Bonus Coin (Donkey Kong franchise): Difference between revisions

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{{item-infobox
{{italic title|Bonus Coin (''Donkey Kong'' franchise)}}
|name=Bonus Coin
{{item infobox
|image=[[File:BonusCoin_DKC3.png|150px]]
|image=[[File:Bonus Coin DKC3 artwork.jpg|200px]]<br>Artwork from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
|description= A large gold [[coin]] with the letter "B" displayed on it.
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|effect=Unlocks levels when given to [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]/Unlocks [[Memory]] game when given to [[Bear (character)|Bear]].
|latest_appearance=''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' ([[Game Boy Advance]]) ([[List of games by date#2005|2005]])
|latest_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]'' ([[List of games by date#2005|2005]])
|effect=Unlocks levels when given to [[Boomer (Donkey Kong Country 3)|Boomer]]<br>Unlocks the [[cards]] game when given to a [[Bear (Donkey Kong Land III)|Bear]]
}}
}}
'''Bonus Coins''' are golden coins that appear in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''. They are the successor to [[Kremkoin]]s from each game's predecessor, ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. [[Dixie Kong|Dixie]] and [[Kiddy Kong]] can obtain a Bonus Coin by completing a [[Bonus Level|Bonus Area]]. Once they have obtained it, the [[Kong]]s cannot obtain another by completing the challenge again, as the Bonus Coin is checked out. The symbol on the Bonus Coin is identical to the one on every [[Bonus Barrel]].
'''Bonus Coins''' (also formatted as '''Bonus coins''')<ref>{{cite|date=March 1997|title=''Nintendo Official Magazine'' (UK) issue 54|page=45}}</ref><ref>{{cite|date=December 1996|title=''Nintendo Magazine System'' (UK) issue 51|page=16}}</ref> are golden [[coin]]s that appear in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''. They are the successor to [[Kremkoin]]s from each game's predecessor, ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. [[Dixie Kong|Dixie]] and [[Kiddy Kong]] can obtain a Bonus Coin by completing a [[bonus room|Bonus Area]]. Once they have obtained it, the [[Kong]]s cannot obtain another by completing the challenge again, as the Bonus Coin is checked out. The symbol on the Bonus Coin is identical to the one on every [[Bonus Barrel]].
 
==History==
==History==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', there are a total of 85 Bonus Coins. Each level has two of them to collect, but a few levels in Krematoa have three Bonus Coins, and Rocket Rush has none. The later bosses also relinquish a Bonus Coin when they are defeated.
Bonus Coins are items in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''. Most levels have two of them to collect, but a few levels in [[Krematoa]] have three Bonus Coins, and Rocket Rush has none. Later bosses also drop a Bonus Coin when defeated, instead of a required part for [[Funky Kong|Funky]] to build one of his vehicles. Furthermore, in Krematoa, each level on the map is obstructed by a boulder, which can only be destroyed if the [[Kong]]s pay 15 Bonus Coins to [[Boomer (Donkey Kong Country 3)|Boomer]] so that he can demolish the boulder obstructing that level on the map. (This concept is somewhat similar to how the Kongs pay a Kremkoin toll to [[Klubba]] per accessing a [[Lost World (Donkey Kong Country 2)|Lost World]] level each). For the final level, [[Rocket Rush (level)|Rocket Rush]], Boomer instead charged 25 Bonus Coins to destroy the boulder blocking the path to it. There are 85 Bonus Coins in total, though the Select Game menu has a [[cheat code]] that allows the player to obtain every Bonus Coin prematurely, by inputting {{button|snes|L}} {{button|snes|R}} {{button|snes|R}} {{button|snes|L}} {{button|snes|R}} {{button|snes|R}} {{button|snes|L}} {{button|snes|R}} {{button|snes|L}} {{button|snes|R}} and then enter WATER, all while highlighting a saved game. If done correctly, the player characters have to swim into a waterfall left of [[Bazaar's General Store]] and enter its [[secret cave]]. Completing the challenge gives the Kongs every Bonus Coin that they did not have previously, though failing the challenge does not allow the Kongs to retry it.
 
At [[Krematoa]], each level is obstructed by a boulder. They can only be destroyed if the [[Kong]]s visit [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]] and pay him 15 Bonus Coins to demolish the boulder per each of the first four levels. (This concept is somewhat similar to how the Kongs pay a Kremkoin toll to [[Klubba]] per accessing a [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] level each). For the final level, [[Rocket Rush]], Boomer charges a higher fee of 25 Bonus Coins to destroy its associated boulder.
 
In the [[Game Boy Advance]] port, 13 more Bonus Coins were added, bumping up the total to 98 Bonus Coins. The extra Bonus Coins are obtained from completing Bonus Areas within levels of [[Pacifica]] and defeating [[Kroctopus]] in [[Razor Ridge]]. To accommodate this change, Boomer now charges 18 Bonus Coins per demolishing one of the first four boulders, and 26 to demolish the final boulder blocking Rocket Rush.


There is a way to obtain every Bonus Coin without completing every Bonus Area:
Thirteen more Bonus Coins were added to the [[Donkey Kong Country 3 (Game Boy Advance)|remake]], increasing the total to 98 Bonus Coins. The extra Bonus Coins are obtained from completing Bonus Areas within levels of [[Pacifica]] and defeating [[Kroctopus]] in [[Razor Ridge]]. Since there are more Bonus Coins, Boomer now charges 18 Bonus Coins for each of the first four boulders and 26 for the last boulder blocking the path to Rocket Rush. There is a different way to obtain every Bonus Coin prematurely, which is by inputting "AQUA" from the cheats menu and then starting a new game.
*In the SNES version, at the Select Game menu, the player must highlight a saved game and press {{button|L}} {{button|R}} {{button|R}} {{button|L}} {{button|R}} {{button|R}} {{button|L}} {{button|R}} {{button|L}} {{button|R}}, then enter WATER. The player must enter the save file. In it, the Kongs must swim into a waterfall located to the left of [[Bazaar's General Store]], and enter its [[Banana Bird Cave]]. By completing the challenge, the Kongs receive every Bonus Coin that they did not have previously. If they fail at this challenge, Dixie and Kiddy cannot re-enter the Banana Bird Cave to retry it.
*In the Game Boy Advance version, from the game selection menu, the player must go to the "Cheat" menu, under "Options", and enter "AQUA" in the field below. The cheat only works if the player starts a new game, where the Kongs start out with every Bonus Coin.


===''Donkey Kong Land III''===
===''Donkey Kong Land III''===
Bonus Coins have a different role in ''Donkey Kong Land III'', which features 78 of them in total. Bonus Coins can be used to play the [[Memory]] game from [[Bear (character)|Bear]]'s [[Sheepy Shop]] in each world. The Bonus Coin fee varies between each world. Oddly, the paid Bonus Coins are not depleted from the player's count.
Bonus Coins are items in ''Donkey Kong Land III''. Collecting all 78 of them of them unlocks the [[Donkey Kong Land III#Time Attack mode|Time Attack]] mode. Bonus Coins can be used to play the [[cards]] game from a [[Bear (Donkey Kong Land III)|Bear]]'s [[Sheepy Shop]] in each world, though the Bonus Coin fee differs between each of the worlds. Any of the paid Bonus Coins are not subtracted from the total number.
 
Collecting every Bonus Coin causes the [[Donkey Kong Land III#Time Attack mode|Time Attack]] mode to be unlocked.


==Gallery==
==Gallery==
<gallery>
<gallery>
Bonus Coin.png|Sprite in ''Donkey Kong Country 3'' (SNES)
Bonus Coin.png|Sprite from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
Bonus Coin DKL3C Sprite.png|Sprite in ''Donkey Kong Land III'' (Game Boy Color)
Bonus Coin DKL3C Sprite.png|Sprite from ''Donkey Kong GB: Dinky Kong & Dixie Kong''
</gallery>
</gallery>
==Names in other languages==
{{foreign names
|Jap=ボーナスコイン
|JapR=Bōnasu Koin
|JapM=Bonus Coin
|Ita=Moneta Bonus<ref>{{cite|title=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Spanish-Italian booklet|page=50}}</ref><ref>{{cite|language=it|publisher=Nintendo of Europe|date=2005|title=''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' European manual|page=120}}</ref>
|Ita2=Moneta di bonus<ref>{{cite|title=''[[Donkey Kong Land III]]'' Spanish-Italian manual|page=46}}</ref>
|ItaM=Bonus Coin
|Ita2M=Coin of bonus
|Fre=Pièce Bonus
|FreM=Bonus Coin
}}
==References==
<references/>


{{Coins}}
{{Coins}}
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{{DKL3}}
{{DKL3}}
[[Category:Coins]]
[[Category:Coins]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Items]]
[[Category:Collectibles]]
[[Category:Donkey Kong Land III]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! items]]
[[Category:Donkey Kong Land III items]]
[[de:Bonusmünze]]
[[de:Bonusmünze]]

Latest revision as of 17:53, August 14, 2024

Bonus Coin
Artwork of a Bonus Coin from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Artwork from Donkey Kong Country 3: Dixie Kong's Double Trouble!
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Latest appearance Donkey Kong Country 3 (Game Boy Advance) (2005)
Effect Unlocks levels when given to Boomer
Unlocks the cards game when given to a Bear

Bonus Coins (also formatted as Bonus coins)[1][2] are golden coins that appear in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. They are the successor to Kremkoins from each game's predecessor, Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Dixie and Kiddy Kong can obtain a Bonus Coin by completing a Bonus Area. Once they have obtained it, the Kongs cannot obtain another by completing the challenge again, as the Bonus Coin is checked out. The symbol on the Bonus Coin is identical to the one on every Bonus Barrel.

History[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

Bonus Coins are items in Donkey Kong Country 3: Dixie Kong's Double Trouble!. Most levels have two of them to collect, but a few levels in Krematoa have three Bonus Coins, and Rocket Rush has none. Later bosses also drop a Bonus Coin when defeated, instead of a required part for Funky to build one of his vehicles. Furthermore, in Krematoa, each level on the map is obstructed by a boulder, which can only be destroyed if the Kongs pay 15 Bonus Coins to Boomer so that he can demolish the boulder obstructing that level on the map. (This concept is somewhat similar to how the Kongs pay a Kremkoin toll to Klubba per accessing a Lost World level each). For the final level, Rocket Rush, Boomer instead charged 25 Bonus Coins to destroy the boulder blocking the path to it. There are 85 Bonus Coins in total, though the Select Game menu has a cheat code that allows the player to obtain every Bonus Coin prematurely, by inputting L Button R Button R Button L Button R Button R Button L Button R Button L Button R Button and then enter WATER, all while highlighting a saved game. If done correctly, the player characters have to swim into a waterfall left of Bazaar's General Store and enter its secret cave. Completing the challenge gives the Kongs every Bonus Coin that they did not have previously, though failing the challenge does not allow the Kongs to retry it.

Thirteen more Bonus Coins were added to the remake, increasing the total to 98 Bonus Coins. The extra Bonus Coins are obtained from completing Bonus Areas within levels of Pacifica and defeating Kroctopus in Razor Ridge. Since there are more Bonus Coins, Boomer now charges 18 Bonus Coins for each of the first four boulders and 26 for the last boulder blocking the path to Rocket Rush. There is a different way to obtain every Bonus Coin prematurely, which is by inputting "AQUA" from the cheats menu and then starting a new game.

Donkey Kong Land III[edit]

Bonus Coins are items in Donkey Kong Land III. Collecting all 78 of them of them unlocks the Time Attack mode. Bonus Coins can be used to play the cards game from a Bear's Sheepy Shop in each world, though the Bonus Coin fee differs between each of the worlds. Any of the paid Bonus Coins are not subtracted from the total number.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ボーナスコイン[?]
Bōnasu Koin
Bonus Coin
French Pièce Bonus[?] Bonus Coin
Italian Moneta Bonus[3][4] Bonus Coin
Moneta di bonus[5] Coin of bonus

References[edit]

  1. ^ March 1997. Nintendo Official Magazine (UK) issue 54. Page 45.
  2. ^ December 1996. Nintendo Magazine System (UK) issue 51. Page 16.
  3. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Spanish-Italian booklet. Page 50.
  4. ^ 2005. Donkey Kong Country 3 European manual. Nintendo of Europe (Italian). Page 120.
  5. ^ Donkey Kong Land III Spanish-Italian manual. Page 46.