Fighter Fly

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Fighter Fly
Fighterfly
Artwork from Mario Bros.
First appearance Mario Bros. (1983)
Latest appearance Mario & Luigi: Superstar Saga + Bowser's Minions (2017)
Variants
Comparable

A Fighter Fly (originally spelled Fighterfly), also referred to as a firefly[1] or bee,[2] is a hopping insect that first appeared in the sewers of the original Mario Bros. arcade game.

History[edit]

Mario Bros. series[edit]

Mario Bros.[edit]

Sprite of a Fighterfly from Mario Bros.
Sprite of a Fighter Fly from the NES port of Mario Bros.
A Fighter Fly from Super Mario Bros. 3.
A Fighter Fly in the Super Mario Bros. 3 version of Mario Bros.
GBA Fighter Fly
Fighter Flies as they appear in the original, NES, Super Mario Bros. 3, All-Stars, and Advance versions
Sprite of a Fighterfly from the Atari 2600 port of Mario Bros.
Sprite of a Fighterfly from the Atari 5200 port of Mario Bros.
Fighter Flies as they appear in the Atari 2600 and Atari 5200 versions

In Mario Bros., Fighter Flies are one of the myriad of pests that emerge from pipes to attack Mario and Luigi. They first appear in Phase 6 (Phase 7 in Japan). After a Fighter Fly emerges, it hops across the floors. As such, Mario has to precisely time his jump when the Fighter Fly is on the ground to flip the creature over. If airborne, a Fighter Fly cannot be flipped over - not even if Mario uses the POW Block. Once flipped over, Mario has to run into the insect to clear it off the stage.

In early iterations of the game, their design features large toothy scowls and shiny eyes, but their design was redone for the multiplayer mode of the Super Mario All-Stars version of Super Mario Bros. 3. Their design in this title has large white eyes with black pupils, while their scowls are replaced with small closed mouths, their heads are a light orange color, and they have noses. This design is further developed in the iteration of the game included on many Game Boy Advance games, which also gives them three colors and speeds depending on how many times they have been flipped over, like the other target enemies have.

In other iterations of Mario Bros.[edit]

Fighter Flies appear in Luigi Bros., an additional game featured in Super Mario 3D World. Like the other enemies in Luigi Bros., Fighter Flies behave in the same way as in Mario Bros., which this game is based on.

Fighter Flies are present in NES Remix as enemies and level objectives in some of the challenges and remixes based on Mario Bros..

Mario Bros. Special[edit]

In Mario Bros. Special, a 1984 semi-sequel by Hudson Soft, Fighterflies can only be stunned if it is only a trampoline or conveyor belt that is being bounced on by Mario or Luigi. They first appear in Phase 9.

Punch Ball Mario Bros.[edit]

In Punch Ball Mario Bros., the other sequel by Hudson Soft, Fighterflies can be flipped over by hitting the POW Block while it is on the ground or having a Punch Ball thrown at them. If they recover or become the last target enemy on stage, they will turn green and move faster. They first appear in Phase 6.

Super Mario series[edit]

Super Mario Bros. Special[edit]

Fighterflies appear in Super Mario Bros. Special, under the name Nakaji, potentially in reference to one of the game developers, Tomohiko Nakajima. Nakaji first appear in World 5-1, and later appear in 5-2, 8-1, 8-2, and 8-3. They move similarly to how they move in the original Mario Bros. arcade game, sporadically leaping towards Mario. They cannot be stomped on, but are vulnerable to all other methods of damage, such as a Fire Flower, striking a brick they are standing on, or by hitting them with a Hammer.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Fighter Flies appear in Luigi Bros., a remake of Mario Bros. featured in Super Mario 3D World and its Nintendo Switch port. Fighter Flies use a green color palette.

Super Mario Maker[edit]

A Mystery Mushroom costume, designed after Fighter Fly, can be unlocked in Super Mario Maker (after the version 1.20 update) by completing the hard version of Gnat Attack. When performing a jump as Fighter Fly, the player can hear the high-pitched noise this enemy made in the original Mario Bros. If the player presses +Control Pad up while playing as Fighter Fly, it will turn into a Freezie, which is a foe that also debuted in Mario Bros.

Super Mario-kun[edit]

A Fighter Fly appears in chapter 9 of volume 9, which takes place in a Mario Bros. styled arena where Mario, Luigi, and Yoshi are trapped. It does not play any important role.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

A Fighter Fly fight in Mario & Luigi: Superstar Saga
A Fighter Fly fight in Mario & Luigi: Superstar Saga

In Mario & Luigi: Superstar Saga, they make a reappearance in Stardust Fields, the border between the Mushroom Kingdom and the Beanbean Kingdom. To attack, a Fighter Fly hops towards Mario or Luigi and tries to bump into the plumber. The heroes can jump to avoid the attack.

The Fighter Flies are orange with blue hands and feet, pink antennae, small wings, and have large green squinting eyelids. In Mario & Luigi: Superstar Saga + Bowser's Minions, their feet are pink instead of light blue.

Mario and Luigi also encounter a stronger version of the Fighter Fly, the Super Fly, in the basement of Beanbean Castle.

In the remake's Minion Quest mode, a Fighter Fly makes a cameo as the first audition for Popple's new "Rookie," a position which Birdo ends up receiving.

Mario Power Tennis[edit]

Fighter Flies appear as obstacles on the Mario Classic Court in Mario Power Tennis, in a flat 8-bit model form. Like other enemies, they will walk around on the court, obstructing a player's movements. An unused 3D model for a Fighter Fly can be found in the game's files, heavily based off their design from the Mario Bros. remake in Super Mario All-Stars.

Super Smash Bros. for Wii U[edit]

A trophy of Fighter Flies appears in Super Smash Bros. for Wii U. Unlike the other Mario Bros. trophies, this trophy uses sprites from Mario Bros. Returns and the second European NES version instead of the arcade version.

Other appearances[edit]

Fighterflies are programmable sprites in the Playbox BASIC and Family BASIC accessories for the Family Computer. They make a cameo in the Playbox BASIC's Biorhythm Board. They appear as enemies in shooter mini-games in the Data Recorder's cassette and Family BASIC V3.

Fighter Flies are present in NES Remix as enemies and level objectives in some of the challenges and remixes based on Mario Bros.

Profiles and statistics[edit]

Super Mario World: Super Mario Advance 2[edit]

  • Instruction booklet description:
    • English:
      Fighter Flies can be stunned only when they land on the floor. Good timing is essential to getting rid of these flying pests.[3][4]:20
    • Other languages:
      • French:
        Les méchantes mouches peuvent être assommées quand elles atterrissent. Un bon timing est essentiel pour se débarrasser de ces parasites volants.[4]:60
      • German:
        Erst wenn er auf dem Boden aufkommt, kann er getroffen werden. Deshalb ist hier gutes Timing gefragt.[4]:40
      • Italian:
        Le mosche armate possono essere immobilizzate solo quando finiscono a terra. Per sbarazzarsene bisogna scegliere il momento giusto.[4]:120
      • Spanish:
        A los moscones luchadores sólo se les puede aturdir cuando se posan en el suelo. Una buena sincronización es esencial para deshacerse de estas criaturas voladoras.[4]:100

Perfect Ban Mario Character Daijiten[edit]

Mario Bros.[edit]

ファイアフライ (JP) / Fighterfly (EN)
Image of a Fighterfly
Original text (Japanese) Translation
種族しゅぞく クリープぞく Tribe Creep clan
性格せいかく 陽気ようき Disposition Cheerful
登場とうじょうゲーム ブラザー Game appearances Bros.
ねるからたおしにくいぞ

元祖げんそマリオブラザーズのてきキャラ。はねおおきく、いつもをみせてわらっている。カメさんたちとちがい、ねながらりてくるのでゆかりているときしかたおせないのだ。[5]

They're bouncy and hard to knock down.

An enemy character from the original Mario Bros. It has large wings and always has a toothy grin. Unlike Shellcreepers, he can only be defeated when he is on the floor, because he comes down while bouncing.

Super Mario Bros. 3[edit]

ハエまる (JP) / Fighter Fly (EN)
Image of a Fighter Fly from Super Mario Bros. 3
Original text (Japanese) Translation
種族しゅぞく クリープぞく Tribe Creep clan
性格せいかく こしひく Disposition Modest
登場とうじょうゲーム 3(バトルゲーム) Game appearances 3 (Battle Game)
おこりっぽいハエのモンスター

マリオコレションばんのマリオブラザーズに登場とうじょうする巨大きょだいバエ。土管どかんから出現しゅつげんして、何度なんど着地ちゃくちしながら、んでくる。ブロックごしにーたたくと、ブルーになって、飛距離ひきょり大幅おおはばびり。[6]

An angry fly monster

A giant fly that appears in the Super Mario All-Stars version of Mario Bros. It appears from pipes and flies while landing several times. If you hit it with a block once, it turns blue and its flying distance is greatly increased.

Mario & Luigi series[edit]

Mario & Luigi: Superstar Saga[edit]

Mario & Luigi: Superstar Saga enemy
Fighter Fly
A Fighter Fly from Mario & Luigi: Superstar Saga. HP 5 POW 14 (12) Defense 14
Speed 12 Experience 2 Coins 2
Location Stardust Fields Jump Normal Hammer Normal
Hand Normal Fire Critical Thunder Normal
Stat down? 100% Stun? 30% Burn? 60%
Level 3 Role Common, training Item drop Mushroom – 9.68%
Mushroom – 0% (Super Mushroom - 9.68%)
Notice
  • Stats in parentheses are from the Japanese version (if they differ from the original American and European stats).
  • Stats in gray are only found in the game's coding and are not available during "normal" gameplay.
  • Official Nintendo Player's Guide: When a Fighter Fly attacks you, it hops once, pauses, then hops again. Jump at the end of the pause.[7]

Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

Mario & Luigi: Superstar Saga + Bowser's Minions enemy
Fighter Fly
A Fighter Fly from Mario & Luigi: Superstar Saga + Bowser's Minions. HP 10 POW 24 DEF 9 SPEED 5 Experience 2
Fire Critical Thunder Normal Jump Normal Hammer Normal Coins 3
Stat down 60% Dizzy 30% Burn 30% Speed down 30% Item drop Mushroom (18%)
None (0%)
Super Mushroom (50%)
Level           2 Location(s) Stardust Fields

Super Smash Bros. for Wii U[edit]

Trophy
Fighter Fly
Fighter Fly trophy from Super Smash Bros. for Wii U
Category: Series Related
(Applies only to the Wii U version) Appears in:
Arcade Mario Bros. (1983)
GBA Super Mario Advance (06/2001)
(Applies only to the Wii U version) Trophy Box: 6: Mario Bros.
How to unlock:
Random
An enemy from the original Mario Bros. Just as the name implies, they are flies that gracefully move across the stage. They jump to move around, so hit them from below when they land. Unlike other enemies, these pests get faster after recovering from being flipped, rather than when only one is left. Be careful! (American English)
These pests come from the original Mario Bros. The name might make them sound tough, but these guys are actually kind of elegant and graceful. It's best to wait until they're on solid ground, then bop 'em from underneath to flip them over. If they get back up, though, watch out – they'll start gracefully leaping around a bit faster. (British English)

Gallery[edit]

For this subject's image gallery, see Gallery:Fighter Fly.

Names in other languages[edit]

The contemporaneous name for each language is listed first. Subsequent names are listed in chronological order for each language, from oldest to newest, and have the media they are associated with in the "notes" column.

Language Name Meaning Notes
Japanese ハエまる[8][9]
Haemaru
From「ハエ」(hae, "fly") and「丸」(-maru, "round"), which is also an antiquated suffix for masculine given names
ファイターフライ[10][11][12][13][14]
Faitā Furai
Fighter Fly; rendered on-screen in the arcade version using Latin script
Fighterfly[15] Mario Bros. (arcade)
Nakaji1[16] Rendered in Latin script; potentially derived from the surname「中島」(Nakajima) in reference to developer Tomohiko Nakajima Super Mario Bros. Special
ハエ丸[17]
Haemaru
From「ハエ」(hae, "fly") and「丸」(-maru, "round"), which is also an antiquated suffix for masculine given names Super Mario All-Stars
ファイアフライ[5]
Faiafurai
Fire Fly; not to be confused with「ホタル」(hotaru, "firefly") Perfect Ban Mario Character Daijiten
フライ[18]
Furai
Fly Mario Bros. (Game Boy Advance)
Chinese (simplified) 苍蝇[19]
Cāng Yíng
Fly
Dutch Fighter Fly[20][14] -
French Mouchak[8][9] Corruption of mouche ("fly")
Fighterfly[21]:4 - Mario Bros. (Atari 2600)
Mouche de combat[20][14] Fighting fly Super Mario Bros. 3, Super Mario Maker
Méchante mouche[22]:58 Nasty fly Mario Bros. (Game Boy Advance)
German Fliegmut[8][9] Portmanteau of Fliegen ("to fly") and the male name suffix -mut
Kampffliege[23][24][25] Fighter Fly Mario Bros. (Nintendo Entertainment System), Super Mario Bros. 3
Fighterfly[21]:4 - Mario Bros. (Atari 2600)
Fieser Flieger[22]:38 Nasty Flier Mario Bros. (Game Boy Advance)
Fliege[14] Fly Super Mario Maker
Italian Calabrotto[8][9] Calabrone ("European hornet") with the diminutive suffix -otto
Fighterfly[21]:5 - Mario Bros. (Atari 2600)
Fighter Fly[26][27] Super Mario Bros. 3, Arcade Archives Mario Bros.
Mosca armata[22]:118 Armed fly Mario Bros. (Game Boy Advance)
Ape[28] Bee Nintendo La Rivista Ufficiale
Mosca[13] Fly; shared with the enemy from Super Mario Land Super Smash Bros. for Wii U
Falena[14] Moth Super Mario Maker
Korean 파리동글[9]
Pari Donggul
Round Fly
전투파리[29]
Jeontu Pari
Battle Fly Super Mario Bros. 3
Portuguese Mosca Guerreira[14] Warrior Fly
Mosca Voadora[30] Flying Fly Super Mario Bros. 3
Russian Бойцовая муха[14]
Boytsovaya mukha
Fighter Fly
Spanish (NOA) Recluta Bzz[9] Buzzing Recruit
Mosquerella[13] Potentially a portmanteau between mosca ("fly") and querella ("complaint") Super Smash Bros. for Wii U
Spanish (NOE) Recluta Zzz[8][9] Buzzing Recruit
Mosca[31][13] Fly; shared with the enemy from Super Mario Land Mario Bros. (Nintendo Entertainment System), Super Smash Bros. for Wii U
Fighterfly[21]:5 - Mario Bros. (Atari 2600)
Mosca Voladora[32] Hover Fly Super Mario Bros. 3
Mosca luchadora[22]:98 Fighting fly Mario Bros. (Game Boy Advance)

1 - Attribution of this specific name to Fighter Fly is an extrapolation based on the meaning of the other names it is displayed with in the credits.

Notes[edit]

Fighter Flies considered for The Legend of Zelda: Link's Awakening

References[edit]

  1. ^ "There are plenty of cagey critters to conquer -- turtles, crabs and fireflies, to mention a few." – 1985. Mario Bros. NES instruction booklet. Nintendo of America (American English). Page 2.
  2. ^ Spring 2001. Nintendo Power Advance V.1. Page 40.
  3. ^ 2002. Super Mario World: Super Mario Advance 2 instruction booklet. Nintendo of America (English). Page 43.
  4. ^ a b c d e 2002. Super Mario World: Super Mario Advance 2 Instruction Booklet (PDF). Großostheim: Nintendo of Europe GmbH (English, German, French, Spanish, Italian).
  5. ^ a b Perfect Ban Mario Character Daijiten. Shogakukan (Japanese). Page 178.
  6. ^ November 20, 1994. 「パーフェクト版 マリオキャラクター大事典」 (Perfect Ban Mario Character Daijiten). Shogakukan (Japanese). ISBN 4-09-259067-9. Page 149.
  7. ^ "When a Fighter Fly attacks you, it hops once, pauses, then hops again. Jump at the end of the pause." – Thomason, Steve (2003). Mario & Luigi: Superstar Saga Player's Guide. Nintendo of America (American English). ISBN 1-930206-43-7. Page 33.
  8. ^ a b c d e In-game name displayed during battle in Mario & Luigi: Superstar Saga.
  9. ^ a b c d e f g In-game name displayed during battle in Mario & Luigi: Superstar Saga + Bowser's Minions.
  10. ^ 1983. 『マリオブラザーズ 取扱説明書』 (PDF). Kyoto: Nintendo Co., Ltd. (Japanese). Page 5.
  11. ^ Technopolis Editorial Department (1985). 『任天堂のファミリーベーシック人門』. Tokyo: Tokuma Shoten. ISBN 4-19-723063-X. Page 12.
  12. ^ 1988. 『Super Mario Bros. 3 取扱説明書』 (PDF). Kyoto: Nintendo Co., Ltd. (Japanese). Page 27.
  13. ^ a b c d Trophy list (2014). Super Smash Bros. for Wii U by Sora Ltd. and Bandai Namco Games. Nintendo.
  14. ^ a b c d e f g Costume Mario list (2015). Super Mario Maker by Nintendo EAD (Ver. 1.20). Nintendo.
  15. ^ In-game name displayed in the arcade version of Mario Bros.
  16. ^ In-game name displayed in the credits for Super Mario Bros. Special. Accredited to Yukio Takeoka, Tomohiko Nakajima, and Sadakichi.
  17. ^ Itoi, Shigesato, Ryo Kagawa (APE), Hideaki Nishitani, Masatoshi Watanabe, Koichi Sugiyama (Supersonic), Junichiro Okubo, and Shigeo Tanabe (Shogakukan), editors (1993). 『任天堂公式ガイドブック スーパーマリオコレクション』. Tokyo: Shogakukan (Japanese). ISBN 4-09-102444-0. Page 282.
  18. ^ 2001. 『スーパーマリオアドバンス 取扱説明書』 (PDF). Kyoto: Nintendo Co., Ltd. (Japanese). Page 46.
  19. ^ 2004. "超级马力欧2 使用手册". Suzhou: iQue (Simplified Chinese). ISBN 7-900381-21-X. Page 46.
  20. ^ a b 1991. Super Mario Bros. 3 Handleiding / mode d'emploi. Großostheim: Nintendo of Europe GmbH (Dutch, French). Page 34.
  21. ^ a b c d 1988. Mario Bros. by Nintendo. Sunnyvale: ATARI, Nintendo of America (English, French, German, Spanish, Italian).
  22. ^ a b c d 2001. Super Mario Advance Instruction Booklet (PDF). Großostheim: Nintendo of Europe GmbH (English, German, French, Spanish, Italian).
  23. ^ 1983. Mario Bros. Anleitung. Großostheim: Nintendo (German). Page 5.
  24. ^ 1991. Super Mario Bros. 3 Spielanleitung. Großostheim: Nintendo of Europe GmbH (German). Page 28.
  25. ^ 1993. Mario Bros. Spielanleitung. Großostheim: Nintendo of Europe GmbH (German). Page 6.
  26. ^ 1991. Super Mario Bros. 3 Libretto d'Istruzioni. Großostheim: Nintendo of Europe GmbH (Italian). Page 28.
  27. ^ «Fighter Fly» – In-game manual (2017). Arcade Archives Mario Bros.. Nintendo of Europe (Italian).
  28. ^ Andrea Minini Saldini (February 2007). Nintendo La Rivista Ufficiale Numero 62. Milan: Future Media Italy SpA (Italian). Page 71.
  29. ^ 1990. "슈퍼 마리오 브라더즈 3 사용 설명서". Icheon: Nintendo Co., Ltd. (Korean). Page 28. (Archived 29 Mar. 2007 via Naver by togepi1125.)
  30. ^ 1991. Super Mario Bros. 3 Manual de Instrucções. Oeiras: Nintendo (European Portuguese). Page 28.
  31. ^ 1991. Mario Bros. Manual de Instrucciones. Madrid: Nintendo (European Spanish). Page 6.
  32. ^ 1991. Super Mario Bros. 3 Manual de Instrucciones. Großostheim: Nintendo (European Spanish). Page 28.
  33. ^ TCRF. Development:The Legend of Zelda: Link's Awakening (Game Boy)/Graphics from Link's Awakening § gomi7.CGX. The Cutting Room Floor. Retrieved April 11, 2022.

Interwiki links[edit]