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===Setting=== | ===Setting=== | ||
[[File:SMG Artwork Outer Space.png|x150px|thumb||right|Key artwork of outer space, as presented on the game's boxart.]] | [[File:SMG Artwork Outer Space.png|x150px|thumb||right|Key artwork of outer space, as presented on the game's boxart.]] | ||
[[File:Ch2 5.png|x90px|thumb||right|[[Rosalina | [[File:Ch2 5.png|x90px|thumb||right|[[Rosalina]] netting twinkling [[Star Bit]]s as she rides in a [[Starshroom|starship]].]] | ||
''Super Mario Galaxy'' is set in [[space|outer space]]. With the exception of [[Grand Finale Galaxy]], which is [[Princess Peach]]'s [[Castle Grounds]] in the [[Mushroom Kingdom]], all levels – refered to as "galaxies" – are staged on other worlds far removed from [[Mario]]'s [[Earth|home planet]]. This is the first entry in the [[Super Mario (series)|series]] to explicitly include an [[Space Zone|outer space setting]] since ''[[Super Mario Land 2: 6 Golden Coins]]'', and the first time it has been realized by the core ''Super Mario'' team at [[Nintendo EAD]]. A galaxy is an isolated cluster of planetary bodies. Most planets have their own [[Gravity|gravitational pull]], which prevents Mario from falling down a [[bottomless pit]] and enables him to return to his starting position if he just keeps moving forward. Mario's movement, physics, and trajectory bend organically around the planet's shape. Because they have their own pull, most planets can be directly traveled between just by jumping | ''Super Mario Galaxy'' is set in [[space|outer space]]. With the exception of [[Grand Finale Galaxy]], which is [[Princess Peach]]'s [[Castle Grounds]] in the [[Mushroom Kingdom]], all levels – refered to as "galaxies" – are staged on other worlds far removed from [[Mario]]'s [[Earth|home planet]]. This is the first entry in the [[Super Mario (series)|series]] to explicitly include an [[Space Zone|outer space setting]] since ''[[Super Mario Land 2: 6 Golden Coins]]'', and the first time it has been realized by the core ''Super Mario'' team at [[Nintendo EAD]]. A galaxy is an isolated cluster of planetary bodies. Most planets have their own [[Gravity|gravitational pull]], which prevents Mario from falling down a [[bottomless pit]] and enables him to return to his starting position if he just keeps moving forward. Mario's movement, physics, and trajectory bend organically around the planet's shape.<ref name=montreal/><ref name=jasper/> Because they have their own pull, most planets can be directly traveled between just by jumping. Otherwise they can be reached via floating, stellate objects called [[Launch Star]]s and [[Pull Star]]s. Not all planets have their own unique gravity: some are shaped like the more traditional courses of ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' and instead have their gravitational pull below their mass, but this is conveyed through context. | ||
The theme of space is communicated in various ways throughout ''Super Mario Galaxy''. Many galaxies include distant asteroid belts or views of massive, unreachable planets orbiting suns that peak over their horizons. Depending on the distance from the game's [[camera]], the light from a visible sun retracts, mimicking the behavior of real sunlight. The {{wp|Skybox (video games)|skyboxes}} of the galaxies feature nebulas and vast, starry skies. Three-dimensional objects – including Mario himself – exhibit a soft, celestial glow in certain positions as if struck by the light from distant stars. [[Black hole]]s occur in place of bottomless pits in many galaxies. ''Super Mario Galaxy'' includes some motifs derivative of {{wp|science fiction}}, such as [[Gearmo|humanoid robots]], fortified battle facilities, [[UFO]]s, and starships. Much of the game's setting include whimsical, gentle, and light-hearted elements.<ref name=wired1>Chris Kohler. "[https://www.wired.com/2007/12/interview-super/ Interview: ''Super Mario Galaxy'' Director On Sneaking Stories Past Miyamoto]". [https://www.wired.com/ ''Wired'']. Published 04 Dec 2007. Accessed 27 Feb 2021.</ref> Locations are reached via a palace-like starship called the [[Comet Observatory]], the game's hub world. It is in orbit around Mario's world and is a nursery for spacefaring star children called [[Luma (species)|Luma]]s. In lieu of {{wp|Grey alien|alien}}s, the people found living in the galaxies include [[Star Bunny|Star Bunnies]], [[Honeybee]]s, and [[Penguin]]s. | The theme of space is communicated in various ways throughout ''Super Mario Galaxy''. Many galaxies include distant asteroid belts or views of massive, unreachable planets orbiting suns that peak over their horizons. Depending on the distance from the game's [[camera]], the light from a visible sun retracts, mimicking the behavior of real sunlight. The {{wp|Skybox (video games)|skyboxes}} of the galaxies feature nebulas and vast, starry skies. Three-dimensional objects – including Mario himself – exhibit a soft, celestial glow in certain positions as if struck by the light from distant stars. [[Black hole]]s occur in place of bottomless pits in many galaxies. ''Super Mario Galaxy'' includes some motifs derivative of {{wp|science fiction}}, such as [[Gearmo|humanoid robots]], fortified battle facilities, [[UFO]]s, and starships. Much of the game's setting include whimsical, gentle, and light-hearted elements.<ref name=wired1>Chris Kohler. "[https://www.wired.com/2007/12/interview-super/ Interview: ''Super Mario Galaxy'' Director On Sneaking Stories Past Miyamoto]". [https://www.wired.com/ ''Wired'']. Published 04 Dec 2007. Accessed 27 Feb 2021.</ref><ref name=quiet>Jacob Geller. "[https://youtu.be/IZ1y75vxO0o The Quiet Sadness of Mario Galaxy]". [https://www.youtube.com/ ''YouTube'']. Published 15 Feb 2019. Accessed 30 Jan 2021.</ref> Locations are reached via a palace-like starship called the [[Comet Observatory]], the game's hub world. It is in orbit around Mario's world and is a nursery for spacefaring star children called [[Luma (species)|Luma]]s. In lieu of {{wp|Grey alien|alien}}s, the people found living in the galaxies include [[Star Bunny|Star Bunnies]], [[Honeybee]]s, and [[Penguin]]s. [[Star Bit]]s, small collectibles that fall from the sky like shooting stars, resemble {{wp|Konpeitō|konpeitō candies}} and are eaten by the Lumas. | ||
According to director [[Yoshiaki Koizumi]], the developmental catalyst for ''Super Mario Galaxy'' was to create a ''Super Mario'' game with spherical platforms that had their own centers of gravity. It was thought that this would be a good way to address an issue observed by Koizumi when he directed ''Super Mario Sunshine'', which was that players inexperienced with three-dimensional platformers had difficulty navigating a 3D environment and controlling the camera.<ref name=montreal>[[Yoshiaki Koizumi]]. "[https://youtu.be/A25Ab7RyUPs Super Mario Galaxy: The Journey from Garden to Galaxy]". [https://web.archive.org/web/20071028080149/http://www.sijm.ca/ ''Montreal International Games Summit''] (archived), Jan. 2007. Recorded by [https://www.youtube.com/channel/UCDPIKeNz3vl-nwayZ-r0POA Eric St-Cyr]. Compiled by [https://www.youtube.com/channel/UC1rayIrkZu7ssVkTTa89oPA Hover]. [https://www.youtube.com/ ''YouTube'']. Published 24 Sep 2016. Accessed 27 Feb 2021.</ref> This concept was also influenced by the [[Nintendo GameCube]] demo "[[Super Mario 128]]", which featured a malleable dish-like platform that impacted Mario's physics as it was pulled.<ref name=jasper>Michael `Jasper` Ashworth. "[https://youtu.be/QLH_0T_xv3I How Spherical Planets Bent the Rules in Super Mario Galaxy]". [https://www.youtube.com/ ''YouTube'']. Published 29 Sep 2020. Accessed 27 Feb 2021.</ref> The decision to stage the game in outer space was made because the development team thought it was the most intuitive setting for such concepts.<ref name=iwata>[[Satoru Iwata]]. "[http://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/0 Wii interviews: ''Super Mario Galaxy'']". [http://iwataasks.nintendo.com/ ''Iwata Asks'']. Published 2007. Accessed 27 Feb 2021.</ref> In 2017, a [[:File:3D Mario Infograph.jpg|figure]] was released by Nintendo that conveys that ''Super Mario Galaxy'' is structurally seen as a different type of 3D ''Mario'' game from its immediate predecessors – the "sandbox-style" games ''Super Mario 64'' and ''Super Mario Sunshine''. | According to director [[Yoshiaki Koizumi]], the developmental catalyst for ''Super Mario Galaxy'' was to create a ''Super Mario'' game with spherical platforms that had their own centers of gravity. It was thought that this would be a good way to address an issue observed by Koizumi when he directed ''Super Mario Sunshine'', which was that players inexperienced with three-dimensional platformers had difficulty navigating a 3D environment and controlling the camera.<ref name=montreal>[[Yoshiaki Koizumi]]. "[https://youtu.be/A25Ab7RyUPs Super Mario Galaxy: The Journey from Garden to Galaxy]". [https://web.archive.org/web/20071028080149/http://www.sijm.ca/ ''Montreal International Games Summit''] (archived), Jan. 2007. Recorded by [https://www.youtube.com/channel/UCDPIKeNz3vl-nwayZ-r0POA Eric St-Cyr]. Compiled by [https://www.youtube.com/channel/UC1rayIrkZu7ssVkTTa89oPA Hover]. [https://www.youtube.com/ ''YouTube'']. Published 24 Sep 2016. Accessed 27 Feb 2021.</ref> This concept was also influenced by the [[Nintendo GameCube]] demo "[[Super Mario 128]]", which featured a malleable dish-like platform that impacted Mario's physics as it was pulled.<ref name=jasper>Michael `Jasper` Ashworth. "[https://youtu.be/QLH_0T_xv3I How Spherical Planets Bent the Rules in Super Mario Galaxy]". [https://www.youtube.com/ ''YouTube'']. Published 29 Sep 2020. Accessed 27 Feb 2021.</ref> The decision to stage the game in outer space was made because the development team thought it was the most intuitive setting for such concepts.<ref name=iwata>[[Satoru Iwata]]. "[http://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/0 Wii interviews: ''Super Mario Galaxy'']". [http://iwataasks.nintendo.com/ ''Iwata Asks'']. Published 2007. Accessed 27 Feb 2021.</ref> In 2017, a [[:File:3D Mario Infograph.jpg|figure]] was released by Nintendo that conveys that ''Super Mario Galaxy'' is structurally seen as a different type of 3D ''Mario'' game from its immediate predecessors – the "sandbox-style" games ''Super Mario 64'' and ''Super Mario Sunshine''. Nintendo aligns it with the succeeding games ''[[Super Mario Galaxy 2]]'', ''[[Super Mario 3D Land]]'', and ''[[Super Mario 3D World]]'' as a linear "course clear-style" game.<ref name=switch>[[Nintendo]]. "[https://www.youtube.com/watch?v=uuC4YLLkqME Nintendo Switch Presentation 2017]". [https://www.youtube.com/ ''YouTube'']. Published 17 Jan 2017. Accessed 30 Jan 2021.</ref> However, many of the levels in ''Super Mario Galaxy'' are structured similarly to its predecessors, particularly in the robust six-mission galaxies. The principals that influenced ''Super Mario 64'' and ''Super Mario Sunshine'' derived from {{wp|hakoniwa}}, or "garden-in-box". The purpose behind hakoniwa is to create intricate, miniature landscapes in a closed space, and Koizumi cites it directly as one of the level design principals behind ''Super Mario Galaxy''.<ref name=montreal/><ref name=hakoniwa>[[Bill Trinen]]. "[https://nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box What's in a Box?]". ''Nintendo Treehouse Log''. [https://www.tumblr.com/ Tumblr]. Published 14 Jun 2017. Accessed 30 Jan 2021.</ref> | ||
===Galaxies=== | ===Galaxies=== |
Revision as of 20:22, February 27, 2021
Casual Nintendo historian. Otherwise an artist and a professional zoologist. Bio degree. I've had an account here since 2012.
I wrote the character sections for Super Mario 64, Super Mario Galaxy 2, and Super Mario Odyssey. I contributed much of the article for Super Mario Sunshine and am currently working on Super Mario Galaxy.
I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, and Captain Toad: Treasure Tracker. I will complete this marathon with Super Mario Odyssey. It's been really fun so far! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.
My favorite video game character is Yoshi.
Sandbox for current project
Setting
Super Mario Galaxy is set in outer space. With the exception of Grand Finale Galaxy, which is Princess Peach's Castle Grounds in the Mushroom Kingdom, all levels – refered to as "galaxies" – are staged on other worlds far removed from Mario's home planet. This is the first entry in the series to explicitly include an outer space setting since Super Mario Land 2: 6 Golden Coins, and the first time it has been realized by the core Super Mario team at Nintendo EAD. A galaxy is an isolated cluster of planetary bodies. Most planets have their own gravitational pull, which prevents Mario from falling down a bottomless pit and enables him to return to his starting position if he just keeps moving forward. Mario's movement, physics, and trajectory bend organically around the planet's shape.[1][2] Because they have their own pull, most planets can be directly traveled between just by jumping. Otherwise they can be reached via floating, stellate objects called Launch Stars and Pull Stars. Not all planets have their own unique gravity: some are shaped like the more traditional courses of Super Mario 64 and Super Mario Sunshine and instead have their gravitational pull below their mass, but this is conveyed through context.
The theme of space is communicated in various ways throughout Super Mario Galaxy. Many galaxies include distant asteroid belts or views of massive, unreachable planets orbiting suns that peak over their horizons. Depending on the distance from the game's camera, the light from a visible sun retracts, mimicking the behavior of real sunlight. The skyboxes of the galaxies feature nebulas and vast, starry skies. Three-dimensional objects – including Mario himself – exhibit a soft, celestial glow in certain positions as if struck by the light from distant stars. Black holes occur in place of bottomless pits in many galaxies. Super Mario Galaxy includes some motifs derivative of science fiction, such as humanoid robots, fortified battle facilities, UFOs, and starships. Much of the game's setting include whimsical, gentle, and light-hearted elements.[3][4] Locations are reached via a palace-like starship called the Comet Observatory, the game's hub world. It is in orbit around Mario's world and is a nursery for spacefaring star children called Lumas. In lieu of aliens, the people found living in the galaxies include Star Bunnies, Honeybees, and Penguins. Star Bits, small collectibles that fall from the sky like shooting stars, resemble konpeitō candies and are eaten by the Lumas.
According to director Yoshiaki Koizumi, the developmental catalyst for Super Mario Galaxy was to create a Super Mario game with spherical platforms that had their own centers of gravity. It was thought that this would be a good way to address an issue observed by Koizumi when he directed Super Mario Sunshine, which was that players inexperienced with three-dimensional platformers had difficulty navigating a 3D environment and controlling the camera.[1] This concept was also influenced by the Nintendo GameCube demo "Super Mario 128", which featured a malleable dish-like platform that impacted Mario's physics as it was pulled.[2] The decision to stage the game in outer space was made because the development team thought it was the most intuitive setting for such concepts.[5] In 2017, a figure was released by Nintendo that conveys that Super Mario Galaxy is structurally seen as a different type of 3D Mario game from its immediate predecessors – the "sandbox-style" games Super Mario 64 and Super Mario Sunshine. Nintendo aligns it with the succeeding games Super Mario Galaxy 2, Super Mario 3D Land, and Super Mario 3D World as a linear "course clear-style" game.[6] However, many of the levels in Super Mario Galaxy are structured similarly to its predecessors, particularly in the robust six-mission galaxies. The principals that influenced Super Mario 64 and Super Mario Sunshine derived from hakoniwa, or "garden-in-box". The purpose behind hakoniwa is to create intricate, miniature landscapes in a closed space, and Koizumi cites it directly as one of the level design principals behind Super Mario Galaxy.[1][7]
Galaxies
Power Stars make a comeback, last being seen in Super Mario 64. The main goal of the game is to collect a minimum of 60 stars and defeat Bowser. Similar to Peach's Castle in Super Mario 64 and Delfino Plaza in Super Mario Sunshine, the Comet Observatory acts as the game's hub area. There, Mario can access the galaxies from domes. New areas in the Comet Observatory become accessible as Mario gains Power Stars and Grand Stars. A minimum number of Power Stars is required to have enough power to go to each multi-star galaxy, single non-Grand Star galaxies with a ? Block icon when locked are bonuses for finishing certain star missions. At the end of each dome, the player enters a galaxy where they alternate between fighting Bowser Jr. and Bowser, represented by Bowser's head on the world map (though after a Bowser Jr. galaxy is cleared, the head changes into the actual galaxy itself). The game has a level intro for each star, as in Super Mario Sunshine.
Mario encounters Luigi in four levels (located in the Good Egg Galaxy, the Honeyhive Galaxy, the Battlerock Galaxy, and the Ghostly Galaxy). In Ghostly Galaxy, Luigi is at the end of Luigi and the Haunted Mansion holding a star. After Luigi is rescued, he can be seen in the observatory and helps Mario reach secret stars that he could not get alone. When Luigi is in other galaxies, Mario receives a letter from Luigi every time Luigi has found a Power Star, including a picture which helps Mario find Luigi. After the main game is finished, Mario can return and collect up to 120 stars. Super Mario Galaxy contains a few different types of stars, including red, green, and comet stars. The Green Stars are secret stars which are used to unlock the Trial Galaxies and one Red Power Star appears when Mario returns to the gate, which allows usage of the Red Star in the Comet Observatory.
After finishing a level, Mario's highest score of coins for the galaxy is recorded and the collected Star Bits are transferred to the Comet Observatory, where Mario can later use them to feed Hungry Lumas. The requirements for opening up each galaxy is listed below, with Star Bits if the galaxy is created by a Hungry Luma. Note, however, that some galaxies are not unlocked by simply obtaining a number of stars but by completing a specific star. This is true for all Hungry Lumas except the first, and all bonus galaxies from Buoy Base Galaxy onward.
There are a total of forty-two galaxies in the game.
The amount of Power Stars and Star Bits listed after a galaxy is the amount of the corresponding collectibles that is required to unlock the galaxy.
Galaxies | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
The Terrace | |||||||||||
01. Good Egg Galaxy ×6 ×18 ×3 |
Missions | 02. Honeyhive Galaxy ×6 ×6 ×2 |
Missions | ||||||||
Dino Piranha | A Snack of Cosmic Proportions | Bee Mario Takes Flight | Trouble on the Tower | ||||||||
King Kaliente's Battle Fleet | Dino Piranha Speed Run | Big Bad Bugaboom | Honeyhive Cosmic Mario Race | ||||||||
Purple Coin Omelet | Luigi on the Roof | The Honeyhive's Purple Coins | Luigi in the Honeyhive Kingdom | ||||||||
A galaxy in low orbit of an earth-like planet. Each planet is highly distinctive, but most of them feature grassy knolls and are shaped like food. It is the first galaxy to feature the Octo-army and its ruler, King Kaliente. Unlock criterion: complete "Grand Star Rescue" |
The Honeyhive Kingdom - a forested land inhabited by Honeybees. Its planets feature towering deciduous trees and pristine bodies of water. Some areas are covered in honey. The kingdom is invaded by Mandibugs. Unlock criterion: collect 3 Power Stars | ||||||||||
03. Loopdeeloop Galaxy ×1 ×3 |
Mission | 04. Flipswitch Galaxy ×1 ×1 |
Mission | ||||||||
Surfing 101 | Painting the Planet Yellow | ||||||||||
A looping stretch of water, high above the clouds. Penguins surf on the backs of rays here. Unlock criterion: collect 5 Power Stars |
Flipswitch Panels arranged like a cube. Spike Traps move along suspended tracks over the panels. Unlock criterion: collect 7 Power Stars | ||||||||||
05. Bowser Jr.'s Robot Reactor ×1 ×2 ×1 |
Mission | File:SMG2 Asset Sprite UI Hungry Luma.png Sweet Sweet Galaxy ×1 ×3 |
Mission | ||||||||
Megaleg's Moon | Rocky Road | ||||||||||
A metal sphere with Bill Blasters and an artificial moon orbiting an earth-like planet. Bowser Jr.'s robot – the towering Megaleg – resides on the moon. Unlock criterion: collect 8 Power Stars |
An athletic, otherworldly course made of cakes, cookies, and other sweets. The Toad Brigade conduct a search here for Power Stars. Unlock criteria: collect 7 Power Stars and feed the Luma 400 Star Bits | ||||||||||
The Fountain | |||||||||||
06. Space Junk Galaxy ×6 ×15 ×2 |
Missions | 07. Rolling Green Galaxy ×1 ×7 |
Mission | ||||||||
Pull Star Path | Kamella's Airship Attack | Rolling in the Clouds | |||||||||
Tarantox's Tangled Web | Pull Star Path Speed Run | ||||||||||
Purple Coin Spacewalk | Yoshi's Unexpected Appearance | ||||||||||
A stretch of space rocks and discarded space debris. Large portions of the galaxy are navigated via Pull Stars and Sling Pods. Spoings and other spidery creatures establish nests here. A giant one captures members of the Toad Brigade. Unlock criteria: collect 9 Power Stars and complete "Megaleg's Moon" |
Flat, grassy planets arranged similarly to a golf course. They can only be navigated by riding a Star Ball. Reaching the end awards Mario with a Power Star. Unlock criterion: collect 11 Power Stars | ||||||||||
08. Battlerock Galaxy ×7 ×11 ×2 |
Missions | 09. Hurry-Scurry Galaxy ×1 ×2 |
Mission | ||||||||
Battlerock Barrage | Breaking into the Battlerock | Shrinking Satellite | |||||||||
Topmaniac and the Topman Tribe | Topmaniac's Daredevil Run | ||||||||||
Purple Coins on the Battlerock | Battlerock's Garbage Dump | ||||||||||
Luigi under the Saucer | |||||||||||
Battle facilities covered with electric traps and artilleries. Cannons and Bill Blasters line the titular Battlerock and start firing when Mario is in close proximity. The galaxy is affiliated with the Topman Tribe and maintained by Gearmos. Unlock criterion: collect 12 Power Stars |
A short path and a planetoid made of Shrinking Tiles that orbit a much larger planet. A black hole is at the center of the planetoid. Notes cover the tiles. Collecting each one causes the black hole to collapse. Unlock criterion: collect 18 Power Stars | ||||||||||
10. Bowser's Star Reactor ×1 ×4 ×1 |
Mission | File:SMG2 Asset Sprite UI Hungry Luma.png Sling Pod Galaxy ×1 ×2 |
Mission | ||||||||
The Fiery Stronghold | A Very Sticky Situation | ||||||||||
A stone fortress orbiting a giant sun. It features a twisting path and gravity fields. Fire Bars and Thwomps obstruct the path. It feeds into a big staircase leading to Bowser. Unlock criterion: collect 15 Power Stars |
A cluster of Fire Bars, Floating Mines, and Cannons above a black hole. The galaxy is navigated via Sling Pods. Unlock criteria: complete "Tarantox's Tangled Web" and feed the Luma 400 Star Bits | ||||||||||
The Kitchen | |||||||||||
11. Beach Bowl Galaxy ×6 ×3 |
Missions | 12. Bubble Breeze Galaxy ×1 ×1 |
Mission | ||||||||
Sunken Treasure | Passing the Swim Test | Through the Poison Swamp | |||||||||
The Secret Undersea Cavern | Fast Foes on the Cyclone Stone | ||||||||||
Beachcombing for Purple Coins | Wall Jumping up Waterfalls | ||||||||||
A beach-themed galaxy. Its largest planet is a hemisphere filled with water. It features an interactive rope, a swing, coral reefs, and Penguins. Another planet features waterfalls and Cataquacks. A planet called the Stone Cyclone features an obstacle course with Thwomps and Tox Boxes. Unlock criteria: collect 16 Power Stars and complete "The Fiery Stronghold" |
A poisonous bog. Areas are separated by stone columns. It can only be navigated via bubble. Unlock criterion: collect 19 Power Stars | ||||||||||
13. Ghostly Galaxy ×6 ×12 ×2 |
Missions | 14. Buoy Base Galaxy ×2 ×2 |
Missions | ||||||||
Luigi and the Haunted Mansion | A Very Spooky Sprint | The Floating Fortress | The Secret of Buoy Base | ||||||||
Beware of Bouldergeist | Bouldergeist's Daredevil Run | ||||||||||
Purple Coins in the Bone Pen | Matter Splatter Mansion | ||||||||||
Haunted wastelands that orbits a dimly-lit sun. Its largest planet is a Boo Mansion that holds Luigi captive. The monster that captured him, Bouldergeist, resides in this galaxy. Unlock criterion: collect 20 Power Stars |
Two planets filled with water. Its largest planet is a hemisphere with a towering battle facility equipped with rotating platforms, Water Shooters, and other hazards. It is maintained by Gearmos and is affiliated with the Topman Tribe. Unlock criteria: collect 30 Power Stars and complete "Sunken Treasure" | ||||||||||
15. Bowser Jr.'s Airship Armada ×1 ×5 ×1 |
Mission | File:SMG2 Asset Sprite UI Hungry Luma.png Drip Drop Galaxy ×1 ×1 |
Mission | ||||||||
Sinking the Airships | Giant Eel Outbreak | ||||||||||
Bowser's airship fleet, sailing above an earth-like planet. Airships must be boarded to navigate the fleet, each one carrying enemies. A moving tracked platform brings Mario to Bowser Jr. A tiny planetoid can be visited that has a bouncy surface. Unlock criterion: collect 23 Power Stars |
An ocean planet where Penguins swim. The locals are burdened by an outbreak of Gringills. A sunken airship and damaged Starshroom rest at the bottom of the ocean. Unlock criteria: complete "Sunken Treasure" and feed the Luma 600 Star Bits | ||||||||||
The Bedroom | |||||||||||
16. Gusty Garden Galaxy ×6 ×13 ×2 |
Missions | 17. Freezeflame Galaxy ×6 ×5 ×1 |
Missions | ||||||||
Bunnies in the Wind | The Dirty Tricks of Major Burrows | The Frozen Peak of Baron Brrr | Freezeflame's Blistering Core | ||||||||
Gusty Garden's Gravity Scramble | Major Burrows's Daredevil Run | Hot and Cold Collide | Frosty Cosmic Mario Race | ||||||||
Purple Coins on the Puzzle Cube | The Golden Chomp | Purple Coins on the Summit | Conquering the Summit | ||||||||
Grassy, flowery planets above a sea of clouds. Floaty Fluffs grow here: they can be used to travel on gusts of wind to reach other planets. Some planets resemble apples and are eaten by a big green caterpillar. Star Bunnies live in Gusty Garden and grow crops. They are preyed upon by Undergrunts. Unlock criteria: collect 24 Power Stars and complete "Sinking the Airships" |
A galaxy of fire and ice. It features Freezy Peak, a snowy mountain with freezing water at its base. Ice Flowers can be found here. A large spherical planet filled with magma also occurs here and is in the midst of splitting in half. Fire Flowers can be found in its core, and stone platforms enable traversal between the hemispheres. Unlock criterion: collect 26 Power Stars | ||||||||||
18. Dusty Dune Galaxy ×7 ×7 |
Missions | 19. Honeyclimb Galaxy ×1 ×3 |
Mission | ||||||||
Soaring on the Desert Winds | Blasting through the Sand | Scaling the Sticky Wall | |||||||||
Sunbaked Sand Castle | Sandblast Speed Run | ||||||||||
Purple Coins in the Desert | Bullet Bill on Your Back | ||||||||||
Treasure of the Pyramid | |||||||||||
Sandy planets under a desert sun. Shifting and rising sand makes platforms difficult to traverse or sink underground. One planet is a floating pyramid that can be entered, and some planets feature quicksand. Tornadoes and Tweesters are found in Dusty Dune. Unlock criterion: collect 29 Power Stars |
A trio of giant slabs of honeycombs. The Bee Mushroom is found here, and the walls are clung to by Mandibugs. Unlock criterion: collect 42 Power Stars | ||||||||||
20. Bowser's Dark Matter Plant ×1 ×5 ×1 |
Mission | File:SMG2 Asset Sprite UI Hungry Luma.png Bigmouth Galaxy ×1 ×1 |
Mission | ||||||||
Darkness on the Horizon | Bigmouth's Gold Bait | ||||||||||
A dark world containing a trap-filled obstacle course. It features gravity fields and concentrations of dark matter. Most of it traversed on a two-dimensional plane. The course leads to Bowser. Unlock criterion: collect 33 Power Stars |
A giant stone fish orbiting a massive ocean planet. The belly of the planet contains two lakes, whirlpools, beds of seaweed, and Boos. Penguru comes here when he wants to be alone. Unlock criteria: complete "Soaring on the Desert Winds" and feed the Luma 800 Star Bits | ||||||||||
The Engine Room | |||||||||||
21. Gold Leaf Galaxy ×6 ×6 ×1 |
Missions | 22. Sea Slide Galaxy ×3 ×3 |
Missions | ||||||||
Star Bunnies on the Hunt | Cataquack to the Skies | Going after Guppy | Faster Than a Speeding Penguin | ||||||||
When It Rains, It Pours | Cosmic Mario Forest Race | The Silver Stars of Sea Slide | Underwater Cosmic Mario Race | ||||||||
Purple Coins in the Woods | The Bell on the Big Tree | Purple Coins by the Seaside | Hurry, He's Hungry | ||||||||
An autumnal land inhabited by Honeybees. Its largest planet mirrors the Honeyhive Kingdom. It is surrounded by wooden planets inhabited by Cataquacks. Unlock criteria: collect 34 Power Stars and complete "Darkness on the Horizon" |
An ocean galaxy inhabited by Penguins. Its largest planet a sphere with a a looping stretch of water feeding through it. It his filled with caverns and reefs. A stone statue and mangrove rise from the water. A teardrop-shaped planet with tidal pools is at the center of the galaxy. Unlock criterion: collect 36 Power Stars | ||||||||||
23. Toy Time Galaxy ×7 ×11 ×1 |
Missions | 24. Bonefin Galaxy ×1 ×1 ×1 |
Mission | ||||||||
Heavy Metal Mecha-Bowser | Mario Meets Mario | Kingfin's Fearsome Waters | |||||||||
Bouncing Down Cake Lane | Fast Foes of Toy Time | ||||||||||
Luigi's Purple Coins | The Flipswitch Chain | ||||||||||
A galaxy that looks like a playroom. It contains planets shaped like wooden blocks, puzzle pieces, colored pencils, and model trains. Some areas resemble deserts and other sweets. The galaxy is maintained by Gearmos, some of which are trapped within a tin robot that looks like Bowser. Unlock criterion: collect 40 Power Stars |
A desolate planet with spike-like mountains. Beneath the surface is an cavernous ocean with active hydrothermal vents. The undead shark, Kingfin, swims in these waters. Unlock criteria: collect 55 Power Stars and complete "Giant Eel Outbreak" | ||||||||||
25. Bowser Jr.'s Lava Reactor ×1 ×2 ×1 |
Mission | File:SMG2 Asset Sprite UI Hungry Luma.png Sand Spiral Galaxy ×1 ×4 |
Mission | ||||||||
King Kaliente's Spicy Return | Choosing a Favorite Snack | ||||||||||
A lava planet that looks like a red giant. Green hexagonal platforms sporatically line the planet and sink into the lava when stepped on. King Kaliente bathes on the northern pole of the planet. A rocky planetoid equipped with Bill Blasters orbits the lava reactor. Unlock criterion: collect 45 Power Stars |
A haunted galaxy. It includes an abadoned airship and a barrel filled with Boos and spiraling quicksand. A glowing moon orbited by floating, rocky paths lies at the back of the barrel. Unlock criteria: complete "Luigi and the Haunted Mansion", "Faster Than a Speeding Penguin", and feed the Luma 1000 Star Bits | ||||||||||
The Garden | |||||||||||
26. Deep Dark Galaxy ×6 ×6 ×3 |
Missions | 27. Dreadnought Galaxy ×6 ×15 ×2 |
Missions | ||||||||
The Underground Ghost Ship | Bubble Blastoff | Infiltrating the Dreadnought | Dreadnought's Colossal Cannons | ||||||||
Guppy and the Underground Lake | Ghost Ship Daredevil Run | Revenge of the Topman Tribe | Topman Tribe Speed Run | ||||||||
Plunder the Purple Coins | Boo in a Box | Battlestation's Purple Coins | Dreadnought's Garbage Dump | ||||||||
A galaxy of uncanny planets. Its largest has a rocky beach with an underwater lake. A path leads to a wrecked airship. Other planets include a rotating cube; an air-filed replica of Gateway Galaxy; and a hollow sphere containing billiard balls and a watermelon. Unlock criteria: collect 46 Power Stars and complete "King Kaliente's Spicy Return" |
Topman battle facilities. Its largest planet is a battleship equipped with cannons. Its interior contains gravity fields. A large landing strip equipped with Ring Beams and smaller planetoids surround the dreadnought. Some feature Eye Beamers. Unlock criterion: collect 48 Power Stars | ||||||||||
28. Matter Splatter Galaxy ×1 ×4 |
Mission | 29. Melty Molten Galaxy ×6 ×12 ×1 |
Missions | ||||||||
Watch Your Step | The Sinking Lava Spire | Through the Meteor Storm | |||||||||
Fiery Dino Piranha | Lava Spire Daredevil Run | ||||||||||
Red-Hot Purple Coins | Burning Tide | ||||||||||
Stone ruins within a dark void. The ruins materialize when struck by bouncing droplets of matter. Contact is accompanied by a flash of green light. Unlock criteria: collect 50 Power Stars and complete "Heavy Metal Mecha-Bowser" |
Sun-like planets undergoing extreme geothermal activity. Its starting planet experiences a volcanic eruption. Volcanic debris travels between lava pools and red dwarves at various sites. Unlock criterion: collect 52 Power Stars | ||||||||||
File:SMG2 Asset Sprite UI Hungry Luma.png Snow Cap Galaxy ×1 ×2 |
Mission | ||||||||||
Star Bunnies in the Snow | |||||||||||
A capsule-shaped planet covered in fluffy snow. The snow can be displaced with the Star Cursor. Star Bunnies occur here. The starting planet is a planetoid resembling a glass orb. Unlock criterion: complete "The Sinking Lava Spire" and feed the Luma 1600 Star Bits | |||||||||||
The Comet Observatory | |||||||||||
30. Gateway Galaxy ×2 ×5 |
Missions | 31. Bowser's Galaxy Reactor ×1 ×10 ×1 |
Mission | ||||||||
Grand Star Rescue | Gateway's Purple Coins | The Fate of the Universe | |||||||||
The first course of the game. Its starting planet is an ethereal sphere covered in flowers and small cottages. This sphere orbits Mario's homeworld and is frequented by Rosalina. A hollow planetoid and artificial planets covered with Goombas appear in "Grand Star Rescue". Unlock criteria: complete the prologue (first visit); complete "King Kaliente's Spicy Return" (revisit) |
Bowser's galaxy generator at the center of the universe. It contains a series of gravity-bending traps and a system of environment planets: one covered in lava; one in ice; and one in quicksand. It orbits a great sun. Unlock criteria: collect 60 Power Stars and complete "Darkness on the Horizon" | ||||||||||
File:SMG2 Asset Sprite UI Hungry Luma.png Boo's Boneyard Galaxy ×1 ×2 |
Mission | ||||||||||
Racing the Spooky Speedster | |||||||||||
A skull-shaped planet in a starless sky. Its interior is a network of interconnected caverns navigated by the Spooky Speedster. The planet is orbited by three humerus-shaped planets. Unlock criteria: complete "Gateway's Purple Coins" and feed the Luma 1200 Star Bits | |||||||||||
Planet of Trials | |||||||||||
Rolling Gizmo Galaxy ×1 ×4 |
Mission | Bubble Blast Galaxy ×1 ×2 |
Mission | ||||||||
Gizmos, Gears, and Gadgets | The Electric Labyrinth | ||||||||||
One of the Trial Galaxies. It can only be navigated via Star Ball and is similar to Rolling Green Galaxy, but it resembles a Rube Goldberg machine with many shifting platforms. Unlock criterion: collect all 3 Green Stars |
Another Trial Galaxy, this one navigated via bubble. It is similar to Bubble Breeze Galaxy, but involves navigating a maze boardered by electric fields that destroy the bubble on impact. Unlock criterion: collect all 3 Green Stars | ||||||||||
Loopdeeswoop Galaxy ×1 ×6 |
Mission | Grand Finale Galaxy ×1 ×1 |
Mission | ||||||||
The Galaxy's Greatest Wave | The Star Festival | ||||||||||
A Trial Galaxy similar to Loopdeeloop Galaxy, where Ray is surfed along a watery course. This course has sharper turns, spikes, and twists that makes it more challenging than its predecessor in the Terrace. Unlock criterion: collect all 3 Green Stars |
Princess Peach's Castle Gardens in the Mushroom Kingdom. A small village of Toads and a large lake flank the road to the castle. The locals are in the midst of celebrating the centennial Star Festival. Unlock criteria: begin a new save file (first visit); collect 120 Power Stars as Luigi (revisit) | ||||||||||
Figure information and legend: Galaxies accessed from inside a dome are designated with a unique number. This number correlates with the galaxy's distance from its dome's origin, with smaller numbers being closer and larger numbers farther. It very roughly correlates with how galaxies are listed within the game's Star List. Galaxies accessed by feeding Hungry Lumas are not located within domes and are denoted by File:SMG2 Asset Sprite UI Hungry Luma.png. Trial Galaxies lack numerical designation because they are unlocked concurrently and can be accessed in any order. Three symbols convey attributes about each galaxy: denotes the total number of obtainable Power Stars; denotes the total number of reachable areas; and denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and the type of Power Star obtained. denotes a normal mission; denotes a Grand Star mission; denotes a Green Star mission; denotes a Red Star mission; denotes a Speedy Comet mission; denotes a Daredevil Comet mission; denotes a Cosmic Comet mission; denotes a Fast-Foe Comet mission; denotes a Purple Comet mission; and denotes an intramissionary secret mission. |
Prankster Comets
- Main article: Prankster Comet
Prankster Comets are objects which interfere with a Galaxy, giving it an extra attribute. The 30 comet stars are obtained by completing special challenges in the major galaxies, such as speed runs of certain missions, "daredevil" runs (in which Mario is defeated if he takes a single hit), racing cosmic clones of Mario or Luigi, and doubling the speed of enemies and obstacles. They only appear after the corresponding regular level (e.g. Ghostly Galaxy's Bouldergeist battle) is completed, sometimes immediately, and at other times, only after another galaxy's level is completed. Prankster Comets appear and disappear every other level completed. After a level is completed while a Prankster Comet is active, all the Prankster Comets are removed until yet another level is beaten. In some cases (like the Space Junk Galaxy), the entire galaxy has to be beaten first. There are two Prankster Comets in each of the 15 major galaxies: one of the comet types just described, plus one purple prankster comet that appears after beating Bowser's Galaxy Reactor for the first time, forcing missions where the player must collect 100 Purple Coins.
The Comet Observatory
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The Library
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References
- ^ a b c Yoshiaki Koizumi. "Super Mario Galaxy: The Journey from Garden to Galaxy". Montreal International Games Summit (archived), Jan. 2007. Recorded by Eric St-Cyr. Compiled by Hover. YouTube. Published 24 Sep 2016. Accessed 27 Feb 2021.
- ^ a b Michael `Jasper` Ashworth. "How Spherical Planets Bent the Rules in Super Mario Galaxy". YouTube. Published 29 Sep 2020. Accessed 27 Feb 2021.
- ^ Chris Kohler. "Interview: Super Mario Galaxy Director On Sneaking Stories Past Miyamoto". Wired. Published 04 Dec 2007. Accessed 27 Feb 2021.
- ^ Jacob Geller. "The Quiet Sadness of Mario Galaxy". YouTube. Published 15 Feb 2019. Accessed 30 Jan 2021.
- ^ Satoru Iwata. "Wii interviews: Super Mario Galaxy". Iwata Asks. Published 2007. Accessed 27 Feb 2021.
- ^ Nintendo. "Nintendo Switch Presentation 2017". YouTube. Published 17 Jan 2017. Accessed 30 Jan 2021.
- ^ Bill Trinen. "What's in a Box?". Nintendo Treehouse Log. Tumblr. Published 14 Jun 2017. Accessed 30 Jan 2021.