hidden panels, resembling those from Super Mario Kart, scattered across the map.
An arrow field on Whistlestop Summit in Mario Kart World
Arrow field
Barriers that typically direct the player in the right direction, though they sometimes display advertisements instead. They are intangible to obstacles like cars.
A set of binoculars with their Super Mario Odyssey design appearing in Mario Kart World
Binoculars
Binoculars that, when touched, provide racers with a bird's eye view of their surroundings and allow them to zoom in on areas of interest.
A cannon seen in Mario Kart WorldA cannon strapped to a pickup truck in Mario Kart World
Cannon
Cannons of which two varieties exist: a more typical, larger variant that launches racers who enter it into the air over large distances and a smaller variant that launches racers over shorter distances, which can be strapped to pickup trucks or float in the air like Barrel Cannons.
A mission guide ring seen in Mario Kart WorldA mission guide ring seen in Mario Kart World
Checkpoint ring
[conjectural]
Rings that give the player more time to complete a timed mission, like the + Clock.
A Dash Panel seen in Mario Kart World
Dash Panel
Panels that provide racers who drive over them with a temporary speed boost.
A yellow flying guide with a head resembling a Topman in Mario Kart World
Flying guide
[conjectural]
Yellow flying guides that direct racers as they glide. They resemble Flopters and Topmen.
A Glide Ramp seen in Mario Kart World
Glide Ramp
Panels that deploy the wings of racers that drive over them, allowing them to glide.
A Goal Pole in Mario Kart World
Goal Pole
A flagpole that marks the end goal of a timed mission, which is completed by touching the flagpole.
A mission goal ring seen in Mario Kart World
Goal ring
[conjectural]
Rings that mark the end goals of timed missions, which are completed by passing through the rings.
A mission guide seen in Mario Kart World
Guide
[conjectural]
Traffic pylon-like guides that direct the player during missions.
An Item Ring from Mario Kart World
Item Ring
[conjectural]
Large rainbow-colored rings, similar to the checkpoints in Knockout Tour, that summon large walls of Item Boxes when approached. At the start of a lap section on routes leading to/from Starview Peak.
A Cloud Block seen in Mario Kart World
Lakitu's Cloud
Small, floating clouds. Circling groups of Lakitu's Clouds can form rings, providing racers that pass through them with a speed boost. They can also be summoned during missions, holding Arrow Signs to guide racers.
A Pipe Cannon seen in Mario Kart World
Pipe Cannon
L-shaped Warp Pipe junctions like those seen in Super Mario Bros. Racers enter through the lower opening and are launched into the air at an angle through the upper opening.
A Warp Pipe seen in Mario Kart World
Pipe
Giant and regularly-sized pipes. They are mainly used as obstacles, but some of them can warp the player to nearby locations or spit the player out in the opposite direction they entered.
A P Switch, as seen in Mario Kart WorldA gray P Switch seen in Mario Kart World
P Switch
Switches scattered across the map that each provide a unique mission when pressed. After the mission is complete, it turns gray.
A ride boat in Mario Kart World
Ride boat
Boats that can be temporarily hijacked for a speed boost on water and to plow through obstacles. Routes:
A ride heli in Mario Kart World
Ride heli
Helicopters that can be temporarily hijacked to fly and to plow through obstacles. Racers leave helicopters in their gliding state. Text that is only visible on their rotating blades reads "MARIOKART". Routes:
A ride truck seen in Mario Kart World
Ride truck
Cargo trucks that can be temporarily hijacked for a speed boost on land and to plow through obstacles. Routes:
A ride UFO from Mario Kart World
Ride UFO
UFOs that can be temporarily hijacked to fly and abduct objects. Racers leave ride UFOs in their gliding state. Exclusive to Free Roam
A yellow ring, as seen in Mario Kart World
Ring
Circular, floating or grounded hoops with a wide variety of designs. They provide racers that pass through them with a speed boost.
A road flare seen in Mario Kart World
Road flare
[conjectural]
Road flares that release red smoke to alert racers at a distance. They mark areas of interest during missions.
A Yoshi's vending machine in Mario Kart World
Vending machine
[Japanese]
Vending machines that periodically cough up Dash Food bags.
A Koopa Clown Car in Mario Kart World
Koopa Clown Car
Flying machines that produce updrafts, like how they function in Mario Kart 7.

Background characters

Missions

Main article: List of Mario Kart World missions

In Free Roam, the player can activate short missions in the open world by driving over P Switches. Once activated, the player has a time limit to complete a certain task. If they complete the task, they will briefly celebrate, accompanied by an abridged arrangement of the "Finish! (1st – 4th Place)" jingle from Super Mario Kart. If not, they fail and have to redo it. After a mission is completed, its P Switch turns gray.

Music

Mario Kart World has 227 newly arranged music tracks that can play on the main menu, in Free Roam, or during routes in Grand Prix or VS Race; they consist of 108 arrangements from the Mario Kart series, 102 from the Super Mario series, 10 from the Yoshi series, 2 from Mario Paint, and 1 each from Wario Land: Super Mario Land 3, Donkey Kong Country, Luigi's Mansion, WarioWare, Inc.: Mega Microgame$!, and Flipnote Studio. This selection of music was referred to as the "jukebox" in development.[57] In the Nintendo Music app, they are referred to as "Free Roam tracks" (even those that do not play in Free Roam).

Routes in Grand Prix have three to six dedicated arrangements that usually fit the theme of the source and/or the destination. Routes in VS Race have a completely random list of arrangements that do not necessarily fit the theme of the route, even if one used in Grand Prix is selected; all Grand Prix arrangements play in this mode, plus a few more exclusive ones. Most VS Race arrangements can play in Free Roam (with some featuring longer intros than in VS Race), along with a few calmer and slower-paced arrangements exclusive to that mode. Tracks in Free Roam play in a fixed order, though the point in the order that is used as the start varies; there are different orders for day and night, with different tracks playing between the two (though a few tracks are shared between them). Part of the daytime order is arranged in roughly chronological order of when the games that each track comes from were released. The order progresses to the next track once a track ends or the player teleports with the map or quits Free Roam. The game's main menu uses the same tracks as Free Roam (in addition to "Main Theme", which plays first when the game is opened or when returning to the menu after completing a game in certain modes). If the player enters Free Roam from the main menu, the music continues uninterrupted (though if "Main Theme" is playing, it will end earlier than usual).

The game remembers the last nine tracks that have played, and will skip a track that plays again too soon after it has already played.

Certain arrangements incorporate the melodies of other themes at certain points, such as the "Underground BGM" arrangement from Super Mario Bros. 2 also including part of "Ground BGM", or "Mario Drawing Song" having a nod to "Jump Up, Super Star!" While the arrangements for the returning courses usually stay true to the lengths of the original tracks, the battle course themes follow these arrangements and include solos, except that they loop.

Version 1.4.0 of the game added the music track name and source game of the currently played track to the in-game pause menu. All music tracks that debuted in the Wii U version of Mario Kart 8 are attributed to its enhanced Nintendo Switch port, Mario Kart 8 Deluxe.

The soundtrack for Mario Kart World was added to Nintendo Music on June 1, 2026, including the Free Roam tracks from Super Mario Kart. Additional Free Roam tracks were added on a weekly basis until August 24, 2026.

The following list does not include arrangements of themes for returning race and battle courses present in the game. "Koopa Beach" from Super Mario Kart is the only theme that was arranged for both one of the game's courses and Free Roam. A few themes have different names in the British English version of the game; these names are shown in italics in the list below.

Mario Kart arrangements

Track Game Genre Location Sample Notes
Grand Prix VS Race Free Roam
Title Screen (Fusion Ver.) Super Mario Kart Jazz fusion Crown City → Peach Stadium Any route during nighttime During the day
Title Screen (Latin Jazz Ver.) Latin jazz N/A During the day
Donut Plains Latin jazz Mario Circuit → Peach Stadium Any route during the day During the day
Ghost Valley Drum and bass Boo Cinema → Dry Bones Burnout Routes coming from Boo Cinema during the day N/A
Bowser Castle Metalstep N/A Routes coming from Airship Fortress, Wario Shipyard, Dry Bones Burnout and Bowser's Castle during the day N/A
Choco Island (Samba Ver.) Samba-jazz Choco Mountain → Toad's Factory Any route during the day During the day
Choco Island (Bossa Nova Ver.) Bossa nova N/A During the day
Koopa Beach Bossa nova N/A During the day
Vanilla Lake Jazz-funk N/A During nighttime
Rainbow Road Funky house N/A During nighttime
Staff Credits Latin jazz N/A During the day
Title Screen Mario Kart 64 Jazz fusion N/A Any route during the day During the day
Moo Moo Farm Bluegrass Moo Moo Meadows → Choco Mountain Any route during the day During the day Takes elements from its arrangement in Mario Kart 8
Koopa Troopa Beach (Rock Ver.) Pop-punk Koopa Troopa Beach → Faraway Oasis Routes coming from Koopa Troopa Beach, Peach Beach and Salty Salty Speedway during the day During the day
Koopa Troopa Beach (Electro Ver.) Electro N/A During nighttime
Kalimari Desert Western swing Desert Hills → Shy Guy Bazaar Routes coming from Mario Bros. Circuit, Whistlestop Summit, Desert Hills, Shy Guy Bazaar and Dandelion Depths during the day During the day
Toad's Turnpike Jazz-funk N/A Any route during nighttime During nighttime
Frappe Snowland (Jazz Fusion Ver.) Jazz fusion DK Pass → Starview Peak Routes coming from DK Pass, Starview Peak and Sky-High Sundae during the day During the day
Frappe Snowland (Soul Ver.) Soul jazz N/A During nighttime
DK's Jungle Parkway Samba-jazz Faraway Oasis → Crown City Routes coming from Dino Dino Jungle and Acorn Heights during the day During the day
Rainbow Road Electronic rock N/A During nighttime
Character Select Electro N/A During nighttime
Results Screen Jazz-funk N/A During nighttime
Peach Circuit Mario Kart: Super Circuit Funk Mario Circuit → Peach Stadium Any route during the day During the day Takes elements from the prototype version of the theme
Shy Guy Beach Soul jazz N/A During the day
Riverside Park Rockabilly Faraway Oasis → Crown City Routes coming from Dino Dino Jungle and Acorn Heights during the day During the day
Bowser Castle Progressive metal N/A Routes coming from Airship Fortress, Wario Shipyard, Dry Bones Burnout and Bowser's Castle during the day N/A
Cheese Land Jazz fusion N/A Any route during the day During the day
Ribbon Road Blues rock Whistlestop Summit → DK Spaceport Any route during the day During the day Takes elements from its arrangement in Mario Kart 8
Yoshi Desert Oriental metal Shy Guy Bazaar → Wario Stadium Routes coming from Desert Hills and Shy Guy Bazaar during the day During the day
Rainbow Road Liquid funk N/A Any route during nighttime N/A
Luigi Circuit Mario Kart: Double Dash!! New jack swing N/A During the day
Baby Park Happy hardcore / Dubstep Koopa Troopa Beach → Faraway Oasis Any route during nighttime During the day
Dry Dry Desert Folk jazz N/A During the day
Mushroom Bridge Jazz fusion N/A Any route During the day
Sherbet Land Jazz fusion Starview Peak → Sky-High Sundae Routes coming from DK Pass, Starview Peak and Sky-High Sundae during the day During the day
Bowser's Castle Industrial metal Toad's Factory → Bowser's Castle Routes coming from Airship Fortress, Wario Shipyard, Dry Bones Burnout and Bowser's Castle during the day N/A
Rainbow Road Minneapolis sound N/A Any route during nighttime N/A
Staff Credits Soft rock N/A During the day
Figure-8 Circuit Mario Kart DS Jazz-funk N/A During the day
Yoshi Falls Old-time N/A During the day
Cheep Cheep Beach Bossa nova N/A During the day
Luigi's Mansion Progressive metal / Metalstep Boo Cinema → Dry Bones Burnout Routes coming from Boo Cinema during the day N/A Takes elements from its arrangement for GCN Luigi's Mansion in Mario Kart 8 Deluxe
Delfino Square Jazz manouche Salty Salty Speedway → Dino Dino Jungle Routes coming from Koopa Troopa Beach, Peach Beach and Salty Salty Speedway during the day During the day
Waluigi Pinball (Rock Ver.) Funk rock Wario Stadium → Airship Fortress Any route during nighttime During the day
Waluigi Pinball (Funk Ver.) Jazz-funk N/A During nighttime
Shroom Ridge Synthwave N/A During nighttime
Tick-Tock Clock Avant-garde jazz N/A Any route during the day During the day
Peach Gardens Cool jazz N/A Any time of day
Rainbow Road Jazz fusion N/A Any route during nighttime N/A
Staff Credits Soft rock N/A During nighttime
Luigi Circuit Mario Kart Wii Jazz fusion N/A During the day
Mushroom Gorge Choro N/A Any route during the day During the day
Coconut Mall Dixieland jazz N/A Routes coming from Koopa Troopa Beach, Peach Beach and Salty Salty Speedway during the day During the day
DK Summit
DK's Snowboard Cross
Blues rock Starview Peak → Sky-High Sundae Routes coming from DK Pass, Starview Peak and Sky-High Sundae during the day During the day
Wario's Gold Mine Western swing N/A Any route during the day During the day
Daisy Circuit (Acoustic Ver.) Samba / Bossa nova N/A During the day
Daisy Circuit (Electro Ver.) Shibuya-kei Salty Salty Speedway → Dino Dino Jungle Any route during the day During the day
Maple Treeway Cool jazz N/A Any time of day
Grumble Volcano Metalstep N/A Routes coming from Desert Hills and Shy Guy Bazaar during the day During the day
Dry Dry Ruins Funk rock N/A During the day Quotes the version that plays inside the course's pyramid
Moonview Highway Jazz fusion Wario Stadium → Airship Fortress Any route during nighttime Any time of day
Rainbow Road Progressive rock N/A Any route during nighttime N/A
Staff Credits A Jazz-funk N/A Any time of day
Toad Circuit Mario Kart 7 Jazz fusion N/A Any route during the day During the day Based on its arrangement in Mario Kart 8 Deluxe
Daisy Hills Polka N/A Routes coming from Dino Dino Jungle and Acorn Heights during the day During the day
Music Park
Melody Motorway
Funk N/A During nighttime
Rock Rock Mountain
Alpine Pass
Jazz fusion N/A Any route during the day During the day
Piranha Plant Slide
Piranha Plant Pipeway
Jazz-funk Choco Mountain → Toad's Factory Any route During the day
DK Jungle Hard bop Faraway Oasis → Crown City Routes coming from Dino Dino Jungle and Acorn Heights during the day During the day
Rosalina's Ice World Synth-pop DK Pass → Starview Peak Routes coming from DK Pass, Starview Peak and Sky-High Sundae during the day During the day
Rainbow Road Power ballad N/A During the day
Staff Credits Jazz fusion N/A Any route During the day
Mario Kart 8 (Jazz Fusion Ver. 1) Mario Kart 8 Deluxe Jazz fusion Crown City → Peach Stadium Any route During the day
Mario Kart 8 (Jazz Fusion Ver. 2) Jazz-funk N/A During nighttime
Water Park Calypso Koopa Troopa Beach → Faraway Oasis Routes coming from Koopa Troopa Beach, Peach Beach and Salty Salty Speedway during the day During the day
Sweet Sweet Canyon (Electro Ver.) Lofi hip-hop N/A During nighttime Quotes "Ground BGM" from Super Mario Bros.
Sweet Sweet Canyon (Jazz Ver.) Samba N/A During the day
Thwomp Ruins Groove metal Dino Dino Jungle → Great ? Block Ruins Any route during the day During the day
Mario Circuit[a] Bebop N/A Any route during nighttime During the day
Toad Harbor (Electro Ver.)
Toad Harbour (Electro Ver.)
Deep house N/A During nighttime Quotes "Dolphin Shoals"
Toad Harbor (Rock Ver.)
Toad Harbour (Rock Ver.)
Pop rock Crown City → Whistlestop Summit Routes coming from Koopa Troopa Beach, Peach Beach and Salty Salty Speedway during the day During the day
Twisted Mansion Electro swing Boo Cinema → Dry Bones Burnout Routes coming from Boo Cinema during the day N/A
Shy Guy Falls Western swing N/A Any route during the day During the day
Sunshine Airport (Electro Ver.) Electro N/A During nighttime
Sunshine Airport (Lounge Pop Ver.) Lounge / Shibuya-kei Peach Beach → Salty Salty Speedway Any route during the day During the day
Dolphin Shoals (Electro Ver.) Vaporwave N/A During nighttime
Dolphin Shoals (Jazz Fusion Ver.) Jazz fusion Salty Salty Speedway → Dino Dino Jungle Routes coming from Koopa Troopa Beach, Peach Beach and Salty Salty Speedway during the day During the day
Electrodrome Progressive country N/A Any route during nighttime Any time of day
Mount Wario Progressive metal Sky-High Sundae → Wario Shipyard Routes coming from DK Pass, Starview Peak and Sky-High Sundae during the day During the day Based on the parts that play on the first segment, on the first half of the second segment, and in the third segment
Cloudtop Cruise Acid jazz Crown City → Peach Stadium Any route During the day
Bone-Dry Dunes
Bone Dry Dunes
Progressive metal Shy Guy Bazaar → Wario Stadium Routes coming from Desert Hills and Shy Guy Bazaar during the day During the day
Bowser's Castle Disco N/A Routes coming from Airship Fortress, Wario Shipyard, Dry Bones Burnout and Bowser's Castle during any time of day, any route during nighttime N/A
Rainbow Road Jazz fusion N/A Any route during nighttime During the day Quotes the bassline from "Mario Kart 8 Title Screen"
Dragon Driftway Italo disco Cheep Cheep Falls → Dandelion Depths Routes coming from Cheep Cheep Falls during the day During the day
Ice Ice Outpost Progressive metal Sky-High Sundae → Wario Shipyard Routes coming from DK Pass, Starview Peak and Sky-High Sundae during the day During the day
Wild Woods Cool jazz Acorn Heights → Mario Circuit Routes coming from Dino Dino Jungle and Acorn Heights during the day During the day
Super Bell Subway Jazz-funk N/A During the day Primarily based on the aboveground arrangement, but includes instrumentation and "Underground BGM" quotes akin to "Super Bell Subway (Underground)"
Squeaky Clean Sprint[b] Lounge N/A During the day
Tokyo Blur Mario Kart Tour Jazz fusion Crown City → Whistlestop Summit Any route During the day
Vancouver Velocity Nu-disco DK Pass → Starview Peak Routes coming from DK Pass, Starview Peak and Sky-High Sundae during any time of day, any route during nighttime Any time of day Based on its arrangement in "Staff Credits (Booster Course Pass)"
Los Angeles Laps Lofi hip-hop N/A During nighttime
Merry Mountain Nu jazz N/A During nighttime
Ninja Hideaway Progressive metal Cheep Cheep Falls → Dandelion Depths Routes coming from Cheep Cheep Falls during the day N/A
Singapore Speedway Nu-disco Crown City → Whistlestop Summit Any route during nighttime Any time of day Based on its arrangement in "Staff Credits (Booster Course Pass)"
Bangkok Rush Jazz fusion Acorn Heights → Mario Circuit Routes coming from Dino Dino Jungle and Acorn Heights during the day During the day
Piranha Plant Pipeline Jazz fusion Choco Mountain → Toad's Factory Any route Any time of day
Title Screen Mario Kart Live: Home Circuit Progressive rock N/A Any route During the day
  1. ^ Despite being based on "Mario Circuit", as evidenced by the B section, the roughly chronological order that can play in Free Roam and on the main menu has the theme grouped between "Mario Kart 8 (Jazz Fusion Ver. 1)" and "Water Park" in reference to "Mario Kart Stadium".
  2. ^ Although "Squeaky Clean Sprint" is labeled as a Mario Kart 8 Deluxe theme, the roughly chronological order that can play in Free Roam and on the main menu groups it with the arrangements from Mario Kart Tour, specifically between "Singapore Speedway" and "Bangkok Rush".

Super Mario arrangements

Track Game Genre Location Sample Notes
Grand Prix VS Race Free Roam
Ground BGM (Latin Ver.) Super Mario Bros. Calypso N/A During the day
Ground BGM (Acoustic Ver.) Samba N/A During nighttime Incorporates "Game Over" in the outro
Underground BGM (Jazz Fusion Ver.) Free jazz Dandelion Depths → Boo Cinema Any route During nighttime Based on its arrangement from Super Mario 3D Land
Underground BGM (Acoustic Ver.) Flamenco N/A During the day
Underwater BGM Smooth jazz N/A During nighttime
Please Select Player Super Mario Bros. 2 Dixieland jazz Mario Circuit → Peach Stadium Any route During the day
Ground BGM Swing N/A During the day
Underground BGM Free jazz Dandelion Depths → Boo Cinema Any route during nighttime During the day Incorporates "Ground BGM" halfway through the track
Overworld Medley Super Mario Bros. 3 Acid jazz N/A During the day Medley of "World 1 Map (Grass Land)" (based on its arrangement from the "Super Mario Bros. 30th Anniversary Live" concert series), "World 2 Map (Desert Land)", "World 5 Map (Sky Land) - In the Sky", "World 7 Map (Pipe Land)" and "World 3 Map (Water Land)".
Ground BGM Reggae N/A During the day Based on its arrangement from the "Super Mario Bros. 30th Anniversary Live" concert series, which takes elements from its editor theme from Super Mario Maker.
Athletic BGM Two-tone Mario Bros. Circuit → Crown City Any route during the day During the day Incorporates "Course Clear"
Underwater BGM Bebop Peach Beach → Salty Salty Speedway Routes coming from Koopa Troopa Beach, Peach Beach and Salty Salty Speedway during the day During the day
Fortress Boss BGM Progressive metal N/A Routes coming from Airship Fortress, Wario Shipyard, Dry Bones Burnout and Bowser's Castle during any time of day, any route during nighttime N/A
Airship BGM Djent Toad's Factory → Bowser's Castle Routes coming from Airship Fortress, Wario Shipyard, Dry Bones Burnout and Bowser's Castle during the day N/A
Ending Mambo N/A During the day Based on its arrangement from the "Mario & Zelda Big Band Live" concert series
Ground BGM Super Mario Land Swing N/A During the day Based on its arrangement from the Super Mario Land album
Underground BGM Funk metal N/A Routes coming from Desert Hills and Shy Guy Bazaar during the day During the day
Title BGM Super Mario World Dixieland jazz N/A During the day Based on its arrangement from the "Super Mario Bros. 30th Anniversary Live" concert series
Overworld Medley Progressive pop N/A During the day Medley of "Yoshi's Island (Map Screen)", "Star World (Map Screen)", "Forest of Illusion (Map Screen)", "Donut Plains (Map Screen)", and "Special World (Map Screen)"
Ground BGM (Rock 'n' Roll Ver. 1) Rock and roll N/A Any route during the day N/A
Ground BGM (Rock 'n' Roll Ver. 2) Rock and roll N/A During the day Compared to "Ground BGM (Rock 'n' Roll Ver. 1)", this version is shorter, has a slower tempo, and features some slight changes in the melody.
Ground BGM (Ska Ver.) Two-tone N/A Any route during the day During the day
Ground BGM (Country Ver.) Bluegrass Moo Moo Meadows → Choco Mountain Any route during the day During the day
Underground BGM Punk blues Dandelion Depths → Boo Cinema Routes coming from Boo Cinema during any time of day, any route during nighttime During the day
Underwater BGM Waltz N/A During the day
Bonus Game BGM Bitpop N/A Any route during the day During the day
Castle BGM Groove metal N/A Routes coming from Airship Fortress, Wario Shipyard, Boo Cinema, Dry Bones Burnout and Bowser's Castle during the day N/A Only the looping section is arranged.
Koopalings BGM Flamenco N/A Routes coming from Mario Bros. Circuit, Whistlestop Summit, Airship Fortress, Wario Shipyard, Cheep Cheep Falls, Dandelion Depths, Dry Bones Burnout and Bowser's Castle during the day During the day
Ending Dixieland jazz N/A During the day The bridge and double-time section are skipped.
Main Theme Super Mario Land 2 - 6 Golden Coins Bluegrass N/A Any route during the day During the day
File Select Super Mario 64 Nu jazz N/A During nighttime
Title Theme (Big Band Ver.) Philadelphia soul N/A During the day Based on its arrangement from the "Super Mario Bros. 30th Anniversary Live" concert series
Title Theme (Latin Ver.) Mariachi N/A During the day
Slider Ska punk Starview Peak → Sky-High Sundae Any route during the day During the day
Peach's Castle Lounge N/A During the day
Dire, Dire Docks Soft rock N/A During the day
Cool, Cool Mountain Bluegrass Moo Moo Meadows → Choco Mountain Routes coming from DK Pass, Starview Peak and Sky-High Sundae during the day During the day
Piranha Plant's Lullaby Country blues N/A During nighttime
Bowser's Road Symphonic metal Toad's Factory → Bowser's Castle Routes coming from Airship Fortress, Wario Shipyard, Dry Bones Burnout and Bowser's Castle during the day During the day
Bowser's Theme Doom metal N/A During the day
Staff Roll Jangle pop N/A During the day
Delfino Plaza Super Mario Sunshine Jazz manouche N/A Routes coming from Mario Bros. Circuit, Whistlestop Summit, Koopa Troopa Beach, Peach Beach, Salty Salty Speedway and Dandelion Depths during the day During the day Based on its arrangement from the "Mario & Zelda Big Band Live" concert series
Bianco Hills Surf pop Whistlestop Summit → DK Spaceport Any route during the day During the day
Ricco Harbor Ska N/A During the day
Secret Course - Sky and Sea Drill 'n' bass N/A Any route during the day During the day Incorporates "Shine!" in the outro.
Ground BGM[a] New Super Mario Bros. Samba funk N/A Any route during the day During the day
Castle BGM Thrash metal N/A Routes coming from Airship Fortress, Wario Shipyard, Boo Cinema, Dry Bones Burnout and Bowser's Castle during the day N/A
Egg Planet Super Mario Galaxy Progressive rock N/A Any route during the day During the day
Space Junk Road Trip hop N/A During nighttime
Enter Bowser Jr.! Funk metal N/A Routes coming from Airship Fortress, Wario Shipyard, Cheep Cheep Falls, Dry Bones Burnout and Bowser's Castle during the day During the day
Buoy Base Galaxy Progressive rock N/A Any route During the day
Gusty Garden Galaxy Jazz fusion Crown City → Peach Stadium Any route during the day During the day