Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)

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Bonus Coin
Artwork of a Bonus Coin from Donkey Kong Country 3: Dixie Kong's Double Trouble!
A large gold coin with the letter "B" displayed on it
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (SNES) (1996)
Latest appearance Donkey Kong Country 3 (GBA) (2005)
Effect Unlocks levels when given to Boomer
Unlocks the cards game when given to a Bear

Bonus Coins (also formatted as Bonus coins)[1][2] are golden coins that appear in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. They are the successor to Kremkoins from each game's predecessor, Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Dixie and Kiddy Kong can obtain a Bonus Coin by completing a Bonus Area. Once they have obtained it, the Kongs cannot obtain another by completing the challenge again, as the Bonus Coin is checked out. The symbol on the Bonus Coin is identical to the one on every Bonus Barrel.


Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, there are a total of 85 Bonus Coins. Most levels have two of them to collect, but a few levels in Krematoa have three Bonus Coins, and Rocket Rush has none. Later bosses also relinquish a Bonus Coin upon defeat, instead of a required part for Funky to build one of his vehicles. Furthermore, in Krematoa, each level on the map is obstructed by a boulder, which can only be destroyed if the Kongs pay 15 Bonus Coins to Boomer so that he can demolish the boulder obstructing that level on the map. (This concept is somewhat similar to how the Kongs pay a Kremkoin toll to Klubba per accessing a Lost World level each). For the final level, Rocket Rush, Boomer instead charged 25 Bonus Coins to destroy the boulder blocking the path to it.

In the Game Boy Advance version, 13 more Bonus Coins were added, increasing the total to 98 Bonus Coins. The extra Bonus Coins are obtained from completing Bonus Areas within levels of Pacifica and defeating Kroctopus in Razor Ridge. With the addition of more Bonus Coins, Boomer now charges 18 Bonus Coins of each of the first four boulders and 26 for the last boulder blocking the path to Rocket Rush.

There is a way to obtain every Bonus Coin without completing every Bonus Area:

  • In the SNES version, at the Select Game menu, the player must highlight a saved game and press L Button R Button R Button L Button R Button R Button L Button R Button L Button R Button, then enter WATER. The player must enter the save file. In it, the Kongs must swim into a waterfall located to the left of Bazaar's General Store, and enter its secret cave. By completing the challenge, the Kongs receive every Bonus Coin that they did not have previously. If they fail at this challenge, Dixie and Kiddy cannot re-enter the secret cave to retry it.
  • In the GBA version, the player must go to the "Cheat" menu and input "AQUA". The cheat only works if the player starts a new game, where the Kongs start out with every Bonus Coin.

Donkey Kong Land III[edit]

Bonus Coins have a different role in Donkey Kong Land III, which features 78 of them in total, and collecting all of them unlocks the Time Attack mode. Bonus Coins can be used to play the cards game from a Bear's Sheepy Shop in each world, though the Bonus Coin fee differs between each of the worlds. Any of the paid Bonus Coins are not subtracted from the total number.


Names in other languages[edit]

Language Name Meaning
Japanese ボーナスコイン
Bōnasu Koin
Bonus Coin
French Pièce Bonus Bonus Coin
Italian Moneta Bonus[3][4]
Moneta di bonus[5]
Bonus Coin
Coin of bonus


  1. ^ Nintendo Official Magazine (UK) issue 54, page 45.
  2. ^ Nintendo Magazine System (UK) issue 51, page 16.
  3. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Spanish-Italian booklet, pag. 50
  4. ^ Donkey Kong Country 3 European manual, pag. 120
  5. ^ Donkey Kong Land III Spanish-Italian manual, pag. 46