List of Donkey Kong Country 3: Dixie Kong's Double Trouble! pre-release and unused content

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This is a list of pre-release and unused content for the game Donkey Kong Country 3: Dixie Kong's Double Trouble!.

Early ideas

Early builds

Back cover

Bazza as seen in early screenshots for Donkey Kong Country 3: Dixie Kong's Double Trouble!
An early version of Bazza

Screenshots shown in Nintendo Power and the back cover of North American and PAL versions show that Bazzas originally had proportions closer to a real-life barracuda, and had a blue-colored sprite instead of green.

E3 1996 trailer

The game's E3 1996 trailer (whose footage was later featured in a Brazilian commercial) features a few differences from the final build.[3]

  • The game is subtitled "Dixie's Double Trouble" instead of "Dixie Kong's Double Trouble".
  • Graphics (presumably placeholder) from Donkey Kong Country 2. These include Neeks instead of the similar Sneek enemy and Funky Kong's surfboard animation.
  • Different sprites and background palettes for the Brothers Bears.
  • Kiddy Kong has a different idling animation.
  • Kiddy is riding Ellie in a snowscape level, something that cannot be done in the retail version.

Nintendo Player's Guide

An early screenshot of KAOS from the Nintendo Player's Guide
The early Kastle Kaos screenshot from the Nintendo Player's Guide
  • In the Nintendo Player's Guide for Donkey Kong Country 3: Dixie Kong's Double Trouble!, there is a photograph of KAOS's first head flying around Kastle Kaos while his body is hovering with no flames. This does not occur in the retail version.

Early level placement

The November 1996 issue of Nintendo Power swaps Squeals on Wheels and Murky Mill,[4] which the following issue acknowledged as a late change in development.[5]

Unused data

There are unused sprites in the game. They are sprites of Kracka (which were eventually used in the Game Boy Advance version) and unused sprites of Kopter (some of which were eventually used in Donkey Kong Land III).[6][7]

Game Boy Advance prototype

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

It has been requested that more images be uploaded for this section. Remove this notice only after the additional image(s) have been added.

The front of the prototype cartridge (top) and the back (bottom)
The front of the prototype cartridge (top) and the back (bottom)
The front of the prototype cartridge (top) and the back (bottom)

On January 5, 2022, a prototype of Donkey Kong Country 3 for the Game Boy Advance was released online. Its build date is May 6, 2005, and it is listed as version 0.6.[8] The final North American release is based on this prototype.

Differences

  • There is no health and safety notice upon start-up, and the title screen opened with an iris rather than a fade-in like in the retail version.
  • The copyright year on the title screen is separated by a comma rather than an en dash.
  • The font used in the pause menu is different and uses a skinnier font.
  • The sound effect that plays when pressing B Button on the mode select menu has not yet been implemented.
  • In the mode select the "Two-Player Team" option does not have a dash in-between.
  • The player is unable to use cheats in this build.
  • The padding in the speech bubbles was slightly widened.
  • The sound for when Dixie hits the ground upon losing an extra life does not play.
  • The Extras menu is available from the start, and its also lists "Funky's Rentals" as "Funky's Challenge." However, the splash screen for the Funky's Rentals minigame still lists the title as "Funky's Rentals."
  • In the Funky's Rentals minigame, the bullets shot from the boat are white rather than black, making them a lot less visible.
  • The music used in the Funky's Rentals minigame has not yet been implemented, nor do any of the sound effects. The minigames instead play a continuation of the Brothers Bear theme.
  • In Funky's Rentals, "Challenge 2 - Destroy" is also available from the start.
  • If Dixie and Kiddy fail to complete a challenge, Funky simply says, "Challenge failed." If the Kongs complete a challenge, he says, "Challenge complete."
  • In Funky's Rentals, an X mark or a check mark is not shown next to the challenges in the menu.
  • Dixie moves a lot faster in the Swanky's Dash minigame. Additionally, after the player finishes a Swanky's Dash challenge from the Extras menu, the game prompts them if they would like to save while showing a scene of Cranky at his dojo.
  • In the Cranky's Dojo minigame, the number indicating how many Bristles are remaining is displayed below the Bristles icon at the top-right corner rather than to the right of it.
  • In the main game, if Dixie and Kiddy complete Cranky's Dojo, they receive more valuable rewards, including two Banana Bunches, a Red Balloon, a Green Balloon, a Blue Balloon, and a bear coin.
  • The sound effect for when Dixie begins to carry Kiddy using team up is the same as when Diddy and Dixie use team up in Donkey Kong Country 2's Game Boy Advance release.
  • During team up, Kiddy still has the ability to move around while Dixie is being thrown in midair.
  • An additional sound effect plays for each item that Dixie and Kiddy are rewarded for completing a minigame.
  • Whenever Dixie and Kiddy collect a Bonus Coin, the total number of Bonus Coins (98) is shown alongside the number of Bonus Coins that Dixie and Kiddy have collected. Contrarily, the DK Coin total is still shown in the final release whenever Dixie and Kiddy obtain a DK Coin.
  • Whenever Dixie and Kiddy are in a Brothers Bear location, four black square icons are shown to the bottom left instead of six.
  • Barrels and Steel Barrels make a thud sound whenever they appear on screen or spawn.
  • No sound effect plays if a Steel Barrel is thrown against a wall.
  • Even if Dixie and Kiddy rescue a Banana Bird from a secret cave, a completed Level Flag is not shown.
  • In the world maps, Swanky's Dash is a lot smaller and flat.
  • In Murky Mill, Ellie does not make a noise when she gets scared of a Sneek.
  • Ellie cannot use her trunk to pick up a rolling Steel Barrel.
  • In Belcha's Barn, when Belcha is defeated, he lands slightly farther away from the edge than in the retail version.
  • Barrel Shield Bust-Up and Springin' Spiders do not have their level order reversed.
  • Brash's Stadium is still listed as Brash's Cabin on the world map.
  • When the Kongs visit Brash after clearing his record in Riverside Race, his animation where he shakes his fists in anger is not shown.
  • The Banana Bird Cave of Kremwood Forest, Arich's Hoard, does not open on the world map when the Kongs approach it.

In-game text

Most of the text changes involve fixing grammatical errors.

Prototype Final
Pause screen
"SELECT to quit" "Press SELECT to quit."
Bazaar's General Store
"Hello there, young Dixie, my name's Bazaar and this is my general store." "Hello there, young Dixie. My name's Bazaar, and this is my general store."
Wrinkly's Retreat
"One other thing: you can save your progress at any time by pressing START to access your inventory. Simply choose Save Game and your progress will be saved." "One other thing: you can save your progress at any time by pressing START to access your inventory. Simply choose Save Game, and your progress will be saved."
Funky's Rentals: "Challenge 1 - Destroy" instructions
"Use the +Control Pad to steer your boat, the B button will accelerate and pressing the A Button will fire your gun." "Use the +Control Pad to steer your boat, the B button to accelerate, and the A button to fire your gun."
"Destroy 10 and I'll reward you big time!" "Destroy 10 and I'll reward you big-time!"
Secret cave
"To release the imprisoned bird you must watch the sequence of lights, and then repeat it exactly using the directions on the +Control Pad." "To release the imprisoned bird, you must watch the sequence of lights, and then repeat it exactly using the directions on the +Control Pad."
"It seems like a waste of time to me, why can't these game developers come up with something more interesting?" "It seems like a waste of time to me. Why can't these game developers come up with something more interesting?"
Cranky's Dojo
"So I'm improving my skills ready for my next big adventure in Cranky Kong Country!" "So I'm improving my skills for my next big adventure in Cranky Kong Country!"
"As it's early in the game, I'll let you train with me for one of those stupid silver coins. The ones with those freaky Bears' heads on." "As it's early in the game, I'll let you train with me for one of those stupid silver coins. The ones with those freaky bears' heads on."
"Excellent skills! You managed to deflect all those spikey[sic] critters." "Excellent skills! You managed to deflect all those spiky critters."
"Take this bird. I'm sure it will come in useful... somehow." "Take this bird. I'm sure it will come in useful...somehow."
Bachelor Pad
"If you do, I'll trade you that stupid yellow bird that keeps getting feathers in my jacuzzi." "If you do, I'll trade you that stupid yellow bird that keeps getting feathers in my hot tub."
"Clear off then, I need to take a bath and prepare myself for my hot date." "Clear off, then. I need to take a bath and prepare myself for my hot date."
Swanky's Dash
"Sorry Kiddy, no minors allowed, but don't be sad — it's not all that bad. Now it's up to you, Dixie." "Sorry, Kiddy, no minors allowed, but don't be sad — it's not all that bad. Now it's up to you, Dixie."
Cranky Kong (after defeating a boss)
"Off you go then, you need to head for Kremwood Forest." "Off you go, then. You need to head for Kremwood Forest."

Gallery

Gallery

References

  1. ^ Rare. Donkey Kong Country 3. Rarewhere (Internet Archive: Wayback Machine). Retrieved July 14, 2010.
  2. ^ https://twitter.com/playtonicalMark/status/794153307329675264
  3. ^ Donkey Kong Country 3 (Prototype, Super Nintendo)
  4. ^ Nintendo Power Volume 90, pages 26 and 28-31.
  5. ^ Nintendo Power Volume 91, page 55. "The Pitfalls of Writing on the Kremling Kutting-Edge Last month's Donkey Kong Country 3 review gave you exclusive tips for the first half of the game. Since that time, Rare's game developers have made a few modifications to the software. The levels Squeals on Wheels, located in Lake Orangatanga, and Murky Mill, found in Murky Forest[sic], have traded places. This switch is a lucky break, since many game players like to collect extra lives in Murky Mill. Now you can do this near the beginning of the game. Nintendo Power will continue to keep you posted on any additional changes prior to the release of the game."
  6. ^ [1]
  7. ^ [2]
  8. ^ https://illusion.64history.net/2022/donkey-kong-country-3-prototype-gba