Fuzzy (Super Mario World 2: Yoshi's Island)

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Fuzzy
Fuzzy (Super Mario World 2: Yoshi's Island)
Artwork from Super Mario World 2: Yoshi's Island
First appearance Super Mario World 2: Yoshi's Island (1995)
Latest appearance Yoshi's Island: Super Mario Advance 3 (2002)

Fuzzies, also referred to as Watabos[1] or Puff-Balls,[2] are enemies in Super Mario World 2: Yoshi's Island and its reissue. They are furry, spore-like creatures and the only members of the enemy group Dudim Phreykunoutonthis.

History[edit]

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3[edit]

Yoshi after touching a Fuzzy
The effects of touching a Fuzzy in Super Mario World 2: Yoshi's Island

When a Yoshi makes contact with or eats a Fuzzy, it gets dizzy, and the whole level is affected. While in this state, the Yoshi may have a hard time walking and aiming eggs, the music is slowed down and its main lead is distorted, and the map is especially difficult to understand well, as the whole background flashes rainbow colors, moves, and twists around; this is especially hazardous in areas with pits. The Yoshi can avoid the dizzy effects by crouching. Fuzzies always appear in large groups and hover all over the field. The instant a Fuzzy is eaten by a Yoshi, it makes the Yoshi produce a cloud of gas that can defeat enemies behind it instead of laying an egg.[3]

Fuzzies have their own level named after them: Touch Fuzzy, Get Dizzy, which is also the first level to feature them. Fuzzies also appear in GO! GO! MARIO!!, Beware The Spinning Logs, and Fight Toadies w/ Toadies, the last of which appears only in the reissue.

The effects of touching Fuzzies may parody the stereotypical visual, mental, and physical effects of popular psychedelic drugs such as LSD or psilocybin mushrooms. This is even referenced in the German translation for "Touch Fuzzy, Get Dizzy," Lustiges Sporen Drama (German for "Funny Spore Drama").

Super Paper Mario[edit]

A Sammer Guy in Super Paper Mario is called "Staggering Dizzy Fuzzy" as a reference to Fuzzies.

Unused appearances[edit]

Mario Kart: Super Circuit[edit]

Unused sprites from Mario Kart: Super Circuit
Unused sprites

Fuzzies were meant to appear in Mario Kart: Super Circuit, as indicated by sprites appearing in the same code as elements from Sky Garden. With GameShark codes, the player can make them appear on the track.[citation needed]

Profiles and statistics[edit]

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3[edit]

  • Shogakukan guide: さわったり食べたりすると、毒にやられて景色がグニャグニャに見える。たくさんいるので、手におえない。[4] (When you touch or eat them, you will be poisoned and the landscape will look squishy. There are so many of them that it is unbearable.)
  • Player's Guide: They won't hurt Yoshi, but they'll definitely warp his world! They drift down in droves and are very hard to avoid.[5]
  • Shogakukan guide (Game Boy Advance version): さわったり食べたりすると景色がグニャグニャになり、操作がむずかしくなる。ちなみに、食べるとオナラが出て、これを敵に当てれば倒せるぞ。[6] (When touched or eaten, the scenery becomes squishy and it becomes difficult to control. By the way, when you eat, gas comes out, which you can use to hit enemies to defeat them.)

Gallery[edit]

Media files[edit]

Icon of an audio speaker. YI Overworld (Dizzy) - Music that plays while under the effects of a Fuzzy in Touch Fuzzy, Get Dizzy. Variant of this.
File info
Help:Media fileHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Note(s) Ref.
Japanese ワタボー
Watabō
Portmanteau of「綿毛」(watage, "fuzz") and「坊」(), an affectionate suffix for boys [4][6]
Chinese (Simplified) 棉毛球
Miánmáo Qiú
Cotton Wool Ball [7]
French Cotonou Play on cotonneux ("fluffy") [8]
German Sporky From "spore" [9]
Italian Stordino From stordire ("to stun") and the diminute suffix -ino; shared with Fuzzy [7]
Spanish Fuzzy - [7]

References[edit]

  1. ^ "BUMPING INTO THE WRONG GUY Not all creatures on Yoshi’s Island are fatal. These Watabos for example only cause dizziness, leaving Yoshi to stagger about wearing a daft expression." – September 1995. Nintendo Magazine System (Australia) Issue #30. Catalyst Publishing (Australian English). Page 12.
  2. ^ "Go through the Puff-Ball stage quickly there’s[sic] only one flower to collect." – April 1996. Nintendo Magazine System (UK) Issue #43. EMAP (British English). Page 64.
  3. ^ MarioBrothBlog (June 10, 2021). Video of the effect. X. Retrieved August 19, 2021.
  4. ^ a b Okeya, Noriko, Mitsuharu Orihara, and Yuji Kigen, editors (1995). 『スーパーマリオヨッシーアイランド任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-09-1025-234. Page 6.
  5. ^ Miller, et al.. Super Mario World 2: Yoshi's Island Player's Guide. Page 127.
  6. ^ a b Watanabe, Takashi, Noriko Oketani, Mitsuharu Orihara, Tatsuhiko Mizutani, and Yasushi Nakahara, editors (2002). 『スーパーマリオアドバンス3任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-09-106071-4. Page 24.
  7. ^ a b c In-game name for Touch Fuzzy, Get Dizzy from Yoshi's Island: Super Mario Advance 3.
  8. ^ In-game name for Touch Fuzzy, Get Dizzy from Super Mario World 2: Yoshi's Island.
  9. ^ Menold, Marcus, John D. Kraft, and Thomas Görg, editors (1995). Der offizielle Nintendo Spieleberater "Super Mario World 2 – Yoshi's Island". Großostheim: Nintendo of Europe GmbH (German). Page 19.