Hold Fast: Difference between revisions
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[[ | {{PM move infobox | ||
'''Hold Fast''' is a move that [[Admiral Bobbery]] | |game=[[Paper Mario: The Thousand-Year Door]] | ||
|image=HoldFast.png | |||
|mastered_by=Admiral Bobbery | |||
|effect=Bobbery lights his fuse, and deals back explosion damage to direct attackers. | |||
|target=Enemies that come in contact with Bobbery | |||
|rank=Super Rank | |||
}} | |||
'''Hold Fast''' is a move that [[Admiral Bobbery]] can use in ''[[Paper Mario: The Thousand-Year Door]]'' upon reaching the Super Rank. At the cost of 4 [[Flower Point|FP]], Bobbery will light his fuse and change his stance. During this state, when physical attackers make contact with Bobbery they will be hit for half the damage they dealt, rounded down. This works similarly to the [[Payback]] status; however, there are some attacks (e.g. [[Doopliss]]' hammer) which won't trigger Payback but will trigger Hold Fast. The two can be furthermore stacked. | |||
By default, this effect will last only 1 turn. However, by pressing the {{button|gcn|A}} button every time a Star lights up during the [[Action Command]], the effect's duration will increase by 1 extra turn for every successful input, up to a maximum of 4 turns in total. This move's [[Stylish move]] is performed by pressing {{button|gcn|A}} right as Bobbery changes stance after the Action Command. | |||
Reapplying the move while it is already in effect will not extend the duration, but rather reset it. | |||
Like all other Bobbery explosions, a successful Hold Fast explosion will clear [[Stage_(Paper_Mario:_The_Thousand-Year_Door)#Stage_nozzles|onstage fog]]. | |||
==Names in other languages== | ==Names in other languages== | ||
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|Jap=ふれたらドカン | |Jap=ふれたらドカン | ||
|JapR=Furetara Dokan | |JapR=Furetara Dokan | ||
|JapM= | |JapM=If make contact then Kaboom | ||
|Spa=Mina | |||
|SpaM=Mine (explosive) | |||
|Fre=Pas touche! | |||
|FreM=Hands off! | |||
|Ita=Mina Antiurto | |||
|ItaM=Shockproof mine | |||
|Ger=Detonator | |||
}} | }} | ||
{{PMTTYD}} | {{PMTTYD}} | ||
[[Category:Paper Mario: The Thousand-Year Door | [[Category:Paper Mario: The Thousand-Year Door moves]] | ||
[[de:Detonator]] | [[de:Detonator]] |
Latest revision as of 23:26, March 8, 2024
Paper Mario: The Thousand-Year Door move | |
---|---|
Hold Fast | |
Mastered by | Admiral Bobbery |
Rank | Super Rank |
Effect | Bobbery lights his fuse, and deals back explosion damage to direct attackers. |
Target | Enemies that come in contact with Bobbery |
Hold Fast is a move that Admiral Bobbery can use in Paper Mario: The Thousand-Year Door upon reaching the Super Rank. At the cost of 4 FP, Bobbery will light his fuse and change his stance. During this state, when physical attackers make contact with Bobbery they will be hit for half the damage they dealt, rounded down. This works similarly to the Payback status; however, there are some attacks (e.g. Doopliss' hammer) which won't trigger Payback but will trigger Hold Fast. The two can be furthermore stacked.
By default, this effect will last only 1 turn. However, by pressing the button every time a Star lights up during the Action Command, the effect's duration will increase by 1 extra turn for every successful input, up to a maximum of 4 turns in total. This move's Stylish move is performed by pressing right as Bobbery changes stance after the Action Command.
Reapplying the move while it is already in effect will not extend the duration, but rather reset it.
Like all other Bobbery explosions, a successful Hold Fast explosion will clear onstage fog.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | ふれたらドカン Furetara Dokan |
If make contact then Kaboom |
French | Pas touche! |
Hands off! |
German | Detonator |
- |
Italian | Mina Antiurto |
Shockproof mine |
Spanish | Mina |
Mine (explosive) |