Locations

Setting

  • World adventure on Mario's home world, broadly framed similarly to Super Mario Bros. 3
  • Kingdoms are sprawling, vast spaces filled with nooks and crannies
  • Largest spaces of any Mario game at the time of its release
  • The are environmentally diverse, often reflecting their placement on the globe
  • Nearly the entirety of the landscape is tangible and interactable
  • Break from recent 3D entries; the physical appearance of an object sometimes betray their function
  • Each kingdom has unique topography, flora, fauna
  • Most of them are home to an NPC that support their own cultures and societies, and this is also reflected in the landscape
  • Ruins, buildings are embedded in the landscape
  • Three of the kingdoms are on the moon, where gravity is weaker; moon is a prominent, recurring fixture in the sky on the earth kingdoms, and it is the site of the narrative climax
  • Many details are exclusively conveyed in the flavor text of the brochure
  • compared to works of Jules Vern, and named after Homer's text; components of the game are similar to Journey to the West


  • return of sandbox-style 3D action Super Mario - aligned with Mario 64 and Sunshine (why though? What made them want to do this again?)
  • Game embraces surrealism and artistic realism - devs wanted to surprise the player (like Mario 64 character design principals)

Kingdoms

  • Missions are referred to as objectives in this game; they are story-driven scenarios
  • Not all objectives reward the player with a moon; vice versa, the act of locating a moon does not complete the objective
  • Indeed, most tokens are not tied to objectives at all
  • completing objectives permanently changes the kingdom; completing all of the objectives of a visited kingdom rids the NPCs of their problem, and physical elements of the landscape improve; some areas and moons only become available after Mario has completed the objectives
  • Largely unilateral traversal between kingdoms, like World Galaxy Map in SMG2
  • kingdoms can be divided into:
    • large kingdoms that have 100 regional coins
    • small kingdoms that have 50 regional coins
    • boss kingdoms that have no regional coins, only have 10.5 moons that only appear after the the Moon Rock is struck
Kingdoms
  Main game
01. Cap Kingdom (Bonneton)
 ×31  ×50  ×6  ×1
Objectives and Power Moons
    Cappy of the Cap Kingdom   To the Top of Top-Hat Tower
  The Kingdom Next Door   Frog-Jumping Above the Fog
  Frog-Jumping from the Top Deck   Cap Kingdom Timer Challenge 1
  Good Evening, Captain Toad!   Shopping in Bonneton
  Skimming the Poison Tide   Click here for the remaining moons...
TBW
Unlock criteria: begin a new save file (first visit); collect 5 Power Moons in the Cascade Kingdom (revisit)
02. Cascade Kingdom (Fossil Falls)
 ×42  ×50  ×6  ×1
Objectives and Power Moons
    Our First Power Moon   Multi Moon Atop the Falls
  Chomp Through the Rocks   Behind the Waterfall
  On Top of the Rubble   Treasure of the Waterfall Basin
  Above a High Cliff   Across the Floating Isles
  Cascade Kingdom Timer Challenge 1   Click here for the remaining moons...
TBW
Unlock criterion: complete "The Kingdom Next Door"
03. Sand Kingdom (Tostarena)
 ×93  ×100  ×14  ×2
Objectives and Power Moons
    Atop the Highest Tower   Moon Shards in the Sand
  Showdown on the Inverted Pyramid   The Hole in the Desert
  Overlooking the Desert Town   Alcove in the Ruins
  On the Leaning Pillar   Hidden Room in the Flowing Sands
  Secret of the Mural   Click here for the remaining moons...
TBW
Unlock criterion: collect 5 Power Moons in the Cascade Kingdom
04. Lake Kingdom (Lake Lamode)
 ×44  ×50  ×5  ×1
Objectives and Power Moons
    Broodals Over the Lake   Dorrie-Back Rider
  Cheep Cheep Crossing   End of the Hidden Passage
  What's in the Box?   On the Lakeshore
  From the Broken Pillar   Treasure in the Spiky Waterway
  Lake Gardening: Spiky Passage Seed   Click here for the remaining moons...
TBW
Unlock criterion: collect 16 Power Moons in the Sand Kingdom or Wooded Kingdom
05. Wooded Kingdom (Steam Gardens)
 ×80  ×100  ×14  ×2
Objectives and Power Moons
    Road to Sky Garden   Flower Thieves of Sky Garden
  Path to the Secret Flower Field   Defend the Secret Flower Field!
  Behind the Rock Wall   Back Way Up the Mountain
  Rolling Rock in the Woods   Caught Hopping in the Forest!
  Thanks for the Charge!   Click here for the remaining moons...
TBW
Unlock criterion: collect 16 Power Moons in the Sand Kingdom or 8 in the Lake Kingdom
06. Cloud Kingdom (Nimbus Arena)
 ×9  ×3  ×1
Objectives and Power Moons
    Hat-to-Hat Combat   Picture Match: Basically a Goomba
  Peach in the Cloud Kingdom   Digging in the...Cloud?
  High, High Above the Clouds   Crossing the Cloud Sea
  Taking Notes: Up and Down   Picture Match: A Stellar Goomba!
  King of the Cube!   The Sixth Face
TBW
Unlock criterion: collect 8 Power Moons in the Lake Kingdom or 16 in the Wooded Kingdom
07. Lost Kingdom (Forgotten Isle)
 ×35  ×50  ×3
Power Moons
    Atop a Propeller Pillar   Below the Cliff's Edge
  Inside the Stone Cage   On a Tree in the Swamp
  Over the Fuzzies, Above the Swamp   Avoiding Fuzzies Inside the Wall
  Inside the Rising Stone Pillar   Enjoying the View of Forgotten Isle
  On the Mountain Road   Click here for the remaining moons...
TBW
Unlock criterion: complete "Hat-to-Hat Combat"
08. Metro Kingdom (New Donk City)
 ×85  ×100  ×16  ×1
Objectives and Power Moons
    The Scourge on the Skyscraper   Drummer on Board!
  Guitarist on Board!   Bassist on Board!
  Trumpeter on Board!   Powering Up the Station
  A Traditional Festival!   Inside an Iron Girder
  Swaying in the Breeze   Click here for the remaining moons...
TBW
Unlock criterion: collect 10 Power Stars in the Lost Kingdom
09. Snow Kingdom (Shiveria)
 ×57  ×50  ×10  ×1
Objectives and Power Moons
    The Icicle Barrier   The Ice Wall Barrier
  The Gusty Barrier   The Snowy Mountain Barrier
  The Bound Bowl Grand Prix   Entrance to Shiveria
  Behind Snowy Mountain   Shining in the Snow in Town
  Atop a Blustery Arch   Click here for the remaining moons...
TBW
Unlock criterion: collect 20 Power Stars in the Metro Kingdom or 10 in the Seaside Kingdom
10. Seaside Kingdom (Bubblaine)
 ×73  ×100  ×11  ×1
Objectives and Power Moons
    The Stone Pillar Seal   The Lighthouse Seal
  The Hot Spring Seal   The Seal Above the Canyon
  The Glass Is Half Full!   On the Cliff Overlooking the Beach
  Ride the Jetstream   Ocean-Bottom Maze: Treasure
  Ocean-Bottom Maze: Hidden Room   Click here for the remaining moons...
TBW
Unlock criterion: collect 20 Power Stars in the Metro Kingdom or 10 in the Snow Kingdom
11. Luncheon Kingdom (Mount Volbono)
 ×72  ×100  ×12  ×2
Objectives and Power Moons
    The Broodals Are After Some Cookin'   Under the Cheese Rocks
  Big Pot on the Volcano: Dive In!   Climb Up the Cascading Magma
  Cookatiel Showdown!   Piled on the Salt
  Lurking in the Pillar's Shadow   Atop the Jutting Crag
  Is This an Ingredient Too?!   Click here for the remaining moons...
TBW
Unlock criterion: collect 10 Power Stars in the Snow Kingdom or the Seaside Kingdom
12. Ruined Kingdom (Crumbleden)
 ×12  ×3  ×1
Objectives and Power Moons
    Battle with the Lord of Lightning!   In the Ancient Treasure Chest
  Roulette Tower: Climbed   Roulette Tower: Stopped
  Peach in the Ruined Kingdom   Caught on a Big Horn
  Upon the Broken Arch   Rolling Rock on the Battlefield
  Charging Through an Army   The Mummy Army's Curse
TBW
Unlock criterion: collect 18 Power Stars in the Luncheon Kingdom
13. Bowser's Kingdom (Bowser's Castle)
 ×64  ×100  ×8  ×3
Objectives and Power Moons
    Infiltrate Bowser's Castle!   Smart Bombing
  Big Broodal Battle   Showdown at Bowser's Castle
  Behind the Big Wall   Treasure Inside the Turret
  From the Side Above the Castle Gate   Sunken Treasure in the Moat
  Past the Moving Wall   Click here for the remaining moons...
TBW
Unlock criterion: complete "Battle with the Lord of Lightning!"
14. Moon Kingdom (Honeylune Ridge)
 ×38  ×50  ×5  ×2
Objectives and Power Moons
    Bowser's Moon Wedding   Shining Above the Moon
  Along the Cliff Face   The Tip of a White Spire
  Rolling Rock on the Moon   Caught Hopping on the Moon!
  Cliffside Treasure Chest   Moon Kingdom Timer Challenge 1
  Taking Notes: On the Moon's Surface   Click here for the remaining moons...
TBW
Unlock criterion: collect 8 Power Stars in Bowser's Kingdom
  After rescuing Peach and Tiara
15. Mushroom Kingdom (Peach's Castle)
 ×104  ×100  ×13  ×6
Power Moons
    Perched on the Castle Roof   Pops Out of the Tail
  Caught Hopping at Peach's Castle!   Gardening for Toad: Garden Seed
  Gardening for Toad: Field Seed   Gardening for Toad: Pasture Seed
  Gardening for Toad: Lake Seed   Grow a Flower Garden
  Mushroom Kingdom Timer Challenge   Click here for the remaining moons...
TBW
Unlock criterion: complete "Bowser's Moon Wedding"
16. Dark Side (Rabbit Ridge)
 ×26  ×13  ×5
Objectives and Power Moons
    Arrival at Rabbit Ridge!   Captain Toad on the Dark Side!
  Breakdown Road: Hurry!   Breakdown Road: Final Challenge!
  Invisible Road: Rush!   Invisible Road: Secret!
  Vanishing Road Rush   Vanishing Road Challenge
  Yoshi Under Siege   Click here for the remaining moons...
TBW
Unlock criteria: complete "Bowser's Moon Wedding" and accumulate 250 Power Stars
17. Darker Side (Culmina Crater)
 ×3  ×3
Objective
    Long Journey's End
TBW
Unlock criteria: complete "Bowser's Moon Wedding" and accumulate 500 Power Stars

2D Areas

(mention gravity fields.)

The Odyssey

Main article: Odyssey

The game's main form of transportation that transports the player to the different kingdoms. During the game, a certain number of Power Moons is required to power up the Odyssey, unlocking the next kingdom with the exception of the Cap Kingdom, the Cascade Kingdom, and the Mushroom Kingdom. The Odyssey can be entered by entering a door, by entering an exhaust pipe like a Warp Pipe on the back of the Odyssey, and by ground-pounding a panel on the top of the Odyssey. Inside the Odyssey is a closet where the player can change their clothes, a chair that the player can sit on, and a bed that the player can nap on. The Odyssey can also be decorated on the inside and outside with decorations and souvenirs that can be bought at Crazy Cap locations. The Odyssey also contains a Checkpoint Flag.

Crazy Cap

Main article: Crazy Cap

Moon Rocks

Characters

Playable characters

Name Description
 
Mario
The hero of the Mushroom Kingdom and the game's protagonist. Super Mario Odyssey has Mario going on a world voyage to stop the forced marital union between Princess Peach and Bowser. Considered a return to form, Mario's advanced movement options from Super Mario 64 and Super Mario Sunshine return alongside completely new abilities. Many of these involve his new traveling companion, Cappy.
 
Cappy
A white Bonneter that resembles a top hat. He joins Mario on his journey to help rescue his sister Tiara, who was also kidnapped by Bowser. Cappy takes on the form of Mario's cap during the game and can be tossed at characters and objects, allowing Mario to temporarily "capture" their form. In multiplayer, the second player controls Cappy while the first controls Mario directly, somewhat similar to how multiplayer worked with the Co-Star Luma in Super Mario Galaxy 2.

Non-playable characters

 
Various characters together in the Moon Kingdom. A member from each major community is present.

Most of the kingdoms are inhabited by people that are suited to their land's topography. Outside of dialogue, the culture, history, and nature of these people can be reviewed on their respective kingdom's brochure. In the kingdoms ransacked by Bowser, the stolen wedding article is usually a national treasure and the theft makes the people distressed. Many are forced to attend Bowser's wedding in the Moon Kingdom. After Princess Peach is rescued and the wedding articles are returned to their respective lands, many of these people can be found outside of their own kingdom, exploring the world. Generally, if a character is wearing a hat, it cannot be captured, but a few species include both hatted and hatless individuals. Unlike enemies, Mario can jump on characters without harming them, and the ones wearing hats twirl when struck by Cappy.

Super Mario Odyssey is the first Super Mario game to include more than ten different non-playable characters since Super Mario Galaxy 2 (2010), and most of them are wholly new. In addition to the characters listed below, an 8-bit character of Rosalina is in Honeylune Ridge and Rabbit Ridge. There are outfits sold at the Crazy Cap based on Waluigi, Diddy Kong, and Wario. Several shops and streets in New Donk City are named after characters from the Donkey Kong Country series. Mr. Game & Watch appears on the minigame icons.

Name Description Locations
 
Princess Peach
The ruler of the Mushroom Kingdom. She is kidnapped by Bowser who aims to force her into marriage. The game's story revolves around Mario's quest to stop the marriage and save her. The two are very close. Once rescued, Mario attempts to propose to her himself before being interrupted by Bowser, leading to both being rejected. After returning home, she gifts hats to all of her subjects and pursues her own worldwide voyage with Tiara. She can be found in revisited kingdom, and gives Mario a Power Moon once spoken to. All kingdoms except the Dark Side and Darker Side
 
Tiara
Cappy's younger sister. She is kidnapped by Bowser and forced to serve as Peach's bridal veil. She develops a bond with Peach while captured, and they decide to travel the world together once rescued. All kingdoms except the Dark Side and Darker Side
  
Bonneters
The dapper people of Bonneton. Much of their home is ransacked by Bowser while he was looking for an appropriate bridal veil. Bonneters are capable of controlling other beings and at least one takes interest in the physiology of other creatures. They can transform into hats and will use this ability to hide on other people's heads. Bonneters are otherwise known for building and living in hat-shaped airships. They are similar to tsukumogami. Cap Kingdom, Moon Kingdom, Darker SideA
 
Frogs  
Frogs are fast swimmers and capable of reaching great heights by jumping. They wear hats as part of their defense strategy, which must be knocked-off to be captured. The sole frog found on Honeylune Ridge was brought to the moon by the first moonwalkers. Cap Kingdom, Moon Kingdom, Darker Side
 
Hint Toad
The bespectacled member of the Toad Brigade. If given 50 coins, Hint Toad marks the location of an uncollected Power Moon on the Travel Map. He is always located near the Odyssey's landing site within a kingdom, in close proximity to Uncle amiibo and Talkatoo. All kingdoms except the Darker Side
 
Uncle amiibo
Uncle amiibo is a robot that responds to scanned amiibo. For most figures, he will send them out into a visited kingdom to track down the location of an uncollected Power Moon. Some instead cause Uncle amiibo to gift him clothing based on the figure. Unlike most characters, Uncle amiibo can be stood on like a platform and does not cower when an enemy is nearby. He calls Mario "sport". All kingdoms except the Darker Side
 
Talkatoo
A talking parrot. It provides the names for uncompleted missions, but only up to three at a time. Talkatoo squawks in fear when an enemy is nearby and will not provide hints when prompted. All kingdoms except the Darker Side
  
Tostarenans
The music-loving people of Tostarena. Bowser indirectly burdens them with a cold snap when he steals their Binding Band. Tostarenans look like calaveras and wear sombreros to keep the sun out of their eyes, which they also sell to tourists. Some dance to the rhythm of nearby music, shaking their maracas. Slots are ran by Tosterenans across several kingdoms. They are related to the Chincho enemies that roam the desert at night. The Desert Wanderer is a Tostarenan. Cascade Kingdom,C Sand Kingdom, Metro Kingdom, Luncheon Kingdom, Moon Kingdom, Mushroom Kingdom, Darker SideA
 
Sheep
Sheep try to flee when approached. Striking one causes it to bounce into the air and direct it towards a desired direction. Mario occasionally encounters herders that have lost their sheep. They award him a Power Moon for retrieving them all. Sand Kingdom, Wooded Kingdom,D Mushroom Kingdom
 
Moe-Eyes  
Fleet-footed beings that resemble moai statues. They have inhabited Tostarena since ancient times. Moe-Eyes do not speak and are timid by nature. They run away if approached. Pressing   draws the sunglasses over the eyes of a captured Moe-Eye, allowing Mario to see invisible footpaths and platforms. However, it moves very slowly in this state. Sand Kingdom, Moon Kingdom
 
Sphynx
The Sphynx is an obstructive figure who gives a quiz when prompted. If all of its questions are answered correctly, it grants Mario access to a hidden room. Typically reserved and posh, the Sphynx becomes progressively snarky as Mario answers questions correctly and will mock him when incorrect. Completing every quiz unlocks the final one of Culmina Crater, in which it is revealed the Sphynx asks questions because it enjoys Mario and Cappy's company. Cascade Kingdom,D Sand Kingdom, Wooded Kingdom, Seaside Kingdom, Moon Kingdom, Darker Side
 
Jaxi
A cat-like beast that can be ridden across Tostarena. It allows Mario to ride it after paying a one-time fee of 30 coins. The Jaxi is very fast and nearly indestructible, but it is difficult to turn or stop. It can run across poison and send enemies flying. It is implied that the statues around Tostarena Ruins are Jaxis themselves in an immobile state, and that Jaxis can shift between these states at will. Sand Kingdom
 
Glydon  
Glydon is a world traveler similar to a draco lizard, seeking great heights to glide from. When captured, Glydon can be used like a paraglider to glide across great distances. Shaking the controller keeps him airborne longer. He does not sink into quicksand. Sand Kingdom, Wooded Kingdom, Lost Kingdom, Seaside Kingdom, Darker Side
  
Koopas (Trace-Walking)
Koopas are turtle-like creatures. Some host a game called Trace-Walking. They reward Mario with a Power Moon if he successfully follows the disappearing route they lay out on the surrounding ground. Each Trace-Walking host is a different color and wears a hat tied to the visited kingdom. Though members of the Koopa family, they are harmless and seem to be unaffiliated with Bowser. Sand Kingdom, Snow Kingdom, Moon Kingdom
 
Koopas (Freerunning)
A quartet of Koopas called the Roving Racers that challenge Mario to a race. If victorious, he is awarded a Power Moon. Each Koopa is a different color and progress through the kingdom differently from one another. After Mario wins a kingdom's Regular Cup and breaks the kingdom's Moon Rock, the purple Koopa is replaced with a much more challenging gold one for the Master Cup. All kingdoms except the Dark Side and Darker Side
 
Lakitus  
Cloud-riding Koopas that like fishing. Capturing one allows Mario to fish for Cheep Cheeps and other creatures in bodies of water. Sand Kingdom, Lake Kingdom, Snow Kingdom, Bowser's Kingdom
 
Goombettes
Pink Goombas in mushroom hats. They flee if Mario comes near, but are affectionate if approached as a captured Goomba. Doing so awards the player a Power Moon. Sand Kingdom, Lake Kingdom, Wooded Kingdom, Seaside Kingdom, Luncheon Kingdom, Mushroom Kingdom
 
Lochladies
Merfolk that live in Lake Lamode. They are world-renowned fashion designers. Their treasured Lochlady Dress is stolen by Bowser. Lochladies are of a gentle nature. Many can be can found swimming underwater. A trio of beret-wearing Lochladies called the Style Sisters give Mario Power Moons when he wears specific outfits for them. Lake Kingdom, Moon Kingdom, Darker SideA
 
Dorries
Gentle giants that resemble plesiosaurs. In most contexts, Dorries swim with their backs above the water and can be stood on like platforms. Most Dorries are blue, but there are yellow and purple individuals in Bubblaine that bear the kingdom's Crazy Cap shops. Dorries speak in a distinct language that sounds similar to whale songs. Lake Kingdom, Seaside Kingdom, Mushroom Kingdom, Darker Side
 
Steam Gardeners
Robots that tend to the flowers of the Steam Gardens. Their Soirée Bouquets are harvested by Torkdrift for Bowser's wedding. Most Steam Gardeners are yellow and spray water, but a few are silver and dispense giant seeds when struck. Despite being robots, Steam Gardeners are emotive, can function underwater, and are sensitive to the cold. Small birds often roost on their heads. They rely on moon-fueld charging stations for energy and their exhaust comes out as harmless water vapor. Wooded Kingdom, Moon Kingdom, Darker SideA
 
Rabbits
Rabbits run away from Mario, but they can be slowed down and approached if hit by Cappy. They give Mario a Power Moon if he catches up to them. Only the gray-colored, earthbound rabbits run from Mario. The many white-colored ones of Rabbit Ridge do not. All kingdoms except the Lake Kingdom and Darker Side
  
New Donkers  
The denizens of New Donk City. A Mechawiggler is draining their city of its power when first encountered, causing a citywide blackout. New Donkers are business-oriented and drably clothed, contributing to the perception that they are too serious. However, New Donkers are kind when spoken to and known to throw festivals. A pair host the Jump-Rope Challenge, and the hatless blonde ones can be captured to play with an RC Car. The Crazy Cap franchise was established by New Donkers. Cascade Kingdom,C Sand Kingdom, Metro Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom, Darker SideA
 
Mayor Pauline
The mayor of New Donk City and an old friend of Mario's. After defeating the Mechawiggler, she puts on a rooftop concert in commemoration of his heroism. Pauline is passionate about music and is the singer behind "Jump Up, Super Star!" She is a popular figure in New Donk City, with her profile etched into the city's regional coin and likeness displayed around the city. A park is named after her. Women wear a hat designed after her own.[1] During "A Request from the Mayor", Pauline speaks of her traumatic encounter with Donkey Kong, and how the experience made her who she is today. Metro Kingdom, Moon Kingdom, Darker Side
 
Band
Mayor Pauline and the four backup musicians recruited by Mario for the New Donk City Festival. These musicians are a bassist, a guitarist, a drummer, and a trumpeter. Each band member awards Mario a Power Star when initially encountered. Metro Kingdom, Darker Side
 
Shiverians
The seal-like people of Shiveria. Bowser has stolen their famous Frost-Frosted Cake for his wedding. They have warm dispositions and enjoy baking. Some affectionately refer to Mario as "mustache man". Despite being of a cold-adapted arctic species, Shiverians visit other kingdoms without issue once Peach has been rescued, including Tostarena. Snow Kingdom, Moon Kingdom, Darker SideA
 
Shiverian Racers  
These Shiverians compete in the Bound Bowl Grand Prix, a race where they bound along a circuit. Most Shiverian Racers are capped, but one self-doubting individual is not and can be captured. This allows Mario to compete in the grand prix. There are six competing Shiverian Racers, each one a different color and speed. Sand Kingdom,E Snow Kingdom
 
Shiverian Elder
The patriarch of Shiveria, and the ultimate judge of the Bound Bowl Grand Prix. He is the one who awards the winner. In Shiverian culture, the Shiverian Elder is the only one permitted to make the Frost-Frosted Cake. Snow Kingdom
  
Bubblainians
Snail-like people that run a seaside resort in Bubblaine. When first encountered, the boss Mollusque-Lanceur is drinking all of their Sparkle Water, much to their dismay. Bubblainians are carefree and enjoy relaxation. They retract into their shells when jumped on or approached by an enemy. They can be encountered "breathing" freshwater, and can extend their eyestalks like scopes. Seaside Kingdom, Moon Kingdom, Darker SideA
 
Coach
The Beach Volleyball coach of Bubblaine. He encourages Mario to play when he approaches the court, and awards him Power Stars for keeping pace with him. Unlike other Bubblainians, the coach does not retract into his shell when Mario jumps on him, instead serving him like a volleyball. He calls Mario "volley bro". Seaside Kingdom
 
Dog
The dog only appears in a visited kingdom when its boss has been defeated. It leads Mario to glowing spots and sniffs out Power Moons for him. It otherwise follows Mario and barks for him if he crosses a barrier that it cannot, such as a body of water. It cannot be harmed by enemies. The dog can play fetch with Mario, catching and returning Cappy after a Cap Throw, and occasionally appears inside the Odyssey. It resembles a Shiba Inu. Sand Kingdom, Metro Kingdom, Seaside Kingdom, Moon Kingdom, Mushroom Kingdom, Odyssey
 
Volbonans  
Fork people that live at the base of Mount Volbono. They are world-renowned for their cooking, which is made out of the giant vegetables, salts, and meats that surround the volcano. Their most important dish, the Stupendous Stew, is appropriated by Bowser and monopolized by Cookatiel. It is the main fixture of their annual Cooking Carnival, during which people from around the world are invited to try their stew. Most Volbonans sleep embedded into walls, suspended above ground. They can be captured in this state, and used to fling Mario across great distances like poles. Some actively encourage Mario to do this. Volbonans apparently have ears.[2] Luncheon Kingdom, Moon Kingdom, Darker SideA
 
Poochy
A spotted creature from Yoshi's Island. Poochy largely only appears in Hint Art, pictured near glowing spots. He makes a physical appearance swimming in the poisonous pond of Bowser's Castle. Fishing him up as a captured Lakitu awards Mario a Power Moon. Bowser's Kingdom
 
Captain Toad
The captain of the Toad Brigade. Captain Toad is traveling the world concurrently with Mario and he can be found in most kingdoms. He is usually hidden, and he gifts Mario a Power Moon when found. Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Seaside Kingdom, Snow Kingdom, Luncheon Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side
  
Toads
Denizens of the Mushroom Kingdom. They are mushroom people that come in a variety of colors. Most Toads only appear in other kingdoms after Princess Peach has been rescued. The exception is the Toad Brigade, who makes recurring appearances beforehand. They run a Crazy Cap inside their Starshroom. Hint Toad, Captain Toad, and Toadette are members of this same team. Jammin' Toad gives Mario a Power Moon if he plays a specific piece from the Music List. Lost Kingdom, Metro Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side, Darker SideA
 
Archivist Toadette
The newest member of the Toad Brigade. She keeps records of Mario's feats inside Peach's Castle, and enthusiastically gifts him Power Moons for reaching specific milestones. Most of the listed Power Moons in the Mushroom Kingdom are only obtainable from Toadette. Mushroom Kingdom
 
Yoshi  
Yoshi is a dinosaur-like creature with a long tongue. He is found inside of an egg on the roof of Peach's Castle. Capturing him grants Mario access to unique moves such as the Flutter Jump and the ability to swallow enemies. Unlike most captures, Mario can still perform many of his usual jumping actions as Yoshi. He has a house on the outskirts of Peach's Castle. Mushroom Kingdom, Dark Side, Darker Side
 
Luigi
Mario's younger twin brother and the host of Balloon World. Luigi initially appears in the Mushroom Kingdom after Princess Peach has been rescued, where he explains the premise of Balloon World when prompted. The more points Mario accumulates in Balloon World, the more balloons show up fastened to Luigi. He responses to his brother in different ways depending on the outfit he is wearing. If Mario is wearing a wedding outfit, Luigi briefly expresses dismay that he was not told. Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Snow Kingdom, Luncheon Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom KingdomF


Enemies and obstacles

New enemies

Name Description Locations Spoils
 
Astro-Lanceur
An airborne alien that circulates above the surface of the Moon. It attacks by shooting spiked seashell-like missiles at Mario, which explode on contact with him or an object. Astro-Lanceurs can be knocked down with a Ground Pound. Moon Kingdom  ×8
 
Big Poison Piranha Plant
A Poison Piranha Plant with increased proportions. It attacks by spitting large poison balls at Mario, which create broad poison puddles when they touch the ground. Although harmful to step on, these puddles can be cleared away by throwing Cappy. In order to defeat a Big Poison Piranha Plant, the player has to jump-attack its head, a process that can be made easier by having it hold Cappy in its mouth, resulting in it lowering its head to jumping height for Mario. Wooded Kingdom, Metro Kingdom, Dark Side  ×6
 ×1
 
Bitefrost
A big solid monster resembling an animate pillar. Hiding under the ground, it chases and eventually darts out at Mario in an attempt to attack him. Mario can be carried high above the ground as the Bitefrost is rising, but it soon attempts to chomp Mario with its mandibles. Snow Kingdom, Luncheon Kingdom  
 
Broode's Chain Chomp  
Madame Broode's pet, a golden Big Chain Chomp named Chain Chompikins. It snaps at Mario and pulls Madame Broode forward as it does. She also launches it like a yo-yo to strike Mario. Capturing Broode's Chain Chomp and pulling back on it sends it flying back into the boss. This is the only way to damage her. Cascade Kingdom, Moon Kingdom None
 
Burrbo
A tiny creature covered in bristles. Burrbos naturally dwell under the ground, waiting for Mario's approach to attack him. They come in different colors but nevertheless attack the same by repeatedly lunging towards Mario. They can be simply defeated with a Cap Throw. Cascade Kingdom, Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom, Dark Side, Darker Side  ×1
 
Burrbo (Crumbleden)
These Burrbos are embedded into the Ruined Dragon's body. They emerge from the top of his head. Ruined Kingdom, Mushroom Kingdom  ×1
 
Chincho
A mummified Tostarenan that is often encountered in dark areas. Chinchos emerge from the ground in large numbers and begin pursuing Mario on sight. If not attacked for a while, Chinchos retreat under the earth. A Cap Throw merely stuns Chinchos for a brief moment, but stomping on them or tussling them with a Jaxi can destroy them. Sand Kingdom, Wooded Kingdom, Seaside Kingdom, Ruined Kingdom, Mushroom Kingdom  ×1
 
Gushen  
A floating octopus enemy that inhabits a water ball, which it uses as a resource for its surging attack. When captured, Gushens can be used to spray water streams horizontally or vertically, offering powerful boosts of speed. Gushens are also capable of sending multiple water bursts in all directions, damaging surrounding enemies. Their water balls decrease as more water is used, but they can be recharged by coming into contact with a body of water. Sand Kingdom, Seaside Kingdom, Mushroom Kingdom  ×1
 
Komboo
A thin and lanky kelp-like enemy that spawns from the seabed. Komboos are usually highly cohesive and can attack Mario in large groups, though they can be simply destroyed using Cappy. Lake Kingdom, Seaside Kingdom  ×1
 
Magmato
A tomato-looking enemy that attacks Mario by rolling towards him. If attacked, it turns into a small puddle of steaming fluid, which has the properties of lava. As a Lava Bubble, Mario can plunge into such puddles, which is helpful for traversing large stretches of ground. Luncheon Kingdom, Darker Side  ×1
 
Moonsnake
A form of life originating from the Moon, resembling a bar of Spike Balls rotating around an axis. While in general fixed to one spot, some Moonsnakes can move on predetermined paths. Moonsnakes are indestructible. Seaside Kingdom, Moon Kingdom, Dark Side, Darker Side  
 
Poison Piranha Plant  
A Piranha Plant that is able to shoot poison balls, which leave small injurious puddles on the ground. These can be cleaned up with Cappy. Throwing Cappy at one Poison Piranha Plant stuffs the mouth of the enemy and blocks it from spitting poison balls for a short time, enabling Mario to simply kick it and destroy it. Throwing a rock at the Poison Piranha Plant has a similar effect, but it also enables Mario to capture the enemy. While captured, it can be used to spit bubbles of poison in any desired direction. Wooded Kingdom, Metro Kingdom, Dark Side  ×1
 
Pokio  
A stubby enemy that pokes its sharp bill to attack Mario. While captured, Pokios can be used in the same fashion to attack enemies. They can also cling to certain walls with their bills and fling themselves in a direction, which is useful for escalating said walls. Seaside Kingdom, Bowser's Kingdom, Darker Side  ×1
 
Sherm  
A robotic vehicle that attacks by shooting small projectiles out of its turret. Sherms can be captured and maneuvered to destroy masses of blocks and enemies. They can be defeated with a Ground Pound. Wooded Kingdom, Metro Kingdom, Moon Kingdom, Dark Side  ×1
 
Snow Cheep Cheep  
A Cheep Cheep that swims around ? Blocks and Brick Blocks. Aside from being flexible swimmers, Snow Cheep Cheeps allow Mario to survive under the freezing waters of the Snow Kingdom when captured. They can be defeated with a Ground Pound. Snow Kingdom  ×1
 
Stairface Ogre
A brutish, sturdy enemy carrying a mallet. Stairface Ogres' stiff movements allow them to only sidestep or walk directly forward. They try to catch and crush Mario with their mallets, which are shaped like staircases and can be climbed to reach their top sides. Here, they can receive a Ground Pound to fall asunder. Another way to defeat a Stairface Ogre is by sticking a Pokio's bill into the glowing hole on its forehead. Metro Kingdom, Bowser's Kingdom  ×6
File:SMO Artwork T-Rex.jpg
T-Rex  
A dinosaur found in either very dark or sunny areas. Though a few individuals are harmless as they are always sleeping (and can be captured immediately), others roam around a set path, chasing Mario down when they spot him. In order to stun a T-Rex, it has to be lured into a large wall or tree as it charges at Mario, leaving it dizzy and ready to capture. While captured, the T-Rex can be used to effortlessly rampage through fossil blocks and large numbers of enemies. The enemy can only be temporarily used, as Cappy claims it is too large to handle. The only way to defeat a T-Rex is by having it drop into an abyss. Cascade Kingdom, Wooded Kingdom, Metro Kingdom None
 
Trapeetle
A mechanical insect that spawns continuously from a spot in the ground. Trapeetles threatfully approach Mario, trying to grab Cappy, which they then use to charge into Mario. Trapeetles explode upon contact with something and can thus be used to bombard cracked rocks that conceal items or block away passages. Lost Kingdom None
 
Tropical Wiggler  
A passive, although dangerous, enemy that moves by extending its body from one spot to another. The segments of its body are each topped by one spike, making the enemy impossible to jump on. Capturing a Tropical Wiggler enables Mario to make use of its stretching abilities, helpful for crossing over to other platforms. Although invincible for the most part, Tropical Wigglers can be defeated by having them fall into a pit of poison or by throwing a hammer at them as a Hammer Bro, as it can be seen in the Moon Kingdom. Lost Kingdom, Moon Kingdom None
  
Uproot  
A malevolent plant with extendable feet. Uproots spawn from dirt manholes and roam around the surrounding area. When they spot Mario, they rush over to him and attack by springing themselves with their feet and assaulting him from above. When captured, Uproots can be used in a similar way to reach high areas and push up impeding platforms, as well as destroy rows of Brick Blocks. Wooded Kingdom, Seaside Kingdom, Darker Side  ×1
 
Urban Stingby
An insect enemy that spawns from a larva. Urban Stingbies slowly patrol around a spot, quickly noticing Mario if he is in proximity. When attacking, Urban Stingbies take enough momentum to head violently into Mario, but they explode as they crash into something. The attack can affect other enemies. Urban Stingbies can be defeated one time by any sign of attack, including a jump or a Cap Throw. Metro Kingdom, Darker Side  ×1
 
Urban Stingby Larva
A younger Urban Stingby, which morphs into its mature variant shortly after appearing onscreen. Urban Stingby Larvae are completely inoffensive and can be defeated with a kick. Metro Kingdom  ×1
 
Yoofoe
A large levitating robot that is equipped with a set of two or four spike bars, which it spins continuously around. The enemy drops an endless supply of Goombas and Spike Balls. The Goombas can be captured and be formed into a tower, enabling Mario to reach the top of the Yoofoe and pound it to deal damage. Two hits are necessary to bring a Yoofoe down, giving out a valuable item, such as a Power Moon or Life-Up Heart. Wooded Kingdom, Bowser's Kingdom, Darker Side  ×1

Returning enemies

Name Description Locations Spoils
 
Banzai Bill  
Large missile. Banzai Bills slowly swerve off their initial trajectory to home-in on Mario. They are defeated when stomped. Capturing a Banzai Bill enables Mario to cross wide gaps and blast through obstacles with  . A captured Banzai Bill eventually flashes red and self-destructs, forcing Mario off. Wooded Kingdom, Snow Kingdom, Moon Kingdom, Dark Side  ×6
 
Big Chain Chomp  
The Big Chain Chomp behaves identically to the normal-sized one. Striking a Chain Chomp with the captured Big Chain Chomp can trigger a chain reaction, where it is flung into another nearby Chain Chomp. Cascade Kingdom None
 
Bullet Bill  
Missiles fired from Bill Blaster. Bullet Bills directly target Mario when he is in close proximity. Mario can lure Bullet Bills towards cages and blocks to destroy them. In 2D areas, Bullet Bills maintain straight trajectories. Within the Inverted Pyramid, these Bullet Bills become 3D when they reach the end of the wall-bound 2D area. A captured Bullet Bill can be used to reach distant areas. Shaking the controller causes it to pickup speed, but it detonates sooner. Knucklotec's Fists function just like Bullet Bills when captured. Sand Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side  ×1
 
Chain Chomp  
Metal enemies with snapping jaws. Chain Chomps are fastened to the ground and lunge towards Mario when near. Jumping on one briefly stuns it, but does not inflict damage. Chain Chomps can only be defeated by a captured T-Rex. A captured Chain Chomp is similar to a pullback toy. Pulling the Chain Chomp to the farthest extent it can and letting go sends it flying in the opposite direction. This can be used to destroy stone walls, strike bull's-eyes, and and unseal hidden areas. This action also forces Mario out of the Chain Chomp. Cascade Kingdom None
 
Chargin' Chuck  
Burly Koopas in football gear. Chargin' Chucks remain still until Mario is near, who they try to charge through. Knocking-off their helmet leaves them vulnerable t a stomp. A captured Chargin' Chuck can bash through obstacles and enemies without flinching or receiving damage. Ruined Kingdom, Moon Kingdom  ×3
 
Cheep Cheep  
Pudgy red fish. Some swim in circles, while others swim back and forth in set paths. Cheep Cheeps damage Mario on contact. They can be defeated with a ground pound or jump. A captured Cheep Cheep swims faster and is more versatile underwater than Mario, but it flails weakly if brought to land. Lakitus fish for Cheep Cheeps, the largest of which hold Power Moons. There is a Lochlady who finds Cheep Cheeps adorable. Sand Kingdom, Lake Kingdom, Seaside Kingdom  ×1
 ×1
 
Coin Coffer  
Purse-like creatures filled with coins. Coin Coffers are nonconfrontational and usually invisible. One becomes exposed when it is bumped into. Jumping on a Coin Coffer makes it spit out one coin, and jumping on it sequentially makes it spit out as many as eight before being defeated. Ground-pounding one makes it release eight all at once. A captured Coin Coffer can fire coins as projectile, but this depletes Mario's own coin count. Shaking the controller makes it rapidly fire coins in 360°. Sand Kingdom, Wooded Kingdom  ×8
 
Donkey Kong
A great ape that tosses projectile barrels down girders. He first appears in the last 2D section of the New Donk City Festival, an area similar to 25m. Donkey Kong is defeated when all four of the ? Blocks he is on are struck. Donkey Kong kidnapped Pauline many years ago, something she reflects on during "A Request from the Mayor". Metro Kingdom, Darker Side None
 
Fire Bro  
Helmeted Koopas that toss fireballs and leap across platforms erratically. Fire Bros are defeated when stomped. Shaking the controller as a captured Fire Bro makes it toss a fireball that can light lanterns and defeat enemies. A captured Fire Bro also reaches greater heights than Mario when it jumps. Wooded Kingdom, Luncheon Kingdom  ×1
 
Fire Piranha Plant  
Carnivorous plants that spit fireballs. Their heads flash orange before firing. A Fire Piranha Plant is defeated when stomped, or when kicked with Cappy trapped in its mouth. Fire Piranha Plants automatically engulf Cappy when he makes contact, and this prevents them from being captured. It only becomes capturable when a rock is knocked into its mouth first. A captured Fire Piranha Plant spits fireballs in a 360° radius from a fixed position. The fireballs can defeat enemies and light lanterns. Lost Kingdom, Metro Kingdom, Luncheon Kingdom  ×1
 
Fuzzy
Prickly creatures that move back and forth along dotted tracks. Fuzzies are usually found in groups. In some areas, these tracks bring Fuzzies from 2D areas into 3D ones. They damage Mario on contact. Wooded Kingdom, Cloud Kingdom, Lost Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Darker Side  
 
Goomba  
Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas are defeated with a stomp. A captured Goomba can stack on top of another one to make a Goomba Tower. Control is shifted to whichever Goomba is on the bottom. A Goomba Tower can be used to reach high platforms and press Goomba buttons. A captured Goomba also maintains stable footing on ice, and can receive Power Moons from Goombettes. Most Goombas are members of Bowser's army, but the ones in Goomba Woods are apparently unaffiliated. Yoofoe expels Goombas. Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom, Mushroom Kingdom, Darker Side  ×1
 
Hammer Bro  
Helmeted Koopas that toss hammers. They otherwise behave like Fire Bros. A captured Hammer Bro can throw hammers to defeat enemies and break cheese rocks. Hammer Bros in the Luncheon Kingdom toss frying pans instead of hammers and wear chef hats. Cloud Kingdom, Metro Kingdom, Luncheon Kingdom, Moon Kingdom, Dark Side  ×1
 
Klepto
A thieving condor that steals hats. Klepto kidnaps Cappy when encountered, depriving Mario of his abilities. It flies away from Mario when he draws near, but periodically stops to roost on a Rising Stone Pillar. Mario must ground-pound it to knock Klepto out and save Cappy. Lost Kingdom  ×1
 
Koopa (Green)
Green-shelled turtle enemies only found in 2D areas. Stomping a Koopa makes it retract into its shell, which can be used as a sliding projectile. Green Koopas walk off the sides of platforms. The Koopas that appear in 3D areas are harmless non-playable characters. Cascade Kingdom, Metro Kingdom, Seaside Kingdom, Ruined Kingdom  ×1
 
Koopa (Red)
Red-shelled Koopas turn around when the reach the edge of a platform. Cloud Kingdom, Bowser's Kingdom  ×1
 
Lava Bubble  
Incandescent drops of lava. Contact burns Mario. They leap vertically from lava and through Wire Net Platforms. A captured Lava Bubble can traverse through lava and use lava cannons. Shaking the controller causes it to horizontally leap through the air, twirling. Making contact with solid ground makes the Lava Bubble disappear and forces Mario out of the capture. A captured Lava Bubble can also light lanterns and is used during the battle with Cookatiel. Cloud Kingdom, Lost Kingdom, Luncheon Kingdom, Mushroom Kingdom, Darker Side None
 
Maw-Ray
Giant moray eel enemies that dwell in underwater caves. They quickly lunge towards Mario when he is near. Seaside Kingdom, Mushroom Kingdom  
 
Mini Goomba
Little Goombas. Like normal-sized ones, they charge towards Mario when near. Mini Goombas are usually in groups of eight. In story-related objectives, Mini Goombas appear in the overworld before normal Goombas. They otherwise occur underground in glowing spots and inside crates. They are defeated when stomped by Mario or struck by Cappy. Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom  ×1
 
Parabones  
Winged Dry Bones. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomless pit or lava. A captured Parabones can fly. Rapidly pressing   makes it flap its wings. Bowser's Kingdom, Moon Kingdom None
 
Paragoomba  
Winged Goombas that fly back and forth in set paths. They are defeated when stomped. A captured Paragoomba can fly like a Parabones. Cap Kingdom, Wooded Kingdom  ×1
 
Pulse Beam
Spiked mechs that discharge shockwaves. Pulse Beams are inert by default, but they discharge when struck by Cappy or when struck by another Pulse Beam's shockwave, causing a circular feedback loop. This can be used to clear obstacles, but makes an area more dangerous to traverse. Jumping on a Pulse Beam damages Mario. Sand Kingdom, Seaside Kingdom, Mushroom Kingdom, Darker Side  
 
Spiny
Small, spiked Koopas. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like a seed. Cap Kingdom, Cloud Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom  ×1
 
Ty-foo  
Giant Foo-like enemies that blow strong winds at consistent intervals. The gusts blow enemies, items, Cappy, and Mario himself off of platforms. There are hidden areas in the Snow Kingdom where Ty-foos blow wooden blocks along stretches of ice that can be used as platforms. A captured Ty-foo can blow wind itself with   and safely float above hazards. Shaking the controller strengthens the power of the wind. Cascade Kingdom, Snow Kingdom  

Obstacles

Name Description Locations
 
Banzai Bill Cannon
TBW Wooded Kingdom, Snow Kingdom, Moon Kingdom, Dark Side
 
Barrel
An obstacle in the 8-bit sections that continually rolls along solid ground, dealing one hit point of damage if touched. Metro Kingdom, Darker Side
 
Bill Blaster
TBW Sand Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side
   
Boulder / Shell / Pepper
An obstacle fired out of holes that rolls along the ground and collapses once it hits a wall. Swiping at it while capturing Bowser can also destroy it. Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom, Moon Kingdom, Darker Side
 
Cannon
A spinning green obstacle that launches rolling metal balls. Wooded Kingdom
 
Freezing water
Water that, when swum in, gradually covers the screen in frost. If the player stays in freezing water for too long, the player will take damage. When capturing a Snow Cheep Cheep or a Gushen, the player does not take damage from frozen water, and frost does not cover the screen. Snow Kingdom
 
Ice
TBW Sand Kingdom, Snow Kingdom
 
Lava
TBW Lost Kingdom, Seaside Kingdom, Luncheon Kingdom, Moon Kingdom, Darker Side
 
Lava Geyser
A hazard that damages Mario in the same way as lava. It can be safely jumped on by capturing a Lava Bubble. Luncheon Kingdom, Moon Kingdom, Darker Side
 
Oil drum
A stationary hazard in 8-bit sections that damages Mario if touched. Metro Kingdom, Darker Side
 
Poison
A hazard that, when touched, instantly defeats Mario. In some areas, poison moves in waves. Cap Kingdom, Sand Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Snow Kingdom, Bowser's Kingdom
 
Quicksand
TBW Sand Kingdom
 
Spike Trap
An obstacle that, when touched, causes Mario to lose one hit point. Lake Kingdom, Bowser's Kingdom
 
Turret
An object attached to walls that fires firework bombs. Seaside Kingdom, Bowser's Kingdom
 
Wind
An obstacle that pushes Mario in the direction it blows. Cascade Kingdom, Snow Kingdom

Bosses

Bosses are listed in the order that they are first encountered. Bosses are organized into two categories: "The Broodals", mid-bosses that make recurring appearances throughout the game, and the larger "kingdom bosses". Bosses are listed in the order that they are first encountered within these respective categories.

Name Description Locations
The Broodals
 
Topper
As the leader of the Broodals, Topper prances around the boss field, occasionally spinning his hats in a circle. To defeat him, Mario must knock all of his hats off using Cappy, then jump on him. After being hit, Topper enters one of his hats and sends the others whirling around the field. Mario then has to repeat this process. In later fights, Topper has many more hats to knock off and takes three hits to defeat. Cap Kingdom, Bowser's Kingdom, Dark Side
 
Hariet
Being the only girl among the Broodals, Hariet hops in place, throwing bombs that explode into a puddle of lava. To defeat her, Mario must throw Cappy at the large bomb she throws, sending it to her, knocking off her hat, then jumping on her. After being hit, Harriet enters her hat and flies around the field, dropping bombs. Mario then has to repeat this process twice. In later fights, she throws two bombs at a time. Sand Kingdom, Bowser's Kingdom, Dark Side
 
Spewart
Being short and stout, Spewart sprays poison in a large ring around him. To defeat him, Mario must clear a path through the poison, knock his hat off, and jump on him. After being hit, Spewart enters his hat and whirls around the field, leaving poison in his path. Mario has to repeat this process twice. In later fights, Spewart sprays more poison. Wooded Kingdom, Luncheon Kingdom, Dark Side
 
Rango
As the tallest Broodal, Rango throws his sawblade-like hat in a half circle. To defeat him, Mario must throw Cappy at his hat to flip it over, revealing a Hat Trampoline, and jump on it to boost his jump to his head. After being hit, Rango enters his hat and bounces around. Mario has to repeat this process twice. In later fights, Rango has two hats to throw. Lake Kingdom, Snow Kingdom, Dark Side
Kingdom bosses
 
Madame Broode
As the boss of the Broodals, Madame Broode sends her Chain Chompikins at Mario. To defeat her, Mario must knock Chain Chompikins' hat off and capture it, avoiding Madame Broode's swipes and sending it rocketing towards her. After being hit, she sends Chain Chompikins rocketing towards Mario. Mario has to repeat this process twice. In later fights, Chain Chompikins has more hats. Cascade Kingdom, Moon Kingdom
 
Knucklotec
Knucklotec, the guardian of the Binding Band, slams his fists down to Mario. To defeat him, Mario must lure one of Knucklotec's fists into an icy patch and capture it, avoiding ice crystals and slamming the fist into his own face. After being hit, Knucklotec sends his fists rocketing towards Mario. Mario has to repeat this process twice. In later fights, Chinchos are on the field. Sand Kingdom, Mushroom Kingdom
 
Torkdrift
Being a flower-stealing UFO, Torkdrift fires lasers. To defeat it, Mario must capture an Uproot and break the three flowers incased by blocks by stretching, then doing the same on the now-revealed glass dome. After being hit, Torkdrift fires circular lasers that Mario must stretch over. Mario has to repeat this process twice. In later fights, there are Pulse Beams that Torkdrift targets. Wooded Kingdom, Mushroom Kingdom
 
Bowser  
Being the King of the Koopas himself, Bowser throws his hats at Mario. To defeat him, Mario must throw Cappy at the hat with punching gloves twice; make his way to Bowser, dodging his Spike Balls and fire ring; and punch him. Mario has to repeat this process twice. In the later fights taking place in the Moon Kingdom, Bowser breathes fire in a large circle after being hit. After those fights, Mario needs to capture Bowser in order to complete the section. Cloud Kingdom, Moon Kingdom, Darker Side
 
Mechawiggler
Being a caterpillar-like robot, Mechawiggler fires energy balls from its pods. To defeat it, Mario must capture a Sherm and fire at all of the pods, rendering Mechawiggler weak to rapid fire. After being hit, it opens portals and charges between them. Mario has to repeat this process once. In later fights, Mechawiggler is twice the size. Metro Kingdom, Mushroom Kingdom
 
Mollusque-Lanceur
As the Dauphin of Bubblaine, Brigadier Mollusque-Launceur III, or Mollusque-Launcer, fires spiked bombs and torpedoes. To defeat him, Mario must capture a Gushen and spray water onto his head. After being hit, Mollusque-Launcer spins around extremely fast, rendering himself temporarily invincible. Mario has to repeat this process twice. In later fights, the arena has no bottom, meaning Mario has to constantly fly with the Gushen. Seaside Kingdom, Mushroom Kingdom
 
Cookatiel
Being a bird hungry for stew, Cookatiel coughs up vegetables. To defeat it, Mario must capture a Lava Bubble and swim up Cookatiel's vomit to reach its head. Mario has to repeat this process twice. In later fights, there are Moonsnakes in the stewpot. Luncheon Kingdom, Mushroom Kingdom
 
Ruined Dragon
As the Lord of Lightning, the Ruined Dragon fires electric saws that roll around the field. To defeat him, Mario must dodge rings of lightning, remove all of the stakes from his head, and ground-pound where his helmet usually is, all in the short time that the dragon's head is down. Mario has to repeat this process twice. In later fights, the Ruined Dragon makes patterns of lightning rings that are more difficult to dodge. Ruined Kingdom, Mushroom Kingdom
 
RoboBrood
A giant mech owned by the Broodals. The RoboBrood fires bombs and rings as well as stamping its giant feet. To defeat it, Mario must capture a Pokio and poke the bombs back at it, making it fall over. Mario must then climb the robot, then poke at the nearest Broodal-containing dome. After being hit, the RoboBrood dashes with glowing feet across the field. Mario has to repeat this process three times. In later fights, Mario must capture a Hammer Bro instead of a Pokio. Bowser's Kingdom, Dark Side

Items and objects

Items

These are collectibles and wearable objects.

Name Description Name Description
 
Power Moons
The game's main collectible that powers the Odyssey.  
Multi Moons
Three Power Moons collected at once, earned from completing certain story objectives, such as defeating world bosses. Multi Moons come in varying colors.
 
Moon Shards
A piece of a Power Moon. When five Moon Shards are collected, they turn into a regular Power Moon.  
Coins
Gives the player a varying number of coins when touched or passed through. (Mention Hidden Coins and Coin Stacks)
 
Regional coins
A coin that appears in most kingdoms with either 100 or 50 unique coins appearing in each, which can be used to purchase kingdom-exclusive goods at that kingdom's Crazy Cap.  
Notes
Rainbow-colored eighth notes appear when the player touches a rainbow-colored treble clef and disappear after a certain amount of time, and when all of them in a set are collected in that amount of time, they reveal a Power Moon.
 
Hearts
Restores a wedge of health when collected. If the player is at full HP, they will receive five coins.  
Life-Up Hearts
Increases the player's health to six (nine in Assist Mode) until their health lowers back to three (six in Assist Mode). If the player is at full HP, they will receive ten coins.
 
Bubbles
An object that refills the player's air meter when the player or Cappy touches it. Bubbles appear underwater. Items can appear inside bubbles. A bubble can be spawned by touching an underwater Checkpoint Flag or hitting one with Cappy. (Note function in Assist Mode)  
Keys
When a key is collected, it unlocks a locked panel, which contains a Power Moon.
 
Seeds
Depending on their size, seeds can be planted. A small seed can be thrown into a small pot, after which it grows into a golden bulb that, when hit, reveals a Power Moon.  
Giant seeds
A large seed can be thrown into an enclosed patch of dirt, growing it into a Beanstalk.
 
Turnips
An object that can be plucked from the ground and used as a projectile to throw at enemies. Additionally, when thrown into a pot in Peronza Plaza, it awards the player coins. (Mention Golden Turnips)  
Rock
Rocks might contain multiple coins or Power Moons, requiring several hits to break them.
 
Rocket Flowers
A flower that allows Mario to temporarily pick up speed and run on walls when collected.    
Pauline's lost items
TBW
 
Yoshi's Egg
An object that can be broken by jumping on it or hitting it with Cappy, releasing Yoshi.  
Fruits
An object that Yoshi can eat that increases a meter that, when filled, gives the player a Power Moon.
 
Balloon
From Balloon World  
Instruments
From the VR update. They can be carried.

Power-ups

Items(???) that transform Mario's appearance and give him unique abilities.

Power-up / Action Form Description
 
Target
 
Captured form
Definitely touch upon.
 
Scan an amiibo of Mario
 
8-Bit Invincible Mario
Definitely counts.

Clothing

Article Outfit In-game description Availability Price
 
Mario Cap
 
Mario Outfit
A red hat that has seen its fair share of adventures. Starting hat
 
Mario Suit
This tried-and-true outfit has weathered many adventures. Starting suit
 
Sombrero
 
Sombrero and Poncho
Traditional Tostarenan hat. Keeps the sun out of your eyes and just plain fun to wear. After reaching the Sand Kingdom.   5
 
Poncho
Traditional folk dress of the Tostarena region. Keeps the sun off and the breezes on. After reaching the Sand Kingdom.   10
 
Resort Hat
 
Resort Outfit
This hat is made for breathability, aiding in relaxation. After reaching the Seaside Kingdom.   5
 
Resort Outfit
This outfit lets everyone know you take your relaxing seriously. After reaching the Seaside Kingdom.   10

Objects

Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.

Name Description
Trigger objects
  
Bowser statue (gold)
One of these two Bowser statues is destroyed when its corresponding Broodal is defeated. Destroying both opens the door to the final courtyard of Bowser's Castle. These statues are representations of Bowser's dominion over this land. The one on the left is modeled after Raijin. The one on the right is modeled after Fūjin.
 
Coin ring
Passing through a coin ring rewards Mario with three coins. Their placement sometimes convey the ideal trajectory for Mario to take.
 
Goomba button
A button that, when stepped on while capturing a Goomba Stack consisting of the number of Goombas indicated by the number printed on it or more, activates an event, revealing a Power Moon.
 
Ground-Pound Switch
Buttons that trigger nearby changes in the environment when ground-pounded. The starburst symbol on the button appears on Astro-Lanceur, Stairface Ogres, and The Odyssey.
 
Hat Launcher
Striking a Hat Launcher with Cappy fires him in the direction it is facing and brings him farther than a normal Cap Throw would. Hat Launchers are generally needed to solve puzzles and access distant switches.
 
Hole
Indentations in the soft walls of Bowser's Kingdom. Some of them release a Power Moon or item when jabbed by a captured Pokio's beak. They apparently were used by archers at some point in the kingdom's history.
 
Keyhole Pedestal
The pedestal breaks open and releases a Power Moon when a corresponding key is collected.
 
Lever Switch
Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Its pulled when struck by Cappy.
 
Moon Rock
An object that appears in most kingdoms. When Bowser is defeated in the Moon Kingdom and all of the Multi Moons in the kingdom the Moon Rock is in, if any, are collected, the Moon Rock glows. When glowing, the Moon Rock can be activated by ground-pounding it or hitting it with Cappy. Activating the Moon Rock makes additional Power Moons appear in the kingdom the Moon Rock was activated in.
 
P Switch
A switch that activates an event when stepped on.
 
Scarecrow
The player can throw Cappy on a Scarecrow to activate an event such as opening a door or activating a Timer Challenge when Cappy is on the Scarecrow. If the player walks away from the Scarecrow or jumps on it, Cappy will fly back to the player, which will deactivate the event activated by the Scarecrow.
Climbable objects
 
Bar
Horizontal bars embedded into the side of terrain. Mario can swing from them to reach distant areas.
 
Beanstalk
A beanstalk grows when a giant seed is thrown into an enclosed patch of dirt. The plant can be clung to like a pole to hidden areas that would otherwise be inaccessible. Growing and climbing a beanstalk is the only way Mario can leave the Deep Woods.
 
Pole
Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving  . Pressing   makes Mario jump from whichever face he is on. Poles vary widely in design, length, and shape. Cappy can twirl at the top of most poles, similar to other knob-like structures, and this sometimes produces a coin. Cables are sometimes strung between poles that Mario can ride along as a captured spark pylon. He can destroy poles as a captured T-Rex.
  
Soft wall
(Mention wooden pendulum and rotating dial)
Strikable objects
   
  
8-bit characters
Animated sprites that are hidden in 3D areas. Striking the ones found on walls causes them to release items. The most recurring sprites are Pixel Cat Marios and 8-bit Cat Peaches, which release 10 coins and a heart, respectively. 8-bit Rosalina only appears on the Dark Side and Darker Side, releasing 10 coins just like Cat Mario. Pixel Cat Marios are also hidden in bushes on the general overworld. Pixel Luigis appear too, hidden underground. Finding one awards Mario with 200 coins. They were replaced with Pixel Captain Toads for limited period of time.
 
Boombox
An object that plays music. Mario dances when staying idle near a Boombox.
  
Cheese rock / Rock wall
TBW
 
Flower (Spin Throw)
TBW
 
Glowing spot
TBW
 
Hat Trampoline
When this red flower is hit with Cappy, ground-pounded on, or rolled into, it opens, allowing the player to step on it, launching them upwards. Certain Hat Trampolines are already opened without interference.
  
Kickable objects
So, we are not going to list literally every single object in the "name" for these objects, but it does not seem an all encompassing term has been published in English anywhere. But for clarity, these are objects that fly a great distance when Mario walks into them, causing him to automatically kick them. A Cap Throw also disperses them. Doing this awards Mario a coin or is involved in a mission. It includes: cardboard boxes, tires, construction barrels (Metro), garbage bags, tin cans, beans, small mushrooms, and potentially others. Seems that each kingdom has some iteration of this object that compliments the topography.
 
Knob-like structures
Include lampposts (Cap), horns (Cascade/Ruined/Bowser), Jaxi Statue, Fountain (Sand), parking meters, fire hydrants, iron fence, white spire, and the Tail Tree.
 
Koopa Shell
TBW
 
Lantern
Striking a lantern's flame extinguishes it and sometimes releases an item. Lighting the lanterns around Mount Volbono is needed to obtain some Power Moons and gain access to certain areas.
 
Nudgeable objects
Objects that shake slightly when struck by a Cap Throw, but remain erect and tilt back into their original position. Hitting these sometimes gives Mario a coin. It includes potted succulents (Sand), Bins (Metro), trash cans (Metro), barrels (Metro, Seaside), and easels (Luncheon). Potentially other things too.
 
Post
Ground-pounding a post embeds it into the earth and sometimes releases a coin. Striking one with Cappy pulls it from the ground, and sometimes causes more coins to appear. Dislodging posts sometimes causes a more substantial change in the area.
 
Slots
TBW
 
Snow
TBW
 
Stone wall
(Mention Stone spire)
 
Sword
TBW
 
Wedding announcement poster
TBW
 
Yellow turnstile
One of three or four yellow walls placed perpendicular to each other that rotate 90 degrees when Cappy is launched.
Capturable objects
 
Binoculars  
An object that, when captured, launches upward, allowing the player to zoom in with the camera. Zooming in on certain objects while capturing a pair of binoculars makes a Power Moon appear.
 
Boulder  
A rock that rolls and damages the player if they touch it. It appears as an obstacle in the Moon Kingdom and the Darker Side of the Moon. A large stationary boulder that appears in the Wooded Kingdom can be captured, allowing the player to move it around, allowing access to a hidden area.
 
Bowser statue  
A statue that appears in the Moon Kingdom as a decoration. One can be captured, allowing the player to move it, revealing a hole containing a Power Moon underneath it.
 
Cactus  
A plant that damages the player if they touch it. A certain cactus can be captured, allowing the player to move it, revealing a spot that, when ground-pounded, releases a Power Moon.
 
Jizo  
A statue that can be captured, allowing the player to move it around. Jizos can break cracked blocks and can weigh down P Switches.
 
Letter  
Letters appear in the Metro Kingdom post-game and can be captured, allowing the player to move them, and if the player moves them into slots to correctly spell out "Mario," a Power Moon will appear.
 
Manhole  
An object that is located in the Metro Kingdom's streets. A small one and a large one can be captured, allowing the player to move them, allowing access to areas underneath them.
 
Meat  
A slab of meat can be captured, allowing the player to shake off salt covering it, making Cookatiel pick it up with its talons.
 
Mini Rocket  
A rocket that can be captured, allowing the player to reach hidden areas when used.
  
Picture Match Part  
A two-dimensional part of either a Goomba or Mario that can be captured in the Picture Match minigame, where the player must rotate and align the part to align with the corresponding picture.
 
Pole  
A flexible object that can be captured, allowing the player to pull it backward, sending the player in the opposite direction that the object was pulled.
  
Puzzle Part  
A stone block that can be captured, allowing the player to move it around a grid-like area, and if it is correctly moved into a triangular rock, a Lochlady will give the player a Power Moon.
 
RC Car  
A New Donker can be captured, allowing the player to move his RC Car into a Power Moon in order to collect it. Another New Donker appears in the RC Car Challenge, where the player must use his RC Car when he is captured to complete three laps in a small track within 35 seconds in order to receive a Power Moon, and later in the post-game, the player must do this again while completing the track within 26 seconds in order to receive another Power Moon.
 
Spark pylon  
A pylon that can be captured, allowing the player to travel across a power line when used.
 
Taxi  
A vehicle that drives around the Metro Kingdom and can be bounced on as a platform. Certain taxis appear flying in the sky in several kingdoms in the post-game, and zooming in on them with binoculars makes a Power Moon appear. Certain taxis can be captured, allowing the player to drive them automatically, bringing them to a sub-level.
 
Tree  
In most instances, trees are immobile and can be climbed like poles. The design and species of tree varies by kingdom. A cartoonish tree in the Deep Woods, incongruent with the realistic conifers of the same kingdom, can be captured and moved, exposing a glowing spot. The palm trees in the Sand Kingdom have broad fronds that can be stood on like platforms.
 
Zipper  
Zippers can be captured, allowing the player to reveal hidden areas when used.
Transportation objects
 
8-Bit Pipe
A pipe that transports the player between 3D and 2D sections and transports the player to other sections of a level in 2D sections.
 
Lava cannon
A cannon that transports Mario long distances only as a captured Lava Bubble.
 
Moon Pipe
A pipe that appears in a kingdom after its Moon Rock is activated. Moon Pipes transport the player to sub-levels.
 
Motor scooter
A scooter that can be driven, allowing the player to accelerate and dismount the vehicle. The player can jump while driving a motor scooter, and if the player correctly parks it into parking lots in the Metro Kingdom, they will be given a Power Moon.
 
Pipe
A pipe that transports the player to another area.
 
Red door
Doors that open when struck by Cappy. See if it's called a "hat door" anywhere.
 
Slingshot
An object that, when the player throws Cappy at it, flings them to an adjacent area.
 
Warp hole
An object that transports the player to a secret area in the kingdom that is displayed on the object.
Blocks and containers
 
? Block
Floating blocks that contain items. It expels its contents when struck by Mario or Cappy. They become Steel Blocks when their content is exhausted. Some ? Blocks can be struck in rapid succession to release up to ten coins. Some are hidden and become visible when struck or when viewed as a captured Moe-Eye. The ones in New Donk City look like traffic signals and are fastened to poles.
  
Block
Grounded blocks made of stone or metal that cannot be broken by Mario under normal circumstances. Glowing ones contain Power Moons. Only strong enemies like Bullet Bills, Banzai Bills, Sherms, and Stairface Ogres can break these blocks. Pokios can knock firework bombs into them to break them. Their design varies by kingdom. In two subareas, the blocks are suspended in the air.
 
Brick Block
Some Brick Blocks are Coin Blocks that release up to ten coins when struck in rapid succession like ? Blocks. Others are empty and fall apart when struck. Brick Blocks are incorporated into the boss fight with Torkdrift.
 
Crate
Crates sometimes contain items, Power Moons, Mini Goombas, or flocks of small birds. They take two strikes to fully break. Crates are sometimes stacked on top of another.
 
Dumpster
Knocking garbage into some open dumpsters makes it release a Life-Up Heart or Power Moon. This also closes its lid.
 
Moon Cage
These cloche-like domes encapsulate Ground-Pound Switches, Moon Pedestals, and Power Moons. They open when a nearby task is completed.
 
Nut
Walnut-like fruits found throughout the Wooded Kingdom, rooted to the sides of walls and the ground. Cracking open a nut reveals it contained a Power Moon. Several nuts can only be reached as a captured Uproot.
 
Steel Block
Blocks that contain nothing and cannot be broken. Coin Blocks and ? Blocks become these when their contents are exhausted.
 
Treasure chest
Wooden chests contain items and fling open when struck. In some areas, treasure chests need to be open in a specific order to obtain a Power Moon. Failing to do so makes the treasure chests disappear an Chincos emerge from the ground. They reappear once all Chincos are defeated.
Platforms
 
Falling Platform
Platforms that break once stood on and slowly descend before disappearing. A Timer Challenge in the Luncheon Kingdom includes comparable, cube-shaped vanishing platforms.
 
Floating corn
Corncobs floating in lava. Standing on one end of floating corn causes it to roll in that direction.
 
Flower Road
Pressing a P Switch causes a Flower Road to extend from nearby earth over empty space. A Flower Road gradually disappears at the rear and will disappear beneath Mario's feet if he does not keep pace with it.
 
Girder
Iron girders extend over bottomless pits and create narrow gaps between which Mario can Wall Jump. Some girders are hollow and can be entered, while others are rotating Swinging Scaffoldings suspended by chains. In 2D areas, Donkey Kong tosses barrels down girders.
 
Hip Drop Move Lift
A circular lift in the Cloud Kingdom. Ground-pounding its center launches it skyward.
 
Lift
Moving platforms. Their design and context for moving are generally informed by the environment. Some are fastened to tracks.
 
Moon Pedestal
Pedestals are flush with ground. Power Moons appear above them, either by completing a nearby task or just inherently in the environment.
 
Movable cover
Platforms raised by captured Uproots.
 
Mushroom Platform
A mushroom that serves as a platform in an 8-bit section.
 
Mysterious Cloud
A floating cloud resembling a top hat with a question mark on it that temporarily turns into a square cloud platform when hit by Cappy before turning back into a hat.
 
Propeller Pillar
A set of four blades that continuously spin in one direction while placed on top of a single tall pole. (Mention (Gears from Super Mario Odyssey)).
 
Push-Block
A block that pushes in and out of platforms.
 
Rising Stone Pillar
TBW
 
Rotating platform
A solid green object that rotates once it lights up.
 
Sand Geyser
A pillar of sand that rises up and submerges back into the sand. When Sand Geysers are out of the sand, the tops of them can be used as platforms, and touching any part of a Sand Geyser when out of the sand that is not its top makes the player rise to the top of the geyser.
 
Seesaw
Lifts that tilt under Mario's weight. They only appear during a Timer Challenge.
 
Spinning saucepan
A lava-sided platform that rotates every few seconds.
 
Swing
Lifts that sway back and forth like pendulums.
 
Tapering platform
A platform that sinks into lava every few seconds, making only the center of it safe, before rising back up.
 
Trampoline
A trampoline that makes the player as Mario bounce lightly when walked on, and launches the player upwards when walked on while capturing a T-Rex. (Mention parasol, taxi, and big mushroom)
  
Transparent Platform
An invisible lift. It requires Moe-Eyes to make it visible.
 
Wire Net Platform
Chain-link lifts that appear above lava. Some Wire Net Platforms are attached to tracks that bring them through lava directly. Fiery hazards and Lava Bubbless can phase through them.
Wildlife
 
Bird
Hawks found soaring in the Sand Kingdom. They carry Power Moons and release them when struck. These birds fly in consistent patterns that can be tracked.
 
Butterfly
A giant butterfly in the Lost Kingdom that releases a Power Moon when struck. It is potentially an imaginal Tropical Wiggler. Smaller butterflies with more realistic designs appear in other kingdoms.
 
Penguin
Small birds of the Snow Kingdom. They are skittish and take flight when approached. One carries a Power Moon.
 
Small animal
Ground animals that quickly runaway when approached. Doggedly pursuing one eventually makes it disappear, leaving behind a coin. There are four species of small animal: chipmunks, rats, geckos, and crabs. Which animals appear where depends on the environment of the visited kingdom. No small animals occur in the lunar kingdoms, and crabs are the only ones that occur underwater.
 
Small bird
Little birds that fly away when approached, but may land on Mario's nose when he sleeps. Small birds congregate around objects of interest, some of which are otherwise cryptically hidden. A few carry Power Moons and release them when struck. There is a unique species of small bird found in most of the kingdoms, some of which resemble real-world species such as scarlet macaws, blue jays, and Eurasian tree sparrows. Doves, pigeons, penguins, and seagulls serve the same role as small birds within their respective kingdoms.
 
Small UFO
The small UFO appears in the Moon Kingdom once its Moon Rock has been struck. It behaves like the earthbound small birds. The small UFO is similar to Torkdrift, but their relationship is not clear.
Wedding articles
 
Binding Band
TBW
 
Frost-Frosted Cake
TBW
 
Lochlady Dress
TBW
 
Soirée Bouquet
TBW
 
Sparkle Water
TBW
 
Stupendous Stew
TBW
Other objects
 
Arrow Sign
Signs that direct players towards the intended path of a visited area. Mario usually has the option to deviate from the recommended direction. Arrow Signs spin when struck by Cappy.
 
Bubbler
Creates air bubbles.
 
Checkpoint Flag
Checkpoint Flags appear in most kingdoms and on the Odyssey. Dying brings the player to the last Checkpoint Flag they touched or hit with Cappy. The player can also warp to any Checkpoint Flag they previously touched or hit with Cappy by selecting it on the map. Touching an underwater Checkpoint Flag or hitting one with Cappy spawns a bubble.
 
Flower / Bush
Flora that rustles when Mario walks through it or strikes it with Cappy. Disturbed vegetation sometimes discharges items such as coin stacks. The species of flowers and bushes in a kingdom are unique from one another, reflecting each one's unique environment. The bushes in the Cap Kingdom can be flattened with a ground-pound, releasing a coin.
  
Hint Art
Artwork that cryptically hints at the locality of a Power Moon. The kingdom depicted in a piece of Hint Art never correlates with kingdom the piece occurs in.
 
Jaxi Stand
Jaxi Stands summon the Jaxi when prompted. Cappy can swing on the top of one like a knob-like structures. Jaxi Stands express fear when an enemy is near, suggesting they may be alive.
 
Rankings Board
The Rankings Board tracks the player's World Ranking and Friend Ranking in most minigames, namely the Jump-Rope Challenge, Beach Volleyball, RC Car Challenge, Bound Bowl Grand Prix, and Koopa Freerunning. Mario can view this ranks by prompting it. The Rankings Board tracks Mario's movements when near and can be jumped on like a non-playable character. It appears in every kingdom except for the Dark Side and Darker Side, normally near the green Roving Racer.
 
Souvenirs
Souvenirs are sold in Crazy Cap stores and can only be purchased with regional coins. Once purchased, the souvenir appears inside the Odyssey and it a visual indication of progress.
 
Stickers
Stickers are also sold in Crazy Cap stores and purchased with regional coins. One is placed on the exterior of the Odyssey when purchased.
 
Travel Tip
Signs that contain information on actions. Some are fastened to walls, while others are staked into the ground. Like Arrow Signs, staked Travel Tips spin when struck by Cappy.

Notes and references

Notes

A - Does not appear until "Bowser's Moon Wedding" is completed and the Toad outside Peach's Castle is spoken to.
B - Starts to appear in most of the kingdoms after completing "Bowser's Moon Wedding".
C - Appears here after "A Tourist in the Metro Kingdom!" is completed.
D - Only appears here after the kingdom's Moon Rock is shattered.
E - Only appears here after "Bowser's Moon Wedding" is completed.
F - Added in Ver. 1.2.0 on 21 February, 2018.

References

  1. ^ "Isn't my hat just fabulous?! I model my style after   Mayor Pauline!" – New Donker in the Metro Kingdom (2017). Super Mario Odyssey by Nintendo EPD (North American Localization). Nintendo of America.
  2. ^ "That brook is sweet on the ears." – Volbonan in the Mushroom Kingdom (2017). Super Mario Odyssey by Nintendo EPD (North American Localization). Nintendo of America.