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{{redirectshere|Sky World|the ''Kid Icarus'' stage from ''[[Super Smash Bros. Brawl]]''|[[Skyworld]]|the course in ''[[Mario Golf: World Tour]]|[[Sky Island]]}}
{{redirect|Sky World|the Kid Icarus stage from [[Super Smash Bros. Brawl]]|[[Skyworld]]}}
{{location-infobox
{{distinguish|Sky Island}}
|image=Sky_world.PNG
{{world infobox
|width=256px
|image=[[File:Sky Land.png]]
|greaterloc=[[Mushroom World]]
|game=''[[Super Mario Bros. 3]]''
|capital=
|levels=13
|ruler=Unnamed [[Kings|King]] (games);<br>[[Emperor Ed]] (cartoons)
|before=[[Giant Land|<<]]
|inhabitants=[[Para-Beetle]]s, [[Fire Chomp]]s
|after=[[Ice Land|>>]]
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of Mario games by date#1998|1988]])
|latest_appearance=''[[Super Mario All-Stars Limited Edition]]'' ([[List of Mario games by date#2010|2010]])
}}
}}
'''Sky Land'''<ref>''Super Mario Bros. 3'' English instruction booklet, page 32</ref><ref>''Super Mario Bros. 3'' North American revision, PAL NES and worldwide VC distribution ending</ref> (alternatively '''The Sky'''<ref>''Super Mario Bros. 3'' original North American release, ''Super Mario All-Stars'' and ''Super Mario Advance 4: Super Mario Bros. 3'' International version ending</ref> or '''Sky World'''<ref>''Nintendo Power Strategy Guide'' for ''Super Mario Bros. 3'', pages 43-52</ref>) is the fifth world in ''[[Super Mario Bros. 3]]''. Sky Land has nine levels, three [[Hammer Bro]]thers, two Fortresses, three [[Toad Houses]], three [[Spade Panel]]s, a [[Kings|king's]] palace, and a special Tower level. There are two parts to the world, "The Ground" and "The Sky", connected by the Tower level. The first three levels, the first Fortress, the first Toad House, one Spade Panel and two of the Hammer Brothers are on the ground, while everything else is in the sky. The world's [[Airship]] can move between the two.


The [[Koopalings|Koopaling]] [[Roy Koopa]] presides over Sky Land.
'''Sky Land'''<ref>''Super Mario Bros. 3'' English instruction booklet, page 32.</ref><ref>''Super Mario Bros. 3'' North American re-release and European ending.</ref> (alternatively '''The Sky''',<ref>''Super Mario Bros. 3'' North American original, ''Super Mario All-Stars'' and ''Super Mario Advance 4: Super Mario Bros. 3'' International ending.</ref> '''Cloud Castle''',<ref>''Nintendo Power'' Volume 11, page 15.</ref> or '''Sky World'''<ref>''Nintendo Power'' Volume 13, pages 3 & 42-52.</ref>) is the fifth [[world]] in ''[[Super Mario Bros. 3]]''. Sky Land has nine [[level]]s, three [[Hammer Bro]]thers, two [[fortress]]es, three [[Toad House]]s, three [[Spade Panel]]s, a special [[tower]] level, and a [[castle]] that has been taken over by an [[airship]]. There are two parts to the world, "The Ground" and "The Sky," connected by the tower level. The first three levels, the first fortress, the first Toad House, one Spade Panel, and two of the Hammer Brothers are on the ground, while everything else is in the sky. The world's airship can move between the two.


The ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' map shows that the ground area of Sky Land was located to the east of [[Giant Land]], and south of [[Dark Land]].
The [[kings|king of Sky Land]] is an older man, wearing a crown, and with long white hair, and a long white beard. During the events of the game, the [[Koopalings|Koopaling]] [[Roy Koopa]] turns him into a bird; the [[Super Nintendo Entertainment System|SNES]] and [[Game Boy Advance]] versions of ''Super Mario Bros. 3'' see him get turned into an [[Albatoss]].  


==Level Info==
The ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' map shows that the ground area of Sky Land was located to the east of [[Giant Land]] and south of [[Dark Land]]. The ground map on the NES and SNES versions has a different layout when seen on the map on "The Sky"; the hills are arranged differently, the lake appears to be missing, the tower is southwest of where it normally is, and an additional path is shown at the northwest of it. This was fixed in the GBA version. The map icon for the fortress in the sky portion is also colored blue, which occurs only in this world.  
==={{world|5|1}}===
[[File:SMAS 5-1.PNG|thumb]]
This world starts out with a [[Buster Beetle]] (new enemy) running toward Mario and grab the throw block, then throw at Mario; a jump on it will defeat it. On the brick formation, the wooden block contains a power-up, and a [[Chain Chomp]] to the left, which are somewhat prominent in the level. The second one guards the way to another power-up. There are no special secrets, except a Starman hidden in a long row of [[? Block]]s. Also, the [[Nipper Plant]]s here can be defeated by a swipe from [[Raccoon Mario]]'s tail or a fireball.


Alternately, if Mario has a P-Wing, he can enter a pipe, and then fly through narrow corridors to get a [[Music Box]]. There is also another pipe exit that Mario can use to gather four 1-Ups. Then, he can fly up and reveal a [[P Switch|Switch Block]] which, when pressed, makes two giant numeral 3's made of coins (a 3 and 4 in the Game Boy Advance version) appear, which is a reference to the game's title (''Super Mario Bros. 3'', and ''Super Mario Advance 4: Super Mario Bros. 3'' in the Game Boy Advance remake).
A sped-up version of the sky portion's music is reused as part of [[Princess Peach]]'s [[Final Smash]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], [[Peach Blossom]].  
 
==Level information==
==={{world|5|2}}===
{|border=1 style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse;border-spacing:1px; padding:1px; font-family:Arial"
[[File:SMAS 5-2.PNG|left|thumb]]
|-style="background: #ABC;"
The level begins with a small area with one pipe. After the pipe is entered, Mario falls down a path, landing on a [[Jump Block]]. From here, there are two routes. Falling down will give the lower route, while bouncing along the Jump Blocks and climbing a block staircase will give the upper route. See below for summaries of each.
!style="width:5%"|Level
 
!style="width:1%"|Preview
If the upper route is taken, Mario must leap on the Jump Blocks and hop on the blocks to get to the pipe, guarded by two [[Koopa]]s he must dispose of. After entering the pipe, there are plenty of slopes and [[Goomba]]s to slide on. When a pipe is spotted, Mario can duck into it to unlock a secret room. The jutting block has a power-up with which to break the blocks and get to the big ? Block that has three 1-Ups inside. Outside, none of the [[? Block]]s contain anything but [[Coin]]s, but the pipe nearby leads to the [[Goal (Super Mario Bros. 3)|goal]].
!style="width:20%"|Summary
 
|-
If Mario took the lower route, he should duck into the middle pipe at the bottom to find himself underground, where Buster Beetles throw [[Ice Block]]s. The area is filled with Buster Beetles, [[Piranha Plant]]s, [[Fire Piranha Plant|Venus Fire Trap]]s, and has few power-ups. All the pipes are solid except the last, which leads to the goal.
|[[World 5-1 (Super Mario Bros. 3)|World 5-1]]
 
|[[File:SMAS SMB3 World 5-1 Screenshot.png]]
==={{world|5|3}}===
|The first level is a large hill made up of stone blocks, water pools, and [[Chain Chomp]]s.
[[File:SMAS 5-3.PNG|thumb]]
|-
This is the only level in the entire game where Mario can find the [[Goomba's Shoe]].
|[[World 5-2 (Super Mario Bros. 3)|World 5-2]]
 
|[[File:SMAS SMB3 World 5-2 Screenshot.png]]
The level begins with a few solid bricks and a green pipe, which will take Mario to the next part of the stage. However, before entering a pipe, Mario can hit an invisible coin block, then jump on it to reveal a hidden block with a 1-Up in it.
|An underground sewer that starts off with the player falling, then moves on to uneven terrain.
 
|-
The next area of the stage contains Piranha Plants, [[Spiny]]s, [[Bob-omb]]s, [[Muncher]]s, and two Goombas using the Goomba's Shoe. By hitting a block beneath the Goomba, Mario will knock the Goomba out of the shoe and gains the ability to use it. The shoe allows Mario to jump on a Spiny and Piranha Plant, walk over Muncher and spike-covered areas, and defeat Bob-ombs when jumping on them. The first part of the level has one block containing a leaf in it. However, after avoiding the Spiny and Piranha Plant at the beginning of the area, a Goomba using the Goomba's Shoe will appear. After defeating the Goomba and getting the shoe, Mario can walk across a short field of Munchers and collect a 1-Up hidden in a block.
|[[World 5-3 (Super Mario Bros. 3)|World 5-3]]
 
|[[File:SMAS SMB3 World 5-3 Screenshot.png]]
A pipe at the end of this area leads to the area beneath it. This area contains the same enemies as before. Another Goomba using the Goomba's Shoe is contained inside a group of blocks at the beginning of this area, and can be freed by ridding the area of the ice blocks. A Fire Flower is also down here, near the end of this portion of the level.
|A level split between two ground sections, and introduces the [[Goomba's Shoe]].
 
|-
Another pipe will take Mario to the end of the level. Once he hits the goal, he will lose the shoe.
|{{world-link|5|fort|World 5-Fortress 1}} 1
 
|[[File:SMAS SMB3 World 5-F1 Screenshot.png]]
==={{world|5|fort}} 1===
|The first [[fortress]] level of Sky Land has narrow passageways guarded by [[Thwomp]]s and [[Roto-Disc]]s.
[[File:SMAS 5-C1.PNG|left|thumb]]
|-
The only secret is that if [[Tanooki Mario|Tanooki]] or Raccoon Mario races back and forth along the first corridor (with a [[Thwomp]] in an alcove that must be avoided) then takes off, he can fly up past two blocks and a ? Block until he gets to a pipe that will take him to a secret room. Inside, he must fly up to reveal three 1-Ups.
|{{world-link|5|skytower|World 5-Tower (Super Mario Bros. 3)}}
{{br}}
|[[File:SMAS SMB3 World 5-T Screenshot.png]]
 
|A tall [[tower]] that serves as a bridge between the land and the sky. If the player wants to return to the ground portion, they can play a short descending segment, but to return to the sky, they will have to go through the tower again.
===Hammer Bro. 1===
|-
The Hammer Bro. will be on a green plain with various hills to the left and right, as well as two rows of seven breakable blocks. Successfully defeating the Hammer Bro. (of which there are two) will reward the player with a chest that contains a [[P-Wing]]. Note that if the player unlocked the conditions for accessing the [[Treasure Ship]], the Hammer Bro. will be replaced with the eponymous ship on the map.
|[[World 5-4 (Super Mario Bros. 3)|World 5-4]]
{{br}}
|[[File:SMAS SMB3 World 5-4 Screenshot.png]]
 
|The first level that takes place in the sky portion of Sky Land, this level has many cloud platforms and [[Rotary Lift]]s.
===Hammer Bro. 2===
|-
The Hammer Bro. will be on a green plain with various hills to the left and right, as well as two rows of seven breakable blocks. Successfully defeating the Hammer Bro. (of which there are two) will reward the player with a chest that contains a [[Starman]]. Note that if the player unlocked the conditions for accessing the [[Treasure Ship]], the Hammer Bro. will be replaced with the eponymous ship on the map.
|[[World 5-5 (Super Mario Bros. 3)|World 5-5]]
{{br}}
|[[File:SMAS SMB3 World 5-5 Screenshot.png]]
 
|A stage made up almost entirely of [[Donut Block|Donut Lift]]s.
==={{world|5|skytower}}===
|-
[[File:SMAS 5-T.PNG|thumb]]
|[[World 5-6 (Super Mario Bros. 3)|World 5-6]]
Every pipe in this Tower will take Mario higher up, until he is at the top, on towers made of blocks (and some [[Pile Driver Micro-Goomba]]s). On the second tower, in the middle block, is a 1-Up. Afterward, by the pipe, four blocks are Ten Coin Blocks, and hidden [[1-Up Mushroom]]s can be found to the right. The pipe leads back inside. The player should dodge a Thwomp and [[Roto-Disc]] to get in both pipes. Outside again, there are no secrets, but in the row of ? Blocks, the ordinary block holds a [[Magic Vine]] to the pipe to the second part of the world, in the clouds. Mario can get back to the ground by taking the Pipe, but if he wants to get back to the sky part, he must re-do the tower.
|[[File:SMAS SMB3 World 5-6 Screenshot.png]]
 
|An autoscrolling level where the player must use [[Para-Beetle]]s as platforms to move forward.
By taking the pipe back to the ground, Mario will fall out of the pipe and into a free-fall, until he lands on what appears to be the top of the tower. Here, the area contains four blocks, one of which contains a 1-Up, and another pipe that will take Mario back to the ground.
|-
 
|[[World 5-7 (Super Mario Bros. 3)|World 5-7]]
This is the only level with the Fortress music to lack a boss fight, and the only level that can be replayed after being completed.
|[[File:SMAS SMB3 World 5-7 Screenshot.png]]
 
|A stage with many [[Brick Block|brick]]s and [[Super Star|Starmen]].
==={{world|5|4}}===
|-
[[File:SMAS 5-4.PNG|left|thumb]]
|{{world-link|5|skyfort|World 5-Fortress 2}} 2
The level's main attraction is the motion platforms. Some twirl constantly, some twirl occasionally, and some never spin, but will tilt when jumped on. Mario can swim up the waterfalls in this level, so if he falls in one, all is not lost. Raccoon Mario, by taking off from the first cloud, can uncover three clouds way up high, with a few coins. By taking off from the last one and flying as far as possible, this is a very effective way of skipping the whole level. At the goal, Lakitu shows up, and if Mario can get enough Spinys on screen when he hits the panel, he might get a few 1-Ups.
|[[File:SMAS SMB3 World 5-F2 Screenshot.png]]
 
|The second fortress level has several broken platforms situated between [[lava]] both below and above.
==={{world|5|5}}===
|-
[[File:SMAS 5-5.PNG|thumb]]
|[[World 5-8 (Super Mario Bros. 3)|World 5-8]]
[[File:SMB3_5-5.png|left|thumb]]
|[[File:SMAS SMB3 World 5-8 Screenshot.png]]
As this level is based on [[Donut Lift]]s, Mario must keep moving to avoid falling into a bottomless pit. In the first part, Mario should grab a [[Koopa Paratroopa]] and, when some pipes are seen with bricks blocking them, he should throw the shell to clear them. To the right, a row of ? Blocks has a power up and a few coins. Mario should gather all the coins and continue to the right to find coins above and below a row of Donut Lifts. He can gather them all by standing on a Lift until it falls, and just as he hits the coin, jumping to safety. After gathering them all, Mario should continue back to the pipes and enter the one on the right. After falling through a bunch of coins, the big ? Block has a Tanooki Suit. After exiting, Mario must go back to the left, hit the ? Blocks after the pipes again for a few more coins, then race back to where he came from the secret room. In the formation of wooden and ordinary blocks, one has a coin. There are no more secrets, so the player should get to the pipe, hit the goal, and end the level. If Mario got all the coins, a [[White Mushroom House]] will appear on the map, and when entered, Toad will supply a P-Wing.
|A stage with Lakitu attacking the player as they jump across small platforms.
 
|-
==={{world|5|6}}===
|[[World 5-9]]
[[File:SMAS 5-6.PNG|left|thumb]]
|[[File:SMAS SMB3 World 5-9 Screenshot.png]]
Parabeetles are introduced in this level, flying beetle shells that Mario can leap on to reach new heights. But they are enemies, so Mario should avoid them when he is on solid ground. No secrets are hidden in this level, but when two rows of bricks are seen after most of the Parabeetles are gone, Mario can drop to the lower one and bop the bricks overhead to get a Switch Block. He can stomp it to make the going a little easier.
|A diagonal autoscrolling stage with moving platforms and [[Flame Chomp|Fire Chomp]]s.
 
|-
==={{world|5|7}}===
|{{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}}
[[File:SMAS 5-7.PNG|thumb]]
|[[File:SMAS SMB3 World 5-A Screenshot.png]]
This stage is filled with blocks, and block-impostor Microgoombas. At preset blocks throughout the stage, a Starman can be obtained, but only if [[Mario]] is invincible while hitting the blocks. There are no secrets until the first huge hunk of bricks; the block right by the ? block by the Venus Fire Trap has a 1-Up. Ducking into the Fire Trap's pipe will lead Mario to a platform like World 1, and if Raccoon Mario flies up he can find a big formation of bricks. A P-Wing is best used for this, as Mario must hit them from below to find a Switch Block (below the gap in the blocks) that will turn all the blocks into coins. Afterward, in the sky, a Lakitu appears again. Mario should try to avoid him and the [[Bill Blaster]]s as he makes his way to the pipe to the exit. Mario can also go over the wall in the plains section to take a shortcut to the goal, bypassing the pipes completely.
|[[Roy Koopa]]'s [[Airship]] with many [[cannon]] types.
 
|-
==={{world|5|skyfort}} 2===
|rowspan=2|World 5-[[File:HammerBro-Map-SMAS SMB3.png|link=Hammer Bro]]
[[File:SMAS 5-C2.PNG|left|thumb]]
|[[File:SMAS SMB3 World 5-E1 Screenshot.png]]
Mario begins this lava-filled fortress by going through a pipe. Enemies here include [[Podoboo]]s and [[Dry Bones]], plus a kind of Podoboo which can stay suspended in air for a short while. These fly up and down, suspended in air. In one of the blocks in the long row of ? Blocks, there is a Starman. Mario can grab it and gain invulnerability to everything but lava. After completing the main stretch, Mario will be taken straight to [[Boom Boom]]'s room.
|rowspan=2|Two sets of Hammer Brothers will move around the land portion of the map, with one set of Hammer Brothers moving around in the sky. The arenas are similar between them, with two rows of seven [[Brick Block|brick]]s, though the area they are fought in differs by location. One of the Hammer Brother pairs on land will reward the player with a [[P-Wing]] upon being defeated, while the other will drop a [[Super Star|Starman]]. The Hammer Brothers in the sky will leave behind a [[Music Box]]. If the player meets the prerequisites for the [[Treasure Ship]], a Hammer Brother will turn into the ship.
{{br}}
|-
 
|[[File:SMAS SMB3 World 5-E2 Screenshot.png]]
==={{world|5|8}}===
|}
[[File:SMAS 5-8.PNG|thumb]]
In this Level, Mario has to cross a large gap by jumping on narrow platforms. To hinder his progress, A Lakitu appears and throws [[Spiny Egg]]s at him.
{{br}}
 
==={{world|5|9}}===
[[File:SMAS 5-9.PNG|left|thumb]]
This level has Mario venturing upwards in an auto-scrolling level. He must jump to avoid a quick death, avoiding [[Fire Chomp]]s and Paratroopas while doing so. No secrets can be found in this level.
{{br}}
 
==={{world|5|airship3}}===
[[File:SMAS 5-A2.PNG|thumb|right]]
[[File:SMAS 5-A3.PNG|left|thumb]]
This Airship is armed with many traps and obstacles, as well as filled with Bullet Bills, Cannonballs, and [[Rocket Engine]]s that try to hinder Mario from reaching the boss room. There, like a [[Sledge Bro]]ther, when Roy jumps, Mario should too, as he can stun the plumber. Three hits, though, and he is defeated. Mario then can grab the wand to return the king from an Albatoss to a human.
{{br}}
 
===Hammer Bro. 3===
The arena had clouds on the ground as well as two rows of seven breakable blocks each. Upon beating the Hammer Bro. (two during this time), the player is rewarded with a [[Music Box]]. If the player already met the prerequisites for the [[Treasure Ship]], this Hammer Bro. will turn into the aforementioned ship.
{{br}}
{{br}}


==''The Adventures of Super Mario Bros. 3''==
==''The Adventures of Super Mario Bros. 3''==
[[File:SkyLandCartoon.jpg|thumb|Sky Land in ''The Adventures of Super Mario Bros. 3''.]]
[[File:SkyLandCartoon.jpg|thumb|Sky Land in ''The Adventures of Super Mario Bros. 3''.]]
Sky Land appeared in several episodes of ''[[The Adventures of Super Mario Bros. 3]]''. The ground portion of Sky Land was never really brought up; Sky Land was implied to exist directly above the [[Mushroom Kingdom]] itself, and is connected to the mainland by a stairway made out of floating blocks. Sky Land is ruled by [[Emperor Ed]].
Sky Land appeared in several episodes of ''[[The Adventures of Super Mario Bros. 3]]''. The ground portion of Sky Land never made an appearance; Sky Land was implied to exist directly above the [[Mushroom Kingdom]] itself, and is connected to the mainland by a stairway made out of floating blocks. Sky Land is ruled by [[Emperor Ed]].


'''[[Reign Storm]]''': One of the problems that Mario and Luigi face while trying to run the Mushroom Kingdom during [[Princess Peach|Princess Toadstool]]'s absence is that the stairway to Sky Land is floating off and dropping people in the garbage dump.
'''[[Reign Storm]]''': One of the problems that [[Mario]] and [[Luigi]] face while trying to run the Mushroom Kingdom during [[Princess Peach|Princess Toadstool]]'s absence is that the stairway to Sky Land is floating off and dropping people in the garbage dump.


'''[[A Toadally Magical Adventure]]''': While unstated, the [[Ace Magic Wand Factory]] seems to be based in Sky Land. Bowser and several Koopalings have their sights set on obtaining a special wand that is being delivered to the [[Wizard King of the West]]; having spotted the Koopas, the Wizard King of the West alerts the Mario Bros. and requests for them to prevent the wand from being stolen.
'''[[A Toadally Magical Adventure]]''': The first episode where this world is shown as the title card. While unstated, the [[Ace Magic Wand Factory]] seems to be based in Sky Land. Bowser and several Koopalings have their sights set on obtaining a special wand that is being delivered to the [[Wizard King of the West]]; having spotted the Koopas, the Wizard King of the West alerts the Mario Bros. and requests for them to prevent the wand from being stolen.


'''[[Up, Up, and a Koopa]]''': After abducting Emperor Ed, Bowser uses [[Ludwig von Koopa|Kooky's]] new [[Kooper-Dooper Raiser-Upper]] from onboard the [[Airship#The Adventures of Super Mario Bros. 3|Doom Ship]] to levitate everything in the Mushroom Kingdom up to Sky Land (sometimes called "Sky World" in this episode) in an attempt to force [[Princess Peach|Princess Toadstool]] into surrendering her kingdom. However, Bowser overloads the Raiser-Upper causing everything that was being levitated to fall back down to the Mushroom Kingdom. In the process, Emeperor Ed falls out of the Doom Ship and lands on [[Toad]]. He alerts Princess Toadstool as to what's going on, so Mario and Luigi obtain [[Raccoon Mario|Raccoon Power]] to bring Emperor Ed back to Sky Land and fly to the Doom Ship. However, they get caught, prompting Princess Toadstool and Toad to fly up to Sky Land using [[P-Wing]]s. Bowser then decides to take over Sky Land as well by tormenting its people with the Raiser Upper. However, Princess Toadstool and Toad make it to the Doom Ship, where they rescue Mario and Luigi. The group steals the Raiser Upper and use it to not only restore Sky Land and the Mushroom Kingdom back to normal, but to levitate the Doom Ship back to [[Dark Land]].
'''[[Up, Up, and a Koopa]]''': The second episode where this world is shown as the title card. After abducting Emperor Ed, Bowser uses [[Ludwig von Koopa|Kooky]]'s new [[Kooper-Dooper Raiser-Upper]] from onboard the [[Airship#The Adventures of Super Mario Bros. 3|Doom Ship]] to levitate everything in the Mushroom Kingdom up to Sky Land (sometimes called "Sky World" in this episode) in an attempt to force [[Princess Peach|Princess Toadstool]] into surrendering her kingdom. However, Bowser overloads the Raiser-Upper causing everything that was being levitated to fall back down to the Mushroom Kingdom. In the process, Emeperor Ed falls out of the Doom Ship and lands on [[Toad]]. He alerts Princess Toadstool as to what's going on, so Mario and Luigi obtain [[Raccoon Mario|Raccoon Power]] to bring Emperor Ed back to Sky Land and fly to the Doom Ship. However, they get caught, prompting Princess Toadstool and Toad to fly up to Sky Land using [[P-Wing]]s. Bowser then decides to take over Sky Land as well by tormenting its people with the Raiser Upper. However, Princess Toadstool and Toad make it to the Doom Ship, where they rescue Mario and Luigi. The group steals the Raiser Upper and use it to not only restore Sky Land and the Mushroom Kingdom back to normal, but to levitate the Doom Ship back to [[Dark Land]].


==Gallery==
==Gallery==
<gallery><center>
<gallery>
Image:World5SMB3.PNG|'''Sky Land''', as seen in the NES Version.
World5SMB3.png|Sky Land as seen in the original NES version
File:TheSky-SMB3-SNES.png|'''Sky Land''', as seen in the ''[[Super Mario All-Stars]]'' version.
TheSky-SMB3-SNES.png|Sky Land as seen in ''[[Super Mario All-Stars]]''
File:BSXWorld5.PNG|'''World 5''' as seen in ''[[BS Super Mario Collection]]''.
BSXWorld5.png|World 5 as seen in ''[[BS Super Mario Collection]]''
Image:Sky_Land.jpg|[[Raccoon Mario]] (with a [[P-Wing]]) in '''Sky Land'''.
Sky_Land.jpg|[[Raccoon Mario]] (with a [[P-Wing]]) in Sky Land
</center></gallery>
</gallery>
 
==Media==
{{media table
|file1=World 5 Theme Super Mario Bros 3.oga
|title1={{FULLPAGENAME}}
|description1=BGM
|length1=0:30
|file2=SMAS SMB3 World 5 Map.oga
|title2={{FULLPAGENAME}}
|description2=BGM (''Super Mario All-Stars'' version)
|length2=0:28
}}


==Names in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=ワールド5 <span class="explain" title="そら">空</span>の<span class="explain" title="くに"></span><ref>''Super Mario Bros. 3'' Japanese instruction booklet, page 32</ref>
|Jap=ワールド5 {{hover|空|そら}}{{hover|国|くに}}<ref>''Super Mario Bros. 3'' Japanese instruction booklet. Page 32.</ref><ref>''Super Mario Advance 4: Super Mario 3 + Mario Bros.'' Japanese ending (in kana).</ref>
|JapR=Wārudo5 Sora no Kuni
|JapR=Wārudo5 Sora no Kuni
|JapM=World 5: Sky Country<br>(''The Sky''<ref>''Super Mario Bros. 3'', ''Super Mario Collection'' and ''Super Mario Advance 4: Super Mario 3 + Mario Bros.'' Japanese ending</ref> in-game)}}
|JapM=World 5: Sky Land (alternatively "The Sky"<ref>''Super Mario Bros. 3'' and ''Super Mario Collection'' Japanese ending.</ref> in-game)
|Fre=Le ciel<br>Pays-ciel
|FreM=The sky<br>Sky-land
|Ger=Himmelhausen<br>Land des Himmels
|GerM=Combination of the word ''Himmel'' ("sky") and the German common town name suffix ''-hausen''<br>Land of Sky
|Ita=Mondo del Cielo<ref>''[[Super Mario Bros. 3]]'' Italian manual, pag. 32</ref>/Mondo dei{{sic}} Cielo<ref>''Club Nintendo'' (Italy) Volume 3 - 1991 Issue 6, page 18.</ref><br>Cielo <small>(''Super Mario Advance 4: Super Mario Bros. 3'')</small><br>Il cielo<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 39</ref>
|ItaM=Sky World<br>Sky<br>The sky
|Rom=Cerurile / Înaltul cerurilor <small>(''The Adventures of Super Mario Bros. 3'')</small><br>Țara cerurilor <small>(''The Adventures of Super Mario Bros. 3'')</small>
|RomM=''The skies'' / ''the sky-high''. Replace instances of "Sky World".<br>''Land of the skies''. Replaces instances of "Sky Land".
|Spa=El Cielo
|SpaM=The Sky
|PorA=Terra do Céu<ref>''VideoGame'' magazine, issue 8A, p. 13, Editora Sigla, november/1991.</ref>
|PorAM=Land of the Sky
}}


==Trivia==
==Trivia==
*There is a glitch in the original NES version of the game in which the Airship can "hide" in an undetermined area between "The Ground" and "The Sky". This means that, if this happens, the player can be permanently stuck and unable to continue, as they cannot reach the Airship to challenge it. The Airship appears to be in the top left corner of Sky Land's screen, where a miniature version of the ground is visible.
*There is a glitch in the original NES version of the game in which the Airship can "hide" in an undetermined area between "The Ground" and "The Sky". This means that, if this happens, the player can be permanently stuck and unable to continue, as they cannot reach the Airship to challenge it. The Airship appears to be in the top left corner of Sky Land's screen, where a miniature version of the ground is visible.<ref>https://www.youtube.com/watch?v=AClCpyg6toI</ref>
*The ground map on the NES and SNES versions has a different layout when seen on the map on "The Sky"; there more turns in the path in the actual game, and it shows a path Mario cannot take going north from the Tower. This was fixed in the GBA version.
*The map icon for the fortress is given a blue coloring for the sky portion of this world. This doesn't happen anywhere else in the game.
*The tower that takes Mario/Luigi to the sky portion of the game resembles Mount Purgatory from Dante Alighieri's ''[[wikipedia:Divine Comedy|Divine Comedy]]''; the mountain also leads to heaven, just as the tower leads to the sky.
*[[Princess Peach]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' uses a sped-up remix of the Sky Land theme.


==References==
==References==
<references/>
<references/>
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[[Category:Places]]
[[Category:Sky areas]]
[[Category:Super Mario Bros. 3|5]]
[[Category:Sky Locations]]
[[Category:Worlds]]
[[Category:Kingdoms]]
[[Category:Kingdoms]]
[[Category:Super Mario Bros. 3 worlds]]
[[Category:The Adventures of Super Mario Bros. 3 locations]]
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Latest revision as of 18:28, April 18, 2024

"Sky World" redirects here. For information about the Kid Icarus stage from Super Smash Bros. Brawl, see Skyworld.
Not to be confused with Sky Island.
Sky Land
The Sky
Game Super Mario Bros. 3
Level(s) 13
<< List of worlds >>

Sky Land[1][2] (alternatively The Sky,[3] Cloud Castle,[4] or Sky World[5]) is the fifth world in Super Mario Bros. 3. Sky Land has nine levels, three Hammer Brothers, two fortresses, three Toad Houses, three Spade Panels, a special tower level, and a castle that has been taken over by an airship. There are two parts to the world, "The Ground" and "The Sky," connected by the tower level. The first three levels, the first fortress, the first Toad House, one Spade Panel, and two of the Hammer Brothers are on the ground, while everything else is in the sky. The world's airship can move between the two.

The king of Sky Land is an older man, wearing a crown, and with long white hair, and a long white beard. During the events of the game, the Koopaling Roy Koopa turns him into a bird; the SNES and Game Boy Advance versions of Super Mario Bros. 3 see him get turned into an Albatoss.

The Super Mario Advance 4: Super Mario Bros. 3 map shows that the ground area of Sky Land was located to the east of Giant Land and south of Dark Land. The ground map on the NES and SNES versions has a different layout when seen on the map on "The Sky"; the hills are arranged differently, the lake appears to be missing, the tower is southwest of where it normally is, and an additional path is shown at the northwest of it. This was fixed in the GBA version. The map icon for the fortress in the sky portion is also colored blue, which occurs only in this world.

A sped-up version of the sky portion's music is reused as part of Princess Peach's Final Smash in the Super Smash Bros. series, Peach Blossom.

Level information[edit]

Level Preview Summary
World 5-1 SMAS SMB3 World 5-1 Screenshot.png The first level is a large hill made up of stone blocks, water pools, and Chain Chomps.
World 5-2 SMAS SMB3 World 5-2 Screenshot.png An underground sewer that starts off with the player falling, then moves on to uneven terrain.
World 5-3 SMAS SMB3 World 5-3 Screenshot.png A level split between two ground sections, and introduces the Goomba's Shoe.
World 5-Fortress 1 SMAS SMB3 World 5-F1 Screenshot.png The first fortress level of Sky Land has narrow passageways guarded by Thwomps and Roto-Discs.
World 5-Tower SMAS SMB3 World 5-T Screenshot.png A tall tower that serves as a bridge between the land and the sky. If the player wants to return to the ground portion, they can play a short descending segment, but to return to the sky, they will have to go through the tower again.
World 5-4 SMAS SMB3 World 5-4 Screenshot.png The first level that takes place in the sky portion of Sky Land, this level has many cloud platforms and Rotary Lifts.
World 5-5 SMAS SMB3 World 5-5 Screenshot.png A stage made up almost entirely of Donut Lifts.
World 5-6 SMAS SMB3 World 5-6 Screenshot.png An autoscrolling level where the player must use Para-Beetles as platforms to move forward.
World 5-7 SMAS SMB3 World 5-7 Screenshot.png A stage with many bricks and Starmen.
World 5-Fortress 2 SMAS SMB3 World 5-F2 Screenshot.png The second fortress level has several broken platforms situated between lava both below and above.
World 5-8 SMAS SMB3 World 5-8 Screenshot.png A stage with Lakitu attacking the player as they jump across small platforms.
World 5-9 SMAS SMB3 World 5-9 Screenshot.png A diagonal autoscrolling stage with moving platforms and Fire Chomps.
World 5-Airship SMAS SMB3 World 5-A Screenshot.png Roy Koopa's Airship with many cannon types.
World 5-A map icon for the Hammer Bro. One of the Hammer Brothers battles in The Sky. Two sets of Hammer Brothers will move around the land portion of the map, with one set of Hammer Brothers moving around in the sky. The arenas are similar between them, with two rows of seven bricks, though the area they are fought in differs by location. One of the Hammer Brother pairs on land will reward the player with a P-Wing upon being defeated, while the other will drop a Starman. The Hammer Brothers in the sky will leave behind a Music Box. If the player meets the prerequisites for the Treasure Ship, a Hammer Brother will turn into the ship.
One of the Hammer Brothers battles in The Sky.

The Adventures of Super Mario Bros. 3[edit]

Sky Land
Sky Land in The Adventures of Super Mario Bros. 3.

Sky Land appeared in several episodes of The Adventures of Super Mario Bros. 3. The ground portion of Sky Land never made an appearance; Sky Land was implied to exist directly above the Mushroom Kingdom itself, and is connected to the mainland by a stairway made out of floating blocks. Sky Land is ruled by Emperor Ed.

Reign Storm: One of the problems that Mario and Luigi face while trying to run the Mushroom Kingdom during Princess Toadstool's absence is that the stairway to Sky Land is floating off and dropping people in the garbage dump.

A Toadally Magical Adventure: The first episode where this world is shown as the title card. While unstated, the Ace Magic Wand Factory seems to be based in Sky Land. Bowser and several Koopalings have their sights set on obtaining a special wand that is being delivered to the Wizard King of the West; having spotted the Koopas, the Wizard King of the West alerts the Mario Bros. and requests for them to prevent the wand from being stolen.

Up, Up, and a Koopa: The second episode where this world is shown as the title card. After abducting Emperor Ed, Bowser uses Kooky's new Kooper-Dooper Raiser-Upper from onboard the Doom Ship to levitate everything in the Mushroom Kingdom up to Sky Land (sometimes called "Sky World" in this episode) in an attempt to force Princess Toadstool into surrendering her kingdom. However, Bowser overloads the Raiser-Upper causing everything that was being levitated to fall back down to the Mushroom Kingdom. In the process, Emeperor Ed falls out of the Doom Ship and lands on Toad. He alerts Princess Toadstool as to what's going on, so Mario and Luigi obtain Raccoon Power to bring Emperor Ed back to Sky Land and fly to the Doom Ship. However, they get caught, prompting Princess Toadstool and Toad to fly up to Sky Land using P-Wings. Bowser then decides to take over Sky Land as well by tormenting its people with the Raiser Upper. However, Princess Toadstool and Toad make it to the Doom Ship, where they rescue Mario and Luigi. The group steals the Raiser Upper and use it to not only restore Sky Land and the Mushroom Kingdom back to normal, but to levitate the Doom Ship back to Dark Land.

Gallery[edit]

Media[edit]

Audio.svg Sky Land - BGM
File infoMedia:World 5 Theme Super Mario Bros 3.oga
0:30
Audio.svg Sky Land - BGM (Super Mario All-Stars version)
File infoMedia:SMAS SMB3 World 5 Map.oga
0:28
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese ワールド5 [6][7]
Wārudo5 Sora no Kuni
World 5: Sky Land (alternatively "The Sky"[8] in-game)

French Le ciel
Pays-ciel
The sky
Sky-land
German Himmelhausen
Land des Himmels
Combination of the word Himmel ("sky") and the German common town name suffix -hausen
Land of Sky
Italian Mondo del Cielo[9]/Mondo dei[sic] Cielo[10]
Cielo (Super Mario Advance 4: Super Mario Bros. 3)
Il cielo[11]
Sky World
Sky
The sky
Portuguese (NOA) Terra do Céu[12]
Land of the Sky
Romanian Cerurile / Înaltul cerurilor (The Adventures of Super Mario Bros. 3)
Țara cerurilor (The Adventures of Super Mario Bros. 3)
The skies / the sky-high. Replace instances of "Sky World".
Land of the skies. Replaces instances of "Sky Land".
Spanish El Cielo
The Sky

Trivia[edit]

  • There is a glitch in the original NES version of the game in which the Airship can "hide" in an undetermined area between "The Ground" and "The Sky". This means that, if this happens, the player can be permanently stuck and unable to continue, as they cannot reach the Airship to challenge it. The Airship appears to be in the top left corner of Sky Land's screen, where a miniature version of the ground is visible.[13]

References[edit]

  1. ^ Super Mario Bros. 3 English instruction booklet, page 32.
  2. ^ Super Mario Bros. 3 North American re-release and European ending.
  3. ^ Super Mario Bros. 3 North American original, Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3 International ending.
  4. ^ Nintendo Power Volume 11, page 15.
  5. ^ Nintendo Power Volume 13, pages 3 & 42-52.
  6. ^ Super Mario Bros. 3 Japanese instruction booklet. Page 32.
  7. ^ Super Mario Advance 4: Super Mario 3 + Mario Bros. Japanese ending (in kana).
  8. ^ Super Mario Bros. 3 and Super Mario Collection Japanese ending.
  9. ^ Super Mario Bros. 3 Italian manual, pag. 32
  10. ^ Club Nintendo (Italy) Volume 3 - 1991 Issue 6, page 18.
  11. ^ Super Mario Bros. Enciclopedia, pag. 39
  12. ^ VideoGame magazine, issue 8A, p. 13, Editora Sigla, november/1991.
  13. ^ https://www.youtube.com/watch?v=AClCpyg6toI