List of Donkey Kong Country 3: Dixie Kong's Double Trouble! pre-release and unused content: Difference between revisions

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==Early ideas==
==Early ideas==
*Other names voted for [[Kiddy Kong]] include Dinky Kong, Baby Kong, Tiny Kong, DJ Kong and Bibby Kong.<ref>Rare. [https://web.archive.org/web/19980705000419/http://www.rare.co.uk/recent/games/dkc3/ Donkey Kong Country 3]. ''Rarewhere'' (Internet Archive: Wayback Machine). Retrieved July 14, 2010.</ref> Out of those names, "Dinky" was reused from a suggestion for the name of [[Dixie Kong]] during the [[List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content|development]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', additionally becoming Kiddy's Japanese name, and Tiny Kong was later used for a [[Tiny Kong|different character]] debuting in ''[[Donkey Kong 64]]''.
*Other names voted for [[Kiddy Kong]] include Dinky Kong, Baby Kong, Tiny Kong, DJ Kong and Bibby Kong.<ref>Rare. [https://web.archive.org/web/19980705000419/http://www.rare.co.uk/recent/games/dkc3/ Donkey Kong Country 3]. ''Rarewhere'' (Internet Archive: Wayback Machine). Retrieved July 14, 2010.</ref> Out of those names, "Dinky" was reused from a suggestion for the name of [[Dixie Kong]] during the [[List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content|development]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', additionally becoming Kiddy's Japanese name, and Tiny Kong was later used for a [[Tiny Kong|different character]] debuting in ''[[Donkey Kong 64]]''.
*[[Karbine]] originally was not intended to be an owl; instead, the original design for the enemy depicted a robotic ape with a propeller on the tailbone area.<ref>https://twitter.com/playtonicalMark/status/794153307329675264</ref> This design can be see on page 33 of the 89th issue of [[Nintendo Power]].
*[[Karbine]] originally was not intended to be an owl; instead, the original design for the enemy depicted a robotic ape with a propeller on the tailbone area.<ref>playtonicalMark (November 3, 2016). [https://twitter.com/playtonicalMark/status/794153307329675264 Response by Mark Stevenson]. ''Twitter''. Retrieved May 26, 2017.</ref> Artwork for this design can be see on page 33 of the 89th volume of ''[[Nintendo Power]]'', while screenshots of this design in-game can be seen on page 24 of the 90th volume of ''Nintendo Power'' and page 84 of the 50th issue of the United Kingdom's ''Nintendo Magazine System''.
*Pages 82 and 83 of the 50th issue of the United Kingdom's ''Nintendo Magazine System'' show an early render of the game's main image. It appears to be the primary reference for the game's title screen over the final box art image since most details align with it, including background details such as the absence of [[Funky Kong]] and the presence of [[Kuff 'n' Klout]]. The box art image changes the position of Dixie Kong on the [[Hover Craft]] and adds a [[banana]] to Kiddy Kong's hand, which the title screen uses but neglects to edit Dixie's hair and the mild touch-up to Kiddy's model.


==Early builds==
==Early builds==
===Back cover===
===Back cover===
[[File:BetaBazza.png|thumb|An early version of Bazza]]
{{multiple image
A screenshot on the back cover shows that [[Bazza]]s were originally eel-like creatures instead of the barracuda-like fish.
|align=right
|direction=horizontal
|footer=Bazza's early design.
|width=150
|image1=BetaBazza.png
|alt1=Bazza seen in Nintendo Power.
|image2=DKC3 Bazza box back.jpg
|alt2=Bazza on the back of the box.
}}
Screenshots shown in ''Nintendo Power'' and the original back cover of North American and PAL versions show that [[Bazza]]s had proportions closer to a real-life {{wp|barracuda}}, and had a blue-colored sprite instead of green.


===E3 1996 trailer===
===E3 1996 trailer===
The game's E3 1996 trailer (whose footage was later featured in a Brazilian commercial) features a few differences from the final build.<ref>[http://www.nintendoplayer.com/prototype/donkey-kong-country-3/ Donkey Kong Country 3 (Prototype, Super Nintendo)]</ref>
The game's E3 1996 trailer (whose footage was later featured in a Brazilian commercial) features a few differences from the final build.<ref>[http://www.nintendoplayer.com/prototype/donkey-kong-country-3/ Donkey Kong Country 3 (Prototype, Super Nintendo)]</ref>
*The game is subtitled "Dixie's Double Trouble" instead of "Dixie Kong's Double Trouble".
*The game is subtitled "Dixie's Double Trouble" instead of "Dixie Kong's Double Trouble".
*Graphics (presumably placeholder) from ''[[Donkey Kong Country 2]]''. These include [[Neek]]s instead of the similar [[Sneek]] enemy and [[Funky Kong]]'s surfboard animation.
*Graphics (presumably placeholder) from ''[[Donkey Kong Country 2]]''. These include [[Neek]]s instead of the similar [[Sneek]] enemy and Funky Kong's surfboard animation.
*Different sprites and background palettes for the [[Brothers Bear]]s.
*Different sprites and background palettes for the [[Brothers Bear]].
*Kiddy Kong has a different idling animation.
*Kiddy Kong has a different idling animation.
*Kiddy is riding [[Ellie]] in a snowscape level, something that cannot be done in the retail version.
*Kiddy is riding [[Ellie]] in a snowscape level, something that cannot be done in the retail version.
<gallery>
<gallery>
DKC3 Lakeside Limbo Beta 1.png
DKC3 Lakeside Limbo Beta 1.png
Line 33: Line 41:


==Early level placement==
==Early level placement==
[[Squeals on Wheels]] switched places with [[Murky Mill]] in December 1996.<ref>''Nintendo Power'' issue 91.</ref>
The November 1996 volume of ''Nintendo Power'' swaps [[Squeals on Wheels]] and [[Murky Mill]],<ref>''Nintendo Power'' Volume 90, pages 26 and 28-31.</ref> which the following volume acknowledged as a late change in development.<ref>''Nintendo Power'' Volume 91, page 55. "'''''The Pitfalls of Writing on the Kremling Kutting-Edge''' Last month's Donkey Kong Country 3 review gave you exclusive tips for the first half of the game. Since that time, Rare's game developers have made a few modifications to the software. The levels Squeals on Wheels, located in Lake Orangatanga, and Murky Mill, found in Murky Forest''{{sic}}'', have traded places. This switch is a lucky break, since many game players like to collect extra lives in Murky Mill. Now you can do this near the beginning of the game. Nintendo Power will continue to keep you posted on any additional changes prior to the release of the game.''"</ref>


==Unused Data==
==Unused data==
There are unused sprites in the game. They are sprites of [[Kracka]] (which were eventually used in the [[Game Boy Advance]] version) and unused sprites of [[Kopter]] (some of which were eventually used in ''[[Donkey Kong Land III]]'').<ref>[http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc3_unused_tntknocka.png]</ref><ref>[http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc3_unused_kopter.png]</ref>
There are unused sprites in the game. They are sprites of [[Kracka]] (which were eventually used in the [[Game Boy Advance]] version) and unused sprites of [[Kopter]] (some of which were eventually used in ''[[Donkey Kong Land III]]'').<ref>[http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc3_unused_tntknocka.png]</ref><ref>[http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc3_unused_kopter.png]</ref>
<gallery>
<gallery>
Line 43: Line 51:


==Game Boy Advance prototype==
==Game Boy Advance prototype==
{{construction|section=yes}}
{{multiple image
{{image|section=yes}}
|align=right
|direction=vertical
|footer=The front of the prototype cartridge (top) and the back (bottom)
|width=300
|image1=DKC3 GBA prototype cart v0.6 front.jpg
|image2=DKC3 GBA prototype cart v0.6 back.jpg
}}
On January 5, 2022, a prototype of ''Donkey Kong Country 3'' for the Game Boy Advance was released online. Its build date is May 6, 2005, and it is listed as version 0.6.<ref>https://illusion.64history.net/2022/donkey-kong-country-3-prototype-gba</ref> The final North American release is based on this prototype.
On January 5, 2022, a prototype of ''Donkey Kong Country 3'' for the Game Boy Advance was released online. Its build date is May 6, 2005, and it is listed as version 0.6.<ref>https://illusion.64history.net/2022/donkey-kong-country-3-prototype-gba</ref> The final North American release is based on this prototype.


Line 50: Line 64:
*There is no health and safety notice upon start-up, and the title screen opened with an iris rather than a fade-in like in the retail version.
*There is no health and safety notice upon start-up, and the title screen opened with an iris rather than a fade-in like in the retail version.
*The copyright year on the title screen is separated by a comma rather than an en dash.
*The copyright year on the title screen is separated by a comma rather than an en dash.
*The font used in the pause menu is different and uses a skinnier font.
*The pause menu uses a different, skinnier font. This is also used for the "BEST SCORE" text displayed at [[Cranky's Dojo]] and [[Swanky's Dash]].
*The sound effect that plays when pressing {{button|gba|B}} on the mode select menu has not yet been implemented.
*The sound effect that plays when pressing {{button|gba|B}} on the mode select menu has not yet been implemented.
*In the mode select the "Two-Player Team" option does not have a dash in-between.
*In the mode select the "Two-Player Team" option does not have a dash in-between.
*The player is unable to use cheats in this build.
*The player is unable to use cheats in this build.
*The padding in the speech bubbles was slightly widened.
*The padding in the speech bubbles was slightly widened.
*The sound for when Dixie hits the ground upon losing an [[extra life]] does not play.
*Pressing {{button|gba|B}} on a selection that is within a speech bubble causes the speech bubble to disappear.
*The Extras menu is available from the start, and its also lists "Funky's Rentals" as "Funky's Challenge." However, the splash screen for the [[Funky's Rentals (minigame)|Funky's Rentals]] minigame still lists the title as "Funky's Rentals."
*The sound for when Dixie or Kiddy hit the ground upon losing an [[extra life]] does not play. Kiddy's crying sound has not been added yet.
*Even if Kiddy completes a level, the [[Level Flag]] is still shown as pink, which is Dixie's color, on the world map.
*The Extras menu is available from the start, and its also lists "Funky's Rentals" as "Funky's Challenge". However, the splash screen for the [[Funky's Rentals (minigame)|Funky's Rentals]] minigame still lists the title as "Funky's Rentals".
*In the Funky's Rentals minigame, the bullets shot from the boat are white rather than black, making them a lot less visible.
*In the Funky's Rentals minigame, the bullets shot from the boat are white rather than black, making them a lot less visible.
*The music used in the Funky's Rentals minigame has not yet been implemented, nor do any of the sound effects. The minigames instead play a continuation of the Brothers Bear theme.
*The music used in the Funky's Rentals minigame has not yet been implemented, nor do any of the sound effects. The minigames instead play a continuation of the Brothers Bear theme.
*In [[Funky's Rentals]], "Challenge 2 - Destroy" is also available from the start.
*In [[Funky's Rentals]], "Challenge 2 - Disarm" is also available from the start, although selecting it causes "Challenge 3 - Protect" to be played instead.
*"Challenge 3 - Protect" becomes available at Funky's Rentals once the Kongs give Funky the [[Patch (item)|patch]], though selecting it causes "Challenge 2 - Disarm" to be played instead.
*"Challenge 4 - Race" is unlocked after Funky builds the [[Turbo Ski]]. The game crashes whenever the player tries to load it, either from Funky's Rentals or the Extras menu. This also means that it is not possible to obtain Funky's [[Banana Bird]]s.
*If Dixie and Kiddy fail to complete a challenge, Funky simply says, "Challenge failed." If the Kongs complete a challenge, he says, "Challenge complete."
*If Dixie and Kiddy fail to complete a challenge, Funky simply says, "Challenge failed." If the Kongs complete a challenge, he says, "Challenge complete."
**Even if Dixie and Kiddy quit the "Disarm" and "Protect" challenges prematurely, Funky still mentions the challenge as being completed.
*In Funky's Rentals, an X mark or a check mark is not shown next to the challenges in the menu.
*In Funky's Rentals, an X mark or a check mark is not shown next to the challenges in the menu.
*Dixie moves a lot faster in the [[Swanky's Dash]] minigame. Additionally, after the player finishes a Swanky's Dash challenge, the game prompts them if they would like to save while showing a scene of Cranky at his [[Cranky's Dojo|dojo]].
*In Funky's Rentals, once all minigames are unlocked, the "Hire vehicle" option extends slightly above the speech bubble.
*Dixie moves a lot faster in the Swanky's Dash minigame. Additionally, after the player finishes a Swanky's Dash challenge from the Extras menu, the game prompts them if they would like to save while showing a scene of [[Cranky Kong|Cranky]] at his dojo.
*In the Cranky's Dojo minigame, the number indicating how many Bristles are remaining is displayed below the Bristles icon at the top-right corner rather than to the right of it.
*In the main game, if Dixie and Kiddy complete Cranky's Dojo, they receive more valuable rewards, including two [[Banana Bunch]]es, a [[Red Balloon]], a [[Green Balloon]], a [[Blue Balloon]], and a [[bear coin]].
*The sound effect for when Dixie begins to carry Kiddy using [[team up]] is the same as when Diddy and Dixie use team up in ''Donkey Kong Country 2''{{'}}s Game Boy Advance release.
*The sound effect for when Dixie begins to carry Kiddy using [[team up]] is the same as when Diddy and Dixie use team up in ''Donkey Kong Country 2''{{'}}s Game Boy Advance release.
*During team up, Kiddy still has the ability to move around while Dixie is being thrown in midair.
*An additional sound effect plays for each item that Dixie and Kiddy are rewarded for completing a minigame.
*Whenever Dixie and Kiddy collect a [[Bonus Coin]], the total number of Bonus Coins (98) is shown alongside the number of Bonus Coins that Dixie and Kiddy have collected. Contrarily, the [[DK Coin]] total is still shown in the final release whenever Dixie and Kiddy obtain a DK Coin.
*Whenever Dixie and Kiddy collect a [[Bonus Coin]], the total number of Bonus Coins (98) is shown alongside the number of Bonus Coins that Dixie and Kiddy have collected. Contrarily, the [[DK Coin]] total is still shown in the final release whenever Dixie and Kiddy obtain a DK Coin.
*If a Kong takes damage in an underwater area, their sprite, and therefore palette, overlaps the water.
*Whenever Dixie and Kiddy are in a [[Brothers Bear]] location, four black square icons are shown to the bottom-left instead of six. This also occurs if it is displayed at the top-right whereas the retail version shows only five small black square icons.
*When Dixie and Kiddy are at a [[No Animal Sign]], part of their sprite is overlapped by the No Animal Sign.
*[[Barrel]]s and [[Iron Barrel|Steel Barrel]]s make a thud sound whenever they appear on screen or spawn.
*No sound effect plays if a Steel Barrel is thrown against a wall.
*Even if Dixie and Kiddy rescue a [[Banana Bird]] from a [[secret cave]], a completed [[Level Flag]] is not shown.
*In the world maps, Swanky's Dash is a lot smaller and flat.
*Kiddy can throw Knockas a lot higher if done so at a diagonal angle.
*In [[Murky Mill]], [[Ellie]] does not make a noise when she gets scared of a [[Sneek]].
*Ellie cannot use her trunk to pick up a rolling Steel Barrel.
*The sound of Ellie spitting out a water projectile is different and more static-like. If the game is paused right as Ellie spits one out, an endless loop of the sound effect plays.
*[[Belcha's Barn]] does not have a Level Flag on the world map.
*In Belcha's Barn, when [[Belcha]] is defeated, he lands slightly farther away from the edge than in the retail version.
*[[Barrel Shield Bust-Up]] and [[Springin' Spiders]] do not have their level order reversed.
*[[Brash's Stadium]] is still titled "Brash's Cabin" on the world map like in the Super Nintendo version.
*When the Kongs visit Brash after clearing his record in Riverside Race, his animation where he shakes his fists in anger is not shown.
*The secret cave of Kremwood Forest, Arich's Hoard, does not open on the world map when the Kongs approach it.
*Even if [[Arich's Ambush]] has been completed, its [[Krem Flag]] does not change to a completed Level Flag.
*On the [[Northern Kremisphere]] map, the Krem Flag of [[Krematoa]] is obscured by the volcano, whereas in the retail version it is placed on top of the volcano.
*In the [[Cotton Top Cove]] map, the opening of the secret cave Bounty Bay is smaller.
*When exiting a [[Bonus room|Bonus Level]] in an underwater level, such as [[Bazza's Blockade]], a dark red and black coloration of the reef background is shown for a few frames.
*In [[Rocket Barrel Ride]] and [[Tracker Barrel Trek]], the waterfall graphic sometimes glitches, which is mostly noticeable when the Kongs exit a Bonus Level or continue from a [[Star Barrel]].
*In the waterfall levels, whenever a banana is collected, parts of the waterfall briefly become transparent.
*[[Parry]] does not make a shrieking sound when defeated.
*In Tracker Barrel Trek, there is less collision detection for the letter N, making it harder to acquire.
*In [[Mekanos]], the Sky-High Secret secret cave is not shown on the map unless Dixie and Kiddy take the vertical path leading to Swanky's Dash.
*The name for Sky-High Secret is not shown if Dixie and Kiddy access it via [[Big Bessie]].
*In [[Fire-Ball Frenzy]], on the vertically-moving platform right after the Star Barrel, the Karbines flying with their cannon slightly below the platform, making it not possible for them to hit Dixie or Kiddy.
*In [[Ripsaw Rage]], if the Kongs exit the first Bonus Level, the [[Barrel]] that is used to defeat the green [[Buzz (enemy)|Buzz]] and therefore reach it spawns atop the giant ripsaw, and it does not break.
*In [[Blazing Bazukas]], the threshold effect of the first No Animal Sign begins slightly before the sign itself.
*The barrels in [[Low-G Labyrinth]] do not respawn after being used.
*In [[Kaos Karnage]], after defeating [[KAOS]], Cranky appears as usual, although his first two sentences are combined into one quote.
*The background may sometimes glitch at the end of [[Barrel Drop Bounce]].
*At the end of [[Krack Shot Kroc]], there is a bug where [[Kroc]] continues to follow after Squitter even after he passes the No Kroc Sign. This begins when Squitter drops down to the Koin and continues all the way up to when the Kongs reach the Level Flag.
*When the Kongs exit the first Bonus Level of [[Lemguin Lunge]], a square-shaped fade-out is shown.
*At [[Bleak's House]], if both Kongs take damage, the level ends as usual, although a life is not deducted from the life counter, so they do not lose an extra life.
*[[Benny]] has brown fur, although his brother [[Björn]] still has white fur like in the retail version.
*When the Kongs decide to use [[Benny's Chairlift]], they are sent back to its exact location on the world map. The Kongs can only move slightly right, underneath Benny's Charlift, which is the only way that the chairlift can carry them over to the other side. The Kongs can even do this without having to access Benny's Chairlift. Similarly, the Kongs can move slightly left underneath [[Björn's Chairlift]] to use the chairlift, but this is only doable once it has been fixed.
*Even if a Kong uses a chairlift, the partner Kong walks in midair behind them until they reach the other side.
*The Pause menu can be activated while using Benny's Chairlift, although this returns the Kongs to the starting point of where they are traveling from on Benny's Chairlift.
*After using Benny's Chairlift, the Kongs cannot return back on it unless they have completed [[Kong-Fused Cliffs]].
*In Kong-Fused Cliffs, if Dixie and Kiddy resume from the Star Barrel, they start holding on the rope, even before the Star Barrel breaks.
*In Kong-Fused Cliffs, the Kongs lose a life slightly sooner if they even start going down off-screen.
*The background at the end of Kong-Fused Cliffs is garbled. Even as the rope reaches its end, its flame sometimes drops below more than once.
*In Björn's Chairlift, when Björn ask for his [[No.6 wrench]] back, the following menu highlights "Finders keepers, man!" by default instead of "It's yours anyway!". Similarly, when Björn has received his No.6 wrench back and offers the Kongs to ride the chairlift, the following menu higlights "Naaah – not today." instead of "Yeah! You betcha!" by default.
*In [[Floodlit Fish]], the [[Gleamin' Bream]]s are always illuminated, and they shine significantly more bright than in the retail version. If Enguarde tries to stab a Gleamin' Bream, it has no effect, as this does not light up the level even further. Gleamin' Breams also have less collision detection, so it is harder for them to damage the Kongs or Enguarde.
*In Floodlit Fish, the threshold effect of the No Enguarde Sign is slightly higher, on top of the coral reef surface above the sign, underneath all of the Lurchins.
*In [[Kroctopus Krush]], a [[TNT Barrel]] drops instead of a purple bomb, and these TNT Barrels cannot be picked up.
*In [[Dingy Drain-Pipe]], Enguarde can move slightly beyond the No Animal Sign.
*In [[Stormy Seas]], the [[Re-Koil]] directly after the letter O appears below the cracked floorboard. When the Re-Koil appears on-screen, it first does a very high jump up to the cracked floorboard before jumping from the ocean floor, only briefly appearing above the water surface with each jump.
*If the Kongs throw a Kracka at another one or a Knocka, it rolls right past. Throwing a Knocka at a Kracka has no effect either.
*The Lurchins in [[Ripcurl Reef]] use a different color palette, and are essentially a darker counterpart than regular Lurchins, although they still behave the same. In the retail version, these Lurchins are green and have a golden shell.
*[[Barbos's Barrier]] is instead named "Barbos' Barrier", and is marked with a banana peel instead of a Krem Flag, even if it has been completed. This is also the case for [[Kroctopus Krush]], which is also accessed from a body of water on the world map.
*In [[Konveyor Rope Clash]], if the Koin touches the Kongs upon being defeated, the game crashes.
*The second Bonus Level of [[Lightning Lookout]] has a static lightning sprite surrounded by a red background. It is non-functional, and does not have any effect on the Kongs. Once they exit the Bonus Level, the stage's graphics become glitched.
*Trying to access [[Poisonous Pipeline]] crashes the game.
*The Kongs cannot swim down the waterfall in the center of [[Kaos Kore]] as another way to exit the world.
*In [[Stampede Sprint]], the Chase theme begins playing right when the level begins, and the Chase theme does not loop, so the level becomes silent when the theme ends.
*In Stampede Sprint, the [[Animal Barrel|Ellie Barrel]] is placed slightly higher above the ground, making it possible for Dixie to use her [[Helicopter Spin]] underneath the Ellie Barrel so that the Kongs can continue the level as themselves.
*In Stampede Sprint, the three Sneeks who scare Ellie do not appear, but Ellie still reacts as if they were there.
*In [[Tyrant Twin Tussle]], an Arrow Barrel depicting a southeast-pointing arrow is non-functional.


====In-game text====
====In-game text====
Most of the text changes involve fixing grammatical errors.
Most of the text changes involve fixing grammatical errors.
{|class="wikitable"
{|class="wikitable"
!Prototype
!Prototype
!Final
!Final
|-
|-
|colspan=2 style="text-align:center"|'''Pause screen'''
|colspan=2 style="text-align:center"|'''Pause menu'''
|-
|"''SAVING GAME, DO NOT TURN OFF.''"
|"''SAVING GAME! DO NOT TURN OFF THE POWER.''"
|-
|colspan=2 style="text-align:center"|'''Pause text'''
|-
|-
|"''SELECT to quit''"
|"''SELECT to quit''"
|"''Press SELECT to quit.''"
|"''Press SELECT to quit.''"
|-
|colspan=2 style="text-align:center"|'''Bazaar's General Store'''
|-
|"''Hello there, young Dixie, my name's Bazaar and this is my general store.''"
|"''Hello there, young Dixie. My name's Bazaar, and this is my general store.''"
|-
|"''I can tell you now, my friends, that you have made a very worthy purchase.''"
|"''I can tell you now, Kongs, that you have made a very worthy purchase.''"
|-
|colspan=2 style="text-align:center"|'''Wrinkly's Retreat'''
|-
|"''One other thing: you can save your progress at any time by pressing START to access your inventory. Simply choose Save Game and your progress will be saved.''"
|"''One other thing: you can save your progress at any time by pressing START to access your inventory. Simply choose Save Game, and your progress will be saved.''"
|-
|colspan=2 style="text-align:center"|'''Funky's Rentals'''
|-
|"''Hey! Someone's told you I've been extra busy lately. Well... it's something a bit special.''"
|"''Hey! Someone's told you I've been extra busy lately. Well...it's something a bit special.''"
|-
|-
|colspan=2 style="text-align:center"|'''Funky's Rentals: "Challenge 1 - Destroy" instructions'''
|colspan=2 style="text-align:center"|'''Funky's Rentals: "Challenge 1 - Destroy" instructions'''
Line 86: Line 193:
|"''Destroy 10 and I'll reward you big-time!''"
|"''Destroy 10 and I'll reward you big-time!''"
|-
|-
|colspan=2 style="text-align:center"|'''Banana Bird cave'''
|colspan=2 style="text-align:center"|'''Funky's Rentals: "Challenge 2 - Disarm" instructions'''
|-
|"''Right dudes, you ready for this? You need to steal the floating mines from the Kremlings before they can cause mayhem.''"
|"''Right, dudes, you ready for this? You need to steal the floating mines from the Kremlings before they can cause mayhem.''"
|-
|colspan=2 style="text-align:center"|'''Funky's Rentals: "Challenge 4 - Race" instructions'''
|-
|"''Do three laps of the track and beat my time of XX.XX to complete the challenge.''"
|"''Do three laps of the track to complete the challenge.''"
|-
|colspan=2 style="text-align:center"|'''Secret cave'''
|-
|-
|"''To release the imprisoned bird you must watch the sequence of lights, and then repeat it exactly using the directions on the +Control Pad.''"
|"''To release the imprisoned bird you must watch the sequence of lights, and then repeat it exactly using the directions on the +Control Pad.''"
Line 93: Line 210:
|"''It seems like a waste of time to me, why can't these game developers come up with something more interesting?''"
|"''It seems like a waste of time to me, why can't these game developers come up with something more interesting?''"
|"''It seems like a waste of time to me. Why can't these game developers come up with something more interesting?''"
|"''It seems like a waste of time to me. Why can't these game developers come up with something more interesting?''"
|-
|colspan=2 style="text-align:center"|'''Cranky's Dojo'''
|-
|"''So I'm improving my skills ready for my next big adventure in Cranky Kong Country!''"
|"''So I'm improving my skills for my next big adventure in Cranky Kong Country!''"
|-
|"''As it's early in the game, I'll let you train with me for one of those stupid silver coins. The ones with those freaky Bears' heads on.''"
|"''As it's early in the game, I'll let you train with me for one of those stupid silver coins. The ones with those freaky bears' heads on.''"
|-
|"''Excellent skills! You managed to deflect all those spikey{{sic}} critters.''"
|"''Excellent skills! You managed to deflect all those spiky critters.''"
|-
|"''Take this bird. I'm sure it will come in useful... somehow.''"
|"''Take this bird. I'm sure it will come in useful...somehow.''"
|-
|colspan=2 style="text-align:center"|'''Bachelor Pad'''
|-
|"''If you do, I'll trade you that stupid yellow bird that keeps getting feathers in my jacuzzi.''"
|"''If you do, I'll trade you that stupid yellow bird that keeps getting feathers in my hot tub.''"
|-
|"''Clear off then, I need to take a bath and prepare myself for my hot date.''"
|"''Clear off, then. I need to take a bath and prepare myself for my hot date.''"
|-
|colspan=2 style="text-align:center"|'''Swanky's Dash'''
|-
|"''Sorry Kiddy, no minors allowed, but don't be sad — it's not all that bad. Now it's up to you, Dixie.''"
|"''Sorry, Kiddy, no minors allowed, but don't be sad — it's not all that bad. Now it's up to you, Dixie.''"
|-
|colspan=2 style="text-align:center"|'''Cranky Kong''' (after defeating a boss)
|-
|"''Off you go then, you need to head for Kremwood Forest.''"
|"''Off you go, then. You need to head for Kremwood Forest.''"
|-
|"Way to go Kongs, another obstacle out of the way."
|"Way to go, Kongs, another obstacle out of the way."
|-
|"''That must be it now, I've been following you around for hours.''"
|"''That must be it now. I've been following you around for hours.''"
|-
|colspan=2 style="text-align:center"|'''Blue's Beach Hut'''
|-
|"''My name's Blue, p-p-pleased to meet you.''"
|"''My name's Blue. P-p-pleased to meet you.''"
|-
|"''What's that red circle on the calendar? Oh... sigh... it's nothing of importance.''"
|"''What's that red circle on the calendar? Oh...sigh... It's nothing of importance.''"
|-
|"''A present... for me? Oh! Thank you, Kongs, you've really made my day!''"
|"''A present...for me? Oh! Thank you, Kongs, you've really made my day!''"
|-
|colspan=2 style="text-align:center"|'''Brigadier Bazooka Bear'''
|-
|"''I fought in the Kremean War, don't you know, but I've retired from the service along with {{'}}Big Bessie{{'}}.''"
|"''I fought in the Kremean War, don't you know, but I've retired from the service along with Big Bessie.''"
|-
|"''Who's {{'}}Big Bessie{{'}}!? She's only the biggest and greatest cannon of all time — what a beauty!''"
|"''Who's Big Bessie!? She's only the biggest and greatest cannon of all time — what a beauty!''"
|-
|"''Have you seen {{'}}Big Bessie{{'}}? I haven't fired her for years — no ammunition, y'see.''"
|"''Have you seen Big Bessie? I haven't fired her for years. No ammunition, y'see.''"
|-
|colspan=2 style="text-align:center"|'''Barter's Swap Shop'''
|-
|"''Why certainly!''" (menu option when offering the Mirror to Barter)
|"''Why, certainly!''" (menu option when offering the Mirror to Barter)
|-
|"''Take this wrench, I don't need it now.''"
|"''Take this wrench. I don't need it now.''"
|-
|colspan=2 style="text-align:center"|'''Benny's Chairlift'''
|-
|"''Okey dokey, strap yourself in and away you go!''"
|"''Okeydokey, strap yourself in and away you go!''"
|-
|colspan=2 style="text-align:center"|'''Björn's Chairlift'''
|-
|"''Thank you, you top Kongs, you may use my chairlift
|"''Thanks, you top Kongs, you may use my chairlift for free from now on!''"
|-
|colspan=2 style="text-align:center"|'''Baffle's Code Room'''
|-
|"''I've got a problem at the moment — I can't break a code that I've been working on... maybe I should reflect on it.''"
|"''I've got a problem at the moment — I can't break a code that I've been working on... Maybe I should reflect on it.''"
|-
|"''Hey, look at this! It was a riddle written backwards. It says, "To open the gate, at the two stones make eight'{{sic}}.''"
|"''Hey, look at this! It was a riddle written backwards. It says, "To open the gate, at the two stones make eight."''"
|-
|"''Can you 'figure' this one out Kongs?''"
|"''Can you "figure" this one out Kongs?''"
|-
|colspan=2 style="text-align:center"|'''Boomer's Bomb Shelter'''
|-
|"''You know, I reckon it'll fit on this strange box which has been here ever since I moved in.''"
|"''You know, I reckon it'll fit on this strange box, which has been here ever since I moved in.''"
|-
|"''Don't forget, there's still demolition to be done, and I'm itching to press that button!''"
|"''Don't forget, there's still demolition to be done. I'm itching to press that button!''"
|}
|}
===Gallery===
<gallery widths=180>
DKC3 GBA May 05 prototype Extras menu.png|Funky's Rentals is listed as "Funky's Challenge" in the Extras menu
DKC3 GBA May 05 prototype screenshot 1.png|The overall number of Bonus Coins is also displayed whenever the Kongs obtain a Bonus Coin
DKC3 GBA May 05 prototype screenshot 2.png|At Funky's Rentals, the completion status of the challenges are not represented by either an X mark or a check mark.
DKC3 GBA May 05 prototype Cranky's Dojo minigame.png|The Bristles counter is displayed vertically in the Cranky's Dojo minigame
DKC3 GBA May 05 prototype Pause menu.png|The pause menu, which uses a different font
DKC3 GBA May 05 prototype Swanky's Dash cleared.png|The "Best Score" text has the same difference with its font as well.
DKC3 GBA May 05 prototype Belcha defeated.png|Belcha is positioned farther away from the floor when defeated.
DKC3 GBA May 05 prototype screenshot 3.png|Barrel Shield Bust-Up is the first level of Kremwood Forest like in the [[Super Nintendo]] version
DKC3 GBA May 05 prototype Kremwood Forest map.png|Swanky's Dash has a different appearance on the world map
DKC3 GBA May 05 prototype Arich's Hoard on world map.png|Arich's Hoard does not open on the world map when the Kongs access it
DKC3 GBA May 05 prototype Krematoa world map.png|The Krem Flag is obscured by Krematoa on the Northern Kremisphere map
DKC3 GBA May 05 prototype Swanky's Dash save screen.png|The save screen shown after completing a Swanky's Dash challenge from the Extras menu
DKC3 GBA May 05 prototype Bounty Bay opening.png|Bounty Bay has a smaller opening on the Cotton Top Cove map
DKC3 GBA May 05 prototype Bazza's Blockade brief graphic 1.png|A dark red graphic shown when exiting the first Bonus Level of Bazza's Blockade
DKC3 GBA May 05 prototype Bazza's Blockade brief graphic 2.png|A dark red graphic shown when exiting the second Bonus Level of Bazza's Blockade
DKC3 GBA May 05 prototype Rocket Barrel Ride waterfall bug.png|A bug showing the waterfall flow from where Kiddy exited the second Bonus Level of Rocket Barrel Ride
DKC3 GBA May 05 prototype Fire-Ball Frenzy Karbines.png|Dixie riding a platform in Fire-Ball Frenzy which is shortly after the Star Barrel. The Karbines are flying with their cannon slightly below the platform, so the Kongs cannot take damage from the fireballs.
DKC3 GBA May 05 prototype Ripsaw Rage Barrel.png|In Ripsaw Rage, after the Kongs exit the first Bonus Level, the Barrel that is used to access it spawns on top of the giant ripsaw and does not break.
DKC3 GBA May 05 prototype Blazing Bazukas sign.png|The threshold effect of the first No Animal Sign in Blazing Bazukas begins slightly before the sign itself.
DKC3 GBA May 05 prototype Sky-High Secret no text.png|The text of Sky-High Secret is not shown on the world map.
DKC3 GBA May 05 prototype Kaos Karnage Cranky quote.png|In Kaos Karnage, Cranky's first two quotes are combined into one speech bubble.
DKC3 GBA May 05 prototype Funky's Rentals all options.png|Funky's Rentals, with all four minigames unlocked in the menu. The topmost option, "Hire vehicle," extends slightly outside of the speech bubble with the menu.
DKC3 GBA May 05 prototype Barrel Drop Bounce glitch.png|The glitched background in Barrel Drop Bounce
DKC3 GBA May 05 prototype Krack Shot Kroc bug.png|A bug where Kroc follows the Kongs to the Level Flag in Krack Shot Kroc
DKC3 GBA May 05 prototype Benny's Chairlift.png|The Kongs visit Benny's Chairlift. Benny has brown fur unlike the retail version.
DKC3 GBA May 05 prototype Benny's Chairlift screenshot 1.png|The Kongs have to move underneath Benny's Chairlift on the world map in order to use the chairlift.
DKC3 GBA May 05 prototype Benny's Chairlift screenshot 2.png|The Kongs using Benny's Charlift service, with Dixie walking behind.
DKC3 GBA May 05 prototype Kong-Fused Cliffs Star Barrel continue.png|A bug in Kong-Fused Cliffs where if the Kongs resume from the Star Barrel, they are already holding on the rope before the Star Barrel breaks.
DKC3 GBA May 05 prototype Kong-Fused Cliffs ending.png|The garbled background at the end of Kong-Fused Cliffs
DKC3 GBA May 05 prototype Floodlit Fish brightness.png|In Floodlit Fish, the Gleamin' Breams shine a lot brighter
DKC3 GBA May 05 prototype Dingy Drain-Pipe No Animal Sign.png|Enguarde can move slightly beyond the No Animal Sign of Dingy Drain-Pipe.
DKC3 GBA May 05 prototype Stormy Seas Re-Koil screenshot 1.png|The Re-Koil directly after the letter O spawns beneath the cracked floorboard. The first thing that it does when it appears on screen is jump very high up to the cracked floorboard.
DKC3 GBA May 05 prototype Stormy Seas Re-Koil screenshot 2.png|After performing a very high jump, the same Re-Koil continues to jump from the ocean floor, only briefly jumping above the water surface.
DKC3 GBA May 05 prototype Sunken Spruce damage.png|Dixie, after taking damage in [[Sunken Spruce]]. Her sprite overlaps the water, giving her a brighter appearance than anything within the water.
DKC3 GBA May 05 prototype Ripcurl Reef Lurchins.png|The Lurchins in Ripcurl Reef use a different, more darker color palette.
DKC3 GBA May 05 prototype Barbos's Barrier world map.png|Barbos' Barrier is marked with a banana peel instead of a [[Krem Flag]].
DKC3 GBA May 05 prototype Lightning Lookout Bonus Level 2.png|The second Bonus Level of Lightning Lookout, which has a static lightning sprite, and the lightning itself is non-functional.
DKC3 GBA May 05 prototype Lightning Lookout graphical glitches.png|Lightning Lookout has graphical glitches after Dixie and Kiddy exit the second Bonus Level.
DKC3 GBA May 05 prototype Stampede Sprint Ellie Barrel.png|The placement of the Ellie Barrel in Stampede Sprint is slightly higher than in the retail release, making it possible for the Kongs to avoid entering it.
DKC3 GBA May 05 prototype Tyrant Twin Tussle Arrow Barrel.png|The non-functional Arrow Barrel with a southeastern arrow in Tyrant Twin Tussle
</gallery>


==Gallery==
==Gallery==
<gallery>
<gallery>
EarlyKarbine.jpg|Karbine's early design as seen in a ''Nintendo Power'' issue
EarlyKarbine.jpg|Artwork of Karbine's original design as seen in ''Nintendo Power''.
Karbine proto design ingame.png|The original Karbine in a ''Nintendo Power'' screenshot.
Karbine robot design ingame.jpg|The original Karbine in a UK ''Nintendo Magazine System'' screenshot.
DKC3 Puffer Fish.jpg|thumb|500px|What looks like a slightly different Gleamin' Bream sprite seen in UK's ''Nintendo Magazine System''.
NMS (UK) I50 P82 thumbnail.jpg|A slightly lower placement of the title logo seen in UK's ''Nintendo Magazine System''.
DKC3 UK NMS render.jpg|Unknown render shown in UK's ''Nintendo Magazine System''.
</gallery>
</gallery>



Latest revision as of 17:06, October 25, 2022

This is a list of pre-release and unused content for the game Donkey Kong Country 3: Dixie Kong's Double Trouble!.

Early ideas[edit]

  • Other names voted for Kiddy Kong include Dinky Kong, Baby Kong, Tiny Kong, DJ Kong and Bibby Kong.[1] Out of those names, "Dinky" was reused from a suggestion for the name of Dixie Kong during the development of Donkey Kong Country 2: Diddy's Kong Quest, additionally becoming Kiddy's Japanese name, and Tiny Kong was later used for a different character debuting in Donkey Kong 64.
  • Karbine originally was not intended to be an owl; instead, the original design for the enemy depicted a robotic ape with a propeller on the tailbone area.[2] Artwork for this design can be see on page 33 of the 89th volume of Nintendo Power, while screenshots of this design in-game can be seen on page 24 of the 90th volume of Nintendo Power and page 84 of the 50th issue of the United Kingdom's Nintendo Magazine System.
  • Pages 82 and 83 of the 50th issue of the United Kingdom's Nintendo Magazine System show an early render of the game's main image. It appears to be the primary reference for the game's title screen over the final box art image since most details align with it, including background details such as the absence of Funky Kong and the presence of Kuff 'n' Klout. The box art image changes the position of Dixie Kong on the Hover Craft and adds a banana to Kiddy Kong's hand, which the title screen uses but neglects to edit Dixie's hair and the mild touch-up to Kiddy's model.

Early builds[edit]

Back cover[edit]

Bazza seen in Nintendo Power.
Bazza on the back of the box.
Bazza's early design.

Screenshots shown in Nintendo Power and the original back cover of North American and PAL versions show that Bazzas had proportions closer to a real-life barracuda, and had a blue-colored sprite instead of green.

E3 1996 trailer[edit]

The game's E3 1996 trailer (whose footage was later featured in a Brazilian commercial) features a few differences from the final build.[3]

  • The game is subtitled "Dixie's Double Trouble" instead of "Dixie Kong's Double Trouble".
  • Graphics (presumably placeholder) from Donkey Kong Country 2. These include Neeks instead of the similar Sneek enemy and Funky Kong's surfboard animation.
  • Different sprites and background palettes for the Brothers Bear.
  • Kiddy Kong has a different idling animation.
  • Kiddy is riding Ellie in a snowscape level, something that cannot be done in the retail version.

Nintendo Player's Guide[edit]

An early screenshot of KAOS from the Nintendo Player's Guide
The early Kastle Kaos screenshot from the Nintendo Player's Guide
  • In the Nintendo Player's Guide for Donkey Kong Country 3: Dixie Kong's Double Trouble!, there is a photograph of KAOS's first head flying around Kastle Kaos while his body is hovering with no flames. This does not occur in the retail version.

Early level placement[edit]

The November 1996 volume of Nintendo Power swaps Squeals on Wheels and Murky Mill,[4] which the following volume acknowledged as a late change in development.[5]

Unused data[edit]

There are unused sprites in the game. They are sprites of Kracka (which were eventually used in the Game Boy Advance version) and unused sprites of Kopter (some of which were eventually used in Donkey Kong Land III).[6][7]

Game Boy Advance prototype[edit]

The front of the prototype cartridge (top) and the back (bottom)
The front of the prototype cartridge (top) and the back (bottom)
The front of the prototype cartridge (top) and the back (bottom)

On January 5, 2022, a prototype of Donkey Kong Country 3 for the Game Boy Advance was released online. Its build date is May 6, 2005, and it is listed as version 0.6.[8] The final North American release is based on this prototype.

Differences[edit]

  • There is no health and safety notice upon start-up, and the title screen opened with an iris rather than a fade-in like in the retail version.
  • The copyright year on the title screen is separated by a comma rather than an en dash.
  • The pause menu uses a different, skinnier font. This is also used for the "BEST SCORE" text displayed at Cranky's Dojo and Swanky's Dash.
  • The sound effect that plays when pressing B Button on the mode select menu has not yet been implemented.
  • In the mode select the "Two-Player Team" option does not have a dash in-between.
  • The player is unable to use cheats in this build.
  • The padding in the speech bubbles was slightly widened.
  • Pressing B Button on a selection that is within a speech bubble causes the speech bubble to disappear.
  • The sound for when Dixie or Kiddy hit the ground upon losing an extra life does not play. Kiddy's crying sound has not been added yet.
  • Even if Kiddy completes a level, the Level Flag is still shown as pink, which is Dixie's color, on the world map.
  • The Extras menu is available from the start, and its also lists "Funky's Rentals" as "Funky's Challenge". However, the splash screen for the Funky's Rentals minigame still lists the title as "Funky's Rentals".
  • In the Funky's Rentals minigame, the bullets shot from the boat are white rather than black, making them a lot less visible.
  • The music used in the Funky's Rentals minigame has not yet been implemented, nor do any of the sound effects. The minigames instead play a continuation of the Brothers Bear theme.
  • In Funky's Rentals, "Challenge 2 - Disarm" is also available from the start, although selecting it causes "Challenge 3 - Protect" to be played instead.
  • "Challenge 3 - Protect" becomes available at Funky's Rentals once the Kongs give Funky the patch, though selecting it causes "Challenge 2 - Disarm" to be played instead.
  • "Challenge 4 - Race" is unlocked after Funky builds the Turbo Ski. The game crashes whenever the player tries to load it, either from Funky's Rentals or the Extras menu. This also means that it is not possible to obtain Funky's Banana Birds.
  • If Dixie and Kiddy fail to complete a challenge, Funky simply says, "Challenge failed." If the Kongs complete a challenge, he says, "Challenge complete."
    • Even if Dixie and Kiddy quit the "Disarm" and "Protect" challenges prematurely, Funky still mentions the challenge as being completed.
  • In Funky's Rentals, an X mark or a check mark is not shown next to the challenges in the menu.
  • In Funky's Rentals, once all minigames are unlocked, the "Hire vehicle" option extends slightly above the speech bubble.
  • Dixie moves a lot faster in the Swanky's Dash minigame. Additionally, after the player finishes a Swanky's Dash challenge from the Extras menu, the game prompts them if they would like to save while showing a scene of Cranky at his dojo.
  • In the Cranky's Dojo minigame, the number indicating how many Bristles are remaining is displayed below the Bristles icon at the top-right corner rather than to the right of it.
  • In the main game, if Dixie and Kiddy complete Cranky's Dojo, they receive more valuable rewards, including two Banana Bunches, a Red Balloon, a Green Balloon, a Blue Balloon, and a bear coin.
  • The sound effect for when Dixie begins to carry Kiddy using team up is the same as when Diddy and Dixie use team up in Donkey Kong Country 2's Game Boy Advance release.
  • During team up, Kiddy still has the ability to move around while Dixie is being thrown in midair.
  • An additional sound effect plays for each item that Dixie and Kiddy are rewarded for completing a minigame.
  • Whenever Dixie and Kiddy collect a Bonus Coin, the total number of Bonus Coins (98) is shown alongside the number of Bonus Coins that Dixie and Kiddy have collected. Contrarily, the DK Coin total is still shown in the final release whenever Dixie and Kiddy obtain a DK Coin.
  • If a Kong takes damage in an underwater area, their sprite, and therefore palette, overlaps the water.
  • Whenever Dixie and Kiddy are in a Brothers Bear location, four black square icons are shown to the bottom-left instead of six. This also occurs if it is displayed at the top-right whereas the retail version shows only five small black square icons.
  • When Dixie and Kiddy are at a No Animal Sign, part of their sprite is overlapped by the No Animal Sign.
  • Barrels and Steel Barrels make a thud sound whenever they appear on screen or spawn.
  • No sound effect plays if a Steel Barrel is thrown against a wall.
  • Even if Dixie and Kiddy rescue a Banana Bird from a secret cave, a completed Level Flag is not shown.
  • In the world maps, Swanky's Dash is a lot smaller and flat.
  • Kiddy can throw Knockas a lot higher if done so at a diagonal angle.
  • In Murky Mill, Ellie does not make a noise when she gets scared of a Sneek.
  • Ellie cannot use her trunk to pick up a rolling Steel Barrel.
  • The sound of Ellie spitting out a water projectile is different and more static-like. If the game is paused right as Ellie spits one out, an endless loop of the sound effect plays.
  • Belcha's Barn does not have a Level Flag on the world map.
  • In Belcha's Barn, when Belcha is defeated, he lands slightly farther away from the edge than in the retail version.
  • Barrel Shield Bust-Up and Springin' Spiders do not have their level order reversed.
  • Brash's Stadium is still titled "Brash's Cabin" on the world map like in the Super Nintendo version.
  • When the Kongs visit Brash after clearing his record in Riverside Race, his animation where he shakes his fists in anger is not shown.
  • The secret cave of Kremwood Forest, Arich's Hoard, does not open on the world map when the Kongs approach it.
  • Even if Arich's Ambush has been completed, its Krem Flag does not change to a completed Level Flag.
  • On the Northern Kremisphere map, the Krem Flag of Krematoa is obscured by the volcano, whereas in the retail version it is placed on top of the volcano.
  • In the Cotton Top Cove map, the opening of the secret cave Bounty Bay is smaller.
  • When exiting a Bonus Level in an underwater level, such as Bazza's Blockade, a dark red and black coloration of the reef background is shown for a few frames.
  • In Rocket Barrel Ride and Tracker Barrel Trek, the waterfall graphic sometimes glitches, which is mostly noticeable when the Kongs exit a Bonus Level or continue from a Star Barrel.
  • In the waterfall levels, whenever a banana is collected, parts of the waterfall briefly become transparent.
  • Parry does not make a shrieking sound when defeated.
  • In Tracker Barrel Trek, there is less collision detection for the letter N, making it harder to acquire.
  • In Mekanos, the Sky-High Secret secret cave is not shown on the map unless Dixie and Kiddy take the vertical path leading to Swanky's Dash.
  • The name for Sky-High Secret is not shown if Dixie and Kiddy access it via Big Bessie.
  • In Fire-Ball Frenzy, on the vertically-moving platform right after the Star Barrel, the Karbines flying with their cannon slightly below the platform, making it not possible for them to hit Dixie or Kiddy.
  • In Ripsaw Rage, if the Kongs exit the first Bonus Level, the Barrel that is used to defeat the green Buzz and therefore reach it spawns atop the giant ripsaw, and it does not break.
  • In Blazing Bazukas, the threshold effect of the first No Animal Sign begins slightly before the sign itself.
  • The barrels in Low-G Labyrinth do not respawn after being used.
  • In Kaos Karnage, after defeating KAOS, Cranky appears as usual, although his first two sentences are combined into one quote.
  • The background may sometimes glitch at the end of Barrel Drop Bounce.
  • At the end of Krack Shot Kroc, there is a bug where Kroc continues to follow after Squitter even after he passes the No Kroc Sign. This begins when Squitter drops down to the Koin and continues all the way up to when the Kongs reach the Level Flag.
  • When the Kongs exit the first Bonus Level of Lemguin Lunge, a square-shaped fade-out is shown.
  • At Bleak's House, if both Kongs take damage, the level ends as usual, although a life is not deducted from the life counter, so they do not lose an extra life.
  • Benny has brown fur, although his brother Björn still has white fur like in the retail version.
  • When the Kongs decide to use Benny's Chairlift, they are sent back to its exact location on the world map. The Kongs can only move slightly right, underneath Benny's Charlift, which is the only way that the chairlift can carry them over to the other side. The Kongs can even do this without having to access Benny's Chairlift. Similarly, the Kongs can move slightly left underneath Björn's Chairlift to use the chairlift, but this is only doable once it has been fixed.
  • Even if a Kong uses a chairlift, the partner Kong walks in midair behind them until they reach the other side.
  • The Pause menu can be activated while using Benny's Chairlift, although this returns the Kongs to the starting point of where they are traveling from on Benny's Chairlift.
  • After using Benny's Chairlift, the Kongs cannot return back on it unless they have completed Kong-Fused Cliffs.
  • In Kong-Fused Cliffs, if Dixie and Kiddy resume from the Star Barrel, they start holding on the rope, even before the Star Barrel breaks.
  • In Kong-Fused Cliffs, the Kongs lose a life slightly sooner if they even start going down off-screen.
  • The background at the end of Kong-Fused Cliffs is garbled. Even as the rope reaches its end, its flame sometimes drops below more than once.
  • In Björn's Chairlift, when Björn ask for his No.6 wrench back, the following menu highlights "Finders keepers, man!" by default instead of "It's yours anyway!". Similarly, when Björn has received his No.6 wrench back and offers the Kongs to ride the chairlift, the following menu higlights "Naaah – not today." instead of "Yeah! You betcha!" by default.
  • In Floodlit Fish, the Gleamin' Breams are always illuminated, and they shine significantly more bright than in the retail version. If Enguarde tries to stab a Gleamin' Bream, it has no effect, as this does not light up the level even further. Gleamin' Breams also have less collision detection, so it is harder for them to damage the Kongs or Enguarde.
  • In Floodlit Fish, the threshold effect of the No Enguarde Sign is slightly higher, on top of the coral reef surface above the sign, underneath all of the Lurchins.
  • In Kroctopus Krush, a TNT Barrel drops instead of a purple bomb, and these TNT Barrels cannot be picked up.
  • In Dingy Drain-Pipe, Enguarde can move slightly beyond the No Animal Sign.
  • In Stormy Seas, the Re-Koil directly after the letter O appears below the cracked floorboard. When the Re-Koil appears on-screen, it first does a very high jump up to the cracked floorboard before jumping from the ocean floor, only briefly appearing above the water surface with each jump.
  • If the Kongs throw a Kracka at another one or a Knocka, it rolls right past. Throwing a Knocka at a Kracka has no effect either.
  • The Lurchins in Ripcurl Reef use a different color palette, and are essentially a darker counterpart than regular Lurchins, although they still behave the same. In the retail version, these Lurchins are green and have a golden shell.
  • Barbos's Barrier is instead named "Barbos' Barrier", and is marked with a banana peel instead of a Krem Flag, even if it has been completed. This is also the case for Kroctopus Krush, which is also accessed from a body of water on the world map.
  • In Konveyor Rope Clash, if the Koin touches the Kongs upon being defeated, the game crashes.
  • The second Bonus Level of Lightning Lookout has a static lightning sprite surrounded by a red background. It is non-functional, and does not have any effect on the Kongs. Once they exit the Bonus Level, the stage's graphics become glitched.
  • Trying to access Poisonous Pipeline crashes the game.
  • The Kongs cannot swim down the waterfall in the center of Kaos Kore as another way to exit the world.
  • In Stampede Sprint, the Chase theme begins playing right when the level begins, and the Chase theme does not loop, so the level becomes silent when the theme ends.
  • In Stampede Sprint, the Ellie Barrel is placed slightly higher above the ground, making it possible for Dixie to use her Helicopter Spin underneath the Ellie Barrel so that the Kongs can continue the level as themselves.
  • In Stampede Sprint, the three Sneeks who scare Ellie do not appear, but Ellie still reacts as if they were there.
  • In Tyrant Twin Tussle, an Arrow Barrel depicting a southeast-pointing arrow is non-functional.

In-game text[edit]

Most of the text changes involve fixing grammatical errors.

Prototype Final
Pause menu
"SAVING GAME, DO NOT TURN OFF." "SAVING GAME! DO NOT TURN OFF THE POWER."
Pause text
"SELECT to quit" "Press SELECT to quit."
Bazaar's General Store
"Hello there, young Dixie, my name's Bazaar and this is my general store." "Hello there, young Dixie. My name's Bazaar, and this is my general store."
"I can tell you now, my friends, that you have made a very worthy purchase." "I can tell you now, Kongs, that you have made a very worthy purchase."
Wrinkly's Retreat
"One other thing: you can save your progress at any time by pressing START to access your inventory. Simply choose Save Game and your progress will be saved." "One other thing: you can save your progress at any time by pressing START to access your inventory. Simply choose Save Game, and your progress will be saved."
Funky's Rentals
"Hey! Someone's told you I've been extra busy lately. Well... it's something a bit special." "Hey! Someone's told you I've been extra busy lately. Well...it's something a bit special."
Funky's Rentals: "Challenge 1 - Destroy" instructions
"Use the +Control Pad to steer your boat, the B button will accelerate and pressing the A Button will fire your gun." "Use the +Control Pad to steer your boat, the B button to accelerate, and the A button to fire your gun."
"Destroy 10 and I'll reward you big time!" "Destroy 10 and I'll reward you big-time!"
Funky's Rentals: "Challenge 2 - Disarm" instructions
"Right dudes, you ready for this? You need to steal the floating mines from the Kremlings before they can cause mayhem." "Right, dudes, you ready for this? You need to steal the floating mines from the Kremlings before they can cause mayhem."
Funky's Rentals: "Challenge 4 - Race" instructions
"Do three laps of the track and beat my time of XX.XX to complete the challenge." "Do three laps of the track to complete the challenge."
Secret cave
"To release the imprisoned bird you must watch the sequence of lights, and then repeat it exactly using the directions on the +Control Pad." "To release the imprisoned bird, you must watch the sequence of lights, and then repeat it exactly using the directions on the +Control Pad."
"It seems like a waste of time to me, why can't these game developers come up with something more interesting?" "It seems like a waste of time to me. Why can't these game developers come up with something more interesting?"
Cranky's Dojo
"So I'm improving my skills ready for my next big adventure in Cranky Kong Country!" "So I'm improving my skills for my next big adventure in Cranky Kong Country!"
"As it's early in the game, I'll let you train with me for one of those stupid silver coins. The ones with those freaky Bears' heads on." "As it's early in the game, I'll let you train with me for one of those stupid silver coins. The ones with those freaky bears' heads on."
"Excellent skills! You managed to deflect all those spikey[sic] critters." "Excellent skills! You managed to deflect all those spiky critters."
"Take this bird. I'm sure it will come in useful... somehow." "Take this bird. I'm sure it will come in useful...somehow."
Bachelor Pad
"If you do, I'll trade you that stupid yellow bird that keeps getting feathers in my jacuzzi." "If you do, I'll trade you that stupid yellow bird that keeps getting feathers in my hot tub."
"Clear off then, I need to take a bath and prepare myself for my hot date." "Clear off, then. I need to take a bath and prepare myself for my hot date."
Swanky's Dash
"Sorry Kiddy, no minors allowed, but don't be sad — it's not all that bad. Now it's up to you, Dixie." "Sorry, Kiddy, no minors allowed, but don't be sad — it's not all that bad. Now it's up to you, Dixie."
Cranky Kong (after defeating a boss)
"Off you go then, you need to head for Kremwood Forest." "Off you go, then. You need to head for Kremwood Forest."
"Way to go Kongs, another obstacle out of the way." "Way to go, Kongs, another obstacle out of the way."
"That must be it now, I've been following you around for hours." "That must be it now. I've been following you around for hours."
Blue's Beach Hut
"My name's Blue, p-p-pleased to meet you." "My name's Blue. P-p-pleased to meet you."
"What's that red circle on the calendar? Oh... sigh... it's nothing of importance." "What's that red circle on the calendar? Oh...sigh... It's nothing of importance."
"A present... for me? Oh! Thank you, Kongs, you've really made my day!" "A present...for me? Oh! Thank you, Kongs, you've really made my day!"
Brigadier Bazooka Bear
"I fought in the Kremean War, don't you know, but I've retired from the service along with 'Big Bessie'." "I fought in the Kremean War, don't you know, but I've retired from the service along with Big Bessie."
"Who's 'Big Bessie'!? She's only the biggest and greatest cannon of all time — what a beauty!" "Who's Big Bessie!? She's only the biggest and greatest cannon of all time — what a beauty!"
"Have you seen 'Big Bessie'? I haven't fired her for years — no ammunition, y'see." "Have you seen Big Bessie? I haven't fired her for years. No ammunition, y'see."
Barter's Swap Shop
"Why certainly!" (menu option when offering the Mirror to Barter) "Why, certainly!" (menu option when offering the Mirror to Barter)
"Take this wrench, I don't need it now." "Take this wrench. I don't need it now."
Benny's Chairlift
"Okey dokey, strap yourself in and away you go!" "Okeydokey, strap yourself in and away you go!"
Björn's Chairlift
"Thank you, you top Kongs, you may use my chairlift "Thanks, you top Kongs, you may use my chairlift for free from now on!"
Baffle's Code Room
"I've got a problem at the moment — I can't break a code that I've been working on... maybe I should reflect on it." "I've got a problem at the moment — I can't break a code that I've been working on... Maybe I should reflect on it."
"Hey, look at this! It was a riddle written backwards. It says, "To open the gate, at the two stones make eight'[sic]." "Hey, look at this! It was a riddle written backwards. It says, "To open the gate, at the two stones make eight.""
"Can you 'figure' this one out Kongs?" "Can you "figure" this one out Kongs?"
Boomer's Bomb Shelter
"You know, I reckon it'll fit on this strange box which has been here ever since I moved in." "You know, I reckon it'll fit on this strange box, which has been here ever since I moved in."
"Don't forget, there's still demolition to be done, and I'm itching to press that button!" "Don't forget, there's still demolition to be done. I'm itching to press that button!"

Gallery[edit]

Gallery[edit]

References[edit]

  1. ^ Rare. Donkey Kong Country 3. Rarewhere (Internet Archive: Wayback Machine). Retrieved July 14, 2010.
  2. ^ playtonicalMark (November 3, 2016). Response by Mark Stevenson. Twitter. Retrieved May 26, 2017.
  3. ^ Donkey Kong Country 3 (Prototype, Super Nintendo)
  4. ^ Nintendo Power Volume 90, pages 26 and 28-31.
  5. ^ Nintendo Power Volume 91, page 55. "The Pitfalls of Writing on the Kremling Kutting-Edge Last month's Donkey Kong Country 3 review gave you exclusive tips for the first half of the game. Since that time, Rare's game developers have made a few modifications to the software. The levels Squeals on Wheels, located in Lake Orangatanga, and Murky Mill, found in Murky Forest[sic], have traded places. This switch is a lucky break, since many game players like to collect extra lives in Murky Mill. Now you can do this near the beginning of the game. Nintendo Power will continue to keep you posted on any additional changes prior to the release of the game."
  6. ^ [1]
  7. ^ [2]
  8. ^ https://illusion.64history.net/2022/donkey-kong-country-3-prototype-gba