Fishin' Lakitu: Difference between revisions

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'''Fishin' Lakitu''' are a variant of [[Lakitu]] that [[Mario]] (or [[Baby Mario]]) encounters in ''[[Super Mario World]]'', ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'', and ''[[Yoshi's New Island]]''. In the former, instead of raining [[Spiny|Spinies]] down upon Mario, the enemy hovers above its target, dangling a [[1-Up Mushroom]] at the end of a fishing pole. Should Mario grab this bait, the Fishin' Lakitu speeds up and throws [[Spiny Egg]]s. If the player defeats a Fishin' Lakitu, it will only throw [[Spiny|Spinies]] after it respawns. In ''Super Mario World 2: Yoshi's Island'', they are present in [[Hookbill The Koopa's Castle]], where they attempt to steal [[Baby Mario]] from [[Yoshi]]'s back with a baitless fishing pole ending in a hook. If they snatch Baby Mario, the [[Countdown Timer]] will initiate the countdown. However, these Fishin' Lakitus fly away from Yoshi with their catch, making it harder to save him.
'''Fishin' Lakitu''' are a variant of [[Lakitu]] that [[Mario]] (or [[Baby Mario]]) encounters in ''[[Super Mario World]]'', ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'', and ''[[Yoshi's New Island]]''. In the former, instead of raining [[Spiny|Spinies]] down upon Mario, the enemy hovers above its target, dangling a [[1-Up Mushroom]] at the end of a fishing pole. Should Mario grab this bait, the Fishin' Lakitu speeds up and throws [[Spiny Egg]]s. If the player defeats a Fishin' Lakitu, it will only throw [[Spiny|Spinies]] after it respawns. In ''Super Mario World 2: Yoshi's Island'', they are present in [[Hookbill The Koopa's Castle]], where they attempt to steal [[Baby Mario]] from [[Yoshi]]'s back with a baitless fishing pole ending in a hook. If they snatch Baby Mario, the [[Countdown Timer]] will initiate the countdown. However, these Fishin' Lakitus fly away from Yoshi with their catch, making it harder to save him.


Fishin' Lakitu's pole is now one of Lakitu's major characteristics in various ''[[Mario (series)|Mario]]'' spin-off games ranging from basketball to go-kart racing. In the [[Mario Kart (series)|''Mario Kart'' series]], for example, Lakitu carries his starting light and various signs, and rescues racers on the pole. A Fishin' Lakitu-based business ([[List of Implied Organizations#Lakitu Travel|Lakitu Travel]]) even made an appearance in ''[[Mario & Luigi: Partners in Time]]''.
Fishin' Lakitu's pole is now one of Lakitu's major characteristics in various ''[[Mario (franchise)|Mario]]'' spin-off games ranging from basketball to go-kart racing. In the [[Mario Kart (series)|''Mario Kart'' series]], for example, Lakitu carries his starting light and various signs, and rescues racers on the pole. A Fishin' Lakitu-based business ([[List of Implied Organizations#Lakitu Travel|Lakitu Travel]]) even made an appearance in ''[[Mario & Luigi: Partners in Time]]''.


A Fishin' Lakitu makes a cameo appearance in the background of the [[Yoshi's Island (place)|Yoshi's Island]] stage of ''[[Super Smash Bros. Melee]]'' and its version as a Past Stage in ''[[Super Smash Bros. Brawl]]''. Also, in ''Brawl'', one appears as a [[Sticker (Super Smash Bros. Brawl)|Sticker]], featuring artwork from ''[[Mario Kart 64]]''.
A Fishin' Lakitu makes a cameo appearance in the background of the [[Yoshi's Island (place)|Yoshi's Island]] stage of ''[[Super Smash Bros. Melee]]'' and its version as a Past Stage in ''[[Super Smash Bros. Brawl]]''. Also, in ''Brawl'', one appears as a [[Sticker (Super Smash Bros. Brawl)|Sticker]], featuring artwork from ''[[Mario Kart 64]]''.

Revision as of 22:56, August 1, 2016

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Super Mario World.

Fishin' Lakitu are a variant of Lakitu that Mario (or Baby Mario) encounters in Super Mario World, Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3, and Yoshi's New Island. In the former, instead of raining Spinies down upon Mario, the enemy hovers above its target, dangling a 1-Up Mushroom at the end of a fishing pole. Should Mario grab this bait, the Fishin' Lakitu speeds up and throws Spiny Eggs. If the player defeats a Fishin' Lakitu, it will only throw Spinies after it respawns. In Super Mario World 2: Yoshi's Island, they are present in Hookbill The Koopa's Castle, where they attempt to steal Baby Mario from Yoshi's back with a baitless fishing pole ending in a hook. If they snatch Baby Mario, the Countdown Timer will initiate the countdown. However, these Fishin' Lakitus fly away from Yoshi with their catch, making it harder to save him.

Fishin' Lakitu's pole is now one of Lakitu's major characteristics in various Mario spin-off games ranging from basketball to go-kart racing. In the Mario Kart series, for example, Lakitu carries his starting light and various signs, and rescues racers on the pole. A Fishin' Lakitu-based business (Lakitu Travel) even made an appearance in Mario & Luigi: Partners in Time.

A Fishin' Lakitu makes a cameo appearance in the background of the Yoshi's Island stage of Super Smash Bros. Melee and its version as a Past Stage in Super Smash Bros. Brawl. Also, in Brawl, one appears as a Sticker, featuring artwork from Mario Kart 64.

The Fishin' Boo is the Fishin' Lakitu's undead equivalent. Rather than an extra life, it dangles a deadly blue flame from its fishing rod.

Gallery

Names in other languages

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